@@DDRJake THAT was a nice run... very different! i wonder how long it would take to build a Utopia mega city (600+ ppl) with every house efected by fighting rings aso and every work place effected by shrines aso, streets everywhere like a modern city, heating where ever ppl go to and from work, street lights on every corner, enough eating places so ppl dont have to "stand in line" aso... as modern and perfect as u can basiclly... do u accept that challange Sir??
Reportedly you read all your comments so here goes ^^. Massive respect for what you do; doing so much for my favorite game ever and after getting to (effectively) the peak of that, deciding that you would personally rather do something else and doing it takes massive balls. You're a seriously impressive person and as I'll be pursuing my own carrier in the gaming industry shortly seeing what you achieved is really motivational. Definitely don't stop doing what you do! As an extra note I have a game suggestion that to me is notably missing from your content (the only one I can find from my library lol); Battle Brothers. It's a tactical/strategic RPG game that I think would fit very well with the rest of your content as it lends itself to challenges quite easily as well as being challenging on its own. It doesn't have unlimited replay-ability to me but I think anyone could sink well over a hundred hours into it and its very much easy to understand but hard to succeed at higher difficulties. It also has adequate modding support and a decent number of QoL mods at www.nexusmods.com/battlebrothers/. Also I would just love to see a really good strategy game player take this on at a high difficulty because, well, I suck at it in comparison to other strategic titles.
I too am hoping for the lore to be officially dived into further. It's fine leaving much to our own interpretation, but the world they have here is so fascinating that I hunger for more.
Jake, what you can say about challenge “unique building”. You can build only one building: one coal mine, one medical tent,one hunters hut, etc. ps. Except houses
Loved this run. The way you clawed your way to resources, only to be able to pull the city huddled together at the end was awesome. Great stuff Captain. 👍🏼
There is still one more challenge left for you to do. The Wheel of Misfortune. I think the exact details of what will be included in the wheel should be left to the community as a whole. A good starting point however would be to add all of the challenges already done by Jake to the wheel. As for my own slice of bad luck, I suggest adding the following to the wheel: "delete 50% of all homes and you can not build any replacement homes until you get to roll again"
Not sure if this has been suggested in this manner. But basically at the end of each week (every 7 days), 1 industry must become fully autonomous (food, iron, health, etc.) and can never go back to employing labor. Basically full workers utopia is the end goal. The challenge is obviously the start and, the real challenge is doing it deathless (minus any scripted event deaths), and no child labor. Good luck when the cores freeze!
Pretty sure those guys standing in the ledge are one of the two easter eggs. When I played the map I found what I assume is both. The other is at the opposite side of the map, on that canyon like 'island' where a coal mine was, there's a small tunnel into the ice.
Dunno if Utopia counted for it, but how about a run where the end goal is for no citizens to work to ensure the city survives? Meaning automating EVERYTHING you need. from infirmaries, to hothouses, and all the resource makers of course. Post Scarcity Frost basically.
Does any other maps have steamcores laying around ready for picking on endless mode? If not, this is the best map for this challenge. Yes, might be worse until you get through the first storm, but from the time you get the bridge to the first 2 steamcores it will be easier. On other maps withouth steamcores, you will be limited to 3 cores. If you got order 1 will be in infirmary, 1 in wall drill, and probably 1 for the automaton to run it. And all coal has to be thumped with a very low population.
Here's a challenge - every building must be fully staffed at all times. You can have unemployment, and you can demolish buildings but no building may be operational and empty.
It's funny to say this map is holding you back because when I do a no beacon challenge (albeit just on serenity, I have enough stress in my life) I prefer this map because you can at least get steam cores some way, whereas on other maps you have to stick with the cores you start with (5 for serenity) which is a bit of a juggle. It's a pretty good challenge (even in serenity you can jack the difficult to extreme if tha's how you like it)
Challenge Nomination: Claustrophobia! Challenge: Rifts without bridges Goal: hit at least 400 population, or whatever you think is reasonable for this challenge :)
@@DDRJake Oh geez indeed. It may get a bit crammed... do you build housing or production? And which production buildings do you touch? Not to mention that getting infinite resources will be dependent on your beacon... at least you'll have wood for awhile! Pretty sure 500 would be even more "interesting."
Challenge proposal: Santa's Workshop Rules: Only child (Elves) and Automoton workers. Details: Engineers are allowed for research and build, but nothing else. Workers are allowed to scout and build, but nothing else. No idea how you will survive the first few days. EDIT: Less difficulty (maybe possible): Allow workers to do a few menial jobs. Cooking perhaps? Additional difficulty: No hunting allowed. Santa likes reindeer. Additional difficulty: Santa is a technophobe. No automotons allowed. EDIT: Additional difficulty: Santa is a picky eater. No food additives or soup allowed. EDIT: Perhaps allow workers to work sawmills, but only if the sawmill is not in range of any wood. Sawmill does not need to be heated. This suggestion has nothing to do with mouthes-to-working-elves ratios. EDIT: I would also vote order, as that seem fitting for Chin... I mean Santa's workshop.
Do you ever use hunters during the day for gathering resources? They are good to go after 15.00. Work pretty well 15 to 20, and then back for hunting. Little of micromanaging, but 5 hours of work is so damn good
Kudos to the Best Koreans and their glorious leader, who marched through a hungry hell in order to develop into a downright decadent society and were able to fully replace their economic output with the steamy steel giants. And how marvelous that their first commissioned automaton was the magnificent flying Yoshubesanator, who moonwalked across the sky to deliver unto them an endless supply of steel so that the city may survive. @4:40:47 There's probably no sense in revisiting this challenge with the additional limitation of only the three starting steam cores, especially with the little hands run completed, but the steam core micro would be a sight to see. I can just imagine brutal choices like trashing a perfectly good automaton at the sight of frozen ground in order to build a miserable tier 1 coal mine for the kids to -work- play in.
Very interesting chalenge. One that I'm pretty familiar with considering I tried it without really planning to in the first place. Every time I was making a Utopia run I realized that I was too late on research when the first storm hit and not by a lot but every time it was causing huge troubles and ended up into a game over. So, I decided to skip the Beacon and rush everything else before the first storm. The funny part being, I knew it wasn't going to work but it was actually much closer than I though. I managed to survive the first storm and reserached the beacon when it hit, sent peoples in the Frostland, leaving my townfolk barely taking care of my town (imagine the ressource/coal situation with 8o peoples on Utopia after the first storm when the temperatures drops constantly and very fast) and managed to find a group of survivors. And at the point it was virtually a success, plenty of workers and engineers, barely any children, with those peoples I was definitely going to recover, 1oo%.....The only problem...They were all sick. Completely ruined the day, I didn't have the workforce to attend to them nor I had the ressource and I quickly lost afterwards...Why on earth did they have to be all sick.
How about a "play by the numbers" type run. Write down everything that needs to be sated for the base (food, gathering, etc) then if you do one thing you can only do that thing that day. First day is preparation. But after the first day you must complete the full list before you can repeat.
A beacon is vital for some of the story missions, but on endless mode it is not strictly necessary. It can also be deleted later. This will just prevent you from using scouts or interacting with the world map.
if you're still around could you go though the naming for your automata, interested to know the though process that would result in something like "Yoshubesonator"
I don't think I understand the question. I name Automatons after people in chat if they speak up about it. In this case, Yoshubesan from chat wanted to be an automaton.
The Carbon Neutral one used only Charcoal Kilns, but without wall drills, the wood will eventually run out, so the coal will run out, and that is guaranteed death.
@@DDRJake, fair enough, and thank you for the fast response. Maybe come up with a "story" reason that wall drills can't be used until the last tree is cut down? I'd just love to watch you manage to make things work despite having to use tools you hate.
so basically he's playing the Arks scenario on crags with no extra steam cores........ also it's so thematic that he wouldn't have enough money to build a thematic prison
Damn it Jake.... My promise with your playthroughs is like yours with Frostpunk capitalism... eroge... now Frostpunk again... what next nuking France as Ulm with artillery only stacks?
Aren't hunters and flying hunters kinda cheating on a run with no Beacon. Technically they come out and get stuff from outside for the city, no? Feels like a run like this with only vegan would be much more apt *wink* *wink*
I don't think that this would be much of a challenge. It would reduce food output by 50%, but that still makes it easier than, say, the Vegan run. Besides, I've already done a no food run.
Local man refuses to stop playing Frostpunk, tortures cities with increasingly outlandish restrictions.
I can stop any time I want!
@@DDRJake that's what they all say... before the 'hey, just one more, and THEN I'll stop...'
@@DDRJake THAT was a nice run... very different! i wonder how long it would take to build a Utopia mega city (600+ ppl) with every house efected by fighting rings aso and every work place effected by shrines aso, streets everywhere like a modern city, heating where ever ppl go to and from work, street lights on every corner, enough eating places so ppl dont have to "stand in line" aso... as modern and perfect as u can basiclly... do u accept that challange Sir??
The first step towards recovery is admitting that you have a problem.
Reportedly you read all your comments so here goes ^^.
Massive respect for what you do; doing so much for my favorite game ever and after getting to (effectively) the peak of that, deciding that you would personally rather do something else and doing it takes massive balls. You're a seriously impressive person and as I'll be pursuing my own carrier in the gaming industry shortly seeing what you achieved is really motivational. Definitely don't stop doing what you do!
As an extra note I have a game suggestion that to me is notably missing from your content (the only one I can find from my library lol); Battle Brothers. It's a tactical/strategic RPG game that I think would fit very well with the rest of your content as it lends itself to challenges quite easily as well as being challenging on its own. It doesn't have unlimited replay-ability to me but I think anyone could sink well over a hundred hours into it and its very much easy to understand but hard to succeed at higher difficulties. It also has adequate modding support and a decent number of QoL mods at www.nexusmods.com/battlebrothers/. Also I would just love to see a really good strategy game player take this on at a high difficulty because, well, I suck at it in comparison to other strategic titles.
Hear, hear! from a fellow Battle Brothers fan. While I love EU4 and Frostpunk, BB scratches that RPG need I have :)
@@slimpwarrior Exactly ^^
Thanks. As you hear, I do read every comment, and yours warns my cockles. I'll take a look at these Battle Brothers.
@@DDRJake Happy to hear it!
Love your frostpunk videos tbh. Thanks for keeping me going as I'm learning WPF programming and trying not to give up forever.
Good luck! Tenacity in not giving up is a great skill.
It's only fair North Korea would have the order purpose tree lol
Nah, man. NK is so hard into the faith tree. The Kim Jungs are presented as literal Gods to the people.
North Korea gets the best of both worlds
Variant: California
Rules: No homes allowed
City Name: Hotel California
well might as well call that hospital central
Glorious little mini-series you have going here Jake, nothing quite like a Scot sending kids down the freezing mines to kick back and relax with!
Hoping that they will explore the science behind the cold with the new scenarios coming in the new year. The lore in this game is really fascinating.
I too am hoping for the lore to be officially dived into further. It's fine leaving much to our own interpretation, but the world they have here is so fascinating that I hunger for more.
Jake, what you can say about challenge “unique building”. You can build only one building: one coal mine, one medical tent,one hunters hut, etc. ps. Except houses
It'll likely be tried eventually.
Loved this run. The way you clawed your way to resources, only to be able to pull the city huddled together at the end was awesome. Great stuff Captain. 👍🏼
Still a great run to watch. Miss these Captain!🙏🏼
2:26:00 yelled PROSTHETICS !!!!! just for a sec and then i remembered NONE QUESTIONS THE CAPTAIN xD (its actually insane how much i like your streams)
Glad to know someone does, because sometimes I think I'm obsessing over this game too much.
I watched almost all the frostpunk challenge and i even attempted some of them great job and can’t wait for the frostpunk 2.
There is still one more challenge left for you to do. The Wheel of Misfortune. I think the exact details of what will be included in the wheel should be left to the community as a whole. A good starting point however would be to add all of the challenges already done by Jake to the wheel. As for my own slice of bad luck, I suggest adding the following to the wheel: "delete 50% of all homes and you can not build any replacement homes until you get to roll again"
So it's like Random hazards, but self-induced?
I need modding support to make this interesting IMO.
Not sure if this has been suggested in this manner. But basically at the end of each week (every 7 days), 1 industry must become fully autonomous (food, iron, health, etc.) and can never go back to employing labor. Basically full workers utopia is the end goal. The challenge is obviously the start and, the real challenge is doing it deathless (minus any scripted event deaths), and no child labor. Good luck when the cores freeze!
Pretty sure those guys standing in the ledge are one of the two easter eggs.
When I played the map I found what I assume is both.
The other is at the opposite side of the map, on that canyon like 'island' where a coal mine was, there's a small tunnel into the ice.
Kim Jake-un. :D
Kim-Jay-kuuuuuuun~
Currently you're watching some your old videos cuz I need my frostbunk fix. Can't wait till frostpunk 2
Hey Jake, was wondering if you’ll ever do a run of TLA while running the Engineer’s doctrine, rather than the Worker’s. Cheers!
Dunno if Utopia counted for it, but how about a run where the end goal is for no citizens to work to ensure the city survives?
Meaning automating EVERYTHING you need. from infirmaries, to hothouses, and all the resource makers of course.
Post Scarcity Frost basically.
There's no challenge here. Fully automating production is pretty much an end game goal anyway.
Does any other maps have steamcores laying around ready for picking on endless mode? If not, this is the best map for this challenge. Yes, might be worse until you get through the first storm, but from the time you get the bridge to the first 2 steamcores it will be easier. On other maps withouth steamcores, you will be limited to 3 cores. If you got order 1 will be in infirmary, 1 in wall drill, and probably 1 for the automaton to run it. And all coal has to be thumped with a very low population.
Here's a challenge - every building must be fully staffed at all times. You can have unemployment, and you can demolish buildings but no building may be operational and empty.
This would be impossible, resource piles count as buildings, you dont have enough people to fully staff all of them.
I personally would steer clear of any giant robots walking around me. Wouldn't even risk being crushed lol.
It's funny to say this map is holding you back because when I do a no beacon challenge (albeit just on serenity, I have enough stress in my life) I prefer this map because you can at least get steam cores some way, whereas on other maps you have to stick with the cores you start with (5 for serenity) which is a bit of a juggle. It's a pretty good challenge (even in serenity you can jack the difficult to extreme if tha's how you like it)
Challenge Nomination: Claustrophobia!
Challenge: Rifts without bridges
Goal: hit at least 400 population, or whatever you think is reasonable for this challenge :)
oh jeez...
@@DDRJake Oh geez indeed. It may get a bit crammed... do you build housing or production? And which production buildings do you touch? Not to mention that getting infinite resources will be dependent on your beacon... at least you'll have wood for awhile!
Pretty sure 500 would be even more "interesting."
@@DDRJake I'm glad you took up this challenge... I'll have to watch it in full today. Also your Brexit spin is hilarious!
Challenge proposal: Santa's Workshop
Rules: Only child (Elves) and Automoton workers.
Details: Engineers are allowed for research and build, but nothing else. Workers are allowed to scout and build, but nothing else.
No idea how you will survive the first few days.
EDIT: Less difficulty (maybe possible): Allow workers to do a few menial jobs. Cooking perhaps?
Additional difficulty: No hunting allowed. Santa likes reindeer.
Additional difficulty: Santa is a technophobe. No automotons allowed.
EDIT: Additional difficulty: Santa is a picky eater. No food additives or soup allowed.
EDIT: Perhaps allow workers to work sawmills, but only if the sawmill is not in range of any wood. Sawmill does not need to be heated. This suggestion has nothing to do with mouthes-to-working-elves ratios.
EDIT: I would also vote order, as that seem fitting for Chin... I mean Santa's workshop.
I just open a Frostpunk video of yours and start by slapping "like". Yet to be disappointed.
Do you ever use hunters during the day for gathering resources? They are good to go after 15.00. Work pretty well 15 to 20, and then back for hunting. Little of micromanaging, but 5 hours of work is so damn good
It is good, but I forget about them most times unless the pressure is really on.
Order makes a hell of a lot more sense for a place called North Korea.
mmmm but the do worship kim jung as a god so faith can work as well
Kudos to the Best Koreans and their glorious leader, who marched through a hungry hell in order to develop into a downright decadent society and were able to fully replace their economic output with the steamy steel giants. And how marvelous that their first commissioned automaton was the magnificent flying Yoshubesanator, who moonwalked across the sky to deliver unto them an endless supply of steel so that the city may survive.
@4:40:47 There's probably no sense in revisiting this challenge with the additional limitation of only the three starting steam cores, especially with the little hands run completed, but the steam core micro would be a sight to see. I can just imagine brutal choices like trashing a perfectly good automaton at the sight of frozen ground in order to build a miserable tier 1 coal mine for the kids to -work- play in.
Very interesting chalenge. One that I'm pretty familiar with considering I tried it without really planning to in the first place.
Every time I was making a Utopia run I realized that I was too late on research when the first storm hit and not by a lot but every time it was causing huge troubles and ended up into a game over.
So, I decided to skip the Beacon and rush everything else before the first storm.
The funny part being, I knew it wasn't going to work but it was actually much closer than I though. I managed to survive the first storm and reserached the beacon when it hit, sent peoples in the Frostland, leaving my townfolk barely taking care of my town (imagine the ressource/coal situation with 8o peoples on Utopia after the first storm when the temperatures drops constantly and very fast) and managed to find a group of survivors. And at the point it was virtually a success, plenty of workers and engineers, barely any children, with those peoples I was definitely going to recover, 1oo%.....The only problem...They were all sick.
Completely ruined the day, I didn't have the workforce to attend to them nor I had the ressource and I quickly lost afterwards...Why on earth did they have to be all sick.
I believe those individuals close to the cliff might be the survivalist from the beginning of " New Home" scenario. Perhaps?
The Children working alone in the unheated gathering post next to the snow pit.
There seems to be a theme here, no scouts, no generator, no medical care and so on, so has no housing been set as a challenge yet?
I always gather first than everything else comes after, the faster you can build up resources the faster you can build other things..
I wish I saw it live but this the beauty of TH-cam
Gg
How about a "play by the numbers" type run. Write down everything that needs to be sated for the base (food, gathering, etc) then if you do one thing you can only do that thing that day. First day is preparation. But after the first day you must complete the full list before you can repeat.
Far too wishy-washy a challenge. It needs solid, clear stipulations.
is it possible to playthough the wholer of the main game without the becon? or do you need to keep it up perminantly after building it?
A beacon is vital for some of the story missions, but on endless mode it is not strictly necessary. It can also be deleted later. This will just prevent you from using scouts or interacting with the world map.
I'm a year late but its North Korea wheres the cannibism with propaganda saying theres a bumper harvest
This puts quite some north into North Korea
I feel like north korea wouldn't have a generator, or at least a functional one for that matter. It'd be for show, like all their nukes
if you're still around could you go though the naming for your automata, interested to know the though process that would result in something like "Yoshubesonator"
I don't think I understand the question. I name Automatons after people in chat if they speak up about it. In this case, Yoshubesan from chat wanted to be an automaton.
Challenge idea, you can only use scouting to get new materials, including food(canabalism is fine).
I'm not up on the news, did Jake leave Stockholm when he quit Paradox or is he still there?
After watching this, I wonder if you have thought about building a beacon and taking the resources and leaving the people behind.
How do I dismiss multiple workers from a job? Without clicking each one and dismissing them
hold shift while clicking on them.
DDRJake is it is possible to do Rifts map without building bridges?
I wonder if there is any way to get Jake to do a hated technology run. He can only use charcoal kilns and sawmills for coal and wood production.
The Carbon Neutral one used only Charcoal Kilns, but without wall drills, the wood will eventually run out, so the coal will run out, and that is guaranteed death.
@@DDRJake, fair enough, and thank you for the fast response. Maybe come up with a "story" reason that wall drills can't be used until the last tree is cut down? I'd just love to watch you manage to make things work despite having to use tools you hate.
Would you do a masochist run? Maximum deaths and or cripples?
so basically he's playing the Arks scenario on crags with no extra steam cores........ also it's so thematic that he wouldn't have enough money to build a thematic prison
When is you announcing new plans after PDX?
Limitation: (Almost) Only child labour
City name: Neverland
Scouts?
did u get the season pass? you going to be doing the xpac's as well?
Yes and Yes
A gulag would be a nice summer camp compared to this
are kilns ever worth it?
Never ever, unless you are playing a game with self-imposed handicaps.
@@DDRJake figured. Thanks for the reply.
You have to build a road to those guys you found at the end to trigger the event to start. I yelled a lot at my screen because you diddnt try that.
Nope, they are part of a cutscene for if the beached ship is on the map. roughly 5% spawn chance, and I wasn't part of that 5% this run.
@@DDRJake oh i had it on my first run, and never bothered to look again. thought its normal.
No bridge run? Could it even be done?
Wood would run out. Steel would be extremely precious. Coal thumping the lifeblood.
Yes.
Great
speed constantly set to 3
Damn it Jake.... My promise with your playthroughs is like yours with Frostpunk
capitalism... eroge... now Frostpunk again... what next nuking France as Ulm with artillery only stacks?
i am from turkey and i love your video.
haha you've inspired me to do a xenophobe run
Hey, Jake, I have a challenge to you: no steam hubs. If it is too easy, try no heaters as well.
After doing a No Generator run, that fees a bit small time.
In b4 1 citizen challenge.
I don't understand you going order. I get the feeling it is more worker intensive than faith.
It is, but I wanted it thematically.
Nice title
Aren't hunters and flying hunters kinda cheating on a run with no Beacon. Technically they come out and get stuff from outside for the city, no?
Feels like a run like this with only vegan would be much more apt *wink* *wink*
Northkorea likes this!
It is my pleasure, great leader.
@@DDRJake Youre Welcome
4:36:05
:(
Abominations.
You should have built the beacon, but only used it to recover artifacts. These could be your spies.
Let’s say you still read all the comments how about a raw food only run
I don't think that this would be much of a challenge. It would reduce food output by 50%, but that still makes it easier than, say, the Vegan run. Besides, I've already done a no food run.
@@DDRJake my other idea is a vampire run where you can only have people work from 18-8
defrost whole map needs to be heated
now do it on builders mode 😈
Food in a North Korea run? Disliked
jk but I'd rather live in Frostpunk than in North Korea
Am i the 1st to watch this?? hehehhe
So it would seem, I _just_ set it live.