Unity Shader Graph for Beginners: Crossfade Transition VRoid (FREE Project Download)

แชร์
ฝัง
  • เผยแพร่เมื่อ 26 ม.ค. 2025

ความคิดเห็น • 45

  • @ReForgeMode
    @ReForgeMode  2 ปีที่แล้ว +16

    On another note, I'm turning 23 today! Here's hoping for one more year of making games!

    • @5utibun
      @5utibun 2 ปีที่แล้ว +3

      Happy birthday! Really neat tutorial!

    • @ReForgeMode
      @ReForgeMode  2 ปีที่แล้ว +1

      Thank you! Glad I could help!

    • @liro.u
      @liro.u 2 ปีที่แล้ว +3

      Happy birthday!

    • @ReForgeMode
      @ReForgeMode  2 ปีที่แล้ว +1

      Thank you! 😄😄

  • @luissantiago5163
    @luissantiago5163 2 ปีที่แล้ว +1

    Oh cool. Appreciate the uploads

  • @lando6583
    @lando6583 ปีที่แล้ว +2

    wow dude, thank you for making this!

  • @StudioOutrun
    @StudioOutrun 2 ปีที่แล้ว +2

    This is absolutely amazing, Happy Birthday as well! Is there anyway you can make a tutorial on changing a vroid’s facial expressions via script?

    • @ReForgeMode
      @ReForgeMode  2 ปีที่แล้ว

      Thank you! 😄😄
      That is something I'm working on next. Though, I don't see why you want to set expressions by script directly. The tutorial will probably be about adding expressions to already existing animations and trigger those animations from scripts

  • @pennaverdeful
    @pennaverdeful ปีที่แล้ว +1

    Thanks for this tutorial, so good!

  • @CodingInUnity
    @CodingInUnity 2 ปีที่แล้ว +2

    This is so underrated :)

  • @liro.u
    @liro.u 2 ปีที่แล้ว +1

    Your tutorial are very very cool and simple!

    • @ReForgeMode
      @ReForgeMode  2 ปีที่แล้ว +1

      Thank you! Glad I could help!

  • @calvinms7503
    @calvinms7503 2 ปีที่แล้ว +1

    nicee work!

    • @ReForgeMode
      @ReForgeMode  2 ปีที่แล้ว

      Thank you! Glad I could help!

  • @DaNiMe26
    @DaNiMe26 2 ปีที่แล้ว

    Hey bro, I like how you Explain all this Amazing Tutorial, I want to ask you something,
    I couldn't find my "Graph Inspector" on my Unity 2019.4.25f1, do you know where to find the Graph Inspector? thanks

    • @ReForgeMode
      @ReForgeMode  2 ปีที่แล้ว +1

      Glad I could help! 😄😄
      Graph Inspector? If you mean the Shader Graph window to add new nodes and connect nodes, you can simply double click on a Shader Graph file.
      But if you mean the properties that open when you click on the nodes, it should be already opened. This inspector tend to resize itself when you change the size of the window. Try to double click the Shader Graph tab to maximize it and see if it's hidden on the edge of the screen. You might need to stretch it open.

  • @liro.u
    @liro.u 2 ปีที่แล้ว +1

    You are on unity for how much time? And have you a portfolio website? If yes can I see it?

    • @ReForgeMode
      @ReForgeMode  2 ปีที่แล้ว +2

      Haha, not really long I'm afraid. Actively, I've only been using Unity for 5 years. Haven't made anything too special to worth mentioning, but I do love learning by teaching others how to make games 😄😄😄

    • @liro.u
      @liro.u 2 ปีที่แล้ว +1

      @@ReForgeMode of 5 years is not so bad! And have you plan something for a future video?

    • @FeyHunt
      @FeyHunt 2 ปีที่แล้ว +1

      @@liro.u I'm always planning several episodes ahead 😄😄 The next video is about Facial Expressions

    • @liro.u
      @liro.u 2 ปีที่แล้ว +1

      @@FeyHunt okok so cool! And is that your other Chanel? 😮

    • @ReForgeMode
      @ReForgeMode  2 ปีที่แล้ว +1

      Oh woops, I always forget to switch account before commenting 😄😄
      Yes, that was my gaming channel 😄😄

  • @dls3256
    @dls3256 2 ปีที่แล้ว +1

    hey bro can i have some help?
    i want to know how to place a circle on a sphere in shader graph. this is because i need to make an object which mimics an eye, the circle being the pupil. i need the circle to be adjustable. so thats why i am opting to make this in shader graph as opposed to blender

    • @ReForgeMode
      @ReForgeMode  2 ปีที่แล้ว

      You don't need a custom shader for that.
      If you place your eye texture to a sphere, and change your Material Render Mode to Cutout, the sphere will only show the eye part. Then you can move, shrink, and expand the pupil with Tiling and Offset property.
      If you want some examples, my project file has an Anime eyes already implemented through UniVRM plugin

    • @dls3256
      @dls3256 2 ปีที่แล้ว

      @@ReForgeMode thank you, at the moment i am using a circle as the pupil, its all i need really, im not making art, im making a program which can detect eye rotation. anyway the problem is that the circle is now warped and not perfectly symmetrical. how do i fix this?

    • @ReForgeMode
      @ReForgeMode  2 ปีที่แล้ว

      Hmm... What exactly do you mean by warped"? Could you upload a screenshot to Imgur and link it here so that I can see it?

    • @dls3256
      @dls3256 2 ปีที่แล้ว

      @@ReForgeMode youtube is removing my imgur link. its just slightly eliptical, horizontally stretched

    • @ReForgeMode
      @ReForgeMode  2 ปีที่แล้ว

      In that case, check texture for tiling in import settings. It should be set to Repeat, not Clamp

  • @Shihiko
    @Shihiko 2 ปีที่แล้ว +1

    Another nice video to the collection, though this one felt like it was longer than it needed to be. The topic of Shaders can be hard summarise so you end up covering more info than needed and felt there was a loss of focus in this video compared to your usual formats where the aim is defined and the video is concise.

    • @ReForgeMode
      @ReForgeMode  2 ปีที่แล้ว

      That's fair. I do feel it too after rewatching it. This video is the start of an upcoming new series on Shader Graph tutorials. I'd like to cover all the bases on Shaders and Materials, or at least things I should have learned in class before we move on to a broader topic.
      The next video we'll be back on pure VRoid tutorials on Facial Expressions.

  • @InfamousSpark
    @InfamousSpark 9 หลายเดือนก่อน

    Question: I can't find the MToon shader as shadergraph version, I only get the coding version of the shader(Opens up as c# coding window).
    Is there anything I need to download aditionally?
    I'm using the most recent versions of both unity and unity vrm 0.x.

    • @ReForgeMode
      @ReForgeMode  9 หลายเดือนก่อน +1

      Yeah, the recent version of UniVRM is no longer a shader graph. I will need to make my own shader later for this video.

    • @InfamousSpark
      @InfamousSpark 9 หลายเดือนก่อน

      @@ReForgeMode
      I don't know if this info helps for your new shader, but I tried a bit around without the MToon shader (just skipped the joining of the shaders part off the tutorial), but that results in an unknown shader error (for one of two shaders I created) when I attempt to export the avatar via VRM.
      Also both materials will show up blank(grey) in VSeeFace, if I use the selfmade shadergraph shaders.
      (I won't get smooth material transitions for my avatar it seems, but I guess I can still try an texture atlas instead, even though that won't have a nice transition.)

    • @ReForgeMode
      @ReForgeMode  9 หลายเดือนก่อน +1

      @@InfamousSpark Well of course, if there's a shader error, then your vtubing model will appear wrong as well. As I said, I will make a new shader later when this video is updated. You can open a forum post in our discord server about this problem so I can write you up a custom shader if you want.

    • @InfamousSpark
      @InfamousSpark 9 หลายเดือนก่อน

      ​@@ReForgeMode Thank you for your answer, I just thought my experience may be relevant if you make a new shader, but I could be wrong. ^^'
      I've found a workaround for myself in the meantime.
      Suvidriel had made a custom MToon Shader that works with VSF SDK:
      th-cam.com/video/mc_Q0t7duWg/w-d-xo.html

  • @Mintexce
    @Mintexce 2 ปีที่แล้ว

    Will this work in Vseeface using vsf file?

    • @ReForgeMode
      @ReForgeMode  2 ปีที่แล้ว

      I'm not sure. I haven't tried it in any VTubing software, but most likely not, except if you have some extensive mods that support custom shaders.

  • @KikoDevOfficial
    @KikoDevOfficial 2 ปีที่แล้ว +1

    sorry i was late

    • @ReForgeMode
      @ReForgeMode  2 ปีที่แล้ว

      No problem, friend! This is youtube after all, the video will always be available even after we're all gone 😄😄

    • @KikoDevOfficial
      @KikoDevOfficial 2 ปีที่แล้ว

      𝕋𝕙𝕒𝕟𝕜 𝕪𝕠𝕦 𝕤𝕠 𝕞𝕦𝕔𝕙 ❤😊ヾ(^-^)ノ