Get this FREE Expression Pack for your VRoid model NOW! (VSeeFace, VNyan)

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  • เผยแพร่เมื่อ 1 ส.ค. 2024
  • I've just spent the last month updating this expression pack so that EVERYONE can use it. You don't need any Unity experience, you don't need any VSeeFace experience. Featuring 29 eye expressions, 19 mouth expressions, and 4 texture variations with more expressions will be added in the future.
    Get it here: ko-fi.com/s/5e04bec5ba
    ----------------------------------------------------------------------------------------------------------------
    Support my work on Patreon and Ko-Fi!
    Patreon: / reforgemode
    Ko-Fi: ko-fi.com/reforgemode
    SOCIAL MEDIA
    Twitter: / feyhunt
    Discord Server: / discord
    GitHub: github.com/ReForge-Mode
    Timestamps
    00:00 Intro
    01:07 How to install this tool in Unity
    03:03 How to use this Expression Pack
    07:07 How to export the model and use it on VSeeFace
    09:22 Outro
    #VRoid #Unity #HanaTool #VRoidStudio

ความคิดเห็น • 156

  • @ReForgeMode
    @ReForgeMode  5 หลายเดือนก่อน +8

    Download it here: ko-fi.com/s/5e04bec5ba
    Starting next month I will do an experiment to add some paid content into this expression pack in the form of expansions that can be purchased separately. It could be some high quality expressions or even particle effects. However, rest assured that with every paid expansion added, I will also add in free samples into this expression pack, so you can try it out yourself before making the purchase.

  • @Jasmine-cn4wc
    @Jasmine-cn4wc 4 หลายเดือนก่อน +6

    The attention to detail in ensuring compatibility and ease of use is incredible!!

    • @ReForgeMode
      @ReForgeMode  4 หลายเดือนก่อน

      Thank you for the kind words! 😄😄

  • @TechDaddyProxy
    @TechDaddyProxy 5 หลายเดือนก่อน +2

    Thank you! It's incredible people like you that provide the tools and education for those tools to really improve the VTubing experience that drive me to learn everything I can do be able to do that as well. I hope some day to be able to contribute awesome and free tools back to the community.

    • @ReForgeMode
      @ReForgeMode  5 หลายเดือนก่อน

      Hehe, thank you for the kind words! Take your time, one lesson at a time!

  • @umibooru
    @umibooru 4 หลายเดือนก่อน +2

    You really inspired me. This tool and this video is so well made and greatly presented. I could feel the love you put into making this. You're an awesome developer, my man.

    • @ReForgeMode
      @ReForgeMode  4 หลายเดือนก่อน

      Haha, I'm lost for words here... Thank you for the kind words!

  • @Digiflash
    @Digiflash 5 หลายเดือนก่อน +2

    Thank you so much! I just started looking into vtubing and i'm still testing lots of things out. Your videos makes this so much easier!

    • @ReForgeMode
      @ReForgeMode  5 หลายเดือนก่อน

      Glad I could help! Let me know if you need further help! 😄😄

  • @Fleuritje
    @Fleuritje 5 หลายเดือนก่อน +4

    The FSeeFace SDK for unity already supports a particle system for VSeeFace. I think most people will try to do it themselves when it comes to the paid version. Because putting it in an pack, I think it will be easier for most to use than having to code it yourself in unity. I like that someone is finally making the "easier" version than having to write everything in code yourself.

    • @ReForgeMode
      @ReForgeMode  5 หลายเดือนก่อน +4

      That's the goal! This channel is about making everything easier for newbies. It does however, delay my upload schedule, because with every video, I have to also make a tool for it.
      Of course, everything I automate with this tool can be done if you know what you're doing. But most people who use VRoid Studio are not familiar with Unity, so yeah...
      I'm surprised that nobody has made these expression pack yet...

    • @Fleuritje
      @Fleuritje 5 หลายเดือนก่อน

      @@ReForgeMode Most are now focused on vrm1.0, this version is beta and still has many bugs.

    • @ReForgeMode
      @ReForgeMode  5 หลายเดือนก่อน +1

      @@Fleuritje Really now? What applications are going VRM1? As far as the popular ones go, I know VSeeFace and Warudo only supports VRM 0. 🤔🤔

    • @Fleuritje
      @Fleuritje 5 หลายเดือนก่อน

      @@ReForgeMode I know that Vroid Studio now supports VRM 1.0 for exporting and that the new apps that support VRM are going to be for VRM 1.0 models. It is being implemented slowly. The univrm packages for unity are now also for VRM 1.0

  • @ABoop
    @ABoop 4 หลายเดือนก่อน +2

    Im really looking forward to investing in this

    • @ReForgeMode
      @ReForgeMode  4 หลายเดือนก่อน

      Cheers, mate! Hope you enjoy it!

  • @michellecheung8153
    @michellecheung8153 4 หลายเดือนก่อน +2

    This my first time on unity and vrm and SDK . thank you the video it help me .more like this one .👍

    • @ReForgeMode
      @ReForgeMode  4 หลายเดือนก่อน

      You're in luck! Next video will be this tool updated with 3 more customization pages! 😄😄

    • @michellecheung8153
      @michellecheung8153 4 หลายเดือนก่อน

      @@ReForgeMode it used in different applications Warudo.🤔

    • @ReForgeMode
      @ReForgeMode  4 หลายเดือนก่อน

      @@michellecheung8153 I'm not sure the full features of this expression pack will be available to other vtubing application. If that application supports VSFAvatar file, it should run this no problem.

  • @117superdude
    @117superdude 3 หลายเดือนก่อน

    wish that vseeface had as good an interface for customising how to trigger expressions without hot keys, just through your tracking, would really elevate this awesome expression pack!

    • @ReForgeMode
      @ReForgeMode  3 หลายเดือนก่อน +1

      Yeah... There is an automatic expression detector feature, but it's still in development. For the record, I did try to reach out to the developer to assist in the development, since it hasn't been updated in a year. They declined.
      One of these days, I might need to make my own vtubing software 😂😂

  • @Atori_Studio
    @Atori_Studio 3 หลายเดือนก่อน +1

    I LOVE YOUR TUTORIALS!!!! can you please make one (free or paid) to know how to change eye shapes from normal eyes to > < this kind of eyes, or other eyes textures? please please please!

    • @ReForgeMode
      @ReForgeMode  3 หลายเดือนก่อน

      Yes! That will be in the 1.1 update next week! The > < eyes will be one of the free version along with many others like custom VFX like in dating sim! Stay tuned!

  • @Orishithedead
    @Orishithedead หลายเดือนก่อน

    Hey you did an excellent job with the tool and it is very useful, I was wondering if there was a way to use it and then edit the model in blender or vise versa edit the model in blender and then make the blendshapes in unity with your tool

    • @ReForgeMode
      @ReForgeMode  หลายเดือนก่อน

      Yes! It is possible! That is how I added new expressions that are not available with Hinzka model. There's already a VRM importer plugin for Blender, so you can download that.
      But there are a few caveat:
      1. You shouldn't touch the Face mesh. You can edit the clothes and the body whatever you like. But do not add or remove any mesh in the Face.
      2. There's currently a bug where exporting from Blender back to Unity can cause the blendshapes to mess up. This is why I recommend you to modify your model as much as you like in Blender and leave Expression Pack as the last step.
      So the flow goes like this: VRoid Studio Export -> Blender -> Unity.
      If you do need to go back and forth between Unity and Blender, make sure to delete all blendshapes from the new model exported from Blender and transfer the blendshapes from the old model to the new model. I recommend using my NEB plugin to do that.
      On a more personal note, this back and forth bug with Blender is such a headache when I wanted to add the tongue blendshapes.
      So I wish you luck, and please ask any follow up questions if you found any troubles.

  • @Athystreams
    @Athystreams 5 หลายเดือนก่อน

    Thank you so much for posting this! I was just wondering how to add an outline? I saw the outline options by the Outline Texture, however making changes to either width or color does not result in a change.

    • @ReForgeMode
      @ReForgeMode  5 หลายเดือนก่อน

      Glad I could help! It should be in the Material Shader options. You need to do it for every material used by the character. Not just the face or body.

  • @infinityyy4478
    @infinityyy4478 18 วันที่ผ่านมา +1

    Awesome! Thank you ^^
    So it does only work with VSeeFace? Not with Warudo?

    • @ReForgeMode
      @ReForgeMode  17 วันที่ผ่านมา

      Yes, only VSeeFace and VNyan. I'm considering supporting Warudo, but I'm still learning how to use it.

  • @Recap-o-Rama
    @Recap-o-Rama 31 นาทีที่ผ่านมา

    can you use it for animation

  • @filipe_5hdxd372
    @filipe_5hdxd372 5 หลายเดือนก่อน +1

    This is amazing but I have a couple of questions.
    1. Is it compatible with the NEB-plugin? And if so, is there a difference between creating a new expression and creating a new blendshape(Like in NEB-plugin)?
    2. Is it possible to activate an expression with code in unity? (For example in a cutscene)
    3. Are the expression animations like the old expression pack?

    • @ReForgeMode
      @ReForgeMode  5 หลายเดือนก่อน +2

      Hello!
      1. Yes. In fact, all of the systems inside this plugin runs on NEB codes. Of course, NEB can only handle the blendshapes for the model. NEB can't generate the texture expressions like this Expression Pack.
      2. Yes. For the usual blendshape expression, it's just blendshapes. So you can either create an animation file or call SetBlendshapeWeight on the SkinnedMeshRenderer component. For the texture expression, you just need to animate the Face shader property for OverlayOpacity for each expreesion.
      3. Yes, but there are some I'm still working on. This expression pack has far more than the old ones, minus the eye textures and the VFX animation. That should come early next month.
      Hope you enjoy it!

  • @l33tkim_gamedev85
    @l33tkim_gamedev85 5 หลายเดือนก่อน +1

    Within Unity, is there a way I can call the customized expression through code?

    • @ReForgeMode
      @ReForgeMode  5 หลายเดือนก่อน +2

      For regular expression, you just need to find the blendshapes name in the character's Face Skinned Mesh Renderer and set the blendshape value to 100. Use SkinnedMeshRenderer.SetBlendshapeWeight function.
      For the textures, you need to add that expression animation into an animator, and then trigger that expression animation in the Animator component. Use Animator.SetTrigger to do it.

  • @IconGamesBR
    @IconGamesBR 5 หลายเดือนก่อน

    Anyway to export the model to be used on Unity itself, or even better, on Blender?

    • @ReForgeMode
      @ReForgeMode  5 หลายเดือนก่อน +1

      Well, you're already in Unity, so you just need to Export Custom Package.
      For Blender, technically you can use VRM Importer Plugin for Blender. But you need to use the UniVRM export function instead of VSFSDK, which means you'll lose the blush textures.

  • @RyoKohakai
    @RyoKohakai 3 หลายเดือนก่อน +1

    omg man, thanks so fucking much ❤

    • @ReForgeMode
      @ReForgeMode  3 หลายเดือนก่อน +1

      No problem! Glad you like it!

  • @KaijuKai
    @KaijuKai 2 หลายเดือนก่อน

    Thank you so much. What should I do if I get an error that “.vsfavatar does not exist” when trying to export?

    • @ReForgeMode
      @ReForgeMode  2 หลายเดือนก่อน

      I'm not sure what error that refers to. But just to be safe, you can start over by redownloading the template project and open it in Unity. Then import your model in with Expression Pack.

    • @KaijuKai
      @KaijuKai 2 หลายเดือนก่อน

      @@ReForgeMode thank you so much. I tried that and it still tells me that export fails because my model name.vsfavatar does not exist

    • @ReForgeMode
      @ReForgeMode  2 หลายเดือนก่อน

      @@KaijuKai Huh... Can you send the error image and messages to our Discord server forum? I would like to investigate this matter myself. Discord server link is in the video description.

  • @THREE_CAPS
    @THREE_CAPS 2 หลายเดือนก่อน

    for some reason when i try to make the expression sets it doesnt move anything and i did everything what was in the video

    • @ReForgeMode
      @ReForgeMode  2 หลายเดือนก่อน

      That's quite weird. The only cause I can think of is this:
      Make sure you're dragging in your model in the Hierarchy Window, not the file in the Project Window. You need to have your model present in the Scene.

  • @2baKk-g8p
    @2baKk-g8p 26 วันที่ผ่านมา

    it worked well, but i have a issue with the model eyes in vseeface, the eyeball is missimg. I try it two times with the same result. What i doing wrong here :( pls help

    • @ReForgeMode
      @ReForgeMode  25 วันที่ผ่านมา

      Activate the "Show Pupil" blendshape every time you load your model in VSeeFace. I did explain this in the following video.

  • @weatherrrrrrrr
    @weatherrrrrrrr 2 วันที่ผ่านมา

    im having an issue that says the 'vrm meta' is missing when I try and export it. any idea what this means? also youre a legend for making this plugin so straightforward, thanks in advance!

    • @ReForgeMode
      @ReForgeMode  2 วันที่ผ่านมา

      Hey, glad you like it! If I remember correctly, VRM Meta should automatically be added when you import your model to Unity. So I think you just need to delete your model in Unity Project Window and reimport it again. This issue could also be caused by using the wrong version of Unity. I recommend just using the template project I provided when you download this plugin.
      I also need to inform you that many Unity errors are just warnings. If the error doesn't interrupt your export process, it can be ignored.

  • @RavBunneh
    @RavBunneh 5 หลายเดือนก่อน

    Will there be a Warudo version?

    • @ReForgeMode
      @ReForgeMode  5 หลายเดือนก่อน +1

      Not planned at the moment. I still need to figure out how to make it work on Warudo or VNyan.

  • @Atori_Studio
    @Atori_Studio 16 วันที่ผ่านมา

    can you explain how to import the folder vseefacesdk plase?

    • @ReForgeMode
      @ReForgeMode  15 วันที่ผ่านมา

      It's very version-sensitive. I recommend you to just use the template project I provided on the download page. It's also available on the free version.

  • @fallenangelx18
    @fallenangelx18 4 หลายเดือนก่อน

    Hi! Editing ...again. I am so sorry lol. I installed everything. Did the stuff, did the things. Added model to the reforge mode to start editing the expressions and..nothing. The Exrpession Pack Setup window pops up as it should. The example model shows up along with all the sliders, great. But the sliders aren't effecting my model at all. What in the heck am i doing wrong

    • @ReForgeMode
      @ReForgeMode  4 หลายเดือนก่อน

      Hmmm... Do you have multiple models in the scene? Does Hide/Show hair button works?

  • @Atori_Studio
    @Atori_Studio 2 หลายเดือนก่อน

    Help please! I installed the right unity version, but when I open the folder just like the tutorial, the model folder is nowhere to be found

    • @ReForgeMode
      @ReForgeMode  2 หลายเดือนก่อน

      Hmmm... That's a weird error. Can you just import your model back in?

  • @almazik2015
    @almazik2015 4 หลายเดือนก่อน

    Hello, is it possible to see both the texture of a facial expression and an emotion at the same time? I didn’t understand how to do this, when I move to the next step the emotion disappears

    • @almazik2015
      @almazik2015 4 หลายเดือนก่อน

      I figured it out

    • @ReForgeMode
      @ReForgeMode  4 หลายเดือนก่อน

      Glad you managed to figure it out. Let me know if you need more help!

  • @KatarinaKaiba
    @KatarinaKaiba 7 วันที่ผ่านมา

    Neither blendshapes from NEB or the pro expressions seem to work in VNYAN? Followed both tutorials to the tee with no errors. Expressions show up on VSee to be toggled but Face blendshapes from model transfer while mocapping regularly don't register at all. Expressions do not register in VNYAN at all- it requires to import a vnyan expression file.

    • @ReForgeMode
      @ReForgeMode  7 วันที่ผ่านมา

      Hmmmm... I'm not sure what the problem is here. If the blendshapes do show up in the list, then I think you just need to check the node trees configuration in VNyan.
      Also, make sure that you uploaded the right VSFAvatar file. That's a common mistake I encountered.

  • @OM4119s
    @OM4119s 29 วันที่ผ่านมา

    This is a really great tool!
    I am trying to use it in my unity game, however my game is made using a 2022 version of unity which the plugin doesn't work with. I was able to get it working using the template project in the recommended working and I've exported my character.
    Is there any way to get this working for my game in it's 2022 version or do I will I have to downgrade the version of Unity for my game project to use it?

    • @ReForgeMode
      @ReForgeMode  28 วันที่ผ่านมา

      Problem is not about the Unity version. It's about how the tool is made for vtubing. Currently, this tool doesn't have a direct way to use it natively in Unity. You have to call the animations directly. This is an issue I will fix on the next version, where you can specify at the start what you're using this tool for: vtubing or game development.

    • @OM4119s
      @OM4119s 28 วันที่ผ่านมา

      @@ReForgeMode Oh I see, thanks for the explanation. Do you have any idea when you might be releasing the next version?

    • @ReForgeMode
      @ReForgeMode  27 วันที่ผ่านมา

      @@OM4119s I hope in a couple of months. My health is in a really wild ride these past few weeks. Plus, there are other videos I wanna make before I focused entirely on working on the plugin. TH-cam just don't like it when I post sparsely.

  • @anuarrojas1912
    @anuarrojas1912 หลายเดือนก่อน

    Hi, I would like to ask you how can I use the plugin on non-vroid characters, I feel that your plugin is very useful for these characters, but I would like to know if I can make it run on other mesh types.

    • @ReForgeMode
      @ReForgeMode  หลายเดือนก่อน

      No, this plugin doesn't work for non-VRoid characters. At its core, it works by manipulating common VRoid mesh data, which is uniform across all VRoid models, but not necessarily so on any 3D character model.
      Technically, it is possible to use some part of it just to add anime expressions, but I will need to make significant changes to the plugin. I don't see a big demand for that right now, so it's not in the list of things to do at the moment.

    • @anuarrojas1912
      @anuarrojas1912 หลายเดือนก่อน

      @@ReForgeMode I understand, thank you very much bro! I bought the pro and I liked it for my vroid character.

    • @ReForgeMode
      @ReForgeMode  หลายเดือนก่อน

      @@anuarrojas1912 Great! Thank you for patronage! If you have any feedback or feature request, do let me know!

  • @Bleats_Sinodai
    @Bleats_Sinodai 5 หลายเดือนก่อน

    Will these expressions work for a VRChat avatar?

    • @ReForgeMode
      @ReForgeMode  5 หลายเดือนก่อน

      I'm not sure. I haven't tested it. This was made using VSeeFace SDK. So if VRChat supports that, it should also support this plugin.

  • @dixiestar74
    @dixiestar74 28 วันที่ผ่านมา

    Any idea why my model wont move when i put in on vseeface? :c

    • @ReForgeMode
      @ReForgeMode  28 วันที่ผ่านมา

      I need more details to help you out. Did you use the Unity Template Project I provided in the download page?

  • @Lady.Kianna
    @Lady.Kianna 5 หลายเดือนก่อน +1

    Right away the one Issue I'm having with the first expression (Eye Angry 1) is that I can't adjust the position or angle of my eyebrows much since they start clipping into my skin. Might need to add another adjustment to the Z position of brows to avoid this in future?

    • @ReForgeMode
      @ReForgeMode  5 หลายเดือนก่อน +1

      I can easily do that. By Z you mean the eyebrows sink into the face skin, correct? I lacked some samples for testing beyond the VRoid free models.
      I'll add this on the next update this month.

    • @Lady.Kianna
      @Lady.Kianna 5 หลายเดือนก่อน

      @@ReForgeMode
      Yeah the eyebrows would sink into the face very easily on my model since I modified the eye shape extensively. I noticed a few other issues that just dont work for my model because I also have HanaTool and it resets to 0min and 100max

    • @ReForgeMode
      @ReForgeMode  5 หลายเดือนก่อน

      @@Lady.Kianna Got it. Anything else you'd like to add? I'm always open to feedbacks!

    • @Lady.Kianna
      @Lady.Kianna 5 หลายเดือนก่อน

      @@ReForgeMode
      What would be really nice would be something akin to an expert mode toggle durring setup? Something that lets you use more than the limited toggles available durring the setup for better customization for anyone who knows exactly what they want for expression toggles and don't need to follow the facial guide or don't want some of the expressions in the list.

    • @ReForgeMode
      @ReForgeMode  5 หลายเดือนก่อน

      @@Lady.Kianna In that case, isn't using Unity + NEB Plugin itself that expert mode? Use NEBPro Combiner function, and create your own BlendshapeClips in UniVRM.

  • @user-tx4wp3kq8j
    @user-tx4wp3kq8j 11 วันที่ผ่านมา

    When I export my model all the sudden the irises are gone. Do you know what I could be doing wrong?

    • @ReForgeMode
      @ReForgeMode  10 วันที่ผ่านมา

      In VSeeFace, turn on the expression called Show Pupil. This is kinda required for now until I figure out how to do it automatically.

  • @EdllenYT
    @EdllenYT หลายเดือนก่อน

    When the vrm0 expert the texture of the face changes you know how it can be solved

    • @ReForgeMode
      @ReForgeMode  หลายเดือนก่อน +1

      Of course, because this is exclusively only VSF SDK Export only. Custom shaders are not supported in regular UniVRM exports.

    • @EdllenYT
      @EdllenYT หลายเดือนก่อน +1

      @@ReForgeMode No wonder that happened, and you know which ones are compatible

  • @onlinesona
    @onlinesona 2 หลายเดือนก่อน

    hi again :3 so ive gotten as far as exporting the model as a vsfavatar and importing it to vseeface, but when i load the model it only tracks my head movements - no face or anything. i also use vtube studio on an iphone 14 for tracking if that changes anything. do you know if there's any solutions, or should i stick to the vrm file for now? either way thank u so much again for your work & your help on the neblite video!!

    • @ReForgeMode
      @ReForgeMode  2 หลายเดือนก่อน

      Hello! That shouldn't happen at all unless you're doing some very fancy modifications to the default VRM model. I will need more details on what you've done with the model prior to using the Expression Pack.

    • @onlinesona
      @onlinesona 2 หลายเดือนก่อน

      @@ReForgeMode of course! other than neblite and using/editing custom textures in vroid, the only thing i did to my model before using the expression pack was edit some of the standard expressions in vroid itself

    • @ReForgeMode
      @ReForgeMode  2 หลายเดือนก่อน

      @@onlinesona Huh... I think it's on NEBLite. Make sure you're using BlendshapeClipMaker after you're done with NEBLite, and then use the Expression Pack. BlendshapeClipMaker package is included in your NEBLite plugin download.

    • @onlinesona
      @onlinesona 2 หลายเดือนก่อน

      @@ReForgeMode thank you so much! should i use BlendShapeClipMaker after using the Expression Pack, too?

    • @ReForgeMode
      @ReForgeMode  2 หลายเดือนก่อน

      @@onlinesona No need. Expression Pack already has a built-in clip maker in it.
      With NEB, I sort of have a dillema whether or not to include ClipMaker, since it should be able to work with VRM 0 and VRM 1 model. The problem is... VRM 1 doesn't use BlendshapeClips, so if I do clipmaker, it will throw some errors.
      That's one thing I am currently trying to solve for NEB 2.0.

  • @Hydreigoon_Vtuber
    @Hydreigoon_Vtuber หลายเดือนก่อน

    Hello, just asking in case you're still replying to comments. First of all I love your tutorials as it saves a ton of time setting up a custom Vroid. The issue I'm having is after exporting the model from Unity the pupils from my eyes disappear. Wondering if there was something I missed or forgot to do, but I believe it's something within Unity. Thanks for all the great vods!

    • @ReForgeMode
      @ReForgeMode  หลายเดือนก่อน +1

      Yep, I'm still here! It's inexcusable for an under 10k subs channel to not reply to comments, especially on tutorial videos!
      For your issues, you just need to enable "Show Pupil" blendshape in VSeeFace/VNyan. Unfortunately, you have to do this every time you start the vtubing application due to how they work. This is actually explained in a follow-up video on update v1.1
      If you need any more help, please let me know!

    • @Hydreigoon_Vtuber
      @Hydreigoon_Vtuber หลายเดือนก่อน

      @@ReForgeMode Thank you for the quick response, as someone who has never used Unity prior to today I'm very glad these videos exist. Is there a certain order/specific videos I should be going to in order to get expressions tracked by my iphone. I got Ifacialmocap and don't know if there is a specific video where that could work. Sorry to bother this is all very new to me🥲

    • @Hydreigoon_Vtuber
      @Hydreigoon_Vtuber หลายเดือนก่อน

      @@ReForgeMode Good afternoon Reforge, thank you for replying to my last post so quickly. Been going through some of your videos and I was curious is there was one covering using expressions by using Ifacialmocap, Is there a way I could just make the expression in the webcam and it just do the expression?

    • @ReForgeMode
      @ReForgeMode  หลายเดือนก่อน

      ​@@Hydreigoon_Vtuber Hello! I haven't looked into IFacialMocap yet. So far my tutorial only applied to VSeeFace and a bit of VNyan. For you case, VSeeFace do have a similar function in beta, where you can set a set of expressions that will be shown on your character's face if your real life face matches it.
      It would be an interesting project if it's not already there in IFacialMocap. But if it already is there, then you just need to select the expression you want from a dropdown menu of your model's blendshape.
      On my part, I need to update my Expression Pack so that you can combine all expressions into a set, just like the default VRoid Studio "Happy, Sad, Angry, Surprised, and Joy". That should be coming in the next version v1.2 or maybe in v1.3

  • @RyoKohakai
    @RyoKohakai 2 หลายเดือนก่อน

    hey man, can you help me? When I place the model in OBS, the colors of the expressions are different. Is there anything I can configure?

    • @ReForgeMode
      @ReForgeMode  2 หลายเดือนก่อน +1

      Hello! If you're using VNyan, there is a recurring issue that the background color can influence the color of the model. Switching it to black solves this issue.
      Aside from that, I would check the Chroma Key setting on your OBS profile. It may accidentally clip out your model.

    • @RyoKohakai
      @RyoKohakai 2 หลายเดือนก่อน

      @@ReForgeMode hmm I don't use VNyan. I only use vseeface and the transparent background in the application. To put it in OBS I use Spout2 with the "converted premultiplied" option. I tested others and they also have this problem. Game capture is no longer working with vseeface.

    • @ReForgeMode
      @ReForgeMode  2 หลายเดือนก่อน

      @@RyoKohakai Does this work for your original model before it's put through Expression Pack?

    • @RyoKohakai
      @RyoKohakai 2 หลายเดือนก่อน

      @@ReForgeMode yes, but before the expression pack, my model didn't have these textures, like blushing or fear.

    • @ReForgeMode
      @ReForgeMode  2 หลายเดือนก่อน +1

      ​@@RyoKohakai Hmmmm, can you join our discord server and post the image in a forum post there? I want to see this myself.

  • @user-pt4dj4fd7z
    @user-pt4dj4fd7z 5 หลายเดือนก่อน +1

    Can I use this on 2023.2.10? I want to try it. If yes, what packages or plugins should I install? (I come from UE so idk how unity works)

    • @ReForgeMode
      @ReForgeMode  5 หลายเดือนก่อน

      Unfortunately not. So the way this plugin works is that it is piggybacking on VSeeFaceSDK, and that SDK has been outdated for years now. It is only working on a very specific version 2019.4.31f1. But as I said in the video, I've already prepared a template project for you to use with all the dependencies checked. You just need to open it and install this Expression Pack.

    • @user-pt4dj4fd7z
      @user-pt4dj4fd7z 5 หลายเดือนก่อน

      @@ReForgeMode but actually I want to use this in unreal, if I don't export this in vrm form I won't be able to use vrm4u.
      Is there any way for me to deal with that?
      Actually I only need the blendshapes, if the flush, ill face...etc is not available then it's fine, but indeed, I'm new to unity(just installed it 2 days ago), any advice would be appreciated!

    • @ReForgeMode
      @ReForgeMode  5 หลายเดือนก่อน

      @@user-pt4dj4fd7z Oh, if you only need the blendshapes, then yes, you can export it as VRM. You just won't have the blush textures swap.

    • @user-pt4dj4fd7z
      @user-pt4dj4fd7z 5 หลายเดือนก่อน

      @@ReForgeMode I confronted sone issue. I've exported it as vrm and vsfavatar, but why the vrm's face on vseeface is black?, moreover, when I'm using the vsfavatar, the face turn black when I open the mouth

    • @ReForgeMode
      @ReForgeMode  4 หลายเดือนก่อน

      @@user-pt4dj4fd7z Oh, sorry! This comment was not sent as notifications on my youtube studio. If you're still having issues, let's talk about it in our Discord forum. We can send screenshots and discuss it in more detail.

  • @JedisTribe
    @JedisTribe 4 หลายเดือนก่อน

    i keep getting visual studio error? what am i doing wrong

    • @ReForgeMode
      @ReForgeMode  4 หลายเดือนก่อน

      Can you explain what the error is?

  • @Abaetease
    @Abaetease 2 หลายเดือนก่อน

    would I be able to transfer these expressions to a vsf model built with Unity 2020.3.48?

    • @ReForgeMode
      @ReForgeMode  2 หลายเดือนก่อน

      As long as it's still in VRM format, you should be able to use any model. Keep in mind that VSFAvatar file is irreversible. You can't convert it back to VRM instantly.
      Then, you should also use the template project file which is confirmed to work with VSF SDK to avoid any errors.

    • @Abaetease
      @Abaetease 2 หลายเดือนก่อน

      @@ReForgeMode thank you and i apologize, my first question was not worded correctly.
      Is it possible to apply your reforged blendshapes first (in the vsf template file) -> export to reforged vsfavatar -> import the reforged vsfavatar to my 2020.3.48 project -> then finally transfer the reforged blendshapes to my current unpacked model?
      Sry if my question does not make sense Im still new to everything >

    • @ReForgeMode
      @ReForgeMode  2 หลายเดือนก่อน

      @@Abaetease No worries! As I said, VSFAvatar file can't be reversed back to VRM file.
      If you're doing it for gamedev project, you can just install Expression Pack normally in any Unity version, since you're not planning to export it as VSFAvatar. Transferring this model between different projects could be done by simply Export Custom Package instead.
      But if you're doing for vtubing, to export the model properly, you have to use the 2019 version of Unity as stated in the template project. Otherwise, your model wouldn't be exported correctly.
      If you want to do vtubing, but have already made your model in 2020.3.48, then the only workarounds is to create a backup copy of your project, then transferring everything (Ctrl + C, V) in the asset folder to the Template Project. Unity should immediately down-version your current model. Of course, if you're using some fancy plugins, this might not work. Just try it.

    • @Abaetease
      @Abaetease หลายเดือนก่อน

      @@ReForgeMode Hi I tried it in 2020.3.48 and it works for the most part! Only problem is blush seems to be baked on to my face and toggling blush again overlays a second blush. I can't remove blush but all the other face textures work properly. ><
      Anyway thank you for making these!

    • @ReForgeMode
      @ReForgeMode  หลายเดือนก่อน

      @@Abaetease No problem! It's weird that it's overlapping. All of the textures for blush, sick, and etc should be set to exclusive (only one can active at a time). Or you can just simply remember to turn the previous texture off first, before toggling the next one.
      If you're using an advanced vtubing application like VNyan, you might want to look for some way to do only one texture at a time.

  • @itziaVR
    @itziaVR 5 หลายเดือนก่อน

    Will this work combined with the hanna tool expressions? 🤔

    • @ReForgeMode
      @ReForgeMode  5 หลายเดือนก่อน +1

      I think so. You should be able to add more expressions no problem.

    • @Fleuritje
      @Fleuritje 5 หลายเดือนก่อน +1

      If it didn't work you would get an error message I think, or you would get malformed expressions.

    • @ReForgeMode
      @ReForgeMode  5 หลายเดือนก่อน +1

      @@Fleuritje This tool will warn you at the very start if your model is incompatible. But other than that, it shouldn't fail because it generates its own expression independent of Hana Tool

    • @Fleuritje
      @Fleuritje 5 หลายเดือนก่อน

      @@ReForgeMode That's good, I've had different experiences with scripts from the internet. That your entire face simply deforms instead of giving an error.😅

    • @ReForgeMode
      @ReForgeMode  5 หลายเดือนก่อน +1

      @@Fleuritje Oh my... That might be a problem with blendshape mapping or incompatible mesh data. Must be an interesting case study 😂😂

  • @Rya_Vt
    @Rya_Vt 2 หลายเดือนก่อน

    Hey may you help me, I dragged my model to the models folder but the blue box didn't show up.

    • @ReForgeMode
      @ReForgeMode  2 หลายเดือนก่อน

      Sure thing! Make sure you're exporting your model as VRM 0 in VRoid Studio. My template and this plugin only works for VRM 0 model.

    • @Rya_Vt
      @Rya_Vt 2 หลายเดือนก่อน +1

      @@ReForgeMode It worked! Thank you so much!

    • @ReForgeMode
      @ReForgeMode  2 หลายเดือนก่อน

      @@Rya_Vt Glad to help!

    • @Rya_Vt
      @Rya_Vt 2 หลายเดือนก่อน

      @@ReForgeMode One last quick question how do you get it to work on VNyan with exporting and the expression toggles?

    • @ReForgeMode
      @ReForgeMode  2 หลายเดือนก่อน

      ​@@Rya_Vt Exporting to VNyan is exactly like exporting to VSeeFace in this video. For the expression toggles, the easiest way is to use the startup wizard. I think there are many tutorials on youtube how to use the graph node on VNyan.

  • @infinityyy4478
    @infinityyy4478 16 วันที่ผ่านมา +1

    Somehow this blue cube icon did not appear in unity. I don't know what I did wrong. I did everything up until that as said in the video :/

    • @ReForgeMode
      @ReForgeMode  15 วันที่ผ่านมา

      Hmmmm, that is weird. Did Unity generate several folders like Materials and Textures when you drag your VRM file in?
      I also recommend you to just use the template project I provided in the download. Just open it in Unity.

    • @infinityyy4478
      @infinityyy4478 15 วันที่ผ่านมา

      @@ReForgeModeYes, all the folders are there. But not the last two like you have in the video (the blue cube icon and the white one)
      And yes I did open the Template Project in Unity. Any idea what I can do?
      If not, thanks for your help anyways :)

    • @ReForgeMode
      @ReForgeMode  15 วันที่ผ่านมา

      @@infinityyy4478 That is so weird. I recommend starting over with a fresh template project and try again. That prefab (blue icon) should be there when those folders are generated.

    • @infinityyy4478
      @infinityyy4478 15 วันที่ผ่านมา

      @@ReForgeMode Okay thank you. Somehow it's there now :)
      But now there is a problem with the iris size. It looks really weird when i try to change it. On 0 its normal, but when i change the parameters the iris starts to look like a diamond (i dont know how to explain, but its very edgy)
      Do you know what i can do?
      Sorry for bothering you so much with these problems ^^"

    • @ReForgeMode
      @ReForgeMode  15 วันที่ผ่านมา

      @@infinityyy4478 That's because you're using an old model on a 1.27 model. At the start of Expression Pack, tick the option that said I'm using "VRoid Studio 1.27 or later"

  • @MrMerlinWasTaken
    @MrMerlinWasTaken 5 หลายเดือนก่อน +1

    vnyan has vfs support, so it can be used in differen applications

    • @ReForgeMode
      @ReForgeMode  5 หลายเดือนก่อน +1

      In that case, I'll look into it. Again, I might need to see how VNyan import their VFX, since I am using VSeeFace SDK.

    • @jeley_art
      @jeley_art 3 หลายเดือนก่อน +1

      bumping this!!

    • @ReForgeMode
      @ReForgeMode  3 หลายเดือนก่อน

      @@jeley_art Yes, it's confirmed it works with VNyan!

    • @jeley_art
      @jeley_art 3 หลายเดือนก่อน

      @@ReForgeMode I've only had one bug so far with this pack. ArgumentOutOfRangeException..... Parameter name: index on line 372 and 130 in Page_ExpressionTexture.cs. MainPage.cs on line 206, 182 and 71. I've gone through debugging and found the only work around was to not allow any of the Face Textures to be included.

  • @reynalyn_plays
    @reynalyn_plays 4 หลายเดือนก่อน +1

    Please help im getting an error Export failed! See the console for details.

    • @ReForgeMode
      @ReForgeMode  4 หลายเดือนก่อน

      I need more information to help you. When and what did you do before this error happened? Are you using the template Unity project files I provided in the download page?

    • @Thenostalgicdarkness
      @Thenostalgicdarkness 4 หลายเดือนก่อน

      @@ReForgeMode I'm having the same issue "FileNotFoundExeption"

    • @reynalyn_plays
      @reynalyn_plays 4 หลายเดือนก่อน

      Im using macbook, i tried your steps using pc now its okay worked great.
      @@ReForgeMode

    • @ReForgeMode
      @ReForgeMode  4 หลายเดือนก่อน

      @@Thenostalgicdarkness When and where this error shows up? Can you clarify?

    • @Thenostalgicdarkness
      @Thenostalgicdarkness 4 หลายเดือนก่อน

      @@ReForgeMode It pops up when I try to export the model with SKD. The model is selected it just fails instantly.