10 Shaders in 10 Minutes - Unity Shader Graph

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  • เผยแพร่เมื่อ 15 ต.ค. 2024

ความคิดเห็น • 58

  • @DeadlockCode
    @DeadlockCode 2 ปีที่แล้ว +9

    I can't believe I've never heard of the scene depth node before. I made a plane with the "Silhouette shader" and put it as a child of the camera and with some messing with the colors I got some really awesome results. The visuals I got, reminded me of "Firewatch". Thank you for sharing this!

  • @Yumenoki99
    @Yumenoki99 7 หลายเดือนก่อน

    Straight to the "tutorials that saved me" list. Thanks so much! Your editing style with that blue progress bar is perfect! :3

  • @WingofTech
    @WingofTech 2 ปีที่แล้ว +6

    Slick n’ quick video. I’d love to see more exciting Shader Graph ideas you have in mind. Thank you so much!! ☺️

  • @AlqueMeteor
    @AlqueMeteor 4 หลายเดือนก่อน

    I'm glad that I found you! the best shadergraph teacher so far!!

  • @jonassackarndt1174
    @jonassackarndt1174 4 หลายเดือนก่อน

    Multiplying by an HDR enabled colour is the one idea i needed to get hdr on the Output of the blackbody emission. Thanks, hope that works.

  • @Jarseller
    @Jarseller 2 ปีที่แล้ว +5

    I'd love to see some more shaders from games, for example the three houses shader. Keep up the good work!

  • @LowLevelLemmy
    @LowLevelLemmy 2 ปีที่แล้ว +1

    Amazing, thank you for this vid

  • @bazyt1
    @bazyt1 2 ปีที่แล้ว +1

    Thank you for this excellent resource + for the sample project. Top job! 👍

  • @AaronAsherRandall
    @AaronAsherRandall 11 หลายเดือนก่อน +1

    Wow this is awesome! Do you have a course that goes a bit slower and explains how to get each separate effect?

    • @danielilett
      @danielilett  10 หลายเดือนก่อน +2

      Some of these effects are ones I've already covered in full-length videos. The others are ones I will definitely consider spinning out into a full video if I think they are interesting enough!

  • @TREXYT
    @TREXYT ปีที่แล้ว

    can we make some part of vertex wave transparent ? mabe sides for exemple ?

  • @paloma8423
    @paloma8423 2 ปีที่แล้ว

    excited to try these out! thank you for another great video

  • @henrytribble3071
    @henrytribble3071 2 ปีที่แล้ว +2

    Very nice and informative video!
    Do you have any games in the works?

    • @danielilett
      @danielilett  2 ปีที่แล้ว +2

      Glad you found it useful. Don't have any games in the works at the moment - I'm entirely too busy with a PhD and a shader book on the go right now!

  • @Drsuds
    @Drsuds 2 ปีที่แล้ว +1

    Damn, I took a break from trying to learn unity and did overhaul on blender.. I thought it was blender at first. lol. Now I want to go back to Unity learning because of this. Great video!

    • @danielilett
      @danielilett  2 ปีที่แล้ว +1

      On the flipside, I've seen what people can do with the material node stuff in Blender and I've always been curious how far I could get if I gave it a go! Maybe one day when I have more time.

  • @dominiauk
    @dominiauk 2 ปีที่แล้ว +1

    Great video, thanks for this !

  • @benjaminswee-shaders
    @benjaminswee-shaders 2 ปีที่แล้ว +1

    Nice work these are pretty cool!

  • @umeshmarappa3991
    @umeshmarappa3991 6 หลายเดือนก่อน

    Thank you for excellent shaders, I have question about Outline shader. When the single game object have two materials, outline shader is not working for two materials. How can we solve that.?

  • @equalique1
    @equalique1 2 ปีที่แล้ว

    Thanks for sharing! Great help!

  • @SantanaOnYoutube
    @SantanaOnYoutube 6 หลายเดือนก่อน

    This video is a bit old, but I was thinking of adding a offset on the hull outlines for one side for a more Stylistic effect. i 'm just founding a tiny problem related to the camera position changing how the outline is rendered. Is there a way to fix the position of the outline in this case?

  • @mk9999ful
    @mk9999ful 2 ปีที่แล้ว +1

    I love any channel on shaders i can find .. legit such limited recourses

  • @palanolho82
    @palanolho82 5 หลายเดือนก่อน

    How would you adjust the Dissolve shader to be a normal dissolve (whole object at same time) instead of directional (from top to bottom for example)?

    • @danielilett
      @danielilett  5 หลายเดือนก่อน +1

      You could use the UVs/texture coordinates of the object instead of its height, which would make it dissolve from all over the object surface.

  • @santiagolovera
    @santiagolovera ปีที่แล้ว

    great work. thanks!

  • @dasparadoxon
    @dasparadoxon 2 ปีที่แล้ว +1

    really cool, thank you (also tip : please get a better microphone :) )

  • @habibsadkcetin5539
    @habibsadkcetin5539 2 ปีที่แล้ว

    Dude, nice, keep it up 💫

  • @Hazzel31337
    @Hazzel31337 ปีที่แล้ว

    great channel, great teacher

  • @dylandesban9506
    @dylandesban9506 ปีที่แล้ว

    Hi Daniel. Is it possible to add an intermediate color to the Silhouette shader ?

  • @lemapp
    @lemapp ปีที่แล้ว

    I got an 80. That is, I got 8 of the 10 shader graphs to work. I'm thinking that Silhouette failed because I didn't check the correct URP asset check box. the portal appears in the SG Editor screen but not on the main editor screen. I do struggle with Shader Graphs so this great progress for me.

  • @TheRavenK
    @TheRavenK ปีที่แล้ว +1

    Hey, Are these compatiable with HDRP?

    • @danielilett
      @danielilett  ปีที่แล้ว

      Hey! I made these in URP with Shader Graph, so if you dropped them into an HDRP project, you may have to manually rewire the graph outputs but I think they should work with minimal changes!

    • @TheRavenK
      @TheRavenK ปีที่แล้ว

      @@danielilett Hey Daniel, I created the same flow for HDRP and its working. Thanks much for this wireframe.
      I am just wondering how to set the texture for my glowing object, as it is a human hand model.

  • @adrienbrunelat2438
    @adrienbrunelat2438 2 ปีที่แล้ว +1

    TIL there is a "twirl" node... I've spent 2 days on combining a thousand nodes to get a similar inferior effect... Thanks.

    • @danielilett
      @danielilett  2 ปีที่แล้ว +1

      There are so many weird and useful nodes in Shader Graph that you probably didn't expect to be there!

  • @raelroque5595
    @raelroque5595 2 ปีที่แล้ว

    can you make a tutorial about shades eye?
    with cornea and iris inside

  • @saiisako5880
    @saiisako5880 2 ปีที่แล้ว +1

    Hi Daniel, Can you make a tutorial about how to make Among Trees Atmosphere ?

    • @danielilett
      @danielilett  2 ปีที่แล้ว

      I've never played Among Trees, but I just looked up a few screenshots and it does look pretty! No promises if I can make such a video, but it's definitely going on my list of ideas!

  • @spacedreamer99
    @spacedreamer99 ปีที่แล้ว

    For the Silhouette shader, let's say I want a specific type of object that must not be affected by the silhouette shader, how should I do that? i've been thinking for now to create an UI object that follows the wanted object if it's is in the shader circle. It works but doesn't look really good so yeah... x)

  • @exactspace
    @exactspace 2 ปีที่แล้ว

    "Base color" doesn't show up when I search for it in Create Node.

    • @danielilett
      @danielilett  2 ปีที่แล้ว +1

      In this context, "Base Color" is the name I gave to one of the graph's properties. You should be able to search all the properties by name in Create Node once you've added them.

    • @exactspace
      @exactspace 2 ปีที่แล้ว

      @@danielilett thanks! I've since learned a lot, and definitely have a ways to go.

  • @Pachink0P
    @Pachink0P ปีที่แล้ว

    I wonder, whats the way to unify these shader in a single one? Or better to say, how can you use all of these in the same model?
    I see the outline added an additional material, if i wanted to use these effects a base shader, how would you add these?

    • @bloodyidit4506
      @bloodyidit4506 ปีที่แล้ว

      Animation. You can change shaders in a model by animating a switch to that shader.

  • @SanLiuk
    @SanLiuk 4 หลายเดือนก่อน

    hdrp?

  • @alec_almartson
    @alec_almartson 2 ปีที่แล้ว +1

    > 20 Likes in 10 Minutes 😂
    Nice video, thank you for sharing 👍🏻

  • @yarosyari3516
    @yarosyari3516 ปีที่แล้ว

    I'm looking double sided URP shader

  • @kaian2005
    @kaian2005 2 ปีที่แล้ว

    Você sabe fazer o efeito VHS ?.
    Que são usados nos jogos da puppet combo.

  • @ultmatepotato
    @ultmatepotato 2 ปีที่แล้ว +5

    Clicked faster then he coyld explain the universe in 2 seconds

  • @Bhakti_Ras_041
    @Bhakti_Ras_041 2 ปีที่แล้ว +1

    How to make shader graph for UI Image in canvas

    • @danielilett
      @danielilett  2 ปีที่แล้ว

      I've never tried this myself. I've heard it's a lot easier to do this with shader code, just because UI shaders aren't yet officially supported with Shader Graph. It's 'under consideration' on their roadmap, for whatever that's worth: portal.productboard.com/unity/1-unity-platform-rendering-visual-effects/c/50-ui-integration-with-shader-graph

  • @denizdemir9255
    @denizdemir9255 2 ปีที่แล้ว

    very cool!!

  • @Epsio0
    @Epsio0 ปีที่แล้ว

    How do I know when to use a lit or unlit shader?

    • @danielilett
      @danielilett  ปีที่แล้ว +1

      If you want Unity to automatically apply lighting to objects - so, for example, if you have one directional light in your scene, the back side of objects not facing the light will appear darker - use a Lit shader. If you don't want Unity to apply lighting, then use Unlit. Does that answer your question or do you need more detail?

    • @Epsio0
      @Epsio0 ปีที่แล้ว

      @@danielilett Thanks, so basically if I know that I'll be using lighting, I should use the Lit shaders. Wondering now when I'll ever use an unlit shader as I can't imagine a game without some kind of lighting in it. I suppose 2D games would fall under that?

  • @yuanchiu1512
    @yuanchiu1512 2 ปีที่แล้ว +1

    Bea-fucking-utiful

  • @SlothfulSins
    @SlothfulSins ปีที่แล้ว

    Did anyone tell him he only showed 9 shaders?