Everything Wrong with Nintendo's Glitch Policy and the Cat Suit.

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  • เผยแพร่เมื่อ 5 พ.ค. 2024
  • The way nintendo implemented the cat suit in Super Mario Maker 2 is the perfect metaphor for everything that is wrong with nintendo’s glitch management. In this video we are going to take a deep dive into a couple of weird decisions regarding glitches that nintendo made in the past. We will discuss in detail how nintendo implemented the cat suit in super mario maker 2, why this implementation is the perfect metaphor for everything wrong with nintendo’s glitch management, and what nintendo should do going forward regarding glitches.
    ------------------Credits for the Music-------------------------
    Mario and Luigi Superstar Saga OST - Teehee Valley
    Super Mario Sunshine OST - Bianco Hills
    Demon’s Souls OST - The Beginning
    ------Holfix
    / holfix
    HolFix - Beyond The Kingdom
    • [Free Music] HolFix - ...
    ------Kevin MacLeod
    "Adventure Meme", “Thinking Music”, “Killers”
    Kevin MacLeod incompetech.com
    Licensed under Creative Commons: By Attribution 3.0
    creativecommons.org/licenses/b...
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ความคิดเห็น • 6K

  • @Kwoog
    @Kwoog 3 ปีที่แล้ว +3912

    Nintendo: even in their name everything outside 'intend' is 'no'

    • @KittSpiken
      @KittSpiken 3 ปีที่แล้ว +400

      Not enough respect for this brilliant word play.

    • @nikkoa.3639
      @nikkoa.3639 3 ปีที่แล้ว +128

      That's one of the best wordplays I've ever heard

    • @markymark443
      @markymark443 3 ปีที่แล้ว +60

      holy shit that makes so much sense...

    • @ThePCguy17
      @ThePCguy17 3 ปีที่แล้ว +41

      @@KittSpiken I mean it's literally the top comment. I think it's getting plenty of respect.

    • @KittSpiken
      @KittSpiken 3 ปีที่แล้ว +57

      @@ThePCguy17 NOT. ENOUGH.

  • @edfreak9001
    @edfreak9001 3 ปีที่แล้ว +10018

    i've had a joke for years now that Nintendo's hidden slogan is "Stop Having Fun Wrong." and this makes sense to me

    • @geoman265.
      @geoman265. 3 ปีที่แล้ว +892

      "No! This isn't how you're supposed to play the game!"

    • @samt3412
      @samt3412 3 ปีที่แล้ว +335

      Meanwhile in Breath of the Wild...

    • @carinpalomo3520
      @carinpalomo3520 3 ปีที่แล้ว +324

      @@samt3412 *casually pushes nine boulders with one boomerang

    • @SpykoYT
      @SpykoYT 3 ปีที่แล้ว +483

      Play the Nintended™ way!

    • @redif8889
      @redif8889 3 ปีที่แล้ว +99

      You might be familiar with the phrase "Badwrongfun"

  • @Rurike
    @Rurike ปีที่แล้ว +674

    I remember seeing a video where the devs of Bugsnacks reacted to a speedrun of the game. A number of the glitches and out of bounds things the speed runner actually used turned out to be things the devs were aware were possible, but their mentality was as long as they made sure no one was going to stumble onto it by accident playing normally they might as well leave it for speedrunners or glitchers to play with. I think thats a better approach.

    • @CrimsonAkato
      @CrimsonAkato ปีที่แล้ว +47

      Defently what I'd do if I was making a game , if it isn't game breaking then it isn't a issue.

    • @mihael64
      @mihael64 ปีที่แล้ว +11

      Combine that with turning glitches that a of people experienced on accident into a feature (if possible)

    • @Blatantist
      @Blatantist ปีที่แล้ว +21

      @@mihael64 this is what I love about nadeo and the trackmania games. When the devs released trackmania 2020, they intentionally added the most popular glitches from previous games, such as bugsliding, into the game as features!

    • @mihael64
      @mihael64 ปีที่แล้ว +3

      @@Blatantist That's preety cool!

    • @bigshrekhorner
      @bigshrekhorner ปีที่แล้ว +9

      @@Blatantist Another example, the Civilization series added Nuke Gandhi as a feature in all games after the first

  • @IceBlueLugia
    @IceBlueLugia 3 ปีที่แล้ว +1650

    This is just a Japanese thing. Take a look at this interview from the developer of Splatoon when asked why you can’t pick what maps you play on online.
    “It’s not just language. It’s a way to perceive games, and the user. I see it on Splatoon right now. You look at Splatoon, and then people look at Overwatch. These are two totally different games. Overwatch is a self-service game. You boot the game and say, “Hey, I like this mode. I like this character. And I’m only ever going to play this mode, this character, and this map.” You’re like, “I’m going to get what I want.”
    But in Japan, everything is tailored. You’ve probably heard Sheena Iyengar’s TED talk, in which she went to a restaurant in Japan and tried to order sugar in her green tea. The people at the cafe said, “One does not put sugar in green tea,” and then, “We don’t have sugar.” But when she ordered coffee instead, it did come with sugar! In Japan, there’s a sense of, “We’re making this thing for you, and this is how we think this thing is better enjoyed.” This is why, in Splatoon, the maps rotate every couple of hours. And the modes change. “I bought this game. Why can’t I just enjoy this game the way I want?” That’s not how we think here. Yes, you did buy the game. But we made this game. And we’re pretty confident about how this game should be enjoyed. If you stick with us, and if you get past your initial resistance, you’re going to have the time of your life with this game. You’re really going to love it.”
    archive.is/RkHpw#selection-3099.0-3317.432
    The Splatoon development team is the same as the one for Animal Crossing, another game that despite having many great things going for it, has infamously bad quality of life improvements. Essentially, it’s a cultural thing. Nintendo wants you to experience the game the way they intended because they believe they know the best way to enjoy a game since they’re the ones who made it. They think that by playing the game the intended way, even if you don’t like it at first, you will eventually start to appreciate it. Obviously this is VERY debatable, but those are the facts.

    • @yoshikagekira1719
      @yoshikagekira1719 3 ปีที่แล้ว +261

      And imo it directly lead into both those games dying early and tragically. Similar to pokken tournament, Pokken DX and ARMS, it isn't only a lack of developer support that kills the game, but also fundamental design flaws and poor UI and PR decisions during the development process.

    • @leomadero562
      @leomadero562 3 ปีที่แล้ว +235

      What a dick move, this is literally a terrible way to do things. Parents who control their kid's lives are abusive, so why should game developers hope for that?
      How incredibly selfish. To purposely lose sales and consumer happiness for a single petty change

    • @tracyh5751
      @tracyh5751 3 ปีที่แล้ว +382

      A slight correction: this is a Japanese "service industry" thing. Not every Japanese game developer treats game design like a service and not every Japanese game developer has this attitude. From Software, for example, treats game design like they are crafting a toy or a sculpture. Once the design is set, they are done with fiddling with the project. If there are problems with producing the game experience like game breaking bugs, they will fix that, but once the game is out the game is pretty much set.
      The problem isn't that Nintendo is Japanese, the problem is that Nintendo treats video game development like it is a Japanese service industry. It doesn't have to be this way.

    • @johnathankrausrig9237
      @johnathankrausrig9237 3 ปีที่แล้ว +59

      A reason more for me to dislike japanese culture.

    • @donalynlavarias7385
      @donalynlavarias7385 3 ปีที่แล้ว +4

      OMG IS THIS COMMENT LONG HOW IS THIS COMMENT SO LONG THIS MUST HAVE TOOK SO LOOOOOOOONNNNNGGGGGG AM SERIOUS

  • @forgado7396
    @forgado7396 3 ปีที่แล้ว +5360

    Nintendo: Mario Maker is a game about being creative
    Everyone: Does something creative
    Nintendo: You weren't supposed to do that!

    • @the_second_channel
      @the_second_channel 3 ปีที่แล้ว +81

      ha ha meme go brrrrrrr

    • @the_second_channel
      @the_second_channel 3 ปีที่แล้ว +11

      @Live united Die united well then..... i guess i got r/wooooshed cause i (unfortunately) didnt get the joke

    • @KingdomHeartsFan-mu9cf
      @KingdomHeartsFan-mu9cf 3 ปีที่แล้ว +10

      Dhmis in a nutshell.

    • @ch3mdah
      @ch3mdah 3 ปีที่แล้ว +1

      Live united Die united I don’t get the joke

    • @trevormoney1517
      @trevormoney1517 3 ปีที่แล้ว +16

      I was tempted to actually buy a switch and get mario maker, but this weird and unintiutive design shit has turned me off from putting forth the effort to get it.

  • @Zeru64_
    @Zeru64_ 3 ปีที่แล้ว +1505

    "If the game doesn't break, it's more of a feature than an error" (Shigeru Miyamoto)
    Oh, the irony...

    • @VestedUTuber
      @VestedUTuber 3 ปีที่แล้ว +74

      His definition of break is very broad.

    • @MrOmegatronic
      @MrOmegatronic 3 ปีที่แล้ว +175

      And to think: We've come from glitches being officialised in sequels (wall jumping) to *this* .

    • @RancorSnp
      @RancorSnp 3 ปีที่แล้ว +52

      Yes, but in case of Mario Maker this would break the game. It would break all Cat suit stages for map makers. I honestly really do not see Ceave's point in this video, I understand that getting used to new controls can be problematic, especially when playing more casually - but if the point of the game is to let creators, like Ceave might I add, to make the stages they want, you don't want to have a "feature" to force the creators not to use a certain power up unless their stage is specifically designed around one unintended "feature" the power up CAN use

    • @ragnarokstravius2074
      @ragnarokstravius2074 3 ปีที่แล้ว +6

      @@MrOmegatronic Wasn't Wall Jumping in SMB1 a feature with strange implementation?

    • @ragnarokstravius2074
      @ragnarokstravius2074 3 ปีที่แล้ว +8

      @Michael Persico That was what I was mentioning.
      Feature with strange implementation.
      It was a feature since day one.

  • @sparkysheep
    @sparkysheep 3 ปีที่แล้ว +290

    This reminds me of shitty “art projects” in elementary school that allowed for absolutely zero creativity and were graded for how well you followed directions. It wasn’t art or fun anymore.

    • @iexist1300
      @iexist1300 2 ปีที่แล้ว +26

      Remember, art is objective.

    • @taxxon_
      @taxxon_ ปีที่แล้ว +61

      Makes me remember when we the assignment was something like "Draw a room, using the skills you've learnt in this class so far." After some deliberating I came up with my idea: Bubble of distorted space-time in an amusement part. I interpreted the bubble as the room. The skills I would use are how I've learned to draw stickmen looking normal, stuff about perspective the teacher didn't "tech" & some other basic stuff.
      When I got it back I got a 0 in some "Following the assignment rules" metric, as well as creativity for some reason. (you shouldn't even grade that) I remember crying, being super confused about what the hell I did wrong & didn't even challenge her view. I just kinda broke down.
      Looking back she wanted me to draw a 3d rectangle, which we "learned" about in the previous days, not a sphere.

    • @watermelongaming3698
      @watermelongaming3698 ปีที่แล้ว +38

      My 9th grade "art" class was literally just copying images, shading and all. There was absolutely nothing creative, and the one or maybe two times we weren't copying, we had extremely strict rules to follow.

    • @triggerhappy4199
      @triggerhappy4199 ปีที่แล้ว +35

      The school system is broken you just have to follow a boring assignment instead of being creative

    • @official-obama
      @official-obama ปีที่แล้ว +21

      @@taxxon_ this is why people say school sucks

  • @eternalmood1846
    @eternalmood1846 3 ปีที่แล้ว +786

    The thing that kills me about them trying to prevent this """"""glitch"""""" is the fact that the Cat Momentum Cancel actually makes more sense than anything else. Sure, cats scratch and take massive leaps (before inevitably finding out about gravity), but cats are also very fast and agile, so having a cat go mach 5 through the air to beat the level in roughly 30 seconds less than usual is what personally makes it unique to the others.

    • @benhaney9629
      @benhaney9629 ปีที่แล้ว

      *wasnt intended

    • @Sockiblorp
      @Sockiblorp ปีที่แล้ว +2

      the fasted land animal is literally a wild cat

    • @alex.g7317
      @alex.g7317 ปีที่แล้ว +9

      @@Sockiblorp it’s a cheater

    • @Sockiblorp
      @Sockiblorp ปีที่แล้ว +4

      @@alex.g7317 you know, it probably does use speed hacks

    • @alex.g7317
      @alex.g7317 ปีที่แล้ว +2

      @@Sockiblorp ba dum tss

  • @steveValtan
    @steveValtan 3 ปีที่แล้ว +4609

    Nintendo be like: erasing one glitch and getting 2 back

    • @hsjsudbejdh
      @hsjsudbejdh 3 ปีที่แล้ว +41

      Facts

    • @tigerfun8644
      @tigerfun8644 3 ปีที่แล้ว +88

      The hydra glitch

    • @merlijnnelis
      @merlijnnelis 3 ปีที่แล้ว +12

      So true :')

    • @tylazermk8271
      @tylazermk8271 3 ปีที่แล้ว +12

      What U mean. Nintendo is really good at patching glitches.

    • @elsaucio8828
      @elsaucio8828 3 ปีที่แล้ว +16

      Fallout 76 flashbacks

  • @powwowken2760
    @powwowken2760 3 ปีที่แล้ว +2025

    "It cost them money to make their game worse"
    Honestly... Nintendo in a nutshell right there

  • @noticeme6412
    @noticeme6412 ปีที่แล้ว +229

    as a wise man once said, "if you find a glitch that is more fun than any other point in your game, rebuild your entire game based around that glitch." it's how they kept in combos starting from street fighter 2, it was originally never an intended mechanic, but since the QA testers found it very fun, they embraced it and continued to implement it in their future SF games. this "glitch" was revolutionary in the FG genre entirely.

    • @JohnSmith-xv1tp
      @JohnSmith-xv1tp ปีที่แล้ว +14

      Same with the game Ultrakill. Punching your own projectiles into explosive shrapnel was a glitch, but it worked so well, and looked so awesome, that they made it into a feature.

    • @GTron13
      @GTron13 11 หลายเดือนก่อน +9

      Same could technically be said for the BUD glitch in Minecraft. While the BUD glitch is still in the game, Mojang decided to make an entire block dedicated to detecting block updates.

  • @achimsinn7782
    @achimsinn7782 3 ปีที่แล้ว +1044

    IMO the best comparison is Minecraft. In minecraft there has been a long ongoing glitch that allowed for bud-switches which became part of many contraptions. Mojang was aware of that glitch and knew how to fix it, but kept it in for a long time because they didn't want to destroy their players contraptions. And when they decided to fix that glitch (that also caused other effects that weren't benefitial for playing the game) they also implemented a new block that can be used to implement budswitches, so players could still use the feature in a similar way. What Nintedo did with the icicles is the exact opposit. I could tell that having too much global ground could lead to problems, but just removing that property from an item without warning and with no replacement means they are technically telling the players, they should damn fucking play the game the way they intent it and they will remove anything being done differently just to make sure we know who's in charge.

    • @KIMTUANVIETNAM
      @KIMTUANVIETNAM 3 ปีที่แล้ว +67

      Yeah, Nintendo is just like "NO! I AM NOT LETTING YOU DO THAT!" to things that aren't even big glitches. It's like they REALLY don't like Glitches like they hate Glitches more than a typical company.

    • @Starfloofle
      @Starfloofle 3 ปีที่แล้ว +71

      Of course, on the flip side with Minecraft, they're still infuriatingly keeping the modding community wholly divorced from the maingame. I wish they'd just collaborate with the forge team directly already, I'm so tired of every mod breaking with every teeny tiny update and every major version being a potential island for modmakers to just get bloody stranded on.

    • @wgagaming
      @wgagaming 3 ปีที่แล้ว +24

      Also they kept boats being super fast on ice

    • @0bread286
      @0bread286 3 ปีที่แล้ว +11

      I honestly think that quasi-connectivity should be removed. It is unintuitive, confusing for 99% of players, and breaks certain contraptions. But the redstone community is so attached to it that it will probably stay in the game forever

    • @CrispyChicken38
      @CrispyChicken38 3 ปีที่แล้ว +45

      @@0bread286 without quasi connectivity, tons of amazing contraptions become impossible.

  • @somewhataddicted7685
    @somewhataddicted7685 3 ปีที่แล้ว +1129

    Nintendo: we love imagination! Unless your imagination is something we haven't thought of.

    • @Helicopter7
      @Helicopter7 3 ปีที่แล้ว +10

      Bruh

    • @bugenthusiast8892
      @bugenthusiast8892 3 ปีที่แล้ว +5

      @@Helicopter7 Bruh

    • @rubenico7997
      @rubenico7997 3 ปีที่แล้ว +3

      So true

    • @Kosmicant
      @Kosmicant 3 ปีที่แล้ว +31

      literally nintendo taking down fangames

    • @keslerjenkins9683
      @keslerjenkins9683 2 ปีที่แล้ว +4

      @@Kosmicant This doesn't make any sense, mario maker is literally about making new levels that nintendo didn't make. Not to mention people have no right to use the characters that Nintendo spent years of effort building

  • @DrPumpkinz
    @DrPumpkinz 3 ปีที่แล้ว +643

    Remember that time Miyamoto was asked about the Minus World, and said
    "That’s a bug, yes, but it’s not like it crashes the game, so it’s really kind of a feature, too!"
    What happened, Shiggy? What changed?

    • @bettyunicorn6132
      @bettyunicorn6132 3 ปีที่แล้ว +13

      Sad face

    • @adlaistevenson2623
      @adlaistevenson2623 3 ปีที่แล้ว +144

      Given his crusade to ruin Paper Mario, I believe he's just getting old. (Origami King is pretty good IN SPITE of Shiggy's limitations, not because of them).

    • @LordMoldoma
      @LordMoldoma 3 ปีที่แล้ว +112

      He's gotten old, and grumpy.
      More importantly than that however, Nintendo has never really cared much for their games being used competitively. And the catsuit wave-dash technique was a big part of 3d world speed-running. Perhaps it's meant to dissuade an certain audience from associating themselves as Nintendo Fans.
      But then again, Miyamoto himself is a bit of a salty codger when it comes to modern Mario, since he always envisioned Mario as a more mature character, and feels that Nintendo made the character's image too family-friendly.

    • @MegabyteMusician
      @MegabyteMusician 3 ปีที่แล้ว +26

      Why did I read that as Shaggy?

    • @counterfeit1148
      @counterfeit1148 3 ปีที่แล้ว +19

      Schiggy is the german name for Squirtle so I was confused for a bit

  • @mannydani9180
    @mannydani9180 3 ปีที่แล้ว +233

    This whole thing reminds me of the Isabelle Assist trophy glitch in Smash Ultimate. The circumstances for activating are so specific that the odds for getting it on accident are astronomical. Plus, it relies on items, which are nearly always in casual games, at least 2 Isabelle's (one of the least played characters in Ultimate) and a pretty specific timing again making it hard to get on accident. The results were hilarious and i could see people playing a gamemode where everyone is Isabelle and the only thing you can do is the assist trophy glitch, now go.
    It's such a shame that it got patched cause it was so entertaining and didn't take away from anything else the game had

    • @sud1881
      @sud1881 3 ปีที่แล้ว +10

      I wish I could use it now even in training mode

    • @abderianagelast7868
      @abderianagelast7868 ปีที่แล้ว +4

      @@0008loser So as a developer, what do you do? Do you remove the glitch entirely? Or do you adjust how assist trophies work so that, after a certain number, they start deleting the oldest ones in order to stop the system from crashing? We know what Nintendo chose, but personally I think improving the stability of the glitch is the better way to go about it. I'm still bitter about it even now, and I'm sure many people are at least disappointed about it still. It's a great way to alienate your fanbase, especially when done repeatedly as Nintendo has done.

  • @iexist1300
    @iexist1300 2 ปีที่แล้ว +48

    For the cat suit specifically, I don't get why they didn't just give mario a speed cap, unless in certain situations where mario is suposed to go above normal speed.

    • @SioxerNikita
      @SioxerNikita 11 หลายเดือนก่อน +10

      Because that can have other consequences in the physics engine.
      Believe me, just adding caps can screw up worse.

    • @FloodlightGamingReal
      @FloodlightGamingReal 10 หลายเดือนก่อน +8

      Valve tried that for bhopping in source games, and people just found workarounds while the fix only ended up neutering a very cool technique

  • @jabrio3584
    @jabrio3584 3 ปีที่แล้ว +1711

    One of the only times ive seen Nintendo actually hear the fans and make a bug a feature, is the camera glitch on Animal Crossing.
    People had the idea to create movies/animations on the game, using a glitch that removes the camera hud, wich didn't hurt anyone, but actually made ir more enjoyable.
    In the next update, the bug was patched, wich made a lot of people mad/dissapointed.
    But then, the devs actually realized, that it added more to the game and it's charm, so they made it an actual feature.
    Kinda weird, a part of Nintendo is just a grumpy old man who doesn't accept change, while the other helps and listens to the comunity, improving a game.

    • @Zeg_VT
      @Zeg_VT 3 ปีที่แล้ว +128

      Wall jumping was also a former glitch turned onto a feature.

    • @Takumi_Did_Nothing_Wrong
      @Takumi_Did_Nothing_Wrong 3 ปีที่แล้ว +114

      And that long mushroom powerup in Mario Maker 1 that turned Mario into an absurdly taller Mario also used to be glitch iirc.

    • @GpgRocker
      @GpgRocker 3 ปีที่แล้ว +42

      That's because the AC dev team in Nintendo is great

    • @marcgomez8391
      @marcgomez8391 3 ปีที่แล้ว +120

      I think Animal Crossing is an odd example considering there are so many quality of life features players have been asking for so long and yet haven't been implemented yet. It's like they'll only choose to listen to very particular and specific opinions of their fanbase. I honestly don't know what are their priorities.

    • @Jann75
      @Jann75 3 ปีที่แล้ว +50

      A corporation of people with different opinions can really altogether make chaotic decisions with no rhyme or reason when outputted as a singularity.

  • @Jellyjam14blas
    @Jellyjam14blas 3 ปีที่แล้ว +823

    “341 little bugs in the code,
    Take one down, patch it around,
    354 little bugs in the code,”

    • @jirou8434
      @jirou8434 3 ปีที่แล้ว +60

      As a programmer, I can confirm this little ditty is accurate as hell.

    • @arserse
      @arserse 3 ปีที่แล้ว +4

      hahhaahahahahahahahahah

    • @franchufranchu119
      @franchufranchu119 3 ปีที่แล้ว +19

      *patch it around

    • @pairot01
      @pairot01 3 ปีที่แล้ว +2

      patch it around*

    • @Kobolds_in_a_trenchcoat
      @Kobolds_in_a_trenchcoat 3 ปีที่แล้ว +17

      Back when I was trying to code it was more like 341 bugs in the code,
      Take one down, patch it around,
      It's broken now and nothing works, also it can't be undone and everything is on fire.

  • @bleeding.flowers
    @bleeding.flowers 3 ปีที่แล้ว +233

    Nintendo: screws up cat suit
    Also Nintendo: has Splatoon be a hacker's playground

    • @onyxiris6451
      @onyxiris6451 3 ปีที่แล้ว +43

      The funniest thing about that is that the reason why hackers have been able to run rampant is because Nintendo doesn't want to put in the time and effort to fix something like this, because it doesn't really have an impact on gameplay (eyeroll) and it's not easily accessible. Nintendo cares far more about making sure players play the way Nintendo wants than having players play the way they enjoy.

  • @notsaying9794
    @notsaying9794 3 ปีที่แล้ว +258

    My entire view of Nintendo has changed through the dire news of the BLJ being patched a third time and this video. We must preserve all remaining N64s and their games!

    • @yoshikagekira1719
      @yoshikagekira1719 3 ปีที่แล้ว +31

      @@00O3O1B it's also the reason ROMs are overshadowing some of nintendo's current games and why Nintendo is trying to strike them down, just look at melee as a primary current example.
      But why kill fan roms when they could just kill their own games so much easier? I mean just look at Pokken, ARMS, and Hyrule Warriors

    • @Eralen00
      @Eralen00 3 ปีที่แล้ว +28

      @@00O3O1B I agree with the open source philosophy. If a company is no longer producing or selling something, they have nothing to lose by making it open-source. Unless you're Nintendo, who are overly possessive like an abusive spouse

    • @AluminumFusion22
      @AluminumFusion22 ปีที่แล้ว +9

      The reason the BLJ is patched in 3D All-Stars is because the collection uses the Shindou Edition, which includes various bug fixes, controller vibration and voice clip changes, such as Mario saying "Bye bye!" to Bowser after throwing him instead of "So long, King Bowser!"

    • @jakedoesyoutube
      @jakedoesyoutube ปีที่แล้ว +6

      Or... I guess...
      Do what you want was a pirate is free, you are a pirate!
      *YAR HAR FIDDLE DEE-DEE*

    • @_roko_
      @_roko_ ปีที่แล้ว +11

      Eh as good as a point this video makes, I don't think the removal of the BLJ is a good example of Nintendo's destructive glitch policy in motion.
      The reason why the BLJ is removed in Mario all stars is because it's running the shindou version of the game which was a 1997 rerelease which supported rumble and had some other small changes. The BLJ wasn't discovered until 2000 and even then it was in a random Spanish magazine, it wouldnt have been widely known until a 2003 forum post so no one could have known about it and no one was doing all the crazy shit we see done with it today. Nintendo wasn't being malicious by patching it out, it was probably them saying "oh shit we forgot to limit negative speed" and fixing it. Remember the line from the Miyazaki interview, if they had known about that glitch during development, they would have patched it. That's not keeping the game the way you want it to be played, it's just a simple bug fix, any big studio would have done that.
      Now, the reason why the shindou version is the one in 3d all stars is also simple. It was just the most recent version of the game, it supported rumble it made the most sense for that to be the one out on the Wii eshop and later 3d all stars
      This isn't some defence of Nintendo or their glitch policy I just think it's a commonly misunderstood topic and it's worth knowing all the facts

  • @Oliver_Mason
    @Oliver_Mason 3 ปีที่แล้ว +1405

    This kinda reminds me of GTA V, a lot of glitches to get into unintended areas have been found, rockstar patches them on online to prevent any unfair hiding/killing methods, but keeps them in offline mode (story mode), for people to check out

    • @SmokeyBear04
      @SmokeyBear04 3 ปีที่แล้ว +80

      They should do this with ballon world

    • @skysnow2495
      @skysnow2495 3 ปีที่แล้ว +152

      They patch them out of online because of the microtransactions lol

    • @lethauntic
      @lethauntic 3 ปีที่แล้ว +90

      That is cool, despite them being so overwhelmingly greedy.

    • @thecheesepants
      @thecheesepants 3 ปีที่แล้ว +5

      ITS MR TUMBLE! xD

    • @TuffMelon
      @TuffMelon 3 ปีที่แล้ว +10

      @@skysnow2495 Nah, mtx was why they added a time penalty for being too fast, as well as jamming long as travel times for every mission.

  • @Brainwav
    @Brainwav 3 ปีที่แล้ว +1028

    Nintendo has a "curated" attitude. Just look at their justification for why there's no stage select in Splatoon, it boils down to "we know what you want, you don't." They're very much in a "my way or the highway" mindset.

    • @stormRed
      @stormRed 3 ปีที่แล้ว +141

      That design philosophy is very irritating and it reminds me a lot of Apple products.

    • @IcyWingsLetsPlays
      @IcyWingsLetsPlays 3 ปีที่แล้ว +24

      And there is one of the reasons that Nintendo deserves none of my money

    • @OGPepsiman
      @OGPepsiman 3 ปีที่แล้ว +27

      Also no Cloudsaves for Splatoon or Pokemon

    • @internetdinosaur8810
      @internetdinosaur8810 3 ปีที่แล้ว +28

      We are the consumers. Shouldn't we control it?

    • @johnmarkson1998
      @johnmarkson1998 3 ปีที่แล้ว +26

      @@internetdinosaur8810 We can if we spread propaganda. If we want people to stop buying nintendo/apple products we must spread lies. Thats how the vegan community grew. they lied about meat causing cancer.

  • @XanTheDragon
    @XanTheDragon 3 ปีที่แล้ว +60

    12:30 This is something that a number of developers have picked up. If the game has it and it doesn't affect things like leaderboards or online play (or if it *does* but they can patch it for those instances specifically), they'll just leave it in.

  • @Jackpkmn
    @Jackpkmn ปีที่แล้ว +21

    Something that is hard for people to wrap their heads around is that unintended interactions are not necessarily bugs. They may be treated the same as bugs for the purposes of fixing them but that doesn't mean they have to be. But a more nuanced touch is needed for that kind of thing. You can't just rock up to every problem and demolish it with a 5kg maul and expect everything to come out smooth.

  • @tomdragamer
    @tomdragamer 3 ปีที่แล้ว +1877

    Community: "Hey so we found this glitch that actually breaks the game and makes it hard to play properly, can you fix it?"
    Nintendo: "No."
    Community: "Hey I found this cool little thing that probably wasn't intended but it makes the game more fun!"
    Nintendo: "You're not playing the game the right way, so we're removing it. You play OUR games OUR way or you don't play them at all!"
    BONUS:
    Community: "Hey here's a fan-made non-profit fan game we made celebrating our love for Nintendo games!"
    Nintendo: "CEASE AND DESIST HEATHENS!!!"
    ANOTHER BONUS:
    Community: “So we just want to play Melee online for an event-“
    Nintendo: “YOU WHAT?!”

    • @MrOmegatronic
      @MrOmegatronic 3 ปีที่แล้ว +154

      The third one _kinda_ makes sense due to copyright, trademark, and similar laws being designed extremely poorly, but Nintendo goes much further than they actually need to. xD

    • @smart_idiot8204
      @smart_idiot8204 3 ปีที่แล้ว +35

      Nintendo's pretty stupid

    • @rajkanishu
      @rajkanishu 3 ปีที่แล้ว +85

      @Neocereus i'd say the fact that most nintendo games literally never get discounted below 40$ even ages after they're being relased is a pretty fucking stupid thing they refuse to fix

    • @rajkanishu
      @rajkanishu 3 ปีที่แล้ว +8

      yes i'm aware what i just said is unrelated, may i introduce you to the word "joke"

    • @jacio9
      @jacio9 3 ปีที่แล้ว +82

      Fans: "We used harmless, cosmetic glitches to put shooting stars on our trees! That way, people who use the new dream suite will be able to explore even more beautiful islands :)"
      One (1) salty poketuber: "That's CHEATING"
      Nintendo: *instant patch*

  • @nelsonnicholson6175
    @nelsonnicholson6175 3 ปีที่แล้ว +1314

    "If it's not fun, why bother?"
    - Reggie Fils-Aimé

    • @byrontheusurper6505
      @byrontheusurper6505 3 ปีที่แล้ว +31

      One of my favourite quotes of his bit admitably very ironic

    • @big_c3426
      @big_c3426 3 ปีที่แล้ว +17

      Eatinggamer 39 if only he was still here and working with Nintendo

    • @jbbajangamer
      @jbbajangamer 3 ปีที่แล้ว +1

      GalaxyKitten 09 did he pass away?

    • @Gage12354
      @Gage12354 3 ปีที่แล้ว +26

      JB Bajan Gamer No, he just retired.

    • @GottaBGlitches
      @GottaBGlitches 3 ปีที่แล้ว +32

      "If it's fun, remove it"
      -Absolutely Everybody that works for Nintendo

  • @b-bum
    @b-bum 3 ปีที่แล้ว +649

    Fans of every other game company ever: "Stop making buggy games. This is an embarassment"
    Nintendo Fans: "Please, we'll do anything, just give us one bug"
    Edit: Guys I'm just meming. Stop taking this so seriously.

    • @polkadi
      @polkadi 3 ปีที่แล้ว +54

      No one wants a buggy game, not even Nintendo fans. But if a bug is found, but it doesn't break the game and is actually fun to use, then people would have no objections to keeping it.

    • @padre764
      @padre764 3 ปีที่แล้ว +15

      Like number 68, I lead others to a treasure I cannot poses

    • @monky4640
      @monky4640 3 ปีที่แล้ว +9

      69th like, thank you
      and this is true

    • @dream6562
      @dream6562 3 ปีที่แล้ว +3

      @@polkadi if its a bug, then it's a bug, and bug should be fixed no matter what

    • @sirbob430
      @sirbob430 3 ปีที่แล้ว +22

      This isn’t entirely true. I think Ceave put it well, they should ask is this interesting. Falling through solid ground isn’t fun, but finding a glitch that lets you explore unintended places is.

  • @ScribeAwoken
    @ScribeAwoken 3 ปีที่แล้ว +15

    I was talking about this with a friend of mine who used to play Tekken at a tournament level, and he made an interesting comparison
    Katsuhiro Harada's overall design philosophy with Tekken (and with the Soul Calibur games he had a hand in) is basically on the opposite end of the spectrum:
    Where Nintendo generally tries to purge any unintended esoterica that actually sees use, even if doing so harms the overall game feel, Harada tries to *preserve* anything in his games that people actually use, no matter how esoteric, even if it's to the detriment of the game as a whole.
    And the interesting thing is that in both cases, the downsides of those philosophies are only really noticeable if you're in too deep. Nintendo removes stuff that most casual players will never encounter unless they actively go looking for it. every Tekken game from 5 onward has just been tacking new mechanics onto Tekken 3, but that only matters in mid and high-level play.

  • @casillus
    @casillus 3 ปีที่แล้ว +904

    Fun fact: with the Nintendo Selects line of re-releases, Nintendo actually patched glitches the community found after the original release. So Nintendo has been doing this for far longer than the Switch days.

    • @MrTreesSapling
      @MrTreesSapling 3 ปีที่แล้ว +154

      This goes all the way back to Player's Choice too. The Player's Choice version of Metroid Prime patches the glitch that lets you get the Space Jump Boots before anything else.
      Hell, even back to the N64. In japan they patched BLJs in Mario 64, thats why the Switch version doesn't have the glitch because they based it on the "fixed" version.

    • @ronnieradon
      @ronnieradon 3 ปีที่แล้ว +13

      Wait wait what? Holy shit I had no idea this was a thing wtf

    • @bendy514
      @bendy514 2 ปีที่แล้ว +36

      I hate when companies patch glitches people like

    • @lailoutherand
      @lailoutherand 2 ปีที่แล้ว +21

      They even patched the Nut Jump in smo

    • @rickygamingproductions
      @rickygamingproductions 2 ปีที่แล้ว +1

      @@lailoutherand No they didn't

  • @Bulba413
    @Bulba413 3 ปีที่แล้ว +1170

    i should've said this on the first video where you claimed that you need to factory reset your switch to play a physical game on 1.0.
    you don't.
    if you *archive* the game instead of deleting it, your switch will tell you that some necessary data was not found and that it will be installed now, however, unlike if you delete the game, there will be an option to start the software without installing this "necessary data" (which is just the updates)

    • @8BitGabe
      @8BitGabe 3 ปีที่แล้ว +10

      Does this also work with digital games?

    • @usernametaken017
      @usernametaken017 3 ปีที่แล้ว +34

      He hearted! Hoo-ray!

    • @d4n93r
      @d4n93r 3 ปีที่แล้ว +20

      @@8BitGabe ofc not

    • @flaetsbnort
      @flaetsbnort 3 ปีที่แล้ว +6

      @@d4n93r then you do need the physical 1.0, don't you?

    • @nendowii7251
      @nendowii7251 3 ปีที่แล้ว +55

      what i like about this comment is how much it puts what ceave said into perspective
      the nintendo community (speedrunners especially) has gotten so used to having to bypass in nintendos stupid glitch policy that they eductate themself on how to hack a modern console. All for what, a glydon clipping glitch?
      anyway thanks for the info ill get out my switch, electrical tape, and bent paper clips

  • @alexbrock2382
    @alexbrock2382 3 ปีที่แล้ว +20

    I will never forget Shigeru Miyamoto saying he wants Nintendo to be like Disney and they really go out of their way to emulate their bullheaded nonsense. This is merely one of many examples of that. Nintendo makes great games but they operate best when they're slapped with some humility. It's no wonder why the Wii U days were more accommodating than the Switch will probably ever be.

  • @sigmundfraud7068
    @sigmundfraud7068 3 ปีที่แล้ว +87

    Nintendo is the type of company who would be willing to completely change the physics of a game in order to get rid of a beloved speedrun glitch

    • @cheeseburgermonkey7104
      @cheeseburgermonkey7104 ปีที่แล้ว +18

      nintendo is the type of company who would change an iconic voiceline just to get rid of a misunderstanding

    • @Gabe413
      @Gabe413 ปีที่แล้ว

      Speedrunners arent special

    • @testerwulf3357
      @testerwulf3357 ปีที่แล้ว +1

      @@Gabe413 Plenty of glitches aren't just for speedruns, they just improve the game for everyone (like the cat suit one for example).

    • @N1k0L4z13
      @N1k0L4z13 ปีที่แล้ว +8

      @@Gabe413 apparently they are if nintendo is wasting money to fix glitches that only a few people will try and utilise after hours of grinding it, just to have fun in the game in a way Nintendo didn't intended

    • @nuclearsynapse5319
      @nuclearsynapse5319 ปีที่แล้ว +2

      @@Gabe413 no they're not, but the exploits or glitches they use to optimize the game are never going to be found in normal play, so there is no reason to waste development resources on the speedrunners.

  • @matijatoskic6491
    @matijatoskic6491 3 ปีที่แล้ว +774

    "We hand out fuzzies as candy"
    It's fine as long as we don't eat them.

    • @matijatoskic6491
      @matijatoskic6491 3 ปีที่แล้ว +10

      Thanks for the ♥️ Ceave

    • @chamtheman551
      @chamtheman551 3 ปีที่แล้ว +2

      You lucky ducky

    • @idk-_-
      @idk-_- 3 ปีที่แล้ว +1

      @@matijatoskic6491 *NOICE*

    • @matijatoskic6491
      @matijatoskic6491 3 ปีที่แล้ว +2

      @@idk-_- someone ruined the 69 likes

    • @luisjogos821
      @luisjogos821 3 ปีที่แล้ว +1

      eergh!!
      "That's *not* delicious"

  • @Anddroiden
    @Anddroiden 3 ปีที่แล้ว +719

    The Mario Maker community also proves why Nintendo's approach is so pointless, because they keep patching glitches and the community not only rediscovers the same glitch, they find it and many more each patch. I really think you need a more pragmatic approach to glitches, where the first consideration is whether it can crash the game - if it does a fix is in order almost no matter what, even if it is a speedrun glitch in circumstances. The second question is whether it interferes with normal gameplay, is it something that can mess with someone who just plays the game normally, again if yes i think a fix is in order. However if both answers are no, i don't think they should be fixed.

    • @bettyunicorn6132
      @bettyunicorn6132 3 ปีที่แล้ว +5

      Yeah 🤷🏾‍♀️

    • @Joseph-nj9lf
      @Joseph-nj9lf 3 ปีที่แล้ว +46

      reminds me of when Mojang patched out the afk fishing farms in 1.16, but the community found it again before 1.16 even got fully released. Except, when Mojang patches something, they actually listen to their community.

    • @armansagmanligil1144
      @armansagmanligil1144 3 ปีที่แล้ว +13

      no one can defeat the spaghetti code monster

    • @darkkirbygod
      @darkkirbygod 3 ปีที่แล้ว +7

      Yeah i hate that they make many real fun glitches away

    • @geli95us
      @geli95us 3 ปีที่แล้ว +40

      I would say the second one is a bit off, the point is not whether a glitch interferes with normal gameplay, but if it does so in a detrimental way, for example, I can totally see someone realizing cat suit momentum and employing it on normal gameplay, but this doesn't worsen the experience for the person, and in fact, it improves it

  • @scotlandroney
    @scotlandroney 3 ปีที่แล้ว +16

    "The following events happen in quick succession"
    Then I got an ad turning it into,
    "I meditate with my screen locked, then sell someone TH-cam premium, and then afterwards, I search out a credit union near me

  • @pleasedontwatchthese9593
    @pleasedontwatchthese9593 3 ปีที่แล้ว +40

    I dont work for Nintendo but I do work in software. I agree that sometimes glitches happen and they should be embraced when they make the game better. From a development perspective though its a nightmare, maintaining glitches are a pain. We might fix something else and it fixes another glitches that we did not know was a feature to some users. Or we have to make special exceptions so a bug keeps working, which is hard to maintain. This drives up testing time and dev time which increased cost, and we are off working on another new project so don't have those resources. So often we often go back to the original design document for the project to keep things from ballooning.

    • @yonderalt2662
      @yonderalt2662 ปีที่แล้ว +11

      Maintaining glitches is hard but creating a feature based on one isn't. For example, TF2's Solider can rocket jump which is based on a glitch, now (and since forever) a feature of TF2. Valve maintained that easily and even made a weapon that did no damage for infinite rocket jumping. So, they knew what the glitch was, they implemented it and then doubled down on it. All based on a glitch. They didn't maintain a glitch, they made it a feature.

  • @GegoXaren
    @GegoXaren 3 ปีที่แล้ว +680

    I remember seeing an episode of "devs react to speedruns", where the developers of Control (I think it was) said that during the development they asked if a bug would be useful for speedrunners, and if it was breaking for casual players. They left in many "bugs" because the wanted speedrunners to have fun.

    • @PIKL_Creep
      @PIKL_Creep 3 ปีที่แล้ว +67

      I saw a Half-Life 2 speedrun and Valve was watching and they were just mad that so many huge bugs were still in it after hours of trying to fix it.

    • @GegoXaren
      @GegoXaren 3 ปีที่แล้ว +86

      @@PIKL_Creep
      I remember that, and one dev said "We should fix that skip just before the next Games Done Quick, they will be so mad."
      Kek.

    • @squishish
      @squishish 3 ปีที่แล้ว +9

      absolute chads

    • @greatclubsandwich5612
      @greatclubsandwich5612 3 ปีที่แล้ว +14

      The appropriate response...

    • @CarbonRollerCaco
      @CarbonRollerCaco 3 ปีที่แล้ว +21

      PIKL Creep They're cool with certain minor exploits. Not so with major ones that trivialize half the game.

  • @terryyellowpaw9754
    @terryyellowpaw9754 3 ปีที่แล้ว +1182

    *Ceave:* Here's what I believe- no, here's what definitely happened-
    *Music intensity skyrockets*

    • @RGC_animation
      @RGC_animation 3 ปีที่แล้ว +3

      LOL

    • @D_YellowMadness
      @D_YellowMadness 3 ปีที่แล้ว +2

      th-cam.com/video/4LFgUHckCgg/w-d-xo.html

    • @RGC_animation
      @RGC_animation 3 ปีที่แล้ว +3

      @@D_YellowMadness What's that video about?

  • @xavithefluffydragon
    @xavithefluffydragon ปีที่แล้ว +6

    i feel the most memorable events in games is finding a unintended glitch for yourself, let it be well known or new, your proud of yourself that you found it without any outside help

  • @Joseph-hr8hc
    @Joseph-hr8hc 3 ปีที่แล้ว +57

    I feel like we should start messaging Nintendo more about this kind of stuff. I find that Nintendo doesn't get as much flack for stuff like this compared to other companies. We should start letting our voice be more heard about this. Let's start voicing our complaints on social media. That's the only way they'll learn.

    • @sapnupua5
      @sapnupua5 ปีที่แล้ว +6

      just send it as actual feedback, the chances of them seeing it on social media are so much lower than that

    • @kingacrisius
      @kingacrisius 11 หลายเดือนก่อน +1

      I think a large problem with this is that Nintendo is a Japanese company. Almost everyone that has any level of control over these games is Japanese. A lot of them don't speak English, probably most of them. So it's very hard as an English speaking audience to actually convince the dev team/director. It's comparable to trying to give feedback to any English speaking dev team as someone who doesn't speak English.

    • @kingacrisius
      @kingacrisius 11 หลายเดือนก่อน +1

      Obviously there is Nintendo America, but they don't have much control over the development of games.

  • @lmoa3917
    @lmoa3917 3 ปีที่แล้ว +330

    The nice thing about Nintendo is that they like to make really polished games.
    The problem is that they want to make *really* polished games

    • @Taolan8472
      @Taolan8472 3 ปีที่แล้ว +51

      Its not about polish here though. Games that have literally won awards for their polish are not glitchless.
      Nintendo's problem is a matter of internal doctrine. They consider any "unintended mechanics" (quite from an interview with the developers of Doom Eternal after watching the then-current any% world record of their month-old game) to be a glitch, and they consider any glitch to be 'disruptive' and seek to fix it. If the fix does not cause additional problems or break other systems that they notice in testing, they patch it.

    • @electrophoenix7977
      @electrophoenix7977 3 ปีที่แล้ว +6

      Excessively so

    • @Mangaka-ml6xo
      @Mangaka-ml6xo 3 ปีที่แล้ว +13

      Since they discovered the joy of DLCs and "expansions", I'm sure we will get games that are a bit less polished in the near future, especially since the old guard over there are getting old and will leave at some point soon.

    • @powerhouseofthecell9758
      @powerhouseofthecell9758 3 ปีที่แล้ว +2

      @@Mangaka-ml6xo If that is the case, I am very worried for the future of Nintendo. I am aware that Nintendo is not perfect, and I am trying hard not to. Nintendo over the years has done a lot of wrong, and will continue to do so. What I am focusing on is not just good and evil, but where things go wrong. For most of my memory, Nintendo has been special, for good and ill. If recent trends continue, Nintendo will be just another soulless AAA video game corporation with no values other than the whims of making a quick buck.
      There is still hope. The old guard may be slowly dying out, but there might still be time to train a new one which will carry the legacy of Nintendo. I don't want to lose the continuity stretching back through much of video game history.
      My first(and less ridiculous-sounding) proposition is to have Shigeru Miyamoto climb the ranks of management. He is old enough to be there for much of the current arc of Nintendo, but he is likely healthy enough to oversee Nintendo for quite a while. He has been an icon to many, and a visionary over the years, as important as Walt Disney or Henry Ford. This will buy essential time to find new apprentices.
      I do have another plan, but it is hard to summarize with modern corporate language, and makes my "President Miyamoto" idea look normal. Using antiquated language more associated with monarchies, my ludicrous idea is to restore House Yamauchi to Nintendo, if one can legally even turn a publicly-traded corporation (NTDOY) into a sole or even joint proprietorship.

  • @tototootootwotwo
    @tototootootwotwo 3 ปีที่แล้ว +260

    It’s a weird culture thing at the end of the day, Nintendo looks at a glitch in their game like a failure on their part and consider it tarnishing to their entire reputation. Of course I think what they do is completely ridiculous as well, but I also see where they’re coming from since their spotless image is so important to them. Just typical, out of touch company shit I suppose.

    • @torus9657
      @torus9657 3 ปีที่แล้ว +48

      I think it’s something to do with Japanese culture as well. People in Japan tend to be very perfectionist, and companies tend to adopt an ‘our way’ mentality, meaning that they make the product, and if you don’t like it you don’t buy it. I think Nintendo’s approach to bugs/exploits is a consequence of these cultures.

    • @tototootootwotwo
      @tototootootwotwo 3 ปีที่แล้ว +18

      Oh yeah for sure, that’s kind of what I was getting at as well. You see it with all sorts of major Japanese companies, with exceptions being few and far between.

    • @vitvitcher2782
      @vitvitcher2782 3 ปีที่แล้ว +5

      But at the end, games aren't movies. You play as you like. If you want a game that plays like you want it to, just write a book.

    • @AzureRoxe
      @AzureRoxe 3 ปีที่แล้ว +2

      Lol, you say they're out of touch when it's a cultural thing where they see things like bugs as failures on their part.

    • @undefined0_
      @undefined0_ 3 ปีที่แล้ว +13

      AzureRoxe well, that's exactly why they're out of touch, because even many japanese players agree that the patching is unnecessary or frustrating.

  • @Ratzmoonmopes
    @Ratzmoonmopes ปีที่แล้ว +11

    Finally, someone else saying and spreading exactly what I've been saying for years. Game developers: STOP PATCHING OUT FUN GLITCHES AND MOVEMENT TECH FOR NO REASON!!!!!

  • @Ryan-cu5gg
    @Ryan-cu5gg 3 ปีที่แล้ว +6

    Another example of a game development team that's really cool about glitch policies is the Titanfall 2 team, I was watching one of Bryanato's GDQ runs and he mentioned how the developers worked with speedrunners and they essentially created a mutually beneficial relationship where speedrunners would find glitches to help with the speedrun, and the devs would patch it out of multiplayer to stop players from gaining unintended advantages but keep it in the singleplayer campaign. One of the devs contributed to the route actually because he knew a part of the game that didn't have collision so they could do an out of bounds glitch, really awesome guys.

  • @eurovisioncyan9550
    @eurovisioncyan9550 3 ปีที่แล้ว +665

    The Name Nintendo literally has No surrounding the word "intend"

    • @Spicii9896
      @Spicii9896 3 ปีที่แล้ว +54

      coincidence? I THINK NOT

    • @Stray0
      @Stray0 3 ปีที่แล้ว +40

      that was probably, not intended

    • @bewingedturtle4402
      @bewingedturtle4402 3 ปีที่แล้ว +20

      Stray216 no intend*

    • @supergamer1
      @supergamer1 3 ปีที่แล้ว +6

      @@Spicii9896 yeah no coincedence

    • @david_ga8490
      @david_ga8490 3 ปีที่แล้ว +7

      This comment should have 26000 likes and 498 anwsers

  • @Jellylamps
    @Jellylamps 3 ปีที่แล้ว +356

    Wall jumps in mario originated as an unintended glitch. That’s one of the most iconic things in all of mario but if people found it now, nintendo would axe it

    • @izzy-artmusicvlogs1234
      @izzy-artmusicvlogs1234 3 ปีที่แล้ว +21

      SRSLY?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!?!? Okay okay okay...goodbye.

    • @Chad_Eldridge
      @Chad_Eldridge 3 ปีที่แล้ว +11

      What's your source for this? Considering how Mario has a unique wall-jump animation in Mario 64, I find this statement questionable.

    • @BagelBoi4000
      @BagelBoi4000 3 ปีที่แล้ว +25

      @@Chad_Eldridge it was a glitch in the original, 2d, games

    • @Chad_Eldridge
      @Chad_Eldridge 3 ปีที่แล้ว +6

      @@BagelBoi4000
      Wait, seriously? Dang, I have to look into that. I just bought Mario World, so I'll have fun with that.

    • @Plasmariel
      @Plasmariel 3 ปีที่แล้ว +5

      @@Chad_Eldridge It's tediously difficult to have it in SMW, doing it in SMB takes practice but it's definitely doable.

  • @paddyk6083
    @paddyk6083 3 ปีที่แล้ว +15

    "Evolution forged the entirety of speedrunning on this planet using only one tool... The Mistake."

  • @mikek9352
    @mikek9352 3 ปีที่แล้ว +15

    Reminds me of Halo 2. One of the reasons I loved it so much was because of the glitches and tricks. When I got tried of playing the game the normal way, my friends and I would mess around with the glitches. Super jumping and getting out of the maps in campaign and multiplayer was so much fun and kept us busy for hours.

  • @renakunisaki
    @renakunisaki 3 ปีที่แล้ว +532

    Nintendo, 1980s: "here's how to reach the minus world!"
    Nintendo, 2020: "STOP HAVING FUN WRONG!"

    • @GeorgeDCowley
      @GeorgeDCowley 3 ปีที่แล้ว +35

      It's evolving, just backwards.

    • @KeifersIsAwesome
      @KeifersIsAwesome 3 ปีที่แล้ว +6

      Except Breath of the Wild.

    • @kpete2353
      @kpete2353 3 ปีที่แล้ว +4

      That's not how you're supposed to play the game!

    • @Infimet
      @Infimet 3 ปีที่แล้ว +14

      If anyone makes a fan game they shut them down, Nintendo are so anti-consumer

    • @myrpatroll
      @myrpatroll 3 ปีที่แล้ว +2

      Thats apparently called progress in the political sphere.

  • @camo_1266
    @camo_1266 3 ปีที่แล้ว +242

    Cat dive cancelling is like wavedashing in melee, it wasn’t intended and it’s less of a glitch and more of abusing the physics engine but it creates cool situations

    • @Jann75
      @Jann75 3 ปีที่แล้ว +35

      Heck, at least Sakurai noticed it in Melee and intentionally left it there (which strengthened the game's identity) and only removed it from Brawl because he felt like it create too much dissonance between skill levels. And even then he brought back a nerfed version in Ultimate.

    • @AntherMoo
      @AntherMoo 3 ปีที่แล้ว +12

      I think the cat momentum glitch stacks right, like infinite speed? So it'd make it possible to make levels that could only be completed by doing it which might be Nintendo's fear.
      Edit: ah it just conserves momentum. So you're just allowed to move faster than top speed for a little bit longer because you keep the speed of the dive.
      This would be bad for ninji speedruns as Nintendo are not big fans of making hard unintuitive maneuvers normal.

    • @philliesdog6741
      @philliesdog6741 3 ปีที่แล้ว +2

      cat dive cancelling would be horrible in online

    • @sirgarde9256
      @sirgarde9256 3 ปีที่แล้ว +6

      @WILD CRACKS a glitch is code that doesn't work properly. An exploit is abusing a glitch, or code that works properly to get an unintended result. Stuff like this is a non-glitch exploit because the code works properly, it just creates a situation that the developers didn't think it would through it's interactions with other part of the game.

    • @JohnMata003
      @JohnMata003 3 ปีที่แล้ว

      @@AntherMoo anther?

  • @1122markj
    @1122markj 3 ปีที่แล้ว +18

    "The wrong warps in Ocarina of Time" *Shows speedrun that does not use wrong warp anymore*

  • @markymark443
    @markymark443 3 ปีที่แล้ว +25

    14:52 "it is possible on your own Mario 64 copy" ah yes, the personalized one

  • @Blue-om9xn
    @Blue-om9xn 3 ปีที่แล้ว +150

    On a happy note, in Animal Crossing New Horizons they patched out a harmless glitch that let you film in the camera app without interface. Everyone was super pissed, but in the next update they made it a feature! As in there’s a button to turn off the interface now! I was more excited about that then anything else in that update honestly.

    • @johnmarkson1998
      @johnmarkson1998 3 ปีที่แล้ว +7

      The animal crossing PR team suck ass. they should fire the whole team and hire some english devs that will implement all the quality of life features that fans have demanded for 20 years. we shouldnt settle for medicority (adding one camera feature)

    • @XaneMyers
      @XaneMyers 3 ปีที่แล้ว +9

      @@johnmarkson1998 Yeah, like where's the durability indicators (meter or visibly cracked tools like the axe in previous games), (new) ability to adjust music volume, and crafting more than one item at a time? (Also, the ability to use the tilted camera used when reading mail would be cool too.)

    • @ghoulbuster1
      @ghoulbuster1 3 ปีที่แล้ว +12

      Repetitive dialogue is my biggest issue, it's like they used a text file for all the interactions!

    • @grabmynuts
      @grabmynuts 3 ปีที่แล้ว

      @@ghoulbuster1 I zip by repetitive dialogue by pressing b
      If I have to hear blathers talk about fossils one. more. time

  • @FF_Fanatic
    @FF_Fanatic 3 ปีที่แล้ว +676

    At least the icicle thing has one possible reason I can think of: lag. Something that's likely very important to them is having a cap on the resources that can be loaded at once and testing that cap against the hardware they support with some leeway for dust buildup etc. to ensure smooth gameplay. Having potentially lots and lots of extra objects hanging around messes with that. That said, I'd prefer having it in and blaming the level creator for lag when they do excessively dumb things. (And yes, there are other ways to lag the game from spawning in extra objects. That doesn't mean that suddenly anything goes.)
    But yeah, that kind of management of how many objects are loaded max is pretty important to game devs in general, but this is a game where people create their own levels, so it takes some more work to manage that in the first place.

    • @FailerGamer
      @FailerGamer 3 ปีที่แล้ว +46

      Good thing they made their hardware very well. 👏 definetly loving the drift and the fan that is about to blow up by the sound of it as well as the minimum storage.

    • @pikster2155
      @pikster2155 3 ปีที่แล้ว +20

      @@FailerGamer nintedo makes good games but the management there is just full of shit they have no clue what they're doing and seem to not care about the quality of their products so yea I agree

    • @BradGreer
      @BradGreer 3 ปีที่แล้ว +24

      I mean, not that I think Mario Maker objects are particularly memory intensive, but if you have a mechanism in place for unloading objects dynamically, and a cap on the number of objects that never unload, there are worse potential issues than just lag if you exceed that limit.
      When you start messing with the assumptions about memory space, I'd think the worst case would be arbitrary code execution leading to bricked or security-compromised consoles. Is that realistic? I don't know. But if it's possible, it does seem worth Nintendo's effort to prevent someone uploading a malicious level rather than rely on catching it later.

    • @darkkirbygod
      @darkkirbygod 3 ปีที่แล้ว +3

      @@FailerGamer yeah me too. Also that they wanna make less lag: the best way for that is p2p

    • @somekek6734
      @somekek6734 3 ปีที่แล้ว +3

      Don't objects just stop losing after 100 of a type are loaded globally

  • @ripzaurus
    @ripzaurus 3 ปีที่แล้ว +15

    As some wise men once said, some games develop themselves, they tell you what game they want to be. Nintendo should try to learn that, and that not every game mechanic should be 100% planned or intended, it often makes a game better than your original idea.

  • @ale.salas.m
    @ale.salas.m 3 ปีที่แล้ว +13

    Great video. I just learned about the cat suit trick a couple of days back and I don't play mario maker. Wow, what a terrible decision on that implementation :-/.

  • @StaticNebula26
    @StaticNebula26 3 ปีที่แล้ว +347

    Instead of slowing Mario down after canceling why couldn't they have capped his momentum for that circumstance

    • @chavezraul6879
      @chavezraul6879 3 ปีที่แล้ว +53

      Cause they seem to not care about efficiency and long term effects, but rather they just care about "making something work".
      That's the kind of mentality I hate, tbh.
      The good minds think not only in "How to make it work" but also in "How to make it work WELL".

    • @johnmarkson1998
      @johnmarkson1998 3 ปีที่แล้ว +3

      @@chavezraul6879 99% of the game works well. one powerup doesnt change that fact.

    • @D_YellowMadness
      @D_YellowMadness 3 ปีที่แล้ว +32

      @@johnmarkson1998 99%? Obviously not. Stacked pipes are gone & there's no excuse that can't be countered by hidden blocks, enemies in blocks, off screen thwomps, sideways thwomps, parachute thwomps, hammer bros., bloopers, warp blocks, locked warp blocks, or horrible hit detection on every hazard/enemy.
      Most of the game's content is either unavailable in 3DW or exclusive to 3DW. Simple concepts are tied to night time for no reason. Using Yoshi in no-landing levels is impossible for no reason. Using boots/cars in them is almost impossible too.
      Checkpoints are unavailable in clear condition levels even though the only possible reason for that rule only applies to certain clear conditions & it doesn't really make sense then either because the checkpoints could disappear when you fail just like the goal does.
      Crossing pits without jumping is allowed in no-landing levels in some situations always & in other situations never or only sometimes but there's no logic behind the exceptions. Bouncing on enemies & bumpers doesn't count as landing but bouncing on springs & note blocks does. Clear conditions for carrying things aren't in SMB1 even though the SMB2 mushroom & master sword let you carry things.
      They removed the ability to put things at the beginning of a level (including background objects) so there'd be room for 4 players even though they could've just given us the option to set how many players our levels allow like LittleBigPlanet 1 was already doing in 2008 or let us label our levels as single player or co-op like N+ was already doing in 2008.
      Getting score from touching the goal yet still dying from time out is common. Killing an enemy by landing on it yet still dying isn't even super rare. You can stop beside a muncher but then die while you're walking away from it.
      If you land on a dead, upward-facing creeper, you fall through it & get killed by nothing 100% of the time. Been that way since launch & Nintendo has no interest in fixing it. Bosses multiple screens away spam RNG fire constantly, everyone has always hated it since MM1 launched, & it still hasn't been changed or turned into an option you can toggle.
      Look how much more broken no-landing levels are than I already mentioned: th-cam.com/video/WA74_lSbdlk/w-d-xo.html
      I actually like the tricks shown in that video even though they don't make sense because they're fun if you know 'em but that brings me to my next example: There are no text blocks even though old Mario games have 'em so levels with complex meta concepts have to go far out of their way to teach players the concepts instead of being able to just tell the player how it works.
      Sure, learning organically is often more fun than reading a text block but kaizo levels & glitch levels would often be a lot more fun if their concepts were explained in text & then the glitches & tricks Nintendo worries so disproportionately about wouldn't be such a problem.

    • @StaticNebula26
      @StaticNebula26 3 ปีที่แล้ว +3

      @Greko just set a different limit unrelated to walking ':/

    • @grantsmotherman8450
      @grantsmotherman8450 3 ปีที่แล้ว

      ​@@D_YellowMadness the collision detection thing exists because it is generally a more pleasant gameplay experience to (for example) barely slip past the jaws of a piranha plant than to have the game kill mario because his foot brushed by its outermost tooth. this principle (subtly skewing the game in the player's favor to make it more satisfying to play) has been a thing in mario games and video games in general for literally decades, and takes many forms such as increasing/decreasing the area of an object's collision detection (for some mario examples, look up the hitboxes of piranha plants in the original super mario bros, or how far away you can pick up a coin in sm64), giving the player slightly more health than the hud shows, or making computer-controlled enemies in fps always miss their first shot to let the player know they are there. cannon hitboxes are like they are to simplify the calculations done with them (it is slightly faster to have the cannon's sprite refer to the same hitbox in all its orientations than to individually check each cannon's orientation to see what its hitbox is). the piranha creeper thing is probably (though I do not know for sure) because you land on the base on the stem (vine? thorny green neck?).
      they might have had trouble implementing stacked pipes with different colored pipes, most likely in the 3-dimensional 3dw style, and decided they would rather have colored pipes than stacked pipes. not every cut feature is cut because of balancing reasons.

  • @supermaximglitchy1
    @supermaximglitchy1 3 ปีที่แล้ว +514

    if icycles where still global ground maybe we could have something like this:
    an iggy standing on icycles shooting magic fire offscreen

    • @oldmemezayarchive472
      @oldmemezayarchive472 3 ปีที่แล้ว +23

      LEMM-E SHOOTIN AND TOOTIN DEM RUBBAH BALLS THE WHOLE TIME BOIIII

    • @toaster8369
      @toaster8369 3 ปีที่แล้ว +23

      I am deeply concerned for humanity

    • @LinuxIsNotAnOperatingSystem
      @LinuxIsNotAnOperatingSystem 3 ปีที่แล้ว +5

      can't we do this with another global ground?

    • @oldmemezayarchive472
      @oldmemezayarchive472 3 ปีที่แล้ว

      perhaps

    • @usernametaken017
      @usernametaken017 3 ปีที่แล้ว +11

      Fuck it we don't need global ground. Thanks for changing my opinion with one simple comment

  • @june_005
    @june_005 3 ปีที่แล้ว +38

    Imagine if Matt Makes Games decided to patch out all of the really amazing and challenging speed tech in Celeste like cboosts and demodashes, which are the few techs that weren't intended, but still exist and are used in amazing ways.

    • @lailoutherand
      @lailoutherand ปีที่แล้ว +3

      Huh.
      *Farewell secret demo dash room has entered the chat.*

    • @scroogledoogle3028
      @scroogledoogle3028 ปีที่แล้ว +1

      I would say that preservation of unintended mechanics is a primary reason I still enjoy Celeste, years after first playing it. Glitches are still being found and shared regularly, adapting the toolset for movement and keeping me learning and exploring well beyond the game's intended content. Some truly amazing spectacles have been achieved with what we have found; for a good example lookup the current Farewell TAS, which exploits a variety of glitches that in many other climates would have been removed.

  • @maxwellpropst7920
    @maxwellpropst7920 3 ปีที่แล้ว +85

    I wonder if they got rid of cat momentum in the remake.

    • @jordanboyd5587
      @jordanboyd5587 3 ปีที่แล้ว +31

      They better not, but it wouldn't surprise if they got rid of it.

    • @__-_.
      @__-_. 3 ปีที่แล้ว +5

      Yeah, this makes me really worried for the remake. D: it’ll kill the nostalgia

    • @princeps5260
      @princeps5260 3 ปีที่แล้ว +10

      100% they will. No doubt in my mind and I’m not happy about it

    • @mikeysheep5380
      @mikeysheep5380 3 ปีที่แล้ว +1

      @@princeps5260 true. They did use the rerelease of sm64 in allstars

    • @DrNo64
      @DrNo64 3 ปีที่แล้ว +1

      Of course they will

  • @zandbergx9747
    @zandbergx9747 3 ปีที่แล้ว +264

    2:25 I love how he has a little laugh to himself after saying this amazing sentence
    "In what is objectively, my opinion"

    • @zandromex8985
      @zandromex8985 3 ปีที่แล้ว +7

      I mean, it IS objectively his opinion.

    • @ahumanbeingfromtheearth1502
      @ahumanbeingfromtheearth1502 3 ปีที่แล้ว +2

      @@zandromex8985 technically nothing can proove he isnt lying, so its not objectively his opinion.

    • @Mickeyink
      @Mickeyink 3 ปีที่แล้ว +1

      When I clicked the blue 2:25 button a random subway ad played

  • @romanwright3436
    @romanwright3436 3 ปีที่แล้ว +210

    I've seen a similar game design choice in portal. In the Directors commentary, it says that there was some very creative skips found in some later test chambers. The plasterers showed them to the team. Guess what they did? Absolutely nothing. They where being innovative and creative with the portals, and it just added another layer of depth to the game. I feel this is a very smart choice for any game designer.

    • @mikeysheep5380
      @mikeysheep5380 3 ปีที่แล้ว +7

      I really know of only 2 in the game. Chamber 14 with the floor portals and chamber 18 with the camera blocking the door. the section skipped in chamber 18 was always the thing stopping me from going all game without sv_cheats. since I didn't know about the fling because I overlooked it because the area is in an area that kills you if you go straight for it, and so I attempted to stack cameras to get the height and failed.

    • @PineappleDealer37
      @PineappleDealer37 ปีที่แล้ว +3

      @@mikeysheep5380 there are some skips, especially in the more open old aperture section, where you can just shoot a portal across the map trough a hole in a wall somewhere to skip half of the level.
      Old aperture is generally the area of skips. While in the new aperture it's mostly shooting a portal while standing inside the portal the old aperture has a tone of skips which make you walk on top of the map and around it using the gels to get out of the level area.

    • @mikeysheep5380
      @mikeysheep5380 ปีที่แล้ว +2

      @@PineappleDealer37 You are talking portal 2. I was talking Portal 1.

  • @VGamingJunkie
    @VGamingJunkie ปีที่แล้ว +5

    Any glitch you have to go out of your way to trigger and doesn't break the game should be permitted. The team that made Ocarina of Time 3D even went out of their way to preserve bugs, like the swordless glitch, and I applaud them for it.

  • @Nitro55555
    @Nitro55555 3 ปีที่แล้ว +9

    0:06 I don’t know if anyone has seen this, but the “Toad ally real notes” looks like something straight out of Oak’s notes in Pokemon Snap.

  • @RyanGotReal
    @RyanGotReal 3 ปีที่แล้ว +754

    Nintendo: "Hey Jeremy, what do you have there?"
    Jeremy: "Oh, just a glitch. It makes some things possible that never were! The people love it."
    Nintendo: *patches glitch immediately, removes jeremies medals and all levels, makes a statement on how we want you guys to play the game correctly, deletes anyone elses profiles for using the glitch in one level that isn't uploaded*

    • @freedomtheplayer4235
      @freedomtheplayer4235 3 ปีที่แล้ว +109

      and doesn't even announce that glitches are banned

    • @kristianperez4108
      @kristianperez4108 3 ปีที่แล้ว +3

      No they just patch the glitch.

    • @godsclown4419
      @godsclown4419 3 ปีที่แล้ว +61

      @@kristianperez4108 not with Animal Crossing, everyone's money on the bank was WIPED fucking clean.

    • @rebooteed_3434
      @rebooteed_3434 3 ปีที่แล้ว

      @@kristianperez4108 no shoot Sherlock

    • @kristianperez4108
      @kristianperez4108 3 ปีที่แล้ว +2

      @Jay Jay On levels with the patched glitch maybe, when I played SMM1 Nintendo was lazy as hell with deleting exploit stages, maybe not so much now. Still, not 'every' level like what OP said.

  • @thatrandominternetguy7974
    @thatrandominternetguy7974 3 ปีที่แล้ว +634

    In a nutshell: Nintendo wants you to play the Nintendo way, not your way.

    • @cheesefellow3851
      @cheesefellow3851 3 ปีที่แล้ว +3

      That Random Internet Guy and I don’t care because the Nintendo way is fun

    • @Dumbsourplum
      @Dumbsourplum 3 ปีที่แล้ว +25

      @@cheesefellow3851 wow how nice

    • @cheesefellow3851
      @cheesefellow3851 3 ปีที่แล้ว

      Ali Wasi thank you

    • @Dumbsourplum
      @Dumbsourplum 3 ปีที่แล้ว +23

      @@cheesefellow3851 I was being sarcastic, Saying 'I dont care' is just plain rude and makes you sound cold

    • @cheesefellow3851
      @cheesefellow3851 3 ปีที่แล้ว +3

      Ali Wasi really? Because I made that comment in the nicest way possible, I didn’t insult or make fun of anyone, I just said I liked the Nintendo way of playing, I didn’t try to make it seem that the ‘your way’ said in this above comment was worse

  • @GreenLinuxPenguin
    @GreenLinuxPenguin 3 ปีที่แล้ว +8

    It's like when they (id software at the time) tried to patch bunny hopping in their quake games, but it's one of the most fun aspects in the entire quake series lol,
    Nintendo learn from id software, just leave things be sometimes

    • @TheFloodFourm
      @TheFloodFourm 3 ปีที่แล้ว

      And then multiplayer FPS arena shooters got so fast paced new players couldn't hope to get into them and they died out.

  • @ExceedSC2
    @ExceedSC2 3 ปีที่แล้ว +11

    As a Starcraft: Brood War player, I wholly agree. The community being able to explore and push mechanics outside of the initial intent is one of the coolest things in games. It’s why Brood War has been going strong competitively for over 20 years, and players are still pushing it further to this day.

  • @Euph_-v-
    @Euph_-v- 3 ปีที่แล้ว +158

    What's funnier about it is when they try to "fix" glitches they end up making a bunch more glitches possible with their patches

    • @angelcaru
      @angelcaru ปีที่แล้ว +6

      Gamedev in a nutshell

    • @cosmicvoidtree
      @cosmicvoidtree ปีที่แล้ว +12

      Remember when Valve tried to patch b-hopping in hl2 by making the player get negative speed after exceeding a certain speed limit, but it just made going backwards even faster? Game development is pain (not that I know from first hand experience)

    • @_roko_
      @_roko_ ปีที่แล้ว +4

      Not much a Nintendo issue, that's just the life of a programmer. It's the ultimate hydra chop off one head and fucking 30 grow back

    • @crowdemon_archives
      @crowdemon_archives ปีที่แล้ว

      There's 99 bugs, you fixed one, and now there's 167 bugs.

  • @Roxor128
    @Roxor128 3 ปีที่แล้ว +574

    So, in short: Nintendo doesn't believe in Ascended Glitches.
    Quite the contrast to Valve. The Soldier class in Team Fortress 2 is designed around an Ascended Glitch, namely rocket jumping.

    • @Dinoman972
      @Dinoman972 3 ปีที่แล้ว +114

      Iirc the Spy originated from a glitch found during testing too, didn't it?

    • @megaagentj2248
      @megaagentj2248 3 ปีที่แล้ว +79

      Dinoman972 yeah, you could change your model to the other team, it inspired valve to make a stealth class

    • @greeny111
      @greeny111 3 ปีที่แล้ว +8

      i mean so was wall jumping but we dont talk about that here

    • @Roxor128
      @Roxor128 3 ปีที่แล้ว +24

      @@Dinoman972 Yeah, way back when Team Fortress was a mod for Quake.

    • @Roxor128
      @Roxor128 3 ปีที่แล้ว +14

      @@greeny111 Really? What kind of physics system would give rise to wall jumping? Checking for being near a solid surface, rather than a solid surface below you?

  • @Lounis777
    @Lounis777 3 ปีที่แล้ว +13

    I am happy that they brought back the cat momentum cancelling trick in mario 3d world for the switch

    • @saltendo2177
      @saltendo2177 ปีที่แล้ว +3

      Well, thing is that 3d world on switch is just a port, and it's in 3d, so they didn't really have to do anything new.

  • @HentaiTrapLord
    @HentaiTrapLord 3 ปีที่แล้ว +2

    16:19
    Ceave: "Which finally brings us to the point of this whole video..."
    Ad: "The Zensation Fillet Sandwich meal is back at Zaxby's!"

    • @HentaiTrapLord
      @HentaiTrapLord 3 ปีที่แล้ว

      @@00O3O1B You must be a man of culture.

    • @HentaiTrapLord
      @HentaiTrapLord 3 ปีที่แล้ว

      @@00O3O1B Thanks, man.

  • @lordlouckster2315
    @lordlouckster2315 3 ปีที่แล้ว +142

    You forgot one thing:
    Nintendo punishes Mario Maker players if they find glitches.

    • @CarbonRollerCaco
      @CarbonRollerCaco 3 ปีที่แล้ว +5

      Because they're public knowledge now. Nintendo's most likely working on patching the games on their own, so in their minds they don't need your help.

    • @CarbonRollerCaco
      @CarbonRollerCaco 3 ปีที่แล้ว

      arch btw So demonstrating them in test mode is fine?

    • @HeyImLucious
      @HeyImLucious 3 ปีที่แล้ว +2

      @arch btw Bit of important information there that OP didn't mention...

    • @ThundagaT2
      @ThundagaT2 3 ปีที่แล้ว +4

      Im pretty sure the reason for this is that they dont want levels that rely on glitches to be completed online, as that would technically make it unfair to the players that are not in the know. And knowing Nintendo, they want their game to be accessible to everyone. This is different from troll levels though, as there's no real way to stop that kind of thing.

    • @mikeysheep5380
      @mikeysheep5380 3 ปีที่แล้ว

      I uploaded 2 Uno-Mas levels already. it won't be my level making career though. I just showed a funny animation and a weird interaction with pipes and mush trampolines that stops you from entering downwards pipes

  • @lor5827
    @lor5827 3 ปีที่แล้ว +571

    Imagine they """""""fix""""""" the dive in 3d world deluxe(if it ever comes out)

    • @DDjivan
      @DDjivan 3 ปีที่แล้ว +31

      tj """"""henry"""""" yoshi

    • @_smugmaster_4553
      @_smugmaster_4553 3 ปีที่แล้ว +22

      """ """ """ """
      """ """ """ """
      """ """ """ """
      """""""""""" """"""""""""""" """""""""""""

    • @jamesmoore7755
      @jamesmoore7755 3 ปีที่แล้ว +4

      ''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''''

    • @anilsezgun3327
      @anilsezgun3327 3 ปีที่แล้ว +10

      i doubt that because nintendo actually acknowledged that technice in the super cat mario show

    • @FireJojoBoy
      @FireJojoBoy 3 ปีที่แล้ว +3

      Oh god no

  • @crodles
    @crodles 3 ปีที่แล้ว +3

    Love how in the original mario game wall jumping wasnt supposed to be a thing, but he kept it in because of it being usefull or something, now its a feature of most mario games

  • @arti2074
    @arti2074 7 หลายเดือนก่อน +1

    Other developers: "its not a bug, its a feature!"
    nintendo: "it's not a feature, its a bug!"

  • @js2184
    @js2184 3 ปีที่แล้ว +118

    I'm reminded of that story from the remake of OOT for 3ds that was on DYKG;
    when they were working on OOT the Japanese dev team kinda breathed a sigh of relief and said, "oh good, we finally get to fix all of the bugs and glitches," to which the western team said, "but some of those were my favorite memories of the game, I love those bugs, lets just patch the ones that broke the game." IIRC the japanese team were kinda dumbstruck at the concept, that some people like some glitches. This more comes to a design philosophy, of an eastern vs western mindset. In japan, any kind of mistake, beneficial or not, should be rectified if able, whereas in the west, if it's broken but in a fun or interesting way, we tend to highlight it or figure out why it broke that way so it can be replicated or refined. The former ideology lends itself to a more soloist but "always reaching new heights" type of dev, and the latter leads to a more community driven "if it's stupid and it works, it can't be THAT stupid" kind of dev

    • @Sarah12471
      @Sarah12471 3 ปีที่แล้ว +2

      Hey sometimes stupid can be fun

    • @Azazreal
      @Azazreal 3 ปีที่แล้ว +2

      This is the perfect response to this video. I feel like Cleave doesnt understand that the Japanese market is totally different from ours. Nintendo is NOT wrong to fix the glitches at all, its something broken after all. Its just that us westerners tend to have fun with broken stuff anyway

    • @sagichnichtsowiesonicht7326
      @sagichnichtsowiesonicht7326 3 ปีที่แล้ว +1

      so if Civ where a japanese ip, the ghandi nuke meme wouldn't be, if i understood you correctly.

    • @js2184
      @js2184 3 ปีที่แล้ว

      @@sagichnichtsowiesonicht7326 iirc that did start because of a bug, ghandi was supposed to be peaceful but they put a wrong symbol somewhere i think? The meme would still exist the first time it happened but if it reached dev ears they'd probably patch it or change it by the next game.

    • @riahlexington
      @riahlexington 3 ปีที่แล้ว

      Maybe they aren’t used to the concept

  • @grotesquenathan2515
    @grotesquenathan2515 3 ปีที่แล้ว +158

    I’m still shocked that we never got the ice flower...

    • @d.m.9304
      @d.m.9304 3 ปีที่แล้ว +8

      not surprised it didn't make the cut but it does suck as it could lead to some really neat levels and secrets n stuff

    • @Spicii9896
      @Spicii9896 3 ปีที่แล้ว +8

      ice flower was my favorite power up, its so clever and can be used in cool ways like using enemies as projectiles or turning bullet bills into platforms

    • @theowenstuart
      @theowenstuart 3 ปีที่แล้ว +4

      Now THAT is a power up with probably the most glitch potential in the entire game. Think about it. Good lord. Nintendo will probably never incorporate it sadly

    • @d.m.9304
      @d.m.9304 3 ปีที่แล้ว +2

      Yeah, that one super skills video with the bullet bills really showed how powerful it can be when used right

    • @slapith3931
      @slapith3931 3 ปีที่แล้ว +3

      they probably found 1 single bug and decided:
      Employees: Hey the Ice Flower has a few glit-
      Nintendo: *Throw it out*
      Employees: Wait we just spent 2 hours to code the thing into the game
      Nintendo: *Your fired*

  • @darcieclements4880
    @darcieclements4880 3 ปีที่แล้ว +3

    There may have been a fatal momentum consequence. A lot of engines can not handle unexpectedly fast character movement. It is very likely there were extreme edge cases with the other "harmless" bugs as well that they wanted corked up before they hit the wild. That happens a lot because people may be a little upset if the bug is fixed, but they will go on an epic rampage if their game is corrupted or unrecoverable. Like hypothetically, that icicle thing could overwhelm the system if taken far enough.

    • @anonymousanonymous6214
      @anonymousanonymous6214 ปีที่แล้ว

      Entity limit still applies on global ground, so it wouldnt overload anything

  • @rage_2000
    @rage_2000 3 ปีที่แล้ว +27

    The creator of super smash bros once said:
    _”No, this isn’t how you’re supposed to play the game”_

    • @angolin9352
      @angolin9352 3 ปีที่แล้ว +2

      SSB is a competitive game, so it made sense to remove a glitch that was so necessary to use that the whole metagame centralized around it. Mario isn't competitive in the same way that SSB is, so it doesn't make sense to treat them the same in terms of bugfixing.

    • @Masterchief0521
      @Masterchief0521 3 ปีที่แล้ว

      @@angolin9352 not even a glitch, a glitch that required specifically broken controller

    • @angolin9352
      @angolin9352 3 ปีที่แล้ว

      @@Masterchief0521 Which glitch are you talking about? I was referring to wavedashing, which can be done with a normal controller and is even easy to do if there's no pressure. I just don't like it because it centralizes the game, circumvents core mechanics, and completely shatters the balance of an already unbalanced game.

  • @Toad_Man
    @Toad_Man 3 ปีที่แล้ว +411

    "All 2d mario games have included the fire flower"
    Meanwhile there's mario land with super balls

    • @62049
      @62049 3 ปีที่แล้ว +12

      More or less the same thing

    • @crypticpoke6805
      @crypticpoke6805 3 ปีที่แล้ว +17

      Viztag Kuul The super ball power up is essentially Super Mario Land’s version of the fire flower. It behaves differently, but you can see the similarities

    • @Tortle_owo
      @Tortle_owo 3 ปีที่แล้ว +9

      “Super balls”

    • @Couchiestpotato
      @Couchiestpotato 3 ปีที่แล้ว

      Well ceave did say thye implomented it
      In a different kind of way
      So maybe for that game they changed the name and its fireballs
      Which are now super balls and they bounce around like mad

    • @divVerent
      @divVerent 3 ปีที่แล้ว +8

      Software engineer myself, I can say why they did the Superball that way in SML: it was less code. As simple as that.
      Fireflower requires an implementation of gravity for that projectile, while it still needs to handle collision with ground tiles anyway. Superball doesn't need gravity.
      And given the original Gameboy was such a limited platform even compared to the NES, I wouldn't be surprised if they just needed those 10 bytes they saved by making the Superball what it was.
      Also, to be honest, the Superball just works better on a bad LCD display with lots of display latency. That might also have contributed.

  • @landlighterfirestar5550
    @landlighterfirestar5550 3 ปีที่แล้ว +564

    A timeless channel
    Each video sounds as it was created the same way: lots of love, with a dash of fuzzy

    • @groszak1
      @groszak1 3 ปีที่แล้ว

      lol wadof

    • @amazingfireboy1848
      @amazingfireboy1848 3 ปีที่แล้ว

      Well, except his first video lmbo

    • @zineprixmenu4373
      @zineprixmenu4373 3 ปีที่แล้ว +4

      and they are surprisinly simple to make

    • @amazingfireboy1848
      @amazingfireboy1848 3 ปีที่แล้ว

      @@MynamesMe- wasn't too long ago, maybe a month at most

    • @peksioart6706
      @peksioart6706 3 ปีที่แล้ว

      What do you mean "dash of fuzzy"? Fuzzies are full of love

  • @immortalsun
    @immortalsun 2 ปีที่แล้ว +2

    7:17 Anyone notice the volume of Ceave’s beautiful voice increasing a teeny tiny bit right there?

  • @dampseeker
    @dampseeker 2 ปีที่แล้ว +5

    I (somewhat) understand fixing the cat momentum cancel in MM2, because then some levels will be impossible without it, but the way they did it is appaling. what I would have done is once the player leaves a cat dive, cap their speed instead of removing all momentum, and otherwise have it be the exact same as in 3d world. The icicles patch is unforgivable tho.

  • @alexpridham6759
    @alexpridham6759 3 ปีที่แล้ว +418

    Nintendo already had a history of this way back in super mario 64. They released a patched version of it only in japan that fixes the backwards long jump glitch. It was called the Shindou edition.

    • @TechBlade9000
      @TechBlade9000 3 ปีที่แล้ว +73

      Also changed Mario's voice clip so less gay Bowser jokes

    • @rattle_me_bones
      @rattle_me_bones 3 ปีที่แล้ว +39

      And, judging by the gameplay in the 3D Collection, this is the edition that they are releasing in their All Stars game.
      Which probably means that most, if not all the bugs included in that All Stars release (64, Sunshine, Galaxy 1) will be patched. They'll probably patch the Switch release of 3D World too.

    • @1seaofjasmine
      @1seaofjasmine 3 ปีที่แล้ว +18

      But it's also worth keeping in mind that this is Nintendo, and they'll probably introduce a heap of new glitches on accident

    • @Nicolas_GE
      @Nicolas_GE 3 ปีที่แล้ว +5

      i bought 3d all stars and i intended to be able to BLJ in it but i cant cause haha shindou edition go brrrrr

    • @Nicolas_GE
      @Nicolas_GE 3 ปีที่แล้ว +6

      @blu if they were listening to he comunity they would've at least used a good old rom of 64, not the shindou edition, it's not that hard ro do wither since they're emulating everything and just changing some ui elements

  • @dummroll
    @dummroll 3 ปีที่แล้ว +403

    fun fact: people can have fun with a completely differently branching meaning to what you created without harming what you created

    • @marinecracker126
      @marinecracker126 3 ปีที่แล้ว +11

      @@bsmith1604 what a savage

    • @marinecracker126
      @marinecracker126 3 ปีที่แล้ว +13

      I think he just meant people can have fun not in the way you intended for it

    • @davidburke4101
      @davidburke4101 3 ปีที่แล้ว +9

      While this is true, it CAN have a negative effect. Melee as an example. What was supposed to be a party game played with all your friends and crazy items and whacky stuff going on the maps turned into "Final Destination 1V1 Fox vs Mario". The unintended way to play became so prevalent that it overshadowed and then morphed what the series was, and now even in ultimate the online is setup to be more like a fighting game than the party game it was supposed to be.
      Im not here to argue over whether it is or isn't a fighting game, but unintended ways to play a game/vew a type of media CAN harm it this is just the most obvious example.

    • @marsco4188
      @marsco4188 3 ปีที่แล้ว +20

      David Burke This is misrepresenting how Nintendo has reacted to the FGC that grew out of melee. Nintendo has been incredibly hostile to Smash FGC for the most part, and although they made some attempts at marketing towards FGC with Ultimate, they mostly advertised the game as a party experience, just look at the ads and the level of play presented.
      Although Nintendo still hasn't made too much of an effort to get involved in competitive play, I think that the split marketing for Ultimate shows that it is possible to cater for multiple audiences. There is almost always no "harm" done in playing a game a different way, if anything it can open up more business opportunities. I swear to you that Smash would not be as popular today if it were not for the FGC. Nintendo wouldn't market the game as heavily. Melee didn't cause any harm; it was both a party game and a competitive game, and Nintendo should've embraced that a long time ago.

    • @Duck-de9dw
      @Duck-de9dw 3 ปีที่แล้ว +10

      I don’t think you could consider the competitive nature of Melee an explicitly bad thing. Ultimate can be and still is a really enjoyable casual game.

  • @zichera151
    @zichera151 3 ปีที่แล้ว +6

    As a fun comparision, look at the game Warframe. During development a bug was found that allowed the player to basically fly through out the course (almost like the good Cat Dive) which players loved to use. Instead of patching this, the game company embraced this and made it the core movement of the game. Probably their wisest decision through out development!

  • @IrisGalaxis
    @IrisGalaxis 10 หลายเดือนก่อน +1

    One instance of Nintendo not removing a well known glitch is not removing powerup jumps from Mario 35. If you don't know, in Mario 1, if you don't hold jump while collecting a powerup (mushroom or fireflower, not starman) and start holding it during the powerup animation, Mario will jump midair, so you can basically perform double jumps if you time it right. It's a neat trick that really adds to the game, and it's also pretty well known. But they didn't remove it, in fact they probably went out of their way to program the powerups in such a way to make it possible. But that was that one time, and only a temporary game, but at least once they recognized it.

  • @SuperLlama42
    @SuperLlama42 3 ปีที่แล้ว +356

    Imagine if Capcom was like this.
    "What's that? You can cancel attack animations in Street Fighter II into other attacks? And people love it? Well, that's not what we intended, so let's patch it out in Champion Edition."

    • @haexrow05
      @haexrow05 3 ปีที่แล้ว +3

      You mean how they tried patch the sky walk for re2 R ?

    • @annihilator247x
      @annihilator247x 3 ปีที่แล้ว +46

      This is a perfect example here. Tying this back to Nintendo: Nintendo almost entirely got rid of any and all comboes in Smash Bros Brawl and the game suffered as a whole from it. They also got rid of wave dashing and dash dancing and then added tripping to punish you for doing it. They hated how people played Melee THAT much. 4 comes out and they entirely changed their tune which helped the game (even though the balloon knockback and slowness hurt it in the end). Dash dancing was back, so were comboes, and strings actually worked correctly for more than 5 characters. Now in ultimate, they made strings even better and fixed the speed. They did remove some infinites but over all, they ACTUALLY responded correctly to what the community wanted. Somehow, they just don't seem to do the same for any other franchise.

    • @monky4640
      @monky4640 3 ปีที่แล้ว

      68th like, someone finish the job
      and that would be not ungoodn't

    • @TheTrueBrawler
      @TheTrueBrawler 3 ปีที่แล้ว +22

      @@annihilator247x They screwed up royally with Brawl. Nintendo's reluctance to allow players to play their games in ways they didn't intend them to led them to make bad decisions quite a lot. In Smash Brawl, they chose to add tripping, remove directional air dodges, and make combos nearly impossible presumably to combat some of Melee's more advanced techniques. Die hard fans stuck with Melee because of it's superiority over Brawl competitively, which subsequently caused a splinter group to form within the Smash Bros community. Future games like Smash 4 and, to a lesser extent, Ultimate suffered as a result of this division, one that would have never happened if Nintendo wasn't so reluctant to let the players enjoy their games in the way that the players want to enjoy them.
      By continuously "fixing" things that don't even need fixing in the first place, Nintendo has continued to hurt their own games. The Mario Maker 2 Cat Suit problem is a drop in the bucket, all things considered, but the recurring problem has shown even long before Nintendo was capable of implementing balance patches. I'm a bit scared to see the features Nintendo patched out of their 3D All Stars Collection.

    • @AiNaKa
      @AiNaKa 3 ปีที่แล้ว +7

      @@annihilator247x You guys seem to forget that nintendo doesn't develop the smash games. The smash games are developed by HAL (now Sora), a completely independent development studio and company.

  • @byrontheusurper6505
    @byrontheusurper6505 3 ปีที่แล้ว +987

    "There's something called the wet nut jump"
    Smallant viewers: Spam smolNut

  • @captainwo
    @captainwo 2 ปีที่แล้ว +7

    Personally I get pretty bummed out when I find an "objectively faster way to move" in games because now I feel like I need to be doing that the entire time. I'd rather the top speed/best jump options be options instead of a "correct" way to play. Think triple jumps and side flips in mario 64. If you replaced that with a glitchy 0 frame butt slam you'd be stupid to ever use them and the game becomes less interesting, at least to me.

  • @Felix-rd4ug
    @Felix-rd4ug 3 ปีที่แล้ว +3

    i Love the (F) in the Subtitels by 11:38

  • @JoeContext
    @JoeContext 3 ปีที่แล้ว +69

    What makes this even more baffling is how they've made at least one official video compiling glitches and exploits in older games before. When DKC was finally released on Switch Online, they made a video showcasing some glitches and exploits, and while I have no idea where to find this I remember on the Nintendo Channel on the Wii around Mario's 25th anniversary they made a video showcasing many of the game's glitches and exploits. While these are games released long before patches or even any online gaming functionality were a thing, and IIRC before the Internet was even a common thing anyway, it truly baffles me how they're completely fine with the glitches in these games but not more modern ones. While Mario Maker is strongly built on online functionality, most of the patched "glitches" add more to the game.

    • @Stratelier
      @Stratelier 3 ปีที่แล้ว

      IIRC, the DKC1 video (well, the one I watched) only showcased one exploit, and a few cheat codes.

  • @aidenpons9584
    @aidenpons9584 3 ปีที่แล้ว +309

    [Ceave mimicing Nintendo] "Hooray. We've solved an issue that was never an issue to begin with... Another job well done. Next let's fix the icicles"
    I've never heard Ceave so vengefully salty

  • @Corosar
    @Corosar 3 ปีที่แล้ว +1

    Oh yea. i remember that shrine of storms skip. the one that allows you to go from near the beginning of 4-1 to the adjudicator. skipping most of the area instantly. it was also surprisingly easy to pull off too.

  • @Bloubz77
    @Bloubz77 3 ปีที่แล้ว +1

    Hi! I loved this video a couple of months ago. Could you do an update (even short) on how they implemented the cat suit in the late Super Mario 3D World? Thank you for your work

  • @uliveulearnandregret
    @uliveulearnandregret 3 ปีที่แล้ว +169

    "catspiracy theory" were the closed captions written exclusively for this video

  • @JetSetDman
    @JetSetDman 3 ปีที่แล้ว +320

    “That’s not the route they decided to take surprised pikachu dot jpeg”

    • @16Marguie
      @16Marguie 3 ปีที่แล้ว

      Hehe

    • @Addsomehappy
      @Addsomehappy 3 ปีที่แล้ว +8

      piKAHchu

    • @lavatroll5733
      @lavatroll5733 3 ปีที่แล้ว +2

      Is there a download link?

    • @ThePCguy17
      @ThePCguy17 3 ปีที่แล้ว +3

      Took me three tries to actually figure out what he was saying there...

    • @lavatroll5733
      @lavatroll5733 3 ปีที่แล้ว +2

      @@ThePCguy17 thats why u use captions on Ceave's videos. He is so great that he has time to make for us captions

  • @NobodyYouKnow1000
    @NobodyYouKnow1000 3 ปีที่แล้ว +6

    I still don't think these bugs should be patched out, but i think it's worth noting that the mario bugs all interfere with play, especially online. I assume entity limits are put in place to stop the game from loading too many sprites at once. And imaging being a regular kid and not knowing how to get a Luigi balloon that's only accessible by wet nut. same for catsuit momentum, its not fair to ask people who dont know how to use the glitch to compete with people who do, either in time trials or pvp modes. i mean, they didn't patch the glitch out of SM3DW, so it seems like they don't have an issue with the glitch itself, they must be looking at what kind of trouble it might cause in a different context.
    Additionally, Nintendo is very brand conscious, I think the more they let glitches become popular, the more they have to let go of their public perception of being a company that always puts out a well-finished product.
    I agree that these patches suck, but saying "Nintendo does this because they don't like us to have fun" is way more simple than the truth. They have to discuss and make plans about every glitch they patch, and they have to consider all of their priorities. And they don't always side on patching everything out either; i remember in OoT3D they had interviews about how they specifically reengineered a lot of glitches from the original.
    If you really believe that ANYONE, much less the management of a video game studio, is motivated by "yes I'd like them to have LESS fun," that's just silly. no one would think that. no one even cares what you do with the game as long as you buy it. they've got other things to think about.

  • @TheLostOne172
    @TheLostOne172 3 ปีที่แล้ว +1

    The two spectrums
    Nintendo: if we didn't intend it it will be patched.
    Tod Howard: its not a glitch its an unintended feature.