Ouch. I was excited to play this one being familiar with the franchise, but I quickly discovered it wasn't very fun at all.. only to find many online reviews saying it's the second worst game besides Superman 64! I don't think I agree with that precise statement, but the game sure is bad. This recording was played on hard difficulty, because I was told that it's required to see all stages and final ending. This is a lie, because you can already achieve this by playing on normal difficulty. I wish I knew this before hand because the hard difficulty kinda forces you to play through each stage five times, whereas normal difficulty requires far fewer replays. Anyways, I'll briefly go over the replays. Each stage initially starts off with only about 6 mailboxes. For each consecutive attempt at the stage, you have to deal with more mailboxes. It caps out somewhere in the 20s. Each next stage has a "total mailboxes" requirement, meaning if you played the first and second stage just once, you have 6+6=12 mailboxes. If the next stage requires 18 mailboxes, you need to repeat either of the previous levels to make 6+12=18 for example. Now hopefully with all of that understood. This longplay was originally about 3 hours long and featured each stage 5 times. I've cut all stage replays out and show every stage only once, but make sure to collect all of the bonus coins during this run. I found that some bonus coins are only to be found from enemies that don't show up in the first run, but I might be mistaken. It's also easier to get all bonus coins in a single run in the last replay as the extra deliveries give extra time. All of the bonus levels are also shown in this video obviously. Gold on all but the stunt stages because the controls are terrible and hard difficulty gives you so little time that I doubt it's even possible to do.
I remember being tricked thinking it would be like the game boy version, little did I know it would be my worse pick for the n64. Sure it’ll give you a few laughs like when you smack a character with a newspaper but it’s not that good a game.
One of the very rare instances of stylization having a negative impact on a game’s presentation. The simple, angular art style looks fine for the 2D artwork seen in the menus, but when translated to 3D in the context of the N64’s capabilities it feels flat and underwhelming. The incredibly short draw distance doesn’t help much either, you would think the houses having no texture would afford them more space. Barring the draw distance, perhaps the style could be pulled off with better lighting or with cel-shading paired with outlines to match the artwork?
Ouch. I was excited to play this one being familiar with the franchise, but I quickly discovered it wasn't very fun at all.. only to find many online reviews saying it's the second worst game besides Superman 64! I don't think I agree with that precise statement, but the game sure is bad.
This recording was played on hard difficulty, because I was told that it's required to see all stages and final ending. This is a lie, because you can already achieve this by playing on normal difficulty. I wish I knew this before hand because the hard difficulty kinda forces you to play through each stage five times, whereas normal difficulty requires far fewer replays.
Anyways, I'll briefly go over the replays. Each stage initially starts off with only about 6 mailboxes. For each consecutive attempt at the stage, you have to deal with more mailboxes. It caps out somewhere in the 20s. Each next stage has a "total mailboxes" requirement, meaning if you played the first and second stage just once, you have 6+6=12 mailboxes. If the next stage requires 18 mailboxes, you need to repeat either of the previous levels to make 6+12=18 for example.
Now hopefully with all of that understood. This longplay was originally about 3 hours long and featured each stage 5 times. I've cut all stage replays out and show every stage only once, but make sure to collect all of the bonus coins during this run. I found that some bonus coins are only to be found from enemies that don't show up in the first run, but I might be mistaken. It's also easier to get all bonus coins in a single run in the last replay as the extra deliveries give extra time. All of the bonus levels are also shown in this video obviously. Gold on all but the stunt stages because the controls are terrible and hard difficulty gives you so little time that I doubt it's even possible to do.
The original on sega was the best
It's a twister it's a twister
Added this run to the speedrun board. You're the only one I've seen complete and record a hard playthrough.
This is how I would imagine a game looking on a Nintendo 32
This is one of those games you asked for as a kid, only because of the cover art
I remember being tricked thinking it would be like the game boy version, little did I know it would be my worse pick for the n64. Sure it’ll give you a few laughs like when you smack a character with a newspaper but it’s not that good a game.
You have been playing some BANGERS lately!!! I played this game a ton too.
Thanks for the feedback. I’ve definitely been prioritizing the good N64 titles the past months
So funny I never knew about the 64 title, but I loved the older game so much! So nostalgic haha. Oh well.
Legend of a game played this for many hours when inwae a kid
Paperboys face looks like good cops drawing face at the end of the Lego movie.
Everyone I agreed this gameplay video popped up in my recommendations #gameplayvideos #games #nintendo #paperboy
I prefer paperboy on nes because it was my childhood. never had n64
Wasn’t horrible, when I was younger,just couldn’t get into it. I do like Tesla Town for the”Spooky-like” atmosphere and music.
I remember play this😆🐸🍺🔪🔥
Awesomeness video please do more thanks 👍👍👍👍👍👍👍👍👍👍
They need to bring this game back and remaster it right now only if they do what the fans ask for.
This game blows no Wonder I never heard of it on 64
A remake of Paperboy on Nintendo 64
This Paperboy game… it’s terrible! It’s not even the original… it’s even worse!
One of the very rare instances of stylization having a negative impact on a game’s presentation. The simple, angular art style looks fine for the 2D artwork seen in the menus, but when translated to 3D in the context of the N64’s capabilities it feels flat and underwhelming.
The incredibly short draw distance doesn’t help much either, you would think the houses having no texture would afford them more space. Barring the draw distance, perhaps the style could be pulled off with better lighting or with cel-shading paired with outlines to match the artwork?
Nice comment
Looks more like a PS1 game doesnt take advantage of the more powerful N64 hardware at all.
The graphics is like PS1 graphics 💀💀💀
I have not played the game but it's sure look awful
Why did you fail on doing stunts on pelican beach?
The controls are horrible and even though I could've forced a couple of students, I didn't want to give the impression that it's a possible feat.
That might be the ugliest drawfog I've ever seen (or maybe it's an emulator issue)? Fogs in solid colors...