How to create a column of smoke in Foundry's Nuke using particles

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  • เผยแพร่เมื่อ 17 ธ.ค. 2019
  • In the final #WorkflowWednesday of 2019, our Creative Specialist, Terry Riyasat, shows you how to create a column of smoke in Nuke using the particle system.
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ความคิดเห็น • 30

  • @FoundryTeam
    @FoundryTeam  3 ปีที่แล้ว +1

    For more Nuke tutorials: bit.ly/34gI8J4

  • @mostlyharmless88
    @mostlyharmless88 3 ปีที่แล้ว +15

    This is such a solid tutorial. Not too long, not too brief. End result looks great and useable -- all done without propriety footage / plugins. Perfectly detailed and not slowing down to explain what a 'merge' node is. Love it. Foundy should have this dude doing ALL of their tuts -- and often.

  • @maximgehricke3768
    @maximgehricke3768 3 ปีที่แล้ว +2

    This is the best Nuke tutorial I have seen so far! Really well done!

  • @TGTrangnguyen
    @TGTrangnguyen 4 ปีที่แล้ว +2

    Thanks so much 4 this tutorial Foundry

  • @RanjithKumar-fg5ed
    @RanjithKumar-fg5ed 4 ปีที่แล้ว +3

    Good tutorial brother.💛

  • @laurabricnet9343
    @laurabricnet9343 4 ปีที่แล้ว +1

    Amazing! Thanks

  • @moeteen4036
    @moeteen4036 4 ปีที่แล้ว +1

    I love it!

  • @user-gc6jt4kz7m
    @user-gc6jt4kz7m 2 ปีที่แล้ว

    Excellent and really helpful

  • @TheVisualvictor
    @TheVisualvictor 4 ปีที่แล้ว +2

    brilliant

  • @PradeepKumar12223
    @PradeepKumar12223 4 ปีที่แล้ว +2

    Good one

  • @jman9129
    @jman9129 3 ปีที่แล้ว +3

    how would i go about placing this within a scene? Everytime I try to render this(outside of the 3d view) through a scene node, it crashes my program. I have a 2070 and i7 10700. Could my system really just not handle this?

  • @markolopez2588
    @markolopez2588 4 ปีที่แล้ว +2

    Excelente

  • @davidr7393
    @davidr7393 4 ปีที่แล้ว +1

    thanks

  • @merchedelgado2083
    @merchedelgado2083 3 ปีที่แล้ว

    HI, Can I ask you if you can export the result to Maya? I have a cloud system I want to bring into Maya. Is it possible? I try writegeo fbx, alembic, obj, nothing works. I am using also some clouds images as particles. Or can i export it as an image sequence? thanks

  • @danielkovac2425
    @danielkovac2425 2 ปีที่แล้ว

    Please, why can't I use Particle Emiter.
    If I open this function, the whole dialog will remain dark - inactive
    well thank you

  • @gilbertogvg
    @gilbertogvg 4 ปีที่แล้ว +2

    Good tutorial, bu i think that its need a random rotation per particle like Particular in after effects. Too many steps to create a smooke column. How we can do this?

  • @nathanaelgabel4788
    @nathanaelgabel4788 ปีที่แล้ว

    How do I connect it to my scene's pipeline?!!

  • @RuudZeelenberg
    @RuudZeelenberg 3 ปีที่แล้ว

    Somehow my RGB and A values in the curve don't do anything. Tried it several times but no result, what could be the problem? Thanks in advance,

    • @ChaosVFX
      @ChaosVFX 3 ปีที่แล้ว

      Did you applied a material to the particle?

    • @RuudZeelenberg
      @RuudZeelenberg 3 ปีที่แล้ว

      @@ChaosVFX I got it, the trick was to have the materialblend set to modular. Otherwise it wouldn't do anything

  • @Fengtos
    @Fengtos 4 ปีที่แล้ว

    The color change in the particleCurve doesn't do anything for me...? Nothing is changing.

  • @hilldown2458
    @hilldown2458 3 ปีที่แล้ว

    how to use scanlinrender done it

  • @Kegsie200
    @Kegsie200 2 ปีที่แล้ว

    Hi.
    It looks like the BlendMat modulate does not work in NukeX 12.2v3. Is there a work around with this?

    • @Kegsie200
      @Kegsie200 2 ปีที่แล้ว

      Hi all, so it's something to do with the image I have used for the sprit. Does the image have to be a certain format with an alpha and does the image need to be a certain bit depth?

    • @user-mj6zg8hh9h
      @user-mj6zg8hh9h 2 ปีที่แล้ว

      @@Kegsie200 Did you solve it? I'm having the same problem

    • @Lumicphotography
      @Lumicphotography 2 ปีที่แล้ว

      @@user-mj6zg8hh9h try switching your renderer to "nuke" instead of hydra in pref, then restart. But it's just for scene view purposes. render stays the same

    • @markmillena2934
      @markmillena2934 2 ปีที่แล้ว

      @@Lumicphotography THIS!

    • @eckzhall
      @eckzhall ปีที่แล้ว

      @@Lumicphotography thank you!!!

  • @uberjava
    @uberjava 3 ปีที่แล้ว

    Cool tut, except that my reasonably powerful machine was utterly killed by the scanline render. Even if I reduced the particle count from 350 to 100, it was murderous to cache.