Create Particle Brushstrokes using Nuke's Blinkscript with Scholar

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  • เผยแพร่เมื่อ 16 พ.ย. 2024

ความคิดเห็น • 40

  • @fanimations2363
    @fanimations2363 2 ปีที่แล้ว +13

    we need more of these type of videos. Really informative !

  • @pr0j3ct2501
    @pr0j3ct2501 2 ปีที่แล้ว +4

    This is a super awesome effect and so well-explained. Thanks so much for this tutorial, Matt!

    • @JadanDuffin127
      @JadanDuffin127 ปีที่แล้ว +2

      get back to work!

    • @pr0j3ct2501
      @pr0j3ct2501 ปีที่แล้ว +1

      @@JadanDuffin127 But I thought watching Nuke tutorials was work...?

  • @enable_la
    @enable_la ปีที่แล้ว +1

    Matt is the best!

  • @danielmiller1826
    @danielmiller1826 2 ปีที่แล้ว +1

    Amazing and really well explained. I've been avoiding some of the more maths heavy operations like matrices but having watched this really want to take a deep dive into them

  • @alir5981
    @alir5981 หลายเดือนก่อน

    Is there a tutorial on the full fdm_3d noise node tree, cause I would like to see what the shuffle attributes look like to be able to recreate that group node.

  • @Odynophonia
    @Odynophonia ปีที่แล้ว +1

    This is excellent stuff!

  • @dalinagraphics
    @dalinagraphics ปีที่แล้ว

    Great tips and tricks! Thanks!

  • @steadler643
    @steadler643 12 วันที่ผ่านมา

    Hi, does anyone tryed it with the P from Arnold ? I've a problem when i'm using the first expression, my P stay the same :/

  • @DABLEA
    @DABLEA 2 ปีที่แล้ว +1

    This is great, thank you for sharing. I was trying to to get it to work with a Pref pass and I'm having trouble generating a particle cloud. has any one mannaged to do this? Do I have to add any extra nodes etc... to get it to work? Thanks.

    • @mattlavoy2671
      @mattlavoy2671 2 ปีที่แล้ว

      Depending on how you setup your Pref, it might not be positioned within view of your render camera? you might have a texture reference object at your asset origin? Try setting up a position to points in nuke to see where the Pref is positioned in relation to your camera. You might need to offset the Pref values somehow so they align with the world position values, then the points should stick with your animation and deformations. Also check that you have an alpha value.

    • @DABLEA
      @DABLEA 2 ปีที่แล้ว

      @@mattlavoy2671 Thanks for the reply, I'll give it a go.

  • @TheAlexfry
    @TheAlexfry 2 ปีที่แล้ว

    Super Impressive!

  • @pkom2552
    @pkom2552 ปีที่แล้ว

    do you mind sharing how this set up works with Pref - it does work with P but i dont get updates motion of the first Blink script in your set up

  • @lucasgirault4837
    @lucasgirault4837 2 ปีที่แล้ว +1

    Great effect! Can this script work with Position passes from other render engine? (Arnold etc?) The Blink Script doesn't seem to work with an non-filtered P pass from Arnold

    • @mattlavoy2671
      @mattlavoy2671 2 ปีที่แล้ว +1

      Yes, will work from any renderer. Make sure the alpha channel is coming thru correctly and that the Z position isn't being negated like the redshift example I demonstrated.

    • @thomasbonte2914
      @thomasbonte2914 2 ปีที่แล้ว +1

      @@mattlavoy2671 I am currently trying to use this script using unreal engine 5 worldposition but it indeed doesn't seem to work. I am unable to display the particles using the expression (rint). Leading to nothing to display using the blinkscript.

    • @doubles3756
      @doubles3756 11 หลายเดือนก่อน

      same
      @@thomasbonte2914

  • @kid113
    @kid113 ปีที่แล้ว

    This is incredible! Thanks! Everything is working as it should in my script. The only thing that I'd like to change is the flickering. Many of the points from the world position pass are flickering, which is then driving the brush strokes to flicker. Is there a way to stabilize the world position points so that there is no flickering, and the brush strokes remain relatively stable throughout the sequence?

    • @kid113
      @kid113 ปีที่แล้ว

      @@awaken-oo3dj not yet, sorry.

    • @gracenemanic5277
      @gracenemanic5277 11 หลายเดือนก่อน

      @@kid113 anything new on this? still having the same issue :(

    • @doubles3756
      @doubles3756 11 หลายเดือนก่อน +1

      Can I ask how you make the first script (position to particle) work? THANK YOU!!

    • @controllo2316
      @controllo2316 4 หลายเดือนก่อน +1

      Have you solved it? I have the same problem.

  • @dondichuidian7776
    @dondichuidian7776 2 ปีที่แล้ว

    Thanks !

  • @doubles3756
    @doubles3756 11 หลายเดือนก่อน

    what about arnold render? does it only work for vray and redshift? thank you

    • @alir5981
      @alir5981 หลายเดือนก่อน

      yeah use the P aov in arnold!

  • @doubles3756
    @doubles3756 11 หลายเดือนก่อน +2

    anybody knows how to generate a camera from exr file

    • @alir5981
      @alir5981 หลายเดือนก่อน

      I used an fbx file as a referenec from maya and it worked

  • @controllo2316
    @controllo2316 4 หลายเดือนก่อน

    Can I make him stop flickering?

  • @magusofthebargain
    @magusofthebargain 2 ปีที่แล้ว

    Is there a way to not have the brushstrokes continuously recalculate their rotation per frame? Once a brushstroke is created, can we have it just stay at the same angle? How would we do this?

    • @mattlavoy2671
      @mattlavoy2671 2 ปีที่แล้ว

      Not really, the blinkscripts dont allow for storing any values from other timesteps, so you’d have to find a way to cheat the static rotation frame values into your data input. You could try frame holding the read inputs and keep the camera animating. Or you could try frameblending over a long duration to mitigate the change in rotation values. Or you could try adding a copy of the first blinkscript and editing it to output static rotation values instead of position values and refactoring that into the data input.

  • @bondell1840
    @bondell1840 2 ปีที่แล้ว

    awesome!

  • @carolacollet291
    @carolacollet291 9 หลายเดือนก่อน

    Create a cam from metadata doesn''t work for me... We tried with a physical cam with Vray

  • @m00ftak
    @m00ftak 2 ปีที่แล้ว

    Yes!

  • @DKGCustom
    @DKGCustom 2 ปีที่แล้ว

    My brain hurts