instead of the endless whining about the game this is the stuff the game is made of, creating suit and weapon formulations for desired performance, i have a maverick suit set up for looting and weapons to match, its quite unstoppable. loving it.
crouching around with a sniper rifle is not stealth--it's boring and repetitive. the covert missions are not worth playing and the full frontal combat is ridiculously easy. you're "unstoppable" because the AI is terrible. and you know it is. the reason stealth sucks and combat is easy is the same. it's like fdev didn't even playtest their own dlc. it's flashy alright, but there's no substance whatsoever to it.
There is actually an easy way to track down smuggler hideouts that have nobody around. Go to a terminal at a station's concourse, open the mission board, select the procurement tab, and look for missions labeled Larceny: Seize the from a hidden cache. These missions will point you right at the POI in question. They're always the 3 shipping containers + destroyed SRV version of the POI, and they're always devoid of enemies. The missions also remove the need to use a DSS as the POI will automatically pop up in the navigation panel as soon as you get close enough to the target planet.
Thanks for making videos about how to actually play the game! So many people have fallen into just making negative videos about how awful Odyssey is and how horrible FDev is etc. What you are doing is great for those of us who are looking to keep playing instead of complaining.
Just a theory: Tourism settlement that is shutdown due to owner faction being in Civil Unrest gives you very high probability of Opinion Polls. Collected more than 10 in less than 10 missions to Navarrete's Anvil settlement in Zhao Tzu system.
I went to the Zhao Tzu system but Navarette's Anvil was back online. How would I go about finding a similar settlement that is offline, is it just a case of visiting them? Thanks.
@@000Angus000 Here's the full description of the settlement when it was producing a lot of Opinion Polls. Settlement Economy: Tourism Settlement Security: Low Security Owner Faction's Government Type: Anarchy Owner Faction's State: Civil Unrest You can search such settlements in EDDB's Station search with the following options. Include Planetary: Yes Faction States: Civil Unrest Reference System: Where ever you are at the moment Government: Anarchy Types: Odyssey Settlement Economy: Tourism I tested it with Moulang's Quest in Teleu system which only has 5 data ports, but it still produced 8 Opinion Polls in 10 runs.
Just want to say this seems to work for me. I'm finding on average one opinion poll per run. I think this scenario must use the old soawn table as I didn't see any smear campaigns and I'm pretty sure opinion polls are spawning less since they were fixed.
@@muhhy is it possible a lot of these data loot tables are tied to the BG state? Currently trying to find Financial Projections in an Investment large tourism anarchy and nothing so far. Going to try a Boom next. I did find a LOT of smear campaigns tho.
Stealth is by far my most favourite thing to do in Odyssey. My sneak suit Maverick has been through many restricted zones and looted many data ports and closets. This video was very helpful at upgrading it to it's full potential. :)
Just need quieter footsteps and night vision for mine. I try to go nonlethal on anything that isn’t explicitly a combat mission, getting better at it. Hardest thing is heist missions where the goal is in a restricted area like the power center. Tend to get spotted making my way to the lockers in there.
I wish I could like this twice just for imploring people to mix it up and not get burnt out on doing the one grind. I don't mind grinding, and even I would get burnt out doing the same sort of thing again and again just to get 20 opinion polls.
Loved this video. Loads of people have a downer on the game at the moment and watching this got me excited again. Not started the engineer stuff yet but I’m intrigued by the whole stealth mechanics . Good work in this channel.
Having done a lot of the stealth and infiltration stuff (successful in part to this channel), I think it's a hugely underrated part of the expansion. Honestly, Odyssey has a lot of issues, but I've been having a good time since launch in spite of that. It's kind of sad to see the community get overrun with just the negative.
Ok so today I tried some of your tips on this video had an absolute blast. One shot kills were so satisfying. Never managed to complete an clear out Scavengers mission before because I’m crap at fast paced combat but this was awesome . Thanks for the videos! 🙌🏻🙌🏻
Another fantastic and very professional video. Thank you for all the time and effort you put into helping us old commanders feel like there's still some life left in us!
Myself, like other people are eagerly waiting for your next video....I wonder what it might be. I spend a lot of hours playing in Odyssey and find your videos not just entertaining, but more importantly informative..... Don't be too long
As always, great stuff. And I still smile every time I think of your Ninja Bandit Death Squad and my challenge saying that you should be able to do it :)
smugglers at POIs are easy if you have a ship with a strong enough shield. Then you can literally just crush them with the nose of your ship at a low speed while taking very little shield damage (and even if your shields get low, you can fall back beyond their range (which isn't very long for a ship) and let your shield recharge).
Found your channel through Cmdr Buur. Watched both his and your guide on settlement missions/raids. Now all I need is a guide on which economies/settlements have a higher chance of spawning particular items and data
Splendid guide, thanks for the great level of detail - I've been theoretically "chasing nightvision" for months now! More importantly though, thanks for the positivity toward the game redolent throughout. o7 Cmdr.
Great guide. I would add that before unlocking the engineers you must first look for combinations and weapons level 3 minimum in the pioneer shops. It's always that stuffed in materials
Great guide, but it seems a bit strange that night vision is something that needs to be researched, just lots of unnecessary grind from Frontier. Thanks
Amazing presentation. I would wish the audio level would be higher. your work has allowed me to continue to play this game in confidence. i was about to quit when i was faced with the covert missions and failed many I had. 1 lesson from you. i began to see light in the tunnel/ o7
Thanks for the feedback! I did notice my audio level is lower than that of TH-cam's premier countdown music. I'll consider upping the master volume if possible.
@@StealthBoyElite Stealth! Any chance you can post your recommended upgrades for the Maverick and your guns of choice? Executioner and Tormentor I'm assuming.
@@BoardGameClub in these videos I'm using the maverick and where I'm doing any sort of combat I'm using an Executioner. The basic guide videos for stealth don't assume that you need any advanced engineering at all, just a maverick suit will do (ideal for the arc cutter). My personal stealth setup is usually: Maverick with extra backpack, sprint duration, night vision and silent footsteps. Executioner with faster handling, showed reloading, audio masking and noise reduction. I do prefer the tormentor, which isn't modified yet (was planning on charting my upgrade path for it in videos) I have other setups for combat and will share those in the appropriate guides in future.
@@StealthBoyElite I hope you make more videos! Do you think it makes sense to have two Mavericks - one for stealth and one for scavenging? On stealth specific missions I'm wondering if the extra backpack mod is necessary since you probably only have one goal and if you're looting you're probably just taking the best stuff and leaving the rest. If you're specifically going on a scavenging run maybe a full stealth suit isn't necessary
Stealth has become so important in Update 6 because fdev introduced notoriety to on-foot play. It's now possible to get like 3 notoriety for killing every NPC in a settlement before shutting it down. I hope StealthBoy comes back and give us an update. o7
Another extremely well done, well presented & appreciated vid! The one thing I would say is with regard to backpack capacity. Once you have got through the grind, & unlocked most of what you wish. The backpack capacity mod may become less useful? Obviously it would be very useful to someone starting the grind. However, maybe it should be put upon a suit that may not be your final build? If you see what I mean? Cheers
Absolutely. You could even just run with a mav G2 just for the mod. Then use something like jump assist on your main stealth suit. My mav has capacity, night vision, sprint and quieter footsteps. Can just go with anything else instead of capacity.
StealthBoi, oops sorry I meant Stealthboy, I have an update knowledge you might want to pin to the top about the opinion polls or other materials needed to be sold at bartender. All you need is one of the opinion poll or whatever material is. Oh and you will need to have access to a Fleet Carrier with bartender (yours or friends). You just need to continuously sell to FC than moving the material to your inventory or sell to FC than create a buy order and buy&sell again until completed. (You can access to the FC management from holding Q) After selling repeatedly (count it lol) just relog to get the invitation. Btw; if anyone is selling settlement defence plans, I can buy 14 of them lol (cmdr Azorath)
Push is way easier to find than you give credit for. Irregular markers, random salvage, etc. Especially found in ground missions to retrieve items from smugglers. Every system I've been in has those available somewhere, even Sol.
Push is definitely common. I didn't think I said otherwise in the video, the term I used is "it can be found in quite a few locations" :) In fact I did say you can get them from three different places (not an exhaustive list), including Irregular markers. Although IMs are not the easiest way to get them, definitely not for beginners, as they can frequently require combat with up to 6-12 scavengers. I do mention this in the guide. Push is definitely one of the simplest unlock requirements in EDO. My recommendation is to get them from large maglocked lockers in Habitat buildings, because they're ultra common there and usually aren't guarded very heavily at all. But everyone has their own favourite locations and IMs are definitely a fast way to get them!
I just binged all your guides to get a better understanding of on foot in general as I haven't played much of Odyssey and stealth in particular of course. Love them, well done. I see you haven't posted in a while, are you finished with YT or can we expect more guides in the future?
Thanks! I'm not finished but life has meant I have had to focus elsewhere. I've also not played EDO very much recently. There are still a few things I think I'd like to cover in the game but also I've been considering branching out as well. Hopefully, my hiatus won't be for much longer!
@@StealthBoyElite Cool cool man, of course real life comes first. I look forward to your return though, you have a way of putting things succinctly and clearly that I enjoy in a guide! So whatever the game is you end up covering I'll probably enjoy the content. Good luck with whatever IRL is throwing at you!
With Quieter Footsteps, does it also lower the noise your jets make? So often I'll find myself sneaking around on the groundfloor, then need to jump away to the rooftops, only to be spotted as soon as I do.
Yes and due to popular demand I'm planning a video to go through this and other materials soon. SDPs are a pain and their rarity is something a lot of us have feed back to fdev. 15 is just way too many. They can be found in two ways, faster and very grindy or normally and extremely slowly. Fast is via irregular markers with a threat level and a crashed skimmer, which has a data port. You literally have to relog dozens of times to get the 15 required but it's relatively quick (still hours). Slow is via security data ports, which are found in SEC rooms, in command buildings. But they're rare so that process is long winded. There's a technical third option and that's having another commander drop spares for you.
Most efficient method (albeit quite dull) is to get a mission for retrieving an item from a crash site. When you arrive at the site, there should be a panel you have to cut open to get the item but you ignore that and go to the data port. These frequently have MIs. Take them and relog (to menu and back is fine). Because it's a mission POI, everything resets (I can confirm this as of this week, I did it). As I said... it's dull. But you can get 30+ in an hour this way. Just remember to park your SRV/Ship nearby to drop them off (you can't carry lots in your suit). You may sometimes have to fight a scav, but I didn't see them at all at threat 1 POIs.
It turned out to be 'N'. What I'm finding with the grind is that there are three pinch points. One is materials, then having the right engineer unlocked, but possibly the most frustrating is a lack of suit slots. I got reduced tool battery consumption without much effort, but one of my Mav suits already had extra battery life and ammo capacity, so I had to put RTBC on the one with night vision. Then I fretted that I hadn't waited to put it on the first one, to complement the battery life mod, after an upgrade. But given a suit upgrade is a major grind with those suit schematics, I'm glad I didn't (I'm not running out of power during restoration missions *just* before I get to the power plant), and I might even look for another Mav suit with free slots and put my now available backpack capacity mod on that, just changing at the SRV as required. A G5 Mav suit is the dream, but a nightmare to achieve. That said, I might be on the edge of materials starting to roll in, as murder/looting is getting easier with the noise suppressor from Hero Ferrari on my Executioner. Just don't get scanned after you leave a building. Guards don't alerted to the shot, but they see you have a magic bounty on your head...
Have you considered using the long-range kinetic rifle as a sniper? I've been meaning to try it out, but lack the stuff to engineer it properly for it.
I was trying to get to a locker inside a restricted area, but one NPC was constantly starring at the entrance. After around three minutes waiting for him to turn around or move somewhere else I was bored and just zapped him without him or someone else seeing me do it. And yet I still got a bounty for it and my notoriety level increased. Is it even possible to kill/zap non-scavenger NPCs without getting a bounty?
In regards to unlocking Terra Velasquez: both in-game and the wiki says you need to do 6 covert thefts AND 6 covert heists. But you say you need to do only 6 either. So which is true?
Hi. Awesome guides. I just upgraded to Odyssey from Horizons. I am having a hard timing finding data for the suit/weapon modifications like extra backpack capacity and stability, etc. I am looting anarchary settlements but most of them are powered down, so not good for data. Is this normal?? Can you please if possible make a guide on how to gather data like risk assessment, chemical Formulae, etc. Not finding a proper guide on those.
This was planned as my next video but life reasons forced me to break for some time. But I've got a tip for you anyway! All data required for engineer upgrades (so the ones you're after) can be obtained via mission rewards. You may need to be patient for rng to present the missions with the rewards you want and sometimes certain rewards seem more common in different systems. Second free tip! When browsing missions, change the "sort" option to list by materials. This then makes it easy to find missions based on the materials you get (including data).
Good video, but some of the opinions here are quite naïve... I unlocked and used 24 of 25 engineers for ship modules/weapons plus guardians and power play modules & weapons engineered a bunch of ships for exploration, combat, racing and pizza... do not forget the grind for rank for the Cutter, and Corvette nearly all engineering is broken! there are many video here on U-Tube about this I doubt that ED players who have done the same I did want more of it! for player who love ED but dont want any more grind whining is justified. Fdev could have introduced better quality game play rather than more grind.
As of update 6, it’s no longer possible to reset data ports by the method you describe at 17:06. Between steps 3 and 4, you also have to quit to desktop. The data ports will be empty otherwise. In my experience, that’s the case anyway.
This is correct. I believe you need to leave a 30km range (or maybe even just enter orbit) for them to reset. I personally don't even bother resetting, I just visit a second settlement on the same planet (if you can find a planet with two suitable types). This is fast and way less grindy too.
You unlocked Oden. so you know. Quick question: The meeting requirement is worded strangely. Is it a total of 20. or a total of 60 items you need to sell to bartenders?
Really don't need a full playlist, going over the same thing again and again, you need new content... 2hrs+ of content, and anyone can tell you what to do in one sentence.. Use MAV Suit, Clone a R2/R3 security pass, locate Settlement Alarms using a console, disable alarm. Now murder everything, loot everything, leave. Over 40 missions completed, not a single one failed without any of the recommendations, If you're hanging on every word to complete these missions then you're in a special category of player that should stick to horizons.
You don't need these videos, and nor do I, but I do find them entertaining. As for your comment about those players who do need these videos, well... There are plenty of beginners at stealth, and even those who aren't beginners will find Odyssey's stealth difficult as there are none of the hints you have in most modern stealth games. These videos are good for getting those players over their hurdles such that they can begin to enjoy the game. Playing Elite is not about being an elitist snob.
@@syirogane I admit I may have been a little Elitist, I guess not everyone has the ability to figure simple game mechanics for themselves. 2 hours of video content that can be summed in in 1 video that only needs to be 2 mins long at most. Clinging onto a niche' area of the game and thinking, "Oh I'll create another video of exactly the same thing I've done in my previous videos..." lends to thinking that the creator is desperately seeking some form of recognition for something that 2 sentences on the forums have explained the process of stealth over and over.
instead of the endless whining about the game this is the stuff the game is made of, creating suit and weapon formulations for desired performance, i have a maverick suit set up for looting and weapons to match, its quite unstoppable. loving it.
crouching around with a sniper rifle is not stealth--it's boring and repetitive.
the covert missions are not worth playing and the full frontal combat is ridiculously easy. you're "unstoppable" because the AI is terrible. and you know it is. the reason stealth sucks and combat is easy is the same.
it's like fdev didn't even playtest their own dlc. it's flashy alright, but there's no substance whatsoever to it.
There is actually an easy way to track down smuggler hideouts that have nobody around. Go to a terminal at a station's concourse, open the mission board, select the procurement tab, and look for missions labeled Larceny: Seize the from a hidden cache. These missions will point you right at the POI in question. They're always the 3 shipping containers + destroyed SRV version of the POI, and they're always devoid of enemies. The missions also remove the need to use a DSS as the POI will automatically pop up in the navigation panel as soon as you get close enough to the target planet.
Thanks for making videos about how to actually play the game! So many people have fallen into just making negative videos about how awful Odyssey is and how horrible FDev is etc. What you are doing is great for those of us who are looking to keep playing instead of complaining.
Finally a guide that explains the details and doesn't just say, " go here and do it".
Just a theory: Tourism settlement that is shutdown due to owner faction being in Civil Unrest gives you very high probability of Opinion Polls. Collected more than 10 in less than 10 missions to Navarrete's Anvil settlement in Zhao Tzu system.
I went to the Zhao Tzu system but Navarette's Anvil was back online. How would I go about finding a similar settlement that is offline, is it just a case of visiting them? Thanks.
@@000Angus000
Here's the full description of the settlement when it was producing a lot of Opinion Polls.
Settlement Economy: Tourism
Settlement Security: Low Security
Owner Faction's Government Type: Anarchy
Owner Faction's State: Civil Unrest
You can search such settlements in EDDB's Station search with the following options.
Include Planetary: Yes
Faction States: Civil Unrest
Reference System: Where ever you are at the moment
Government: Anarchy
Types: Odyssey Settlement
Economy: Tourism
I tested it with Moulang's Quest in Teleu system which only has 5 data ports, but it still produced 8 Opinion Polls in 10 runs.
That's really kind of you @@muhhy I'll go to EDDB and give it a go. Many thanks Commander. o7
Just want to say this seems to work for me. I'm finding on average one opinion poll per run. I think this scenario must use the old soawn table as I didn't see any smear campaigns and I'm pretty sure opinion polls are spawning less since they were fixed.
@@muhhy is it possible a lot of these data loot tables are tied to the BG state? Currently trying to find Financial Projections in an Investment large tourism anarchy and nothing so far. Going to try a Boom next. I did find a LOT of smear campaigns tho.
Great info for gathering the mats needed to unlock the next engineer in each chain. That has been THE biggest PITA!
Stealth is by far my most favourite thing to do in Odyssey. My sneak suit Maverick has been through many restricted zones and looted many data ports and closets. This video was very helpful at upgrading it to it's full potential. :)
Just need quieter footsteps and night vision for mine. I try to go nonlethal on anything that isn’t explicitly a combat mission, getting better at it. Hardest thing is heist missions where the goal is in a restricted area like the power center. Tend to get spotted making my way to the lockers in there.
@@FreemanicParacusia just gotta hit the right time in the walk pattern rotation, and remember, you got 1 freebie spot
@@npelolli Didn’t know you got freebies in restricted areas, seemed they’d just start shooting immediately.
@@FreemanicParacusia after somebody spots you in one, they give you about 6-7 seconds I think to leave. Second time they start shooting.
I wish I could like this twice just for imploring people to mix it up and not get burnt out on doing the one grind. I don't mind grinding, and even I would get burnt out doing the same sort of thing again and again just to get 20 opinion polls.
Love this guide. Working my way through the engineers towards full stealth mode.
I just keep coming back to this video. So good. Please Mr. StealthBoy, you have been too stealthy of late, we need some more vidz!
Best elite channel by far, brilliant content mate thanks a bunch!
Loved this video. Loads of people have a downer on the game at the moment and watching this got me excited again. Not started the engineer stuff yet but I’m intrigued by the whole stealth mechanics . Good work in this channel.
Having done a lot of the stealth and infiltration stuff (successful in part to this channel), I think it's a hugely underrated part of the expansion. Honestly, Odyssey has a lot of issues, but I've been having a good time since launch in spite of that. It's kind of sad to see the community get overrun with just the negative.
Ok so today I tried some of your tips on this video had an absolute blast. One shot kills were so satisfying. Never managed to complete an clear out Scavengers mission before because I’m crap at fast paced combat but this was awesome . Thanks for the videos! 🙌🏻🙌🏻
Another fantastic and very professional video. Thank you for all the time and effort you put into helping us old commanders feel like there's still some life left in us!
Myself, like other people are eagerly waiting for your next video....I wonder what it might be. I spend a lot of hours playing in Odyssey and find your videos not just entertaining, but more importantly informative..... Don't be too long
Great video! 👍
Thanks for watching the Premier! It was lots of fun.
As always, great stuff. And I still smile every time I think of your Ninja Bandit Death Squad and my challenge saying that you should be able to do it :)
Hah! Seems like years ago. I might do a melee damage version of it at some point if people would like to see it :D
thx for this very good video! it' s very complete without being tedious! as usual!
Nice shout out to the black legion!
keep on the good work!
Great guide again. Well done. Look forward to more.
As always, an excellent guide... 10/10 👍
smugglers at POIs are easy if you have a ship with a strong enough shield. Then you can literally just crush them with the nose of your ship at a low speed while taking very little shield damage (and even if your shields get low, you can fall back beyond their range (which isn't very long for a ship) and let your shield recharge).
I've been watching all the videos in this series to date. Excellent guides, and much for me to learn from.
Found your channel through Cmdr Buur. Watched both his and your guide on settlement missions/raids. Now all I need is a guide on which economies/settlements have a higher chance of spawning particular items and data
As always, clear, not rushed and perfect to understand and follow. One more great video from the 007 of Elite Dangerous
Underrated video made with such diligence.
Great guides, thank you so much for producing them. This really helped me with the Odyssey content.
Great video, and not one gram of salt….very much appreciated Cmdr
Splendid guide, thanks for the great level of detail - I've been theoretically "chasing nightvision" for months now! More importantly though, thanks for the positivity toward the game redolent throughout. o7 Cmdr.
Great work. Its a super tutorial. Thank you very much.
Great guide. I would add that before unlocking the engineers you must first look for combinations and weapons level 3 minimum in the pioneer shops. It's always that stuffed in materials
Great guide, but it seems a bit strange that night vision is something that needs to be researched, just lots of unnecessary grind from Frontier. Thanks
Excellent video!!!! Thanks for the hard work o7
Thanks for all your videos man! I didn't realize that on-foot gameplay in ED:O can be so enjoyable :D
Amazing presentation. I would wish the audio level would be higher. your work has allowed me to continue to play this game in confidence. i was about to quit when i was faced with the covert missions and failed many I had. 1 lesson from you. i began to see light in the tunnel/ o7
Thanks for the feedback! I did notice my audio level is lower than that of TH-cam's premier countdown music. I'll consider upping the master volume if possible.
And thank you for the "two beers!"
@@StealthBoyElite Stealth! Any chance you can post your recommended upgrades for the Maverick and your guns of choice? Executioner and Tormentor I'm assuming.
@@BoardGameClub in these videos I'm using the maverick and where I'm doing any sort of combat I'm using an Executioner. The basic guide videos for stealth don't assume that you need any advanced engineering at all, just a maverick suit will do (ideal for the arc cutter).
My personal stealth setup is usually:
Maverick with extra backpack, sprint duration, night vision and silent footsteps.
Executioner with faster handling, showed reloading, audio masking and noise reduction.
I do prefer the tormentor, which isn't modified yet (was planning on charting my upgrade path for it in videos)
I have other setups for combat and will share those in the appropriate guides in future.
@@StealthBoyElite I hope you make more videos! Do you think it makes sense to have two Mavericks - one for stealth and one for scavenging? On stealth specific missions I'm wondering if the extra backpack mod is necessary since you probably only have one goal and if you're looting you're probably just taking the best stuff and leaving the rest. If you're specifically going on a scavenging run maybe a full stealth suit isn't necessary
Stealth has become so important in Update 6 because fdev introduced notoriety to on-foot play. It's now possible to get like 3 notoriety for killing every NPC in a settlement before shutting it down. I hope StealthBoy comes back and give us an update. o7
It's true. I'm not gone, just dealing with real life things. I'll be getting more guides out soon!
Thank you so much..Your the Best !!
Didnt know there was even more engineer's holy.. I just got the expansion like a week ago.
Another extremely well done, well presented & appreciated vid!
The one thing I would say is with regard to backpack capacity.
Once you have got through the grind, & unlocked most of what you wish.
The backpack capacity mod may become less useful?
Obviously it would be very useful to someone starting the grind.
However, maybe it should be put upon a suit that may not be your final build?
If you see what I mean?
Cheers
Absolutely. You could even just run with a mav G2 just for the mod. Then use something like jump assist on your main stealth suit.
My mav has capacity, night vision, sprint and quieter footsteps. Can just go with anything else instead of capacity.
Very good guide! Thank you for making this.
Thanks for the help
This is a great guide, I'll check out the rest of your vids
I am going to do silent build. First I need to get grade 5 suit.
Insert batman quote "I am the night!"
You're a godsend mate, thank you!
StealthBoi, oops sorry I meant Stealthboy, I have an update knowledge you might want to pin to the top about the opinion polls or other materials needed to be sold at bartender.
All you need is one of the opinion poll or whatever material is. Oh and you will need to have access to a Fleet Carrier with bartender (yours or friends). You just need to continuously sell to FC than moving the material to your inventory or sell to FC than create a buy order and buy&sell again until completed. (You can access to the FC management from holding Q)
After selling repeatedly (count it lol) just relog to get the invitation.
Btw; if anyone is selling settlement defence plans, I can buy 14 of them lol (cmdr Azorath)
Push is way easier to find than you give credit for. Irregular markers, random salvage, etc. Especially found in ground missions to retrieve items from smugglers. Every system I've been in has those available somewhere, even Sol.
Mind you this was released about a month after Odyssey dropped, back then there wasn't as much info and the spawn rates might've changed too.
Push is definitely common. I didn't think I said otherwise in the video, the term I used is "it can be found in quite a few locations" :) In fact I did say you can get them from three different places (not an exhaustive list), including Irregular markers. Although IMs are not the easiest way to get them, definitely not for beginners, as they can frequently require combat with up to 6-12 scavengers. I do mention this in the guide.
Push is definitely one of the simplest unlock requirements in EDO. My recommendation is to get them from large maglocked lockers in Habitat buildings, because they're ultra common there and usually aren't guarded very heavily at all. But everyone has their own favourite locations and IMs are definitely a fast way to get them!
I just binged all your guides to get a better understanding of on foot in general as I haven't played much of Odyssey and stealth in particular of course. Love them, well done. I see you haven't posted in a while, are you finished with YT or can we expect more guides in the future?
Thanks!
I'm not finished but life has meant I have had to focus elsewhere. I've also not played EDO very much recently. There are still a few things I think I'd like to cover in the game but also I've been considering branching out as well.
Hopefully, my hiatus won't be for much longer!
@@StealthBoyElite Cool cool man, of course real life comes first. I look forward to your return though, you have a way of putting things succinctly and clearly that I enjoy in a guide! So whatever the game is you end up covering I'll probably enjoy the content. Good luck with whatever IRL is throwing at you!
An outstanding guide. I will be posting a link to your video on my Discord pages. 🍻👍😀
Excellent . Thank you.
some stations will sell grade 3 suits and i have found a few grade 2 weapons
Thank you for your Efforts 07
Fantastic guide!
Can you list out your fill builds for Maverick, Dominator, and your recommended weapons?
With Quieter Footsteps, does it also lower the noise your jets make? So often I'll find myself sneaking around on the groundfloor, then need to jump away to the rooftops, only to be spotted as soon as I do.
Why I can't out of my ship like that I'm on xbox 😔
ANy way to avoid not getting notoriety for murdering people in settlements?
my only problem is settlement defence plans, any pointers?
Yes and due to popular demand I'm planning a video to go through this and other materials soon. SDPs are a pain and their rarity is something a lot of us have feed back to fdev. 15 is just way too many.
They can be found in two ways, faster and very grindy or normally and extremely slowly.
Fast is via irregular markers with a threat level and a crashed skimmer, which has a data port. You literally have to relog dozens of times to get the 15 required but it's relatively quick (still hours).
Slow is via security data ports, which are found in SEC rooms, in command buildings. But they're rare so that process is long winded.
There's a technical third option and that's having another commander drop spares for you.
@@StealthBoyElite thanks for the tips. BTW keep up the awesome content
This is the stuff I'd love to be doing...
*IF I COULD FIND MANUFACTURING INSTRUCTIONS TO UPGRADE MY GEAR*
Most efficient method (albeit quite dull) is to get a mission for retrieving an item from a crash site. When you arrive at the site, there should be a panel you have to cut open to get the item but you ignore that and go to the data port. These frequently have MIs. Take them and relog (to menu and back is fine). Because it's a mission POI, everything resets (I can confirm this as of this week, I did it).
As I said... it's dull. But you can get 30+ in an hour this way. Just remember to park your SRV/Ship nearby to drop them off (you can't carry lots in your suit). You may sometimes have to fight a scav, but I didn't see them at all at threat 1 POIs.
Does the shield make me more visible to guards?
I bought a suit with nightvision, but I have no idea how to turn it on...
It turned out to be 'N'.
What I'm finding with the grind is that there are three pinch points. One is materials, then having the right engineer unlocked, but possibly the most frustrating is a lack of suit slots. I got reduced tool battery consumption without much effort, but one of my Mav suits already had extra battery life and ammo capacity, so I had to put RTBC on the one with night vision. Then I fretted that I hadn't waited to put it on the first one, to complement the battery life mod, after an upgrade.
But given a suit upgrade is a major grind with those suit schematics, I'm glad I didn't (I'm not running out of power during restoration missions *just* before I get to the power plant), and I might even look for another Mav suit with free slots and put my now available backpack capacity mod on that, just changing at the SRV as required. A G5 Mav suit is the dream, but a nightmare to achieve.
That said, I might be on the edge of materials starting to roll in, as murder/looting is getting easier with the noise suppressor from Hero Ferrari on my Executioner. Just don't get scanned after you leave a building. Guards don't alerted to the shot, but they see you have a magic bounty on your head...
Have you considered using the long-range kinetic rifle as a sniper? I've been meaning to try it out, but lack the stuff to engineer it properly for it.
I was trying to get to a locker inside a restricted area, but one NPC was constantly starring at the entrance. After around three minutes waiting for him to turn around or move somewhere else I was bored and just zapped him without him or someone else seeing me do it. And yet I still got a bounty for it and my notoriety level increased. Is it even possible to kill/zap non-scavenger NPCs without getting a bounty?
Awsome vid. Gj. o7
Just curious, have you tried the added melee damage mod? Apparently you can two-hit civilians with it. Good in cases when you miss your zapping.
I've not tried it but I may well do. It sounds like fun!
I forgot if it can work on unshielded level 1 guards. Maybe two punch them while they scan you?
In regards to unlocking Terra Velasquez: both in-game and the wiki says you need to do 6 covert thefts AND 6 covert heists. But you say you need to do only 6 either. So which is true?
I base this on comments on the official forums by the develpers/community managers.
Hi. Awesome guides. I just upgraded to Odyssey from Horizons. I am having a hard timing finding data for the suit/weapon modifications like extra backpack capacity and stability, etc. I am looting anarchary settlements but most of them are powered down, so not good for data. Is this normal?? Can you please if possible make a guide on how to gather data like risk assessment, chemical Formulae, etc. Not finding a proper guide on those.
This was planned as my next video but life reasons forced me to break for some time.
But I've got a tip for you anyway! All data required for engineer upgrades (so the ones you're after) can be obtained via mission rewards. You may need to be patient for rng to present the missions with the rewards you want and sometimes certain rewards seem more common in different systems.
Second free tip!
When browsing missions, change the "sort" option to list by materials. This then makes it easy to find missions based on the materials you get (including data).
@@StealthBoyElite Thanks a lot. Yeah I have been doing larceny and salvage missions since yesterday. Once more thanks a lot for the guides. 🙂
Good video, but some of the opinions here are quite naïve...
I unlocked and used 24 of 25 engineers for ship modules/weapons
plus guardians and power play modules & weapons
engineered a bunch of ships for exploration, combat, racing and pizza...
do not forget the grind for rank for the Cutter, and Corvette
nearly all engineering is broken! there are many video here on U-Tube about this
I doubt that ED players who have done the same I did want more of it!
for player who love ED but dont want any more grind whining is justified.
Fdev could have introduced better quality game play rather than more grind.
As of update 6, it’s no longer possible to reset data ports by the method you describe at 17:06. Between steps 3 and 4, you also have to quit to desktop. The data ports will be empty otherwise. In my experience, that’s the case anyway.
This is correct. I believe you need to leave a 30km range (or maybe even just enter orbit) for them to reset. I personally don't even bother resetting, I just visit a second settlement on the same planet (if you can find a planet with two suitable types). This is fast and way less grindy too.
You unlocked Oden. so you know.
Quick question: The meeting requirement is worded strangely.
Is it a total of 20. or a total of 60 items you need to sell to bartenders?
20 total. I sold just 20 genetic research and it worked.
@@StealthBoyElite thx, would really like to see a tracker for these requirement objectives. ah well.. too late now.
BS you do not need to unlock 6 eng, lol, just jump to Colonia and all you need is to unlock ONLY FOUR of them.
Really don't need a full playlist, going over the same thing again and again, you need new content...
2hrs+ of content, and anyone can tell you what to do in one sentence..
Use MAV Suit, Clone a R2/R3 security pass, locate Settlement Alarms using a console, disable alarm.
Now murder everything, loot everything, leave.
Over 40 missions completed, not a single one failed without any of the recommendations,
If you're hanging on every word to complete these missions then you're in a special category of player that should stick to horizons.
You don't need these videos, and nor do I, but I do find them entertaining.
As for your comment about those players who do need these videos, well...
There are plenty of beginners at stealth, and even those who aren't beginners will find Odyssey's stealth difficult as there are none of the hints you have in most modern stealth games. These videos are good for getting those players over their hurdles such that they can begin to enjoy the game.
Playing Elite is not about being an elitist snob.
@@syirogane I admit I may have been a little Elitist, I guess not everyone has the ability to figure simple game mechanics for themselves.
2 hours of video content that can be summed in in 1 video that only needs to be 2 mins long at most.
Clinging onto a niche' area of the game and thinking, "Oh I'll create another video of exactly the same thing I've done in my previous videos..." lends to thinking that the creator is desperately seeking some form of recognition for something that 2 sentences on the forums have explained the process of stealth over and over.
good stuff