Near Guy, getting blasted in the face with gasses from a shutting down power station that he's allegedly in charge of: "Yep, everything seems to be in order here."
Another good source for anyone looking for Power Regulators is the missions you can get which take you to a random POI with a crashed ship. Often the ships have two hatches which can be cut to reveal a (good or degraded) Power regulator. To save having to cut each hatch after a re-log, take an SRV. The left panel in the SRV will show you whether the ship has none, one or two good Power Regulators.
That's true, however the crashed ships in "crash site" POI have very low probability of featuring a functional power regulator. It almost always is degraded. There are other similar POIs named "distress beacon" which sometimes feature a landed ship and a container random items. The landed ship has got significantly higher chances of having functional power regulators.
I just accidentally watched this guide about 5 minutes before I found a place like this, and got the power regulator thanks to you, StealthBoy. Much Appreciated!
I very much enjoy stealth mechanics in elite. Made me sad when most ship cold running builds can be negated by night vision. I'd be cool to have a countermeasure but oh well. KEEP THE VIDS COMING my dude.
Thank you so much for these videos, they are very helpful and you have an easy voice to listen to, but I ran into a problem yesterday where I was supposed to get the power regulator, and there were two researchers in the room, but they didn't patrol at all. They were just standing at the alarm panel and each researcher were staring down both stairs so there was no way of getting up there without being spotted. Should I just abandon it?
This is a bug that I guess still occurs. When the settlement loads, sometimes all the npcs are static. Only way to fix it is to load back in (recommend leaving and returning, quiting out will delete all the loot in the settlement).
I know this is ten months old (I took a break from Elite so catching up now) but love seeing these. I think I only succeeded once at doing one of these particularly difficult ones with the two researchers in the same room. Not to toot my own horn, but I basically winged it with some luck and patience, but you've done a much better job of analyzing the precise patterns and method. I realized pretty early on that the stealth stuff resonated with me amazingly, in that I have that kind of patience and it somehow gives me that adrenaline rush when I pull off a heist, and of course feeling like an evil genius having stolen something from under their noses.
Well made guide! When I do on foot (non combat oriented) missions, or when I feel like shopping, my favourite loadout is an unarmed Maverick Suit: I love the stealth game in Odyssey, and challenges like this are what I enjoy most. Over the months, as I have gathered more materials and eventually unlocked engineers, I have added Quieter Footsteps to my suit, as I prefer walking over crouching, when crouching is not needed. One thing I do, to make things easier, especially in the PWR room, is to find out the name/s of the tech/s inside and then mark one of them via the personnel lsit on the settlement terminals: this works especially in scenarios where the radar can be confusing (like people on different floors). A few updates ago, it was actually possible to mark somebody up using the Contacts list, but this was removed (understandably). edit Just for immersion purposes, when I steal a power regulator, I transfer it to the SRV/ship immediately, and then stroll casually inside the settlement, with all the guards scanning clean me, pretending to throw a /smug emote.
Does this still work? I find that once you deactivate any alarms or turn off the power the NPCs are on alert and looking for you or am I doing something wrong? Great videos BTW
One guide I would like to see, but I am not sure if it is possible to make, is how to find certain settlement layouts. Not necessarily the contents of the settlement itself, but the overall building layout.
In have to say I think they have done a great job creating puzzles like this in Odyssey, is just a shame the have seems to push people into the grind rather than the narrative side. I like to get to know the factions and try and achieve things by stealth because I'm known in the area and don't want a bad rep. That's really just in my head sadly as they have doesn't reward reputation.
11:59 notice, that the moment you interact with the alarms console, the near guy goes low alert (yellow arrow on minimap), turns around and proceeds to investigate the disturbance. After he sees no threat nearby, he goes to reactivate the alarms. If your objective is to snatch the power regulator, you can engage power shutdown while the alarms are still disabled. If however you're sent to a settlement with this layout to steal a processing sample, sabotage production, download protected data or breach the network with a virus... suffice to say the situation is a tad bit more complicated. Do you happen to have a stealthy non-violent solution to that problem?
The npc definitely doesn't turn the alarms back on. Every run I did this for filming, I was able to go on to complete my objective and the alarms didn't trigger. The yellow alert trigger is only resolved into a red if the npc sees you. Npcs don't turn alarms back on. They do reset containers though. And those scenarios do often require various strategies to complete.
@@StealthBoyElite Interesting. Maybe they don't always do it then, or maybe only some types of NPCs do it. I tried fiddling around to research this behaviour and I could reproduce it in small military compund with alarms and auth console on the first floor of the command building near a holding cell. I found an instance with a single guard patroling the room. When he stops to look at the lockers oposite the auth scan console I could interact with the console and hide. The guy went alert and looked around. When I checked again, the authorization scans were back online. I am fairly confident something like this only with alarms panel happened to me once in a large military installation Ueno's Fortification in Concordia system. I couldn't spot anyone doing it as I was trying to escape after guard spotted me running with stolen stuff. As I already disabled the alarms and completed the objective I decided to simply run away, but then suddenly whole settlement went hostile, including bots and point defenses, like if the alarm was rung. I'll try to record it when I know how and when it happens.
12:00 Exactly when you press the alarms console, Near Guy becomes alerted; was this just because the console emitted sound that the Near Guy heard? Did the notice you in the restricted area and this is 2 takes? I've noticed that NPCs don't mind you touching consoles that you have security clearance for, except for sample containments or environmental regulators. What happened?
It's all one take. This yellow alert state will trigger in restricted areas if the NPC hears anything. You're right that they don't care if you activate panels normally, in restricted zones they'll react to anything you do if they hear it. This does look like the reaction is to the console getting activated but the NPC doesn't turn to face it nor react in any way and as you can move back out of line of sight faster than the NPC reacts then you're safe. Sometimes the game physics bug out when crouching and you sort of "fall" the height of a pixel and make a tiny sound that NPCs hear and react instantly to (this didn't happen here though). When putting this video together I did run this scenario several (countless :D) times and this little yellow reaction did happen a lot but the NPC never turns to face it. The NPC is very close to you when you engage the panel.
Haven't tried for the regulator with this scenario. I never noticed the chat they have. If I gotta to just do the alarm, I follow up behind near guy and just diable them quickly. Can almost always get back out of the building with just a warning and not have the settlement come after me.
The music is now all credited in the description (and is all written by me) 😊The intro music is called "Exultancy" and the background music is called "Scan Lines". They're currently only available in my videos but I may release them as standalone videos at some point if enough people would like that.
Being detected inside isnt so bad if you simply barge in and out if you just want to hit up the panels. You dont even get a warning for trespassing if you just run.
@@luna_fm not very Stealthy though 😉 if you need to continue on to perform another task in a restricted area, you've burnt your only warning when you could, instead, work out how to not get seen at all. That's generally my approach and the reason I started making these videos in the first place. You can do a lot of things by brute force in the game. It's not always what people want to do, though.
I was using Anaconda at first but making would cost me over 17 mil in ins payment. So I use my Krait 2 now much cheaper and I can be a little more risky.
It is. If you have a mission to a location that isn't anarchy and you don't want to be a criminal then you'll sometimes need to avoid detection without violence.
I was using Anaconda at first but making would cost me over 17 mil in ins payment. So I use my Krait 2 now much cheaper and I can be a little more risky.
Near Guy, getting blasted in the face with gasses from a shutting down power station that he's allegedly in charge of: "Yep, everything seems to be in order here."
The 007 of Elite Dangerous!
ahahaha
Another good source for anyone looking for Power Regulators is the missions you can get which take you to a random POI with a crashed ship. Often the ships have two hatches which can be cut to reveal a (good or degraded) Power regulator. To save having to cut each hatch after a re-log, take an SRV. The left panel in the SRV will show you whether the ship has none, one or two good Power Regulators.
That's true, however the crashed ships in "crash site" POI have very low probability of featuring a functional power regulator. It almost always is degraded. There are other similar POIs named "distress beacon" which sometimes feature a landed ship and a container random items. The landed ship has got significantly higher chances of having functional power regulators.
I just accidentally watched this guide about 5 minutes before I found a place like this, and got the power regulator thanks to you, StealthBoy. Much Appreciated!
I am glad you are back. Without your tutorials, i would have never completed any Odyssey Mission :-)
The master of stealth returns. Great guide!
I very much enjoy stealth mechanics in elite. Made me sad when most ship cold running builds can be negated by night vision. I'd be cool to have a countermeasure but oh well. KEEP THE VIDS COMING my dude.
Thank you so much for these videos, they are very helpful and you have an easy voice to listen to, but I ran into a problem yesterday where I was supposed to get the power regulator, and there were two researchers in the room, but they didn't patrol at all. They were just standing at the alarm panel and each researcher were staring down both stairs so there was no way of getting up there without being spotted. Should I just abandon it?
This is a bug that I guess still occurs. When the settlement loads, sometimes all the npcs are static. Only way to fix it is to load back in (recommend leaving and returning, quiting out will delete all the loot in the settlement).
I know this is ten months old (I took a break from Elite so catching up now) but love seeing these. I think I only succeeded once at doing one of these particularly difficult ones with the two researchers in the same room. Not to toot my own horn, but I basically winged it with some luck and patience, but you've done a much better job of analyzing the precise patterns and method.
I realized pretty early on that the stealth stuff resonated with me amazingly, in that I have that kind of patience and it somehow gives me that adrenaline rush when I pull off a heist, and of course feeling like an evil genius having stolen something from under their noses.
Well made guide!
When I do on foot (non combat oriented) missions, or when I feel like shopping, my favourite loadout is an unarmed Maverick Suit: I love the stealth game in Odyssey, and challenges like this are what I enjoy most.
Over the months, as I have gathered more materials and eventually unlocked engineers, I have added Quieter Footsteps to my suit, as I prefer walking over crouching, when crouching is not needed.
One thing I do, to make things easier, especially in the PWR room, is to find out the name/s of the tech/s inside and then mark one of them via the personnel lsit on the settlement terminals: this works especially in scenarios where the radar can be confusing (like people on different floors).
A few updates ago, it was actually possible to mark somebody up using the Contacts list, but this was removed (understandably).
edit
Just for immersion purposes, when I steal a power regulator, I transfer it to the SRV/ship immediately, and then stroll casually inside the settlement, with all the guards scanning clean me, pretending to throw a /smug emote.
You can always break the overlapping patrol routes by lobbing a grenade out of sight, distracting the npcs briefly.
Amazing. You are very very good!
Does this still work? I find that once you deactivate any alarms or turn off the power the NPCs are on alert and looking for you or am I doing something wrong? Great videos BTW
One guide I would like to see, but I am not sure if it is possible to make, is how to find certain settlement layouts. Not necessarily the contents of the settlement itself, but the overall building layout.
I wish this were possible! I spent more than four hours yesterday hunting down a particular type for my next video.
@@StealthBoyElite 😔 that's a shame. There might be a community-made database of bases and their layouts, but I have not see one myself.
When you find one you like just bookmark it (maybe codename for different usages).
Great video, keep them coming.
In have to say I think they have done a great job creating puzzles like this in Odyssey, is just a shame the have seems to push people into the grind rather than the narrative side. I like to get to know the factions and try and achieve things by stealth because I'm known in the area and don't want a bad rep. That's really just in my head sadly as they have doesn't reward reputation.
Muchas gracias por tus vídeos son sencillos y completos.
De nada! Me gusta mucho puedo ayudarte!
Great video as always! I would like to see a noob ship tutorial with your way of doing. It would be informative and up to date!
Thanks for dropping by at the premier! I actually thought about something along these lines recently, so watch this space.
11:59 notice, that the moment you interact with the alarms console, the near guy goes low alert (yellow arrow on minimap), turns around and proceeds to investigate the disturbance. After he sees no threat nearby, he goes to reactivate the alarms. If your objective is to snatch the power regulator, you can engage power shutdown while the alarms are still disabled. If however you're sent to a settlement with this layout to steal a processing sample, sabotage production, download protected data or breach the network with a virus... suffice to say the situation is a tad bit more complicated. Do you happen to have a stealthy non-violent solution to that problem?
The npc definitely doesn't turn the alarms back on. Every run I did this for filming, I was able to go on to complete my objective and the alarms didn't trigger. The yellow alert trigger is only resolved into a red if the npc sees you.
Npcs don't turn alarms back on. They do reset containers though. And those scenarios do often require various strategies to complete.
@@StealthBoyElite Interesting. Maybe they don't always do it then, or maybe only some types of NPCs do it. I tried fiddling around to research this behaviour and I could reproduce it in small military compund with alarms and auth console on the first floor of the command building near a holding cell. I found an instance with a single guard patroling the room. When he stops to look at the lockers oposite the auth scan console I could interact with the console and hide. The guy went alert and looked around. When I checked again, the authorization scans were back online.
I am fairly confident something like this only with alarms panel happened to me once in a large military installation Ueno's Fortification in Concordia system. I couldn't spot anyone doing it as I was trying to escape after guard spotted me running with stolen stuff. As I already disabled the alarms and completed the objective I decided to simply run away, but then suddenly whole settlement went hostile, including bots and point defenses, like if the alarm was rung.
I'll try to record it when I know how and when it happens.
12:00 Exactly when you press the alarms console, Near Guy becomes alerted; was this just because the console emitted sound that the Near Guy heard? Did the notice you in the restricted area and this is 2 takes? I've noticed that NPCs don't mind you touching consoles that you have security clearance for, except for sample containments or environmental regulators. What happened?
It's all one take. This yellow alert state will trigger in restricted areas if the NPC hears anything. You're right that they don't care if you activate panels normally, in restricted zones they'll react to anything you do if they hear it. This does look like the reaction is to the console getting activated but the NPC doesn't turn to face it nor react in any way and as you can move back out of line of sight faster than the NPC reacts then you're safe.
Sometimes the game physics bug out when crouching and you sort of "fall" the height of a pixel and make a tiny sound that NPCs hear and react instantly to (this didn't happen here though). When putting this video together I did run this scenario several (countless :D) times and this little yellow reaction did happen a lot but the NPC never turns to face it. The NPC is very close to you when you engage the panel.
Haven't tried for the regulator with this scenario. I never noticed the chat they have. If I gotta to just do the alarm, I follow up behind near guy and just diable them quickly. Can almost always get back out of the building with just a warning and not have the settlement come after me.
Hi. Great guide! I had this PWR building with a mission to loot a locker next to the main door. Do you have any hints for that?
I had the same one just the other day. It was rough! I managed it but not without getting spotted. I'll see if I can work out a way.
Pin your target at any pc, run in gen room, disable security, run after target, job done.
Tried to go for an agricultural site, but could not find security panel, turned down the reactor and alarm was set on... had to leave in a hurry
Does anyone know what the backgorund music is?
The music is now all credited in the description (and is all written by me) 😊The intro music is called "Exultancy" and the background music is called "Scan Lines". They're currently only available in my videos but I may release them as standalone videos at some point if enough people would like that.
@@StealthBoyElite Outstanding, thanks for the reply!
@@StealthBoyElite I know I’d love to have the music as standalone videos!
Just had to steal from a locker in this room where FarGuy was. Fun times!
Being detected inside isnt so bad if you simply barge in and out if you just want to hit up the panels. You dont even get a warning for trespassing if you just run.
@@luna_fm not very Stealthy though 😉 if you need to continue on to perform another task in a restricted area, you've burnt your only warning when you could, instead, work out how to not get seen at all.
That's generally my approach and the reason I started making these videos in the first place. You can do a lot of things by brute force in the game. It's not always what people want to do, though.
Thanks for being a bright light in the dying universe.
Fly dangerously, raid stealthily CMDR.
I was using Anaconda at first but making would cost me over 17 mil in ins payment. So I use my Krait 2 now much cheaper and I can be a little more risky.
very nice video , but no look like easy .. / Cmd CHARLI ONE
find a Pirate base ,kill all , steal Power Regulator is mutch faster
It is. If you have a mission to a location that isn't anarchy and you don't want to be a criminal then you'll sometimes need to avoid detection without violence.
just get to the friggin point already, jeez
I was using Anaconda at first but making would cost me over 17 mil in ins payment. So I use my Krait 2 now much cheaper and I can be a little more risky.