Hey, hi..I’ve been playing ED since 2016 and never knew this 😅, I rarely use it except on journeys that allow time to grab a bio break…thanks for sharing 👍 I’ll try playing with it again for sure.
This is the second of your vids I have watched and have come away with helpful tips. I usually run a mix of SCO, Supercruise Assist and flat out manual throttle... when there are pirates about. Supercruise Assist with manual throttle! And I will try the trick with the SA, manual throttle and the two sliders...
Great video for newcomers. I would heavily advise anyone getting into the game to get a feel for doing all this manually, as quickly as possible. It's quite easy and both modules are a total waste of valuable ship slots when it comes to properly configuring a ship build. For example, to be as effective as possible, Having additional slots for limpets when mining etc can make a huge difference for efficiency and time.
@@TheThreshold4KGaming agreed for intermediate players but frustration is the main reason people stop playing, and these aids prevent frustration easy on.
@@AtlasRandGaming That's an extremely valid point. The learning curve for just basic ship handling is quit steep. Also understanding the HUD properly can help enormously with ship control and supercruise etc. Maybe drop a vid explaining all of the HUD symbols and cues to look for during travel etc. keep up the good work man.
Dunno which platform are you on but on steam is full auto. No need to setup speed to blue line etc. Just activate super cruise assist aline with destination and done.
It is nice that there is a clear fornula for supercruise assist. However for the SCO it is not so clear. Ideally you want to engage sco and when you desegnage to be at arround 8-10 s from destination and then you go to supercruise assist. So ideally sco shortcuts the first part the slow acceleration, the supercruise assist shortcuts the deceleration part. If you can optimize both you are golden. I have found one usefull trick is to throttle to 0 when engaging the sco as when disengaged i get into deceleration immediately. For sco formula i try to look in two ways. Either make a formula based on time to arrive, or to base it to a speed (i devide the distance by 10 and I do not want to exceed that speed, gor example fo 5000 ls, I want o desengage when I reach 5000/10- 500 ls per s. ) (I want a formula with the power of 10 as this is the simplest form of mental arythmetic). There are two details for less than 100 ls it is not really worth it. Also if the target is near a massive planet it iseasier to decelerate and you can desegage sco later. If it is nearby small body there will be no gravity sink to help with deceleration and the sco has to be desegaged much earlier..
Ya after a while you just kind of do it by feel... long distance means you can disengage from 0 seconds and it will slow down enough to get you back to 10 seconds... short distance usually do that at 10-13 seconds to get to 7-8
SCO seems tricky because it’s very ship dependent. Some ships slow down fast, some don’t, so you can disengage at say, 7 sec to go with some and it’ll hold at 7, other not so much. Tricky.
Just wanted to say as a new player I found this video very useful and agree that more vids for noobs would be good as there is a lot for us to learn 👍liked and subbed
Having it set a manual, also allow's to when your LZ is actually behind something else which will cause your cruise to shut off. Then causing you to manually step on the gas, taken time in the process to go around the object in the way. You can by simply stepping on the gas, when realizing your LZ is behind something, speed up from that of 75 and divert around it, rather than coming to a stop and then having to wait until your back in super. There's time's when doing the Robigo thing. That the beacon isn't in front of the planet, but behind it. Super Cruise will cause you to drop out. Then your forced to turn and get back up to super cruise speed and go around the planet which take's time. Having it in manual, realizing by the dotting line it's behind, simply steping on the gas and altering you course to go around. You won't drop out. Once the vector is viewable again, slow down and boom, your in assit again.
Nice! This is the first convincing argument in favor of supercruise assist I've ever heard. I look forward to playing around with it. BTW, people have not been complaining about supercruise assist not auto engaging for 10 years. The module only came out a couple years ago.
Advanced docking computer will try to land on a planet if you deploy the landing gear and throttled down. You can fly around a bit with landing gear, tho you will be getting constant info to throttle down
I think you forgot the major 2 advantages of the Super Cruise Assist being installed, 1. No flying into Stars on exiting from a Jump and 2. No loops of Shame (well in 90-99% of cases) If you don't have an SCA installed you risk jumping into the exclusion zone around most stars on completing any jump if you haven't hit full stop on entering Frame Shift Drive or pulled up on Joystick/Mouse on exiting. Your chances of needing to do a Loop of Shame are greatly decreased to almost 99% when the SCA is in use. There are however the odd occurrences where it fails and the reasons are either long and varied or simply unexplainable much in the same vein of why the frak did my Auto Docking Computer crash me into the station forcing a rebuy/fine.
Good points... If you have a throttle, leaving it to 0 will also prevent hitting stars when you exit jump even without SCA. But for mouse and keyboard players that is probably a must have.
SCA is great until the station, area, or planetary body you are heading to moves behind a star or planet while you are en route...it would be nice if the SCA would automatically steer you around the star or body.
@@kepler186f4 the 3 new ships this year have bonus to more stable SCO. But in any ship you can go to 130% or even higher with no problem at all. I usually shut off around 110.
You need to drink more water if you're going to have a microphone as sensitive as this. The sound effects of your mouth moving are overpowering your voice. :P Excellent info and vid though!
Hey, hi..I’ve been playing ED since 2016 and never knew this 😅, I rarely use it except on journeys that allow time to grab a bio break…thanks for sharing 👍 I’ll try playing with it again for sure.
This is the second of your vids I have watched and have come away with helpful tips. I usually run a mix of SCO, Supercruise Assist and flat out manual throttle... when there are pirates about. Supercruise Assist with manual throttle!
And I will try the trick with the SA, manual throttle and the two sliders...
I've tried the Supercruise Assist with the Manual Throttle and it's perfect.... although, it does requires some finesse.
Great video for newcomers. I would heavily advise anyone getting into the game to get a feel for doing all this manually, as quickly as possible. It's quite easy and both modules are a total waste of valuable ship slots when it comes to properly configuring a ship build. For example, to be as effective as possible, Having additional slots for limpets when mining etc can make a huge difference for efficiency and time.
@@TheThreshold4KGaming agreed for intermediate players but frustration is the main reason people stop playing, and these aids prevent frustration easy on.
@@AtlasRandGaming That's an extremely valid point. The learning curve for just basic ship handling is quit steep. Also understanding the HUD properly can help enormously with ship control and supercruise etc. Maybe drop a vid explaining all of the HUD symbols and cues to look for during travel etc. keep up the good work man.
Dunno which platform are you on but on steam is full auto. No need to setup speed to blue line etc. Just activate super cruise assist aline with destination and done.
@@luckypillgrim1913 that's the auto setting u change it to manual in menu 4
@@luckypillgrim1913 Steam, has nothing to do with the gameplay settings.
It is nice that there is a clear fornula for supercruise assist. However for the SCO it is not so clear. Ideally you want to engage sco and when you desegnage to be at arround 8-10 s from destination and then you go to supercruise assist. So ideally sco shortcuts the first part the slow acceleration, the supercruise assist shortcuts the deceleration part. If you can optimize both you are golden.
I have found one usefull trick is to throttle to 0 when engaging the sco as when disengaged i get into deceleration immediately.
For sco formula i try to look in two ways. Either make a formula based on time to arrive, or to base it to a speed (i devide the distance by 10 and I do not want to exceed that speed, gor example fo 5000 ls, I want o desengage when I reach 5000/10- 500 ls per s. ) (I want a formula with the power of 10 as this is the simplest form of mental arythmetic). There are two details for less than 100 ls it is not really worth it. Also if the target is near a massive planet it iseasier to decelerate and you can desegage sco later. If it is nearby small body there will be no gravity sink to help with deceleration and the sco has to be desegaged much earlier..
Ya after a while you just kind of do it by feel... long distance means you can disengage from 0 seconds and it will slow down enough to get you back to 10 seconds... short distance usually do that at 10-13 seconds to get to 7-8
SCO seems tricky because it’s very ship dependent. Some ships slow down fast, some don’t, so you can disengage at say, 7 sec to go with some and it’ll hold at 7, other not so much. Tricky.
@ you can put throttle at 0 before coming out of SCO turbo mode to slow down rapidly.
Just wanted to say as a new player I found this video very useful and agree that more vids for noobs would be good as there is a lot for us to learn 👍liked and subbed
Having it set a manual, also allow's to when your LZ is actually behind something else which will cause your cruise to shut off. Then causing you to manually step on the gas, taken time in the process to go around the object in the way. You can by simply stepping on the gas, when realizing your LZ is behind something, speed up from that of 75 and divert around it, rather than coming to a stop and then having to wait until your back in super.
There's time's when doing the Robigo thing. That the beacon isn't in front of the planet, but behind it. Super Cruise will cause you to drop out. Then your forced to turn and get back up to super cruise speed and go around the planet which take's time. Having it in manual, realizing by the dotting line it's behind, simply steping on the gas and altering you course to go around. You won't drop out. Once the vector is viewable again, slow down and boom, your in assit again.
Thank you for doing this. Very informative 👍
That's a neat trick, here's hoping fdev doesn't patch it...
Nice! This is the first convincing argument in favor of supercruise assist I've ever heard. I look forward to playing around with it.
BTW, people have not been complaining about supercruise assist not auto engaging for 10 years. The module only came out a couple years ago.
Advanced docking computer will try to land on a planet if you deploy the landing gear and throttled down. You can fly around a bit with landing gear, tho you will be getting constant info to throttle down
You can also turn that off in the ship options on right control panel and still have it work in space.
I think you forgot the major 2 advantages of the Super Cruise Assist being installed, 1. No flying into Stars on exiting from a Jump and 2. No loops of Shame (well in 90-99% of cases)
If you don't have an SCA installed you risk jumping into the exclusion zone around most stars on completing any jump if you haven't hit full stop on entering Frame Shift Drive or pulled up on Joystick/Mouse on exiting.
Your chances of needing to do a Loop of Shame are greatly decreased to almost 99% when the SCA is in use. There are however the odd occurrences where it fails and the reasons are either long and varied or simply unexplainable much in the same vein of why the frak did my Auto Docking Computer crash me into the station forcing a rebuy/fine.
Good points... If you have a throttle, leaving it to 0 will also prevent hitting stars when you exit jump even without SCA. But for mouse and keyboard players that is probably a must have.
super useful - thank you!
SCA is great until the station, area, or planetary body you are heading to moves behind a star or planet while you are en route...it would be nice if the SCA would automatically steer you around the star or body.
Ya it's kind of a cruise control more than autopilot.
If and when the blue text stating exiting is still available. I've exited super cruise easily at 6, 5, 4, I have on occasion dropped out at 3.
I must be using my SCO wrong, I turn it off when the temperature hits 70%.... and by then the oscillation is quite robust.
@@kepler186f4 the 3 new ships this year have bonus to more stable SCO. But in any ship you can go to 130% or even higher with no problem at all. I usually shut off around 110.
You need to drink more water if you're going to have a microphone as sensitive as this. The sound effects of your mouth moving are overpowering your voice.
:P Excellent info and vid though!
Agreed! I'll turn it down a bit...