That was the first settlement mission I got... sadly don't had a clue it was so hard at time. I remember thinking... "boy.. takes hours to complete just ONE mission!"
Lol… I watched just one of your very early covert heist videos and thought “ok I can do a theft mission then” and where I ended up was this exact settlement layout! The mission itself was only rated Threat Level 3, but I’m discovering that has very little bearing on “difficulty level”. I managed to clone a level 2 profile (through a roof window), and got a fair way into the settlement… but was then spotted very shortly after entering the restricted area. So I came back to your channel to watch some more videos for hints, and seeing this same settlement described as “The hardest settlement in ED Odyssey” has significantly repaired my confidence! The main problem with Odyssey missions, I think, is that when you’re new to the game, you have very little idea of how difficult they’re going to be when you take them on. You really only find out when you arrive.
Yes, and when the target settlement is in another system, it's not possible to look up the Security level and size +++ reading on the system map. You can only see them on them on the left-hand navigation panel, once you are in the system. It would be much more useful to be told the security rating of a base than "threat level" on a mission.
Your pause and highlight technique is great. It's really a simple system in the end, but there's enough clutter and movement that it can be really easy to miss key details. Taking that moment does wonders towards fixing that.
Currently, as long as you are not in a restricted area, your backpack doesn't contain anything illegal and you don't have a stolen authorization (easily ditched) AND you're not currently WANTED there it doesn't matter if the guards scan you or not. If there are NPCs that are in the way, you can scan them when they're turned away from you to see if they have a bounty on them. If so, you can... dispose of them, silently if you have to. If you don't have an appropriately silenced weapon you can use the Suit Recharger in illegal mode. There are missions where you may start off with something illegal in your backpack. These are missions where you need to upload something (spyware/virus) or inject something into a sample container thing. For these, you can move the illegal item from your backpack and store it in your SRV until you shut off the alarms/authorization scanners then return and pick the item back up to complete your mission.
Your channel helped me a lot to complete on foot missions that in the beginning for me was nearly impossible, I'm still new to the game but now I have the ability to progress in the game enjoying all it can offer! both on foot and ship missions, Thanks! BTW this game is awesome I wish it has a bigger popularity but I rely that on the difficulty of the game for new comers, it's definitely not like a casual game.
I remember being in this layout of a settlement. Bruh i was stuck in that building for a hour back then. i couldnt find the exit. Hillarious error when looking back.
Using the information I learned in your previous videos I know this particular settlement quite well. I usually enter via the North East biodome and work my way in. I take everything. 🖖🏻🍻 A very good place to practice this base is Fullerene C60 3. It's Anarchy so if you need to change to a Scorched Base plan it won't count against your notoriety. 👍🏻
Hello. Thanks for the videos. They've been very helpful and entertaining at the same time. I do like watching someone who really knows how to work the game mechanics.
I have one of these for an anarchy faction right next to my home station so I do thiis one most often. I usually clone the level 1 guard outside the other end and then use the arc cutter to get into the lower level 2 room and there's only one guy there who never notices. For the bottleneck guard, I'll drop my cloned access, go past him and clone his ID when he walks the other way (and I can do the opposite coming out if I am going for no-kill).
Great vid as usual! There is another settlement with the Power building integrated to the CMD one with a similar bottleneck. It is one of the military ones.
I encountered this one for the first time the other day and was quite surprised when I learned how far you had to go through the complex to find the alarms panel. I ended up scanning a level 1 id and using the south entrance, cutting into the level 2 area and going from there. It’s kind of funny how you need to go through at least 2 restricted areas to reach the alarms panel, but once you’re there, you can walk right up to it without anyone caring.
I just started trying to unlock Terra and I saw your tutorial today and had not run into this building layout before... so, of course it was the next Covert Theft mission I had. Thanks to your excellent tips, I succeeded, with one warning from a security guard and a worker spotted me on the way out, but that didn't matter at that point. Thanks for putting this together, I would have failed it otherwise. I appreciate you and your channel!
Brilliant. A couple of questions: 9:47 You're not carrying a stolen profile. If you don't carry anything else prohibited, there should not be any harm in the guard scanning you, right? When I run difficult missions that require contraband on me, I put the prohibited item back on the ship (or SRV), run in and disable the alarm and level check first, then go back grab the mission items from the ship/SRV and complete the mission. 13:55 Always disband your ship back to orbit while you're in abandoned/occupied/evacuated settlements. Sometimes I park my SRV in a difficult to see/no line of sight location (behind the power center at the edge of a settlement or behind a rim/ down a ditch etc.), so I have a location to recharge batteries/dump items/restock on consumables. Also, with this settlement type, do you know if it has one exterior atmospheric control for everything? If you arc cut into that and disable the atmosphere, you will not trigger the alarm but guards will swarm to the panel location to investigate, I've used that in the past to disrupt guard patrol patterns to sneak past as they rushed to investigate. Not sure if it'll be useful here.
Some good suggestions. What I don't do in the guide but do tend to always do in general is loot goods. The pwr and hab lockers can contain scannable items. Absolutely, I could just let the guard scan me on the way in (and if I then turn off the alarms before the 2 minutes reset for him scanning again are up I can just run past that guard on the way out too). The workaround of leaving contraband behind is useful to know but the guard can always be avoided do I'd prefer to just carry it on me. The main risk this guard poses on the way in is getting seen when in the restricted area. Also, for me it's just a matter of pride 😂
Great one as usual !👍 I've had to afford a bunch of missions is this layout settlement. Some are painfull because of npc behaviour. Like a guard stucked in the access corridor to PWR. No choice at this point ...
For non-violent missions, this guide will be invaluable to many including myself. If you don't mind murder, I consider this one of the easier bases, as there's often just one person to deal with at a time, and no real overlapping pathing. I land near the back of the bases, get the SRV out and park it by the door. I cut it open, zap my way through all the NPCs to the alarms, disable, and then clear & loot. The SRV is handy because there are four data terminals at the bottom end of this particular layout, and I always go scan them. Walking there is tiring.
Hey StealthBoy! Love the videos, they are really useful and the explanations are great. - One note: Would love to see a series from you where you start Odyssey from scratch, and earn your first 100 million with only ground based stuff. Less of a guide, more of a story. - One question: Are the air control units useful for anything? I was experimenting with them, but did not have much of a result beyond putting the npcs on alert (yellow arrows)
A nice idea for a series. At some point I will begin streaming content so that would be a good idea for that. The atmospheric controls can be used as distractions, sort of. But it's not reliable and you generally don't want npcs on alert because they're much less predictable.
Is it possible to do a tutorial on how to infiltrate a settlement raid mission that has been tipped off such that the entire settlement is expecting you, is on alert, and shoot on sight? These mission wrinkles occur sometimes and are difficult to stealth
When this happens at a military settlement, things get bad. Once i had this happen and it took me a while to kill everyone and i almost died several times, then when i tried to leave my ship got shot down by some other ships and blew up 😅
You are my ninja hero! Kudos on a quiet, bloodless mission. I always groan when I see that the target settlement is a single structure. It's pretty much guaranteed that I'll get turned around and lost at some point.
the hardest settlement is the tight military one when your doing a covert non lethal mission and the data point is in the powerplant where theres only one way in through the command center with no other exits.
@@StealthBoyElite you know the type? 2 habitats one command center with power attached 2 pads with a tight outer wall surrounding? about 3 patrols outside the front door lol
@@levianova66 yes 😊 I think the same type I explored in my takedown tactics video only I think you maybe came across a high security version. You're not wrong, it's really difficult to do non violent. If I can find that specific mission to that settlement I'll try to cover it. Thanks for the suggestion!
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I've found cloning a Level 3 profile from the power centre exterior and using the south airlock a perfectly repeatable method of entry. I have a game clip showing this, but it isn't narrated so quite a bit more difficult to follow. I also zapped the guard because I got greedy with my timing. th-cam.com/video/Y91HkcYOprw/w-d-xo.html
It's a great suggestion and it's the first method I used way back when and useful in other locations that have this window too. But sometimes that npc doesn't path up there. I actually think the example in this guide is one of those. The two researchers are on the ground floor. Still worth knowing about though.
I do not agree on the term " Hardest ". The only thing to take care of is the guard in the middle. this is the only trickest part of the game while the security board is at PWR station.
Thanks, I'm glad you like it! Exultancy is one of my favourites as well :) A lot of effort has gone into creating the music so it's really great to see that you appreiciate it. I'm going to release videos just with each musical track at some point and they'll be available to members (or Patreons, which is coming soon to the channel). I will most likely keep creating new tracks to support the content of the channel too so keep an ear out :)
That was the first settlement mission I got... sadly don't had a clue it was so hard at time. I remember thinking... "boy.. takes hours to complete just ONE mission!"
Lol… I watched just one of your very early covert heist videos and thought “ok I can do a theft mission then” and where I ended up was this exact settlement layout!
The mission itself was only rated Threat Level 3, but I’m discovering that has very little bearing on “difficulty level”. I managed to clone a level 2 profile (through a roof window), and got a fair way into the settlement… but was then spotted very shortly after entering the restricted area.
So I came back to your channel to watch some more videos for hints, and seeing this same settlement described as “The hardest settlement in ED Odyssey” has significantly repaired my confidence!
The main problem with Odyssey missions, I think, is that when you’re new to the game, you have very little idea of how difficult they’re going to be when you take them on. You really only find out when you arrive.
Yes, and when the target settlement is in another system, it's not possible to look up the Security level and size +++ reading on the system map. You can only see them on them on the left-hand navigation panel, once you are in the system. It would be much more useful to be told the security rating of a base than "threat level" on a mission.
Your pause and highlight technique is great. It's really a simple system in the end, but there's enough clutter and movement that it can be really easy to miss key details. Taking that moment does wonders towards fixing that.
Currently, as long as you are not in a restricted area, your backpack doesn't contain anything illegal and you don't have a stolen authorization (easily ditched) AND you're not currently WANTED there it doesn't matter if the guards scan you or not. If there are NPCs that are in the way, you can scan them when they're turned away from you to see if they have a bounty on them. If so, you can... dispose of them, silently if you have to. If you don't have an appropriately silenced weapon you can use the Suit Recharger in illegal mode.
There are missions where you may start off with something illegal in your backpack. These are missions where you need to upload something (spyware/virus) or inject something into a sample container thing. For these, you can move the illegal item from your backpack and store it in your SRV until you shut off the alarms/authorization scanners then return and pick the item back up to complete your mission.
Your channel helped me a lot to complete on foot missions that in the beginning for me was nearly impossible, I'm still new to the game but now I have the ability to progress in the game enjoying all it can offer! both on foot and ship missions, Thanks! BTW this game is awesome I wish it has a bigger popularity but I rely that on the difficulty of the game for new comers, it's definitely not like a casual game.
Great, so it wasn't me. I was simply trying to get into the most difficult building in the game. Wonderful. 🤣
I usually park my SRV right next to the power building. Then i can use the car symbol in the helmets HUD for orientation. Simple.
I remember being in this layout of a settlement.
Bruh i was stuck in that building for a hour back then. i couldnt find the exit.
Hillarious error when looking back.
Using the information I learned in your previous videos I know this particular settlement quite well. I usually enter via the North East biodome and work my way in. I take everything. 🖖🏻🍻
A very good place to practice this base is Fullerene C60 3. It's Anarchy so if you need to change to a Scorched Base plan it won't count against your notoriety. 👍🏻
Hello. Thanks for the videos. They've been very helpful and entertaining at the same time. I do like watching someone who really knows how to work the game mechanics.
Amazing! You make it look so easy but of course, it's your knowledge and technique that makes it look that way
I have one of these for an anarchy faction right next to my home station so I do thiis one most often. I usually clone the level 1 guard outside the other end and then use the arc cutter to get into the lower level 2 room and there's only one guy there who never notices. For the bottleneck guard, I'll drop my cloned access, go past him and clone his ID when he walks the other way (and I can do the opposite coming out if I am going for no-kill).
Yup. I've gotten lost in there. I'm sure the guards were laughing as I was running in circles! 😆
😂
The first time, I got lost just trying to find an entrance
Trailer is pretty nifty, fab job there SB.
Great vid as usual! There is another settlement with the Power building integrated to the CMD one with a similar bottleneck. It is one of the military ones.
Excellent your videos are well presented, instructions are clear and concise, good to see more content from you
Glad you like them. The next one is in production, I'll get right back to it as soon as I return from my break away 😊
I encountered this one for the first time the other day and was quite surprised when I learned how far you had to go through the complex to find the alarms panel. I ended up scanning a level 1 id and using the south entrance, cutting into the level 2 area and going from there. It’s kind of funny how you need to go through at least 2 restricted areas to reach the alarms panel, but once you’re there, you can walk right up to it without anyone caring.
I just started trying to unlock Terra and I saw your tutorial today and had not run into this building layout before... so, of course it was the next Covert Theft mission I had. Thanks to your excellent tips, I succeeded, with one warning from a security guard and a worker spotted me on the way out, but that didn't matter at that point.
Thanks for putting this together, I would have failed it otherwise. I appreciate you and your channel!
Brilliant.
A couple of questions:
9:47 You're not carrying a stolen profile. If you don't carry anything else prohibited, there should not be any harm in the guard scanning you, right? When I run difficult missions that require contraband on me, I put the prohibited item back on the ship (or SRV), run in and disable the alarm and level check first, then go back grab the mission items from the ship/SRV and complete the mission.
13:55 Always disband your ship back to orbit while you're in abandoned/occupied/evacuated settlements. Sometimes I park my SRV in a difficult to see/no line of sight location (behind the power center at the edge of a settlement or behind a rim/ down a ditch etc.), so I have a location to recharge batteries/dump items/restock on consumables.
Also, with this settlement type, do you know if it has one exterior atmospheric control for everything? If you arc cut into that and disable the atmosphere, you will not trigger the alarm but guards will swarm to the panel location to investigate, I've used that in the past to disrupt guard patrol patterns to sneak past as they rushed to investigate. Not sure if it'll be useful here.
Some good suggestions.
What I don't do in the guide but do tend to always do in general is loot goods. The pwr and hab lockers can contain scannable items. Absolutely, I could just let the guard scan me on the way in (and if I then turn off the alarms before the 2 minutes reset for him scanning again are up I can just run past that guard on the way out too). The workaround of leaving contraband behind is useful to know but the guard can always be avoided do I'd prefer to just carry it on me.
The main risk this guard poses on the way in is getting seen when in the restricted area.
Also, for me it's just a matter of pride 😂
Nice channel this. Very well done!
Thanks so much!
Great one as usual !👍 I've had to afford a bunch of missions is this layout settlement. Some are painfull because of npc behaviour. Like a guard stucked in the access corridor to PWR. No choice at this point ...
For non-violent missions, this guide will be invaluable to many including myself. If you don't mind murder, I consider this one of the easier bases, as there's often just one person to deal with at a time, and no real overlapping pathing. I land near the back of the bases, get the SRV out and park it by the door. I cut it open, zap my way through all the NPCs to the alarms, disable, and then clear & loot. The SRV is handy because there are four data terminals at the bottom end of this particular layout, and I always go scan them. Walking there is tiring.
This is a confusing facility, I've done power restore missions to these,. Very easy to get confused and turned around in these.
I've had to do that one a couple of times lately. Blummin' nightmare.
Oh yes, these Gauntlets are painfully fun to run in missions...
I learnt this settlement layout by doing reactivation missions
Can you do an analysis of the Kapoor Research Forum facility? It is located in the BD+44 2250 system.
whoa I found one of these... I thought I'd just use Otueome Horticultural Farm as a place to practice (and also get a power regulator). Great guide.
Hey StealthBoy! Love the videos, they are really useful and the explanations are great.
- One note: Would love to see a series from you where you start Odyssey from scratch, and earn your first 100 million with only ground based stuff. Less of a guide, more of a story.
- One question: Are the air control units useful for anything? I was experimenting with them, but did not have much of a result beyond putting the npcs on alert (yellow arrows)
A nice idea for a series. At some point I will begin streaming content so that would be a good idea for that.
The atmospheric controls can be used as distractions, sort of. But it's not reliable and you generally don't want npcs on alert because they're much less predictable.
Is it possible to do a tutorial on how to infiltrate a settlement raid mission that has been tipped off such that the entire settlement is expecting you, is on alert, and shoot on sight? These mission wrinkles occur sometimes and are difficult to stealth
I have one of these planned
@@StealthBoyElite looking forward to it. Really enjoying the content so far
When this happens at a military settlement, things get bad. Once i had this happen and it took me a while to kill everyone and i almost died several times, then when i tried to leave my ship got shot down by some other ships and blew up 😅
You are my ninja hero! Kudos on a quiet, bloodless mission.
I always groan when I see that the target settlement is a single structure. It's pretty much guaranteed that I'll get turned around and lost at some point.
the hardest settlement is the tight military one when your doing a covert non lethal mission and the data point is in the powerplant where theres only one way in through the command center with no other exits.
Challenge accepted 😂
@@StealthBoyElite you know the type? 2 habitats one command center with power attached 2 pads with a tight outer wall surrounding? about 3 patrols outside the front door lol
@@levianova66 yes 😊 I think the same type I explored in my takedown tactics video only I think you maybe came across a high security version. You're not wrong, it's really difficult to do non violent. If I can find that specific mission to that settlement I'll try to cover it.
Thanks for the suggestion!
Channel membership is now officially open! Click the Join button above for more information or follow this link!
th-cam.com/channels/xYYtWUe1zoGDGjAvfW1gaw.htmljoin
I've found cloning a Level 3 profile from the power centre exterior and using the south airlock a perfectly repeatable method of entry. I have a game clip showing this, but it isn't narrated so quite a bit more difficult to follow. I also zapped the guard because I got greedy with my timing. th-cam.com/video/Y91HkcYOprw/w-d-xo.html
It's a great suggestion and it's the first method I used way back when and useful in other locations that have this window too. But sometimes that npc doesn't path up there. I actually think the example in this guide is one of those. The two researchers are on the ground floor.
Still worth knowing about though.
I do not agree on the term " Hardest ". The only thing to take care of is the guard in the middle. this is the only trickest part of the game while the security board is at PWR station.
I always send my ship away and hide my SRV a few 100m from the settlement
Slightly offtopic... Your music is amazing! Especially the one at the end
Thanks, I'm glad you like it! Exultancy is one of my favourites as well :) A lot of effort has gone into creating the music so it's really great to see that you appreiciate it. I'm going to release videos just with each musical track at some point and they'll be available to members (or Patreons, which is coming soon to the channel). I will most likely keep creating new tracks to support the content of the channel too so keep an ear out :)
well, just by seeing the outlay, of course it has to be tough. it's got the "strongest shape"
😂
Funny thing is, its shape in contrast to most settlements is one reason it's difficult.
@@StealthBoyElite I was referring to Real Civil Engineer..... And his phallus shaped everything and calling the design "the strongest shape."
@@DarkChaos87 I didn't get the reference but I definitely do now and yes I did notice that 😂
Slick.
That outpost is looking kinda sus, ngl...
o7
No video in 7 months lol, gonna guess hes done with ED, oh well, games dead I guess.