Did Counter-Strike Lose Its Style?

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  • เผยแพร่เมื่อ 2 มิ.ย. 2024
  • Play World of Warships here: wo.ws/3jd0THP
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    Today, we look at if Counter-Strike: Global Offensive is based or not. I think it might be based. I don't know.
    / ratlobr
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ความคิดเห็น • 971

  • @ratlobber
    @ratlobber  ปีที่แล้ว +78

    Play World of Warships here: wo.ws/3jd0THP
    Thank you World of Warships for sponsoring this video.
    During registration use the code BRAVO to get exclusive rewards!

    • @stankyknutz
      @stankyknutz ปีที่แล้ว +13

      No

    • @RichterOvertime
      @RichterOvertime ปีที่แล้ว +44

      Thanks! Because of my trust in your brand, I'm a convinced viewer. Excited toe check this out!

    • @erdemgundogdu6332
      @erdemgundogdu6332 ปีที่แล้ว +2

      World of Warcraft Sourc 2 updat when?

    • @elielc.8459
      @elielc.8459 ปีที่แล้ว +9

      MY BOI FINALLY MAKING IT OUTTA THE HOOD 😭

    • @Jacox98
      @Jacox98 ปีที่แล้ว +10

      warships isn't my thing but holy crap im proud of you ratlobber, i literally found you first when you had 600 subs and it's insane how far you've come

  • @ianhoopes6650
    @ianhoopes6650 ปีที่แล้ว +653

    The fact that this video opens with “right now, in 2023,” despite being uploaded on December 20, 2022 shows that ratlobber finished this video 12 days before he anticipated it would be ready for upload.

    • @Antpaok
      @Antpaok ปีที่แล้ว +64

      Or he's just saying it's already 2023 bc the year is almost over so it might as well be the 2023 state

    • @Jws20
      @Jws20 ปีที่แล้ว +17

      Epic beta content

    • @oobanoobaisterrible
      @oobanoobaisterrible ปีที่แล้ว +64

      his house is in the gmt +264 timezone

    • @kabanfriends5764
      @kabanfriends5764 ปีที่แล้ว +17

      he is a 2023 beta tester

    • @haruharii
      @haruharii ปีที่แล้ว +2

      @@oobanoobaisterribleLMAO

  • @CS_Uravity_PRO
    @CS_Uravity_PRO ปีที่แล้ว +975

    CSGO originally looked tactical, gritty, dark and serious. The shaders had more contrast and better reflections which is part of the reason why the weapons for example look completely different despite using the exact same models and textures that they're in use now. That's the direction Hidden Path entertainment who were the main devs of CSGO before its launch envisioned.
    However Valve saw the game didn't pick up much steam on its launch and was mixly received they decided to take over and completely turn the style on its head since the Arms deal update.
    Nowadays GO looks more appealing to a broader audience. Clean, vibrant, colorful and plastic-y. And skins were the main reason to most if not all the changes that happened to the style of the game

    • @maxtenu
      @maxtenu ปีที่แล้ว +105

      The problem with giving a game gritty, realistic graphics is that the aesthetic depends almost entirely on the technology available at development. As much as 2012-era CS:GO has charm and a consistency that is seriously lacking in the game's new direction, it has undeniably shown its age. It seems like the options for modernizing these aging maps were to either keep up the realistic aesthetic and update these maps constantly through the years, or try to implement a new "timeless" art style. Given the limitations of the source engine and the long-term appeal of Team Fortress 2's art style, I'm not surprised Valve went with the latter.
      I don't think the new art style was a bad idea initially either. Plenty of the new skins and community maps have taken the "action figure" style way overboard, but if you take the updated base player models and place them on the updated core maps, the art style actually works well - I'd even argue that new Leet Krew models (7:52) look perfectly fine on their respective maps.
      I think the new art style's issue is one of **consistency**. The more stylized painted/sculpted look they were going for only works when the aesthetic is maintained across the board - when you throw in flashy neon skins and bulky, confusing operators, even the base-models that previously worked well just come across as more color. It's a shame that the cosmetics derailing the new style are also the ones bringing in most of the game's money.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 ปีที่แล้ว +2

      good its more like cs source

    • @DrCranberry
      @DrCranberry ปีที่แล้ว +37

      The game didnt pick up much steam because Hidden Path was a bad developer, and CS:GO was supposed to be a CS:S port to consoles lmao

    • @nnikitov57
      @nnikitov57 ปีที่แล้ว +10

      dark and gritty

    • @orangy57
      @orangy57 ปีที่แล้ว +4

      Kinda makes sense, the gloves got a less realistic redesign in 2015 for the skins and the default terrorists got switched to characters that look like actors in 2018 or 19. The tides were shifting for a few years though even before the skins, map remakes were coming out in like 2016
      EDIT: NVM lmao bro already said like everything that I mentioned here in the video even the actors part

  • @smugplush
    @smugplush ปีที่แล้ว +323

    I feel like it suffered from the Siege effect. At the start you had a tactical style shooter with a gritty,dark, believable and serious tone then as it kept getting updates they slowly got rid of it for the Overwatch effect, which are a more colourful tone, colourful customizable skins, newer mobile-ish looking UI, main menu having the character at the front and mainly competitive focused game with casual/community fun off to the side rather than the main focus. I never like this style because all the game that are using it (CS:GO, Overwatch, Siege etc) are all starting to feel like the same game and it's a shame because you can tell that'll make the most money and is, due to all 3 games now being an esports where as beforehand they were just casual fun.

    • @martianfilms9902
      @martianfilms9902 ปีที่แล้ว +9

      and more rule34 bait :} (most of the cases for Siege tho)

    • @Ramirisu
      @Ramirisu ปีที่แล้ว +11

      To be fair tho, why would they focus on the casual players? They aren’t the ones spending money or playing for hours on end nor are they loyal to the game. It would be rude to the competitive players to focus on the casuals and ignore the competitive.

    • @serendip1tyz
      @serendip1tyz ปีที่แล้ว +22

      idk how u think csgo was just casual fun because cs has been a very competitive esport since the early 2000s
      these changes were made because the game felt bad to play. visibility was horrible and if they balanced the map layout they might just update the graphics as well

    • @samhyde8684
      @samhyde8684 ปีที่แล้ว +8

      Cs has not been casual based since at least 1.6. Since then the focus has ALWAYS been around the pro scene

    • @mandmand6042
      @mandmand6042 ปีที่แล้ว +3

      CSGO has evolved the fps genre, in what world was csgo ever casual to begin with?

  • @MiniFaustNumber1CharacterInGG
    @MiniFaustNumber1CharacterInGG ปีที่แล้ว +853

    i love ratlobber he is so cool and wholesome and too cool for anything and he is good content creator and prob gives money too the homeless and charity

    • @MiniFaustNumber1CharacterInGG
      @MiniFaustNumber1CharacterInGG ปีที่แล้ว +40

      No way WHAT. this has too be a ruse

    • @whosniko3319
      @whosniko3319 ปีที่แล้ว

      fake. im a child predator, i subbed to him, got no money from him

    • @Jo-uy5vf
      @Jo-uy5vf ปีที่แล้ว +55

      @@MiniFaustNumber1CharacterInGG nah its true, dude smacked me with a brick when i asked him for some change

    • @epicidex1006
      @epicidex1006 ปีที่แล้ว +26

      @@MiniFaustNumber1CharacterInGG a mild amount of shenanigans

    • @slades_salad
      @slades_salad ปีที่แล้ว +15

      @jukita skill issue

  • @lkadhad7958
    @lkadhad7958 ปีที่แล้ว +25

    im surprised how the blindfolded hostages can follow you so carefully and not hit walls

  • @SalveASMR
    @SalveASMR ปีที่แล้ว +318

    Also damn man, Speaking of identity. Your editing style is so unique and top notch, I really think that you should keep it up.

    • @TraeBaldwin
      @TraeBaldwin ปีที่แล้ว +4

      Yeah it’s too solid

    • @TheMeekMingeMaster
      @TheMeekMingeMaster 3 หลายเดือนก่อน

      ong, been getting into ps1 emulation and found a great ps1 oriented youtuber named sean seanson, watched him before lobber and loved his style, and seeing rat now im pretty sure he got that exact style from rat lol, its definitaly its own meta vibe

  • @b8sed
    @b8sed ปีที่แล้ว +180

    I would kill to see arctic avengers again in Modern CSGO

    • @scooter9537
      @scooter9537 ปีที่แล้ว +12

      iirc when subzero was in csgo it an updated version of those models
      th-cam.com/video/n4V_IV1vrvc/w-d-xo.html heres what they looked like

    • @sleepy7711
      @sleepy7711 ปีที่แล้ว +4

      arctic avenger 4 lyfe

    • @OperatorMax1993
      @OperatorMax1993 ปีที่แล้ว +1

      me too man
      i want my Arctic Avengers back

    • @XanderNiles
      @XanderNiles ปีที่แล้ว +5

      @@scooter9537 those were reskin versions of the already updated Phoenix Connection player models. Not a bad attempt though but Valve has to add the Avengers back to the game as actual agents. People have been requesting them since day 1.

    • @AudioAdvisory38
      @AudioAdvisory38 ปีที่แล้ว

      It makes me wonder to if Valve cannot use old styles in their reskins due under contract purchase agreements and copyright law. But it is probably only the angle they are using to attract new players.

  • @RunehearthCL
    @RunehearthCL ปีที่แล้ว +124

    I agree with everything said in this video, the arctic dude from 1.6 needs to come back because I used him a lot

    • @clydeemmanuel-thomas6844
      @clydeemmanuel-thomas6844 ปีที่แล้ว +2

      They're featured on the workshop version of the Sub Zero map.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 ปีที่แล้ว +9

      militia and spetsnaz

    • @XanderNiles
      @XanderNiles ปีที่แล้ว +11

      Arctic Avengers, Midwest Militia and Spetsnaz need to come back. I mean, Guerilla Warfare already came back as agents in the last operation so there's hope.

    • @migs6073
      @migs6073 ปีที่แล้ว +2

      For that snow maps need to come back too. Office needs to be reworked

    • @piscessoedroen
      @piscessoedroen 9 หลายเดือนก่อน

      Arctic avengers literally shaped my fashion taste since i was a kid

  • @celestialcolosseum
    @celestialcolosseum ปีที่แล้ว +86

    The game became less serious imo, look at the 2012 version, the lack of skins, desaturated color filters, music kits and some of the music which is missing in current version make the game more tense and serious. I still remember the immersion, which is probably the music which everone mutes now. It was so cool back then.

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 ปีที่แล้ว +3

      bruh what css got none of the csgo shit either and it isnt serious

    • @waste4245
      @waste4245 ปีที่แล้ว +11

      Spot on. The music just doesn't seem to fit in when using panorama in my eyes, it's way too clean and saturated for the song, kinda. It's like a scaleform classic that doesn't transfer over.

    • @celestialcolosseum
      @celestialcolosseum ปีที่แล้ว +9

      @@dkskcjfjswwwwwws413 css was always somewhat cartoony though, i remember when csgo came out it had a much realistic tone, just look at the launch trailer

    • @gringojr1900
      @gringojr1900 ปีที่แล้ว +8

      @@celestialcolosseum yeah but a realistic tone makes for an absolutely dogshit competitive game so luckily they made it better

    • @JakeGittes84
      @JakeGittes84 ปีที่แล้ว +1

      If you've ever used any kind of music in CS you are an ultra casual

  • @Yveldi
    @Yveldi ปีที่แล้ว +44

    AFAIK, sounds were changed not to make each weapon more distinct from the others, but rather because of some technical reason, and the fact that the devs wanted higher quality sounds. We had no problem telling each weapon apart from others before all of them changed in a few updates; it's just a matter of getting used to it.
    In fact, when the update hit, a lot of people complained that they couldn't tell the guns apart anymore because of the updated sounds. Obviously, those complaints didn't age well.

    • @ASqdrnDA
      @ASqdrnDA ปีที่แล้ว +22

      The technical reason being ear fatigue. Hearing the old sounds blaring it's high pitched loud sounds at 900RPM for years would suck overtime for your ears. It's also to update them.

    • @rightbehindyou9398
      @rightbehindyou9398 ปีที่แล้ว

      @@ASqdrnDA How can gunfire sounds have a rotational frequency of "900 revolutions per minute"?

    • @ASqdrnDA
      @ASqdrnDA ปีที่แล้ว +11

      @@rightbehindyou9398 Rounds per minute.

    • @Yveldi
      @Yveldi ปีที่แล้ว +5

      @@rightbehindyou9398 I think they were referring to the sounds repeating too frequently.

    • @SakakiSyndrome
      @SakakiSyndrome ปีที่แล้ว +1

      @@rightbehindyou9398 bruh

  • @cyphersam9436
    @cyphersam9436 ปีที่แล้ว +46

    I kinda wish that instead of them creating these completely out of place agent skins they instead did something like create legacy models; ones aimed around faithfully remastering the original models from CS:S and the original CS, since honestly the models from CS:S are probably my favorites, even if a fair few of the T's would look goofy in a tactical scene.

    • @20jumps
      @20jumps ปีที่แล้ว +1

      that's not gonna happen

  • @_sam
    @_sam ปีที่แล้ว +219

    I’m a firm believer that GO lost its style, panorama was really the nail in the coffin.

    • @deathstramy7272
      @deathstramy7272 ปีที่แล้ว +16

      To me it seems like they actively supported csgo enough that it has received the cartoon style all their modern games have i wonder if tf2 got more support if that artstyle wouldve suffered

    • @minecraftcoolman59
      @minecraftcoolman59 ปีที่แล้ว +36

      @@deathstramy7272 it already kind of has when u look at the hats they add in

    • @mxusoleum
      @mxusoleum ปีที่แล้ว +31

      Panorama was done as a means to an end, because Valve-trademark couldnt make porting UGC to S2 reasonable, which was supposed to ship in its beta state at the time
      In retrospect, it could seem that CS:GO had lost its style, but in reality its just an endless bikeshed circlejerk (just like every other new/old debate). I started playing in 2015 and nobody back then cared about the maps' look and feel, since ppl were too busy shooting botz on the, well, aim_botz. Please make it stop

    • @math_hammer
      @math_hammer ปีที่แล้ว +12

      I feel like the glove update, after the revolver came out, was the terrible turn in the style, the new ones don't fit the current weapon models, they were made in a completely different scale, the pistols are way too small for the new hands

    • @smuwug
      @smuwug ปีที่แล้ว

      no scaleform hud😢

  • @XanderNiles
    @XanderNiles ปีที่แล้ว +81

    The nostalgia is strong in this one.
    I miss how the game used to look specially the scaleform UI but now, the game has become more flashy to appeal younger audiences and the fact that it is free 2 play, says it all as to why it changed drastically over the years.
    Also, Arctic Avengers agent skins when? It's time for Valve to pull the trigger and reintroduce factions from 1.6 and Condition Zero back to the franchise.

    • @mythicalgod
      @mythicalgod ปีที่แล้ว

      I think it's no longer f2p

    • @NoradNoxtus
      @NoradNoxtus ปีที่แล้ว

      it's not free to play and even while it was it wasn't predatory like gacha games

    • @nabilbudiman271
      @nabilbudiman271 ปีที่แล้ว +4

      Aggree, it's time to reintroduce the long forgotten factions from CSCZ. The Spetsnaz and Midwest Militia.
      I remember playing cracked version of CS 1.6 that was built from CZ engine, and both sides only feature the regular 4 factions. To get spetsnaz and midwest you have to choose randomly, and that didn't always worked. So before I knew CZ, I always thought the two being some kind of rare or limited factions lol

    • @XanderNiles
      @XanderNiles ปีที่แล้ว

      @@nabilbudiman271 I remember that cracked version of 1.6, it was called Counter-Strike Live Or Die.

    • @nabilbudiman271
      @nabilbudiman271 ปีที่แล้ว +1

      @@XanderNiles mine was like v32 or something

  • @smuwug
    @smuwug ปีที่แล้ว +17

    I feel the point which csgo lost it's style was exactly after operation Hydra since a lot of classic maps were pulled out of the competitive pool, n this was the same year many map remakes happened and player models were redone. RIP old vertigo (best map)

    • @ViSomBusar
      @ViSomBusar ปีที่แล้ว

      Exactly this. Together with Panorama too. CSGO had a different vibe to it before…

    • @ViSomBusar
      @ViSomBusar ปีที่แล้ว +3

      Old Vertigo was one of the most unique maps ever, all the countless spots, a map for specialists, really stood out.

  • @marius8696
    @marius8696 ปีที่แล้ว +142

    I believe 2019 is when csgo’s style peaked. Specifically with the release of the swat model remakes. It was initially kinda jarring to see CSGO make such a drastic change in style, but I’m honestly ok with it looking more vibrant and cartoony. I do think the agent skins pushed it WAY too far. It’s comparable to tf2’s cosmetics over time; some of them are comical but not unrealistic (like condom man), but a lot of them are just straight up stupid, and I think have no place in a game like CSGO. I loath the new agent skins so much u have no idea, agents like the terrorist with the clown mask are just straight up evil editions to the game.
    Thank you for listening, I sleep now

    • @nienize
      @nienize ปีที่แล้ว +1

      I like some of the agents but i HATE THE CLOWN MASK I HATE THE CLOWN MASK I HATE THE CLOWN MASK AAAAHHH FUNNY AAAHHHHHH VOICE AAHH FUNNY AAAAA I HATE
      Edit
      WHAT THE FUCK ITS YOU I DIDNT NOTICE

    • @Vexadros
      @Vexadros ปีที่แล้ว

      Funny seeing you here :)

    • @marius8696
      @marius8696 ปีที่แล้ว +1

      @@Vexadros Funny seeing you here :)

    • @dfct9494
      @dfct9494 ปีที่แล้ว

      Bro it does not matter the game plays better than ever, you are weird as fuck if you play games for "style"

    • @marius8696
      @marius8696 ปีที่แล้ว +4

      @@dfct9494 Bro what. There’s nothing wrong with being invested in a game’s style. If style was irrelevant, then there wouldn’t be communities like skin making or map making.

  • @The_Wampy
    @The_Wampy ปีที่แล้ว +36

    I don't play CS:GO anymore, but wow, I can't believe those player skins. Straight outta Fortnite type of monetization.

  • @PersonManManManMan
    @PersonManManManMan ปีที่แล้ว +8

    I like the original reddish desert nuke vibes, now it's in Germany which is ok too, but it's in completely different location and completely different vibe for it too

  • @illastration1
    @illastration1 ปีที่แล้ว +5

    People get caught up in nostalgia. The Maps in 2012 looked dated and drab even by 2012 standards because they were pretty much just ports from CS:Source that came out in 2004. The new modern maps are a huge improvement IMO.

  • @SalveASMR
    @SalveASMR ปีที่แล้ว +48

    I really think that games should have their own identity... Most of games today blend in each other.

    • @alface935
      @alface935 ปีที่แล้ว +10

      True even i an hardcore Call Of Duty fan would have a hard time telling you which of this games (Call Of Duty 16 Modern Warfare 1,Call Of Duty 17 Black Ops Cold War,Call Of Duty 18 Vanguard and Call Of Duty 19 Modern Warfare 2) is which if you put 3 screenshots of each game together and mix them until they are entire mix and then ask me to say what each screenshot is for what game

    • @waste4245
      @waste4245 ปีที่แล้ว

      Such a sick way of putting it

    • @GoScience123
      @GoScience123 ปีที่แล้ว +6

      Honestly 2012 CSGO looked like every other shooter from that time period like overly brown/grey. Like even 1.6 was more vibrant than source at times. Identity is cool but I personally hated the muted style even back then and I'm glad they found ways to add more color correction.

    • @alface935
      @alface935 ปีที่แล้ว +4

      @@GoScience123 "Choose your poison you can be a Shooter from the 2000-2010 or you can be a Shooter from the 2016-2022 choose wisely"

    • @XanderNiles
      @XanderNiles ปีที่แล้ว +1

      It's been always a trend if you look, for example, the wacky shooters from the late 2000s/early 2010s that ripped each other off, looking at the likes of Crossfire, Point Blank, Mission Against Terror, AVA and Combat Arms. You can't tell the difference.

  • @KNDCHV
    @KNDCHV ปีที่แล้ว +5

    Yes it did. Since the pro scene blew up around 2015 everything went in favor of the game being more competitive-oriented. The maps got cleaner, more colorful to make the models stick out so visibility won't be a problem. The skins got childish with saturated colors, because nobody wants to see s1mple make a clutch with an AWP|Safari Mesh or AK-47|Black Laminate. It's not as exciting as him rocking a rainbow coated butterfly knife or AWP ripped straight from an anime. The map rotations are not made for the community to enjoy variety but more for them to test maps if they have any competitive viability. The fact that only Cache and Anubis made it into competitive map pool for 10 years speaks how much Valve cares about map creators and the community as a whole. All adjustments, buffs and nerfs to the weapons are made in order to "balance" the pro-scene and competitive and this was so obvious when they nerfed the Krieg and the AUG. Pros found out they are actually better than the AK/M4 meta and instantly nerfed them instead of adjusting them to a way that it won't break competitive play, but it won't also displease the community. Isn't it funny how the community of CS as a whole kept alive the game for 20+years with all of these mods and ways of playing the game and now the community is being so brainwashed that CS is a competitive game that you don't have any community made content. Does someone remember Jailbreak, Deathrun, Soccerjam, Basketjam, Zombies and many other mods? Some of us older folks remember them, but tell that to the new players who were born in the early 2000s. The only mods that are barely living are KZ, bkz and surfing, because no one cares if you can jump 290 LJ anymore or if you can do spinning tricks behind the goal and you score from the air in Soccerjam. The only thing people care about are how many skins you have and how many 1v5 clutches you can do in a game. I stopped playing CS:GO competitively 2 years ago. After 7000 hours It just tired me to death with the constant competitive grind. I want to relax, not to get yelled by a Russian guy or Swedish no-lifer that I didn't play something "according to the game". I love CS, but I grew up hating CS:GO in time, because it lost its sould somewhere in between the updates.

  • @imaginsharky
    @imaginsharky ปีที่แล้ว +10

    We can all agree agent skins were a rather large issue, changing CSGO's tone (along with weapon skins). I think that they could've made different colors or variations of the standard agents (Like the SAS B-Squadron, or the FBI snipers), and honestly, I would've preferred that. Valve definitely won't remove weapon skins, but they aren't too bad.
    I do also miss the color correction/shaders of 2012 CS.
    But guys, please, arctic avengers when??????

  • @olrac980
    @olrac980 ปีที่แล้ว +4

    CS2 is real your assistant was couple months off. Cant wait for that SSX tricky minigame!

  • @aruan7sp
    @aruan7sp ปีที่แล้ว +5

    OG CS had a more experimental feel since many official maps used HL1's assets, even maps that used completely custom assets (textures, sounds, prefabs, etc) still had a clear goldsrc identity. CSS does this to a lesser extent, some maps can look a lot like HL2 with Port being the most prominent example but they still follow a fixed look and feel that reinforces the novelty of the Source engine.
    I think CSGO suffered greatly from not being derivative of a new engine like the previous entries, that may explain why the game steered too much from its original style.

  • @RichterOvertime
    @RichterOvertime ปีที่แล้ว +114

    Great video my love ❤

    • @onionoid
      @onionoid ปีที่แล้ว +3

      Fr fr

    • @apesonwheels696
      @apesonwheels696 ปีที่แล้ว +7

      I played FoF with you richter and you’re p good. Maybe don’t say all of those racial slurs next time tho.

    • @urboijosh7
      @urboijosh7 ปีที่แล้ว +2

      Rizz

    • @CriticalPing
      @CriticalPing ปีที่แล้ว

      fr

    • @ironbonk11
      @ironbonk11 ปีที่แล้ว

      richtet

  • @mobs2r
    @mobs2r ปีที่แล้ว +3

    What is crazy is the Arctic Avengers had models made for Subzero by FMPONE, which was featured in CS:GO for a short time before Agents were ever added, but these models were never used in the version that was playable in the base build of CS:GO. Also: there was a project called LegacyStrike that basically brought back 2015 CS:GO /w usable skins that connected to your inventory. It was a great experience, but due to some interanl conflict it didn't stick around for long in the final version which was by far the most feature complete. They are still working on it, but it has been rebranded to CS:OG. I think they plan to make it more feature complete & there is a closed beta right now, hope it comes out in 2023 along with Classic Offensive.

    • @ViSomBusar
      @ViSomBusar ปีที่แล้ว

      Where is the closed beta?

  • @HollowCats
    @HollowCats ปีที่แล้ว +3

    These visual changes used to stay true to realism while also being updated to look more clean and colorful. Now there are additions and changes that look more colorful, and that's it. Back when Nuke was remade, Jess Cliffe posted on reddit saying that Valve had the help of people who worked on nuclear power plants (I don't remember the type of people he said exactly, this was almost 7 years ago) to help make the map's aesthetics more realistic, so it's arguably more like a real place than the original one. Dust2's rework also looks like a far more believable location than the old one, being based around real locations in Morocco instead of looking like a stereotypical war zone in Iraq molded into Dust2's layout.
    Recently though, mainly with the agent models, there's too many instances where something will not keep things realistic. The reworked Phoenix, SAS, and FBI models managed to look more clean and colorful while remaining true to how they would look in real life. For crying out loud, what's with that mad scientist, or the CT models covered in scuba gear!? Maps are also less likely to come with descriptions of what led to such situations in the first place. Maybe I'm just being picky, but I feel like I need a good explanation why Ts are so determined to put their lives on the line against military forces so that they can blow up a music studio

  • @jamassexd4134
    @jamassexd4134 ปีที่แล้ว +2

    This reminds of that old question, “If you rebuild a boat plank by plank, until there isn’t a single plank from the old boat left, is it the same boat”, except the new planks are bright neon and covered in stickers for some reason.

    • @TheMeekMingeMaster
      @TheMeekMingeMaster 3 หลายเดือนก่อน

      The Ship of Thesius is the conundrum youre referring to, if you make a 1950s car out of all 2020 made parts, is it a 1950s car still sorta thang, what makes something something/object existentialism, we used to have big brains roamin around

  • @frailty7280
    @frailty7280 ปีที่แล้ว +2

    the older maps give me a gmod/classic cs liminal space sorta vibe that the new ones dont, as you said they look more lived in, but then when you noclip around it in an empty lobby its eerily dead.

  • @trancingdeeper
    @trancingdeeper ปีที่แล้ว +4

    idk, as a person who has more nostalgia over 1.6 rather than source, i actually sort of like the art direction current cs:go is heading towards. it’s brighter, cleaner, more comical in a sense, all traits that 1.6 has in both map-wise and playermodel-wise. i disliked source’s visibility with all of it’s dull colors and fog submerging most of the maps, which i guess makes me prefer the new direction

  • @xanderjacques5642
    @xanderjacques5642 ปีที่แล้ว +8

    I actually prefer the different angles of the 2012 version, I don't know why but it's probably because i like not having the weapon blocking a chunk of your screen

    • @haxyie
      @haxyie ปีที่แล้ว +1

      viewmodel_offset

    • @xanderjacques5642
      @xanderjacques5642 ปีที่แล้ว +1

      @@haxyie I know that's something you could do but what if you did not know how to use the console?

    • @SakakiSyndrome
      @SakakiSyndrome ปีที่แล้ว +6

      @@xanderjacques5642 it is scientifically proven that if you play a valve multiplayer game it is impossible to not know what a console is, in some cases you have to use the console to get an enjoyable experience like in tf2 because it's so outdated

    • @xanderjacques5642
      @xanderjacques5642 ปีที่แล้ว +1

      @@SakakiSyndrome scientifically proven?

    • @SurmenianSoldier
      @SurmenianSoldier ปีที่แล้ว

      @@xanderjacques5642 yeah

  • @garrybug907
    @garrybug907 ปีที่แล้ว +9

    extremely underrated content, you're great man i love your editing.

  • @NikowoOneshot
    @NikowoOneshot ปีที่แล้ว +24

    Originally, CSGO was supposed to be a console port of CS:S, which is why a lot of maps & gun sounds are very similar to Source as a whole. I'm guessing after awhile, Valve repurposed it to be a full fledged official new CSGO game and began updating all the assets so they aren't just copy & pastes from L4D2 and CSS.
    In all honesty though, I do prefer older CSGO (2012-2015) over modern CSGO. Partially because of the performance, but also because older wasn't trying to be realistic.

    • @MatthewT394
      @MatthewT394 ปีที่แล้ว +6

      wasn't the older one trying to realistic?

  • @lazartlol
    @lazartlol ปีที่แล้ว +3

    I wish there was settings to toggle between the Old Sounds, Graphics, Player Models, View Models, etc.
    (Kinda like how the Halo Master Chief Collection has options to toggle between the original 2000's graphics and the updated graphics)

  • @aideiansinhghdbtsrxfc3670
    @aideiansinhghdbtsrxfc3670 ปีที่แล้ว +1

    the game you’re looking for, at the end of the video, is counter strike: classic offensive. it’s a mod for cs that is impeccable

  • @zeeby4825
    @zeeby4825 ปีที่แล้ว +3

    Panorama replaced Scaleform because Scaleform was not Valve's, it was difficult to develop new features for and also it was just really bad. Panorama is also a Source 2 component and runs faster (more FPS).

    • @axmat3436
      @axmat3436 ปีที่แล้ว

      Faster? That’s why my laptop can’t handle CSGO anymore 😂

    • @VeteranHoeckendorff
      @VeteranHoeckendorff ปีที่แล้ว +1

      @@axmat3436 no he is right. Source 2 is way more optimized

  • @burntsnow
    @burntsnow ปีที่แล้ว +3

    Thank you mr ratlobber for the great content I really hope your channel gains more traction soon every video you make oozes with a unique style I don’t really get anywhere else

  • @kepi-le9zn
    @kepi-le9zn ปีที่แล้ว +8

    Your aesthetic is on point as usual, mad respect, great video, as always.

  • @eugenenalpin6058
    @eugenenalpin6058 ปีที่แล้ว +3

    I'd like to add something regarding view models: view models are very adjustable, there are 3 different presets available, and you can also adjust them more granularly through console
    It appears that 2012 CSGO uses something more akin to modern "Couch" preset for its viewmodels by default, rather than modern "Default" model that we've got now.
    Viewmodels are as much a thing of preference as crosshair, left handed viewmodel or the size of your radar, but I do see the point that you're conveying

  • @sulphurous2656
    @sulphurous2656 ปีที่แล้ว +1

    Finally, a decently sized channel that covers this topic after all of these years.

  • @Nastih
    @Nastih 8 หลายเดือนก่อน +3

    Now do this video again but with CS2. Also since it’s called CS2 you know its probably going to be the final version since Valve hates the number 3.

  • @axelshawAk
    @axelshawAk ปีที่แล้ว +4

    The first release of csgo was nice but for people that play the game daily the change had to happen to bring people in and enjoy the possibilities, you would have had to buy csgo when it first came out and then dropped for 10 years to see that it's a completely new game. I've played this game for 10 years straight and have seen csgo blossom and grow up. I'm honestly super happy with the devs deciding to be risky and try new things because that is the only way this game will keep being fun. Shout out to the north american hostage casual community!! Love from alaska

  • @haven1048
    @haven1048 ปีที่แล้ว +2

    You're channel is my fav at the moment, all your videos are so comforting.

  • @kruterchraft454
    @kruterchraft454 ปีที่แล้ว +1

    I really like the little aesthetics in your title screen things... They're kinda inspiring

  • @EmileDVazqo
    @EmileDVazqo ปีที่แล้ว +4

    Good vid. I used to play CSGO from 2013 to early 2017 which isn't that long but I slowly lost interest until I stopped almost completely. Occasionally I would hop back on about a year or so later only see that they added glove skins leading me to uninstall the game completely. I thought it was mostly the newer gameplay changes that threw me off but I never thought about how the newer stuff just doesn't sit right with me, it stopped feeling like CSGO and feeling like a weird modern version of Combat Arms

  • @raudrauga
    @raudrauga ปีที่แล้ว +4

    I long for the old tactical realism artstyle csgo had. Tf2 was the "fortnite-like" valve game and csgo was the cool counter terrorism milsim game. There used to be balance

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 ปีที่แล้ว

      you did not just say that

    • @raudrauga
      @raudrauga ปีที่แล้ว +1

      @@dkskcjfjswwwwwws413 the "fortnite-like" thing?

    • @raudrauga
      @raudrauga ปีที่แล้ว

      @@dkskcjfjswwwwwws413 then what was it?

    • @Rookie417
      @Rookie417 ปีที่แล้ว

      @@raudraugamilsim

  • @christianrowbotham7386
    @christianrowbotham7386 2 หลายเดือนก่อน +2

    Does anybody else remember when you used to choose your character before starting a match

    • @ProdGothic
      @ProdGothic หลายเดือนก่อน

      the artic one was my go to

  • @adead20
    @adead20 ปีที่แล้ว +2

    I miss this game dude. Started playing in like 2016 and stopped earlier this year. Felt like I’d done everything I’d wanted to do with the game, + both the game and myself were different than when I started so I just quit playing. Probably my favorite game ever and my most played by far

  • @colesmith7754
    @colesmith7754 ปีที่แล้ว +4

    2016-2019 are my CSGO nostalgia years.

  • @Whomobile
    @Whomobile ปีที่แล้ว +10

    They way I see it is early CS:GO was following the Gritty, darker trend of the time of it's release and as the game became popular it's style was "corrected" to follow the more colour. bright trend that followed in later years.
    I'm on the fence of which one is better. I think the current version of CS:GO has a more unique identity compared to older CS:GO (which I feel was too similar to CSS) but it does feel too plasticly and clean.

    • @MatthewT394
      @MatthewT394 ปีที่แล้ว

      I heard from other people that CS:GO was going to *be* a console port of CS:S which is why it felt like it.

  • @PersonManManManMan
    @PersonManManManMan ปีที่แล้ว +2

    Agree, I too miss og char models and actors running around don't have the same feel, I wouldn't mind at all if they would be paid versions that someone spent money for toblook like he wants

  • @Rul_l
    @Rul_l ปีที่แล้ว +1

    I never felt like CS:GO’s stylization was it’s own thing, and unique like the other CS games were, even in the past. Since CS:GO has always been treated like a modern game, since the very beginning I feel it’s style is just more of a reflection of whatever is popular at the time, which why I think it makes sense it went from gritty more serious and realistic to a lot more cartoony and modern. Simply because overall, that gritty serious stuff was popular at the time, and now all this, bubbly and simplified stuff is a lot more popular and the norm now in video games, and in media in general.

  • @lufetm
    @lufetm ปีที่แล้ว +3

    It definitely looked more serious in the beginning but I must admit I like it more now. Not to mention how much better the maps and player models are, miles better maps especially

    • @TheONLYFeli0
      @TheONLYFeli0 ปีที่แล้ว +4

      why couldnt we have good maps with the dirt and dust and grime and stuff

  • @VeLocity.mp5
    @VeLocity.mp5 ปีที่แล้ว +18

    Well this is a really well done video i must say! The progression of cs:go's art style is a really interesting topic. Tho it's really sad how now cs:go has a really generic art style.

    • @brownbreadinc127
      @brownbreadinc127 ปีที่แล้ว +11

      The old artstyle was just updated CSS, the new artstyle is more original imo

  • @jtcameron8345
    @jtcameron8345 ปีที่แล้ว +1

    This is basically a Ship of Theseus type situation where the style has changed so much over the 11 years that the only thing still keeping the game CS:GO is the gameplay being mostly the same. When CS:GO gets put on Source2 it really will be an entirely new game.

    • @-Zakedodead
      @-Zakedodead ปีที่แล้ว +1

      There are some pretty big gameplay differences as well, the one noted in the video is hostage pickup, but shotguns have lost the range cap, negev became a sci fi laser cannon, a couple guns have been added, bots are gone in MM, and all the map changes (I would argue all changes, even cosmetics) are also gameplay changes in their own way.

  • @waste4245
    @waste4245 ปีที่แล้ว +1

    The tactical, "gritty" look was kinda what made me fall in love with it in the first place and I absolutely DESPISE when the usually really old and loved titles; like CS:GO, get this... overly saturated, almost "fortnite-ified" look. It's happening with practically everything these days, and in my opinion it really destroys the feeling of "experiencing the situation" in context with the backstory behind the maps or the game itself.
    I think probably the worst ever example of this is Rainbow Six: Siege. Probably the game that had the biggest potential for TRUE 5v5 tactical shooter, and then they just turned it into a slower Overwatch.

  • @audiosurfarchive
    @audiosurfarchive ปีที่แล้ว +4

    I see ya with the vid length.

  • @grahamiest
    @grahamiest ปีที่แล้ว +5

    Editing too good. Love your work

  • @thiccbutt1835
    @thiccbutt1835 ปีที่แล้ว +2

    Hey, maybe take a look at ''Game one'', a german TV series that was aired through the early 2000's until '13 or something, your transitions do really remind me of yours.
    Great video as always, keep up the good work! You kinda came out of nowhere and deliver pretty high quality shit

  • @kane_grocerys
    @kane_grocerys ปีที่แล้ว

    i remember a steam review from a few years ago (even back then a lot of people thought the game has gone to shit). it was so accurate i saved it in a text file and here it is:
    Counter-Strike is a competitive team-based first person shooter that originally started out as a mod for the game Half-Life.
    There are two team types: Terrorists and Counter-Terrorists, the objective of the Terrorists is to plant the C4 explosives at either A or B bombsite,
    and the objective of the Counter-Terrorists is to defuse the C4 explosives or eliminate all Terrorists before the C4 is set.
    Counter-Strike: Global Offensive is the latest version of Counter-Strike and is very popular. Many tournaments are held for Counter-Strike and top
    teams/professional players play for money similarly in other popular games. In the early days of Counter-Strike: Global Offensive player movement was
    quick and tight with many skill-based tricks which could be performed in order to gain an advantage over the opponent whilst having more fun, of course.
    In some of the latest updates to Counter-Strike, most individual skill-based things that a player could perform have been removed from the game in what
    seems to be an attempt to make the game more team-based. These changes are based on professional player feedback, professional player feedback was an
    idea the development team had to get the thoughts/opinions from some of the best players who play Counter-Strike. It would seem not all of the updates
    that the development team rolled out were good for the game because of professional player feedback; opinions on certain aspects of the game were most
    definitely bias towards the professional players rather than opinions from experienced casual players. (This does not include people who complain about
    the state of the game on Reddit. If you see a post on /r/GlobalOffensive complaining about the current state of the game there is a high chance that
    person does not have a clue what they are talking about. I would go as far as to say that most people on that subreddit do not even own the game, let
    alone a matchmaking rank.)
    Professional players know how to play the game, they do not know how to make a good game, this is something the development team perhaps did not think
    about. Many of the fun aspects of the game were lost due to updates pushed by professional player feedback in what seems to be, again, an attempt to make
    the game more team-based. Counter-Strike: Global Offensive as it stands today is no more team-based than what it was before these skill-based and fun
    aspects of the game were removed.
    What fun aspects? Just recently an update was pushed in order to reduce player movement speed while a player was scoped-in with the AWP sniper rifle.
    This update was totally unnecessary, it was not "overpowered" as one would say, but simply because one professional player has a problem with it then everyone
    must have a problem with it in the development team's eyes. The normal movement speed while scoped-in offered a playstyle of working with the AWP up-close to
    enemy players, a close-quartered sniper battle. The idea of watering down the game while simultaneously lowering the game's skill ceiling to suit one person's
    opinion or a lot of inexperienced players' opinions is ludicrous. If the development team made the decision to remove this based on the reason for it not being
    realistic enough, then why not have everyone die from one bullet to the head with or without armour? Or why not have everyone who takes a fall in game walk
    slower due to one of their legs being broken? (No doubt this will happen, thanks Reddit.)
    Most people now will play Counter-Strike: Global Offensive because everyone else seems to be playing it; a cycle of people playing something that they don't
    actually want to, but because everyone else appears to be it's the only thing they can play, people do not really enjoy it as much as they would like to.
    There is no competitive scene in Counter-Strike 1.6 or Counter-Strike: Source and there are limited servers to play on unfortunately which is perhaps due to the
    fact that most of the server owners have packed up and moved to Global Offensive because it is "new". It has been a quick transition over to Global Offensive with
    the introduction to skins, everyone seems to be playing it to gamble and I doubt it will change sadly.
    If you are thinking of recommending a friend to play Counter-Strike, just make sure it is not this version of Counter-Strike. An unwatered-down version of
    Counter-Strike such as Counter-Strike 1.6 or Counter-Strike: Source would be the more appropriate choice.

  • @poopmadnessfan
    @poopmadnessfan ปีที่แล้ว +12

    Hard disagree on the current hand/glove models being "undeniably better." I think the ones from pre-January 2016 looked way nicer. They were just so soft and comfy looking and I'm weird so I actually loved the way the blurry/low-res textures on them looked (especially for the CTs)

    • @ChilledFlames8862
      @ChilledFlames8862 ปีที่แล้ว +6

      The old T gloves looked like playdoh and I love it lmao.

  • @BEkov-kd8cf
    @BEkov-kd8cf ปีที่แล้ว +14

    I honestly appreciate them moving away from looking like an updated css and standing out more from 1.6 and source. Each game now feels like a more substantial leap from the previous.

    • @carlflagahornlorfen9069
      @carlflagahornlorfen9069 ปีที่แล้ว +5

      Its not a substantial leap if it's just worse

    • @BEkov-kd8cf
      @BEkov-kd8cf ปีที่แล้ว

      @@carlflagahornlorfen9069 well you're wrong but okay

    • @Squerl2005
      @Squerl2005 ปีที่แล้ว +4

      @@carlflagahornlorfen9069 It isn't worse now, old cs go looks like crap and it has nothing to do with style, if you like shitty old graphics then it is worse for you now ofc. cs go is a lot better now and most people who try to shit on new cs go are just one of those people that think high of themselves for shitting on new games just like people who somehow hate anything that is popular. I bet people would complain just as they are now no matter what valve did.

    • @scooter9537
      @scooter9537 ปีที่แล้ว +3

      @@carlflagahornlorfen9069 And how are deafening gun sounds and maps straight up ripped from source better?

    • @serotonin-deprived
      @serotonin-deprived ปีที่แล้ว +2

      @@scooter9537 the maps aren't "straight up ripped from source" tf. they just have a similar gritty art style like their CS:S counterparts.

  • @mvttFPS
    @mvttFPS ปีที่แล้ว +2

    you literally just said everything i've been thinking and feeling since they started ramping up these changes in 2016. thank you.

  • @parkourguyyy
    @parkourguyyy ปีที่แล้ว +2

    I never got to play in like 2016, but I feel like the game was near perfect then. the maps were still gritty, skins were beautiful, and the UI was still the one before panoramic. I think it was a perfect balance of both worlds. I got into the game late 2018, unfortunately

  • @mr.frisby
    @mr.frisby ปีที่แล้ว +2

    Lose its style? yes... just to have a better one. ❤

  • @BeatCrazey
    @BeatCrazey ปีที่แล้ว +7

    Awesome video! I had similar thoughts when checking out old builds of CSGO.
    Although one interesting thing you mentioned is how they could've used Agents skins to revive old TR factions. They actually did this with the Guerrilla Warfare faction! One of the new agents is Crasswater, based on the Guerilla model used in 1.6 and Source but burnt in some parts of his skin. There is even a shirtless version of him, very epic based and red-pilled, right?

  • @geraldoh9090
    @geraldoh9090 8 หลายเดือนก่อน

    Ratlobber just unlocked some childhood memories with that out of nowhere SSX Tricky reference.

  • @stewttv
    @stewttv ปีที่แล้ว +1

    This is a good video and the answer is an undeniable yes. The bigger question is 'is this a bad thing?' That opens up a whole new discussion.
    For me personally, it's the agents that took it too far, the whacky professor, the scuba CT on vertigo for no reason. I'd also like some grittier maps back, I didn't notice how cleaned up the maps have become until it was pointed out. Give me back my mildew damn it.

  • @wabbajack8771
    @wabbajack8771 ปีที่แล้ว +5

    Love yer vids Ratlobber, you have a unique style man, keep it up no matter how awful editing this stuff may be!

  • @stagnator459
    @stagnator459 ปีที่แล้ว +4

    No it didn't, next question

  • @Legion12Centurion
    @Legion12Centurion ปีที่แล้ว +1

    The pros complained about the sounds... (I liked many gun sounds from before aswell) the scene felt they melted to much togheter and werent distinct enough. I think this is the reason valve made an effort to change them.

  • @JoboGamezzz
    @JoboGamezzz 3 หลายเดือนก่อน +2

    As someone whose favorite cs game is source I definitely prefer the art style in 2012 cs go

  • @tmtmtg
    @tmtmtg ปีที่แล้ว +4

    Great video, although admittedly I still think CSGOs new style is way more fun than the old one

  • @fellowperson6406
    @fellowperson6406 ปีที่แล้ว +1

    First video I've seen from you. I'm gonna sub and hope the rest of your content is good like this lol

  • @SapkaliAkif
    @SapkaliAkif ปีที่แล้ว +1

    The gun sounds changed mostly to protect your ears from high pitch sounds. Though I don't like the new sounds, I appreciate that.

  • @finnyjam8252
    @finnyjam8252 ปีที่แล้ว +7

    Finally, someone who agrees that scaleform was better than panorama

  • @jobminer
    @jobminer ปีที่แล้ว +3

    never stop doing the bumpers, theyre epic redpilled based

  • @Xelogenic
    @Xelogenic ปีที่แล้ว +1

    The thing that makes me subscribe ratlobber is his intro and outro i always love old school retro vibes and he did it very well

  • @Dimitri-tq8ti
    @Dimitri-tq8ti ปีที่แล้ว +1

    Also apparently at some point valve wanted to have different hostage textures for different maps
    There are textures within csgo files that changes the orange jumpsuit that they have to office employee looking outfits

  • @FranzJx
    @FranzJx ปีที่แล้ว +5

    3:10 ermm.................

    • @ratlobber
      @ratlobber  ปีที่แล้ว +1

      i can explain

    • @FranzJx
      @FranzJx ปีที่แล้ว +3

      @@ratlobber all g

    • @ratlobber
      @ratlobber  ปีที่แล้ว +2

      @@FranzJx 💋

    • @Jauntyweb
      @Jauntyweb ปีที่แล้ว +1

      I pray that valve does not fuck up nuke when source 2 comes around

    • @FranzJx
      @FranzJx ปีที่แล้ว +2

      @@Jauntyweb bro said "when"

  • @Donmegamuffin
    @Donmegamuffin ปีที่แล้ว +6

    ngl don't agree with most of this video
    Comes across as most of the points being "new csgo isnt exact copy of Cs:source = bad" despite many of the changes being both technical, and visual improvements
    It's refined its style away from generic 'gritty' low-saturation shooter art style it was chasing on the tail end of the popularity of it in the early 2010s, into more readable, and better controlled use of saturation.
    It knew its place was as a competitive shooter when the comp scene exploded, and tailored itself to that, doing its best to optimise performance, and clarity thus reducing a lot of visual noise, the maps and player models doing so too.
    CS:GO is still unmistakeable from a screenshot, and had it not changed with the times, it wouldnt have been nearly as polished or played as it is today.
    Lots of looking at the past with rose tinted glasses and not much else.
    For context, I played CSS from 2008 onwards, never really played 1.6, and played CSGO since the closed beta
    Oh, and not to mention - this same argument of 'lost its way'could be made for cs:s to 1.6, and even 1.6 to its earlier versions - things change, even if at the core, theyre the same

    • @dkskcjfjswwwwwws413
      @dkskcjfjswwwwwws413 ปีที่แล้ว

      the worst point was the new gun sounds making the game less tactical, and valve trying to make it less tactical overall

    • @scooter9537
      @scooter9537 ปีที่แล้ว +3

      @@dkskcjfjswwwwwws413 the new gun sounds made the game less tactical by not blowing out your eardrums. crazy.

  • @SEDATEDSlothRecords6083
    @SEDATEDSlothRecords6083 ปีที่แล้ว +2

    I used to start with CSGO in 2015 and Ive seen the changes but didnt realized them. I didnt play for long after that but currently doing again (and in 2020) and I was disappointed. Still a great game but the old style was way cooler

  • @AustinH7
    @AustinH7 ปีที่แล้ว +2

    Modern CSGO is like if you could see everyone else’s shitty game banana skins and custom models back in the CSS days

  • @fr0zeNid
    @fr0zeNid ปีที่แล้ว +3

    many old maps were so ct sided it was horrible for competitive

  • @Kdn_cs
    @Kdn_cs ปีที่แล้ว +5

    I noticed the pattern:
    Make fun of new way it looks
    Tell us why old is better
    Compliment 1 tiny thing from new

  • @MichaelPerkins47
    @MichaelPerkins47 ปีที่แล้ว +2

    "Imagine something like Pre-Fortress 2, Team Fortress 2 Classic, but for launch CSGO, like a part 2 for CSS"
    Something similar to what you are talking about sorta exist right now, its called Counter Strike:Classic Offensive, I suggest you check it out!

    • @dunny
      @dunny ปีที่แล้ว

      There was also Legacy Strike but that was much different to what CS:CO is.

  • @Adamek1926
    @Adamek1926 ปีที่แล้ว

    I love your authentic 90s-2000s styled transition cards so fucking much.

  • @leonader9465
    @leonader9465 ปีที่แล้ว +3

    I pretty much agree with everything in this video.

    • @Sam-zw2kp
      @Sam-zw2kp ปีที่แล้ว

      That's funny because I disagree with almost everything. I feel like he's making problems of things that are not there. Models look like plastic? what is he taling about? Sounds like he just looking for complaints.

  • @CircusQueen8
    @CircusQueen8 ปีที่แล้ว +8

    ngl a lot of this video just feels like "new thing bad old thing good"
    I agree on some points, like the playermodel skins, but I dont see whats so bad about the maps being more visually appealing

    • @scooter9537
      @scooter9537 ปีที่แล้ว +6

      not only are they more visually appealing, the old maps sucked. Old nuke was the most imbalanced map in competitive csgo's history. It took the remake and 2 or 3 mini reworks to actually become a good competitive map.

  • @jared6343
    @jared6343 ปีที่แล้ว +1

    i remember when the zoo map came out people joked half the models were ripped from tf2. Now the game really does look like tf2 minus the stylistic appeal.

  • @Zen-rw2fz
    @Zen-rw2fz ปีที่แล้ว +1

    deagle looks better now imo, I don't like how in some modern shooters guns look like big Fng cannons, I like it when the viewmodel is smaller and more pushed to the side of the screen

  • @prodcatastrophe
    @prodcatastrophe ปีที่แล้ว +3

    One small error: weapon viewmodels have nothing to do with skins, you could always change your view model with console commands

  • @Scrittt
    @Scrittt ปีที่แล้ว +4

    Hey rat guess what source 2 did come out and this video hits harder then ever.

    • @ratlobber
      @ratlobber  ปีที่แล้ว +7

      thanks i am from the future

    • @Scrittt
      @Scrittt ปีที่แล้ว +2

      @@ratlobber haha no way you responded! Yea it did dude and your vid is spot on. It looks like valor ant and they completely changed smoke mechanics. Gosh kind of sad to see CSGO go now too.

  • @II-Ace-II
    @II-Ace-II ปีที่แล้ว +1

    Great video! As for your wish to have something like Pre-Fortress 2 for CS:GO, I suggest you give Counter-Strike: Classic Offensive a shot, it pretty much is CS:S 2.

  • @ginlizer
    @ginlizer ปีที่แล้ว

    Love your 90s TV break jungle stuff

  • @kiki_aya
    @kiki_aya ปีที่แล้ว +3

    Map and Style are what it is because of a few things:
    1.) Competitive. Imagine checking twice just to confirm that shadow is a human or not in a 14:15 clutch. No one want to lose like that.
    2.) Hardware. CS series (and most other Source/GoldSrc games) used to be in that art style as a result of the hardware limitation at the time of their development. Box-like room with few model and lighting are ways to reduce the load for the computer, and people just get used to it. I would say it is still in the DNA of the engine. Not to mention that the monitor back then are just different from the one we are using now. Developer now enjoy a greater choice of art style and color tone, hence the greater variety of design.
    3.) Management. Seperating causal and competitve into two map simply doesn't work, both from a developer point of view and from a viewer/player point of view. For developers, it is just extra work for something that at best not everyone cares about, at worst split the game in half like they did for 1.6 and CSS. For viewers/players, readability of a game is key to the entertainment for most of the not so hardcore fans. Imagine you watch a pro match and find some new lineup/tricks, only to find out you can only do that in one of the version, of the same map.
    Skins and Player Models:
    If you are hardcore CS fans, you will still play it no matter it exist or not; If you are causal player, cool looking skins for weapon are nice touch to the game; If you are a kid using your mum's credit card, skins are a way for you to gamble;
    And they make money out of it without breaking the game too much, so a big "why not" for the developer. (Might not be the case for agent model, that invisable green object is just nonsense)
    I do want to add that political correctness is one of the contributing factor in why the newer player model are less "cool" and I understand why they choose to do it this way. And it also affected other design choices but I am not gonna go deep into that.
    Sound:
    I personally liked the change of the weapon sound, because I actually damaged my hearing (temporarily, recoverable) back in the days when I was having prolonged session of playing (I used to not only play competive mode but also other custom game mode in community servers, back then CSGO was one of the few games I had). As a person sensitive to sound, I find it more comfortable to listen to. After all, not everyone is willing to lose their hearing to a god damn game.
    UI: More of a personal perference, personally liked the new one. The old one is trying to put too much into the same page.
    I would say CS (and by extand HL) series has this kind of art style because of the time they are being developed in. A lot of design choice echo the limitation of technology and trend at the time, and those are things that will change along the way. Changes are inevitable for series with a long history. CS are one of the few lucky ones, as you can always download an older version in steam. Or one step further, go build a custom mod for yourself. Just look at other live service game that you cannot even play an older version or modify without risking a ban or legal action from the publisher, or impossible to do it in the first place.
    (Edit: I do agree that CSGO lost its original style, but I don't think that's a bad thing)

  • @Zatsuiki
    @Zatsuiki ปีที่แล้ว +1

    Arms Race has been my primary game mode in CsGo since it's release (got it on launch). I played a bit of competetive of course, but Gun Gane is where it's at for me!

  • @arisaka233
    @arisaka233 ปีที่แล้ว +2

    glad not to be the only one that thinks this and for you to have done such a good video about it. i honestly miss everything about old csgo, i started playing it only in 2017 but i still loved playing the ps3 version and like everyone says here, it felt like a tactical dark and very serious shooter. i think that is what happend to csgo, it lost its seriousness to appeal to consoomers and money. i really miss things such as the old dust and the team selection with the live action photos of terrorists and counter terrorists. i guess they won't come back unless there is a big design revolution in the entire internet.
    i hope something like y2k or aero aesthetics make a grand comeback for good and stay for a long time, but i guess that sharpness, simple colors and minimalism is what's appealing right now :p

  • @narrowgauge0727
    @narrowgauge0727 ปีที่แล้ว +3

    yeah my biggest problem with csgos modern style is the complete lack of gritt and story in the maps, theres not really any reasons behind whats going on or clues on most maps. They dont have the gritty feel as css and 2012 csgo, and they feel too clean. If they made the maps dirtier i think csgo would look so much better.
    Also the oldschool weapon positions and the old sounds are so much better. I know they arnt as "competitive" but they are so satisfying.

  • @DanielBerthellemy
    @DanielBerthellemy หลายเดือนก่อน +3

    CS2 is now even worse 🤣🤣