Should Counter Strike be so BRIGHT AND COLOURFUL?

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  • เผยแพร่เมื่อ 10 พ.ค. 2024
  • CS2's levels are suspiciously bright and colourful. But does light REALLY bleed like this? I could have gone outside to take a look, but instead HACKED CS 1.6 to display raytracing. As for whether it should be... feel free to discuss whether it should be in the comments section :P
    XASH raytracing - github.com/sultim-t/xash-rt/r...
    CS:GO maps in 1.6 - gamebanana.com/studios/34724
    0:00 - BRIGHT
    0:24 - CS 1.6 raytracing?!
    1:31 - History of CS lighting
    4:01 - Dust2 compared
    5:29 - Italy compared
    6:32 - Other maps
    8:34 - Office
  • เกม

ความคิดเห็น • 1.2K

  • @lufetm
    @lufetm 11 หลายเดือนก่อน +3227

    Yes. We will finally see players in connector on Overpass

    • @goodguyguy5022
      @goodguyguy5022 11 หลายเดือนก่อน +16

      W

    • @liranp5901
      @liranp5901 11 หลายเดือนก่อน +59

      1 smoke and all the map is smoked

    • @Spetsnazty
      @Spetsnazty 11 หลายเดือนก่อน +14

      @@liranp5901I think they toned down the smoke this morning if the TH-cam video I watched was accurate

    • @dudeonlygamingandotherstuf7791
      @dudeonlygamingandotherstuf7791 11 หลายเดือนก่อน +10

      Through from ivy, out middle and through our connector like a speed demon.
      In RTX.

    • @TANNEDTOMBOY
      @TANNEDTOMBOY 11 หลายเดือนก่อน +7

      This, i can finally see people

  • @spinoodii
    @spinoodii 11 หลายเดือนก่อน +3509

    It adds more visual clarity and less depressing washed colors make me feel better playing even if I'm losing

    • @ALPHABYTE64
      @ALPHABYTE64 11 หลายเดือนก่อน +118

      A bit too bright for me

    • @slywolf_
      @slywolf_ 11 หลายเดือนก่อน +94

      Maps look better for sure, but it has had the opposite effect on weapons as they look flat and washed out now

    • @info7414
      @info7414 11 หลายเดือนก่อน +223

      @@ALPHABYTE64 Lower your monitor brightness then

    • @JustXrexX
      @JustXrexX 11 หลายเดือนก่อน +85

      the "depressing" washed colors make the game feel more interesting, just looking at the cs trailer from 2012, the washed colors are giving u a lot of vibes

    • @Gamper1
      @Gamper1 11 หลายเดือนก่อน +70

      Its literally a terrorist situation why would it not be depressing

  • @iWerli
    @iWerli 11 หลายเดือนก่อน +1005

    6:44 honestly, the "5:30am pre-sunrise" look is pretty sick. It would be cool to see that on a map, it would give a feeling of quiet cold sleepyness whereas the normal look feels energetic and loud in the warm afternoon lighting

    • @freezy2755
      @freezy2755 11 หลายเดือนก่อน +21

      Militia?

    • @veeeen
      @veeeen 11 หลายเดือนก่อน +10

      some cs source maps give me a similar vibe

    • @engven2453
      @engven2453 11 หลายเดือนก่อน +5

      More like a sunset than a sunrise. And what did you mean is "pretty sick"?

    • @AnnmusPnda
      @AnnmusPnda 11 หลายเดือนก่อน +8

      Yea like the Ts and CTs had a nice cup of coffee and a light sweater on before they had to head off to the battlefield

    • @EstroMunch
      @EstroMunch 11 หลายเดือนก่อน +44

      @@engven2453 if you’re asking about like the term itself “sick” in this context is just an english phrase for something being really cool

  • @Kevroa1
    @Kevroa1 11 หลายเดือนก่อน +134

    Seeing the different sun positions on the maps made me think that it would be pretty cool for maps to have a randomized time of day for that match.

    • @ububububububububub1667
      @ububububububububub1667 11 หลายเดือนก่อน +62

      night maps with flashlights would be a fun casual gamemode

    • @Fafr
      @Fafr 11 หลายเดือนก่อน +37

      maybe not in competitive, but in casual that would be so cool to have!

    • @morgboat744
      @morgboat744 7 หลายเดือนก่อน +3

      @@ububububububububub1667i’m really hoping we get ANY cool shit for casual. GO had a huge focus on comp play, to the point where it did away with some of the fun stuff. i’m hoping 2 can be a nice in-between

    • @ububububububububub1667
      @ububububububububub1667 7 หลายเดือนก่อน

      @@morgboat744 yeah

  • @dinithewinny3542
    @dinithewinny3542 11 หลายเดือนก่อน +75

    A hammer 2 editor video would be super sick hope its coming

    • @cringelord91
      @cringelord91 11 หลายเดือนก่อน +9

      Can't wait to get my hands on hammer 2. Also can't wait to learn source 2 basics with 3kliksphilip :D

    • @fridjon
      @fridjon 11 หลายเดือนก่อน

      Isnt it available through hl alyx

  • @existentialselkath1264
    @existentialselkath1264 11 หลายเดือนก่อน +406

    Old lighting gives a grungy look in dark corners. While the new look is more accurate, I wouldn't mind more dirt and grunge textures and decals to account for the new lighting.
    Some wear and tear would do a lot to counter criticism 😏, but maybe it'd hurt visibility so idk

    • @deRNmEpRrMm
      @deRNmEpRrMm 11 หลายเดือนก่อน +14

      Maybe we could even see the green and overgrown Cache we never got in official matchmaking!

    • @waste4245
      @waste4245 11 หลายเดือนก่อน +34

      Definitely miss the old "grunge" already, gotta give it some life

    • @MontySlython
      @MontySlython 11 หลายเดือนก่อน +3

      ​@@deRNmEpRrMm looks terrible in my opinion.

  • @addiebuss9060
    @addiebuss9060 11 หลายเดือนก่อน +16

    One of my big takeaways from this is how lighting works in CS2. It very much looks raytraced, while still retaining the performance of being (mostly) pre-calculated. Valve really does have some clever tactics up their sleeve

  • @Micha-Hil
    @Micha-Hil 11 หลายเดือนก่อน +410

    I don't think bright/crisp/realistic/high-quality graphics matter as much as visual clarity and consistent art direction. I know a lot of people say this and it's kinda repetitive at this point, but you can have a game with low-poly visuals and 64x64 textures and still have it look good with readable enemies and objectives.
    Tag: The Power of Paint is a game that I hold exceptionally close to me even after all these years. Almost all of the graphics are either black-and-white, chromatic, or flat red/green/blue. The game definitely looks flat and unrealistic, but with the three main paint colours each representing a different ability when you interact with them (red = more speed, green = more jump, blue = stick to walls), you're very easily able to figure out what everything is at a glance.

    • @mthacks4297
      @mthacks4297 11 หลายเดือนก่อน +2

      Exactly, look at god of war ghost of sparta imo that game looks amazing even today and it was achieved on such low powered hardware because of art direction.

    • @gangutbayern246
      @gangutbayern246 11 หลายเดือนก่อน +12

      @@mthacks4297 Put the recent Ultrakill in. It's the literal definition.

    • @sulphurous2656
      @sulphurous2656 11 หลายเดือนก่อน +11

      Never expected to see Tag: The Power of Paint come up in a conversation surrounding Counter-Strike's graphics. I love games with environments that follow those clean, minimalist looking color schemes as much as I do places in real life. Though even the dirtier and grimier games from the low poly years have still maintained good readability, something like Unreal comes to my mind.

    • @yoked391
      @yoked391 11 หลายเดือนก่อน +1

      @@mthacks4297 or batman arkham knight

    • @Micha-Hil
      @Micha-Hil 11 หลายเดือนก่อน +6

      @@gangutbayern246 Dude, Ultrakill is the bomb. Raise the roof, yo.
      The game's visuals come straight out of the PSX era but still has incredible stylization with all of its creative enemies, weapons, sound design, UI elements, and just aesthetics in general. Alongside its nutty gameplay. Because, y'know.
      Good game is good.

  • @pra1ries
    @pra1ries 11 หลายเดือนก่อน +26

    5:00
    The reason that the outside is so dark when standing inside is likely due to automatic exposure. Sometimes games will automatically set a "longer" exposure when you are indoors to make it easier to see, the downside of this is that when there is something like an open door or window, it is noticably very bright. It does, however, feel more realistic since it emulates your eyes adjusting to light.

  • @Sharphe
    @Sharphe 11 หลายเดือนก่อน +102

    I think the only problem to me is that maps are a bit too similar with the lighting. I would a map like office or aztec to be a different type of bright

    • @ViSomBusar
      @ViSomBusar 11 หลายเดือนก่อน +10

      Yeah some maps lose their vibes, many maps in CS2 by pictures also look to have the same skybox

    • @Sharphe
      @Sharphe 11 หลายเดือนก่อน +1

      @@ViSomBusar Just hope ancient or aztec is that weird swamp green it has

    • @Askemanden
      @Askemanden 11 หลายเดือนก่อน +12

      Well we haven’t seen all the maps yet. They will probably have different lighting.

    • @Sharphe
      @Sharphe 11 หลายเดือนก่อน +8

      @@Askemanden true just something I'm afraid of

    • @Chukase
      @Chukase 11 หลายเดือนก่อน +5

      @@Askemanden Also it is not like this could never change, at any point Valve could go "Okay, this update let's shift the mood of the environment to a different time of day".

  • @sry4lagg
    @sry4lagg 11 หลายเดือนก่อน +296

    for me personally it doesnt have to be BUT you need to see your enemies clearly

    • @goodguyguy5022
      @goodguyguy5022 11 หลายเดือนก่อน +7

      Yeah but I feel like I can already see the enemies good at long ranges

    • @lufetm
      @lufetm 11 หลายเดือนก่อน +32

      The worst thing in CSGO were one way smokes, thats just a game breaking issue that they had in a most competitive FPS for 10 years which is bizzare to me and the other worst thing was visibility, for example connector on Overpass where I gamble as a T every time watching it from baloons

    • @chaosxepsilon6833
      @chaosxepsilon6833 11 หลายเดือนก่อน +2

      I'd argue that not being able to see your enemies,
      even though they stand right infront of you, because they blend into the background,
      isn't a bad game mechanic in on itself.
      Not everything needs to be a reaction&precision game. Why not a game of witts&deceit or hide&seek?
      edit: just don't monetize perks&advantages (in my opinion)

    • @arcueid3352
      @arcueid3352 11 หลายเดือนก่อน +38

      ​@@chaosxepsilon6833 well that's just stupid, not being able to see another player doesn't have anything to do with being deceitful or even wit, you just can't see them, simple as that, I've been using 150%-200% vibrance since 2017 on cs because of how terrible the visibility are

    • @HienNguyen-cs1md
      @HienNguyen-cs1md 11 หลายเดือนก่อน +15

      @@chaosxepsilon6833 it's not even hide and seek. Some areas are just so dark that naturally the CT blends in with the shadow which is not the intended way to play the game anyway

  • @bel_unoffical
    @bel_unoffical 11 หลายเดือนก่อน +7

    For CSGO's Lighting, its a mix of the dark and edgy lighting era of video games with today's modern colorful/realer lighting we usually see in maps now and in my opinion surprisingly looks great when done

  • @noclick
    @noclick 11 หลายเดือนก่อน +11

    0:21 i was expecting a case opening montage

    • @LightOffArchives
      @LightOffArchives 11 หลายเดือนก่อน +2

      Atomic Amnesia already started playing in my head

  • @chost-059
    @chost-059 11 หลายเดือนก่อน +11

    Thx philip for the hammer editor tutorials, ive recently gotten interested in starting to make CS maps as a new hobby, ive been wanting to quickly learn the basics and get up to speed so im ready to join the hype when CS2 rolls around, your vids have greatly helped me to get started

  • @narrowgauge0727
    @narrowgauge0727 11 หลายเดือนก่อน +37

    I really like the gritty aesthetic of css, and cs2 just looks too clean and nice.

  • @Deniz3n
    @Deniz3n 11 หลายเดือนก่อน +28

    I feel like the CS 1.6 versions of maps actually are more realistic in terms of lighting in some ways (e.g. if you're in a shaded area, bright outside areas look much brighter). I feel like CS2 is going less for realistic lighting and more for lighting everything well enough to try and fix the existing problems with distinguishing players (plus a shift in artstyle that we've already been seeing in the non-default player models in CSGO)

    • @michaeldunn8972
      @michaeldunn8972 11 หลายเดือนก่อน

      I love 1.6 but yeah there were some maps where you couldn't tell friend from foe in the dark cs_prodigy prime example but it was also a different time back then where things were more gritty and experimental not with all the quality of life updates and general audience considerations.

    • @wedmunds
      @wedmunds 11 หลายเดือนก่อน

      CS2 is brighter indoors because well... They literally added lights

    • @dylanpaul7371
      @dylanpaul7371 11 หลายเดือนก่อน +5

      Yeah I hate how CS seems to be on this trend of leaning towards a Pixar aesthetic. The darker washed out semi-realistic graphics of the late 90s and early 2000s is so far removed from what Counterstrike has become now, its really disappointing in my opinion. Ghost Recon, Rainbow 6, Counterstrike... they all have become infected by this tongue-in-cheek cartooniness that is so over done it is becoming tired and predictable. Keep the bright flowery Pixar stuff out of my beloved military shooters.

    • @Gaminggagreel
      @Gaminggagreel 11 หลายเดือนก่อน +1

      ​@@dylanpaul7371 my thoughts exactly

  • @MikeDawson1
    @MikeDawson1 11 หลายเดือนก่อน +7

    don't forget, the original Half Life map editor had global illumination baking built into it! I remember in the late 90's baking GI into maps I made, and that's why over the past 20 years I'm constantly disappointed in games that come out without baked GI

  • @KalkuehlGaming
    @KalkuehlGaming 11 หลายเดือนก่อน +26

    01:14 damn that transition. Philip is trying to level up his game.

  • @Toothily
    @Toothily 11 หลายเดือนก่อน +12

    CS2’s aesthetic is quite nice, but I wish it felt less “flat”. Give it just a dash more contrast, for depth.

    • @Evanthesurfer
      @Evanthesurfer 10 หลายเดือนก่อน +1

      I think they dont do this because they're worried about it looking cartoony

  • @scharkonline
    @scharkonline 11 หลายเดือนก่อน +40

    The art style is still pretty faithful, so changing some saturation and brightness doesn't bother me. Would love to see future maps make use of updated lighting engines, taking place in the early morning or at night with additional light sources baked in

  • @vitorprod
    @vitorprod 11 หลายเดือนก่อน +16

    The light are too much yellow in Mirage update CS2 and there are some leaked images that look the same on the other maps, different from previous showed.

    • @Deezsirrer
      @Deezsirrer 11 หลายเดือนก่อน

      Hmm no it look good enough to look like real life. But the lack of rock,dirt,dust for the ground making it very flat unlike dust2

  • @un1d
    @un1d 11 หลายเดือนก่อน +10

    Honestly even though I started on GO I always thought that counter strike source’s maps looked the best. Something about the warm lighting and good art direction that still left a lot to imagination captivates me, without it going overboard on bright colours and saturation like later GO maps

    • @mlgmcdonaldsland7063
      @mlgmcdonaldsland7063 11 หลายเดือนก่อน

      This isn't good art direction. This is being half flashed constantly.

    • @TheRadioSquare
      @TheRadioSquare 11 หลายเดือนก่อน +2

      @@mlgmcdonaldsland7063 Try going outside at least once in your life

    • @mlgmcdonaldsland7063
      @mlgmcdonaldsland7063 11 หลายเดือนก่อน +1

      @@TheRadioSquare that's a pretty sad response tbh. Obvious projection. "YOU DISAGREE WITH ME??!?!? You just never go outside"

    • @TheRadioSquare
      @TheRadioSquare 11 หลายเดือนก่อน +2

      @@mlgmcdonaldsland7063 You do never go outside. If you did, you wouldn't find normal lighting to be blinding.

    • @mlgmcdonaldsland7063
      @mlgmcdonaldsland7063 11 หลายเดือนก่อน +1

      @@TheRadioSquare You must stare directly into the sun when you imagine what going outside would be like by peering out your window

  • @ikiwyu
    @ikiwyu 11 หลายเดือนก่อน +15

    So the main thing I learned in this video is that you can get 90% of the results you'd get with raytracing using rasterized techniques and the game will run much faster as a result

    • @burgerindividual
      @burgerindividual 11 หลายเดือนก่อน +3

      AO isn’t necessarily a cheap effect in terms of performance, but it definitely gets the job done quicker than RT could in CS2

    • @fearedjames
      @fearedjames 11 หลายเดือนก่อน +2

      Basically anyone who knows shit about algorithmic efficiency will say that ray tracing is unbelievably wasteful an effect for almost unnoticeable dynamism visually.
      Theres 2012-2015 ish games that killed their performance with just normal dynamic lighting that didn't need to be there. Why would you look at that and think to add something as overly expensive as ray tracing?
      The only really logical use for ray tracing is in a limited way with reflections. You can get almost identical results with much cheaper effects and it wont quadriple the render time.

    • @ikiwyu
      @ikiwyu 11 หลายเดือนก่อน +2

      @@fearedjames it's not wasteful, its perfectly useful for lining Jensen's pockets. Jokes aside, raytracing does still have practical applications in cg films where renders can take as long as the film studio needs before the movie's scheduled for release.

    • @fearedjames
      @fearedjames 11 หลายเดือนก่อน +1

      @@ikiwyu Its perfectly good for pre-rendering yes.

    • @theblah12
      @theblah12 8 หลายเดือนก่อน

      So long as you’re ok with every large shadow casting prop being bolted to the floor. That’s fine for a competitive game like Counter Strike but limiting for a single player game where you expect more environmental interaction, the whole design of the game has to be built around a largely static environment to get the best out of pre-baked lighting.

  • @myztklk3v
    @myztklk3v 11 หลายเดือนก่อน +3

    oh man, showing the maps from CZ. I never played CZ for very long, but it was nice that it included some new maps that eventually died and were forgotten.

  • @dasheesh3461
    @dasheesh3461 11 หลายเดือนก่อน +7

    Can we talk about that massive change to long hall on Italy with what looks like a new connector to mid. Hopefully they intend to make more hostage maps suitable for competitive and available to play. I’m newer to csgo and have never gotten to play 5v5 on assault or italy.

  • @Brendissimo1
    @Brendissimo1 11 หลายเดือนก่อน +19

    Notably though, that mod for HL1 received a lot of criticism for how absurdly bloomy and bright it made the game. It's an aesthetic choice, one which drastically alters the way Half Life 1 was supposed to look with the original art direction. I think, with some exceptions, there are plenty of perfectly reasonable ways to recapture the look of baked lighting from original 1.6, Source, and GO maps with newer lighting systems. After all, a lot of how the ground reflects sunlight IRL depends on what kind of sunlight it's getting - how the sky looks that day, what color it is, etc.

  • @DiscoBallGaming
    @DiscoBallGaming 11 หลายเดือนก่อน +3

    personally the bright colors are a little off, the CSGO maps feel gritty and lived in, and I kinda like that, but the only one that I think is over the top is some of the lighting on Nuke, it seems a bit TOO bright. otherwise I don't mind it

  • @elliot9634
    @elliot9634 11 หลายเดือนก่อน +5

    awesome as always phillip. i could not imagine anyone else doing what you do for us.

  • @TRRDroid
    @TRRDroid 11 หลายเดือนก่อน +146

    I don't mind the brightness too much but a lot of areas seem way too clean now in my opinion

    • @blvrrimg
      @blvrrimg 11 หลายเดือนก่อน +4

      other maps look good, dust 2 could be toned down

    • @FormulePoeme807
      @FormulePoeme807 11 หลายเดือนก่อน +4

      Yeah, Nuke and Overpass look way too clean
      Meanwhile some maps like Dust was turned full desertic and it take away from it ngl

    • @TRRDroid
      @TRRDroid 11 หลายเดือนก่อน +7

      @@FormulePoeme807 Yeah like, how is a super clean industrial complex realistic? Also some very minor complaint: In the original CS:GO trailer Nuke was showcased as a map set in Germany. Nowadays it doesn't really look like that anymore.

    • @saricubra2867
      @saricubra2867 11 หลายเดือนก่อน

      In my opinion, sometimes CSGO has unecessary visual information that hurts gameplay.

    • @zetazane
      @zetazane 11 หลายเดือนก่อน +1

      @@TRRDroid they changed it a while back, its not 2012 anymore lol

  • @MrWoodenSheep
    @MrWoodenSheep 11 หลายเดือนก่อน +1

    Great video, as always!
    What's the song used that starts at 6:08?

  • @AngelSonevski
    @AngelSonevski 11 หลายเดือนก่อน +5

    Phillip what's your opinion on the new loadout system? Personally I think limiting options like that is never good and without huge rebalancing it will result in a lot of forgotten weapons unfortunately

  • @latzulatzu5521
    @latzulatzu5521 11 หลายเดือนก่อน +3

    Will you make guides for map making in cs2 when it comes out?

  • @imalsoTOMATO
    @imalsoTOMATO 11 หลายเดือนก่อน +2

    Can you do a video of comparisons of the 1.6 CSGO maps? I thought even though the sun looks different it would still be awesome to look at

  • @LucarPlayz
    @LucarPlayz 11 หลายเดือนก่อน

    This is such a cool video Phillip.. You always amaze me

  • @oancemr
    @oancemr 11 หลายเดือนก่อน +3

    Finally new 3kliks video!!!
    As a side note, I think CS2 uses a larger colorspace, that's why the maps don't look blown out. In order to simulate the sun, it needs to be really bright, so the colors need more bits to represent all the light values. It would be nice if you could get in touch with the developers and ask some technical questions about the new engine calculates light. IMO, CS1.6 and CS:GOs ray traced versions look so blown out because the color space is limited and the game can't represent both really high brightness AND deep shadows at the same time. It would be nice to have some more contrast in CS2 though as the colors look kinda flat, like what you would get by filming in a raw format with a dslr.
    Also, would be a cool adition to have color profiles in video settings like "Flat","Saturated", "Warm" etc

  • @mKoya
    @mKoya 11 หลายเดือนก่อน +15

    In 1.6 rt version there is auto exposure that makes outside very bright when standing inside ct spawn which is realistic since you can't compare intensity of artifical light and sun light on a sunny day, while cs go and cs 2 have constant exposure so they have to make inside brightness comparable to outside.

    • @hashbrown777
      @hashbrown777 11 หลายเดือนก่อน +1

      I think he missed the point; it wasn't glowy at all. CS2 everything was basically lit to the same level as if glowing, whereas 1.6rt had a healthy amount of contrast where inner areas get progressively darker.
      He mentions that there's some artificial lighting in the cs2 one but that little globe shouldnt make as much light as the sun. It's as if the lightbounces in CS2 never drop in intensity as they reflect. That outdoor scene with the statue the sun would overpower any reflected green from the grass, and it's absurd that the top of the head would green up..
      He's fishing for excuses on why it's "accurate" but it really does look worse. Other than the shadows, you could probably just do away with the lighting and just have ambient lights and it'd look very similar :| just the fact that you need ambient occlusion to compensate for areas light shouldnt reach means the lighting system is not working 100%

  • @arekrekas213
    @arekrekas213 11 หลายเดือนก่อน +3

    8:56 i didn't know Gordon Freeman was transitioning

  • @shardul52
    @shardul52 11 หลายเดือนก่อน +4

    A video that actually shows gems among forgotten maps, how an amazingly well done map

  • @shutupliam_
    @shutupliam_ 11 หลายเดือนก่อน +7

    Yes so i can turn off the insane amounts of colour vibrance i put on to make csgo visible

  • @santiagodepol6640
    @santiagodepol6640 11 หลายเดือนก่อน +1

    8:45 that Frozen Lake skybox on Source 2 would be inspired by the Laguna del Inca, in Portillo, Chile, close to the border with Argentina

  • @bindlesairsoft408
    @bindlesairsoft408 11 หลายเดือนก่อน +10

    Counter-Strike’s future is looking “Bright”… I will see myself out

  • @yoked391
    @yoked391 11 หลายเดือนก่อน +10

    they need to darken the colors and add some grit/dirt textures to compensate for the brightness

    • @Deezsirrer
      @Deezsirrer 11 หลายเดือนก่อน

      Yup. The texturing is very poor, If the map imported to Unreal 5 it will still look lacking Like its a preview model

  • @MegaPancakez
    @MegaPancakez 11 หลายเดือนก่อน +5

    The nostalgia I got from you going through some of the older 1.6 maps blew my mind. Banger vid.

  • @lknight1266
    @lknight1266 11 หลายเดือนก่อน

    0:21 man I almost fell into a gambling addiction and had the music playing in my head 😂

  • @profuscadriver
    @profuscadriver 11 หลายเดือนก่อน

    Thanks that made me feel a bit better now onto movement 🙏

  • @kellenwalburn5238
    @kellenwalburn5238 11 หลายเดือนก่อน +3

    My only complaint right now is the lighter colors look TOO vibrant. Like if you play for a long time you'll start to get eye fatigue. However, I don't have access to the Beta, so I'm only going off the videos and photos I've seen. When i first saw A site mirage I thought "wow... that's really bright and vibrant. Almost painful." But I'm open to it. I'll give it a shot when the game releases. I'm still VERY optimistic

  • @Fasguy
    @Fasguy 11 หลายเดือนก่อน +8

    Valve's engines always have this odd feeling in the presentation, that instantly makes them recognizable. Be it GoldSrc, Source or Source 2, you can usually tell pretty easily. It really is a weird phenomenon.

  • @wek33
    @wek33 11 หลายเดือนก่อน

    mirage at 6:46 is looking like later evening. still warm after a hot day, as a refreshing humid breeze blows through.

  • @rudebox5688
    @rudebox5688 8 หลายเดือนก่อน +2

    Fam this game hurts my eyes. I never had this with any other game. It feels like I've been staring at the sun

  • @sayyiddaffam6822
    @sayyiddaffam6822 11 หลายเดือนก่อน +3

    Nostalgia when you showed old and forgotten maps like de_tides

    • @XanderNiles
      @XanderNiles 11 หลายเดือนก่อน

      And de_truth. Classic Condition Zero maps.

  • @TheShkar
    @TheShkar 11 หลายเดือนก่อน +15

    I remember, that Aztec supposed to be Grey-Green, Prodigy - Purple/Blue/Grey, Storm - brown, Survivor - white, Assault - blue all the way, and at different times of day... And only Dust 1-2, Arabstreets and a couple of others were supposed to be yellow/orange. In CSGO EVERY map has some sort of yellow, dusty filter in it, which I hate.
    It brings joy to my eye, that colors are finally back, and environment on each map is gonna be different color-wise.

    • @ububububububububub1667
      @ububububububububub1667 11 หลายเดือนก่อน

      office isn't very yellow

    • @TheOnlyCoolAndHandsome
      @TheOnlyCoolAndHandsome 11 หลายเดือนก่อน +2

      I like early csgo maps colours, from 2013, dust2 gray, nuke gray, mirage gray, cache gray, inferno gray, militia green but dim. Cobblestone was also green and dim. Looking at anubis now makes my eyes burn

  • @greenstargin5321
    @greenstargin5321 7 หลายเดือนก่อน

    Your music kit is wicked, I run it all the time

  • @pereira9999
    @pereira9999 11 หลายเดือนก่อน +1

    textures are looking insane in 1.6 raytraced... from far view, they have really good bump mapping, and from close view, they have this pixelated details that i instantly fell in love into with this plus lightning effects.

  • @ent.8764
    @ent.8764 11 หลายเดือนก่อน +45

    Personally, I am very happy with dark areas being made brighter to improve visibility, but I think in turn it's been overdone in the normally-bright areas.

  • @chesement4131
    @chesement4131 11 หลายเดือนก่อน +3

    5:47 i wonder if the color bleeding may actually ruin the vision of the map makers. if they thought italy (real italy) looked a certain color, would the resulting purple color cancel out their vision? is this something that cs2 mappers may need to think about?

  • @YorkieKilla
    @YorkieKilla 11 หลายเดือนก่อน

    Hey Philip, could you do a video overviewing the new Hammer editor? Would love to see what they have done with it!

  • @harryyu8469
    @harryyu8469 11 หลายเดือนก่อน

    hi 3kliks, got any plans on map making videos for cs2? kinda want to start working with the new hammer but just don't know where to start. videos about importing old maps could also be useful!

  • @NiKeMTA
    @NiKeMTA 11 หลายเดือนก่อน +37

    The washed and dark colors are mostly going to be missed because of the nostalgia factor, I alrady feel nostlagic when loading up a game on old Nuke. For the sake of visibilty a more colorful game is definitely not a bad change.

    • @nerovar23
      @nerovar23 11 หลายเดือนก่อน +2

      Today will be tomorrow's nostalgia my friend :D

    • @FrancisDoubleA
      @FrancisDoubleA 11 หลายเดือนก่อน +2

      ngl i felt like old csgo nuke have more personality and aesthetics, but also i think csgo/cs2 should add an option where players can have compvision (competitive vision) where everything is so bright and colorful and ones that stick to the dark and gritty aesthetics, its just like tf2 pyrovision except its for graphic preference

    • @creativecipher
      @creativecipher 11 หลายเดือนก่อน

      @@nerovar23 Great saying :)

    • @IrrationalDelusion
      @IrrationalDelusion 11 หลายเดือนก่อน

      I just hate sunny desert day

    • @IrrationalDelusion
      @IrrationalDelusion 11 หลายเดือนก่อน +1

      @@FrancisDoubleA Then everyone will use it…. It’s disgusting. Just make colors realistic without artificial shine of superlighting same sun everywhere

  • @abdoreda7126
    @abdoreda7126 11 หลายเดือนก่อน +141

    I feel most maps have lost their ambience and atmosphere, it's like they have been cleaned and polished waay too much that they lost their distinguishable character.

    • @highground66
      @highground66 11 หลายเดือนก่อน +1

      U got a point

    • @sulphurous2656
      @sulphurous2656 11 หลายเดือนก่อน +50

      Everything kind of feels like an Overwatch map now imo with how washed out and bright the lighting feels. I still prefer the 2013/2014 look of the game.

    • @JustXrexX
      @JustXrexX 11 หลายเดือนก่อน +1

      @@sulphurous2656 +++

    • @FrancisDoubleA
      @FrancisDoubleA 11 หลายเดือนก่อน +15

      i still remember back then when csgo used to have gritty and dark aesthetics on their maps which it fits very well just like half life 2 and max payne

    • @TheJayson8899
      @TheJayson8899 11 หลายเดือนก่อน +1

      @@FrancisDoubleA griddy and dark

  • @Spetsnazty
    @Spetsnazty 11 หลายเดือนก่อน

    I hope you were enjoying the vacation that I assume you were on during the latest update.

  • @boiledcabbage5395
    @boiledcabbage5395 11 หลายเดือนก่อน

    Cant wait for your Hammer 2 editor tutorials

  • @DeathMonkeys
    @DeathMonkeys 11 หลายเดือนก่อน +2

    As I’m getting older I find it harder to see in dark areas so I quite frankly like the brightness increases.

  • @creeproot
    @creeproot 11 หลายเดือนก่อน

    hey Phillip, I just wanted to chime in and let you know that i’ve been watching your videos for quite a few years now, and that i can attest that your witty, informational yet engaging style has only matured and improved over time. i think one is able to stand out for the quality of their work if we are able to enjoy said quality independently of whether or not the work relates to something we are interested in, which is inherently bound to capture our attention, and i think that’s the case here.
    a lot of my younger years were spent cozied up some place watching TH-cam video essays. most of the content i consumed back then revolved around things which I’ve now either grown out of or simply don’t engage with much anymore, and when this element is factored out of the equation, it’s up to the videomaker to reel you into the topic and connect the dots; to illustrate with words and visualise with editing, and to bring the viewer standing outside of the subject into it, invest them.
    id be lying if i were to say i’m your biggest fan, that i watch all of your videos all the time, or even that i play CSGO nowadays, because i rarely do really - but you are one of those content creators that I’ve continued following despite this because I’ve grown to appreciate the simple but carefully crafted way in which you go about exploring specific, obscure and seemingly mundane things and poking at them to show us that there’s always more under the surface. I would have never for the life of me wondered how pre-baked map lighting in GoldSRC differs from its Source counterpart, and more importantly i don’t think i would have ever cared - but the skill lies in the fact that i now do, and that ultimately comes down to the raw ability to explain and to interest the viewer. and so, the nostalgic feeling of coziness emerges in me again, as i follow along with the same involvement i had when i watched sitting in the school bathroom stalls during break time.
    sorry for the long comment, i hope you keep going 3kliksphillip, peace

  • @Bendwow
    @Bendwow 11 หลายเดือนก่อน +7

    As good as the newer and updated maps look, I miss the grittier look and feel of older games/maps. I won't mind the new versions of cs2 as long as they don't look too cartoony.

  • @Blueskies2513
    @Blueskies2513 10 หลายเดือนก่อน +1

    real life is pretty bright sometimes, some houses in my neighbourhood are a sandy color and cs2 captures the brightness and how vibrant it is in the summer pretty well

  • @reunionisland7940
    @reunionisland7940 11 หลายเดือนก่อน +1

    the 1.6 raytraced shadows showcasing interior/exterior lighting contrasts on different versions of dust 2 reminds me of earlier in csgo's lifespan before lighting adjustment was added and peering into tunnel was like staring into the abyss and glancing outside was the equivalent of staring into the sun

  •  11 หลายเดือนก่อน +1

    7:57 nice bit of poetry/rap going on here

  • @Cup_70
    @Cup_70 11 หลายเดือนก่อน +6

    It's a bit too over exposed for me, but perhaps it will look different in game once I can tweak some settings.

  • @Kacpa2
    @Kacpa2 11 หลายเดือนก่อน +13

    I think best result would be baking in the raytraced lighting permanently into the map, so it doesnt shift around and bug out.

    • @meyr1992
      @meyr1992 11 หลายเดือนก่อน +2

      what ??? what is the difference between that and normal baked in shadows, it needs to shift around for it to be realistic

    • @sentientsausage684
      @sentientsausage684 11 หลายเดือนก่อน

      Not to mention the map size would be atrociously huge

    • @rainbowflash5937
      @rainbowflash5937 11 หลายเดือนก่อน

      ​@@meyr1992 Exactly. Baked lightning did Raytracing ages ago already but well it's static and won't change its basically a static texture.

  • @user-sl6gn1ss8p
    @user-sl6gn1ss8p 11 หลายเดือนก่อน +1

    One thing to note about this comparison is that the baked lights on 1.6 (and earlier and later : p) had quite a few knobs you could turn. So light could bounce more, or less, shadows could be softer or harsher, the light of the sun and shadows could change, you could add ambient light, brightness, gamma, etc, etc. All of this was under the artistic control of whoever was compiling the map and was taken in consideration when authoring textures and setting up lights.
    Swapping the lighting for ray-tracing just throws away all of that artistic intention, to a point I don't think it's fair to say it's "more accurate", since it's not what the maps were developed for to begin with: they were made to look as intended on the rendering system of the time, not as real places to be simulated by the engine.
    You definitely could make bright and saturated maps in the old games, so the artistic intention is clear.

  • @viniciuslwb
    @viniciuslwb 11 หลายเดือนก่อน

    Hello, could you do a comparison on steam profile picture on cs go or 2, when you have an animated profile picture featuring effects on the animation it usually slows down performance in game when you have the second plane steam running on background, in my case it increases input lag and server variation a lot. when i close the friends tab it goes away.

  • @AnonTen
    @AnonTen 11 หลายเดือนก่อน +4

    FYI, Half-Life: Ray Traced has a hardcoded small bounce limit, which is probably why it matches CS:GO more than CS2, when it does. Otherwise the sun is just that much brighter in there than in CS2.
    Oh and also, there's a (minor?) bug in HLRT with how sky light ignores surface albedo, so green grass may appear purple if the sky is purple, even though green grass can not reflect red and blue.

  • @AustinH7
    @AustinH7 11 หลายเดือนก่อน +52

    CSS is peak art style. It’s cozy, bright and realistic

    • @muneerthepioneer6306
      @muneerthepioneer6306 11 หลายเดือนก่อน +17

      i think cs go should use fortnites art direction maybe add pickaxes instead of the regular boring knifes

    • @Oodelally
      @Oodelally 11 หลายเดือนก่อน +9

      CSS’ textures are beautiful and I will die on that hill, that and the lighting are much better than in CSGO

    • @veeeen
      @veeeen 11 หลายเดือนก่อน +6

      @@Oodelally agree, loading up Inferno in CSS feels so cozy every time

    • @1337Ox
      @1337Ox 11 หลายเดือนก่อน +6

      @@veeeen man CSS Inferno looks sooo good, I remember I hated that map because I used to have low fps there, good old days

    • @IrrationalDelusion
      @IrrationalDelusion 11 หลายเดือนก่อน

      YESSSSS

  • @SolarMoth
    @SolarMoth 11 หลายเดือนก่อน

    i love that you obsess about this stuff!

  • @markbangug469
    @markbangug469 11 หลายเดือนก่อน

    @3kliksphilip Are you planning to make tutorial content for the Source 2 Hammer editor? Would love to see one soon!

  • @alexzom12
    @alexzom12 11 หลายเดือนก่อน +31

    To me, I do believe color change does lowers the vibe of a hostage situation or a literally boming attack, but it does lighten up my gaming mood and will be willing to play longer

    • @Gaminggagreel
      @Gaminggagreel 11 หลายเดือนก่อน

      Are you a robot designed to compliment valve on their quest to better player retention? That was the most bot comment ive ever seen.

    • @alexzom12
      @alexzom12 11 หลายเดือนก่อน

      @@Gaminggagreel bot or not,that is just my opinion

    • @Gaminggagreel
      @Gaminggagreel 11 หลายเดือนก่อน

      But thats almost like complimenting EA for their great implementation of microtransactions on their games: "i will gladly pay". I dont know im sorry.

  • @risheeeesh512
    @risheeeesh512 11 หลายเดือนก่อน +3

    Phil, are you superior or inferior to Phil Neville?

  • @dentron9885
    @dentron9885 11 หลายเดือนก่อน +2

    I think they had to bump the brightness for the visibility/blending problems they created with the player skins, it was pretty bad in some areas. I would still prefer a toggle off for showing default only skins, but valve shows an unwillingness to do so.

  • @lobotomy46m
    @lobotomy46m 11 หลายเดือนก่อน +1

    man you or your father's music you use in the background, it feels like the Emotional End of a Movie. you make it seem so Dramatic it makes you cry for no reason 😂 great work

  • @YTruls
    @YTruls 11 หลายเดือนก่อน

    I was expecting an overview and your thoughts on the newest update

  • @branislavcunta7763
    @branislavcunta7763 11 หลายเดือนก่อน +8

    I prefer moody 1.6 aesthetic with all its dark night maps and dogs barking in the background.
    But I grew up in the times when dark and edgy was all the rage so I can't judge too much.

    • @ububububububububub1667
      @ububububububububub1667 11 หลายเดือนก่อน

      that's true, part of why I like how the old maps look is a lot of playing older games lol.

  • @Irelius
    @Irelius 11 หลายเดือนก่อน +4

    Philip seems to never disappoint in any video he makes, a true legend

  • @Pvydrow
    @Pvydrow 11 หลายเดือนก่อน +1

    I would like them to at least tweak some of the contrast in the lighting, dark coreidors are just so bright right now that it just doesn't even look right or realistic, it's just BRIGHT bright, besides that though, the slight bit of colorful bounce lighting is welcome and the lighting itself is much better obviously, just these things that need and deserve tweaking for the final release

  • @zackgold5212
    @zackgold5212 11 หลายเดือนก่อน

    thanks for that caption at the start

  • @Nick-ij5nt
    @Nick-ij5nt 11 หลายเดือนก่อน +2

    I've always had my gamma and digital vibrance turned up really high so I'm in love with the CS2 lighting.

  • @FenNick1994
    @FenNick1994 11 หลายเดือนก่อน +3

    There really has to be a point where yet another remake of a game does add different visual themes like this.
    So long as the older games still have some players, everyone can be happy.

  • @simptrix007
    @simptrix007 11 หลายเดือนก่อน +1

    Well I didnt pass colorblind test so for me even looking for cursor on three screens is kinda hard. Every step that improves visual clarity helps me a lot looking for the enemies.

  • @ESCalation
    @ESCalation 11 หลายเดือนก่อน

    Great video. My thoughts exactly!

  • @amyshaw893
    @amyshaw893 11 หลายเดือนก่อน +5

    honestly, yes, i think it should be. with the player models so dark, it really helps them stand out well and increases readability

    • @thechugg4372
      @thechugg4372 10 หลายเดือนก่อน

      If visibility is what matters why do we even have characters? Lets all be giant cylinders walking around... Thats just a dumb argument.

    • @amyshaw893
      @amyshaw893 10 หลายเดือนก่อน

      @@thechugg4372 if visibility doesnt matter when why do we even have graphics at all?

  • @ThatOtherAndi
    @ThatOtherAndi 11 หลายเดือนก่อน +11

    The better and brighter lighting in CS2 is literally THE new feature for me. I'm highly visually impaired and I can barely play CS:GO on master guardian elo. This will change a lot for me, can't wait to get my hands on it.

  • @Peter-gb4ey
    @Peter-gb4ey 11 หลายเดือนก่อน +1

    What I'd enjoy is seeing those CS:GO maps in workshop that are night time and then ray trace those!

  • @TDPEquinox
    @TDPEquinox 11 หลายเดือนก่อน +2

    3:00 Weapons dropped do have shadows..

  • @kingbump6829
    @kingbump6829 11 หลายเดือนก่อน +9

    Looks like they're trying to be Valorant. In the name of visibility, I say Valve should replace all the level geometry with white cubes and also add thick bright outlines around every player.

  • @FireRappers
    @FireRappers 11 หลายเดือนก่อน +3

    It looks... plasticky? I don't like it. Bring back the mood lighting.

  • @barneyenget5682
    @barneyenget5682 11 หลายเดือนก่อน +1

    I think the astethic looks cool but I liked when the colors were “grey and Matt down” since then I could adjust my preference with nvidia and to how I liked it, but now I guess I have to do vice versa

  • @kipchickensout
    @kipchickensout 11 หลายเดือนก่อน

    "As I expected" 😹
    Lovely video again!

  • @NeofolkClassics
    @NeofolkClassics 11 หลายเดือนก่อน +3

    Been thinking of this before seeing this video. Main thing is that brightness is GOOD if enemies stay dark and distinguishable, but it does not need to be gaudy and kitschy with SATURATION. Brightness good, excess saturation not so good.

  • @JaySea04
    @JaySea04 11 หลายเดือนก่อน +8

    I think cs2 looks good but it's a tad too bright, for instance mirage CT spawn. Also I feel like the dark areas aren't dark enough

    • @cheatoffchannel6320
      @cheatoffchannel6320 11 หลายเดือนก่อน +1

      Turn down brightness in the settings...

    • @lufetm
      @lufetm 11 หลายเดือนก่อน

      Yeah but if you darken dark areas and leave bright areas bright then visibility would worsen

    • @JaySea04
      @JaySea04 11 หลายเดือนก่อน

      @@lufetm Yeah its difficult, I think one thing they can change without impacting visibility is the viewmodels though. When you’re in the shade they look all washed out and grey. Hard to describe really

  • @sacks7544
    @sacks7544 11 หลายเดือนก่อน

    id like to see night and day versions of the maps

  • @pantzforhire
    @pantzforhire 11 หลายเดือนก่อน

    Super fascinating, also reassuring to see Valve promote this vid on the official CS account especially when the vid explicitly mentions mods and fan demakes of CSGO maps.