DIY Scatter Tool Solving Problems in Houdini
ฝัง
- เผยแพร่เมื่อ 25 ธ.ค. 2019
- 01:33 - Using the Group SOP
02:46 - Using VEX in an Primitive Wrangle
07:12 - Using a Primitive VOP
11:50 - Extending the setup to regard curvature
With any setup in Houdini you have to decide how to approach it. In this tutorial we're showing three different ways of building a scatter tool for putting debris on a given geometry. While we're at it we'll talk about the pros & cons of each individual technique.
Download Project File (.hipnc): www.dropbox.com/s/o89103mgefi...
For more info visit www.entagma.com
Wow, that curvature transfer method was really clever!
Great tutorial! but I think another simple alternative, is to grab the Green Channel of the @N, remap it with a Ramp and use this attribute as density scatter (you can also use an attribute blur for more artistic results), at least a more artist-friendly solution
Loving Entagma!
This is amazing and very well explained, thanks!
very helpful
I think there is a problem with this one, if you try to use a pig head, with this method you select the internal mouth as well that it isn't correct, can intersect function work?
Hi Rosario,
indeed, as this method purely relies on the mesh's normals, that's expected behavior. And also yes on using a ray to detect intersections between the surface point and an aimpoint :)
Cheers, Mo
@@Entagma Thank you for replying every one my question, you are really a kind person :)