DIY Scatter Tool Solving Problems in Houdini

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  • เผยแพร่เมื่อ 25 ธ.ค. 2019
  • 01:33 - Using the Group SOP
    02:46 - Using VEX in an Primitive Wrangle
    07:12 - Using a Primitive VOP
    11:50 - Extending the setup to regard curvature
    With any setup in Houdini you have to decide how to approach it. In this tutorial we're showing three different ways of building a scatter tool for putting debris on a given geometry. While we're at it we'll talk about the pros & cons of each individual technique.
    Download Project File (.hipnc): www.dropbox.com/s/o89103mgefi...
    For more info visit www.entagma.com

ความคิดเห็น • 8

  • @AnsonSavage
    @AnsonSavage ปีที่แล้ว

    Wow, that curvature transfer method was really clever!

  • @LuisIvanART
    @LuisIvanART 3 ปีที่แล้ว +5

    Great tutorial! but I think another simple alternative, is to grab the Green Channel of the @N, remap it with a Ramp and use this attribute as density scatter (you can also use an attribute blur for more artistic results), at least a more artist-friendly solution

  • @juampasa
    @juampasa 2 ปีที่แล้ว

    Loving Entagma!

  • @Felipehez
    @Felipehez 4 ปีที่แล้ว

    This is amazing and very well explained, thanks!

  • @zack3danimation666
    @zack3danimation666 ปีที่แล้ว

    very helpful

  • @RosarioRosato
    @RosarioRosato 3 ปีที่แล้ว

    I think there is a problem with this one, if you try to use a pig head, with this method you select the internal mouth as well that it isn't correct, can intersect function work?

    • @Entagma
      @Entagma  3 ปีที่แล้ว

      Hi Rosario,
      indeed, as this method purely relies on the mesh's normals, that's expected behavior. And also yes on using a ray to detect intersections between the surface point and an aimpoint :)
      Cheers, Mo

    • @RosarioRosato
      @RosarioRosato 3 ปีที่แล้ว

      @@Entagma Thank you for replying every one my question, you are really a kind person :)