Creating Procedural Welding Seams In Houdini

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  • เผยแพร่เมื่อ 28 ก.ย. 2024
  • Support us on Patreon: / entagma
    Download Project Files: www.entagma.com/downloads/Weld_Seams_In_Houdini.zip
    Been watching This Old Tony, Wintergatan and Stuff Made Here a lot in quarantine. And while the idea of having your own home shop and being able to weld is quite romantic, our reality is that neither do we posses the space nor the skills required. But (rejoice!) we have computers and nodes.
    In this tutorial Chris Kopic takes you through the steps necessary to procedurally generate welding seams - those little beads of molten metal where two pieces join.

ความคิดเห็น • 32

  • @OscarChabrand
    @OscarChabrand 2 ปีที่แล้ว +2

    Never seen this quaternion stuff explained so well! thanks! It's really great how you break down the theory before you type the VEX code.

  • @NameInsertPlease
    @NameInsertPlease 3 ปีที่แล้ว

    This is THE BEST welding tutorial / resource on the whole internet. THANK YOU!!!!!!

    • @Entagma
      @Entagma  3 ปีที่แล้ว +2

      Thanks so much! Does that mean Chris is now the better this old Tony?

  • @Al1987ac
    @Al1987ac 3 ปีที่แล้ว +1

    So cool! Making a project with metal structures right now, and that's exactly what I need.

  • @atanekoatan
    @atanekoatan ปีที่แล้ว

    Awesome tutorial, thanks!

  • @nicksushkevich
    @nicksushkevich ปีที่แล้ว

    looks like Boolean node has been changed since, because there are no seams as output geometry parameter, now it's Extract Curves

  • @pumpkinscantfly2893
    @pumpkinscantfly2893 3 ปีที่แล้ว

    Thank You very much!

  • @andersonbrandaosudario3425
    @andersonbrandaosudario3425 3 ปีที่แล้ว

    Thanks for this tutorial! Understanding quaternions is necessary, but what about the "orient along curve" node, connected before copytopoints?

  • @skynet24x7
    @skynet24x7 3 ปีที่แล้ว

    Happy Diwali Entagma. from india

  • @vicengsua
    @vicengsua 3 ปีที่แล้ว +4

    Wouldn't it be easier to just use the tangent as the v@Up vector? That's the way how I have been doing my orient without math together with the normal 😅

    • @kanaljarka
      @kanaljarka 3 ปีที่แล้ว +2

      Orientation along curve node comes helpful as well

  • @CoolioMartinson
    @CoolioMartinson 2 ปีที่แล้ว

    way to go.

  • @seethe639
    @seethe639 3 ปีที่แล้ว +13

    Resample has tangent? i was making one manually... *facepalm*

    • @baldoski
      @baldoski 3 ปีที่แล้ว

      hahaha

    • @neilcross5844
      @neilcross5844 3 ปีที่แล้ว

      @@baldoski hah, welcome to houdini :P

    • @baldoski
      @baldoski 3 ปีที่แล้ว +1

      @@neilcross5844 I know, I'm just laughing cause it's so natural in Houdini's world :D

  • @dimitrishimanovskiy8041
    @dimitrishimanovskiy8041 ปีที่แล้ว

    Why do you use orient which you generate from vectors that you turn into a matrix? Do you get any benefit out of that? Copy to X nodes can just use vectors (N and up) for orientation.

  • @xl000
    @xl000 3 ปีที่แล้ว

    Any idea how you could add a the stick of a stick welder to this and animate it.. with sparks and stuf.. It doesn't look too hard to do.. With the welding sounds...

    • @Entagma
      @Entagma  3 ปีที่แล้ว +1

      Heyhey,
      for adding sparks, this tutorial might serve as an inspiration: th-cam.com/video/igZdpSCNH4c/w-d-xo.html
      Cheers, Mo

  • @atomboi2028
    @atomboi2028 3 ปีที่แล้ว

    Why not just use a MOPs copy to spline, adjust the orientation, and avoid all that VEX?

  • @HapaxArt
    @HapaxArt 3 ปีที่แล้ว

    This is voodoo!
    *grabs a torch*

  • @affectreflect
    @affectreflect 3 ปีที่แล้ว

    Nice stuff!!Doesnt the eulertoquaternion vex function create a quaternion from euler angles?

  • @abhayrajeev7216
    @abhayrajeev7216 3 ปีที่แล้ว +2

    This channel is pure gold

  • @jimjimjim5995
    @jimjimjim5995 3 ปีที่แล้ว +1

    Cool as always

  • @esbenoxholm
    @esbenoxholm 3 ปีที่แล้ว +2

    Very neat! I tried this myself a few months back but failed miserably.
    Thanks a sharing this great technique.

  • @sima_jk
    @sima_jk 3 ปีที่แล้ว

    What a lifesaver. Just what I've been stuck on! Thanks!

  • @GHOST_001_Bravo
    @GHOST_001_Bravo 3 ปีที่แล้ว

    Whattttttttttt how did you promoted that parameters on 12:36
    By right clicking it's not showing..🤯🤯🤯

  • @massimobaita7178
    @massimobaita7178 3 ปีที่แล้ว

    Thank You very much, Chris!

  • @skynet24x7
    @skynet24x7 3 ปีที่แล้ว

    wow...

  • @richard_robert
    @richard_robert 3 ปีที่แล้ว

    😮

  • @Kmankeg
    @Kmankeg 2 ปีที่แล้ว

    I've been struggling with "double cross products" for quaternions etc. This is video is the most helpful video I've seen!! Thanks so much =D