Houdini Rock Generator Tutorial - Generate Photorealistic Rocks for Games or Film

แชร์
ฝัง
  • เผยแพร่เมื่อ 8 เม.ย. 2023
  • Topic: Procedural Asset Generators, Asset Generation, Game Assets
    This video tutorial goes over step by step how to create a Rock Generator in Houdini with a simple and easy approach. This will give you the basic skills to approach and create more complex asset generation as well. These generated assets are exported for use in both Film/VFX and Games/Unreal. The workflow is covered from start to finish.
    Patreon:
    / renderbucket
    Discord:
    / discord
    Tags:
    Asset Generation, Rock Generator, Unity, Unreal Engine, Level Design, Environment Creation, Houdini, Blender, Texture Baking, Photorealistic Rocks, Houdini Tutorial

ความคิดเห็น • 10

  • @castroartviz3217
    @castroartviz3217 หลายเดือนก่อน

    Excelent video!! Gave me awesome insights in my first contact with Houdini!

  • @carlosrivadulla8903
    @carlosrivadulla8903 ปีที่แล้ว

    man, you won the internet this week

  • @hakeemadam955
    @hakeemadam955 ปีที่แล้ว +2

    Looking forward to more houdini content, maybe for unreal as well. Thanks for sharing!

  • @burgerringsarenice
    @burgerringsarenice ปีที่แล้ว

    thanks for this sweet tutorial. i would love to see some more in-depth processes for generating interesting rock shapes, for use as base meshes to sculpt or displace. im sure theres plenty of ways to go about it in houdini but im a noob in the software at this point.

  • @drunkenant7319
    @drunkenant7319 11 หลายเดือนก่อน

    great tutorial. thanks

  • @cmds.learning7426
    @cmds.learning7426 ปีที่แล้ว

    COOL

  • @wallacesousuke1433
    @wallacesousuke1433 3 หลายเดือนก่อน

    As an aspiring solo game dev, I'm still not sure if I should spend time learning Houdini, it's powerful yes but too complicated (as well as being another subscription to pay for lol), especially when UE5 already has Megascans... oh well I need to focus on as fewer DCC's as possible

  • @user-pv6pn5lq2i
    @user-pv6pn5lq2i 3 หลายเดือนก่อน

    how can we create this material in unreal engine ? Please help for tutorial. thanks so much for your help

  • @666nevermore
    @666nevermore ปีที่แล้ว

    I have a huge landscape I’m procedurally filling. Would have been awesome to find some form of scattering of these random rocks, I mean when a rock gets generated it gets randomized by the parameters u shown and then it gets scattered in the landscape via the various methods like procedural foliage or static maps idk really

    • @Icefall3D
      @Icefall3D 9 หลายเดือนก่อน +1

      Its usually pretty unoptimized to do a new variant per scattered instance. It just isnt necessary for the most part. The way you'd approach this is use the videos method to create a kit of cascading sized rocks then scatter those. So 8 cliffs, 8 boulders, 8 rocks, 8 stones, etc. It offers you better shape control and art direction. It also saves on computation, pipeline, and render time to make a reusable kit.
      For scattering there are several available options in Houdini and tons of tutorials on it! Happy arting and hope your landscape works out well!