3D Modeling an Antique Dresser - Blender 2.9 & Substance Painter Timelapse

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  • เผยแพร่เมื่อ 9 มิ.ย. 2021
  • Blender 2.9 Modeling Timelapse & Substance Painter Texturing Timelapse
    In this Video I show you my 3D modeling process for Modeling , UV unwrapping and Texturing an Antique Dresser using Blender and Substance Painter.
    An old Dresser that I remember being in the attic at my aunties house when I was younger.
    FREE 3D Model Downloads : sketchfab.com/DarrenMcnerney3D
    FOLLOW ME ON SOCIAL MEDIA:
    Instagram > / androidcemetery3d
    Artstation > www.artstation.com/darrenmcne...
    Facebook > / androidcemetery
    ____________________________________________________________
    Programs Used:
    Modeling - Blender
    Texturing - Substance Painter
    Rendering - Marmoset Toolbag 3
    #Blender #Modeling #3D
    @AndroidCemetery

ความคิดเห็น • 19

  • @Zambeb
    @Zambeb 2 ปีที่แล้ว +4

    Very nice model 👍
    Thank you for the inspiration and tips

  • @IgrwOw
    @IgrwOw 2 ปีที่แล้ว

    Lovely.

  • @lucutes2936
    @lucutes2936 4 หลายเดือนก่อน

    thx

  • @k43w70
    @k43w70 2 ปีที่แล้ว +3

    what shortcut are you using to create an edge from selecting two vertices? cool video

    • @androidcemetery3d
      @androidcemetery3d  2 ปีที่แล้ว +3

      Select the two Vertices then press the J key to Join :)

  • @jhnfaye
    @jhnfaye 10 หลายเดือนก่อน

    Could you please make a tutorial?

  • @AXLplosion
    @AXLplosion 2 ปีที่แล้ว

    Is there any advantage to manually triangulating a mesh instead of just doing it with a modifier before exporting?

    • @androidcemetery3d
      @androidcemetery3d  2 ปีที่แล้ว +5

      If you want more control of how the mesh is going to be triangulated, you can do it manually, but a lot of the time I use the modifier because its faster and in case I have missed any Ngons.

  • @ElyesLoucif
    @ElyesLoucif 2 ปีที่แล้ว +1

    How long it took approximately to model this piece from start to finish ?

    • @androidcemetery3d
      @androidcemetery3d  2 ปีที่แล้ว +2

      From start to finish it took about 2 hours to model and texture :)

  • @lukehurleymusic
    @lukehurleymusic 2 ปีที่แล้ว +1

    Anyone know how to reach Lance flavel?

  • @jacobplyler3470
    @jacobplyler3470 2 ปีที่แล้ว

    I am trying to figure out what you did at 1:00 with splitting the edge into multiple pieces.

    • @androidcemetery3d
      @androidcemetery3d  2 ปีที่แล้ว +2

      I selected the edge loop and then Crtl B to bevel the edge to split in to two edge loops. You can also scroll up and down on the mouse wheel to add more loops :)

    • @jacobplyler3470
      @jacobplyler3470 2 ปีที่แล้ว

      @@androidcemetery3d Thank you! I thought I had tried that. Ended up finding the offset edge loop option, but that was only allowing the 2 cuts on the side.

  • @iichxloee_3384
    @iichxloee_3384 2 ปีที่แล้ว

    can u share the blender file

    • @androidcemetery3d
      @androidcemetery3d  2 ปีที่แล้ว +1

      I'm not sure if I have the original files but you can download the model and texture files from Sketchfab ( Link in the description ) and import that model in to Blender.