3D Modeling an Antique Dresser - Blender 2.9 & Substance Painter Timelapse
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- เผยแพร่เมื่อ 9 มิ.ย. 2021
- Blender 2.9 Modeling Timelapse & Substance Painter Texturing Timelapse
In this Video I show you my 3D modeling process for Modeling , UV unwrapping and Texturing an Antique Dresser using Blender and Substance Painter.
An old Dresser that I remember being in the attic at my aunties house when I was younger.
FREE 3D Model Downloads : sketchfab.com/DarrenMcnerney3D
FOLLOW ME ON SOCIAL MEDIA:
Instagram > / androidcemetery3d
Artstation > www.artstation.com/darrenmcne...
Facebook > / androidcemetery
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Programs Used:
Modeling - Blender
Texturing - Substance Painter
Rendering - Marmoset Toolbag 3
#Blender #Modeling #3D
@AndroidCemetery
Very nice model 👍
Thank you for the inspiration and tips
Glad you found the video helpful :)
Lovely.
Thanks!!!!
thx
what shortcut are you using to create an edge from selecting two vertices? cool video
Select the two Vertices then press the J key to Join :)
Could you please make a tutorial?
Is there any advantage to manually triangulating a mesh instead of just doing it with a modifier before exporting?
If you want more control of how the mesh is going to be triangulated, you can do it manually, but a lot of the time I use the modifier because its faster and in case I have missed any Ngons.
How long it took approximately to model this piece from start to finish ?
From start to finish it took about 2 hours to model and texture :)
Anyone know how to reach Lance flavel?
You could try his Twitter?
I am trying to figure out what you did at 1:00 with splitting the edge into multiple pieces.
I selected the edge loop and then Crtl B to bevel the edge to split in to two edge loops. You can also scroll up and down on the mouse wheel to add more loops :)
@@androidcemetery3d Thank you! I thought I had tried that. Ended up finding the offset edge loop option, but that was only allowing the 2 cuts on the side.
can u share the blender file
I'm not sure if I have the original files but you can download the model and texture files from Sketchfab ( Link in the description ) and import that model in to Blender.