Texture a Stool using Maya 2022 and Substance 3D Painter

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  • เผยแพร่เมื่อ 18 ธ.ค. 2024

ความคิดเห็น • 74

  • @naeberries
    @naeberries 7 หลายเดือนก่อน +1

    thsi is the best beginner substance tutorial ive seem so far. Its so straightforward and you explain it so well! I actually now know how to use substance. Thank you sooo much

  • @hasu36
    @hasu36 9 หลายเดือนก่อน +2

    3 Years later this video is GOLD

  • @lakmal1st
    @lakmal1st ปีที่แล้ว +1

    Thank you Monica! you are awesome.... one of the best teachers for maya and substance... teaches exactly what we want!

  • @erikgwk
    @erikgwk 3 ปีที่แล้ว +10

    Thanks! Your tutorials are amazing, clear and calming.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  3 ปีที่แล้ว +2

      Glad you like them and that you find them calming. 💖

  • @jomonkaichira931
    @jomonkaichira931 2 ปีที่แล้ว

    Thanks.... I was waiting for this..... I think u r the only the person who can teach me difficult things in an easiest way..... I benefited a lot from ur tutorials ...... The best teacher I have ever seen....thank u...

  • @topplintoads6230
    @topplintoads6230 2 ปีที่แล้ว +1

    This tutorial is saving my digital environments team. Thank you for sharing your knowledge 🙏🙏🙏

  • @richmo5d
    @richmo5d 2 ปีที่แล้ว +1

    Thank you for all your hard work and what you do for the community.

  • @ElectricOrange
    @ElectricOrange 3 ปีที่แล้ว +1

    Now I'll know how to make a stool in the future!!!

  • @damocles5047
    @damocles5047 ปีที่แล้ว

    This tutorial was quite good Monica, thx.

  • @justinnixon5823
    @justinnixon5823 3 ปีที่แล้ว

    I will miss watching your videos it has been great.

  • @crism2766
    @crism2766 ปีที่แล้ว

    I recently found your channel but its been super Helpful, thank u sm

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว

      Thank you for watching Cristi! Glad my videos are helping :)

  • @Agency-1001
    @Agency-1001 3 ปีที่แล้ว +1

    And this is what I call the best finish
    Finition merveilleuse in FR 😉

  • @009Kanishk
    @009Kanishk 3 ปีที่แล้ว +1

    Thanks for the vid I just started substance and this helps a lot!!

  • @emilsky2001
    @emilsky2001 2 ปีที่แล้ว

    OMG ty so much
    - from the Philippines

  • @nabiljamaludin2012
    @nabiljamaludin2012 2 ปีที่แล้ว +2

    hello your tutorial help me a lot on UV map in maya THANK YOU! but i have one question, why when i import my 3D model to substance the smooth are missing on the 3D model?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  2 ปีที่แล้ว

      if you have '3' pressed, which is smooth preview, the model looks smooth mesh but it's a low polygon model. press the number '1' on your keyboard to see the real 3d model. If you want to have a sooth model, go to Mesh>Smooth. It will be higher poly but way smoother and it will import into substance painter smooth too. I hope that helps!

  • @reality3drendered186
    @reality3drendered186 2 ปีที่แล้ว

    You saved my ass once before, you saved it again thanks for all these vids! :)

  • @annedzapi8125
    @annedzapi8125 3 ปีที่แล้ว +1

    This is very helpful, thank you so much.

  • @jasperbalba7429
    @jasperbalba7429 2 ปีที่แล้ว

    Thanks for your tutorial!

  • @martinekjekul
    @martinekjekul 2 ปีที่แล้ว

    Thank you very much! Great video. Got stuck in a process and this is exactly what i needed

  • @MrPeterheather
    @MrPeterheather 2 ปีที่แล้ว

    youre a great tutor

  • @ankitdighe
    @ankitdighe ปีที่แล้ว

    Great tutorials on Substance Painter. Only thing is can you make a video explaining the Bake Maps settings? I don't know why do we need to increase Dilation width, Secondary Rays. What do they do?

  • @namecannotbeblank3070
    @namecannotbeblank3070 3 ปีที่แล้ว +1

    Hey there Monica I was watching your video in which you were texturing that leather book with gold imprint, and so I wanted to do something similar and I thought let's texture a cricket leather ball. I had everything in mind, the bump, the metalness, specular and everything. But I just couldn't unwrap the spherical ball as a flat rectangle(because a rectangle will make it easy to add the stitch line in photoshop). Could you please make a tutorial on how to unwrap spherical objects as rectangle uvs?

  • @kailasjankuavhad7398
    @kailasjankuavhad7398 2 ปีที่แล้ว

    Thanks a lot for sharing
    It's amazing teaching skills you have

  • @Nameless_________
    @Nameless_________ ปีที่แล้ว

    Thank you

  • @annaarty4656
    @annaarty4656 2 ปีที่แล้ว

    Thank you very much 💪😄💛

  • @jasperbalba7429
    @jasperbalba7429 2 ปีที่แล้ว +1

    How about the height? You will not import it? But the Base Color, Roughness, and Normal map u import it. Thanks for answering

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  2 ปีที่แล้ว

      Good question, Jasper. Height is for displacement, so I didn't plug it in. I go over displacement here: th-cam.com/video/43Ilra6fNGc/w-d-xo.html Hope that clarfies!

    • @jasperbalba7429
      @jasperbalba7429 2 ปีที่แล้ว

      @@AcademicPhoenixPlus Thanks!

  • @charlesjoshi5154
    @charlesjoshi5154 ปีที่แล้ว

    Thanks a lot!!!!

  • @vfxjeet5221
    @vfxjeet5221 2 ปีที่แล้ว

    really helpful 💗

  • @theteapote
    @theteapote 2 ปีที่แล้ว

    Best tutorials I've ever watched, thanks a lot :) I'll do the grenade next

  • @Vexcenot
    @Vexcenot ปีที่แล้ว +1

    that keyboard is causing a magnitude 8 earthquake

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว

      Lol, yes, that was a problem for a bit. I've bought a quieter keyboard :)

  • @dennismaertens2924
    @dennismaertens2924 ปีที่แล้ว

    Is there a different that you export the stool as obj or fbx in substance?

  • @Belidos3D
    @Belidos3D 3 ปีที่แล้ว

    "you have to make sure the UV's are facing the right way" .. Not necessarily, with standard materials in substance painter you can either use triplanar projection, or you can mask the UV that's the wrong way to another layer with the same material and rotate it in the material properties. With smart materials you could again use a separate layer for the incorrect direction with the same smart material but add a transform filter to the to of the materials stack and rotate it with that. So while it's good practice to get the UV direction right before hand, it's not necessary and if you have an awkward set of UV's where you just don't have the space to rotate things then you can still adjust it once in substance painter.

  • @2PACBRB2014
    @2PACBRB2014 ปีที่แล้ว

    I think you might have forgotten the UV of the screws of the legs if im not mistaken

  • @ciecle1000
    @ciecle1000 3 ปีที่แล้ว

    plezz monic need tuto for adjustement a real dimenssion like cm and m

  • @ciecle1000
    @ciecle1000 3 ปีที่แล้ว

    hi i hope ur fine thak for new tuto we miss u monic

  • @bellocktx5800
    @bellocktx5800 2 ปีที่แล้ว +1

    Another full video to see how to combine normal and height maps and she doesn't use the height map at all. Does anyone where to plug in your heightmap if you already have a normal???

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  ปีที่แล้ว

      The height map is used for displacement. I have a tutorial explaining the difference between normal and displacement here: th-cam.com/video/43Ilra6fNGc/w-d-xo.html Hope it helps!

  • @nefwaenre
    @nefwaenre 3 ปีที่แล้ว

    i have the old version and i so got used to the UI. My gosh why did they change the UI? This looks so overwhelming at first glance! But then you started working on it and it resembles PS more and more. So i see why they did that...

  • @tommynguyen4835
    @tommynguyen4835 3 ปีที่แล้ว +1

    What’s is your thoughts of stacking UV shells when it comes to texturing?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  3 ปีที่แล้ว

      Totally can! If UVs share the same texture, then stack away!

  • @dhiyanwar7924
    @dhiyanwar7924 3 ปีที่แล้ว +1

    what about the hight map?

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  3 ปีที่แล้ว +1

      That's a good question. A height map goes under displacement. I'll be going over that in the next video. :)

    • @dhiyanwar7924
      @dhiyanwar7924 3 ปีที่แล้ว

      @@AcademicPhoenixPlus tnx. its so Borden to adjust the settings in displacement map 😭

  • @jokes_toon
    @jokes_toon 3 ปีที่แล้ว

    Height Map ?

  • @owaishhussain5996
    @owaishhussain5996 3 ปีที่แล้ว +1

    Hello, I am facing syntax error in Maya the error look like (// Error Line 1.1: Syntax error //).......can you help me in that ,what is syntax error and how to resolve it

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  3 ปีที่แล้ว

      Yikes, when do yo get the error? Did you look it up on Google?

    • @owaishhussain5996
      @owaishhussain5996 3 ปีที่แล้ว

      @@AcademicPhoenixPlus yes I Google it .....but nothing found useful

  • @ForzaS1
    @ForzaS1 ปีที่แล้ว

    just got the 2023 version of designer and painter off steam

  • @mr.shgamingguy
    @mr.shgamingguy 2 ปีที่แล้ว +1

    well my thing is different.

  • @justinnixon5823
    @justinnixon5823 3 ปีที่แล้ว

    I was nice getting to your art work over years, I have to say goodbye autodesk kick me out of there products. I no longer able to use Maya or any autodesk products. Full Sail University took all my core software away knowing that the career center wants me to have an active portfolio.

    • @AcademicPhoenixPlus
      @AcademicPhoenixPlus  3 ปีที่แล้ว

      Hi Justin, sorry to hear that you won't have access to Maya. Have you tried signing up to a community college, which has way cheaper tuition? That way you can use their .edu address to get access to Maya. I've seen this before, maybe it will work for you? Just an idea. Good luck with your portfolio!

  • @pinokiomil1712
    @pinokiomil1712 2 ปีที่แล้ว +2

    I love you girl I want to kiss you and hug you hardly ! I subsecribed with bell on as a thanks ! You helped me alot !