Pokemon Red / Blue Tool Assisted Speedrun History Explained

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  • เผยแพร่เมื่อ 26 ส.ค. 2021
  • Across their 23 year history, Red and Blue have some very interesting speedrun histories, and none more so than the TAS history. Although only a few runs have been created, when a new entry is logged the route has changed drastically, which is what we're looking at today.
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    Players Featured:
    Aruka's TAS
    www.nicovideo.jp/watch/sm2032...
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  • เกม

ความคิดเห็น • 384

  • @stardmg
    @stardmg 2 ปีที่แล้ว +1305

    "we manipulate his Tackle to miss" Bro, imagine being Brock and you lose to this new kid because he can literally control fate

    • @emanuelperez3595
      @emanuelperez3595 2 ปีที่แล้ว +59

      Player: ima use bubble so your geodude misses his tackle
      Brock: wat
      Geodude: wat
      Squirtle: yup idk how but he does it. ( speaking with a thick male ugandan voice)
      Player: next ill 1 shot your onix and my nidoran will be like lvl 99 but not learn anything as well.
      Everyone in the gym even the player: wat

    • @FishBola1991
      @FishBola1991 ปีที่แล้ว +35

      And he does it with random twitching and walking in weirdly specific patterns.
      “I turned right while pushing this rock, there will be no more encounters”
      “I had to spin around otherwise my next catch won’t have the right stats.”

    • @akiradkcn
      @akiradkcn ปีที่แล้ว +16

      Thats just yugioh lol

    • @rogerabbott8868
      @rogerabbott8868 ปีที่แล้ว

      @@FishBola1991 Kid controlling fate with the power of untreated mental illness. I bet that Pikachu's nickname is Donnie Darko.

    • @jessmoser9406
      @jessmoser9406 ปีที่แล้ว +5

      Lmfaaaaaaooo "It was always going to end like this."

  • @ShawFujikawa
    @ShawFujikawa 2 ปีที่แล้ว +999

    “So here’s a famous analogy involving a bus…”
    Me, a frequent watcher of SMB speedruns: Ah shit, here we go again…

    • @gunstar420
      @gunstar420 2 ปีที่แล้ว +71

      I have never heard of frame rules before, do you know a good analogy to help me understand it better? Keep in mind I'm deathly afraid of busses

    • @goldenwarrior1186
      @goldenwarrior1186 2 ปีที่แล้ว +91

      @@gunstar420 Imagine a certain 4-wheeled vehicle...

    • @stapler942
      @stapler942 2 ปีที่แล้ว +55

      Assume a spherical cow in a vacuum...

    • @adventureoflinkmk2
      @adventureoflinkmk2 2 ปีที่แล้ว +5

      @@gunstar420 don't worry, if you ever get on one of my buses I'll give you an easier time

    • @burntgrass8066
      @burntgrass8066 2 ปีที่แล้ว +2

      Or the definition of a TAS

  • @FutureJacket
    @FutureJacket 2 ปีที่แล้ว +242

    23:15 "The odds of getting this fight normally are one in fifteen trillion for a total time save of two seconds."
    Wow

  • @merchantziro4285
    @merchantziro4285 2 ปีที่แล้ว +328

    When a meme run ends up being better than the original fully optimized route, you know you're doing something right.

  • @JarvisBaileyVA
    @JarvisBaileyVA ปีที่แล้ว +136

    Man this TAS guy really is the king of speedruns. He must have frame perfect reaction times.

    • @turnkey_hole
      @turnkey_hole หลายเดือนก่อน

      TAS is the Hatsune Miku of speedrunning.

  • @nj8833
    @nj8833 ปีที่แล้ว +397

    23:08 “… the odds of getting this fight normally are 1 in 15 trillion, for a total time save of 2 seconds.”
    This sentence right here beautifully sums up TAS’ing in general lmao

    • @Matyas_Ceo_Of_Matyas
      @Matyas_Ceo_Of_Matyas ปีที่แล้ว +5

      Sounds sad and pathetic

    • @nj8833
      @nj8833 ปีที่แล้ว

      @@Matyas_Ceo_Of_Matyas go be neurotic somewhere else

    • @skyrimaster1885
      @skyrimaster1885 ปีที่แล้ว +49

      @@Matyas_Ceo_Of_Matyas listen. You don't have to describe yourself okay?

    • @xanevans3223
      @xanevans3223 ปีที่แล้ว +10

      This is what gives me confidence we don't live in a simulation. People would have figured how to TAS their lives at this point

    • @vihdzp
      @vihdzp 3 หลายเดือนก่อน +1

      I love how this is exactly half as likely as that one Dream speedrun lol

  • @kevingudelj8616
    @kevingudelj8616 2 ปีที่แล้ว +352

    When we were kids, all of the kiddo with a pokemon game had a specific combination that "make it more reliable" for some stuff. Maching buttons in a specific way with a specific timing to throw a ball and make the mon catch at 100%, waiting a specific moment and combo mach ur buttons to get more crit. Im glad to see we were pionners in facts

    • @lengmoua6861
      @lengmoua6861 2 ปีที่แล้ว +23

      Up A on throw, down A+B once ball opens

    • @Gizbo1328
      @Gizbo1328 2 ปีที่แล้ว +21

      @@lengmoua6861 I was a hold up and mash A guy myself, 90% catch rate, swear on me mum

    • @WillowChord
      @WillowChord 2 ปีที่แล้ว +11

      rock on the A and B buttons as well as the left and down buttons. Works 100% of the times it doesn't fail

    • @tamarinds
      @tamarinds 2 ปีที่แล้ว +2

      damn were cool

    • @seldom_bucket
      @seldom_bucket 2 ปีที่แล้ว +15

      Hold b and down the second the pokeball closes...never seemed to make a difference but probably couldn't stop myself doing it if I replayed them.

  • @JamesBong3333
    @JamesBong3333 2 ปีที่แล้ว +277

    This is a amazing concept man, tas breakdowns/explanations have always been interesting, but a comparison/progression is a fresh perspective on the subject..
    Well done man

    • @iamthepkmmaster
      @iamthepkmmaster 2 ปีที่แล้ว +4

      You're right, and this is quite an untapped area. Speedrun progressions are out there, but not really for the TAS side.

  • @SpanielTower
    @SpanielTower 2 ปีที่แล้ว +463

    When you were talking about the “first choice” I forgot that in the gen 1 games you can only play as a Male protagonist so my brain made
    “Are you a boy or a girl?”
    “Squirtle”

    • @JazzyWaffles
      @JazzyWaffles 2 ปีที่แล้ว +93

      Honestly valid. Squirtle is very gender

    • @plushytv5295
      @plushytv5295 2 ปีที่แล้ว +75

      “Ok, quit the jokes, what gender are you REALLY?”
      “First Rival Battle.”

    • @ILiekFishes
      @ILiekFishes 2 ปีที่แล้ว

      @NS 317 you really think it would've mattered in the slightest? why the restriction on version? what's the point of asking this? there's literally no way to draw a single conclusion about your question without talking out of your ass

    • @awowogeithemonkeyking3704
      @awowogeithemonkeyking3704 2 ปีที่แล้ว +1

      @NS 317
      L

    • @nutelllla_
      @nutelllla_ 2 ปีที่แล้ว +15

      "squirtle"
      me too

  • @michaeloconnell3325
    @michaeloconnell3325 2 ปีที่แล้ว +103

    Me, when the badge boost glitch gets mentioned:
    *happy JRose11 noises*

    • @firebyrd7933
      @firebyrd7933 2 ปีที่แล้ว +4

      I didn't hear him mention the badge boost glitch. I heard him mention badge boosts which were intended in the games but nothing about the glitch.

    • @undergroundmonorail
      @undergroundmonorail 2 ปีที่แล้ว +5

      @@firebyrd7933 32:38

  • @imaybedtt
    @imaybedtt 2 ปีที่แล้ว +12

    "Here's a famous analogy of a bus" -Every speedrun youtuber ever
    nice vid

  • @SendFoodz
    @SendFoodz 2 ปีที่แล้ว +46

    see what can happen when you think outside the box. that meme run gave a gust of revitalized spirit!

    • @shady8045
      @shady8045 2 ปีที่แล้ว +2

      kinda sucks that the clefable thing didnt end up panning out in the end though

  • @ChadAF_YT
    @ChadAF_YT ปีที่แล้ว +8

    TAS is my favorite speedrunner. He is literally the best at every game!!!

  • @nicholasschmidt2864
    @nicholasschmidt2864 2 ปีที่แล้ว +63

    I'm sad the meme run where Metronome Clefable would use the strongest possible moves in FR/LG wasn't a legitimate strat. Throwing out convenient Hydro Pumps, Blizzards, and Crunches, and critting most of the hits. You don't get Metronome until pretty late in the run and have to constantly buffer attacks to ensure the right move came out, so I guess it made more sense just to use Gen 1 Tauros and Stomp your way to victory.

  • @PokeMaster22222
    @PokeMaster22222 2 ปีที่แล้ว +186

    12:56 That's slightly incorrect - critical hits ignore the opponent's positive defensive stat changes in every generation, along with the user's negative offensive stat changes, BUT exclusive to Gen I crits also ignore the opponent's negative defensive stat changes and the user's positive stat changes.
    In other words, future games would allow crits to stack on top of the user's Swords Dance and the foe having been hit with Screech. RBGY, on the other hand, made crits ignore EVERYTHING - which meant that a crit (which dealt 2x damage before the 3DS changed it) would deal less damage than two Amnesias (3x damage).

    • @nicocchi
      @nicocchi 2 ปีที่แล้ว +36

      Yeah was gonna comment that. Gen 1 Crits could strangely be detrimental due to that. But this is also the same generation where Focus Energy actually sabotages your critrate lol

    • @PokeMaster22222
      @PokeMaster22222 2 ปีที่แล้ว +8

      @@nicocchi Focus Energy does decrease crit rate, but _that_ bug was fixed in Stadium before being ported over for GSC.

    • @hi-i-am-atan
      @hi-i-am-atan 2 ปีที่แล้ว +26

      @@nicocchi interesting enough, inspecting the disassembly suggests that the actual cause of the issue is that the game calculates your crit rate as if you used focus energy if you _haven't_ used focus energy. it's usually said that focus energy quarters your crit rate in gen 1, but the code only _halves_ it - yet it still ends up quartering it overall, because the code instead _doubles_ your crit rate if you _haven't_ used focus energy. while it's possible that they just used the wrong operator in both cases, i can't help but find it striking that the code would actually work perfectly fine as-is ... if the check for focus energy was reversed, anyway
      especially given how high the crit rate is in gen 1. alakazam having a 23.4% chance to crit just for existing makes significantly less sense than it having 5.9% if it hasn't swallowed a dire hit, after all

    • @JazzyWaffles
      @JazzyWaffles 2 ปีที่แล้ว

      I'm VERY dumb, I had no idea crits did this

    • @plushytv5295
      @plushytv5295 2 ปีที่แล้ว +6

      @@JazzyWaffles well another gimmick of Gen 1 Crits we’re that they were also based on the Pokémon’s Speed Stat, not just random chance. So Pokémon like Persian could crit a lot thanks to high speed and moves like Slash.
      Edit: oh, it was brought up in the vid, lol.

  • @sagacious03
    @sagacious03 2 ปีที่แล้ว +29

    Eager to hear about the Gold & Silver TAS Routes! I had heard about most of the stuff in this video, & it's neat to know that in TAS, the Nidokingdom has been overthrown.
    Anyway, excellent video! Thanks a bunch for uploading!

  • @MFMegaZeroX7
    @MFMegaZeroX7 2 ปีที่แล้ว +107

    Man that is wild that such a shakeup happened. It is also cool that it lets a team be used. I wonder if some version of more Pokémon can be used as donation incentives in RTA at least, even if it is a little slower.

  • @pappy2690
    @pappy2690 3 หลายเดือนก่อน +3

    "One in 15 trillion to save 2 seconds"
    What a world

  • @XavierTheNeonTiger
    @XavierTheNeonTiger 2 หลายเดือนก่อน +3

    4:29 "..this is handy for the item menu X Specially."
    You absolute monster.

  • @ronbrokaw2779
    @ronbrokaw2779 2 ปีที่แล้ว +46

    Pretty sure Nidoking can learn Ice Beam as well. He's a great versatile tank for first gen, one of my original favorites.

    • @ObservationofLimits
      @ObservationofLimits ปีที่แล้ว +3

      Yea probably bubblebeam was taken because 20pp vs 10 for icebeam

  • @bantyone5299
    @bantyone5299 ปีที่แล้ว +5

    This is a fantastic video for the non glitch speed run. Goes into the right amount of detail but keeps things moving. Great job

  • @iannnnnnnnnnnnnnnnnnnnnnnnnnnn
    @iannnnnnnnnnnnnnnnnnnnnnnnnnnn 2 หลายเดือนก่อน +1

    Why is this so fascinating lmao its like hitting my nostalgia and effeciency nerd all at the same time.

  • @jonny7940
    @jonny7940 2 ปีที่แล้ว +9

    fascinating vid! amazing how far we can push a 90s game

  • @jacobpierce7283
    @jacobpierce7283 2 ปีที่แล้ว +8

    Great explanation, very clear. Have to appreciate the level of work and detail put in to these videos. Keep it up!

  • @Peelster1
    @Peelster1 2 ปีที่แล้ว +25

    Seems like the next thing that would save time is to route the current route into the Japanese version of the game as there is less Japanese text.

  • @user-me8qe2gt3f
    @user-me8qe2gt3f ปีที่แล้ว +3

    Funny, I don't like both pokemons and speedruns, yet here I am, watching it all with great interest 😅
    The way you and some other channels explain it all is very cool!

  • @diribigal
    @diribigal 2 ปีที่แล้ว +5

    Thanks for reminding me to ring the bell to increase my chances of seeing your great videos.

  • @menotyou135
    @menotyou135 2 ปีที่แล้ว +5

    So hype to watch gold/silver!

  • @Buddy.Temple
    @Buddy.Temple 2 ปีที่แล้ว +2

    This is i guess the most impressive speedrun out there, crazy to have it so manipulated

  • @Purriah
    @Purriah 2 ปีที่แล้ว +3

    Nice a TAS speed run progression :o

  • @jaredsmith4734
    @jaredsmith4734 ปีที่แล้ว +2

    I can't believe how much depth there is in finding more time saves.

  • @oyy1332
    @oyy1332 2 ปีที่แล้ว +7

    This deserves so many more views , it’s an amazing video

  • @Maddin1313
    @Maddin1313 2 ปีที่แล้ว +19

    When I played Pokemon Yellow as a little kid, I would always catch a Nidoran. I just had the feeling it was very strong, turns out the feeling was right. :D

  • @crocodiledowny2191
    @crocodiledowny2191 2 ปีที่แล้ว +2

    Keep up the good work 👍🏼

  • @endymallorn
    @endymallorn 2 ปีที่แล้ว +4

    I wish you were wrong that the YT algo is as much RNG as anything else. This was great. Thank you.

  • @detectivebloor4011
    @detectivebloor4011 ปีที่แล้ว +3

    Lol I swear I remember doing the instant text glitch as a kid when R/B came out. I remember it taking me a while to realize it, then just thinking “well that’s weird”

  • @SaltpeterTaffy
    @SaltpeterTaffy 2 ปีที่แล้ว +17

    I could see that Hiker fight being animated by Terminal Montage.

  • @ritwikism
    @ritwikism 2 ปีที่แล้ว +6

    He used the Mario framerule explanation boisss

  • @E4tHam
    @E4tHam 2 ปีที่แล้ว +2

    Great explanations!

  • @RetroPokemonDepot
    @RetroPokemonDepot 8 หลายเดือนก่อน +2

    Super cool video!

  • @skynet0912
    @skynet0912 2 ปีที่แล้ว +20

    It would be fun to see a TAS result for doing a run with every single pokemon in the game, if it was allowed to hack it in as a starter!
    Which pokemon is the fastest? Which is the slowest? Are some pokemon literally impossible? Which pokemon sees the greatest improvements in the standings by a single evolution?

    • @caseyleenb
      @caseyleenb 2 ปีที่แล้ว +2

      ive wanted to do this, but holy shit the amount of work required

    • @youtubeneedstochange4414
      @youtubeneedstochange4414 2 ปีที่แล้ว +6

      There are a couple Pokemon who are literally impossible because of Ghost types, like Magikarp or Metapod. (Struggle's a Normal type move in Gen 1.)

    • @bradleywalker8642
      @bradleywalker8642 หลายเดือนก่อน +1

      Go watch JRose11 channel. He did solo runs of almost all the Gen1 Pokemon with them hacked in as starters, but then doesnt use any glitches, or any items during battles.

    • @skynet0912
      @skynet0912 หลายเดือนก่อน

      @@bradleywalker8642 Believe me, i've watched every single one of his solo runs, but what i'm talking about is the mathematicaly best possible glitchless scenario for every single pokemon in the game. JRose still has the human element of his own patience and limited time to find solutions.
      I know it would take literally thousands of hours to do, so it's not realistic to actually do it, but it is the ultimate dream for me with runs like this, just to see if we can find a pokemons hard limit...

  • @revenevan11
    @revenevan11 2 ปีที่แล้ว +1

    Lol, that "like and subscribe" plug at the end was very clever, ngl! 😅🤣

  • @StepBaum
    @StepBaum 2 ปีที่แล้ว +5

    Greatly explained and easy to understand. nice visuals too!

  • @mxrcx
    @mxrcx 2 ปีที่แล้ว +1

    Already sub to check out the GS TAS run explain, great video, great explanation

  • @Lookink54
    @Lookink54 2 ปีที่แล้ว +10

    Very interesting! I always liked TAS's.

  • @NateIsCorrupt
    @NateIsCorrupt ปีที่แล้ว +1

    I love this game! So much knowledge to learn about it.

  • @wombatpandaa9774
    @wombatpandaa9774 ปีที่แล้ว +14

    It's important to remember that this was the case for the first Pokémon game because they were so limited by their hardware. They had to pack this entire game onto just a few hundred kilobytes, less than a single floppy disk worth of data. I'd recommend anyone with a modicum of experience or interest to look at the reverse engineered roms of red and blue. It's fascinating to see how, when it comes down to it, these games were basically just sophisticated spreadsheets calling the right information at the right time. They didn't have room for complex RNG equations because those alone would have been too big for the game. So they brilliantly used something pseudorandom - the player's inputs. Pokémon games after this don't suffer the same problem because Game Freak devs got better at programming, and pretty quickly were able to upgrade to larger data ceilings. So don't expect this to be possible in newer Pokémon games. I doubt any of them past Crystal (at the latest) used these sort of workaround tactics anymore.

  • @yommmrr
    @yommmrr 2 ปีที่แล้ว +1

    Sick vid my brother

  • @briehart-nutter4357
    @briehart-nutter4357 2 ปีที่แล้ว +4

    okay so I'm new here, and I gotta say, this intro is FIRE.

    • @Abyssoft
      @Abyssoft  2 ปีที่แล้ว +1

      This is the first video I ever used the intro in, so you joined at the right time!

  • @Bigboss-fr2kg
    @Bigboss-fr2kg 2 ปีที่แล้ว +5

    This is some seriously intelligent content, some of these TAS speed runs are incredible

  • @DBR9009
    @DBR9009 2 ปีที่แล้ว +2

    Just going to say you have an awesome intro and logo

  • @AnimeFanX11
    @AnimeFanX11 2 ปีที่แล้ว +8

    G/S/C TAS next please! Great vid.

    • @imsoready1114
      @imsoready1114 2 ปีที่แล้ว +2

      Yes! I thought it was so interesting that Raticate is, at least right now, the fastest mon to use in GSC, and Id love to know how it got to that point haha

  • @alkali99
    @alkali99 2 ปีที่แล้ว +2

    great vid!

  • @doublejazz
    @doublejazz 2 ปีที่แล้ว +3

    I would love to see a video on gold/silver TAS or even RTA

  • @MaestroColucci
    @MaestroColucci 2 หลายเดือนก่อน +1

    Slept faaaaast in this one. Loving it ❤

  • @zigaudrey
    @zigaudrey 2 ปีที่แล้ว

    I finally understand why Speedrun show the count of frame!
    Every detail should be taken account!

  • @SendFoodz
    @SendFoodz 2 ปีที่แล้ว +2

    metronome fissure baby, dont give up on clefable!

  • @CrocaDucks
    @CrocaDucks 2 ปีที่แล้ว +2

    Nice video!

  • @limitbreak2966
    @limitbreak2966 ปีที่แล้ว +1

    3:30 NOOO the bus stop frame rule analogy againnn
    jk lul it’s such a good analogy, it’s just funny how everyone uses it since it’s so good lul

  • @UndetectedUli
    @UndetectedUli 2 ปีที่แล้ว +2

    Amazing work! Is there a testing with which language takes the least letters to be displayed to save some time? :D

  • @JohnMazz
    @JohnMazz 2 ปีที่แล้ว +4

    Thanks, great video! So many major changes to the route seems to suggest that there's still big optimizations still possible. 🤔

  • @nhoj30
    @nhoj30 2 หลายเดือนก่อน +1

    When I was 8 and first got Red Version for X-Mas, I didn't know how the PC system worked so I just wound up keeping the first 6 Pokemon I caught. So I wasn't surprised when you said how strong Clefairy/Clefable can be 😂

  • @Kurumisama
    @Kurumisama 2 ปีที่แล้ว +1

    35:30 that plug was clever, sub :)

  • @bahamut256
    @bahamut256 20 วันที่ผ่านมา +1

    Tauros as a meme pokemon.
    *Nervous gen 1 competitive laughter.*

  • @androsp9105
    @androsp9105 2 ปีที่แล้ว +30

    The last run is really cool. It would be amazing if someone could make a human viable route with Tauros.

    • @andreee_obn6261
      @andreee_obn6261 2 ปีที่แล้ว +1

      I don't think that this could happen. Tauros has an appearing-rate of only 4% and Tauros has a catch rate of only 45, which is pretty low as well. This RNG-Manipulation to let Tauros appear and catch him with the first Safari Ball is very hard without TAS and failing it would pretty sure mean the run would be over immediately.
      In addition to that, you cannot use Horn Drill in a non-TSA run because of it's low accuracy, but it is pretty much required for Tauros in Koga's Gym and in the final fights because of Tauros' low level.

    • @androsp9105
      @androsp9105 2 ปีที่แล้ว

      @@andreee_obn6261 entrpntr managed to find a manip for a Lvl 4 Nidoran in Blue (1%) with FFEF DVs and can be yolo balled. It would be hard with Tauros' worse catch rate but I think it can be done. The problem I think runners would have would be clearing the text boxes. Idk what the frame buffer is for the safari zone battle text boxes.
      X accuracy can fix Horn Drill's accuracy, but it might make money routing difficult.

    • @dragonslayerz2220
      @dragonslayerz2220 ปีที่แล้ว

      @@androsp9105 That's at the very beginning of the run, though. That means much less time to mess up the manip.

    • @rusty6899
      @rusty6899 6 หลายเดือนก่อน

      @@andreee_obn6261catching it is a non starter but Horn Drill is actually used extensively in the non-TAS runs using x-accuracy as a set up.

  • @julienbaldi8446
    @julienbaldi8446 ปีที่แล้ว +1

    Awesome video

  • @KubesVoxel
    @KubesVoxel 2 ปีที่แล้ว +2

    "STAB, or Same Type Attack Bonus"
    Speedrunners are trying to get the lowest time in sentences as well, that abbreviation is very necessary xD

  • @93Russki
    @93Russki 22 วันที่ผ่านมา +1

    I was using that pokedoll thing to the ghost back when I was a kid 20 years ago.

  • @smergthedargon8974
    @smergthedargon8974 2 ปีที่แล้ว +3

    10:06
    SPEEED stat
    TRIPLE THE FAST

  • @samelwell9463
    @samelwell9463 2 ปีที่แล้ว +2

    I really thought the Clefable meme was going to turn into metronome manip

  • @zacharyjeffares8158
    @zacharyjeffares8158 3 หลายเดือนก่อน +1

    I wonder how dumbfounded bowser would be if Mario jumped through one of his hammers after he threw a dozen at him whilst spitting fire.

  • @ennedp6925
    @ennedp6925 2 ปีที่แล้ว +6

    Super cool video, i just have a concern: why do percentages in 5:34 add up to 105%?

    • @Abyssoft
      @Abyssoft  2 ปีที่แล้ว +8

      Good catch, I likely made a mistake when creating the graphic from the catch rate chart.

  • @pluspiping
    @pluspiping ปีที่แล้ว

    RIP my beloved Clefable. At least you had your time in the spotlight.

  • @TomJacobW
    @TomJacobW ปีที่แล้ว

    Swag boulder RNG manips is the most chad speedrunner thing I have ever heard.

  • @watsonwrote
    @watsonwrote 2 ปีที่แล้ว +5

    I know the Japanese versions are a completely different category, but I know many examples of speedruns that use the fasted language for their speedruns. I'm curious how fast the best TAS of the Japanese version of Red is in comparison

  • @Jabadamazo
    @Jabadamazo 3 หลายเดือนก่อน +2

    Pokemon speedrunners are a special type of psychotic with all the RNG they have to slog through.

  • @johndixon1725
    @johndixon1725 2 ปีที่แล้ว +2

    Nice breakdown that was interesting

  • @Mister_Clean
    @Mister_Clean 2 ปีที่แล้ว

    Red/Blue might have the most RNG dependent mechanics in any game in history.
    The chance for this to all come together in a regular run is so astronomically low, I doubt the ratio would fit on a computer screen.
    Great video

    • @Abyssoft
      @Abyssoft  2 ปีที่แล้ว +1

      There's a single fight that had 1/4 trillion odds, it would make for an interesting video to take the most rng dependent sections and calculate the odds, the triple gen 1 miss explosion section would be a fun one

    • @Mister_Clean
      @Mister_Clean 2 ปีที่แล้ว

      @@Abyssoft Calculating it would be insanely difficult, but it would be awesome to actually put a number on these runs

  • @Just.A.T-Rex
    @Just.A.T-Rex ปีที่แล้ว +4

    The poke doll was not an oversight. It’s even mentioned in the test players leaked debug logs and the developers state it works as intended meaning it was expected and coded to operate correctly. I suspect it’s just a clever treat.

    • @aurifomo6385
      @aurifomo6385 ปีที่แล้ว +1

      This is false. The poke doll escape was in fact an oversight reported by beta testers. The developers knew about that, but since it was a minor, not game-breaking out, they decided to leave it out for the time and patch it later, but they soon ran out of time for release date and never fixed it.

  • @bes03c
    @bes03c 2 ปีที่แล้ว

    Great vid

  • @zorrasuperliminal18
    @zorrasuperliminal18 8 หลายเดือนก่อน

    Wonder if this could be easily done in a Mod Rom To see as a different record of modified fan game increasing values yet keeping most intact.

  • @b.clarenc9517
    @b.clarenc9517 ปีที่แล้ว

    2 questions:
    1) 8:01 "Pokémon that share a type with Nidoking, which means Thrash won't kill some of them". What do you mean? How are type sharing and Thrash effectiveness linked?
    2) Does the RNG advance the same amount when pressing a button or another? Or does it depend on the button pressed? If it does, do you have a table suming it up?
    BTW 5:20 the % add up to 105%, I think Rattata lvl.3 is only 15%.

  • @dustin202
    @dustin202 2 ปีที่แล้ว

    Critical hits are meant to ignore defence boosts, the glitch is that it ignores their defence drops

  • @ericdanielski4802
    @ericdanielski4802 2 ปีที่แล้ว +4

    Nice video.

  • @WingedEspeon
    @WingedEspeon ปีที่แล้ว

    What about the use the Japanese version for faster text tech that was mentioned in the beginning of the video? That seems like a big time save.

  • @Xiaolruc
    @Xiaolruc 2 หลายเดือนก่อน

    12:50 "Luckily for us, in Gen 1, crits ignore stat changes."
    Unfortunately, it works both ways in Gen 1: crits ignore virtually ALL stat changes, including your own.

  • @nickm3210
    @nickm3210 2 ปีที่แล้ว

    thanks!

  • @johndixon1725
    @johndixon1725 2 ปีที่แล้ว +4

    That Johto TAS video would be cool

  • @ekim613
    @ekim613 2 ปีที่แล้ว +3

    putting the TAS in TAuroS

  • @JulioOrtegajr.
    @JulioOrtegajr. 2 ปีที่แล้ว +1

    Hey bro, nice vid

  • @chrisnunez9033
    @chrisnunez9033 2 ปีที่แล้ว

    How long did it take to figure out that last strat ? Because that is the game changer

  • @bigmuthafooka
    @bigmuthafooka 2 ปีที่แล้ว +1

    Is this why there was rumors that if you press up and A when a poke ball comes out it will always catch the Pokémon? Bc it effected the RNG? Also what if the Pokedoll is a Cubone and it makes the ghost mom happy and that’s why the fight ends

  • @AkerreBeHere
    @AkerreBeHere ปีที่แล้ว

    Well I can't say I was expecting the framerule express to have a bus line in Pokemon...

  • @Hyparbeem526
    @Hyparbeem526 2 ปีที่แล้ว

    "Here's a famous analogy using a bus"
    Ah, this fucking bus rears its head again

  • @alexortiz9777
    @alexortiz9777 2 หลายเดือนก่อน

    When I saw clefairy I was hoping for metronome manip 😂

  • @turbo8628
    @turbo8628 2 หลายเดือนก่อน

    Does anyone know what you would call that type of animation at the start of the video?

  • @only1gameguru
    @only1gameguru 2 ปีที่แล้ว +2

    Glitchless is impossible in Pokemon RGBY due to an audio glitch at start

    • @mussolini2525
      @mussolini2525 2 ปีที่แล้ว +1

      And the badge boost glitch plus the 30 million other glitches in the game lol

    • @firebyrd7933
      @firebyrd7933 2 ปีที่แล้ว

      Well TAS is probably the only run that doesn't use the badge boost glitch. Would have to watch the whole footage but at least I didn't see them purposefully get hit by a move that would activate it.

  • @BWBDCan
    @BWBDCan 3 หลายเดือนก่อน

    I always got the ice beam on the roof of the department store to beat Erica. Misty and surge mega punch then out. Everything else wasnt to much of a issue with squirtle as the starter.

  • @hokies1234
    @hokies1234 2 ปีที่แล้ว +2

    So is the Japanese version faster due to dialog differences? If so: Is there a reason all tas records aren't attempted on that?

    • @muddycalendar3292
      @muddycalendar3292 2 ปีที่แล้ว +1

      It’s more accessible if you don’t already know the game enough to be able to ignore all of the text

    • @firebyrd7933
      @firebyrd7933 2 ปีที่แล้ว

      Yeah I imagine shopping would be a bit harder. Using items in bags as well. Using moves things. Small things that alone probably isn't to difficult to overcome but together make it a lot more dificult.

    • @pmnt_
      @pmnt_ 2 ปีที่แล้ว +3

      also: the japanese community doesn't allow the pokedoll skip (this is the bigger one) and instant text (once it was discovered much later) in glitchless categories. somehow it's now convention that the "classic" glitchless runs are done on JP, while the "modern" glitchless runs are done on EN cartridges.
      also, the manips are not directly translatable because all timings are different.

  • @LonesomeDevil
    @LonesomeDevil ปีที่แล้ว

    This does make me wonder if one day a Pokémon Red/Blue runner would encounter a Tauros in the Safari without manipulation and perhaps actually throw a Safari ball just for the meme of attempting the TAS route and actually getting it.

    • @MacDaniboi
      @MacDaniboi ปีที่แล้ว

      It's never in 10000 lightyears going to happen. 2 reasons: 1. Non TAS speedruns don't encounter any pokemon in the safari zone. 2. You have to manip the 1% encounter Tauros and the 6.5% catchrate safari ball.

    • @LonesomeDevil
      @LonesomeDevil ปีที่แล้ว

      @@MacDaniboi Fair. I just have an overactive imagination and wanted to imagine how much the speedrunning scene for those games would break if it did somehow happen. I didn't mean to imply that it would or should happen.