@@bepeplia5086 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 SIX ON MY FACE GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 SIX ON MY FACE GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 SIX ON MY FACE GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 SIX ON MY FACE GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 SIX ON MY FACE GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 SIX ON MY FACE
Assembly languages are actually the most straight-forward programming languages that exist. Figuring out exactly what code does what is the most difficult thing when looking at the disassembled code though, as things such as labels, variable names, and method names aren't usually preserved.
ASM is extremely easy to pickup and understand once you get beyond the initial hurdle of "wow this looks scary!" It's still cool that he learned it to bug hunt. People make professions out of doing that sort of thing.
This is still pretty common - maybe not in games, but fairly recently I was able to reboot my computer from one OS to another and still see the desktop of the previous one for a second. Granted this was a purely visual bug, but I'm guessing the logic was the same - VRAM wasn't cleared.
@@littlemac5942 probaby because newer games are much more varied, after all, you can still do save warping in a few games, like in skyrim where you can quit the game during a scene transition and load up a different save to trigger the scene transition on your other save
As a child I was once playing GTA VC, when my cousin just opened up the PS2 and replaced the CD with Fifa (dunno which one)... And I was scared that the game didn't crash, it just stopped loading new entities after a while, the streets quickly emptied and when moving away from where I was where he switched the games, nothing loaded, but the place I was in wouldn't unload either... It was kind of like I was in a ghost version of the story... And I can only imagine that this is how many gta stories started...
I'm just going to assume that you are referring to the Stryder7x videos. By the way, why did he stop making videos? I seem to remember a comment on a video saying that he had up and left TH-cam entirely, and I asked the person where they heard that, but they never answered.
Correction: the reason OOT clears the expansion pak memory range is because it DOES in fact support the expansion pak, but only if a 64DD expansion disk is also being used, as the 64DD console itself requires the expansion pak. OOT was always designed to support a 64DD expansion disk like what F-Zero X received, but OOT’s disk was never released so the 64DD support in OOT went unused, like with Stop n Swop.
I love how it took efforts from both Ocarina of time and the Banjo-Kazooie devs to make a Paper Mario speedrun, I never thought I’d see a speedrun where you have to play a different game in order to finish.
Yo, this was such a well done video. Everyone involved with this discovery is fantastic and I'm just happy to have been a part of it.Thanks for getting this story out there!
You were talking about ACE at the start and I was like “what’s ACE?” and went to look it up, found out, and resumed the video to you explaining what ACE is
this is not speedrunning though, its cheeting with extra steps... hey look I beat waverace 64 in 10 minutes using a gameshark! like get this shit out of speed running.
This was a bit hard to follow with all of the technical jargon, but I think it was explained well. The amount of research and your production values are very underrated
I tried to include as many visuals as I could to help illustrate what was going on. I hope the recaps helped as well; this was a lot of techical stuff but my hope was that the ideas are easy to follow at a high level
@@Abyssoft i simply wish it was broken down a little more and put into layman's terms a little more than it was. other than that it was very nice! good job
@@Abyssoft I really liked it. I would say understand this jargon better than speedrunning (especially paper mario), but I did not feel like you are wasting my time explaining stuff I already know, which is pretty rare on yt.
When i first known about ACE in games, it was mindblowing. I thought that ACE was the most top level glitching that we could do in a game, it is literally editing the game's code. Then i see this, a game being used to perform ACE in another game. I can't express in words how mindblowing it is...
The technical term for this is called abstraction leakage. In software-land, we like to assume that our hardware is nice and clean and perfect but there's always something you can do to hardware to make it break the abstractions assumed upon by software.
As a kid these breaks have always been somewhat unnerving. It is not a surprise meta-horror in videogames has been a thing for a while. It kinda gives that existential threat that everything one interacts with in the world is not really there. Well, technically it is true, but if one becomes invested in the game's world it can rise some eyebrows.
@@Yurikon3 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 SIX ON MY FACE GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 SIX ON MY FACE GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 SIX ON MY FACE GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 SIX ON MY FACE GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 SIX ON MY FACE GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 SIX ON MY FACE
The fact that this began with the goal of "find a way to complete the game as quickly as possible", crossed into the territory of "break the game", and got THIS technical.
My buddy told me about this! He remembered the time I told him something similar was done to wrong warp to credits in Super Mario Land 2: 6 Golden Coins using ACE manipulated in Pokemon Red, and made sure he let me know about it!
I clicked on this video because of boredom but the most interesitng part of it to me was the document Nintendo of America send Rare regarding Stop 'n Swop. The rest of the video is amazing as well. Kudos to you to be able to explain something so complicated so easily understood!!
I've been following speedrunning for more than 15 years now and that has to be the most over the top speedrun I have ever heard of. The amount of work that went into this is just mind blowing batshit crazy. Great job to everyone involved.
@@rabidfurify It's a manip run, right? They're great but thoses "anything goes runs" are something else on the necessary knowledge scale. Check out the new video xD
Imagine if the community started the runs with OOC. It would be hilarious to see the reaction of people reading the rule saying "the run starts as soon as you start a save in OOC" with no context
We went from trying to beat the games as fast as possible to this, to literally deconstructing the very inner workings of game mechanics. This is absolutely insane on so many levels.
@@CaptainFalcon333 To be fair it could be an April Fools joke and still be accurate. "Hey I'm gonna show you how to beat Paper Mario really fast" *plays OOT*
I've always been a HUGE fan of stop 'n swop-style glitches. That pokemon one really solidified my love for glitch hunting back when I first saw it and I'm so happy to see it used in an actual speedrun setting
17:32 The music lines up perfectly with the tempo of the hammer, and jump, I got confused thinking that was the actual game sounds until the beat picked up, perfectly on tempo.
how would mean the ways he used to learn i think you mean why, which would look like this: Interviewer: So why did you learn to code? Speedrunner: I learned it to finish games faster.
I still think that warping to the end credits is like telling somebody to give you a trophy even though you haven't run the race, but even so the amount of work and genius put into this task excuses it in my mind
Runners! Line Up! On your mark. get set. stop T-Posing please. Aaand we have a winner! Congrats to Fluffy bunny42609 for running the 5k in less than 10 seconds
I mostly agree, _except_ with the Brawl demos, since it's flat-out _impossible_ to both beat Ganon and reach the end credits in 5 minutes in OoT, example.
you know the topic is difficult when there's memory jumping, instruction writing and assembly code involved, yet some info is still cut out for technical reasons
I never knew Stop 'n' Swop was abandoned mechanic from Banjo-Kazooie! I heard about this when it was found and performed. I learned something new from this, great video!
There was a perfect star alignment after perfect star alignment after perfect star alignment for all of this to culminate, and that's hecking impressive!! Just ONE diffwrent variable and none of this could've been possible! Never underestimate the power of an aligned star!
The world of speed-running is so fascinating. All these numbers and codes give me a headache, so I REALLY admire the work these lads put into their craft! Speedrunning really is a labor of love.
"Some help from Ocarina of Time" More half the run is performed with the setup in OOT (at least until someone finds a faster setup) still interesting. I always thought there had to be ACE in Paper Mario. Even the fact that it can be done this way, or with TAS, is fascinating.
Fun fact; oot just now found a faster way to write arbitrary values to arbitrary addresses. So theoretically the run can be done with a higher proportion of PM64 now.
Incredible video, as always. I always find ACE descriptions to be hard to follow, but you made a great effort to make it "understandable". Amazing work, both from you and from the Paper Mario community!
The fact that you must play another game in the middle of the run just makes this more incredible for me, I think this is the most unique speedrun strat I have ever seen
I wonder if achieving ACE in OOT and transferring it to SM64 could be done in less that 20 A presses. That would save A presses in the A button challenge :)
Brilliant job on this! The puzzle card bit is an ACE touch! This story is great beyond the actual effort itself because multiple people involved learned ASSEMBLY in pursuit of this, and that is on top of those who have already done so. The amount of effort beyond this that played in is MINDBLOWING.
Cool video! Your diction is very nice and makes trying to understand all the technical stuff a bit easier to digest. I don’t know how both games work and was just fascinated at the aspect of using OoT to break Paper Mario so your explanations are great.
this is definitely the last place i expected a game like magi nation to be mentioned...i bought that game years ago and liked it but didnt think much of it past that. i know it didnt really play a technical role, but its fun to see it hold a footnote in this particular history. just goes to show, it really is a small world!
My next D&D character is gonna be an orc bard who plays a strange woodwind instrument called an orcarina Seriously though, that is absolute madness how they figured all this out
I'm in the exact same position as Rain, just much earlier in my hunt. This gives me a lot of confidence in what I'm trying, but the game I'm doing it for is really unknown, so we'll see where it goes. Thanks Abyssoft and Rain.
Arbitrary code execution is great. Love to meaninglessly jump around for a few minutes to warp to the credits. Really shows how much they love the game and their familiarity with it.
ACE is always really cool and takes a genuine amount of brains to figure out, but I feel its so against the spirit of speed running that it should always be in its own category or at least leave room for non-ACE any% runs.
Few game communities have torn their game apart down to the bare memory addresses as much as the Paper Mario speedrunning community. I will never not be impressed by what these guys accomplish even as I struggle to understand how it's happening.
I normally don't have too much interest in speedrunning, but these videos about people doing crazy-ass code injection and buffer overruns are something quite different and much more interesting. Great channel.
You did a wonderful job explaining assembly in layman's terms. For those looking for a gamified assembly to play with and learn concepts, TIS-100 is a great puzzle game.
See I read this a few minutes before they say it in the video, I didn't read the replies until just now, I was expecting the most frequent one which sorta triggers me a bit, but meh- " 'O'carina (Oh-cah-ree-nah). But nope throws in a little 'R' there right after the start. That's a new one for me. I like this guy though.
@@braye00 Yeah I actually heard it as "Oh-carina", which is how I said it for years. Didn't notice the "r" until the comments pointed it out. It could have been worse though. I had a friend who always called it "Ocarnia", like the Chronicles o' Narnia.
Oh my. I am a software developer and wrote my first piece of software at about 13 years old (with BASIC back then).. it was not until some 15 years later and having a few years worth of professional experience that finally I was able to utilize ASM in a useful way, in that case for the Ricoh 5A22 CPU. (Well not really useful in the practical sense I suppose, but it was, in the end, worth it). He was probably much brighter than I am, and much much more dedicated. I respect that. :)
This is so cool, and love that the community came together to figure this all out. But could you imagine if just like one person found this all out themselves offline, and then brought it to some public speed running event. Would be nuts
It’s really cool to see how far and crazy speed running has gotten! The fact that they now are literally using other games to credits warp in another is baffling!
18:25 Very nice editing decision to have that “NICE” displayed for the 69!
funny numbah
“very nice”
Nice.
@@kellymountain funny spelling.
Didn't think I'd see you here. Looks like you have a good taste in videos too
"Okay guys, today we're gonna practice up on the Paper Mario speedrun.."
*boots up Ocarina of Time*
Ahhhhh
*it’s big brain time*
It's just so funny to me that the fastest way of beating Paper Mario involves playing a completely unrelated game.
@@sandjgaez257 game you win oot: well I did
@@bepeplia5086 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 SIX ON MY FACE GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 SIX ON MY FACE GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 SIX ON MY FACE GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 SIX ON MY FACE GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 SIX ON MY FACE GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 SIX ON MY FACE
the dedication of learning ASM without knowing any coding previously just to try find a glitch in a video game is pretty wild.
That really is absurd dedication, and I wish I was capable of that kind of dedication too.
Unbelievably wild. So unbelievable that it's inspiring, in a way.
Assembly languages are actually the most straight-forward programming languages that exist. Figuring out exactly what code does what is the most difficult thing when looking at the disassembled code though, as things such as labels, variable names, and method names aren't usually preserved.
ASM is extremely easy to pickup and understand once you get beyond the initial hurdle of "wow this looks scary!"
It's still cool that he learned it to bug hunt. People make professions out of doing that sort of thing.
Gonna try to learn gamecube ASM as my first coding language as well, for modding a game.
This is mindblowing. The fact that you can write code in one game, then swap the carts really fast, and execute the code in another game is surreal.
its sad that u cant do this in newer games no matter how hard you try
This is still pretty common - maybe not in games, but fairly recently I was able to reboot my computer from one OS to another and still see the desktop of the previous one for a second. Granted this was a purely visual bug, but I'm guessing the logic was the same - VRAM wasn't cleared.
It's how stop n swop was originally gonna be implemented into Banjo-kazooie and banjo-tooie
@@littlemac5942 probaby because newer games are much more varied, after all, you can still do save warping in a few games, like in skyrim where you can quit the game during a scene transition and load up a different save to trigger the scene transition on your other save
As a child I was once playing GTA VC, when my cousin just opened up the PS2 and replaced the CD with Fifa (dunno which one)...
And I was scared that the game didn't crash, it just stopped loading new entities after a while, the streets quickly emptied and when moving away from where I was where he switched the games, nothing loaded, but the place I was in wouldn't unload either...
It was kind of like I was in a ghost version of the story...
And I can only imagine that this is how many gta stories started...
2018: Doing something crashes Paper Mario.
2021: Playing another games beats Paper Mario.
Filling the void, boys! Let's go!
I'm just going to assume that you are referring to the Stryder7x videos.
By the way, why did he stop making videos?
I seem to remember a comment on a video saying that he had up and left TH-cam entirely, and I asked the person where they heard that, but they never answered.
@@orbofpondering he developed a serious eating disorder
Existing crashes Paper Mario
@@sugarpinewoodsno he did not
12:55 "Mario's x y and z positions are a special type of value called floating point numbers" NO NO NO NOT AGAIN
*but first*
*w e n e e d t o t a l k a b o u t p a r a l l e l u n i v e r s e s*
@@woobgamer5210 GET OUT OF MY HEAD LEAVE ME ALONE
@@BoyusGoyus And if you thought my *other* tangents were complicated, w e l l . . .
_òwò_
I don’t get it. Almost every game uses floating point values, what is weird about it?
Correction: the reason OOT clears the expansion pak memory range is because it DOES in fact support the expansion pak, but only if a 64DD expansion disk is also being used, as the 64DD console itself requires the expansion pak.
OOT was always designed to support a 64DD expansion disk like what F-Zero X received, but OOT’s disk was never released so the 64DD support in OOT went unused, like with Stop n Swop.
You can see a remnant of it if you create a glitched save using cartridge tilting.
Good thing it eventually returned as master quest
@@evdestroy5304 master quest is not ura zelda
@@thesillyhello Sorry to break it to you, but it is. Code in the OOT rom supports this.
@@evdestroy5304 i was confused with zelda gaiden oops
I love how it took efforts from both Ocarina of time and the Banjo-Kazooie devs to make a Paper Mario speedrun, I never thought I’d see a speedrun where you have to play a different game in order to finish.
It's a major plot twist
Imagine a Rare franchise video game mechanic being helpful and not frustrating.
@@ihavenonamestilldonthaveon8970 ...what’s that supposed to mean?
Incidentally, just a few days ago a new Dragon Quest 3 speedrun came out that also requires switching games to beat it in 7 minutes.
Banjo devs did nothing for this, its just something they were going to be exploiting too for a feature
Yo, this was such a well done video. Everyone involved with this discovery is fantastic and I'm just happy to have been a part of it.Thanks for getting this story out there!
You were talking about ACE at the start and I was like “what’s ACE?” and went to look it up, found out, and resumed the video to you explaining what ACE is
It's a brand of compression bandage. Or a hardware store.
@@a2pabmb2 don't mind me, just placing a comment for the eventual whoosh commentary
... I did exactly what you did, except I also scrolled down to see this comment calling me out.
@@cottontailsify damn it's a loop. Someone's gonna do this like you, then ALSO see your comment, then see me talking about it.
It's an abbreviation for asexual.
People want to not read so badly that they use a legend of old to speedread a pop-up book.
This wins meta comment of the year
Paper Mario and the comically large rip in space-time
Paper Mario and the ever-faster spiral into insanity as he realises that he's stuck in the dark abyss of space
@@exigency2231 paper Mario and his final moments of consciousness as reality finally decays around him
But first we need to talk about parallel universes
Paper Mario and the comically large NullPointerException
speed demon has escaped from prison and possessed mario again, this time he's flat
So... let me get this straight: The fastest way to beat Paper Mario has the majority of its playtime spent in Ocarina of Time?
Yep
It's more confusing than it sounds
Sounds like one of those troll videos for activating a special scene or something 😂
@@charlesanderson218 you DO activate a special scene, just not for what you think lmao
this is not speedrunning though, its cheeting with extra steps... hey look I beat waverace 64 in 10 minutes using a gameshark! like get this shit out of speed running.
This was a bit hard to follow with all of the technical jargon, but I think it was explained well. The amount of research and your production values are very underrated
I tried to include as many visuals as I could to help illustrate what was going on. I hope the recaps helped as well; this was a lot of techical stuff but my hope was that the ideas are easy to follow at a high level
I guess I'm not the only idiot watching this
@@Abyssoft i simply wish it was broken down a little more and put into layman's terms a little more than it was. other than that it was very nice! good job
@@Abyssoft I really liked it. I would say understand this jargon better than speedrunning (especially paper mario), but I did not feel like you are wasting my time explaining stuff I already know, which is pretty rare on yt.
ye I spaced out for a collective 10 mins there I think lol
Super Mario 64: "I am 4 Parallel Universes ahead of you."
Paper Mario: "Hold my Ocarina."
OoT is such a broken game that it breaks other games.
Still one of the best games ever made, though.
I wonder if that's a result of Link messing up with timelines...
It's like pokemon rb
@@gasasmk that was clever holy sh-
How is OoT broken? It has some bugs sure, but unless you're a speedrunner you're unlikely to notice many.
"Ocarina of Time Crashes Paper Mario"
When i first known about ACE in games, it was mindblowing. I thought that ACE was the most top level glitching that we could do in a game, it is literally editing the game's code. Then i see this, a game being used to perform ACE in another game. I can't express in words how mindblowing it is...
I'm so glad that Stop n Swap finally has a purpose.
It was cool to hear the story leading up to such an accomplishment!
It's eerie when the limit between hardware and software becomes blurry like that
The technical term for this is called abstraction leakage. In software-land, we like to assume that our hardware is nice and clean and perfect but there's always something you can do to hardware to make it break the abstractions assumed upon by software.
@@hhaavvvvii Thank you for the information, Ryan. It's almost as if the electric signals powering the softwares exist in the real world
As a kid these breaks have always been somewhat unnerving. It is not a surprise meta-horror in videogames has been a thing for a while. It kinda gives that existential threat that everything one interacts with in the world is not really there. Well, technically it is true, but if one becomes invested in the game's world it can rise some eyebrows.
@@Yurikon3 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 SIX ON MY FACE GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 SIX ON MY FACE GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 SIX ON MY FACE GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 SIX ON MY FACE GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 SIX ON MY FACE GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 GOMUNKUL 6 SIX ON MY FACE
The amount of times you said “Just one problem” is ridiculous. This was a truly insane problem that they managed to solve.
"40 problems down, 78 problems remaining"
@@kaldogorath "41 problems down, 87 problems remaining"
Let's count how many times he says 'just one problem'. But before we can do that, there's just one problem...
This is insane. Discovering ACE in anything is just an unreal effort on the part of the respective community.
“Gourmet Guy’s Spaghetti Code”
Ah, I see we’re dealing with the Source engine.
We're just gonna initiate an accelerated backhop toward this ramp-
glitches and tricks in paper mario (and oot somewhat)
ACHIEVED WITH SORSEtm
After 9 years in development, we hope it will be worth the wait. Thanks, and have fun
@Criceto *Sauce Engine
I love how often this shit is caused by someone going AFK and leaving it sitting
Reminds me of rupee sliding.
or those platforms rising on the wii vc version of sm64
i feel like we need to start just leaving shit running to find stuff
The fastest speedrun, not doing anything
@@Lunaticboi956 Hell now that I think of it, that's how penicillin was invented.
Ah yes, Orc Arena of Time.
Physically hurt me every time. Idk why people think ocarina starts “orca”.
I’m glad it’s not only me
He said it correctly at one point, too, which makes it even worse.
I hear only the most powerful orcs are allowed to battle there
@@LilacMonarch lmao
The fact that to speedrun 1 game, you need to play a completely different game, is probably the most mindboggling fact of the year.
The fact that this began with the goal of "find a way to complete the game as quickly as possible", crossed into the territory of "break the game", and got THIS technical.
Speedrun ladder: Paper mario can't be beaten under an hour.
Link: Hold my *blank*
"sir that's a door"
Link: "no it's not" *throws rock*
"er why is your tunic blue now?"
Link: "cuz of my boots" *casually jumps out of bounds*
My buddy told me about this! He remembered the time I told him something similar was done to wrong warp to credits in Super Mario Land 2: 6 Golden Coins using ACE manipulated in Pokemon Red, and made sure he let me know about it!
"Playing other games crashes Paper Mario 64"
I miss stryder
@@joeywittman9822 same...
@@Seltaeb_ what happened to him? Did i miss something
@@gletchguy8806 idk, he just hasn't uploaded since rona started.
Stryder was cancelled with baseless evidence, basically. My guess is he didn't want to return after that.
I clicked on this video because of boredom but the most interesitng part of it to me was the document Nintendo of America send Rare regarding Stop 'n Swop.
The rest of the video is amazing as well. Kudos to you to be able to explain something so complicated so easily understood!!
I've been following speedrunning for more than 15 years now and that has to be the most over the top speedrun I have ever heard of. The amount of work that went into this is just mind blowing batshit crazy. Great job to everyone involved.
The dragon quest RTA where almost the entire game is RNG manipulated is pretty damn amazing
@@rabidfurify It's a manip run, right? They're great but thoses "anything goes runs" are something else on the necessary knowledge scale. Check out the new video xD
Imagine if the community started the runs with OOC. It would be hilarious to see the reaction of people reading the rule saying "the run starts as soon as you start a save in OOC" with no context
OOC?
@@Missmay123p ocarina of time
Yes
@@Missmay123p Ocarina of Crime...
@@olivia7782 no, it's Out Of Character (OOC haha funny)
We went from trying to beat the games as fast as possible to this, to literally deconstructing the very inner workings of game mechanics. This is absolutely insane on so many levels.
One day later and I would have thought this was an April Fools' joke.
In some places of the world, it was on April first for them.
@@CaptainFalcon333 To be fair it could be an April Fools joke and still be accurate. "Hey I'm gonna show you how to beat Paper Mario really fast" *plays OOT*
Can we just stop to appreciate the fact that he doesn't place ads in the middle of a sentence
The cringe laughter was worse than any ad.
I've always been a HUGE fan of stop 'n swop-style glitches. That pokemon one really solidified my love for glitch hunting back when I first saw it and I'm so happy to see it used in an actual speedrun setting
17:32 The music lines up perfectly with the tempo of the hammer, and jump, I got confused thinking that was the actual game sounds until the beat picked up, perfectly on tempo.
That moment when you realize you are procrastinating on an assignment coded in assembly by watching a video talking about assembly code T-T
Is coding in assembly required for programming majors or something?
@@EmileeAria413 at my uni it was; funnily enough we used mips assembly, which afaik is the kind that the n64 runs lol
Imagine if stryder was still active, he would be so exited
I thought he was.
I miss him. I hope he's doing okay
I can see it now: "Writing code in OOT crashes Paper Mario"
I thought the same :(
@@FinnbarrGoesFast It's been so long ago that I kinda forgot, sorry that I can't help
At a job interview in the future:
Interviewer: "So how did you learn to code?"
Speedrunner: "I learned it so I can beat games faster"
how would mean the ways he used to learn
i think you mean why, which would look like this:
Interviewer: So why did you learn to code?
Speedrunner: I learned it to finish games faster.
I still think that warping to the end credits is like telling somebody to give you a trophy even though you haven't run the race, but even so the amount of work and genius put into this task excuses it in my mind
Runners! Line Up! On your mark. get set. stop T-Posing please. Aaand we have a winner! Congrats to Fluffy bunny42609 for running the 5k in less than 10 seconds
I mostly agree, _except_ with the Brawl demos, since it's flat-out _impossible_ to both beat Ganon and reach the end credits in 5 minutes in OoT, example.
you know the topic is difficult when there's memory jumping, instruction writing and assembly code involved, yet some info is still cut out for technical reasons
This was just the incarnation of Plankton yelling "DON'T LET THE FLAME DIE OUT"
Paper Mario: You cannot defeat me
Runners: I know. But he can *points to OoT*
I never knew Stop 'n' Swop was abandoned mechanic from Banjo-Kazooie! I heard about this when it was found and performed. I learned something new from this, great video!
imagine making a game so broken that playing another game before playing it breaks it even more
And says you win
@@near5148 nintendo: congratulation!! you won the game by playing another game, wait what-
I love the idea that performing a hardware action like switching games as fast as you can is an actual strategy. lol
3:45 Ah yes, the most reasonable response to a problem, LEARNING ASSEMBLY
There was a perfect star alignment after perfect star alignment after perfect star alignment for all of this to culminate, and that's hecking impressive!! Just ONE diffwrent variable and none of this could've been possible! Never underestimate the power of an aligned star!
“UNLIMITED POWER”is the best split ever and you can’t convince me otherwise
Next time watch as speedrunners learn quantum mechanics from scratch so they can time travel effectively achieving a negative time
As a quantum physics student, can confirm this is why Super Mario 64 runners send Mario to parallel universes
Hey guys I figured out how to beat Paper Mario really quickly, all you need to do is play Ocarina of Time
The world of speed-running is so fascinating. All these numbers and codes give me a headache, so I REALLY admire the work these lads put into their craft! Speedrunning really is a labor of love.
I think my favorite part of this is all you had to tell Savestate was the part of RAM to write and the value to write and he was like “gotchu fam”
When the glitch power of both games is so high it overflows into other games
They are broken on their own, but together, they overflow into each other.
"Some help from Ocarina of Time" More half the run is performed with the setup in OOT (at least until someone finds a faster setup) still interesting. I always thought there had to be ACE in Paper Mario. Even the fact that it can be done this way, or with TAS, is fascinating.
Fun fact; oot just now found a faster way to write arbitrary values to arbitrary addresses. So theoretically the run can be done with a higher proportion of PM64 now.
It (ACE) has other usages such as this : *youtube ads starts*
Wow pretty powerful it can launch an ad on my phone :o
searching for an exploit in Assembly is like finding a needle in a haystack, but every hay strand is a haystack.
As a smash 64 and melee player it was really cool to see Fray and Savestate being involved. I had no idea they took part in this.
Ah yes. OoT is so broken that it literally breaks others games haha
Incredible video, as always. I always find ACE descriptions to be hard to follow, but you made a great effort to make it "understandable". Amazing work, both from you and from the Paper Mario community!
The fact that you must play another game in the middle of the run just makes this more incredible for me, I think this is the most unique speedrun strat I have ever seen
If this interests you my video next week will blow your mind even more
Kinda funny how for a game involving star spirits, that all the stars had to be aligned for them to reach one bit closer to a ACE credits warp
8 Problems later.... "but there was just 1 problem" xD
I wonder if achieving ACE in OOT and transferring it to SM64 could be done in less that 20 A presses. That would save A presses in the A button challenge :)
Brilliant job on this! The puzzle card bit is an ACE touch! This story is great beyond the actual effort itself because multiple people involved learned ASSEMBLY in pursuit of this, and that is on top of those who have already done so. The amount of effort beyond this that played in is MINDBLOWING.
So crazy that they had to use the hit classic "orcarina of time" to break paper mario. :D
Ork Arena of Time
@@LiamLimeLarm Navi now says "Zug-zug" instead of "Hey, listen"
@@tehrobotjesus No, Navi goes "WAAAGH!"
Cool video! Your diction is very nice and makes trying to understand all the technical stuff a bit easier to digest. I don’t know how both games work and was just fascinated at the aspect of using OoT to break Paper Mario so your explanations are great.
this is definitely the last place i expected a game like magi nation to be mentioned...i bought that game years ago and liked it but didnt think much of it past that. i know it didnt really play a technical role, but its fun to see it hold a footnote in this particular history. just goes to show, it really is a small world!
My next D&D character is gonna be an orc bard who plays a strange woodwind instrument called an orcarina
Seriously though, that is absolute madness how they figured all this out
The game gets beaten
An orchestraj, if you will
I feel like I should have a degree after watching this haha. Love seeing this stuff on one of my favorite games of all time!
Does the ability to write and run code inside N64 games mean that I'm going to hear someday that someone got Doom to run inside Ocarina of Time?
Have you seen the Shadow Temple?
This crossover _needs_ to happen! 😎
Given what was shown off with Triforce%, absolutely
I'm in the exact same position as Rain, just much earlier in my hunt. This gives me a lot of confidence in what I'm trying, but the game I'm doing it for is really unknown, so we'll see where it goes. Thanks Abyssoft and Rain.
What game is it? I might be able to take a look
I wish you best of luck
This is your best video yet, didnt think I'd be interested but really cool
Underrated Video. There is so much effort put into this Video, it's almost like the video was made by an Profesional movie studio...
Arbitrary code execution is great. Love to meaninglessly jump around for a few minutes to warp to the credits. Really shows how much they love the game and their familiarity with it.
I genuinely can't tell if you're being sarcastic or not and I love it lmao🤣
Okay but the hammer strikes lining up with the beat of the background music from 17:45 to 18:07 was pure editing genius!
I didn't even notice that until you pointed it out!
I can't get over "Orcarina of Time"
ACE is always really cool and takes a genuine amount of brains to figure out, but I feel its so against the spirit of speed running that it should always be in its own category or at least leave room for non-ACE any% runs.
This is presented so well, honestly incrediable. Keep up the good work!
Few game communities have torn their game apart down to the bare memory addresses as much as the Paper Mario speedrunning community. I will never not be impressed by what these guys accomplish even as I struggle to understand how it's happening.
I normally don't have too much interest in speedrunning, but these videos about people doing crazy-ass code injection and buffer overruns are something quite different and much more interesting. Great channel.
yooooo i'm in the vid Pog
thanks to all the talented people involved with the clip that was submitted to reverse engineering that fateful day
You did a wonderful job explaining assembly in layman's terms. For those looking for a gamified assembly to play with and learn concepts, TIS-100 is a great puzzle game.
Summoning salt levels of quality, amazing vid
I always joked that the dev of Paper Mario probably cried a little whenever stryder7x uploaded, now he is probably buying a gun
If only you could get a gun in Japan.
@@snowob _who said anything about suicide?_
@@snowob to the forest we go
@@snowob who said the gun is for him
*points gun at you*
@@snowob I never said it was for suicide lol
Altough it would have made the comment funny (imo) anyway
The way you pronounce "Ocarina" is gonna trigger me for days.
I pronounced it that way for 20 years. Still re-training my brain on that.
orcarena
See I read this a few minutes before they say it in the video, I didn't read the replies until just now, I was expecting the most frequent one which sorta triggers me a bit, but meh- " 'O'carina (Oh-cah-ree-nah). But nope throws in a little 'R' there right after the start. That's a new one for me. I like this guy though.
@@braye00 Yeah I actually heard it as "Oh-carina", which is how I said it for years. Didn't notice the "r" until the comments pointed it out.
It could have been worse though. I had a friend who always called it "Ocarnia", like the Chronicles o' Narnia.
i'm so glad i'm not the only one who cringed every time he pronounced it "orcarina"... fantastic video but oof
i love the gameboy tactical reload. amazing video!
Beautifully crafted video. Very professional.
Amazing content, man. I could see this channel getting much bigger.
This is fucking insane!
I would have never thought that playing a different game would alter the one you are currently playing
Oh my.
I am a software developer and wrote my first piece of software at about 13 years old (with BASIC back then).. it was not until some 15 years later and having a few years worth of professional experience that finally I was able to utilize ASM in a useful way, in that case for the Ricoh 5A22 CPU. (Well not really useful in the practical sense I suppose, but it was, in the end, worth it).
He was probably much brighter than I am, and much much more dedicated. I respect that. :)
"Orcarina of Time" - Abyssoft 3/31/21
This is so cool, and love that the community came together to figure this all out. But could you imagine if just like one person found this all out themselves offline, and then brought it to some public speed running event. Would be nuts
This reminds me of that one time it turned out you could execute code in different games using Pokémon’s ACE setups
So glad to come here and see the glaring ORC ARENA comments. Really made me want to tear my hair out. 😂
Someone NEEDS to make a Speedrun comic about this !
It’s really cool to see how far and crazy speed running has gotten! The fact that they now are literally using other games to credits warp in another is baffling!
This video was absolutely bananas, amazing stuff all around.
I really like the puzzle piece transition. That's a super cool small detail.