🎨 Blender Tutorial: Texture Scaling for UVW Mapping... 🎨

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  • เผยแพร่เมื่อ 16 ต.ค. 2024
  • In this brief tutorial I'll show you how you can apply a checker pattern and then scale the checker pattern to be larger or smaller.
    I struggled a lot with this as the method of doing it is different in 3DS Max.

ความคิดเห็น • 142

  • @fireghost8858
    @fireghost8858 2 ปีที่แล้ว +6

    Finally a video that doesn't have me scratching my head. Thank you so much!

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @GoldSpider55047
    @GoldSpider55047 หลายเดือนก่อน +1

    DUDE Tysm! you have no idea how stressful this was at first!

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน +1

      I'm going to upload a much faster method.

  • @andrew-martin
    @andrew-martin 8 วันที่ผ่านมา

    Thanks, simple and straight to the point.
    👍

  • @azotmx63
    @azotmx63 3 ปีที่แล้ว +5

    How do you keep the same texture size 1 cm x1 cm on two different cubes cube A size 10x10 and cube B 30 x30 thanks for the help

  • @JeanMichelAZie
    @JeanMichelAZie 2 ปีที่แล้ว +3

    How to accurately apply a 2mx2m quixel texture to a model? I'm looking for a tips to do not using approximatively the mapping scale values but get real world map size. Any suggestion?

    • @theprojectmanager3016
      @theprojectmanager3016 2 ปีที่แล้ว +1

      i have the same question ¿Do you have an answer?

    • @JeanMichelAZie
      @JeanMichelAZie 2 ปีที่แล้ว +1

      @@theprojectmanager3016 For now I use to create a 2mx2m mesh plan (Shift A + Plan), Mesure his density then apply the same density to the other mesh where I wanna have my 2mx2m quixel texture

  • @Gareth_Mayers
    @Gareth_Mayers 10 หลายเดือนก่อน

    thanks just what i needed. watching a tut and the guy just started mapping without any note as to where he got this material

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @nikkoXmercado
    @nikkoXmercado 2 ปีที่แล้ว +2

    The little gem to save a life in a world of everything else. Big BIG help. Thank you.

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @czachar
    @czachar ปีที่แล้ว +3

    Great tutorial. Really helped getting me started with a project I'm working on. You're a total expert on this one!

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @larrybates7241
    @larrybates7241 4 หลายเดือนก่อน

    thanks man, you just saved me multiple hours of fails in PS

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @brice9139
    @brice9139 2 ปีที่แล้ว +1

    Thanks a lot! I loved the video and it got me out of trouble!

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @Geolas88
    @Geolas88 4 หลายเดือนก่อน

    How do I export this if I want to use it in my OpenGL project?
    Changing the texture this way doesnt seem to do anything when exporting it as an .obj file, instead it ends up horribly stretched

  • @edwardrobison3684
    @edwardrobison3684 3 ปีที่แล้ว +4

    Perfect, exactly what I needed to know, Thanks!!!

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @erichbrill9639
    @erichbrill9639 3 หลายเดือนก่อน

    Guys, just select the area you wanna extend, go to options above the y,z&x axis and hit "correct face attributes". Now you can pull, and the uv mapping will continue automatically.

  • @booclears
    @booclears 2 ปีที่แล้ว +1

    Im a bit late but thanks mate.
    i really needed a tutorial like this!

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @GimmeSomeChicken
    @GimmeSomeChicken 7 หลายเดือนก่อน

    Hi really helpful but somehow when I export my project as FBX file the size of the texture remains the same as before?

    • @DarkAutumn3D
      @DarkAutumn3D  7 หลายเดือนก่อน

      Could you elaborate so I can help you more? Have you UVW unwrapped it and looked at the UV in the UV editor?

  • @danieletognozzi7641
    @danieletognozzi7641 5 หลายเดือนก่อน

    Thanks for the tutorial, but given how essential uv scaling is, can it be that this is the only way to do that? it´s a hell of a lot of work for each single part... so frustrating

    • @DarkAutumn3D
      @DarkAutumn3D  5 หลายเดือนก่อน

      Hey and thanks for the comment. There has since been a free addon released that makes this much much easier and it literally takes less than 2 seconds to implement it.
      amanbairwal.gumroad.com/l/QUVCheckers
      He provides a brief tutorial on how to use it, towards the bottom of the page.

  • @manuel.camelo
    @manuel.camelo ปีที่แล้ว +1

    YOU SAVED MY LIFE ! :')

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @absurd0000
    @absurd0000 8 หลายเดือนก่อน +1

    Thank you so much for this!

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน +1

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @jd2086
    @jd2086 3 ปีที่แล้ว +6

    Finally I found exactly what I was looking for thanks mate

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @GaiaAS
    @GaiaAS 2 ปีที่แล้ว

    I can’t get the z-scale to work. I’m working on mapping trees and I can’t get the bark texture to tile in the z axis. Any ideas?

    • @DarkAutumn3D
      @DarkAutumn3D  2 ปีที่แล้ว

      I'd have to see the model or pictures of it to demonstrate what you mean. It all depends on what you've done so far.. Are you texturing it within Blender or using third party software? I know that wood textures can be a little tricky to tile due to their nature (no pun intended.) Feel free to email at DarkAutumn3D@Gmail.com and I'll try to help you further. Cheers!

  • @Zqgames77
    @Zqgames77 2 ปีที่แล้ว

    thanks bro you saved my hours of hard work

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @bardloz
    @bardloz 2 ปีที่แล้ว +1

    Thank you, it was very useful to me.

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

    • @bardloz
      @bardloz หลายเดือนก่อน

      @@DarkAutumn3D
      Hello Friend, thanks for the report. I got the plugin. You were right, of course!!! Resizing the texture is now very fast. Unfortunately I wasn't able to install the plugin on version 4.2, I tried with "install from disk" but it didn't work. I don't know this new version of Blender well but I saw that they changed the method for installing add-ons. I tried with version 3.3 and everything worked great! Thank you

  • @nicktender
    @nicktender ปีที่แล้ว +1

    Just what I needed! Thanks!

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @yashthakur3279
    @yashthakur3279 2 ปีที่แล้ว

    have a query about it if we done mapping in nodes and take this mesh in substance does this texel desnity will work same ?

    • @DarkAutumn3D
      @DarkAutumn3D  2 ปีที่แล้ว

      Obviously you'd need to UVW unwrap the model but I have personally used this method and the texel density doesn't change. This method is for people who don't want to work with giant squares when UVW unwrapping. The smaller the part of a model is in the UV space, the less texel density it has. I use this method as a guide so that I can make sure that as much of my model is evenly UVW unwrapped as possible/similar in size.

  • @GrandmasterPantsSFM
    @GrandmasterPantsSFM 3 ปีที่แล้ว +3

    You're a life saver. Thanks for the clear instructions.

    • @Sillybutts
      @Sillybutts 2 ปีที่แล้ว +2

      I didn't expect to see you here!

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน +1

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @muratbilgen4853
    @muratbilgen4853 2 ปีที่แล้ว

    Thank you so much for this video. I want to ask, I am export with glb/gltf format and show the same texture scaling in RoadRunnder. But the scalign can not see in RoadRunner. Please help

    • @DarkAutumn3D
      @DarkAutumn3D  2 ปีที่แล้ว

      What scale are you exporting the texture at?

    • @muratbilgen4853
      @muratbilgen4853 2 ปีที่แล้ว

      @@DarkAutumn3D the scaling is 10. I can see The texture in RoadRunner. But the scale what I give in Blender, is not coming in RoadRunner.

    • @agdaltarek
      @agdaltarek 6 หลายเดือนก่อน

      @@muratbilgen4853 did you found the solution to this, i have the same issue when exporting to another tool.

  • @daniel4chizzy
    @daniel4chizzy ปีที่แล้ว

    Please, how did you zoom in the shader editor column 1:32 - 1:35?

    • @DarkAutumn3D
      @DarkAutumn3D  ปีที่แล้ว +1

      Just scroll on your middle mouse wheel like you would in the 3D window.

  • @bluefoosh
    @bluefoosh ปีที่แล้ว

    How do I make textures scale apon scaling the actual object? so its not stretching the texture

    • @bluefoosh
      @bluefoosh ปีที่แล้ว

      hearts the comment but doesn't answer 😭

  • @daleanderson1727
    @daleanderson1727 2 ปีที่แล้ว

    THis helped, thanks. I'm still having trouble wrapping / scaling a texture onto an orb.

    • @DarkAutumn3D
      @DarkAutumn3D  2 ปีที่แล้ว

      Hmmm there are multiple ways to unwrap spheres/orbs but I do agree that it can be a bit tricky to get right. Is it a sphere that you're trying to unwrap?

    • @daleanderson1727
      @daleanderson1727 2 ปีที่แล้ว

      @@DarkAutumn3D I would like to say that I resolved my issue through diligence and an exacting eye for detail. But that's just hogwash. I DID get the problem solved but to be honest I'm not entirely sure how I did it. I'm just going to score it up to good luck because I haven't had the problem since. Whew!

  • @dax_prime1053
    @dax_prime1053 2 ปีที่แล้ว

    would it really be that hard to put a scale slider in the material properties??

    • @DarkAutumn3D
      @DarkAutumn3D  2 ปีที่แล้ว

      I know right? I used 3DS Max for over a decade and it was so easy with that software. Lol.

  • @Trickshootz
    @Trickshootz 3 ปีที่แล้ว

    Thank you so much! have a good day

  • @MuhammadMuzammil-sh9cs
    @MuhammadMuzammil-sh9cs 4 หลายเดือนก่อน

    how to bake them because when i bake the image is dosent baked scaled one

    • @DarkAutumn3D
      @DarkAutumn3D  3 หลายเดือนก่อน

      Are you actually UV-unwrapping it?

    • @MuhammadMuzammil-sh9cs
      @MuhammadMuzammil-sh9cs 3 หลายเดือนก่อน

      @@DarkAutumn3D its baked now

  • @CyberpunkV2077
    @CyberpunkV2077 2 ปีที่แล้ว +1

    Many thanks for this, really simple and helpful.

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @thedude1666
    @thedude1666 2 ปีที่แล้ว

    You RULE!!! Thank you!!!

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @Praudas
    @Praudas 2 ปีที่แล้ว

    this was very helpful

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @ckiimyirhnski1056
    @ckiimyirhnski1056 2 ปีที่แล้ว

    Excellent, thank you man

  • @Thugnthug
    @Thugnthug ปีที่แล้ว

    Why it’s not work with kseditor for assetto corsa

  • @kengabs9038
    @kengabs9038 2 ปีที่แล้ว

    Thank you! Made my day!😊

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @tm3595
    @tm3595 ปีที่แล้ว

    just on point. thank you! ~

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @EXP256
    @EXP256 2 ปีที่แล้ว

    I export it to obj and it doesnt show it scaled the way I did

    • @DarkAutumn3D
      @DarkAutumn3D  2 ปีที่แล้ว

      Did you UVW unwrap your model? Models need to be UVW unwrapped.

  • @blackoynx5
    @blackoynx5 2 ปีที่แล้ว

    Dear Bro: I just had a question for you. I'm trying to do your tutorial. I'm using blender 3.0. Is the heading UV map the same as Mapping? I can't find the heading " Mapping" Please write back as soon as you can . Thanks again. I hope to hear from you soon.

    • @DarkAutumn3D
      @DarkAutumn3D  2 ปีที่แล้ว

      I'm using 3.0 as well and just double checked.. Are you pressing SHIFT+A then clicking VECTOR then Mapping? 🤔

    • @blackoynx5
      @blackoynx5 2 ปีที่แล้ว

      @@DarkAutumn3D I found my mistake bro, I overlooked vector Thanks again

    • @blackoynx5
      @blackoynx5 2 ปีที่แล้ว

      @@DarkAutumn3D Dear Bro: Just one more question for you. Is there a way to recenter your nodes? As I move my mouse around my nodes seem to go with it. Great tutorial........ Thanku much

  • @javatyro1
    @javatyro1 ปีที่แล้ว

    Well done! Thank you!

  • @h6zim869
    @h6zim869 2 ปีที่แล้ว

    OMG THANK YOU SO MUCH DUDEE!!

  • @gionline9
    @gionline9 5 หลายเดือนก่อน

    great video

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @carebearleigh7236
    @carebearleigh7236 ปีที่แล้ว

    Awesome! Thanks a ton!

  • @naenjamal4827
    @naenjamal4827 ปีที่แล้ว

    i BLOODY agree with you, in MAX its lot easier.... i kept thinking all this years why the so call "BLENDER easy to use kinda attitude in TH-cam" its so much pain in tha HEAD!!....i finally found YOU to confirm that to me.🤣

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @patriciafremgen3966
    @patriciafremgen3966 3 ปีที่แล้ว

    No this did not help me. I wanted to figure out how to do a tile pattern on repeat. I have some image squares that make seamless patterns but they all share the same UV I have 6 to an image to help save space. How can I get it to pick up a portion of the UV and Repeat that portion without adding extra seams?

    • @DarkAutumn3D
      @DarkAutumn3D  3 ปีที่แล้ว

      If you elaborate more on what you mean then I can try to help you further. Do you mean that you have 6 images filling up the UV space? What sort of object is it that you're working with?

  • @logstudios2612
    @logstudios2612 2 ปีที่แล้ว

    Very cool

  • @lundell_agri4847
    @lundell_agri4847 ปีที่แล้ว

    Thanks so much!

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @RAWNOISEcorp
    @RAWNOISEcorp 2 ปีที่แล้ว

    Please increase a little the scale of the blender interface , to make text more readable.I found hard to read the text.Thank you. Nice video.

    • @DarkAutumn3D
      @DarkAutumn3D  2 ปีที่แล้ว

      Are you running at HD quality? Nobody else has had an issue with the quality of the font and I am running on a 1080p monitor. Sorry for the inconvenience.

  • @skape924
    @skape924 ปีที่แล้ว

    THANK YOU!

  • @littlemumyy7767
    @littlemumyy7767 ปีที่แล้ว

    thank you master

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @davidv8715
    @davidv8715 ปีที่แล้ว

    legend

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @jegaveirneynamasiado
    @jegaveirneynamasiado 3 ปีที่แล้ว +1

    I incorrectly used the object output from the coordinant out of habit, since it works well for procedural textures.

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน +1

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @Houseofmay
    @Houseofmay 2 ปีที่แล้ว

    Thank you!

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @rufuscoppertop330
    @rufuscoppertop330 3 ปีที่แล้ว

    Thanks Mate.

  • @JackAssetsBakin
    @JackAssetsBakin ปีที่แล้ว

    Thanks!

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @fificolores2540
    @fificolores2540 2 ปีที่แล้ว

    Cool!

  • @DivyaVerma-v5i
    @DivyaVerma-v5i 9 หลายเดือนก่อน

    perfect

  • @t.sandwich
    @t.sandwich ปีที่แล้ว

    holy shit thank you lol
    :)

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @linksys30000
    @linksys30000 ปีที่แล้ว

    thank you

  • @jaanov6094
    @jaanov6094 2 ปีที่แล้ว

    Thank you

  • @dianabluman
    @dianabluman 2 ปีที่แล้ว

    Thanks a lot

  • @EliasDaoud
    @EliasDaoud 2 ปีที่แล้ว

    hi, the video quality is low. but I can follow u. thanks

  • @gilvanrocha5487
    @gilvanrocha5487 2 ปีที่แล้ว +2

    Perfeito, obrigado!

  • @slezamaka3d
    @slezamaka3d 11 หลายเดือนก่อน

    спасибо)))

  • @Clydefoxy
    @Clydefoxy 2 ปีที่แล้ว

    Thanks

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of accomplishing this. It'll shave minutes off the process, down to 5 seconds.

  • @mipelirroja
    @mipelirroja 3 ปีที่แล้ว

    Thank you)

  • @fyuumi_uncut8871
    @fyuumi_uncut8871 2 ปีที่แล้ว

    thx

  • @ajax2309
    @ajax2309 ปีที่แล้ว

  • @teatree6896
    @teatree6896 3 ปีที่แล้ว

    merci

  • @lenksailer9938
    @lenksailer9938 2 ปีที่แล้ว

    Your audio level is so low :(

    • @DarkAutumn3D
      @DarkAutumn3D  2 ปีที่แล้ว +1

      I'll look into it . Thanks for your feedback 😊😊

  • @Atomic-toons00
    @Atomic-toons00 2 หลายเดือนก่อน

    Toooooooooooo slow

    • @DarkAutumn3D
      @DarkAutumn3D  หลายเดือนก่อน

      I've uploaded a much faster way of achieving this.

  • @MrStylorock
    @MrStylorock 3 ปีที่แล้ว

    waste of my time

    • @DarkAutumn3D
      @DarkAutumn3D  3 ปีที่แล้ว +1

      Sorry you feel that way. You have an amazing day!

  • @renishadesra7336
    @renishadesra7336 3 ปีที่แล้ว

    Thanks a lot