Defold's rendering is a really thin layer over OpenGL, so actually learning OpenGL really helps! I really recommend Joey's website for this 😊 In next video I will utilize all this knowledge to explain how exactly Defold's render script works
It's true that Defold takes care pretty good care of all of this stuff (at least for the incredibly simple experiments I've done in Defold so far). But this is a very interesting video. I have created another material for rendering another GUI behind the game object, because I have a few visual effects that I create using GUI nodes (that was the easiest way to do things for me). Thanks for the video!
Can help me do one-away platforms? Maybe you already have a video about that. I want to put collision only in one direction, this way the player cam jump through the ceiling and stays above it.
you forgot to say: What a day to be alive!
The production quality of your videos is outstanding! They are informative and engaging to watch. Simply amazing! I'm impressed
Thank you so much! 😊
I appriecieate the effort you've put into visual presentation in the video. Clear and fancy.
I appreciate your comment! 💕
For me while learning defold I found rendering a bit hard but now I understand a little bit how it works thanks
Defold's rendering is a really thin layer over OpenGL, so actually learning OpenGL really helps! I really recommend Joey's website for this 😊 In next video I will utilize all this knowledge to explain how exactly Defold's render script works
omg thats amazing! This should be pinned in the forums or somewhere else, this whole channel is a bless upon us defolders! Great work dude!!!
Some of the tutorials made it to the official Defold site! defold.com/learn/
absolutely incredible work on this dude
Much appreciated!
That's really good. Keep it up man
Really well explained!!
waiting for new one! i like when pieces come together
Thank you! :)
It's true that Defold takes care pretty good care of all of this stuff (at least for the incredibly simple experiments I've done in Defold so far).
But this is a very interesting video. I have created another material for rendering another GUI behind the game object, because I have a few visual effects that I create using GUI nodes (that was the easiest way to do things for me). Thanks for the video!
Thank you! 😊
Thanks for this informative video!
My pleasure! Really happy it is useful! ;)
Nice video. You sound like the guy from Two Minute Papers
What a time to be alive! :D
Can help me do one-away platforms?
Maybe you already have a video about that.
I want to put collision only in one direction, this way the player cam jump through the ceiling and stays above it.
Really great video for better understanding, thanks!
Q: So if there is no explicit camera the viewport coordinates internally are taken as projection?
You're the hero! ))
What game are you showing at 1:23?
It's a prototype "Tiny Dungeon" made by Dragosha, not released yet, just a teaser 😄 (I try to always add a description showing in right bottom corner)