This has been one of our favorite videos to make thus far. In this video, we covered the core steps of the video game graphics algorithm. We are debating making a 2nd video on some of the more advanced topics such as how shadows, reflections, and specular highlights (metal shininess) are calculated, as well as UVs, Normal Maps, Deferred Rendering, and other topics. However, 'part two' videos are tricky on TH-cam because they rely on the viewer watching the first part, and there's always some level of attrition. So if you want a Part 2 / 2nd video on this topic, comment below on your interest.
That's my dream job, but I don't know where to start to turn this passion into a job. I would be very curious to know about your experience and how you have reached this point in your professional life.
I know, I was just wondering how long it took for every shot with the wire frame switching back and forth. It's not just switching off or on. It fades across in a nice smooth way that really communicates. Not to mention all the raster triangle parts! Demonstrating anti aliasing very well!
This channel, and this video, is the most underrated in the youtube algorithm. Instead of junkie videos that the majority consume, I wish it was videos like these that deserve the spotlight and recognition. This is amazing work and I hope there is nothing out there that forces you guys to slow down
Ironically, the algorithm did get me to this channel. But I agree it is through personal tuning versus a proper display more on the front for "everyone" to discover. I definitely remember it wasn't because of TH-cam randomly recommending it. A true shame indeed. Hopefully the likes and the comments help enough to keep on trucking.
I'm a retired physician and happened on to this series of videos when shopping for a new graphics card. I have a newfound respect for computer engineering after watching several of these videos and wish that my classes in medical school would have been as fascinating and artful as these Branch Education videos. Well done!
I've been playing video games for over 30 years and been a professional graphic designer for over 12 and I've never seen such a clear and well produced video explaining how video game graphics work. VERY impressive.
It’s hard to believe that content of this quality is free. It amazes me the things that us humans have accomplished. Something that most people don’t give a second thought to, they just download a game and have fun playing it without thinking of the incredible engineering behind every pixel on their screen. It is truly awe-inspiring.
This is genuinely a 20 min long master class and the fact that we are able to watch it for free is crazy. Thank you team branch Education for such awesome content.
They have 1.6 mill + subs and this video got over 2m views, I'm pretty sure you are helping them by viewing this as much as they're helping you with the information So no this is not free
@@crossovo just because you find it easier to understand in a video doesnt mean youre a bad student. College literally does not teach you anything but to make you self validate for a piece of paper which is called a degree for wasting 4 years sitting to hear a random guy yap all day. You can learn much from a 5 min video than a college semester.
As someone who works on GPU Hardware Design, I didn't expect the video to cover so much of the subject. Thoroughly enjoyed the video and would highly recommend to beginners in the field.
That video is great but i wonder about one really big mistake in it. You do not sort out fragments of triangles on the backside of objects by using the z-buffer. The whole backface triangles will be eliminated between the vertex shader and the rasterization due backface-culling. The described approach results in a mass of unnecessary computations. Nobody does that that way.
@@gehtsnoch2237 Indeed. But for someone who's new to Graphics, Early Z and similar techniques should be secondary. This video is targeted more towards them.
What a wild video. 30 Years of gaming and never have i understood the mathematical complexity involved in the more modern games. Honestly breathtaking. Now playing AAA modded games in VR obviously takes these calculations to the next level. What a time to be alive. Great video guys!
I guess it is especially astounding to us because we have not been there for its gradual increase into being this complex. I assume certain things that were groundbreaking 20 years ago are now quite simple, and the same will happen again to what we're witnessing now. But at the end of the day, the magical scenarios we have all found ourselves engaged in through the years of gaming are all just math and algorithms, very convincing math and algorithms.
9 หลายเดือนก่อน +4
While VR comes with many optical and form-factor challenges, it’s pretty much identical from a graphics pipeline perspective. You simply render two images from two cameras, one for left and right eye. Things like DLSS and ray tracing are much “bigger” changes to the graphics pipeline itself, as well as the GPU hardware.
Of course, this is not all the mathematics involved in the process, there are functions much more complex than those shown in the video, and for the more complex functions, it is first necessary to make approximations with the Taylor polynomial, find the normals and then perform all those matrix vector products.
Oh my god, I doubt the average person realizes how much work there is to create a video like this. You have my utmost respect. I pray for the day that your channel has 100M subs.
Im a software engineer who grew up with video game developer aspirations. Information like this wasn't easy for a child to obtain in the early days of the commercial Internet who didn't have the guidance for where to start. I'm just happy to see resources like this that demystify these subjects so that today's young minds don't face the same obstacles that I did.
I´m watching this and i have the admost respect for people like you. I´m sittings in front of my PC every day to play games and it´s just so hard to grasp that people where able to build tools to create apps and games out of nothing. I´m not able to do it and it´s just fascinating.
@@yusa58 I sure can. For myself, not as a game developer but I can definitely work on things like the multiplayer game servers. My desire to work in the industry is no longer there but if I really wanted to I'm sure I could find a way in.
@@ADEPS. 220 million are subscribed to Mr. Beast and 60 million subscribe to Dude Perfect. So compared to what "the kids" would consider popular and be more likely to consume. So yea 1.4 million subscribers vs tens of millions is pretty underrated.
This by far is the best 3D Animated video about 3D Graphics and Rendering. It's mind blowing that a GPU has to render upto 2 Million Triangles 120 Times in a Single second. Good work.
I teared up watching this. You turned a far-out concept into tangible information, all within the comfortable bounds of a 20 minute audio/visual masterpiece. Bravo👏🏼
Truly mind boggling how computers do and how they do. I will admit I had once upon a time thought that computers had magical gems and unique stones (probably because star wars/the mummy movies possibly looney tune 0.o haha)
I don't have words to describe the incredible amount of quality this video put on the knowledge, animation and narrative. One of the best channels on TH-cam.
The amount of detail in this video is fascinating and as an aerospace engineer I am craving for much more those mathematical principles and detailed explanations. This should be a whole series. Can you add references in the video descriptions to the sources for learning more in depth? Thank you!
I work in video game development. I am a 3d artist. I know what normals and vertex’s and shaders are, but I never really understood how the algorithms that I work with everyday actually are calculated until I watched this. I have an artist mind not a mathematical mind. So this really helped by braking it down in a visual way so even I can understand it. Definitely would watch a detailed video on ray tracing and DLSS .
I'm a 3D graphics artist turned technical designer, I whish this video existed 10 years ago lol. It's quite something when you realize how all 3D is just a complete illusion, smoke and mirrors.
@@AlessaBaker That is true, especially because i work almost exclusively with embedded systems where clients want good visuals with low cost hardware. 😁
@@TeraPixel Indeed, objects that only are made to exist as groups of coordinates. Although it's now more possible to turn them into real-life objects thanks to 3D printing.
Well... This was really just the surface of the tip of the iceberg, but noone was expecting a full Vulkan tutorial on how to replicate Unreal Engine level graphics in 20 minutes :D
This is absolutely incredible. I'm a programmer who's not into this field, but watching this video has made me appreciate how much goes into something we would consider normal
The fact that videos like this, so simply and indepthly explained, are an amazing feat. Imagine if you wanted to know this information before the internet... Honestly think just watching your channel would result in better results than a semester at college.
This is extremely well made! The balance between simplification and completeness while keeping this as short as possible must have been a nightmare! Hats off to you ladies and gentlemen!
@@IronMan-vh1yo Gears of War, Borderlands, Borderlands 2, Borderlands Pre-Sequel, Aliens: Colonial Marines, Spec Ops: The Line, Sunset Overdrive, Ratchet & Clank, and a lot of VR/AR stuff. I'm now out of the games industry but work with Lockheed Martin with realtime interactive experiences and pre-rendered cinematics.
@@IronMan-vh1yo It all depends on where you get a job. Some companies strive to have good work/life balance while others run you into the dirt with crunching and overtime year-long. I chose my current company (Lockheed Martin) because of the job stability, and they will only ever make you crunch when something is desperately needed. The job itself is roughly the same between companies, software and team structures may be different but the core jobs themselves are the same(ish). I don't consider the job "hard", but you're always learning and trying to stay relevant with the newest/latest/greatest technology and ever changing platforms.
Wow I am absolutely blown away, I’ve always wondered how 1s, and 0s turns into the worlds we get to explore today. I couldn’t help but think about the millions upon billions of calculations that go on every millisecond as you continued to discuss everything that goes into making a game look beautiful. I have nothing but respect for all of the mathematical genius’s that worked to help us get to where we’re an are today. Truly outstanding. We’ve made so much progress in such little time.
I'm a graphic programming students, and I have to say the most insane thing is not the millions of calculations, it's the amount of work and technique required for it to ONLY be millions of calculations, plus there are so many thing appart from that. For exemple the highly parrallel speed of GPU come at the cost of the speed of the memory access, and that's basicly one of the main limiter in graphic application. There are a lot of other things going one, and that video covered the basics very well.
As an engineer I learned form many books / articles and was always sceptical about video learning. This one changed my thinking and I just realized how wrong I was ignoring TH-cam for learning stuff. This is one of the best prepared videos I have ever seen. Great job!
Man you have no idea how happy I am seeing this video. Been wondering this for over 10 years, never got the time to actually look into the details about how rendering works. Even tried to learn blender and gave up because I have no idea what all the shading is all about. And in the last 15 minute I got it all figured out from your video !! 1 million thanks!!!👍
@SnoopyDoofie that's fun, though I might give an example. Kurzgesagt, despite them shifting their priorities, they're still predominantly an education channel and is in the double-digit millions.
@SnoopyDoofie I'm quite aware of that, and I also know that this is just wishful thinking. However, I don't think that it's wrong to hope and wish that people care more for quality knowledge than the stupid things that became mainstream right now.
As a Games Design Student, I approve and love this video. Thank you for making such a detailed and descriptive video on the Graphics pipeline on Video Games. It's beautiful, and helped me learn even more. This is what I think of games and drove me to make them, the advanced computation required to produce the actual vivid image everyone sees and enjoys. Thank you again.❤ Edit: Please make more😄
This was an outstanding explanation of the computer graphics foundations! CG is a fascinating field, so I'd love to see a follow-up video about the advanced topics you mentioned.
As a Uni lecturer, who has just spent a week teaching this subject to my students, I'm now going to recommend this video (and indeed your whole channel) to my students because your video and amazing graphics show beautifully the processes we have discussed.
honestly this series is not "one of the most educational" series I have ever watched on the internet, but this is "THE BEST most educational" technical series I have ever seen or heard, not just because of the informative content but the visuals, the pacing, the details and what not ... I'm at loss of words here. Kudos.
This video is so good and it explains the basics of how video game graphics work in a very simpler and illustrative manner! Thank you for this video, absolutely love your channel!
I'm dumbfounded, how could I miss this channel for so long? This is not just the best intro into how GPUs work, it's one of the best explainer vids about computer topics I've ever seeen.
I am a highly untrained normal person without any specific knowledge of making games or graphic computing and i find it astonishing that humans are capable of creating such insanely complex devices but still fight over things such as simple differences
@@theleopeople5771 he is right. Only intelligence can create new information. Without an intelligence there will never be new information just popping out of nowhere like it is taught in that evolution bullshit. As a fact our DNA is only mutating and losing information over the centuries, so much so that soon in like 10 Generations the humans won't even be possible to multiply anymore. Only god and we have intelligence because god gave us a little intelligence to also create and appreciate what the greatest intelligence has created. Not being able to see tat is just ignorance.
at 03:13 it seems to missing something ... What you're describe is MVP transformation for Model View Projection. Model: Model -> World Space View: World -> Camera Space Projection: Camera Space 3D to Viewport display 2D + informations ;-) In your explication, i think your missing the third step "Projection", it's an important step (help after for building the depth buffer and is the step just before rasterization (in 2D viewport space)).
Thanks, this is splendid work. My appreciation for game devs and programmers, and (graphic) chip designers and programmers have dramatically increased.
This is hands down the best explanation of how video games are rendered. Instead of trying to explain it to people, I'll just have them watch this instead. It's explained simply with just enough detail and complexity to get a very good understanding of how it all works without completely losing everyone during the explanation. And I'm also so glad that you guys are going to make separate videos explaining raytracing and DLSS, and I'm also excited for a video explaining shadows, reflection, UVs, and normal maps!
Progress in computing has been so incredible to witness and live through. Playing my first 3D video game was mind blowing. I remember when people were just starting starting to have home PC's. Its incredible how complex it all has become.
When games were 8-bit and 16-bit my mind could understand basically how they worked, you could see each pixel and it was just a matter of sprites, backgrounds, and collisions, etc. Then we got basic 3D polygons, then we got more advanced lighting and shadows. Now game graphics are so beyond pixels and sprites, it's amazing how complex all the individual steps are in rendering a single scene. Excellent breakdown and detailed explanations, great video.
I am a GPU Hardware engineer, believe me this topic itself is vast and difficult to explain. But the way they modelled and explained, makes it easy and simple to understand. Great work
I usually don't leave comment even if I love the content, but this video is actually an insane work and I want to thank you for making this masterpiece. As a game programming student who love to learn how everything works, this video is from far the most clear and clean explaination of a so much complex concept. This introduced me to a thing I always wanted to dig in but was hard to know where to begin and find a good courses. Thank you, really
Im a graphics programmer and currently write my own path tracer, and I must say, this video was on point. I would've loved more talk about ray tracing or path tracing, but I like that you and your team have explained rasterization very nicely.
This was incredible, not just in the information but the animation itself, which was probably a beast of a job for a GPU to handle. But some stuff finally clicked in my head on how the data was being processed.
I thought I had lost my passion for engineering and how complex things work, but your channel and this video has reignited that passion and innocent curiosity I had as a child. Keep up the good work. You are changing lives even though you may not know it.
I'm just amazed at how the minds of hundreds/thousands of engineers, mathematicians, programmers, etc. put together all of these throughout the years so that we can see what we're seeing now in our displays and monitors.
As a game designer this video explains perfectly the basics of how it works. I learned about most of this stuff by trial and error and reading documentation in unity and unreal. I think normal mapping and uv's are super difficult for some people to get their heads around so please please make a video on that. Explaining how it works in engine would be so good
Amazing visualization and explaining! Over the past 5 years I have implemented a rendering engine completely from scratch in OpenCL; the coordinate transformation, rasterizatiom, shading, z-buffer, and even raytracing. This is beautifully summarized and explained in your short video!
As a professional 3D artist in Architecture, I learned more in less than 30 minutes in this video than I would have in 1 year. Thank you so much. This TH-cam channel is a gem.
The sheer scale of innovative approach towards making the most complex of ideas understandable to the laymen is beyond commendable. This has to be the most awesome video I have seen regarding the working of GPUs. Thanks a lot to the entire team behind it.
It's just so incredible how freaking powerful these things are and what we're able to do. Every time I think about this kind of stuff, I'm amazed again. It feels a bit surreal.
It's really impressive the mathematics behind all of this. As a fan of video games, I never thought that there was a whole multitude of calculations behind all of that. I finally saw the usefulness of the matrices that I studied during my classical studies.
Simply the best video on modern computer graphic rendering pipeline from start to finish that I have ever seen in my 20+ years career in software and game engineering! This is 100% going to my educational playlist to be shared whenever this extremely complex topic comes up!
Please continue to make these videos they are absolutely amazing. You focus on the parts that matter. The simple things. Adding in just the right amount of math and explanation to make it clear and concise. Explaining what we aren't covering in the video and where those concepts land the the scheme of things. Its just perfect. I would however watch endless videos no matter how detailed you get. This is actually one of my favorite channels on youtube. I remember watching my first video of yours about starlink and have been hooked since. You know how to tow the line between being bogged down in complexity and broadening the concept. Maybe i'm just a much more visual learner but to me everything makes perfect sense immediately. Its rare to be able to understand things so much better so quickly. Even when you cover things I am already familiar with it deepens that understanding with the visuals in a way my mind may have previously made more convoluted.
This series is blowing my mind. I was already blown away just thinking about what kind of computational power goes in to lighting one pixel. Now I have to add in x, y AND z, path tracing, lighting, camera view and whatever else went right over my head. Then multiply that by 3,840 then by 2,160. Then do that 60+ times a second. I think humans have created something that is almost as vast as the universe. What’s funny (crazy?) is that these videos reference a 3090 which is a generation… and almost two generations… old. I hope this channel does a video on the 5090 when it comes out. They would do it right. The explanation, graphics work and presentation is absolute top notch. Thank you for creating these videos.
This is one of the most concise and eloquent explanations I've ever seen on such a complicated subject. I can't understate the amount of man-hours and passion required to deliver such a well-written, performed, and animated video. This is the type of video I can tell people "Honestly? I could give you a shitty explanation, but if you actually care; watch this" Thank you for creating this, you took a ton of abstract concepts I thought I understood and gave structure to what otherwise would have looked like the rambling thoughts of a schizophrenic.
yeah but you didnt actually learn anything... If I asked you to create a 3D engine or to do the math to create an 2D image from the matrices of the 3D objects you wouldn't be able to. So calm down and don't think you actually learned something
@@xpscape7506 bro you learn from experience. This is what we call "infotainment" if you can gleam a few concepts and actually retain them? They've done their job. You don't learn from watching shit, you learn from doing stuff. Also: this video gave an overview of something that dozens of hundreds of people work on in an actual game. So no, I can't create a game. But I can explain to someone how graphics work better than I could before watching it. Who woulda thought a dude with a RuneScape username would want to sit around trying shit on something other people are enjoying
I'm a robotics engineer (we use quite similar maths and matrices to plan the movement of a robot) and also a great enthusiast for video games and technology. The way that this video describes all these complex processes in a very simple way and so easy to understand is simply awesome. Congratulations to all the people involved in the creation of this video and I can't wait for the second part! PD: the fact that they use both masterpieces (especially in terms of graphics design) RDR2 and Cyberpunk 2077 proves that they really are lovers of video games. Like and suscribe from my side!
This video is incredible! It's obvious how much work you put into the animation and I loved it! I also enjoyed the pacing that lets everything sink in.
Its mind blowing that this channel makes this sort of education available for everyone on this planet for free. The amount of knowledge transported and information visualized is just incredible. Thank you for this video!
As someone who was already hovering over the idea of going into game development, this video really showed the brilliance of design architecture and logic behind game making. Thank you for putting this together.
Mathematics, Computer science and graphical engineering is something I never really looked at when playing games. This is amazing, baffling and astoundingly beautiful to see how this technology works together. Thank you for showing us how all of this works together
I'm amazed by how great every video you guys create is, I haven't found this type of so well-crafted videos anywhere on the internet, from the great renders to the amount of time dedicated to dive deep into each subject. I highly appreciate your effort, and I hope you guys keep on making this fantastic explanation videos!
This is really in depth, nice job! I’ve been in Game Dev for 26 years - worked on Red Dead 2, this was great. Hopefully accurate, I don’t code but use all of the art tools. Yes, please make a video on the art process! Would be cool to see the evolution of tools and process from custom late 90s game engines up to engines like UE5. Don’t forget how things are about to really change with Ai! ✌🏼
It’s wild that the same technology we created to compute triangles is soon to have created an entirely new graphics paradigm (and potentially a new life form at some point).
@@sub-jec-tiv I totally agree, I watched the tech evolve from a few hundred polys on say an N64, to millions today. But like you say, the paradigm shift is happening. We are about to enter pixel level, procedural generated, model trained insanity. Its going to be nuts!!
As someone who's been trying to learn blender and 3D art, videos like these that go into the technical side of things really really helps. As 3D artists we work with normals and UVs and shading but usually when we're learning about these we're learning from other artists who don't have the technical background to explain how these things actually work. Loved watching every bit of this video and your narrator has a Morgan Freeman level narrating voice I could listen to forever!
Wow! Just wow. I've studied computer graphics and have to say that I've never seen such a good visualization and explanation of the basics. Hope you get more into detail on that topic in the future :)
Minor fix at 18:04, "Clipping Backface Culling" is done *before* Rasterization because it's a post vertexing process (and a *before* pixel process,, all informations needed are in vertex world/space no need to rasterize and having pixel informations for this optimization).
This has been one of our favorite videos to make thus far. In this video, we covered the core steps of the video game graphics algorithm. We are debating making a 2nd video on some of the more advanced topics such as how shadows, reflections, and specular highlights (metal shininess) are calculated, as well as UVs, Normal Maps, Deferred Rendering, and other topics. However, 'part two' videos are tricky on TH-cam because they rely on the viewer watching the first part, and there's always some level of attrition. So if you want a Part 2 / 2nd video on this topic, comment below on your interest.
DANG
Please do a part two!!!! 🎉🎉🎉love your videos!
Please !!!!
When are you going to make a video on making one of your videos?
Highly interested.
I'm a professional graphics engineer and this is one of the best videos covering this topic. I will be using this video for newcomers to the field.
That's my dream job, but I don't know where to start to turn this passion into a job. I would be very curious to know about your experience and how you have reached this point in your professional life.
University or intern ships in game development can be your first steps i guess.
Nice bro, appreciated
@@tommytek_bs Learn math, learn math, and also learn math. So important for this topic.
@@marcel151not just any math. Heavy focus on coordinate geometry, trigonometry and calculus
The amount of work behind this 20 minute video is amazing. I am not taking it for granted.
Surely more work than most of the low level trash games on Steam
fr
FULLY agree!!!
I know, I was just wondering how long it took for every shot with the wire frame switching back and forth. It's not just switching off or on. It fades across in a nice smooth way that really communicates.
Not to mention all the raster triangle parts!
Demonstrating anti aliasing very well!
man I'm wondering how long it took and how many engineers worked to design this
This channel, and this video, is the most underrated in the youtube algorithm. Instead of junkie videos that the majority consume, I wish it was videos like these that deserve the spotlight and recognition. This is amazing work and I hope there is nothing out there that forces you guys to slow down
So true
Ironically, the algorithm did get me to this channel. But I agree it is through personal tuning versus a proper display more on the front for "everyone" to discover. I definitely remember it wasn't because of TH-cam randomly recommending it. A true shame indeed. Hopefully the likes and the comments help enough to keep on trucking.
How this video could be underrated if it was just posted?
@@Sekhmmettstill underrated
Algorithm knows most people have the attention span of a reel, most people wouldn't get through the intro of this video
I'm a retired physician and happened on to this series of videos when shopping for a new graphics card. I have a newfound respect for computer engineering after watching several of these videos and wish that my classes in medical school would have been as fascinating and artful as these Branch Education videos. Well done!
As a game dev, this video will make my life that much easier as an introduction to newcomers to the field. Beautifully crafted, guys! Kudos!
indeed, this video came at the right time because im planning to get into UE5 for the first time.
Me too.
Bro pls send me something
Bro send me too😂
Oh no, I was not asking for money, I said I'm a developer too lol.
I've been playing video games for over 30 years and been a professional graphic designer for over 12 and I've never seen such a clear and well produced video explaining how video game graphics work. VERY impressive.
It’s hard to believe that content of this quality is free. It amazes me the things that us humans have accomplished. Something that most people don’t give a second thought to, they just download a game and have fun playing it without thinking of the incredible engineering behind every pixel on their screen. It is truly awe-inspiring.
I was just awstruck after seeing the video! truly amazing
Totally agree with you! I can't stop calculating while playing COD :D
Sadly enough, we don’t give the ‘nerds’ who do all this enough credit.
You’re almost at 1,000 subs! I subbed btw.🎉🎉
@@AyJayEm23 Thanks lol took me 10 years. At this rate I’ll get my diamond play button in about 100,000 years!
If you've taken a linear algebra course, this video is super easy to follow and covers a majority of the graphics process. Bravo!
As opposed to being one having NOT taken any such courses....I understand squat! 🤣🤣🤣
This is genuinely a 20 min long master class and the fact that we are able to watch it for free is crazy. Thank you team branch Education for such awesome content.
comment for the algo :D
Ikr it’s insane
They have 1.6 mill + subs and this video got over 2m views, I'm pretty sure you are helping them by viewing this as much as they're helping you with the information
So no this is not free
Dude swinging hard from their nuts
Masterfully created video 👌
I genuinely learnt more from this video than I did while studying “Graphics Engineering” in college for an entire semester😅
=)))))
no you havent
you're either a bad student or your college sucks
@@Decenium he probably has
@@crossovo just because you find it easier to understand in a video doesnt mean youre a bad student. College literally does not teach you anything but to make you self validate for a piece of paper which is called a degree for wasting 4 years sitting to hear a random guy yap all day. You can learn much from a 5 min video than a college semester.
As someone who works on
GPU Hardware Design, I didn't expect the video to cover so much of the subject. Thoroughly enjoyed the video and would highly recommend to beginners in the field.
what does that even mean, what do you do?
@@Decenium VLSI Engineer, Adreno GPU
I have lots of respect what people in your profession are doing. Keep up the good work.
That video is great but i wonder about one really big mistake in it.
You do not sort out fragments of triangles on the backside of objects by using the z-buffer.
The whole backface triangles will be eliminated between the vertex shader and the rasterization due backface-culling.
The described approach results in a mass of unnecessary computations. Nobody does that that way.
@@gehtsnoch2237 Indeed. But for someone who's new to Graphics, Early Z and similar techniques should be secondary. This video is targeted more towards them.
What a wild video. 30 Years of gaming and never have i understood the mathematical complexity involved in the more modern games. Honestly breathtaking. Now playing AAA modded games in VR obviously takes these calculations to the next level. What a time to be alive. Great video guys!
I guess it is especially astounding to us because we have not been there for its gradual increase into being this complex. I assume certain things that were groundbreaking 20 years ago are now quite simple, and the same will happen again to what we're witnessing now. But at the end of the day, the magical scenarios we have all found ourselves engaged in through the years of gaming are all just math and algorithms, very convincing math and algorithms.
While VR comes with many optical and form-factor challenges, it’s pretty much identical from a graphics pipeline perspective. You simply render two images from two cameras, one for left and right eye.
Things like DLSS and ray tracing are much “bigger” changes to the graphics pipeline itself, as well as the GPU hardware.
You better not know my profession you will get crazy.
A dentist who made this algorithm, striking story. 🤨
Of course, this is not all the mathematics involved in the process, there are functions much more complex than those shown in the video, and for the more complex functions, it is first necessary to make approximations with the Taylor polynomial, find the normals and then perform all those matrix vector products.
Oh my god, I doubt the average person realizes how much work there is to create a video like this. You have my utmost respect. I pray for the day that your channel has 100M subs.
Bro called us npcs😂
@@deinsteinnyaberi5884 I. Certainly. Can’t. Realise. How. Much. Work. Was. Put. Into. This. Wow. Amazing. 🤖 😂
Im a software engineer who grew up with video game developer aspirations. Information like this wasn't easy for a child to obtain in the early days of the commercial Internet who didn't have the guidance for where to start. I'm just happy to see resources like this that demystify these subjects so that today's young minds don't face the same obstacles that I did.
Can you as a software developer work in the gaming industry?
I´m watching this and i have the admost respect for people like you. I´m sittings in front of my PC every day to play games and it´s just so hard to grasp that people where able to build tools to create apps and games out of nothing. I´m not able to do it and it´s just fascinating.
@@yusa58 I sure can. For myself, not as a game developer but I can definitely work on things like the multiplayer game servers. My desire to work in the industry is no longer there but if I really wanted to I'm sure I could find a way in.
@@yusa58As a game and software dev, I say yes.
Easily one of the most underrated channels on TH-cam. So much good content and education broken down into layman's terms.
1,420,001 people are subscribed to this channel.
it's definitely not underrated..
ai generated channel
@@raul-km6mq Nah. It's a human.
@@ADEPS. 220 million are subscribed to Mr. Beast and 60 million subscribe to Dude Perfect. So compared to what "the kids" would consider popular and be more likely to consume. So yea 1.4 million subscribers vs tens of millions is pretty underrated.
This is insane. I can’t believe we live in a world where this is free. Great job.
FREE?, buddy have bought ur own pc
FREE?
FREE?
@@__Paradox.UI__ i think he meant the video
You need a phone or PC and internet connection, not free.
Do not lose the narrator. He explains so well!
This is by miles my favourite video from Branch Education.
You know hes not the one who made the script right? If you didnt know that youre kinda stupid
I am pretty sure this is an AI generated voice.
@@RoXx1811No, it isn't?
@@RoXx1811narrator's name is Phill Lee as stated in the description mate. Stop talking out of your ass and respect the works they've put in.
This by far is the best 3D Animated video about 3D Graphics and Rendering. It's mind blowing that a GPU has to render upto 2 Million Triangles 120 Times in a Single second. Good work.
Not only that, the whole universe is in my algorithm.
no wonder it runs hot af
I teared up watching this. You turned a far-out concept into tangible information, all within the comfortable bounds of a 20 minute audio/visual masterpiece. Bravo👏🏼
@GM-hg7se annoying.
@GM-hg7se FO loser...
Truly mind boggling how computers do and how they do. I will admit I had once upon a time thought that computers had magical gems and unique stones (probably because star wars/the mummy movies possibly looney tune 0.o haha)
Teared up? I wonder what happens when you stub your toe XD
@@lifes2short4aname It’s not often that sadness and pain bring tears to my eyes. These tears were of joy, bud.
I don't have words to describe the incredible amount of quality this video put on the knowledge, animation and narrative. One of the best channels on TH-cam.
The amount of detail in this video is fascinating and as an aerospace engineer I am craving for much more those mathematical principles and detailed explanations. This should be a whole series. Can you add references in the video descriptions to the sources for learning more in depth? Thank you!
❤❤
your money gone to trash
Thank you for helping out! I appreciate it! Really a lot of this I learned from Cem Yuksel's TH-cam videos, which are linked in the description.
I work in video game development. I am a 3d artist. I know what normals and vertex’s and shaders are, but I never really understood how the algorithms that I work with everyday actually are calculated until I watched this. I have an artist mind not a mathematical mind. So this really helped by braking it down in a visual way so even I can understand it. Definitely would watch a detailed video on ray tracing and DLSS .
I'm a 3D graphics artist turned technical designer, I whish this video existed 10 years ago lol. It's quite something when you realize how all 3D is just a complete illusion, smoke and mirrors.
Same here! There are many incredible things that we are familiar with but never "try to know" how it work!
@@TeraPixel As a Tech Artist, my job description is literally smoke and mirrors. :p
@@AlessaBaker That is true, especially because i work almost exclusively with embedded systems where clients want good visuals with low cost hardware. 😁
@@TeraPixel Indeed, objects that only are made to exist as groups of coordinates. Although it's now more possible to turn them into real-life objects thanks to 3D printing.
I’m a graphics programmer in the gaming industry, and from my perspective, your explanation is very good. Good job!
Well... This was really just the surface of the tip of the iceberg, but noone was expecting a full Vulkan tutorial on how to replicate Unreal Engine level graphics in 20 minutes :D
That's not how graphics works... lol
You can easily get your assets from the unity store, you don't need to do all this stupid stuff!
🤤
@@FelixVyra >no one was expecting<
that'd be cool tho
Yeah. But it is held very, very simple. But that's good.
@@Alfred-Neuman What? What does this have to do with how graphics work in games?
As a software engineer student, this was a very valuable watch and a spectacular explanation! Thank you.
This is absolutely incredible. I'm a programmer who's not into this field, but watching this video has made me appreciate how much goes into something we would consider normal
This is just normal work for anyone working with it (see what i did there)
Thanks!
The fact that videos like this, so simply and indepthly explained, are an amazing feat. Imagine if you wanted to know this information before the internet...
Honestly think just watching your channel would result in better results than a semester at college.
Bro was ignored😔
Game Technical Art Student here! This is the best Computer Graphics / Rendering intro!
Extremely informative video and its incredible that this is free to watch on TH-cam. Your work is not unrecognized. Thank you for this.
Ευχαριστούμε!
This is extremely well made! The balance between simplification and completeness while keeping this as short as possible must have been a nightmare!
Hats off to you ladies and gentlemen!
I've been in game dev for 17 years. This video is a must-watch for any game dev, veteran or new. I can't believe the quality of it. Well done.
have you worked on some major AAA games? If yes which ones?
@@IronMan-vh1yo Gears of War, Borderlands, Borderlands 2, Borderlands Pre-Sequel, Aliens: Colonial Marines, Spec Ops: The Line, Sunset Overdrive, Ratchet & Clank, and a lot of VR/AR stuff. I'm now out of the games industry but work with Lockheed Martin with realtime interactive experiences and pre-rendered cinematics.
@@steyrboy is it a hard job? Cuz I saw some videos where they said that there are alot of overtime work sometimes and stuff like that.
@@IronMan-vh1yo It all depends on where you get a job. Some companies strive to have good work/life balance while others run you into the dirt with crunching and overtime year-long. I chose my current company (Lockheed Martin) because of the job stability, and they will only ever make you crunch when something is desperately needed. The job itself is roughly the same between companies, software and team structures may be different but the core jobs themselves are the same(ish). I don't consider the job "hard", but you're always learning and trying to stay relevant with the newest/latest/greatest technology and ever changing platforms.
Wow I am absolutely blown away, I’ve always wondered how 1s, and 0s turns into the worlds we get to explore today. I couldn’t help but think about the millions upon billions of calculations that go on every millisecond as you continued to discuss everything that goes into making a game look beautiful. I have nothing but respect for all of the mathematical genius’s that worked to help us get to where we’re an are today. Truly outstanding. We’ve made so much progress in such little time.
I'm a graphic programming students, and I have to say the most insane thing is not the millions of calculations, it's the amount of work and technique required for it to ONLY be millions of calculations, plus there are so many thing appart from that. For exemple the highly parrallel speed of GPU come at the cost of the speed of the memory access, and that's basicly one of the main limiter in graphic application. There are a lot of other things going one, and that video covered the basics very well.
A lot of people take video game graphics for granted, but the sheer amount of engineering, math and computational power needed is astonishing.
Quality animation, quality modeling, quality information, quality voice, it doesn't get any better than this!
As an engineer I learned form many books / articles and was always sceptical about video learning. This one changed my thinking and I just realized how wrong I was ignoring TH-cam for learning stuff. This is one of the best prepared videos I have ever seen. Great job!
Man you have no idea how happy I am seeing this video. Been wondering this for over 10 years, never got the time to actually look into the details about how rendering works. Even tried to learn blender and gave up because I have no idea what all the shading is all about. And in the last 15 minute I got it all figured out from your video !! 1 million thanks!!!👍
Same here! I've always been curious but never dove into it! Loved this video
I honestly had no idea this much went into a SINGULAR pixel calculation. Amazing video! 🔥🔥🔥
I hope this channel reaches 10 million! Because this level of quality is so unreal! Especially with this content being served freely to the public!
@SnoopyDoofie that's fun, though I might give an example. Kurzgesagt, despite them shifting their priorities, they're still predominantly an education channel and is in the double-digit millions.
@SnoopyDoofie I'm quite aware of that, and I also know that this is just wishful thinking. However, I don't think that it's wrong to hope and wish that people care more for quality knowledge than the stupid things that became mainstream right now.
As a Games Design Student, I approve and love this video. Thank you for making such a detailed and descriptive video on the Graphics pipeline on Video Games. It's beautiful, and helped me learn even more.
This is what I think of games and drove me to make them, the advanced computation required to produce the actual vivid image everyone sees and enjoys. Thank you again.❤
Edit: Please make more😄
Thanks for supporting these videos so the creators can make more!!
This was an outstanding explanation of the computer graphics foundations! CG is a fascinating field, so I'd love to see a follow-up video about the advanced topics you mentioned.
After a lifetime of working in this industry, this is the best tutorial I have ever seen. Very well done.
This is not just a video. It's a completely class. A masterpiece.
This channel, PowerCert Animated, Veritasium, and VSauce just don’t know how to stop with good educative content, much appreciated
He was one of them? REALLY?!!!
Veritasium and vsauce's editor? I can't believe that... Is it true?
I don't think so I think he ment they all produce amazing educational content@@JustSOMETHIN-v1y
The narrator is so chill and awesome to listen to. And the videos have the vibe of an old 80s-90s science video you'd watch in school. I love these
It really does. He is very talented.
Is it a real human or AI voice?
As a Uni lecturer, who has just spent a week teaching this subject to my students, I'm now going to recommend this video (and indeed your whole channel) to my students because your video and amazing graphics show beautifully the processes we have discussed.
honestly this series is not "one of the most educational" series I have ever watched on the internet, but this is "THE BEST most educational" technical series I have ever seen or heard, not just because of the informative content but the visuals, the pacing, the details and what not ... I'm at loss of words here. Kudos.
I've been doing CG for over 30 years now. I know how much work went into this. Educational and beautiful. Congratulations, great work.
This video is so good and it explains the basics of how video game graphics work in a very simpler and illustrative manner! Thank you for this video, absolutely love your channel!
Amazing art work, most of the time i found myself watching stuff and missing the text. I am very grateful for the video. Thanks!
I'm dumbfounded, how could I miss this channel for so long? This is not just the best intro into how GPUs work, it's one of the best explainer vids about computer topics I've ever seeen.
Love this and I love learning the more technical aspects of how it goes from computer/console to TV. Would love more topics on this subject.
You are learning people good things, I support you.
I am a highly untrained normal person without any specific knowledge of making games or graphic computing and i find it astonishing that humans are capable of creating such insanely complex devices but still fight over things such as simple differences
dealing with technology is different than dealing with Humans.
@@jiggaman000nowadays technology is easier to deal with than humans
humans that capable of creating such insanely complex devices is also a creation of a greater Creator that is our God the Father in heaven.
@@dexxty183 ahah
@@theleopeople5771 he is right. Only intelligence can create new information. Without an intelligence there will never be new information just popping out of nowhere like it is taught in that evolution bullshit. As a fact our DNA is only mutating and losing information over the centuries, so much so that soon in like 10 Generations the humans won't even be possible to multiply anymore. Only god and we have intelligence because god gave us a little intelligence to also create and appreciate what the greatest intelligence has created. Not being able to see tat is just ignorance.
at 03:13 it seems to missing something ...
What you're describe is MVP transformation for Model View Projection.
Model: Model -> World Space
View: World -> Camera Space
Projection: Camera Space 3D to Viewport display 2D + informations ;-)
In your explication, i think your missing the third step "Projection", it's an important step (help after for building the depth buffer and is the step just before rasterization (in 2D viewport space)).
Thanks, this is splendid work. My appreciation for game devs and programmers, and (graphic) chip designers and programmers have dramatically increased.
This is hands down the best explanation of how video games are rendered. Instead of trying to explain it to people, I'll just have them watch this instead. It's explained simply with just enough detail and complexity to get a very good understanding of how it all works without completely losing everyone during the explanation. And I'm also so glad that you guys are going to make separate videos explaining raytracing and DLSS, and I'm also excited for a video explaining shadows, reflection, UVs, and normal maps!
Progress in computing has been so incredible to witness and live through. Playing my first 3D video game was mind blowing. I remember when people were just starting starting to have home PC's. Its incredible how complex it all has become.
We even have VR now! I sometimes wonder how we humans came to this stage by beginning from a few leaves and sticks!
That was one of the best video I have seen this year.. thanks sm for such a great job
When games were 8-bit and 16-bit my mind could understand basically how they worked, you could see each pixel and it was just a matter of sprites, backgrounds, and collisions, etc. Then we got basic 3D polygons, then we got more advanced lighting and shadows. Now game graphics are so beyond pixels and sprites, it's amazing how complex all the individual steps are in rendering a single scene. Excellent breakdown and detailed explanations, great video.
I am a GPU Hardware engineer, believe me this topic itself is vast and difficult to explain. But the way they modelled and explained, makes it easy and simple to understand. Great work
For me it’s the other way round. The video makes it seem way too complex.
What's your favourite GPU?
this is the type of quality content a person should expect from a visual lecture. hats off to you guys for creating such detailed video!!
I usually don't leave comment even if I love the content, but this video is actually an insane work and I want to thank you for making this masterpiece. As a game programming student who love to learn how everything works, this video is from far the most clear and clean explaination of a so much complex concept. This introduced me to a thing I always wanted to dig in but was hard to know where to begin and find a good courses.
Thank you, really
Im a graphics programmer and currently write my own path tracer, and I must say, this video was on point. I would've loved more talk about ray tracing or path tracing, but I like that you and your team have explained rasterization very nicely.
Definitely on point and I second that sentiment about more on ray and path tracing
Might be it's own video
They said ray tracing would be getting its own video
@@alpsalishlet the number of hours taken to create this video to sink in kids 😂
This was incredible, not just in the information but the animation itself, which was probably a beast of a job for a GPU to handle. But some stuff finally clicked in my head on how the data was being processed.
I thought I had lost my passion for engineering and how complex things work, but your channel and this video has reignited that passion and innocent curiosity I had as a child. Keep up the good work. You are changing lives even though you may not know it.
I'm just amazed at how the minds of hundreds/thousands of engineers, mathematicians, programmers, etc. put together all of these throughout the years so that we can see what we're seeing now in our displays and monitors.
It's only one mind and that is my mind behind those calculations.
Do not want to work in groups, I work independently.
As a game designer this video explains perfectly the basics of how it works. I learned about most of this stuff by trial and error and reading documentation in unity and unreal. I think normal mapping and uv's are super difficult for some people to get their heads around so please please make a video on that. Explaining how it works in engine would be so good
Amazing visualization and explaining! Over the past 5 years I have implemented a rendering engine completely from scratch in OpenCL; the coordinate transformation, rasterizatiom, shading, z-buffer, and even raytracing. This is beautifully summarized and explained in your short video!
I cannot recall one single video I watched as well made and produced as this one. Absolute masterpiece.
Thanks for the awesome work here, teaching us things in a simple & fun way with great animations 🔥
The fact that you've put this masterpiece for the world to watch for free is admirable, you're a true giver, keep going 😊
your channel is the most advanced channel one can find on youtube - this is high-end scientific content! love to see the next videos!!
As a professional 3D artist in Architecture, I learned more in less than 30 minutes in this video than I would have in 1 year. Thank you so much. This TH-cam channel is a gem.
The sheer scale of innovative approach towards making the most complex of ideas understandable to the laymen is beyond commendable. This has to be the most awesome video I have seen regarding the working of GPUs. Thanks a lot to the entire team behind it.
It's just so incredible how freaking powerful these things are and what we're able to do. Every time I think about this kind of stuff, I'm amazed again. It feels a bit surreal.
I felt that way when I was first learning about computers and that feeling is still here 30 years later.
Yet people cry about graphics all the time instead of realizing how much work was already done for that effort.....
It's basically magic.
I’ve never seen a channel that can explain clearly and in depth on so many topics. Great work!
It's really impressive the mathematics behind all of this. As a fan of video games, I never thought that there was a whole multitude of calculations behind all of that. I finally saw the usefulness of the matrices that I studied during my classical studies.
Matrices and vectors are atoms of linear algebra, which formalizes the nature of our magnificent 3D world.
This video is just mind-blowing. You guys are incredible for putting such detailed content into a 20 minutes video. Best of the best!
Simply the best video on modern computer graphic rendering pipeline from start to finish that I have ever seen in my 20+ years career in software and game engineering!
This is 100% going to my educational playlist to be shared whenever this extremely complex topic comes up!
One of the ABSOLUTE best TH-cam videos of all times. It's just amazing the detail and the same time simplicity to explain a topic.
The detail of these videos are unreal. Thank you for putting in serious effort
Please continue to make these videos they are absolutely amazing. You focus on the parts that matter. The simple things. Adding in just the right amount of math and explanation to make it clear and concise. Explaining what we aren't covering in the video and where those concepts land the the scheme of things. Its just perfect. I would however watch endless videos no matter how detailed you get. This is actually one of my favorite channels on youtube. I remember watching my first video of yours about starlink and have been hooked since. You know how to tow the line between being bogged down in complexity and broadening the concept. Maybe i'm just a much more visual learner but to me everything makes perfect sense immediately. Its rare to be able to understand things so much better so quickly. Even when you cover things I am already familiar with it deepens that understanding with the visuals in a way my mind may have previously made more convoluted.
This series is blowing my mind. I was already blown away just thinking about what kind of computational power goes in to lighting one pixel. Now I have to add in x, y AND z, path tracing, lighting, camera view and whatever else went right over my head. Then multiply that by 3,840 then by 2,160. Then do that 60+ times a second. I think humans have created something that is almost as vast as the universe. What’s funny (crazy?) is that these videos reference a 3090 which is a generation… and almost two generations… old. I hope this channel does a video on the 5090 when it comes out. They would do it right. The explanation, graphics work and presentation is absolute top notch. Thank you for creating these videos.
This is one of the most concise and eloquent explanations I've ever seen on such a complicated subject. I can't understate the amount of man-hours and passion required to deliver such a well-written, performed, and animated video. This is the type of video I can tell people "Honestly? I could give you a shitty explanation, but if you actually care; watch this" Thank you for creating this, you took a ton of abstract concepts I thought I understood and gave structure to what otherwise would have looked like the rambling thoughts of a schizophrenic.
yeah but you didnt actually learn anything... If I asked you to create a 3D engine or to do the math to create an 2D image from the matrices of the 3D objects you wouldn't be able to. So calm down and don't think you actually learned something
@@xpscape7506 bro you learn from experience. This is what we call "infotainment" if you can gleam a few concepts and actually retain them? They've done their job. You don't learn from watching shit, you learn from doing stuff. Also: this video gave an overview of something that dozens of hundreds of people work on in an actual game. So no, I can't create a game. But I can explain to someone how graphics work better than I could before watching it. Who woulda thought a dude with a RuneScape username would want to sit around trying shit on something other people are enjoying
As someone who programs 3D, this video is perfectly explained with excellent visuals. 😎👍
I knew about 80% of this, but could never explain it to interested people. Now I can use this video. It's a real gem! 😮
I'm a robotics engineer (we use quite similar maths and matrices to plan the movement of a robot) and also a great enthusiast for video games and technology. The way that this video describes all these complex processes in a very simple way and so easy to understand is simply awesome. Congratulations to all the people involved in the creation of this video and I can't wait for the second part!
PD: the fact that they use both masterpieces (especially in terms of graphics design) RDR2 and Cyberpunk 2077 proves that they really are lovers of video games. Like and suscribe from my side!
I'm amazed this only took 540 hours to make, looks like it took an incredible amount of work went into this. We'll done and thank you!
This video is incredible! It's obvious how much work you put into the animation and I loved it! I also enjoyed the pacing that lets everything sink in.
Its mind blowing that this channel makes this sort of education available for everyone on this planet for free. The amount of knowledge transported and information visualized is just incredible. Thank you for this video!
As someone who was already hovering over the idea of going into game development, this video really showed the brilliance of design architecture and logic behind game making. Thank you for putting this together.
Mathematics, Computer science and graphical engineering is something I never really looked at when playing games. This is amazing, baffling and astoundingly beautiful to see how this technology works together. Thank you for showing us how all of this works together
I'm amazed by how great every video you guys create is, I haven't found this type of so well-crafted videos anywhere on the internet, from the great renders to the amount of time dedicated to dive deep into each subject. I highly appreciate your effort, and I hope you guys keep on making this fantastic explanation videos!
There are few channels like this, but for me this one is the top. The level of the animations, details, etc. is just astonishing.
LEMMINO is up there.
@@juliusreycalderon1998lol no
As I’m somewhat a game nerd, this opened my mind. Such an appreciation for the engineering.
As an engineering fresher, this has been a really good, concise yet informative video.
Looking forward to more!
This is really in depth, nice job! I’ve been in Game Dev for 26 years - worked on Red Dead 2, this was great. Hopefully accurate, I don’t code but use all of the art tools. Yes, please make a video on the art process! Would be cool to see the evolution of tools and process from custom late 90s game engines up to engines like UE5. Don’t forget how things are about to really change with Ai! ✌🏼
It’s wild that the same technology we created to compute triangles is soon to have created an entirely new graphics paradigm (and potentially a new life form at some point).
you worked on RDR2? Are you on the GTA VI team also?
@@sub-jec-tiv I totally agree, I watched the tech evolve from a few hundred polys on say an N64, to millions today. But like you say, the paradigm shift is happening. We are about to enter pixel level, procedural generated, model trained insanity. Its going to be nuts!!
@@DrewMedinaWhat do you think about that new leak
Worked on rdr2? Give me some gta 6 news
As someone who's been trying to learn blender and 3D art, videos like these that go into the technical side of things really really helps. As 3D artists we work with normals and UVs and shading but usually when we're learning about these we're learning from other artists who don't have the technical background to explain how these things actually work. Loved watching every bit of this video and your narrator has a Morgan Freeman level narrating voice I could listen to forever!
Wow! Just wow. I've studied computer graphics and have to say that I've never seen such a good visualization and explanation of the basics. Hope you get more into detail on that topic in the future :)
Minor fix at 18:04, "Clipping Backface Culling" is done *before* Rasterization because it's a post vertexing process (and a *before* pixel process,, all informations needed are in vertex world/space no need to rasterize and having pixel informations for this optimization).