Making my own 3D GAME ENGINE and GAME in 48 HOURS? C++ OPENGL

แชร์
ฝัง
  • เผยแพร่เมื่อ 17 ธ.ค. 2024

ความคิดเห็น • 208

  • @1devm0
    @1devm0 ปีที่แล้ว +617

    BRO. Making a game engine and a game in 48 hours is on a completely different level.

    • @emii6199
      @emii6199 ปีที่แล้ว +5

      yea

    • @OGtonkemonke69
      @OGtonkemonke69 ปีที่แล้ว +1

      This is second reply

    • @dwarfda
      @dwarfda ปีที่แล้ว +12

      To be fair, there's nothing about this that make it really "an engine", the title is just pure clickbait. It's just few of the most common classes that are absolutely necessary to make any kind of 3D game.

    • @LuxTheWizard
      @LuxTheWizard ปีที่แล้ว +32

      @@dwarfda which is all an engine is? It's just a collection of tools and classes that are necessary to make a game, he wasn't going to implement a complex physics engine, audio, animation, etc. all within 48 hrs. But what he built was still an engine...

    • @ChrisCarlos64
      @ChrisCarlos64 ปีที่แล้ว +5

      ​@@dwarfdaif you consider it to be on the level of Unity and whatnot, sure it isn't "a game engine" but that is also a bit short sighted. An application is an application regardless of how it holds up. That scrutiny only matters when you're trying to ship a product.
      It is still a game engine but is it a versatile or well documented and modern game engine? No not really yet it isn't trying to be for now.

  • @azus5576
    @azus5576 ปีที่แล้ว +353

    If you don't want to watch the full video, here's the steps to create your own game engine:
    1. create a hello world program and make sure it compiles
    2. build your engine
    Happy coding!

    • @Shywizz
      @Shywizz ปีที่แล้ว +8

      r/restofthefuckingowl moment.

    • @muggzzzzz
      @muggzzzzz ปีที่แล้ว +7

      It's like a famois tutorial on how to draw an owl.
      1. Draw two ovals to form a head and body outline.
      2. Draw the rest part of the owl.

  • @QbitTV
    @QbitTV ปีที่แล้ว +107

    I can't even make a game in Unity in 48 hours and you made your own game engine + game. This is insanely cool

  • @ThetaRabbit
    @ThetaRabbit ปีที่แล้ว +193

    Writing your own game engine is impressive, but as a game dev, I find the completeness of the game for jam even more important. Therefore, these two aspects together makes your work amazing. Maybe it is not perfect in terms of game design, but it's very cool anyway!

    • @zacharychristy8928
      @zacharychristy8928 ปีที่แล้ว +8

      I still give him credit for coming up with a complete loop with a theme-appropriate mechanic given the tools he has to work with. Sometimes it's an interesting exercise to think of the simplest possible thing that's mechanically fun or interesting. It could build good practices to prevent feature creep too.

  • @kalaherty
    @kalaherty 11 หลายเดือนก่อน +17

    I liked the "I use Arch, btw" reference. Nice.
    Very nice work for 48 hours... I would of just coded a very simple platformer engine, but I'm pretty simple.
    I think my favourite part was the collision detection/physics. I've found 3D collision to be quite the pain to debug, so I really like how you simplified it to what you specifically needed for the project. Very neat :D

    • @jumbledfox2098
      @jumbledfox2098 5 หลายเดือนก่อน +2

      i'm currently thinking about building my own platformer engine.. and let me tell you i wish i could call myself simple for doing that! physics is pretty hard and so is good movement. good luck with your projects, internet stranger! :3

  • @lln6123
    @lln6123 ปีที่แล้ว +3

    08:45 that blew my mind just from watching. great commentary, thanks!

    • @hexeldev
      @hexeldev  ปีที่แล้ว

      Glad you enjoyed it!

  • @notLord0
    @notLord0 ปีที่แล้ว +7

    Great video! Really liked it. I participated in the jam ( top 2k ), and I have made my own game engine in the past, though it was in Java, pretty hard, Great job!

  • @robtheidiot1
    @robtheidiot1 ปีที่แล้ว +1

    Really good video, i could see you becoming big in the future. Keep having fun man!

  • @szigo3211
    @szigo3211 ปีที่แล้ว +29

    Bro said "I use arch by the way" unironically 💀💀💀

  • @SpencerYonce
    @SpencerYonce ปีที่แล้ว +5

    BROO I LOVE YOU AND THIS VIDEO AND YOUR GAME AND YOUR SKILLS.
    you got a new sub for life my dude. Fellow game dev here. Thinking about doing a game jam soon and filming it for y’all

  • @manget9016
    @manget9016 ปีที่แล้ว +24

    Impressive work 👏! A gameplay loop could be that you get a higher score the longer path the ball rolls before it land in the hole. So you could play it safe by putting the hole closer to the starting point, or try to get a high score by placing the hole far from the starting point.

    • @hexeldev
      @hexeldev  ปีที่แล้ว +4

      Excellent idea!

  • @anon_y_mousse
    @anon_y_mousse ปีที่แล้ว +5

    Definitely get an upvote for the comedy. The Windows or browser requirement is why I'll never enter the GMTK game jams, though I just might use it as inspiration and write a game anyway.

    • @hexeldev
      @hexeldev  ปีที่แล้ว +2

      Enter Ludum Dare!

    • @hexeldev
      @hexeldev  ปีที่แล้ว +2

      Glad you thought it was funny, my humor is extremely dry so I didn't expect many to laugh.

    • @anon_y_mousse
      @anon_y_mousse ปีที่แล้ว +3

      @@hexeldev I think I've heard someone mention that before, but didn't know it was a game jam. Now that I've finally looked it up, I can see myself entering the Extra category, since I am a tad slow and can't always devote time to things outside of work. Might be time to finally join one of the public git websites and publish something as open source.

  • @Brmngm
    @Brmngm ปีที่แล้ว +1

    Amazing! Short and detailed.

  • @dubelan
    @dubelan ปีที่แล้ว +11

    I like how you walk us through each bug you experience, as well as your breaks. It's good to take breaks and know that bugs are something that ultimately plague every software dev!

  • @on-hv9co
    @on-hv9co ปีที่แล้ว +7

    Renderdoc really out here saving lives.

  • @hucancode9
    @hucancode9 ปีที่แล้ว +1

    You got a new fan lol. I never actually implement shadow myself. Looks cool I have to try it some time

  • @ScorgeRudess
    @ScorgeRudess ปีที่แล้ว +2

    This is crazy! Congrats

  • @OriginalC0dePr0xy
    @OriginalC0dePr0xy ปีที่แล้ว +1

    Yo, nice KDE Plasma setup btw. I love the Sweet GTK theme.

  • @asirbu
    @asirbu ปีที่แล้ว +2

    great video 😀

  • @hmbpnz
    @hmbpnz ปีที่แล้ว +1

    Outstanding. What a fun view!

  • @user-sb5vt8iy5q
    @user-sb5vt8iy5q 4 หลายเดือนก่อน +1

    Watching this feels so good after learning openGL and understanding every step

  • @Banaaani
    @Banaaani ปีที่แล้ว +10

    Wow, that is truly impressive. There is always this certain good feeling in freshly made game engines, sort of nostalgic, because of the graphics and lack of detail in the environment. I love it!

  • @erictrinque6513
    @erictrinque6513 ปีที่แล้ว +2

    absolute madman.. keep it up

  • @JackPotniy
    @JackPotniy ปีที่แล้ว +1

    Thank you,
    Your video inspired me!
    Keep it up, mate!

  • @FA18_Driver
    @FA18_Driver 8 หลายเดือนก่อน +1

    You’re S tier. Subbed.
    You code with the same passion I drive Hornets with in DCS. And all high skill programmers are so adept at language and optimization it shines through in your excellent narrative. No wasted words proper compressor on the music.
    10/10

  • @Skeffles
    @Skeffles ปีที่แล้ว +1

    Fantastic! Not many people make their own engines, especially in game jams. Really well done.

  • @blacklistnr1
    @blacklistnr1 ปีที่แล้ว +1

    6:05 "All ideas we're pretty bad" I like all of them, the most meta slap joke would be 6 by forking an open source chess game and changing 1 line

    • @hexeldev
      @hexeldev  ปีที่แล้ว

      or "roles reversed: the player writes the game"

  • @Roy_Royster
    @Roy_Royster ปีที่แล้ว +1

    I’m taking c++ in college rn and I. Honestly love it I hope to be as good as this one day

  • @dailydoseofshtposts6891
    @dailydoseofshtposts6891 ปีที่แล้ว +1

    WoW just came across your video and I must say that youre such a underrated programmer my guy

  • @CurioQ_42
    @CurioQ_42 ปีที่แล้ว +1

    wow bro. i loved your skill. great

  • @honzosaurus42069-no_furry
    @honzosaurus42069-no_furry ปีที่แล้ว +4

    13:44 - "I use Arch btw"
    .

  • @SergeyLergDev
    @SergeyLergDev ปีที่แล้ว +8

    Very cool, you’ve done amazing job finishing the game by the deadline! Any feature cuts you’ve decided to make during the development?

    • @hexeldev
      @hexeldev  ปีที่แล้ว +7

      I wanted to make the ball bounce like real golf, I also wanted a skybox (cubemap) like Unity so the sky isn't a single color and I wanted a nicer map but these features had to get cut for the sake of shadows

    • @efeloteishe4675
      @efeloteishe4675 ปีที่แล้ว

      @@hexeldev for the skybox you could've easily just added in a big (really big) cube with a texture (the actual skybox) and made it move with camera

  • @jeffmccloud905
    @jeffmccloud905 ปีที่แล้ว +15

    it's a weird thing about game dev that so many are willing to just waste their time with no expectation of ever making money. Imagine thinking "I want a website for all my cat photos. I need to build a browser first".

    • @nyssc
      @nyssc ปีที่แล้ว

      I am that kinda guy.I built my own browser with qt, web server with my own socket library and thread pool in c++, and also made myself a website to stare at and just feel absolutely happy about it when all the things are working just fine

  • @RandomGuyyy
    @RandomGuyyy ปีที่แล้ว +6

    If you move the flag outside of the terrain you get a crash with a POSIX WinThreads error message box. Maybe it's trying to look up a point on the heightmap and gets null?

    • @hexeldev
      @hexeldev  ปีที่แล้ว

      I'm assuming POSIX WinThreads means the Windows version. On Linux the ball bounces as far as I can tell.

    • @hexeldev
      @hexeldev  ปีที่แล้ว

      code for this logic: github.com/MartensCedric/portable-par/blob/fea79ac39c5b8542fbe53afbbcff08a887b1d520/src/main.cpp#L457
      Maybe there's a bug

    • @RandomGuyyy
      @RandomGuyyy ปีที่แล้ว

      @@hexeldev Yeah the ball bounces ok. But if the flag is moved outside the terrain it crashes. Excellent work though especially within the jam timeframe!

    • @hexeldev
      @hexeldev  ปีที่แล้ว +2

      @@RandomGuyyy ah good catch. I didn't even read your comment properly, you said "flag" not ball. I honestly didn't even think about it, completely forgot. Its funny because if I fixed the ball going OOB but not the flag.

  • @independentclone
    @independentclone ปีที่แล้ว +1

    wow, I can't imagine how much things you need to know to do this and how much familiarity one must have had to implement all these within 48 hrs.👍👍👍👍

  • @Verschrecktes
    @Verschrecktes ปีที่แล้ว +1

    „I use Arch BTW“ got me rolling 😂

  • @hassesponnys8433
    @hassesponnys8433 ปีที่แล้ว +2

    Great video, you should definitely make some tutorials or more in-depth videos about it!

  • @raghavgohil2004
    @raghavgohil2004 ปีที่แล้ว

    Loved the video dude! I want to reach this level of game programming :>

  • @hbfl3x50
    @hbfl3x50 ปีที่แล้ว +1

    Congratulations on the job well done ✅

  • @lloydbush
    @lloydbush ปีที่แล้ว +2

    "Unfortunately it didn't immediately work, so I had to spend some time solving the bug. But then it worked."
    - every programmer ever

  • @morejpeg
    @morejpeg ปีที่แล้ว +1

    Seriously epic!

  • @Aryan_Divyanshu_000
    @Aryan_Divyanshu_000 ปีที่แล้ว +1

    Wonderful project

  • @Canilho
    @Canilho ปีที่แล้ว +1

    Cool small project, deffenitely with great iteractions.
    I feel like if you have enough iteractions you'll create an awesome game. Subscribed to see more of your stuff :D

  • @ThomasTheCoolerVersion108
    @ThomasTheCoolerVersion108 ปีที่แล้ว +1

    bro went from an orange triangle to a 3d masterpiece

  • @MonLes-xt7gc
    @MonLes-xt7gc ปีที่แล้ว +1

    Keep doing it!

  • @alebud1403
    @alebud1403 6 หลายเดือนก่อน +1

    6:47 this how is called the app?

    • @hexeldev
      @hexeldev  4 หลายเดือนก่อน

      Portable Par

  • @user-uk9er5vw4c
    @user-uk9er5vw4c ปีที่แล้ว +1

    this man actually built a 3d engine in 24 hours, the day after just played with Blender and shadows. Remarkable

  • @orangomango
    @orangomango ปีที่แล้ว

    Great job on your submission, yeah 48h is not much time I had some time problems too

  • @Kaiphusha
    @Kaiphusha ปีที่แล้ว +1

    Long time ago I made a red circle in C, that could be rotated with the WASD keys.

  • @grandpabazi3332
    @grandpabazi3332 ปีที่แล้ว +1

    Legendary bro🎉

  • @GuilhermeTeres
    @GuilhermeTeres ปีที่แล้ว +2

    Based. I do this stuff too. Subscribed!

  • @kulwindersingh-gc4bh
    @kulwindersingh-gc4bh ปีที่แล้ว +1

    Great Man where you learn this

    • @hexeldev
      @hexeldev  ปีที่แล้ว

      learnopengl.com

  • @marcombo01
    @marcombo01 ปีที่แล้ว +1

    @CedricMartens what OS are you using? Linux? Just for curiosity

    • @hexeldev
      @hexeldev  ปีที่แล้ว

      Arch Linux

  • @orca1361
    @orca1361 ปีที่แล้ว +1

    If I wanted to make a engine like the build engine but able to use 3d models like quake or heretic 2. What would be the way to start for a complete newbie? I want to make a retro shooter but without all the bloat that some game engine come with lol

    • @hexeldev
      @hexeldev  ปีที่แล้ว +1

      Assuming you know C++ well, OpenGL is the best graphics api (to learn graphics programming) in my opinion, it's a bit old now so Vulkan is better but Vulkan should be learned after understanding opengl.

    • @orca1361
      @orca1361 ปีที่แล้ว +1

      @@hexeldev alright, thank you

  • @wildtom
    @wildtom ปีที่แล้ว +2

    Do you use KDE plasma? also, do you have any tips for programming (I am self teaching my self c++)?

    • @hexeldev
      @hexeldev  ปีที่แล้ว +2

      Yes I am using KDE plasma. My best tip is just to practice a lot (do hobby projects)

    • @wildtom
      @wildtom ปีที่แล้ว +1

      @@hexeldev thanks, I also use kde plasma, but I use Debian

  • @mad4me
    @mad4me ปีที่แล้ว

    I strugelled making a calculator in 48 hours and i still didnt finished it yet, and this bro just makes a freaking game engine like it was nothing.

  • @cryptigo
    @cryptigo ปีที่แล้ว +4

    Great video! I would recommend using GLAD instead of glew however, as glew is extremely old.

    • @efeloteishe4675
      @efeloteishe4675 ปีที่แล้ว

      No, it supports OpenGL 4.6 (latest) and works really great, glad is sh*t to get working while glew is just a simple library.

    • @cryptigo
      @cryptigo ปีที่แล้ว

      @@efeloteishe4675 You are right! Sorry, I confused glew with glut for some reason. I like glad, it works well for me and i dont see how its hard to get working. Can you elaborate?

  • @Dizzykitty817
    @Dizzykitty817 ปีที่แล้ว +7

    I... I need to learn openGL...

  • @randith87
    @randith87 ปีที่แล้ว +1

    This is super cool. My question is, how did you know that those were the steps to make a game engine? I really want to make one for a 2d sandbox game, but I'm stuck.

    • @hexeldev
      @hexeldev  ปีที่แล้ว +1

      I had taken a computer graphics class at university and I had already done some small projects with opengl. I used the khronos doc and learnopengl.com as references

    • @randith87
      @randith87 ปีที่แล้ว

      @@hexeldev Thank you.

  • @OnyxIdol
    @OnyxIdol ปีที่แล้ว +2

    I haven't worked in c++ in over a decade and this looks scary now

  • @davidmc971
    @davidmc971 ปีที่แล้ว +1

    Honestly pretty impressive for just 48 hours :D

  • @samuelpope7798
    @samuelpope7798 ปีที่แล้ว +1

    Game engines like Unity and Godot etc are great but often times you will be struggling to get what you have in mind implemented. They are not magic bullets. Sometimes they can actually get in the way. I highly recommend anyone with a serious interest in game dev try making a few games using only OpenGL. Its harder yeah but i don't think its as hard as most people that have nt done it think. I love and use game engines as well but ive always got a hand in a opegl only project. Ive written a couple of different model loaders for use in those projects that support pbr materials and skeletal anim for dae and gltf in windows and one for android. Qoite a piece of work but not as hard as i would have initially thought.

  • @Simpfey
    @Simpfey ปีที่แล้ว +1

    I got a simple question, what os are you using in this video?

    • @hexeldev
      @hexeldev  ปีที่แล้ว +1

      Arch Linux

    • @Simpfey
      @Simpfey ปีที่แล้ว

      @@hexeldev Yea I posted the Comment and 2 seconds later I got the answer :)

  • @alexrobbins2288
    @alexrobbins2288 ปีที่แล้ว +2

    This is incredible. Can you talk about how and why you used python as a wrapper around the c++ functions?

    • @hexeldev
      @hexeldev  ปีที่แล้ว +5

      To clarify, I did not use python as a wrapper for C++ functions. I created a 3d model of a terrain in blender, then exported a heightmap png from blender. Then I made a python script that calculates the gradient of this image and outputs the result as another png. Then Portable Par, loads this gradient image on startup and uses it for physics.
      So the python is a script to convert one png to another before loading in the game

    • @-yahya--
      @-yahya-- ปีที่แล้ว +1

      so there's basically no python interpreter overhead at runtime. cool

  • @discotecc
    @discotecc 11 หลายเดือนก่อน +1

    Getting into graphics programming is a humbling experience to say the least

  • @ThisIsFez
    @ThisIsFez ปีที่แล้ว +1

    We need a tutorial on how all these great tools can be used to together please

  • @HatmanDev
    @HatmanDev ปีที่แล้ว +6

    Honestly that is some amazing work! 48 hours to do a game and a 3d game engine sounds almost impossible to me. can't wait to see what you will do in the future!

  • @jumpergamer1913
    @jumpergamer1913 ปีที่แล้ว +4

    I extracted the zip file of the game on a folder called game of the century, the experience was as follows I used my wits to try to predict where the ball would land and after three of those I let the flag go out of the map and the game crashed, 10/10 would unzip again

  • @CLOUDEE33
    @CLOUDEE33 ปีที่แล้ว +1

    How do you only have 435 subs???? I subbed btw

  • @m_mdi0
    @m_mdi0 ปีที่แล้ว +1

    Can you tell me where you learn opengl? is there good source for learning??

    • @hexeldev
      @hexeldev  ปีที่แล้ว

      learnopengl.com

    • @m_mdi0
      @m_mdi0 ปีที่แล้ว

      @@hexeldev thanks bro👍

  • @deadsi
    @deadsi 5 หลายเดือนก่อน +1

    Not really, you can pretty much copy and paste bits and pieces and stitch em together into a game of sorts in very little time. It's once you want to expand your game to have multiple levels and objects with different properties and menus and so on that it gets a lot more complicated, cause you have to organise everything

  • @lostsauce0
    @lostsauce0 ปีที่แล้ว +2

    How many years experience do you have with C++ and OpenGL?

    • @hexeldev
      @hexeldev  ปีที่แล้ว

      For opengl, I basically just took an undergraduate course in computer graphics + a couple minor projects. In that course, we did everything you saw in this video, so I was already familiar. For the C++, checkout my other video

  • @Kae____
    @Kae____ ปีที่แล้ว +1

    Makes a game from scratch in two days
    Names it PP
    Refuses to elaborate
    Legend

  • @swapnildeshmukh5900
    @swapnildeshmukh5900 ปีที่แล้ว +1

    Which version of operating system you use?

  • @AOTONOB
    @AOTONOB ปีที่แล้ว +1

    This man just created his own game engine (in 24 hours) while I’m having tough times just to learn Python basics

    • @abdou.the.heretic
      @abdou.the.heretic ปีที่แล้ว +1

      He probably has +10 years experience in previous endeavours.

  • @gomatamaditya
    @gomatamaditya ปีที่แล้ว +2

    THIS
    IS
    EPIC

  • @IsaacDyck-cs8iy
    @IsaacDyck-cs8iy ปีที่แล้ว +1

    What operating system does he use? Really cool

    • @hexeldev
      @hexeldev  ปีที่แล้ว

      Arch Linux

  • @atlifreysi
    @atlifreysi ปีที่แล้ว +1

    nice !

  • @infas_mhd
    @infas_mhd ปีที่แล้ว +13

    Real Programmer not just a frame work toddler... Hats off sir❤

    • @thekonfa
      @thekonfa ปีที่แล้ว +9

      He still used libraries instead of writing EVERYTHING from scratch like a real prehistoric ape would do

    • @infas_mhd
      @infas_mhd ปีที่แล้ว +1

      @@thekonfa Bro, so you want him to code in 0s and 1s? He is doing better coding than using frameworks, like ReactJS and libraries on top that for event just waving hands. Btw I think you have no idea what it feels like to use OpenGL.

    • @thekonfa
      @thekonfa ปีที่แล้ว +8

      @@infas_mhd, bro it was obvious satire, read the second part of my comment.

    • @flameofthephoenix8395
      @flameofthephoenix8395 ปีที่แล้ว

      ​@@infas_mhdNo, of course he didn't want him to code in 1s and 0s, that's ridiculous! He wanted him to create it using his own hardware.

    • @XENON2028
      @XENON2028 11 หลายเดือนก่อน

      ​@@flameofthephoenix8395 bro is out there collecting sand for his next video where he makes his own computer from silicon

  • @amlan9120
    @amlan9120 ปีที่แล้ว +1

    BRO, did u go the game school or something? Where did u learn the physics? I knew those math equations but didn't knew they can be applied like that. It was really cool how a single equation define a whole behaviour. 😍

    • @hexeldev
      @hexeldev  ปีที่แล้ว +1

      I have a bachelor's in Software Engineering

    • @amlan9120
      @amlan9120 ปีที่แล้ว

      @@hexeldev oh, wow. I m pursuing bachelor in physics so, most of the math looks similar.

  • @khengari77
    @khengari77 ปีที่แล้ว +2

    A new jdh is born 😅

  • @ChrisM541
    @ChrisM541 ปีที่แล้ว +2

    Let's be perfectly honest here, you were 'very, very well prepared beforehand' here ;)
    Still, huge kudos on showing how games used to be created. Infinite kudos if you could do this in 100% assembler!

  • @catedoge3206
    @catedoge3206 ปีที่แล้ว +1

    insane!

  • @otso648
    @otso648 ปีที่แล้ว +2

    "I use arch btw" :D

  • @marco_martin
    @marco_martin 5 หลายเดือนก่อน +1

    All the APIs compatibility with other systems really saved your ass...

  • @sjb8178
    @sjb8178 ปีที่แล้ว +1

    this is beautiful... im actually crying. now make couter strike 1.6

  • @sucbsakulmehi4261
    @sucbsakulmehi4261 ปีที่แล้ว

    Idk if u were trying to make a pun with those “Future” words. Daft Punk ref?
    Awesome job btw

    • @hexeldev
      @hexeldev  ปีที่แล้ว

      No reference intended haha

  • @gamertech4589
    @gamertech4589 ปีที่แล้ว +1

    can make small serries on making game engine.
    simple feature 3d game.

  • @ljxiv
    @ljxiv ปีที่แล้ว +1

    what IDE did he use?

    • @hexeldev
      @hexeldev  ปีที่แล้ว

      nvim first then clion

    • @ljxiv
      @ljxiv ปีที่แล้ว

      @@hexeldev ohh right thanks! i’m to broke for CLion lol

    • @hexeldev
      @hexeldev  ปีที่แล้ว

      I have a free license with my school

    • @ljxiv
      @ljxiv ปีที่แล้ว

      @@hexeldev I wish I had that too, unfortunately CLion says you cant use it for anything other than educational purposes, if i ever got my hands on it from school i ain’t following that lmao

  • @shurmurray
    @shurmurray ปีที่แล้ว +2

    For simple projects I prefer using RayLIB instead of SDL2 or SFML. The graphic window initialization code is much shorter, yet you still can acces openGL directly and use shaders not limted by framework. And still can do all the low-level stuff (engine) since the raylib itself missing many features and definitely not an engine by itself (it has basic 3d model rendering functions and some rudimentary resource loading system, though).
    At least you should check it out :)

  • @st4ndby
    @st4ndby ปีที่แล้ว +1

    And here am I, struggling with collision algorithm 😂

  • @BuyMyBeard
    @BuyMyBeard ปีที่แล้ว +1

    Choosing to add shadows over making a game fun is the most graphics engineer thing Ive ever heard of my life 😂

  • @pytipssmle1970
    @pytipssmle1970 ปีที่แล้ว +1

    kde plasma lets goo!!!

  • @oglothenerd
    @oglothenerd ปีที่แล้ว +4

    [0:25] Who the heck uses Unity on Linux!? XD

    • @hexeldev
      @hexeldev  ปีที่แล้ว +1

      needed some footage lol

  • @Fasyle
    @Fasyle ปีที่แล้ว +1

    Those shadows tho.

  • @mhm6421
    @mhm6421 ปีที่แล้ว +1

    How can making your own game engine help?

    • @hexeldev
      @hexeldev  ปีที่แล้ว +2

      it's fun

  • @draft_fusion
    @draft_fusion ปีที่แล้ว +2

    Why not just make a file reader that can read the obj files rather then include and external library?
    Obj files themselves are not complicated to get data from in the first place.

    • @hexeldev
      @hexeldev  ปีที่แล้ว

      I keep thinking about this lol. It might even have been faster to code haha

  • @flameofthephoenix8395
    @flameofthephoenix8395 ปีที่แล้ว +2

    Instead of making a game where you were the hole in golf, you should have made Unity make the game and you the engine. Then you could have skipped that whole coming up with ideas part.

  • @syudoer2
    @syudoer2 ปีที่แล้ว +2

    Unity fan:
    Linear algebra enjoyer:

  • @7Dev.
    @7Dev. ปีที่แล้ว +2

    Arch❤