Making my own 3D GAME ENGINE and GAME in 48 HOURS? C++ OPENGL

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  • เผยแพร่เมื่อ 11 พ.ค. 2024
  • For GMTK2023 I made my own game engine using C++ and OpenGL and then made my own game.
    Itch: martenscedric.itch.io/portabl...
    GitHub: github.com/MartensCedric/port...
    Chapters:
    00:00 Intro
    00:43 Window
    01:16 OpenGL Basics
    02:40 First Triangle Done
    03:23 Textures Done
    04:21 Technologies used
    04:59 Lighting and Shading
    05:55 Game Ideas
    06:30 Golf Ball
    07:01 Terrain
    07:40 OpenCV and Physics
    09:02 Predicting the future
    10:35 Shadows
    12:40 Polishing and Testing
    13:39 Submission
    Credits:
    Phong shading image by Brad Smith: commons.wikimedia.org/wiki/Fi...
    === Music ===
    massobeats - taro swirl: • massobeats - taro swir...
    Music track: taro swirl by massobeats
    Source: freetouse.com/music
    Royalty Free Music for Video (Safe)
    massobeats - floral: • massobeats - floral (r...
    Music track: floral by massobeats
    Source: freetouse.com/music
    Free No Copyright Music Download
    Aesthetic Wave - smokey eye: • (no copyright) lofi ae...
    ♪ Storybook (Prod. by Lukrembo)Link : • lukrembo - storybook (...
    ♪ Cold (Prod. by Lukrembo)Link : • (no copyright music) l...
    "Last Stop" Music by Karl Casey @ White Bat Audio"
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ความคิดเห็น • 195

  • @1devM0
    @1devM0 9 หลายเดือนก่อน +567

    BRO. Making a game engine and a game in 48 hours is on a completely different level.

    • @emii6199
      @emii6199 9 หลายเดือนก่อน +3

      yea

    • @OGtonkemonke69
      @OGtonkemonke69 9 หลายเดือนก่อน +1

      This is second reply

    • @dwarfda
      @dwarfda 8 หลายเดือนก่อน +9

      To be fair, there's nothing about this that make it really "an engine", the title is just pure clickbait. It's just few of the most common classes that are absolutely necessary to make any kind of 3D game.

    • @LuxTheWizard
      @LuxTheWizard 8 หลายเดือนก่อน +24

      @@dwarfda which is all an engine is? It's just a collection of tools and classes that are necessary to make a game, he wasn't going to implement a complex physics engine, audio, animation, etc. all within 48 hrs. But what he built was still an engine...

    • @ChrisCarlos64
      @ChrisCarlos64 8 หลายเดือนก่อน +2

      ​@@dwarfdaif you consider it to be on the level of Unity and whatnot, sure it isn't "a game engine" but that is also a bit short sighted. An application is an application regardless of how it holds up. That scrutiny only matters when you're trying to ship a product.
      It is still a game engine but is it a versatile or well documented and modern game engine? No not really yet it isn't trying to be for now.

  • @azus5576
    @azus5576 8 หลายเดือนก่อน +287

    If you don't want to watch the full video, here's the steps to create your own game engine:
    1. create a hello world program and make sure it compiles
    2. build your engine
    Happy coding!

    • @Shywizz
      @Shywizz 7 หลายเดือนก่อน +4

      r/restofthefuckingowl moment.

    • @muggzzzzz
      @muggzzzzz 6 หลายเดือนก่อน +2

      It's like a famois tutorial on how to draw an owl.
      1. Draw two ovals to form a head and body outline.
      2. Draw the rest part of the owl.

  • @Ausprechender
    @Ausprechender 9 หลายเดือนก่อน +96

    I can't even make a game in Unity in 48 hours and you made your own game engine + game. This is insanely cool

  • @ThetaRabbit
    @ThetaRabbit 9 หลายเดือนก่อน +172

    Writing your own game engine is impressive, but as a game dev, I find the completeness of the game for jam even more important. Therefore, these two aspects together makes your work amazing. Maybe it is not perfect in terms of game design, but it's very cool anyway!

    • @zacharychristy8928
      @zacharychristy8928 8 หลายเดือนก่อน +6

      I still give him credit for coming up with a complete loop with a theme-appropriate mechanic given the tools he has to work with. Sometimes it's an interesting exercise to think of the simplest possible thing that's mechanically fun or interesting. It could build good practices to prevent feature creep too.

  • @szigo3211
    @szigo3211 9 หลายเดือนก่อน +12

    Bro said "I use arch by the way" unironically 💀💀💀

  • @Brmngm
    @Brmngm 7 หลายเดือนก่อน +1

    Amazing! Short and detailed.

  • @on-hv9co
    @on-hv9co 9 หลายเดือนก่อน +5

    Renderdoc really out here saving lives.

  • @kalaherty
    @kalaherty 4 หลายเดือนก่อน +5

    I liked the "I use Arch, btw" reference. Nice.
    Very nice work for 48 hours... I would of just coded a very simple platformer engine, but I'm pretty simple.
    I think my favourite part was the collision detection/physics. I've found 3D collision to be quite the pain to debug, so I really like how you simplified it to what you specifically needed for the project. Very neat :D

  • @erictrinque6513
    @erictrinque6513 9 หลายเดือนก่อน +2

    absolute madman.. keep it up

  • @manget9016
    @manget9016 9 หลายเดือนก่อน +22

    Impressive work 👏! A gameplay loop could be that you get a higher score the longer path the ball rolls before it land in the hole. So you could play it safe by putting the hole closer to the starting point, or try to get a high score by placing the hole far from the starting point.

    • @hexeldev
      @hexeldev  9 หลายเดือนก่อน +4

      Excellent idea!

  • @ScorgeRudess
    @ScorgeRudess 7 หลายเดือนก่อน +2

    This is crazy! Congrats

  • @JackPotniy
    @JackPotniy 9 หลายเดือนก่อน +1

    Thank you,
    Your video inspired me!
    Keep it up, mate!

  • @SpencerYonce
    @SpencerYonce 9 หลายเดือนก่อน +3

    BROO I LOVE YOU AND THIS VIDEO AND YOUR GAME AND YOUR SKILLS.
    you got a new sub for life my dude. Fellow game dev here. Thinking about doing a game jam soon and filming it for y’all

  • @robtheidiot1
    @robtheidiot1 8 หลายเดือนก่อน +1

    Really good video, i could see you becoming big in the future. Keep having fun man!

  • @hmbpnz
    @hmbpnz 9 หลายเดือนก่อน +1

    Outstanding. What a fun view!

  • @MonLes-xt7gc
    @MonLes-xt7gc 9 หลายเดือนก่อน +1

    Keep doing it!

  • @Skeffles
    @Skeffles 9 หลายเดือนก่อน +1

    Fantastic! Not many people make their own engines, especially in game jams. Really well done.

  • @morejpeg
    @morejpeg 9 หลายเดือนก่อน +1

    Seriously epic!

  • @chrisauh
    @chrisauh 8 หลายเดือนก่อน +11

    I like how you walk us through each bug you experience, as well as your breaks. It's good to take breaks and know that bugs are something that ultimately plague every software dev!

  • @Aryan_Divyanshu_000
    @Aryan_Divyanshu_000 9 หลายเดือนก่อน +1

    Wonderful project

  • @hbfl3x50
    @hbfl3x50 9 หลายเดือนก่อน +1

    Congratulations on the job well done ✅

  • @notLord0
    @notLord0 9 หลายเดือนก่อน +7

    Great video! Really liked it. I participated in the jam ( top 2k ), and I have made my own game engine in the past, though it was in Java, pretty hard, Great job!

  • @whoandrejsirbu
    @whoandrejsirbu 8 หลายเดือนก่อน +2

    great video 😀

  • @raghavgohil2004
    @raghavgohil2004 8 หลายเดือนก่อน

    Loved the video dude! I want to reach this level of game programming :>

  • @FA18_Driver
    @FA18_Driver หลายเดือนก่อน +1

    You’re S tier. Subbed.
    You code with the same passion I drive Hornets with in DCS. And all high skill programmers are so adept at language and optimization it shines through in your excellent narrative. No wasted words proper compressor on the music.
    10/10

  • @hassesponnys8433
    @hassesponnys8433 9 หลายเดือนก่อน +2

    Great video, you should definitely make some tutorials or more in-depth videos about it!

  • @Banaaani
    @Banaaani 9 หลายเดือนก่อน +10

    Wow, that is truly impressive. There is always this certain good feeling in freshly made game engines, sort of nostalgic, because of the graphics and lack of detail in the environment. I love it!

  • @independentclone
    @independentclone 8 หลายเดือนก่อน +1

    wow, I can't imagine how much things you need to know to do this and how much familiarity one must have had to implement all these within 48 hrs.👍👍👍👍

  • @Info_geek.
    @Info_geek. 8 หลายเดือนก่อน +1

    wow bro. i loved your skill. great

  • @hucancode9
    @hucancode9 6 หลายเดือนก่อน +1

    You got a new fan lol. I never actually implement shadow myself. Looks cool I have to try it some time

  • @gomatamaditya
    @gomatamaditya 9 หลายเดือนก่อน +2

    THIS
    IS
    EPIC

  • @catedoge3206
    @catedoge3206 9 หลายเดือนก่อน +1

    insane!

  • @grandpabazi3332
    @grandpabazi3332 6 หลายเดือนก่อน +1

    Legendary bro🎉

  • @SergeyLergDev
    @SergeyLergDev 9 หลายเดือนก่อน +8

    Very cool, you’ve done amazing job finishing the game by the deadline! Any feature cuts you’ve decided to make during the development?

    • @hexeldev
      @hexeldev  9 หลายเดือนก่อน +6

      I wanted to make the ball bounce like real golf, I also wanted a skybox (cubemap) like Unity so the sky isn't a single color and I wanted a nicer map but these features had to get cut for the sake of shadows

    • @efeloteishe4675
      @efeloteishe4675 6 หลายเดือนก่อน

      @@hexeldev for the skybox you could've easily just added in a big (really big) cube with a texture (the actual skybox) and made it move with camera

  • @dailydoseofshtposts6891
    @dailydoseofshtposts6891 8 หลายเดือนก่อน +1

    WoW just came across your video and I must say that youre such a underrated programmer my guy

  • @jeffmccloud905
    @jeffmccloud905 9 หลายเดือนก่อน +9

    it's a weird thing about game dev that so many are willing to just waste their time with no expectation of ever making money. Imagine thinking "I want a website for all my cat photos. I need to build a browser first".

    • @NysShortCut
      @NysShortCut 7 หลายเดือนก่อน

      I am that kinda guy.I built my own browser with qt, web server with my own socket library and thread pool in c++, and also made myself a website to stare at and just feel absolutely happy about it when all the things are working just fine

  • @OriginalC0dePr0xy
    @OriginalC0dePr0xy 5 หลายเดือนก่อน +1

    Yo, nice KDE Plasma setup btw. I love the Sweet GTK theme.

  • @Danonasss
    @Danonasss 8 หลายเดือนก่อน +2

    Unity fan:
    Linear algebra enjoyer:

  • @Canilho
    @Canilho 9 หลายเดือนก่อน +1

    Cool small project, deffenitely with great iteractions.
    I feel like if you have enough iteractions you'll create an awesome game. Subscribed to see more of your stuff :D

  • @Dizzykitty817
    @Dizzykitty817 9 หลายเดือนก่อน +5

    I... I need to learn openGL...

  • @atlifreysi
    @atlifreysi 8 หลายเดือนก่อน +1

    nice !

  • @wint3rxxx
    @wint3rxxx 8 หลายเดือนก่อน +1

    We need a tutorial on how all these great tools can be used to together please

  • @anon_y_mousse
    @anon_y_mousse 9 หลายเดือนก่อน +3

    Definitely get an upvote for the comedy. The Windows or browser requirement is why I'll never enter the GMTK game jams, though I just might use it as inspiration and write a game anyway.

    • @hexeldev
      @hexeldev  9 หลายเดือนก่อน +1

      Enter Ludum Dare!

    • @hexeldev
      @hexeldev  9 หลายเดือนก่อน +1

      Glad you thought it was funny, my humor is extremely dry so I didn't expect many to laugh.

    • @anon_y_mousse
      @anon_y_mousse 9 หลายเดือนก่อน +2

      @@hexeldev I think I've heard someone mention that before, but didn't know it was a game jam. Now that I've finally looked it up, I can see myself entering the Extra category, since I am a tad slow and can't always devote time to things outside of work. Might be time to finally join one of the public git websites and publish something as open source.

  • @lln6123
    @lln6123 9 หลายเดือนก่อน +3

    08:45 that blew my mind just from watching. great commentary, thanks!

    • @hexeldev
      @hexeldev  9 หลายเดือนก่อน

      Glad you enjoyed it!

  • @davidmc971
    @davidmc971 9 หลายเดือนก่อน +1

    Honestly pretty impressive for just 48 hours :D

  • @orangomango
    @orangomango 8 หลายเดือนก่อน

    Great job on your submission, yeah 48h is not much time I had some time problems too

  • @blacklistnr1
    @blacklistnr1 7 หลายเดือนก่อน +1

    6:05 "All ideas we're pretty bad" I like all of them, the most meta slap joke would be 6 by forking an open source chess game and changing 1 line

    • @hexeldev
      @hexeldev  7 หลายเดือนก่อน

      or "roles reversed: the player writes the game"

  • @HatmanDev
    @HatmanDev 9 หลายเดือนก่อน +6

    Honestly that is some amazing work! 48 hours to do a game and a 3d game engine sounds almost impossible to me. can't wait to see what you will do in the future!

  • @Roy_335is
    @Roy_335is 6 หลายเดือนก่อน +1

    I’m taking c++ in college rn and I. Honestly love it I hope to be as good as this one day

  • @GuilhermeTeres
    @GuilhermeTeres 9 หลายเดือนก่อน +2

    Based. I do this stuff too. Subscribed!

  • @lloydbush
    @lloydbush 8 หลายเดือนก่อน +2

    "Unfortunately it didn't immediately work, so I had to spend some time solving the bug. But then it worked."
    - every programmer ever

  • @user-uk9er5vw4c
    @user-uk9er5vw4c 8 หลายเดือนก่อน +1

    this man actually built a 3d engine in 24 hours, the day after just played with Blender and shadows. Remarkable

  • @Kaiphusha
    @Kaiphusha 9 หลายเดือนก่อน +1

    Long time ago I made a red circle in C, that could be rotated with the WASD keys.

  • @ThomasTheCoolerVersion108
    @ThomasTheCoolerVersion108 7 หลายเดือนก่อน +1

    bro went from an orange triangle to a 3d masterpiece

  • @infas_mhd
    @infas_mhd 9 หลายเดือนก่อน +12

    Real Programmer not just a frame work toddler... Hats off sir❤

    • @thekonfa
      @thekonfa 9 หลายเดือนก่อน +8

      He still used libraries instead of writing EVERYTHING from scratch like a real prehistoric ape would do

    • @infas_mhd
      @infas_mhd 9 หลายเดือนก่อน +1

      @@thekonfa Bro, so you want him to code in 0s and 1s? He is doing better coding than using frameworks, like ReactJS and libraries on top that for event just waving hands. Btw I think you have no idea what it feels like to use OpenGL.

    • @thekonfa
      @thekonfa 9 หลายเดือนก่อน +7

      @@infas_mhd, bro it was obvious satire, read the second part of my comment.

    • @flameofthephoenix8395
      @flameofthephoenix8395 7 หลายเดือนก่อน

      ​@@infas_mhdNo, of course he didn't want him to code in 1s and 0s, that's ridiculous! He wanted him to create it using his own hardware.

    • @XENON2028
      @XENON2028 3 หลายเดือนก่อน

      ​@@flameofthephoenix8395 bro is out there collecting sand for his next video where he makes his own computer from silicon

  • @OnyxIdol
    @OnyxIdol 9 หลายเดือนก่อน +2

    I haven't worked in c++ in over a decade and this looks scary now

  • @honzosaurus42069-no_furry
    @honzosaurus42069-no_furry 7 หลายเดือนก่อน +2

    13:44 - "I use Arch btw"
    .

  • @CLOUDEE33
    @CLOUDEE33 9 หลายเดือนก่อน +1

    How do you only have 435 subs???? I subbed btw

  • @Verschrecktes
    @Verschrecktes 7 หลายเดือนก่อน +1

    „I use Arch BTW“ got me rolling 😂

  • @alexrobbins2288
    @alexrobbins2288 8 หลายเดือนก่อน +2

    This is incredible. Can you talk about how and why you used python as a wrapper around the c++ functions?

    • @hexeldev
      @hexeldev  8 หลายเดือนก่อน +5

      To clarify, I did not use python as a wrapper for C++ functions. I created a 3d model of a terrain in blender, then exported a heightmap png from blender. Then I made a python script that calculates the gradient of this image and outputs the result as another png. Then Portable Par, loads this gradient image on startup and uses it for physics.
      So the python is a script to convert one png to another before loading in the game

    • @-yahya--
      @-yahya-- 7 หลายเดือนก่อน +1

      so there's basically no python interpreter overhead at runtime. cool

  • @cryptigo
    @cryptigo 9 หลายเดือนก่อน +4

    Great video! I would recommend using GLAD instead of glew however, as glew is extremely old.

    • @efeloteishe4675
      @efeloteishe4675 6 หลายเดือนก่อน

      No, it supports OpenGL 4.6 (latest) and works really great, glad is sh*t to get working while glew is just a simple library.

    • @cryptigo
      @cryptigo 6 หลายเดือนก่อน

      @@efeloteishe4675 You are right! Sorry, I confused glew with glut for some reason. I like glad, it works well for me and i dont see how its hard to get working. Can you elaborate?

  • @randith87
    @randith87 8 หลายเดือนก่อน +1

    This is super cool. My question is, how did you know that those were the steps to make a game engine? I really want to make one for a 2d sandbox game, but I'm stuck.

    • @hexeldev
      @hexeldev  8 หลายเดือนก่อน +1

      I had taken a computer graphics class at university and I had already done some small projects with opengl. I used the khronos doc and learnopengl.com as references

    • @randith87
      @randith87 8 หลายเดือนก่อน

      @@hexeldev Thank you.

  • @khengari77
    @khengari77 9 หลายเดือนก่อน +2

    A new jdh is born 😅

  • @mad4me
    @mad4me 9 หลายเดือนก่อน

    I strugelled making a calculator in 48 hours and i still didnt finished it yet, and this bro just makes a freaking game engine like it was nothing.

  • @highjoyjackio
    @highjoyjackio 9 หลายเดือนก่อน +1

    what a video

  • @amlan9120
    @amlan9120 7 หลายเดือนก่อน +1

    BRO, did u go the game school or something? Where did u learn the physics? I knew those math equations but didn't knew they can be applied like that. It was really cool how a single equation define a whole behaviour. 😍

    • @hexeldev
      @hexeldev  7 หลายเดือนก่อน +1

      I have a bachelor's in Software Engineering

    • @amlan9120
      @amlan9120 7 หลายเดือนก่อน

      @@hexeldev oh, wow. I m pursuing bachelor in physics so, most of the math looks similar.

  • @discotecc
    @discotecc 4 หลายเดือนก่อน +1

    Getting into graphics programming is a humbling experience to say the least

  • @otso648
    @otso648 9 หลายเดือนก่อน +2

    "I use arch btw" :D

  • @7Dev.
    @7Dev. 9 หลายเดือนก่อน +2

    Arch❤

  • @sjb8178
    @sjb8178 9 หลายเดือนก่อน +1

    this is beautiful... im actually crying. now make couter strike 1.6

  • @samuelpope7798
    @samuelpope7798 7 หลายเดือนก่อน +1

    Game engines like Unity and Godot etc are great but often times you will be struggling to get what you have in mind implemented. They are not magic bullets. Sometimes they can actually get in the way. I highly recommend anyone with a serious interest in game dev try making a few games using only OpenGL. Its harder yeah but i don't think its as hard as most people that have nt done it think. I love and use game engines as well but ive always got a hand in a opegl only project. Ive written a couple of different model loaders for use in those projects that support pbr materials and skeletal anim for dae and gltf in windows and one for android. Qoite a piece of work but not as hard as i would have initially thought.

  • @marcombo01
    @marcombo01 8 หลายเดือนก่อน +1

    @CedricMartens what OS are you using? Linux? Just for curiosity

    • @hexeldev
      @hexeldev  8 หลายเดือนก่อน +1

      Arch Linux

  • @Kae____
    @Kae____ 8 หลายเดือนก่อน +1

    Makes a game from scratch in two days
    Names it PP
    Refuses to elaborate
    Legend

  • @-CrySa-
    @-CrySa- 8 หลายเดือนก่อน +2

    "I use arch by the way"

  • @wildtom
    @wildtom 9 หลายเดือนก่อน +2

    Do you use KDE plasma? also, do you have any tips for programming (I am self teaching my self c++)?

    • @hexeldev
      @hexeldev  9 หลายเดือนก่อน +2

      Yes I am using KDE plasma. My best tip is just to practice a lot (do hobby projects)

    • @wildtom
      @wildtom 9 หลายเดือนก่อน +1

      @@hexeldev thanks, I also use kde plasma, but I use Debian

  • @kulwindersingh-gc4bh
    @kulwindersingh-gc4bh 7 หลายเดือนก่อน +1

    Great Man where you learn this

    • @hexeldev
      @hexeldev  7 หลายเดือนก่อน

      learnopengl.com

  • @jumpergamer1913
    @jumpergamer1913 9 หลายเดือนก่อน +4

    I extracted the zip file of the game on a folder called game of the century, the experience was as follows I used my wits to try to predict where the ball would land and after three of those I let the flag go out of the map and the game crashed, 10/10 would unzip again

  • @pytipssmle1970
    @pytipssmle1970 8 หลายเดือนก่อน +1

    kde plasma lets goo!!!

  • @Simpfey
    @Simpfey 9 หลายเดือนก่อน +1

    I got a simple question, what os are you using in this video?

    • @hexeldev
      @hexeldev  9 หลายเดือนก่อน +1

      Arch Linux

    • @Simpfey
      @Simpfey 9 หลายเดือนก่อน

      @@hexeldev Yea I posted the Comment and 2 seconds later I got the answer :)

  • @RandomGuyyy
    @RandomGuyyy 9 หลายเดือนก่อน +5

    If you move the flag outside of the terrain you get a crash with a POSIX WinThreads error message box. Maybe it's trying to look up a point on the heightmap and gets null?

    • @hexeldev
      @hexeldev  9 หลายเดือนก่อน

      I'm assuming POSIX WinThreads means the Windows version. On Linux the ball bounces as far as I can tell.

    • @hexeldev
      @hexeldev  9 หลายเดือนก่อน

      code for this logic: github.com/MartensCedric/portable-par/blob/fea79ac39c5b8542fbe53afbbcff08a887b1d520/src/main.cpp#L457
      Maybe there's a bug

    • @RandomGuyyy
      @RandomGuyyy 9 หลายเดือนก่อน

      @@hexeldev Yeah the ball bounces ok. But if the flag is moved outside the terrain it crashes. Excellent work though especially within the jam timeframe!

    • @hexeldev
      @hexeldev  9 หลายเดือนก่อน +2

      @@RandomGuyyy ah good catch. I didn't even read your comment properly, you said "flag" not ball. I honestly didn't even think about it, completely forgot. Its funny because if I fixed the ball going OOB but not the flag.

  • @AOTONOB
    @AOTONOB 8 หลายเดือนก่อน +1

    This man just created his own game engine (in 24 hours) while I’m having tough times just to learn Python basics

    • @abdou.the.heretic
      @abdou.the.heretic 7 หลายเดือนก่อน +1

      He probably has +10 years experience in previous endeavours.

  • @BuyMyBeard
    @BuyMyBeard 8 หลายเดือนก่อน +1

    Choosing to add shadows over making a game fun is the most graphics engineer thing Ive ever heard of my life 😂

  • @Fasyle
    @Fasyle 9 หลายเดือนก่อน +1

    Those shadows tho.

  • @naptimusnapolyus1227
    @naptimusnapolyus1227 9 หลายเดือนก่อน +3

    I use arch BTW and I felt it when they said make it on windows 💀

    • @hexeldev
      @hexeldev  9 หลายเดือนก่อน

      thankfully my friend is a windows expert

  • @m_mdi0
    @m_mdi0 7 หลายเดือนก่อน +1

    Can you tell me where you learn opengl? is there good source for learning??

    • @hexeldev
      @hexeldev  7 หลายเดือนก่อน

      learnopengl.com

    • @m_mdi0
      @m_mdi0 7 หลายเดือนก่อน

      @@hexeldev thanks bro👍

  • @swapnildeshmukh5900
    @swapnildeshmukh5900 9 หลายเดือนก่อน +1

    Which version of operating system you use?

    • @hexeldev
      @hexeldev  9 หลายเดือนก่อน

      I use Arch Linux with KDE plasma

    • @swapnildeshmukh5900
      @swapnildeshmukh5900 9 หลายเดือนก่อน

      @@hexeldev ok

  • @sucbsakulmehi4261
    @sucbsakulmehi4261 8 หลายเดือนก่อน

    Idk if u were trying to make a pun with those “Future” words. Daft Punk ref?
    Awesome job btw

    • @hexeldev
      @hexeldev  8 หลายเดือนก่อน

      No reference intended haha

  • @GD_good_
    @GD_good_ 8 หลายเดือนก่อน

    from the beginning you sit and think about what you will write and then what you will come up with (game idea)

  • @gamertech4589
    @gamertech4589 9 หลายเดือนก่อน +1

    can make small serries on making game engine.
    simple feature 3d game.

  • @ryanshea5221
    @ryanshea5221 9 หลายเดือนก่อน +2

    How many years experience do you have with C++ and OpenGL?

    • @hexeldev
      @hexeldev  9 หลายเดือนก่อน

      For opengl, I basically just took an undergraduate course in computer graphics + a couple minor projects. In that course, we did everything you saw in this video, so I was already familiar. For the C++, checkout my other video

  • @orca1361
    @orca1361 5 หลายเดือนก่อน +1

    If I wanted to make a engine like the build engine but able to use 3d models like quake or heretic 2. What would be the way to start for a complete newbie? I want to make a retro shooter but without all the bloat that some game engine come with lol

    • @hexeldev
      @hexeldev  5 หลายเดือนก่อน +1

      Assuming you know C++ well, OpenGL is the best graphics api (to learn graphics programming) in my opinion, it's a bit old now so Vulkan is better but Vulkan should be learned after understanding opengl.

    • @orca1361
      @orca1361 5 หลายเดือนก่อน +1

      @@hexeldev alright, thank you

  • @HappyStrat25
    @HappyStrat25 9 หลายเดือนก่อน +2

    Thank you for this amazing video! By the way, could you please share the theme you're using on your Gnome? It looks awesome!

    • @hexeldev
      @hexeldev  9 หลายเดือนก่อน +1

      I'm using KDE Plasma (not GNOME) with the Sweet KDE theme

  • @bruhnah4life
    @bruhnah4life 9 หลายเดือนก่อน +1

    I thought you were using android studio at first the UI looks the same😂

  • @st4ndby
    @st4ndby 6 หลายเดือนก่อน +1

    And here am I, struggling with collision algorithm 😂

  • @draft_fusion
    @draft_fusion 9 หลายเดือนก่อน +2

    Why not just make a file reader that can read the obj files rather then include and external library?
    Obj files themselves are not complicated to get data from in the first place.

    • @hexeldev
      @hexeldev  6 หลายเดือนก่อน

      I keep thinking about this lol. It might even have been faster to code haha

  • @IsaacDyck-cs8iy
    @IsaacDyck-cs8iy 6 หลายเดือนก่อน +1

    What operating system does he use? Really cool

    • @hexeldev
      @hexeldev  6 หลายเดือนก่อน

      Arch Linux

  • @IamPyu-v
    @IamPyu-v 9 หลายเดือนก่อน +4

    chad linux user

  • @hoangnam5848
    @hoangnam5848 9 หลายเดือนก่อน +1

    how did bro only have that many subs NO WAY

    • @hoangnam5848
      @hoangnam5848 9 หลายเดือนก่อน +1

      ill subcrice if u make ur own physics engine in your next video

    • @hexeldev
      @hexeldev  9 หลายเดือนก่อน

      next vid is not a physics engine but you probably will be interested :)

  • @ojasneelabh2599
    @ojasneelabh2599 6 หลายเดือนก่อน +2

    as a beginner, this is terrifying me

  • @shurmurray
    @shurmurray 9 หลายเดือนก่อน +2

    For simple projects I prefer using RayLIB instead of SDL2 or SFML. The graphic window initialization code is much shorter, yet you still can acces openGL directly and use shaders not limted by framework. And still can do all the low-level stuff (engine) since the raylib itself missing many features and definitely not an engine by itself (it has basic 3d model rendering functions and some rudimentary resource loading system, though).
    At least you should check it out :)