Galimulator - 463,000 Year Timelapse of Custom Galaxy Map
ฝัง
- เผยแพร่เมื่อ 9 ก.พ. 2025
- Another map made from a Space Engine screenshot.
This time I put a hole in the galactic centre to prevent it being populated, under the pretext of "supermassive black hole" - which no doubt in reality would not preclude the settlement of anywhere near as large an area of the galaxy, but it gives some nice variety to the map in order that empires have to work around it.
Messed about with the settings trying to prevent another "ALL_WILL_BE_ASHES" moment, however it seems even deactivating it under normal circumstances, doesn't prevent crusading empires from going ALL_WILL_BE_ASHES and causing havoc (often from a position of having most of the star systems and a high tech level, which makes them particularly pernicious).
Music:
Astropilot - The Mist (Cloower Wooma Remix)
astropilot.ban...
The Closed House of Kesenanv was the oldest at the very end, it survived the hegemony of the Goldy Ministry of Sander. Good job.
even after that, a rebellion in their core stars nearly wiped them out, yet they not only survived but managed to retake many of their core stars.
They are truly the madest of lads
Way they spreaded was weird. They made "islands" that belonged to them throughout most of the northwest part of the galaxy.
Creepy whispering: "ALL WILL BE ASHES!"
The godly ministry was basically the reapers
ALL_WILL_BE_ASHES
@@El_Presidente_5337 i usually disable ALL WILL BE ASHES
@@obnoxiouslisper1548 same
"The Godly Ministry of Sander was once a respectable empire. forged in the core of a collapsing empire and struggling with it's remnant for millennia, it deserved its place as #1 empire. but then, _something_ happened.
We don't know what. maybe an insane leader took control, or a minority warrior culture became the majority. whatever happened, the crusade it was doing was derailed, and in a big way. The Ministry abandoned the conventional ideas of what an empire should be, opting instead fighting the galaxy in a virus-like manner, taking control of any territory controlled by another empire, destroying it, and moving on.
trillions of people were murdered. dozens of sentient species went extinct. all because of this empire. what was once a glorious state was turned into a boogeyman of galactic scale. thousands of people fled to Stones Throw, regarded to be the only safe place in the galaxy.
things only got worse when the Inakha Army got involved. the original majority species of the Ministry, the Inakha, fled to space destroyed by the rouge ministry and founded a new empire. the empire briefly took control of the galaxy. this prompted a mass-migration from the overpopulated stone's throw into the Inakha Army. most people believed the Godly Ministry of Sander was gone for good.
but the empire still lived on, repressed by the army. when the army's defenses eventually failed, the massive amounts of people inside one huge empire fell victim to the Ministry. trillions apon trillions died. the Inakha, along with over 100 species, were rounded up and executed. few of those 100 species still exist today.
the last sentient species in the galaxy met in Stone's Throw, discussing what to do. A plan was devised. they sent agents into every new empire that was created, then having them rip the empires apart. the collapses resulted in terrible wars, some of them so bad some of the survivors of the new empires compared the agents to the ministry itself. but in the end it was effective- the Ministry ran out of things to fight. by the time they realized there was no where else to go, it was already too late. their final colony was destroyed, taking the empire down with it.
newer empires sprung up, the galaxy returned to the prosperous state it was in before the Ministry. wars happened, but none as bad as the 230-millennia darkness that was the Godly Ministry of Sander. even today, parents tell young children of the warriors of the ministry, and how they would be taken away by them if they misbehaved. the galactic common word "Saan-da'rr" , meaning "unspeakable evil", was derived from "Sander". some conspiracy theorists say that the empire will return, and that when it will, it will bring the end to all life in the galaxy. but one thing is sure- the legacy of the Ministry will survive for millions of years, if not more, and it's mark on the galaxy will therefore not fade away for a long, long time. a powerful, yet terrible mark."
-History of the galaxy, written in 500 AGM (after godly ministry)
purged...
Feel the bern
Absolutely amazing how you wrote something that in depth and lore filled for a game like Galimulator. It makes me feel as if I was some alien being reading this story of this ancient empire.
You gotta also remember the Finkt Assembly, fighting a guerrilla war with the Ministry for thousands of years, conquering, loosing, resettling planets all across the galaxy before the ministry finally burned itself out and collapsed in on itself and the very last Finkt Survivors got a chance to reclaim a galaxy torn by millenia of warfrare
@@Fulgrim88 a good point
Dude the Godly Ministry of Sander were fucking nuts, the oldest and most technologically advanced civilization for a while and used it's immense power simply to reduce the galaxy to ashes, and continued to do so for fucking *191 MILLENNIA*
And they finally were defeated after a several millennia long battle with the Finkt Assembly who almost fucking died so many times and then had the fucking BALLS to come out on top as the galactic leader by the end.
Yeah but here's the thing,, that whole time, or at least for a large chunk of it, the Finkt Assembly was fighting a running retreat against the Sanderites, constantly losing stars, fracturing, reforming, settling into a new system only for the Sanderites to force them to move on. It was very Battlestar Galactica. In the end the Sanderites thought they got them all and finished self-immolating but they missed one tiny colony in the galactic southwest and from that tiny seed the Assembly survived, and built the new galactic order in the wake of the final Sanderite defeat.
Sander's behavior reminds me of Tyranids
he are the tyranids
This is a really cool map! Hiding the stars from the view but basically having them in the background instead is a neat idea. That is a really crazy AWBA btw :)
also, shoutout and respect to the unsung heroes of the "order of shidang" who long after their fall, managed to survive the original expansion of the ministry, then when the ministry went crazy they migrated across the galaxy, braving the Ministry, to reach the only isolated place in the galaxy. right next to them, in the isolated space, the only empire to survive the Ministry popped up, which could be interpreted as them colonizing the area to ensure _something_ in the galaxy survives the ministry
Also, Did you see how long did the Closed House of
Kesenane hold against the blood purge of the Godly Minister of Sander...??? They managed to not only resist against his assault (and of other empires seeking a safe place), but also control rebellions in his own territory (quite succesfully)...
Edit: Holly crap half of the "safe" sistem was taken for the Sanders...
@@xolco7081 yeah, i noticed. they _fought back_ against the ministry and won. it looked like they were about to be destroyed from their own rebellions, but they fought those, too and retook much of their old territory
Kudos to the Autocracy of Preegien for rising up as a small rebellion in the outer systems of the Titantic Est Hive and being the only empire in this game to achieve full galactic domination only collapsing due to some outside force.
They were in a blood purge where empires seek to destroy all other empires that share common ancestry with them once finished They blew themselves up to rid the galaxy of their wretched blood
Galaxy Dominations
Rule: Has to own APPROXIMATELY 90% of galaxy
1: 0:20 Krilvar
2: 0:38 Association of Formallar
3: 1:07 Wide Pinefer Administration
4: 1:24 Huangli Mission
5: 2:10 Titanic Est Hive
6: 2:41 Autocracy of Preegien
7: 3:05 Hanst Government
8: 3:36 Unequaled Provinces of Tolicrrrne
9: 4:22 Order of Shidang
10: 4:42 Famaa Junta
11: 5:02 Godly Ministry of Sander
5:05 - 6:37 Godly Ministry of Sander pops but destroys many other civilizations like a virus
12: 6:42 Inakha Army
6:47 - 8:36 more Godly Ministry of Sander virus
13: 9:04 Finkt Assembly
lets talk about the order of shidang for a second. they survived the main fall of their empire at the hands of the junta, survived the expansion of the godly ministry of sander, when the ministry went crazy they led their people to the other side of the galazy, securing a spot next to where the only empire to survive the ministry popped up, which I interpreted as them colonizing the space in there
truly a heroic nation that against all odds, survived well past their prime, and with my interpretation, are the one thing that saved all life in the galaxy from destruction
Dis deserves more likes
History of "Stones Throw" - The Most Distant Star in the Galaxy
(Note, some names I had to make up as the true names were not shown)
0th Millennium - 5th Millennium
Uninhabited
5th Millennium - 63rd Millennium
Fearless Nobility of Kotom - A monarchy from the Outer Cluster
. In the end, this star was the last stronghold for this empire, which was largely overtaken by the rebellion group, the Empire of Elladet, in the 34th Millennium.
63rd Millennium - 100th Millennium
Huangli Mission - A collective from the Below that nearly united
the entire galaxy.
100th Millennium - 108th Millennium
The Outer Cluster Revolution - A homegrown group seeking
independence from the collapsing Huangli Mission. Most of the stars
in this group became part of the Verdant Diaspora of Diele by the
101st Millennium, except for Stones Throw.
108th Millennium - 118th Millnenium
Verdant Diaspora of Diele - A central ethnic group seeking refuge
from the conflicts of the central galaxy in the northwest. Was the
second largest empire in the galaxy when Stones Throw was taken
over.
118th Millennium - 129th Millennium
Autocracy of Preegien - Yet another galaxy spanning empire
originating from the Below. Not only managed to finally destory
the Huangli Mission, but every other empire in the galaxy, before
willingly destroying itself to reset the galaxy in the 128th
Millennium. Stones Throw was finally released the millennium after.
129th Millennium - 133rd Millennium
United Colonies of Stones Throw - A tiny interplanetary group of
colonies on the various moons and planets of Stones Throw.
133rd Millennium - 204th Millennium
Young Legion of Vsemyaaito - One of the first stellar groups to
emerge after the new era, this group dominated the western side of
the galaxy. Civil war proved the ultimate end of the legion.
204th Millennium - 216th Millennium
The Free Races - A breakaway group from another breakaway group of
the Legion, this group spread from the northwest to encompass all
of the Outer Cluster and a small chunk of the western arm. Most
stars in the Outer Cluster, including Stones Throw, were all too
eager to join them.
216th Millennium - 237th Millennium
Yasalet Federation - A section of the Free Races that became
independent in the 214th Millennium and sought to reincorporate a
Yasalet diaspora found throughout the Free Races, eliminating the
entire stellar nation in the process.
237th Millennium - 245th Millennium
Godly Ministry of Sandor - A galaxy-wide theocracy. Unable to
hold every star in the galaxy, it still performed a purge on the
vast territory it held in the 245th Millennium. The purge took all
species the ministry deemed impure with it, including many around
Stones Throw.
245th Millennium - 339th Millennium
Anarchy - With substantial losses of both life and the overarching
ministry, the colonies became largely self-contained...alone in the
dark while the former ministry continued purging new civilizations.
339th Millennium - Today
Rybereti Imperium - What initially began as a group rebelling
against the galaxy-spanning Inakha Army became the major group
combating the Sandor Ministry. For a while they found a safe haven
within the Outer Cluster alongside the Closed House of Kesenane,
and later the Quorum of Conormer, while the fighting continued
throughout the rest of the galaxy.
In the 421st Millennium, the former Ministry of Sandor finally
ended their reign of terror on the galaxy, and new grand
civilizations could emerge. While the Quorum of Conormer is now
gone due to infighting in the Outer Cluster, the Closed House of
Kesenane remains in the cluster, and the Rybereti Imperium still
holds two stars, one of which is Stones Throw.
It is a relatively peaceful time in the galaxy now, and there is
hope of a better tomorrow on the horizon. But, who knows what may
happen? As this piece of history has shown, nothing truly lasts
forever.
Good work! I believe it's an 'e', ie Godly Ministry of Sander. Their scorched earth crusade went on for far too long, I was glad when they bit the dust.
I built up some more "lore" around the ministry and one of the empires that initially survived it. if you are still here, maybe you would like to see it?
Carter Adams Absolutely, will you post it here or somewhere else?
@@captainquestofficial i posted it here
Ministry of Sanders is a virus
The Closed House of Kesenanv survived because - unlike every other state - they knew how to lock their doors whenever trouble was around.
I love this game, I just had a run where around the 200th mil., a Blood purge empire took over and ruled for over 500 millennials, then suddenly rioting and collapsing
this sim like games make me wonder how many star empires have fallen and started since the begin of the universe, because 500k years is nothing in galactic time but infinite for us
this is probably what the WarHammer galaxy looks like.
very interesting stuff, I also love using Space Engine.
what happened with the godly ministry is that it was set to ALL_WILL_BE_ASHES which means that it is dissapearing and turning into ashes, the problem is that empires formed before the godly ministry was completely removed which means that it still attacked
yeah tech level 9 crusaders are insane, because they negate "all must be ashes" biggest weakness (they can't do research) by having it all done already
The northern section was the birthplace of several powers.
The war against the Ministry was long and harsh, but by the 323rd Millennium, desperate strategists from the Denes Freehold and the House of Kesenane came up with a new plan: To lure the Ministry's fanatical purgers away from the galactic center, giving the opportunity for the people, long devastated by their eternal raids, to recover and reorganize. Their plan found an unlikely champion in Inakha, a brilliant ruler and commander who created the Self-Protection Army, better known as the Inakha Army (especially after his death). He died before he could unify the galaxy, but his successors followed the plan, and in three millenia forces from all species and planets contributed to the Army.
Then, Sander counterattacked. For three thousand years war was fought in the Below, neither side gaining a decisive victory. The Inakha sent in more and more men, but the single-minded waves of the Ministry's weapons of destruction, equipped with technology the Inakha could hardly dream of, devastated their strongholds, and the losses became untenable. In Rybereti, a powerful general of the Army swore to call off the war in the Below, reasoning that the Ministry could only advance by consuming troops. He rebelled against Inakha leadership, and was crowned by his supporters Emperor of the Galaxy. Thus began a bloody, 7000-year-long civil war.
When the Rybereti had began gaining the upper hand in the civil war, defeating the Inakha in key planets, dreadful news came from the below. The Ministry was assailing the Arnin Timocracy, a self-sufficient colony founded by wealthy Inakha oligarchs. The Emperor paid no heed: With the resources of the Inakha, he could then turn his attention south.
But Inakha leadership dug into their trenches, while Sander raids grew stronger and bolder. Soon the purge was coming to the Imperium itself, and too late it realized it had to reorganize its fleets to oppose the purgers. It fought their machines of death all across the galaxy, not a single planet knowing peace, as Inakha remnants were wiped from existence. The plan had failed. In the 360th Millennium, the Rybereti Imperium finally fell. The Finkt Assembly would continue the fight.
Nice timelapse!
Empires rise and empires fall.
But war.
War never changes.
For the simulation logic, I feel that after an "all will be ashes" event that the regeneration of new governments should be slower and work harder to expand from their starting point.
I'm assuming that galactic infrastructure would be destroyed as well as people during an ashes event.
But the purgers would run out of fuel and die. More realistic but less fun for them lol
@@physics_hacker Well that's my point in a nutshell, they're very unrealistic, especially for a simulation game.
@@CosmicCleric Yeah it's cool enough having an ancient crusade but you gotta wonder about the logistics
@@adferxis What about the logistics? In what way?
@@CosmicCleric Constant chasing
6:49 Red Imperium be playing 4D chess with Sander
Gawd, Sanders! What the fuck!?
This will happen in far future. I am serious.
God.y Ministry of Sanders better not come to Earth!
if the center was taken, they could harness the power of black holes
The ministry of sander can basically be described as the flood from Halo
ALL_WILL_BE_ASHES
#GodlyMinistryGang
how did you do this? if you could make a video tutorial of how to make custom maps like this that would be helpful
I think it'd be great to make a tutorial. Unfortunately, it's been 2 years, and I've changed computers since. I can remember the broad strokes of how to do what I did, but I don't currently feel I would be able to do such a tutorial justice.
You'll understand how unsettled things have become during this pandemic, and unfortunately that's complicated matter in my life that are of more pressing importance than messing about with indie games, and I'm hoping I will be in a better position to return to these more casual activities by late summer or autumn.
There's also the matter that I really stopped playing with galimulator, because I saw so many opportunities for Snoddas Mannen to improve the game, but haven't been able to adequately convey those ideas to him, and it just spoils the game for me to play it with those ideas in mind.
First and foremost, I hate AWBA, and even when I switched it off in the settings, it is invariably the end-state of a successful crusade, which means on these non-player simulations it's practically impossible to avoid AWBA, and it ruins the simulations for me. So that needs to be fixed so that when AWBA is switched off in the settings, it also ceases to be the end-state of successful crusades.
Secondly, as it stands with map creation, where it decides to place star systems vs where it doesn't is entirely binary, and there is complete uniformity across the map that doesn't reflect variations in starfield density in the background image of the galaxy, for example. This means in these simulations, empires wash over the galaxy with no respect for the topographical variation within the galaxy. I had an idea whereby Mannen could include an additional feature for mapmaking whereby different areas of the map could have different modifiers for certain parameters in the game, such that certain areas of the galaxy would generate more wealth than others, certain areas of the galaxy would be more prone to internal factionalism, rebellion and uprising than others, etc, so that you'd start to see different empires and factions conform more to the topography and internal variation within the galaxy.
These are two ideas I had 2 years ago. The third is one I've just had in the last hour whilst considering your comment. In the map in this video, I tried to simulate _some_ topographic variation within the galaxy with the available tools, by making the galactic centre uninhabitable (on the assumption of dangerously densely packed star clusters, supermassive black holes etc). However, it occurred to me that perhaps some empires _could_ settle such areas if they reached a high enough tech level - and so, an additional parameter for mapmaking could include the ability to make certain areas of the map inhabitable only for empires that have reached a sufficiently high tech level (rewatching my video, I think level 7 would be a good "gate" in this respect).
I'm sorry I can't be more helpful just now, and I can't promise anything - at least not in the near future - but hopefully it's something I can return to at a later date.
@@rabbitspliff Ah, i see. well, if you cant make a tutorial, i would at least like the files for the custom maps you made if you still have them, it would be nice to implement them into my own game.
@@rabbitspliff He just asked for a map, why the fuck you wrote an entire article.
1:06 UNIFY!!!!!
Btw the Galaxy looks cool
how did you manage to get this custom map for Galimulator?
Well now i see that my pc sucks, you are ×4 speed, a lot of stars and 50 fps, i do that and it goes like 4 fps
It’s a timelapse (sped up in the editing process). Their actual frame rate is probably atrocious when it was being recorded.
Alexey Vovk in-game you can see that the uploader’s FPS stayed at like 60.
Galimulator
R.I.P yellow boi ~ 0:40 - 2:16
How do you get past 1000stars?
it's a setting you can enable which allows you to select a size manually above 2000
more of these coming soon or what?
Possibly but don't hold your breath. I'm not trying to be an actual youtuber with consistent output or especially high quality content, I just upload the odd video when I want to document some thing I had an idea about. Back when I was really getting to grips with, and exploring, Galimulator, I was brainstorming features I'd really like to see in the game. I commented a bunch under one of Snoddas' videos. Most were tweaks or bug fixes, but there is one suggestion I floated that if Snoddas implemented, I _definitely_ would come back to the game and make at least one video of.
Essentially, when you make a map in Galimulator, you can only create a .bits file that informs the program where to populate the map with stars and where not to. There's no way when creating a map to qualititavely differentiate one star from another. Star wealth seems solely to be a result of galactic topology - stars in denser inner neighbourhoods with shorter travel distances to a greater number of stars become more wealthy than far flung outer stars. It's based simply on calculations of distance traveled by merchants and infers nothing about the wealth creating resource potential of a star system. How easily defensible a star system is, or how politically unstable one is, are purely inferred from the tech level and state of the occupying empire. You can also affect these parameters with totems, but you're limited to a single totem per parameter, and even if you could have unlimited totems, it would be a headache and very messy to map out with them on every new game.
The result of there being no qualitative differentiation between star systems, is empires seem to just wash over the background images I include, they don't actually look like they're _part_ of the galaxy.
I put it to Snoddas that if we could input a second file alongside the existing .bits file, that read the RGB values of each place populated with a star, then these values could inform:
1) The defensibility of a star system - the lower the R value in the area of the input file, the easier a star is for the occupying empire to defend from invasion.
2) Wealth - the lower the G value in the area of the input file, the more wealth generating potential a star in that area will have.
3) Stability - the lower the B value in the area of the input file, the longer it takes for factions in that star system to develop and declare independence.
Whilst you could manually paint on different colours, I developed a really straightforward means of defining different areas of a galaxy based on luminosity within the background image - layers can be created and coloured differently before being merged - and because the different values would then precisely reflect what players would see in the background image of the galaxy, hopefully patterns would form in how empires interact with different regions of the galaxy, making it look like they're actually part of that galaxy.
If Snoddas put this functionality into the game, not only would I make more videos, but I'd probably also be up for making a map pack for others to download with multiple different galaxies to play.
But until then, I've kinda lost interest, I have other hobbies and other things to worry about.
OMG!!!
I Know This Was 4 Years Ago I Just Want To Comment
WHY IS IT NIT LOADINGS SNQ Q
How to get usa map on ipad
Oh no rebel 😹😂😹