An issue with the FIA is it's nature as a guerilla AI force - no access to helicopters, underbarrel grenade launchers, among other (smaller) issues. The FIA wouldn't work as a randomized faction against the Soviets or Americans.
Not as a symmetrical mode, no. In certain gamemodes where the two sides have different objectives it could work though, if the superpower has a harder objective but better equipment to compensate, but conflict is too symmetrical
@floatingpyro2050 yeah you're right, FIA could work if they had some asymmetrical advantages like being able to spawn behind enemy lines or having intel on enemy troop movements. Their objective should not be to capture and hold points but to cause attrition to the enemy.
the camera shake seems kind of a gamey feature to add for the lav25. at the very least in the context for for much smaller caliber like the 7.62 Coaxial machine gun, The gunner is using a main sight that is not mounted directly on a gun but within the turret and the way he shoots the gun is not manually operating a machinegun but shooting it via remote hand controller, so recoil shouldn't be causing any noticeable shake in the gunners main sight. this is also taking into consideration gun stabilization, so the noticeable camera shake in the gunner sight just doesn't seem right.
The 1 Lumen range on Military search lights is usually 1000m. It will pick up anything reflective out to that range. To see anything in daytime color up to 125m. Max usable range is probably 400 to be able to pick out something mansized in the open.mostly due to the shadow that’s cast.
3:18 caracal, use the ural supply truck searchlight in 1.2.1. They fixed it in that version. It’s actually useable it is quite good. They need to copy it over into 1.3
An issue with the FIA is it's nature as a guerilla AI force - no access to helicopters, underbarrel grenade launchers, among other (smaller) issues. The FIA wouldn't work as a randomized faction against the Soviets or Americans.
Not as a symmetrical mode, no. In certain gamemodes where the two sides have different objectives it could work though, if the superpower has a harder objective but better equipment to compensate, but conflict is too symmetrical
@floatingpyro2050
yeah you're right, FIA could work if they had some asymmetrical advantages like being able to spawn behind enemy lines or having intel on enemy troop movements. Their objective should not be to capture and hold points but to cause attrition to the enemy.
the camera shake seems kind of a gamey feature to add for the lav25. at the very least in the context for for much smaller caliber like the 7.62 Coaxial machine gun, The gunner is using a main sight that is not mounted directly on a gun but within the turret and the way he shoots the gun is not manually operating a machinegun but shooting it via remote hand controller, so recoil shouldn't be causing any noticeable shake in the gunners main sight. this is also taking into consideration gun stabilization, so the noticeable camera shake in the gunner sight just doesn't seem right.
Thanks for the upload. Can you please do a video on the new bullet balistics
1:37 this is a brilliant idea! I hope hope hope the devs catch on to this
Ussr vs FIA would be interesting aswell
FIA doesn't really have enough things
The 1 Lumen range on Military search lights is usually 1000m.
It will pick up anything reflective out to that range.
To see anything in daytime color up to 125m.
Max usable range is probably 400 to be able to pick out something mansized in the open.mostly due to the shadow that’s cast.
Damn good I thought I was the only one seeing that they weighted the bottom of the turret to the apc body rather then the turret bone
1:16 "I felt a great disturbance in the Force... as if millions of voices suddenly cried out in terror and were suddenly silenced."
It seems they just changed how much damage a tree can take before it's destroyed. In this case, they changed it from 1 shot to 2 shots in proximity
Interested in the tree destruction as an arborist myself. Do they uproot? Or crack in half?
Obviously never had artillery destroy one next to me
The larger ones split kinda but the smaller ones fall like they’ve been chopped down
3:18 caracal, use the ural supply truck searchlight in 1.2.1. They fixed it in that version. It’s actually useable it is quite good. They need to copy it over into 1.3
I love that abrupt cut
I think the difference is how you’re hitting the trees. Add a lot more rounds down range
Still not on console 😢
When ps5 getting mods ill buy them take my money already
You can Vs FIA in the Conflict Arvalon or whatever that map is
Your probably thinking of Combat ops, not conflict
Nice video again!!!
Any estimation on how long til this hits xbox?
Month max I’m guessing, week or two minimum