caracal
caracal
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Plunging Fire - How to play Reforger | Arma Reforger
Video covers how to use machineguns as strategic assets for an attack on a cap point.
มุมมอง: 450

วีดีโอ

M72A3 - How to play Reforger | Arma Reforger
มุมมอง 5864 ชั่วโมงที่ผ่านมา
Video covers how to use the M72A3. Reforger simulates realistic HEAT warheads: The warhead detonates on impact, then penetrates the surface and sprays fragments in a cone on the other side.
Realistic Loadouts | Arma Reforger
มุมมอง 2.9K9 ชั่วโมงที่ผ่านมา
I would like to suggest to: -limit climbing over fences and vaulting by weight carried -limit access to car seats by removing the secondary weapon and backpack This would create realistic loadout choices without interfering with realism.
Armored Humvees (M1025) - How to play Reforger | Arma Reforger
มุมมอง 1.1K16 ชั่วโมงที่ผ่านมา
Video covers test of how well the armor on an armored humvee protects against infantry weapons. What may be surprising to players is how the devs appear to not compromise realism for balance. In this case this means that up close even a basic 545 will penetrate the armored doors. Video also covers armor protection with different weapons, at different distances, and the different parts of the ar...
Medics are useless | Arma Reforger
มุมมอง 2.3K19 ชั่วโมงที่ผ่านมา
I would like to suggest to: -add stronger debuffs for injuries -increase supply cost for respawns of players who respawn with a lot of injuries This would create incentives for players to keep themselves completely healed and make medics feel useful.
Make static weapons portable (suggestion) | Arma Reforger
มุมมอง 594วันที่ผ่านมา
I would like to suggest to: -make static weapons portable in pieces -make it animated -allow the weapon to be deployed on ledges without a tripod
100% BTR-70 action | Arma Reforger
มุมมอง 2.2K14 วันที่ผ่านมา
In this video we attack the Chotain Base from the South. What this type of gameplay really emphasizes is the teamwork and the emotional attachment to the vehicle. Another highlight is the new impact sounds on vehicle interiors introduced in 1.2. Basically a penetrating hit will sound different than a hit that bounces
When Reforger feels like an opening scene in a war movie | Arma Reforger
มุมมอง 1.8K14 วันที่ผ่านมา
In this video the harbor area is attacked by 4 Mi-8 helicopters. Which causes the soundtrack of the video to be an almost permanent background noise of gunfire and rocket fire. Which highlights the new procedural sounds for when rockets or rifle grenades fly past a player. The sound is dynamic based on speed and angle. It feels like a war movie scene where everything is quiet and then the actio...
The man in the high tower | Arma Reforger
มุมมอง 1.5K14 วันที่ผ่านมา
The video shows me hiding with an SVD in a church tower. A few things about this video: As with all gameplay videos, nothing is staged. The players I am with in this match I met at the main base and we drove to Beauregard where the video starts
When Reforger feels like a cutscene | Arma Reforger
มุมมอง 33K21 วันที่ผ่านมา
The video shows a mechanized infantry team fighting their way through a forest. A few things about this video: Nothing was staged, the guys I am playing with I met on the server and we teamed up on the fly just by using local voip. I did not announce that I would be recording a video, this is straight normal gameplay you get playing on public servers with random players. It is amazing how in Re...
Command trucks should not be spawns | Arma Reforger
มุมมอง 61721 วันที่ผ่านมา
Command trucks are magic spawn portals and I think easy convenient spawns take a way the rewarding gameplay from Reforger
Reforger is more fun than Squad: Reforger breaks the rules | Arma Reforger
มุมมอง 2.6K21 วันที่ผ่านมา
Reforger breaks the rules that are considered standard for "milsim": full auto fire, screenshake, loadout restrictions and shooting into the main base. In Reforger you can get your full auto laser accuracy gun be even more laser by resting it, and even hipfire with a pkm is laser. And you can put 60 rifle grenades or hand grenades into a backpack And you can shoot into the opposing team main ba...
Reforger is more fun than Squad: Strategic Depth | Arma Reforger
มุมมอง 1.5K21 วันที่ผ่านมา
In this video I would like to show what makes Reforger more fun. The game has a strategic depth to it that feels missing in Squad.
Construction Trucks - How to play Reforger | Arma Reforger
มุมมอง 1.3Kหลายเดือนก่อน
Construction trucks are used for building fortifications out of the range of command posts. And like a beaver dam a small amount of fortifications can change the flow of a battle like a river.
Armed Cars - How to play Reforger | Arma Reforger
มุมมอง 336หลายเดือนก่อน
I think players are often using vehicles with guns the wrong way, as a cinematic assault vehicle (that is destroyed within seconds). The better use is to treat it as an artillery piece that can be used to shoot at far away locations. 0:00 - how not to use armed cars 0:49 - the 500 meter rule 4:52 - bonus tip: the power of binoculars
RPG-7V1 - How to play Reforger | Arma Reforger
มุมมอง 398หลายเดือนก่อน
RPG-7V1 - How to play Reforger | Arma Reforger
The funniest firefight I had in Reforger so far | Arma Reforger
มุมมอง 264หลายเดือนก่อน
The funniest firefight I had in Reforger so far | Arma Reforger
Suppression - How to play Reforger | Arma Reforger
มุมมอง 1.2Kหลายเดือนก่อน
Suppression - How to play Reforger | Arma Reforger
I defend the 7$ starfield quest | Starfield
มุมมอง 1.6Kหลายเดือนก่อน
I defend the 7$ starfield quest | Starfield
Bayonets - How to play Reforger | Arma Reforger
มุมมอง 776หลายเดือนก่อน
Bayonets - How to play Reforger | Arma Reforger
Explosives - How to play Reforger | Arma Reforger
มุมมอง 556หลายเดือนก่อน
Explosives - How to play Reforger | Arma Reforger
The Metagame - How to play Reforger | Arma Reforger
มุมมอง 974หลายเดือนก่อน
The Metagame - How to play Reforger | Arma Reforger
Please don't panic about paid mods | Starfield Creations
มุมมอง 890หลายเดือนก่อน
Please don't panic about paid mods | Starfield Creations
Bodycam is good
มุมมอง 584หลายเดือนก่อน
Bodycam is good
The high quality gunplay of Arma Reforger
มุมมอง 324หลายเดือนก่อน
The high quality gunplay of Arma Reforger
Arma Reforger is the best milsim
มุมมอง 1.1Kหลายเดือนก่อน
Arma Reforger is the best milsim
The desperate man of Rosewood - e18 | Project Zomboid
มุมมอง 92หลายเดือนก่อน
The desperate man of Rosewood - e18 | Project Zomboid
The potential of medical ships | Star Citizen 3.23
มุมมอง 142หลายเดือนก่อน
The potential of medical ships | Star Citizen 3.23
Artillery Trajectory Guide | Men of War 2
มุมมอง 335หลายเดือนก่อน
Artillery Trajectory Guide | Men of War 2
3 Reasons Men of War 2 is great
มุมมอง 2.9K2 หลายเดือนก่อน
3 Reasons Men of War 2 is great

ความคิดเห็น

  • @trawiler1055
    @trawiler1055 23 นาทีที่ผ่านมา

    cool concept

  • @akman1947
    @akman1947 2 ชั่วโมงที่ผ่านมา

    Damn, as a former machine gunner in the army I always thought of plunging fire as an archaic implementation of the machine gun from ww1 days and never really thought of its use in the “artillery role” in modern day outside of the mk19 and your typical elevated defilade emplacement. This is really cool.

  • @D.BCooper167
    @D.BCooper167 4 ชั่วโมงที่ผ่านมา

    I agree and disagree because as a medic in the game I’ve done a lot to sway battles but then again the servers I play in are more dedicated so I can speak to much but from experience me being a medic as swayed battles in our favor because we didn’t have to keep bringing in more guys via chopper eating away at our momentum

  • @PENGUIN5115
    @PENGUIN5115 5 ชั่วโมงที่ผ่านมา

    Great content and good info. I especially enjoyed the bit on targeting infantry in structures. A question I had how do the HEDP rounds compare in penetration? I have seen little footage on testing their functions.

  • @wib4557
    @wib4557 5 ชั่วโมงที่ผ่านมา

    Great video, as always from you. Would be great to see the effect in the base during the plunging fire.

  • @MAXdori
    @MAXdori 6 ชั่วโมงที่ผ่านมา

    The creative decision to include futuristic drones and environments ruined Breakpoint for me. Wildlands felt more grounded in supposed realism although as you mention it is exaggerated

  • @EraDimgames
    @EraDimgames 6 ชั่วโมงที่ผ่านมา

    Heavy things are carried quickly, but over short distances. By dashes.

  • @UEemperor
    @UEemperor 10 ชั่วโมงที่ผ่านมา

    This was incredibly awesome to me, a big part of that being being able to see whats up by interacting with the vehicle and using the binos from WITHIN the damn vehicle. This is such an important but missing feature from 99% of games out there, and its really, really hopeful to see it happening in arma's future. What id really like to see however, is a complete removal of 3rd person, not as a feature/ability, but by making the interactivity of player-vehicle 100%. Being able to use all the little windows to see whats going on around you, having mirrors work (like in arma 3 but better), its just gonna bring fun to a whole nother level. The only other game ive had this much fun with vehicles was red orchestra 2, which had fully visualized and functional interiors, it was godly.

  • @blackoutlol2857
    @blackoutlol2857 19 ชั่วโมงที่ผ่านมา

    The weirdest part of all this to me is that the exact same devs made Dayz (also on console so that’s not an excuse) which DID have a lot of these things but for some reason they’re not in reforger? I hope later on some of your suggestions get added but if not at least there’s always mods! Also wanted to add absolutely agree the whole point of having these systems is to get players to behave more true to life than just sprinting into combat getting shredded by gunfire like it’s no big deal 😂

  • @connormcintosh4828
    @connormcintosh4828 21 ชั่วโมงที่ผ่านมา

    I love the ideas especially the car, but i am very happy with the restrictive loadout, selecting different equipment for different missions, which for me would be patrol and observe on the lightest side, assault up the middle (more mags n frags) and holdout on the heavy side (more mags and medical) holdout is the only time i even wear a backpack.

    • @caracal3892
      @caracal3892 15 ชั่วโมงที่ผ่านมา

      I think the problem with prerestricted loadouts is that a developer (or worse a server admin) makes the decision of what the loadouts are. And then the question is what a realistic loadout would be for the 1989 scenario. I think the current system is more suited because players can adapt to the task whey want to do, and I think in real life combat like this there would be a lot of dynamic adjustment of what people would carry.

  • @PENGUIN5115
    @PENGUIN5115 22 ชั่วโมงที่ผ่านมา

    A big part of the issue is the broken systems in-game at the moment. Players are just starting to learn the value and utility of radios and the huge advantage they bring when properly set up on a supply source. But the broken group system leaves no room for players to explore just how much utility is being given to them. Right now you can load up a UAZ with a 180 supply, load in a ammo box, first aid kit, grab a radio (+100 supply) and set up for an attack position anywhere. You get all the ammo you could possibly need including explosives. Throw some extra launchers in the back and whatever extra guns you want. You don't need to run around with a full up sofa that just makes you a bigger target, slows you down, and costs your team valuable supply. Vehicles are worth more than just transport, but the meta hasn't shifted... yet.

  • @An00b1s
    @An00b1s วันที่ผ่านมา

    Love the video and the music!

    • @caracal3892
      @caracal3892 15 ชั่วโมงที่ผ่านมา

      thanks

  • @CostelloDamian
    @CostelloDamian วันที่ผ่านมา

    I kid you not. By the time anyone finishes watching this video at the pace it is delivered and with the amount of distractions they would most likely be better and quicker of building their own shooting range in game to practice... If somebody asked me to title this video I would say "POV learning to shot the bow" This could be easily delivered in 5 minutes. Good effort but horrible delivery.

  • @boomspoon4004
    @boomspoon4004 วันที่ผ่านมา

    the lack of vehicles makes reforger less enjoyable. genually if arma 4 has the graphics of reforger and the capacity of arma 3 it would be a groundbreaking game in the realistic shooter category

  • @UEemperor
    @UEemperor วันที่ผ่านมา

    Caracal i really like your views on realism. I think this is an excellent idea towards a system thats less about "restricting the player", and more about establishing a reality of being (aka, there are rules, not restrictions). For me, a realistic stamina system, along with a few other mechanics would enhance gameplay even further. Things like terrain differences (as in marshes, paved roads, jagged rocks, steep inclines etc) would absolutely make traversing the environment a way way more interesting and varied ordeal, where stamina conservation and expenditure is an operational consideration, than a refillable (and therefore ignored) resource. That said, a bit of feedback on the channel/vids themselves: -Sometimes your vids take too long to make a point. Being more concise would be awesome. -I would like to see more structured examples, in order to make this a more clear "this is the suggestion". I think that would be useful as linkable material to devs/other discussions. Overall, this is awesome and its cool to see more people that think more of a game than a squad/battlefield level of "pew pew and nothing else".

    • @caracal3892
      @caracal3892 วันที่ผ่านมา

      Thanks! In most of my videos I try to get straight to the point, however in this one I wanted to first demonstrate how players go to the armory and equip. About stamina, I think so too that there should be a longer term stamina effect if players drain the stamina too fast. I think developers are shying away from this a lot since arma3, I remember the arguments about the stamina bar. However I think it was good that the developers removed the visible stamina bar in reforger so that players can "feel" the stamina more than having an exact bar visible

  • @FALv1
    @FALv1 2 วันที่ผ่านมา

    yes, but. most of this is already done by milsim units. in public settings it doesnt work out more often than not. all of these are valid point that people already do and adhere to in private setting where a 3rd person can not foil the fun. public servers do not allow this to be successful for this because the larger player base does not play like this and it only takes a few to ruin it. having an arbitrary stamina system like in Arma 3 would cause more issues than that it fixes. certainly with different mods could adjust their own weight on items and gear that might just break or bug out causing people to be crippled due to the hard limits. all in all none of this will likely ever fixed by BI beyond small adjustments.

  • @567sinclair
    @567sinclair 2 วันที่ผ่านมา

    Fanastic idea!

  • @junglesoldier12
    @junglesoldier12 2 วันที่ผ่านมา

    Wow, this is so cool! Didn't know reforger was this detailed with it's damage etc

  • @oceanichelicopter4240
    @oceanichelicopter4240 2 วันที่ผ่านมา

    realism servers exist

  • @rampantporcupineandfriends3793
    @rampantporcupineandfriends3793 2 วันที่ผ่านมา

    Thanks for the great breakdown footage! I'll definitely have to show this to my friends next time so that they can understand how to use the launchers. I love the fact that when BI says "Know your gear" in their trailers it's not just a platitude. Knowing your gear is actually really important in this game, because it doesn't behave like almost any other shooter game out there.

  • @petterderter6354
    @petterderter6354 2 วันที่ผ่านมา

    I want arma 4 already I have arma 3 with 300 hundred mods loaded and recently ace medical is making enemies bullet sponges . I think if u buy reforger they give u a discount for arma 4 maybe that at shot is very realistic didn’t know it was that in debt thank u for showing

    • @glennpeterson1357
      @glennpeterson1357 วันที่ผ่านมา

      You’ll be waiting another 2 years for A4, best jump onto Reforger!

    • @PENGUIN5115
      @PENGUIN5115 5 ชั่วโมงที่ผ่านมา

      Arma 4 is not coming anytime soon. Reforger is sort of like the "bones" of what Arma 4 is to be. Primary focus is on tech and system integration. It's completely playable as a game and mod integration is far improved over Arma 3. Content is much smaller scale but the modding scene is ever growing. If you want to be a part of what Arma 4 is going to be, than no better time to jump in than now.

  • @gagrin1565
    @gagrin1565 2 วันที่ผ่านมา

    Honestly this is the same issue for the stamina system. They've got a pretty neat little system under the hood, but the high/low range is so squashed that you barely notice the impact during play. It's like they put in the effort to make all the pieces and then got worried it would actually have an effect on how people played at the last second.

    • @caracal3892
      @caracal3892 วันที่ผ่านมา

      I noticed the same with many other games, they add a good system then the system gets washed out because its gameplay impact is reduced.

  • @jango7889
    @jango7889 2 วันที่ผ่านมา

    5:34 bro thought he was the main character

  • @BuckRogers90
    @BuckRogers90 2 วันที่ผ่านมา

    Great ideas. What I would also like to see is backpacks can only be used as storage and you can’t directly reload your weapons from ammo stored in the backpack - you’ll have to transfer it to your webbing or vest before you can use it.

    • @caracal3892
      @caracal3892 2 วันที่ผ่านมา

      This is a very good idea. Players should be also able to take stuff from another player's backpack to give it to them so they do not have to unequip it.

    • @BuckRogers90
      @BuckRogers90 2 วันที่ผ่านมา

      @@caracal3892 I think all of these suggestions would greatly improve the realism and experience of the game. How do we get these suggestions to the people who can implement them?

    • @UEemperor
      @UEemperor วันที่ผ่านมา

      @@caracal3892 This is actually a thing in escape from tarkov, and it also provides an attachment to your gear organisation.

    • @caracal3892
      @caracal3892 วันที่ผ่านมา

      @BuckRogers90 I post my videos in the feedback topic section of the official discord. Sometimes the developers respond to the posts so I think they are watching that section.

    • @caracal3892
      @caracal3892 วันที่ผ่านมา

      @UEemperor EFT does many great things with the inventory. If they would also treat weapons more realistically like in Reforge it would be nice. So many things in EFT were balanced by throwing away realism.

  • @Tinylittledansonman
    @Tinylittledansonman 2 วันที่ผ่านมา

    Problem is from a realistic perspective you have to prepare for what youre going to do. So if youre mainly going to drive somewhere, walk a short distance, then control a certain areas for a long period of time, then you're going to need a very heavy loadout. It kind of makes up for what video games cant and is necessary for balance. For instance in videos from Ukraine you might see a unit where one guy has a backpack full of UBGL rounds, another has a backpack full of MG rounds, the entire unit has handheld launchers, and they pass the weapons around between different people depending who needs to be shooting what and when. Video games just cant account for that. I think the War on Terror really tainted peoples minds on what real deal conventional vs conventional warfare is like. From a perspective where you're mainly acting as a police force carrying out patrol operations it makes sense why light loadouts were favored. But for a small island like Everon with two major powers fighting, you would definitely see some very heavy loadouts. WIth vanilla conflict and even servers like PBS where its vanilla with bigger player numbers the supply cost to spawn is simply too high to have a realistic kit anyway. So youre better off spawning main and driving to where you need to go. Otherwise a 6 man squad with realistic loadouts can instantly deplete an outposts supply. On servers like Arma Conflict Ive gone out with 50 ubgl rounds, 3 rpg rounds, and 8 mags for an RPK and AK47 and ended up using all of it within 30 minutes or so. If you dont carry heavy youll run out of ammo and fuck your team over.

  • @DorkAndFriends
    @DorkAndFriends 2 วันที่ผ่านมา

    Unfortunately, some things like teamwork have to be forced due to the lack of sophisticated ways of limiting player inventory. Obviously, as you've said, players aren't forced to work together but it is incentivized, and often times working together, especially in a pvp environment, yields better rewards than not. In a controlled environment like a unit, this problem is solved because it's completely up to the uniform and arsenal SOP. As for not sitting with your pack/gear, I think that's a bit silly, my approach would be to edit the animation for getting in with a pack vs the normal one for without a pack. Your soldier would sling their pack/weapon and set it between their legs. Obviously, this wouldn't work for the driver, but hooks on the outside of the driver's seat could accommodate this feature. There were certain vehicle mods that actually moved your pack to the floor, same with your weapon in Armed Assault. I vaguely remember that being a little mind-blowing at the time, but that was years ago.

  • @gogogomes7025
    @gogogomes7025 3 วันที่ผ่านมา

    The male urge to leave the APC once you come into contact 😂😂😂

  • @12gabriel3
    @12gabriel3 3 วันที่ผ่านมา

    I agree this vaulting and stashing stuff in the car system would be good additions. You said there should not be an arbitrary rule that forces players to work together. The thing is, even though I do agree you should not be forced to teamwork, I think teamwork should reward players individually, not only the team as a whole. Meaning the player should get more benefits the more he helps the team. In the current state of the game the players that least help the team are the ones who use resources the most. Why should a player be able to get ridiculously expensive gear just to hit the respawn button and waste all those points while the ones who want to help the team cant even buy a vehicle to go capture a point? Letting that kind of stuff happen is just as arbitrary as trying to limit it somehow. I don't think gam design decisions should be made with just realism in mind. But saying that limiting gear selection is just an unrealistic quick fix is just not true at all. If you worry about realism then soldiers should not be picking up any gear or vehicles they want from a base. Soldiers can't hop into any vehicle, weapon system and use medical items without proper training. Let alone choose their gear as if it was a self service buffet. You mentioned dayz and I think what it does best is to force you to work with what you have by restricting your gear. This element of gameplay is totally absent from Reforger, because you can always have the best ammo, best gun, best protection for every situation. The most fun I had playing Arma 2 in a sim/PvP setting was when we had to work around our limitations. For example having to position our only machinegunner just at the right spot for best effectiveness. That type of tactics never happens in Reforger because everyone can be a machinegunner sniper

    • @caracal3892
      @caracal3892 วันที่ผ่านมา

      I think over longer time the wasteful players will value not disappointing their team over individual gear, and I think players should get to that point without being forced. I made a video about this topic and will release it perhaps today or next week.

  • @Drewe223
    @Drewe223 3 วันที่ผ่านมา

    They need to implement a proper stamina system. You should be able to carry all of that but you should be running slower and shouldn’t be able to sprint for long at all.

  • @red.s1k
    @red.s1k 3 วันที่ผ่านมา

    This seems redundant since you can just have a realism server that disables the option of having secondary weapons. I do however think that vaulting and climbing would be nice to limit depending on weight

  • @anthroplant7879
    @anthroplant7879 3 วันที่ผ่านมา

    A few things: 'Realistic' load outs are just as fun as a terminator load out. I'm not a dog, but I am a coyote- I think in yips and yops Having all that gear does limit how long the whales can run, but not as much as it feels like it should. I love the vaulting weight idea, and personally enjoy the car idea, but can see how it'd be disabled on most servers.

  • @lucasbarros1986
    @lucasbarros1986 3 วันที่ผ่านมา

    It's not only me that thinks that way!!!!! have you ever tried to carry that amount of wheight in real life? dude, that's really heavy! thanks to the video!

  • @Dom-um6gi
    @Dom-um6gi 3 วันที่ผ่านมา

    It's absolutely insane that anyone could fail to PID a god damn BTR of all things, they're such a distinctive vehicle.

  • @Ciraaxx
    @Ciraaxx 3 วันที่ผ่านมา

    Are the connection timeouts still a constant thing? I remember buying reforger when it launched and refunding it cause the connection issues were just way too bad.

  • @TennessseTimmy
    @TennessseTimmy 3 วันที่ผ่านมา

    Crybaby gamer, modding tools are on steam

  • @rostavwilsonbergshire2126
    @rostavwilsonbergshire2126 4 วันที่ผ่านมา

    I disagree with this, all of this is already possible in a well organized private server. In a public server if you HAD to leave your backpack and 2nd weapon in a vehicle in order to enter it would simply get stolen or some random player would drive off with it. alot of your suggestions for the game assume a level of co-operation that is very rarely found in public servers.

    • @caracal3892
      @caracal3892 3 วันที่ผ่านมา

      In my experience I feel it is different, players appear to work together. When I drive into a base and ask for a refuel or a car repair someone is always there to help

    • @12gabriel3
      @12gabriel3 3 วันที่ผ่านมา

      @@caracal3892 That is not the point of the change people ask. People just want to prevent players that dont work as a team from ruining the experience for the ones who do

  • @Dom-um6gi
    @Dom-um6gi 4 วันที่ผ่านมา

    One idea that I've loved since my Arma 2 invasion days is for their to be this primary option for those who want to plan cool combined armed convoys, mid to long term planning and preparation, etc but also an option for those short term players who just want the bare minimum. Option 1 is as you've explained Option 2 is for at periodic intervals (every 15 mins?) for there to be a paratrooper drop that players can elect to spawn in from and parachute into the combat zone with a light paratroopers kit.

  • @RuggaBOi
    @RuggaBOi 4 วันที่ผ่านมา

    Realism is fun!

  • @RuggaBOi
    @RuggaBOi 4 วันที่ผ่านมา

    @bohemiainteractive!!!

  • @glennpeterson1357
    @glennpeterson1357 4 วันที่ผ่านมา

    Again, great ideas. Are you adding these to the Feedback Tracker page for Reforger? I agree that players need to have some penalty for being totally weighed down. No running, no jumping. Also, players should not be able to mountain goat up very steep inclines

    • @caracal3892
      @caracal3892 3 วันที่ผ่านมา

      I usually post these videos in the discord feedback section, once a developer even replied to it so I think they track that. Oh walking up steep hills should have some extra difficulty. I am not sure I think the game already has some extra stamina drain when walking up steep areas.

  • @lukasschmidt2478
    @lukasschmidt2478 4 วันที่ผ่านมา

    The proper solution is of course to have a proper stamina system, where you tire and don't recover just by sitting still briefly.

    • @NoOne-fu5ip
      @NoOne-fu5ip 3 วันที่ผ่านมา

      My loadouts are around 40kg, i run as a medic, my stamina runs out very fast and i have to sit still for about a minute so i can sprint again, otherwise i just walk or walk a bit faster. The stamina is okay.

    • @lukasschmidt2478
      @lukasschmidt2478 3 วันที่ผ่านมา

      @@NoOne-fu5ip But does it impact your not sprinting running speed?

    • @CursetheVandal
      @CursetheVandal 2 วันที่ผ่านมา

      @lukasschmidt2478 would be cool if u could drink water to get stamina, have to get someone to run water to the line. Mostly though i just wish people would stick with their actual squads. Imagine a conquest game where every squad was responsible for defending or attacking a point or 2. And once the command truck is up everyone sends half their squad to attack on it. While the rest defend their key areas.

    • @NoOne-fu5ip
      @NoOne-fu5ip 2 วันที่ผ่านมา

      @@lukasschmidt2478 yes

    • @NoOne-fu5ip
      @NoOne-fu5ip 2 วันที่ผ่านมา

      @@CursetheVandal you're still going to be slow as fuck

  • @grandmasterpapa374
    @grandmasterpapa374 4 วันที่ผ่านมา

    Are there any vanilla+ community servers that are good? I try playing vanilla conflict but no one uses mics or works together, it sucks.

    • @glennpeterson1357
      @glennpeterson1357 4 วันที่ผ่านมา

      I always play vanilla offical Conflict and I find it’s a mixed bag. Sometimes no communication and other times it pretty good, and it makes all the difference

    • @tierdropp7544
      @tierdropp7544 3 วันที่ผ่านมา

      @@glennpeterson1357yep, it really does.