that would´ve been great yeah, i myself as well as many others opted for the nexusmods alternative of having a mod that places one at the start of a quest :> which is also compatible with multiplayer since MonHun games do not have an anticheat.
@@StrawbeVi yeah but i'm always a bit afraid of going into online with that mod since i've had cases of players going "why tf aren't you getting spiritbirds?"
What you propose is just a band aid solution, the ideal should be to make them optional by choice as any other endemic life in the game, add nutrients for HP and allow food to expand your max stamina like the old games so you can choose to just use your resources to solve the problem or get them from the environment, make the birds fatter so you get more extract in less birds + chonky cute birb, the attack and defense extracts could be used as a temporary buff in the stat like the squid endemic life and/or allow you to collect the excess extracts in a flask you can use to get an effect based on what you have inside (green: heals/expand max HP if you lost max HP , yellow: dash juice effect/recover stamina, orange: armor buff like armor skin, red: attack buff like demon drug). even let the petalace change the effects of the extracts like red to crit(like red squid), green to temporary life Regen, orange to flinch free(like orange squid) or the second HP layer like the lantern bug endemic life.
I'm not gonna lie, at some point, I just autopilot when switching between MH games. I just do spirbirds and clutch claw when I play without thinking about it. I dont want either of those back in the future, but I chose not to let them ruin the game for me.
I both love and hate the Spiribirds. I love the idea of gathering "optional" buffs that ecourage exploration. What I hate is that most monsters hit like a freight train and you become a 1 or 2 shot to most monsters if you don't gather them, which makes them non-optional in th end for most casual players. I would like to see a mechanic similar to the spiribirds, but far less intrusive. My idea is to heavily nerf the spiribirds to only provide small buffs so instead of feeling like a chore, it feels more like a very small reward for exploring and gathering instead of going straight for the kill. Another change would be to randomize their colors and/or location so you cant take the same path everytime, this would also disincentivise players to waste time searching for birds and again reenforce the birds as a reward system. I would also change it so you would not see empty bars when you don't collect them because that would irk some people, you would only see the maximum on bars increase by little bits.
I think rather than the birds, we could have a "morale" meter. Minor buffs to our stats for doing basic things like gathering or mining. That way we're rewarded for doing something that we're most likely already planning on doing.
The spirit birds do suck but I don't feel that they are required at all, I just grab the ones that are conveniently on the way to the monster. If I need ore materials or bone materials I just go on expeditions for them since it's a waste of time on a monster hunt.
Yeah thats just not true. To play in the end game if you arent grabbing birds you are basically playing no hit runs. Even grabbing and maxing the stats I still would lose 80% of my health in one hit. Meal takes you to 150 health from 100 and the birds take you from 150 to 250 health, which is an insane boost. Anyone who says they arent required is lying through their teeth because SB got massively designed around them in terms of monster damage.
Spiribirds really goes against the game principle of being more battle focused with a lot of streamlined mechanics in exploration etc. It's only bearable in Base Rise when the monsters aren't that strong and quick. In Sunbreak, especially endgame, you HAVE to at least put the spiribird deco and spiribird dango to get the double buff from each bird while also getting the birds come to you every minute. I hate that it feels mandatory to do, or else the monsters will one shot you.
Love seeing a guy who can just say their opinion ❤ I also hate Spirit birds, thats why in sunbreak We spend our time hunting in arenas instead of actual maps.
I’m never afraid to say my opinion openly, people might not like it but I would never lie to make other people like me. Mostly hunting in arenas is a good workaround since you get the rainbow spiribird instead of having to get all the small ones. I should start doing that too.
if you're on pc, you can download a mod to spawn a rainbow spiribird on you at the start of the hunt. i got that shit the second i hit high master rank, lifesaver imo
3:00 Full disagreement. Iceborne multiplied monster HP by 10, because the game expects you to deal more damage with the clutch claw. So yes, while *technically* ignoring it is an option, you are dragging out the time to hunt from a 15-20 minutes to 30+. That's like saying "just ignore the bad scope that gives you epileptic shocks" to the bowgun players, even though using it is a 30% damage increase.
You can't ignore clutch claw but knowing it for each weapons well enough, they can fit with weapon moveset well enough that it rarely feel bothered, similar argument can be made with Wirebug.
That had absolutely nothing to do with the clutch claw and everything to do with people complaining hunts were too short. They purposefully made hunts take 15-20 min from 5-10.
I didn't mind the clutch claw because when I was playing with my friends I would designate myself to use the claw whereas the rest of my party can just play the game the way they liked to. Now Spiribirds, unlike Clutch Claw is a mechanic that is not tied to the fight at all, takes several minutes instead of pressing two or three buttons and everybody has to do it to get the benefits of it. Absolutely awful.
Clutch Claw has a benefit in multiplayer where everyone gets the benefit from tenderizing one monster. Wirebug and Spiribirds don't Spiribirds are merely optional. Wirebugs need some get used to
I heavily disagree with the Clutchclaw not being a necessity. Iceborne was balanced around it so if you were not tenderizing and wallbanging you were at a severe time disadvantage, to the point where yes, some hunts did require it or you would time out full stop.
Also spirit birds are fine. They're the New Era MonHun equivalent of hunt prep. Just instead of spending 30 hours gathering honey you spend a couple minutes routing to the monster for the best stats.
@@Kodaiva "tenderizing is quick" no. not always. it CAN be quick, for some of the weapons, but some of the weapon tenderizing animations are really slow and unwieldy and practically guarantee you get chipped off before you finish. and then guess what!? some of them dont even tenderize in one shot! YOU HAVE TO DO IT TWO TIMES!!!! oh, but just use rocksteady mantle or something so you wont get knocked off while you clamp on? well thats just great, now i'm forced to engage with BOTH of worlds' """optional""" mechanics i dislike just to play. great.
The only reason i dont absolutly hate this birds is because the mega bird that help vs the elder dragons, and because they guided me to places i didnt even know in each map, for example that birds guided me to the fishing place in volcano area, and more than one camp area, but the fact that this birds DOUBLES your hp and food bar is just frustrating
the spirit bird mechanic lost its charm for me after the first 2-3 hunts i saw how it was going to go. i dislike it with a passion. so now i just mod a max spirit bird spawn at the start of a hunt and ignore it completly.
The Clutch Claw literally broke the game, though? Birds gave stat increases, but Clutch Claw fundamentally changes fight flow and makes some fights a joke.
TBH I understand where you're coming from. My main mindset is I don't need to get the spiritbirds unless I'm doing a high-level anomaly mission. I don't have a route in mind either and just wander till I get to max. I could also just slot in spiritbird caller and get to max by waiting a little while. I find clutch clawing to be miles more annoying then spiritbirds. I use chargeblade and get knocked off like 90% of the time, so I don't find it fun, but I need it for weakness exploit.
The reason i like spirit birbs is because of something i feel most modern MH games are sorely missing, gathering and preparation, nowdays you can just go into a hunt without any preparation and it sucks to me, spirit birbs bring a decent amount of route optimization and using it alongside endemic life for some prep agains monsters. Also i completely disagree with your take on the clutch claw, the clutch claw grants you free wallbangs, more damaged hitzones(the game even nerfed the hitzones on all monsters unless you tenderise them) and it drastically reduces time on hunts, not using the CC is not optional unless you want your hunts to drag on forever. Also i completely disagree about underwater combat, underwater combat is more or less the same combat on land but slower and more tedious, its absolutely not worth its inclusion just off that and the fact that it takes so much development time for them to animate all the weapons underwater, re-animate all hunter animations underwater, give monsters a underwater moveset and so on, it takes a absurd amount of dev time and only a few monsters battle you underwater anyways its why tri was such a content starved game that only got fixed with 3U, its a resourse sink that adds little to the game so i'm fine with it never coming back personally.
The worst part about the games lacking prep recently is that Rise is the worst offender if it. Most of the game is really easy and you don't need any prep. Once you hit any hard quest though, you'll be prepping every single quest you go on, and that's far too much gathering!
I completely understand your opinions on all of those mechanics and I’m glad that you like spiribirds for instance but for me it’s just not a fun mechanic. You are right about the CC but for me it feels like having to use the CC to wound is just another gimmick. We already saw that in wilds we’ll wound monsters by focusing our attacks on certain body part and I think that that will be a better implemented wounding mechanic. Thanks for speaking your mind and adding to the discussion in a civilized way.
@@peco595 tbh i never felt the need to gather in world rise since the farm + cat gatheres and lottery allowed you to get everything you wanted for the most part, i never ran out of might seeds, armorskins and demondrugs after a while personally, restocking also means you never run out of stuff you do get in missions too which is a shame :(.
@@xJayst don't get me wrong, i don't think spiritbirds are "good" or even that well implemented, i just like the feeling of what they add to a hunt for me personally, i think they can still be signficantly better implemented in terms of how you aquire them thought a hunt, i hope they do come back in some form and well improved so they aren't as divisive for people. Also the wounding mechanic looks better yeah, i'm not a big fan personally since i'm not a fan for needing to use certain attacks to make monster parts weaker as i feel like that centralises some aspects of hunts but the fact this is on the base game from the start means that'll be significantly better balanced, i imagine the CC was a mess partially because it was introduced in IB and they just didn't have enough time to carefully consider everything like how it affects some monsters more than others, how it affects some weapons more than others etc etc, focus attacks being there from day 1 means they'll have time to consider how it works against everything and every weapon since they'll be designed from the ground up with it in mind.
The monsters already crumble like paper. The birds are there to be a crutch for people who can't beat them in a single cart. "Go and gather some birds, maybe a spider and a turtle, you scrub!" Also, God, I hate the "it wastes time" argument whenever it comes up, just in general. It's a hunting game, not a boss rush.
I think Spiritbirds are notably less intrusive then tenderizing, but it also depends on your weapon cuz hammer just gets a silly new move buff and the tenderize flows super fluidly while like HBG awkwardly latches and spends 11 seconds in animation lock. Spirit birds are annoying but since they actually can be ignored for most of the games content it definitely feels less bad then refusing to tenderize and having a hunt take another 5-10 minutes which is absurd.
Thats why I said "F*ck it" and threw in a Mod that adds a Rainbow Spiribird at the start of each Quest during my second Playthrough of Rise. Yes it makes the normal Quests a bit easier (which they aren't to begin with) but it makes Anomaly stuff less of a hassle. A lot of people say "But Rise is balanced without the Spiribirds in mind! Just go fight the Monster!". Ah yes and thats why every single Quest that takes place inside a Special Arena has a Rainbow Bird for you, because the game isn't balanced around them. Yeah makes sense...
I might do that as well. I rarely play online anyway so I wouldn’t cheat in multiplayer. And yeah the “balanced around no spiribirds” is a weird argument not just because of the rainbow bird but also in MR you get two shot by almost everything if you don’t have any birds.
Well,, I hate running around a blurry map. So I just go straight to the monster.... slap their ass cheek and DONE 1 thing I really dislike about MH R/S is : The IMPACT SOUND of every weapon hit is kinda like POTATO CRISP
I'm pretty indifferent about the birds around, I just collect the green and red ones (and maybe yellow ones if I'm using a weapon that I know I'll be blocking a lot with, Lance, GL) since the green and red types of birds give the most impact (More health and attack). The birds don't really help that much in the hunt, the orange bird defence boost is so small that it barely makes a meaningful difference compared to just collecting the greens ones. The increased health you gain from the green bird in the endgame quests like lv 250-300 anomaly investigations or the Special investigations will at most allow you to BARLEY survive an extra hit or two from a attack (if not taking Intrepid heart into account) which doesn't impact the hunt that much, but can make a difference between life or death at times. As for the red ones, the demon petalace only give 20+ attack, while the Absolute petalace only gives 15. Basically the equivalent of using a might seed, demon powder and a mega demondrug. As for the process of actually collecting the birds, maps like Citadel has pretty direct routes to monster spawns (Most prominently area 5, 6 and 8 due to the great wirebugs) which also have some birds along the way as well. Some other maps have similar paths, but some of them tend to be more like detours. (Sandy Plains and Shrine Ruins to be more specific) and all of them (If you are not the type of person to collect birds until all your buffs are at max) tend to take under a minute to a minute. Conclusion: Birds exist.
I don't necessarily disagree with your opinion but there are some notes I'd like to bring up 1. Spiribirds were intended to be optional especially in base rise, they were simply a reward for exploring during a hunt or taking a detour to a monster, their original implementation was actually a way to help newer players or help people stuck on a certain monster, this was brought up in an interview with rise's director, ichinose. 2. To my knowledge petalaces don't technically cut off your health, you have the regular non canteen health, and then your health after the canteen, it's the same between world and other mh games, the petalaces however, are replacements (somewhat) for certain skills such as health boost and stamina cap which are absent in rise because of the spiribirds, you technically have your max hp, the petalaces simply just give you more than the max Again I don't disagree or agree, but I wanted to share this as technically they're not required for every hunt, they're not the best mechanic but imo they're not the worst either
I think Spiritbirds work well in the early to late game of the base game. They’re a neat way of rewarding the player for exploring the map while on a hunt, instead of just Beelining toward the Monster. Also most monsters aren’t at the point to where they can 1 or 2 shot hunters with little to no Spirit bird buffs, unlike in the postgame/dlc where it feels and is almost a necessity.
well in sunbreak you don't lose your bonus hp and stamina when carting and you can always skip the birds and go fight the monster. no one is forcing you to get the birds. plus getting the birds allows me to memorize the maps and memorize where the useful endemic life are located so another perk
@granthefato340 it isn't going to be half your bar unless you don't eat before a hunt and use one of the HP focused petalaces, otherwise it's only about 25-40% depending on how much you prioritize hp over atk or stamina.
I mean they're not ideal, but I find it's not too bad just grabbing ones on a convenient route to the monster, focusing on health (and stamina if I'm playing bow). Or I just use my arena anomaly quests
My least favorite mechanic is the stun status effect is so stupid that it takes you so long to snap out of a singular status effect after you get hit getting hit is a part of this game so every time that I get hit with a big attack I end up getting up dusting myself off and then grabbing my head shaking it around like I'm a f****** moron makes no sense I always end up just using the stun resist charm 3 wasting equipment slot just to get rid of this one mechanic that pisses me off.
I hate spiribirds also but spiribird's call + dango bird caller makes it so you can ignore them and they still max out very early in the hunt, which makes it fine imo
Tbh I never minded the birds they felt more like a slight difficulty slider more than anything. Not necessary in the slightest but there as an option for less skilled hunters/ for a more comfortable hunt. Plus every area has a route you can take where you’ll get a good number of bird buffs in only a few minutes and there’s the skill added in Sunbreak that’ll automatically give you the buffs gradually
i take spiritbirds over clutch claw any day, having to put on a mantle and wound 2-3 parts of every monster every fight is the most obnoxious and repetitive shit ever.
I've been doing anomaly stuff for a while now and i just ignore the spirit birds. They aren't necessary for me to put the hurt on things, unlike clutch claw which is just a direct gameplay interruption that's pretty much mandatory for not having your attacks just bounce off certain monsters. Hope Wilds gets rid of both. The wound system seems like a great compromise on the clutch claw cuz you weaken parts just by attacking the same spot on a monster as normal. Seems to reward you for playing as you would normally as an experienced hunter and incentivizes newbies to target specific spots. Spiritbirds can just stay gone honestly. Should have had an option to have the rainbow bird in all hunts
Totally agree with you about spirit birds. It's why I put down Rise and went back to Worlds. I also don't miss Wirebugs, but they didn't ruin the game in the same way.
I've started playing recently, I just ignore the birds or just get some on the way to the monster, the game is already too easy at least the base game, we'll see about sunbreak. I really really hated the clutch claw, with the birds I can just ignore them and not seek them out, but with the clutch claw you can always try to execute it mid fight, there was always the temptation
Spirit birds > clutch claw IMHO. I can ignore Spiribirds and still do ok. Iirc eating still maxes out your health and stamina when compared to other games. Spiribirds just adds more. Clutch claw added wounding, which sucks. I wouldn't hate it as much if I could ignore it, but the devs are forcing you to use it by altering skills like weak ex, making it only reach its full potential when wounding. It also changes the pace of a hunt by adding a staggered/paused state that basically screams, "HEY!! WALL BANG ME!!!" So, to me, the cons of the clutch claw are unavoidable while the Spirit birds are, making Spirit bird the better mechanic. Also, side note, saying you hate Spiribirds isn't very controversial as most players hate them, so you won't have to fear the hate mob.... now saying you like Spiribirds.... that'll get you weird looks. I should know, I get them all the time lololol
Correct. 100 base HP plus 150 with food buff for a total of 250 on both games. Health Boost gives 15/30/50 depending on level while Spiribirds can give 30 - 100 max depending on the Petalace. I don't get why theres so much hate for Spiribirds when it doesn't take slots like Health Boost did in World. Even if you want to ignore the endemic life on the map, collecting them can also be done passively with the 1 slot deco
The difference between the "gimmick" mechanics in each game is how tied to the core gameplay they were. Most of the games force you to do their gimmick, even World's Clutch claw feels necessary (though before IceBorne existed we did just fine without it). Spiribirds (and wirebugs to some extent) are not even needed in the game) if you don't want to. Even if you felt you needed to have spiribirds, getting them doesn't even require you to go out of your way for them, they come to you just by doing the hunt. I often find myself maxing out, or damn near maxing just by going straight to the monster and picking the birds up that I see along the way. I don't have to slow down, I don't have to run all over the map aside from chasing my target, and I don't have to go out of my way to do anything. They're usually everywhere on their own. You have to go out of your way to AVOID them lol. You don't wanna run around the map? Then don't. I never went out of my way for a single bird, and ended up having the time of my life on all my hunts. They're handicap boosts more than anything.. Extras.. You don't need them. They're just there. If you get them then fine. If not, then who cares.
I totally agree. I had Rise and Sunbreak on Switch originally then I got it for the PS4/PS5 and when I found myself pretty much trying to speedrun to the Sunbreak content, I realized just how annoying it is to get the birds
spirit birds are the reason i stopped playing rise, cos i didnt feel like going around the map for a solid 20 min to max out my stats every single time, and thats saying alot since i love all the other mechanics in rise like collecting wildlife, riding monsters and red glowy spots from malzano in sunbreak which they added as wounds in wilds lol
Make the Pedalos like a totem on the map, you can choose what totem is there and the first time you are on the map OR as a special quest you can go collect the birds to activate the totems bonuses, once they are active they don't deactivate, this way you do explore the map like I think was the intention.
Spirit birds are the only reason i tell new comers to play world first they realy kill the flow of rises hunts and i started with rise But if the game wasnt that easy in the beginning i wout have probaly hated monster hunter
The clutch claw is actually required. Not tenderisinf and wall banging doubles hunt times. I clocked out before I actually started using it on my first playthrough of icwborne
The spiribirds are indeed annoying. I would much prefer to actually "hunt" and try to find the monster, rather than the birds, but ultimately I don't mind them that much. Hovewer I would love to see a less busted version of the silkbind moves to be implemented in the newer games. I'm having a blast in Sunrise discovering new ways to play with my favorite weapons. The switch skills are, in my opinion, a perfect mechanic.
Easy problem to fix. Do it like every other game. I like the food system in 3 and 4 the best. Things that bugged me in other games are the clutch claw. That derp pose the monster does makes the monster step back. That step back has put me out of range of true charged slash way too many times. At least twice a hunt. In older games I don’t like paint balls.
I dont particularly love or hate them, i always saw them as just one of those optional mechanics that i only interact with minimally by grabbing just the ones that happen to be visible on route to the monster, combined with the skill that just gives you a random bird at set intervals and i felt like i had enough to get through hunts.
Yeah there was no reason for spirit birds, I'm happy for skills and eating food and max potions to increase your health but the mechanic was so tedious and annoying, I was happy with the way it was
It took me until June of this year to really get along with Rises mechanics and finish the game. So to some extent, I’m with you. I don’t like the Spiribirds. However I would like to bring up a differing opinion on two points: Spiribirds are absolutely not mandatory. Food buffs still give you the same +50 increase on HP and stamina as they used to. Which back in the other games, not counting armor skills, was your maximum. Spiribirds allow you to go even beyond that by spending time gathering them. I mostly ignore them, only picking up those along the way. It may be a personal feeling of necessity for some, which I can get behind. But you’re never really forced to use them. Never, not even in sunbreak endgame, did I fill all my petalace buffs, if there wasn’t a rainbow bird in the base camp. Now let me make one thing clear, I prefer world over rise, however this is where my second, probably more controversial take comes in: clutch claw was worse. The wallbanging was fine for me. Took some degree of skill to pull of, and you’d be rewarded by some nice damage and a topple. The hide softening however was a terrible mechanic in my opinion. Forcing you to interrupt your attacks, clutch onto a monster and soften every 90 seconds or so, only to deal proper damage? On safi even having to do it to have weak spots in the first place? I’m SO glad they’re not bringing it back for Wilds. The wounding system looks a lot more rewarding if you manage to make use of it. One might argue that clutch claw was also optional, which is technically true, I got to endgame, mostly not using it. However especially the later quests felt like they were actively designed to require using it. And since the softening lasted for such a ridiculously short time, I felt like it completely broke the flow of combat for me.
0:27 AHEM Dauntless...(I actually used to play Dauntless when I was 10-11 years old but surprisingly what actually turned me into a diehard monster hunter fan was the spinoff game stories 2 which I enjoyed then the stories 2 experience convinced me to buy rise and I do not regret it. On my sunbreak playthrough rn)
I don't mind them so much. But I feel more rushed to collect them because I have been kicked from lobbies because they didn't like me running around the map instead of going straight to the monster. 😮💨
I havent reached Sunbreak yet so the spiritbirds are not that intrusive at the moment in base Rise. If max boost are basically manditory in break then I can see the issue. Maybe if they was a way to get max birds in camps?? Im not sure Capcoms motivation with the birds. I think the goal was to boost lower rank/skilled players when playing with more advanced hunters....otherwise what is the point of scattering kinda-optional-but-not-really stat boost across the map?
I think the spiribirds are fine, i like how with chameleos he takes them from you instead of stealing your items. Im not sure how to fix but i think giving you a set amount of health + the extra health from petalaces and food, and make it so thats the max health you can get. Or, you could just put a rainbow spiribird at the start, and boom problem solved.
I'm not going to lie, I love the clutch claw. It barely feels forced and the mechanics it adds outweighs any negatives imo. I really don't see why people dislike the clutch claw, especially if you mix in the idea of making it so that people can feel like its less helpful and therefore not required to win.
i think some of the main problems is from the hugely inflated health pools of monsters, meaning that if you don’t enjoy the mechanic, your hunts take twice as long (and tenderising has to be done multiple times cos it wears off so quickly (and godforbid you play a light weapon that has to clutch twice)). then there’s the hitboxes, they were reaaaally janky for me. you’ll aim for the head and the monster moves slightly and now you’re clutching the arm and getting knocked off. i would have been fine with the clutchclaw if it was just an optional tool but it feels horrible to not have monsters tenderised. wallbangs are fun and couldve been a way of creating openings and getting a bit more monster parts, and tenderising could’ve been a mechanic that just allows your weapon to not bounce and maybe give you a slight damage boost (double was waaay too much imo, and was why they had to double monster health. at that point you might as well not have tenderising at all)
I'm gonna be real with y'all,i got 200 hours on Rise,currently on MH 70...And yes,I couldn't agree more with how much spiritbirds suck. Anomaly investigations sometimes give you quests that are like: "Hunt a afflicted Magmadron and a Scorned Magnamalo,30 minutes"...Having to get spiritbirds while having little time is awful,it breaks the pace of a fast-paced MonHun game. Sometimes you don't need to get all of them,maybe just health and stam,but I have A LOT of reasons as to why I hate them despite my love for the games,it's one of the main reasons why is stopped playing for a good while and I don't blame anyone that does the same. (Sorry if my English wasn't the best,it isn't my first language ;w;)
Since I play on PC I’ve started to use the mod that gives you a prism bird right at the start and it made the game so much better. I can finally go on a hunt and finish it as quickly as I can without having to get any birds. English isn’t my first Language either lol, your english is good don’t worry.
@@xJayst Yeah,i guess i got "the struggles of a console player",but it would definitely be the first thing I would do if I had a PC for Rise and thanks for complementing my english,you also are a pretty good speaker!
Interesting. I actually like the spirit birds. Rise's maps are pretty small and you're able to fast travel and have wire bugs, so it gave me a reason to go around the map.
The spiribirds are not a problem, you can hunt the monster without relying on the spiribirds, I do that most of the time, for example in low rank, I usually finish up the hunt within 15 minutes only, in high rank and master rank about 25 minutes which is a lot of extra time, they are not something to be pissed off because they somehow ruined the gameplay to be honest so just chill, the spiribirds are not a nuisance, you can just ignore those and get on grinding for high damaging weapons and improve your armor sets, stick to the old ways
I think wire bugs were a great gimmick, they are different with a nice shake up to the gameplay without destroying the core monster hunter play style but gathering the birds definitely suck for exactly the reasons you said. On a side note I really liked the palamute, they were a great addition that will probably get killed off like prowlers (RIP).
I introduced my little brother into monster Hunter through Rise and GU and thought it was very fun to play together, but even he thought "Hey, why are spiribirds like this, I don't like it at all" Me personally i think that the mechanic has a few merits, despite being pretty flawed otherwise
Spiritbird is purely optional, needing it at all is as a last resort when you can't beat the monster (only endgame sunbreak did this to me) or not understanding the weapon to use it properly. I can say it because I been playing Rise and restart the playthrough for a couple of time now, each with different weapons, checking their progression and movesets. Understanding weapon in Rise is more important because you can't just copy-paste the same moveset from World Iceborne. As for hunting lengths they're mostly 5-10mins, rarely go above 12mins, let alone hitting 15mins or more, from LR to even mid MR.
It's a mechanic they intend for you to interact with though. If you are not interacting with it, then it's flawed. If you are interacting with it and not having fun, then it's just bad. It's a bad mechanic and does basically ruin the game once you hit post game stuff or are just grinding a generally difficult monster. Given the post game is a huge part of these games, that's pretty bad.
@@peco595 it's a flaw when you interact with it and you're not having fun, sure. But it's not a flaw when you can choose not to interact with it. Collecting Spiribird not being fun is understandable as flaw, but being able to not picking them is not a part of that flaw.
Deadass spirit birds dropped sunbreak from a 8/10 for me to a 5/10. Especially with the solo grind to beat the harder fights (ie risens). Thank god for mods
Unless you're doing Special Investigation the game is still pretty balanced with you having 150 HP up to AR300 quests.. Auto Spiribird deco is only 1 slot and I doubt slotting that in will reduce your kill time in a noticeable way and it fills your HP reasonably fast. Unless you're a speedrunner I don't even understand why will you not slot some comfort skills like Intrepid heart (2 level1 slot) and eat Dango Defender... This setup alone will avoid 1-2 shots. Heck I have 840 defense and unless it's a Nova nothing is 1-2 shotting me in this game aside from Special Investigation that is... And for SI. Collecting 5-8 green spiribird will not even take you 1-2 minutes... In previous MH you still need to walk for that amount of time just to get to the monster and less that by half in World... But alot of people do SI in Arena anyway. I managed to craft a path in every map that takes less than a minute to gather 5-8 spiribirds, for me mapping that one is part of the enjoyment itself... There' a reason the devs gave us so much mobility in this game..
Dislike the spiritbirds as well, I'm actually going back to GU cause i find the games are becoming to easy. I think an interesting way to go around the spirit birds would be to find those rare fauna and taking their picture and get a "blessing" that each counts at X amount and if you find all you get max stats at the start of the hunt.
As an old school MH player I'm not knocking ya. I just remember having to play with contorted hands (claw) on my psp while doing naked Fatalis runs in the real or using a LAN spoof. 😂 All I'm saying is could be worse. Most of the changes by comparison are great. Good vid bro and enjoy your hunts 🍻
meanwhile berserk and strife users dont care about life and stamina, before switching to bow i just ate the bird caller lvl 4 and walked to the monster with 30 secs you can get max stamina an hp the game gives you the tools to care nothing about them
I'm meh on the spirit birds as I've never personally gone out of my way in my 500+ hours of playing RiseBreak. Even if it is intended you will literally not really suffer so much during hunts. Just gather as you go along your path of the monster.
I always see Spiribirds as the preparation before the fight, no diffrent than bringing specific items or skills. You can fight every monster in the game in a similar fashion to say not bringing Nullberries to a Gore Magala. Totally possible 100% but why not? And besides, quests have a 50 minute timer, get some Endemic Life or even a Wyvern Ride during a bird route as more preparation. (And before anyone says some quests can go as low as 25 minutes or have multiple monsters, there HP is scaled for these so that is never an issue) I totally see why people dont like them dont get me wrong, but just throwing my view on them out cuz why not?
Prepping for hunts is fine, part of why people like the series. But we all know that hunting the monster is the meat and potatoes, that's the part of the game that keeps you around. The more you have to gather, the less fun the game is. Spiribirds don't require you to gather them every quest, but are highly encouraged. Gathering and prepping heavily for every single quest blows hard and ruins Rise on it's own. It's fun when you're going through the story(which is also pretty bad, even by MH standards), but once you hit the grind then the spiribirds grind the fun to a halt.
@@peco595 i will say Birdcaller Level 4 Dango, insanely overpowered and reduces bird runs by like 70% and i use it all the time I know running a specific Dango dosent fix the issue but like im not running anything else in the Lvl 4 Dango Slot so why not comfort
This is it, it's just some prep before the fight and it doesn't take too much time or even mandatory to gather the birb, but you'll get them anyway while you're on your way to the monster. Also it feels like the spiritbird gathering is somewhat a replacement for the track gathering system in MHW.
Long story short 5:54 "These Damn Birds" 🥲🤣 I feel you. Honestly, I didn't know that Pendent didn't provide those stats either. Basically, unless now that I know cause I never really collect the birds. I just nab what in front of me as I head to the monster.
I'd say you're making a bigger deal out of this for no reason, but then again, there are people out there who find iceborne to be literally unplayable because of the clutch claw. I'm not the biggest fan of clutch claw or spiribirds, but I can tolerate them personally. Wounds and focus mode in wilds seem like a great time, thankfully!
As stated in the video title, this is the only real problem I have with rise and it makes me sad because everything else about the game is fantastic but this mechanic just annoys me personally.
The same thing applies to the clutch claw. You don’t need to use it but if you don’t the hunt becomes like a dark souls challenge run.😂 Rise without spirt birds is still one of the easiest monster hunter games. I don’t like the mechanic and just didn’t interact with it much. I think the max health and stamina should be hidden like in all monster hunter games. In all the other game you don’t start the hunt with your max health and stamina. You have to use a mega nutrients or well done meat to get to max. And if you faint the max health goes back down unless you have more mega nutrients. So the same problem is in all the game this one is just has a shit mechanic behind it. Loved the vid.
It just urks me every time i play rise because i have to stare at half of a healthbar thats unusable unless i go searching for fucking birds, i prefer the way world has meals give you much boosted stats, it wouldve been better if max potions and ancient potions still maxed it out, but they didnt give us that. On top of that as cool as using monsters to fight eachother, id much rather just go to world and use the clutch claw to make them ram into eachother so both monsters are on the ground while i can still mount regularly
Regardless of peoples opinions it undoubtedly turned people away. I have 1k hours in world and barely got through rises main quests, one of the main reasons being spiribirds. In a game like rise where its all about the fight and combat, spiribirds do the opposite and make me waste time gathering things that arent a form of valuable progression that will just reset. I just started skipping them and it was fine but the feeling of never being at full power unless I wasted time performing a boring, menial task really dampened the experience.
You know what, you are right. The typical issue I hear about Rise is hardcore l33t g4m3rz complaining about the hunts being too easy or some derivative drivel like that, but I do think the spiribirds are a legit problem, a constant chore and only pad the hunt times.
Capcom tends to always have at least one thing in each monster hunter game that is a new idea they want to try out... and it usually ends up annoying the living hell out of everyone lol. The vast majority of the community would literally be happy with just a series of arena quests for each monster where we just farm parts, no hunt, no tracking, no gathering crap, no bs. It's just the truth. Spirit birds for the most part were universally hated because people just want to get to the monster and don't want to wait. There's actually a number of buffs/decos/food that makes farming the birds really fast (As in you reach max hp in secs) but once again... who the hell wants to do that?! I don't think we're gonna see anything like that in Wilds as they seem to have gotten the memo that the west don't like the goof of MH much.
I think the biggest change everyone loved was 4Us vertical combat, as well as the introduction of CB and IG. Or more than that, probably the evolution that came with world. Yes, even those changes may have critics, but I feel like those are generally the most well-received
Skill issue m8. On a real note, the game should've let the player to use max potion/ancient potion to max out the health/stamina old mh games were like that.
I feel like an easy solution to the spiribird problem would have been to add a sidequest for each area to put the rainbow spiribird in the camps.
that would´ve been great yeah, i myself as well as many others opted for the nexusmods alternative of having a mod that places one at the start of a quest :>
which is also compatible with multiplayer since MonHun games do not have an anticheat.
@@StrawbeVi yeah but i'm always a bit afraid of going into online with that mod since i've had cases of players going "why tf aren't you getting spiritbirds?"
That’s an awesome idea
@@Lobo35508 just say it's annoying to get them an don't elaborate further, they can't see if your max hp changes anyways
What you propose is just a band aid solution, the ideal should be to make them optional by choice as any other endemic life in the game, add nutrients for HP and allow food to expand your max stamina like the old games so you can choose to just use your resources to solve the problem or get them from the environment, make the birds fatter so you get more extract in less birds + chonky cute birb, the attack and defense extracts could be used as a temporary buff in the stat like the squid endemic life and/or allow you to collect the excess extracts in a flask you can use to get an effect based on what you have inside (green: heals/expand max HP if you lost max HP , yellow: dash juice effect/recover stamina, orange: armor buff like armor skin, red: attack buff like demon drug). even let the petalace change the effects of the extracts like red to crit(like red squid), green to temporary life Regen, orange to flinch free(like orange squid) or the second HP layer like the lantern bug endemic life.
I'm not gonna lie, at some point, I just autopilot when switching between MH games. I just do spirbirds and clutch claw when I play without thinking about it. I dont want either of those back in the future, but I chose not to let them ruin the game for me.
The spirit birds do not impact the hunt as much as you’re saying, if you suck you’ll still die
Agreed i don't even collect them not until i reached MR but then when i did i still don't collect them i just slapped on spiribirds call
I both love and hate the Spiribirds. I love the idea of gathering "optional" buffs that ecourage exploration. What I hate is that most monsters hit like a freight train and you become a 1 or 2 shot to most monsters if you don't gather them, which makes them non-optional in th end for most casual players.
I would like to see a mechanic similar to the spiribirds, but far less intrusive. My idea is to heavily nerf the spiribirds to only provide small buffs so instead of feeling like a chore, it feels more like a very small reward for exploring and gathering instead of going straight for the kill.
Another change would be to randomize their colors and/or location so you cant take the same path everytime, this would also disincentivise players to waste time searching for birds and again reenforce the birds as a reward system.
I would also change it so you would not see empty bars when you don't collect them because that would irk some people, you would only see the maximum on bars increase by little bits.
@@GhostVvar your ideas would definitely improve the mechanic a lot
I think rather than the birds, we could have a "morale" meter. Minor buffs to our stats for doing basic things like gathering or mining. That way we're rewarded for doing something that we're most likely already planning on doing.
I mean.. this is just the endemic life idea except the endemic life is randomly located.
The spirit birds do suck but I don't feel that they are required at all, I just grab the ones that are conveniently on the way to the monster. If I need ore materials or bone materials I just go on expeditions for them since it's a waste of time on a monster hunt.
EXACTLY they suck but It literally takes 2 minutes to buff up.
It takes longer in world to track a monster and navigate the map.
but it suck for anomaly quest because you need to find it of get 1 shot
Yeah thats just not true. To play in the end game if you arent grabbing birds you are basically playing no hit runs. Even grabbing and maxing the stats I still would lose 80% of my health in one hit. Meal takes you to 150 health from 100 and the birds take you from 150 to 250 health, which is an insane boost. Anyone who says they arent required is lying through their teeth because SB got massively designed around them in terms of monster damage.
Spiribirds really goes against the game principle of being more battle focused with a lot of streamlined mechanics in exploration etc. It's only bearable in Base Rise when the monsters aren't that strong and quick. In Sunbreak, especially endgame, you HAVE to at least put the spiribird deco and spiribird dango to get the double buff from each bird while also getting the birds come to you every minute. I hate that it feels mandatory to do, or else the monsters will one shot you.
Love seeing a guy who can just say their opinion ❤
I also hate Spirit birds, thats why in sunbreak We spend our time hunting in arenas instead of actual maps.
I’m never afraid to say my opinion openly, people might not like it but I would never lie to make other people like me.
Mostly hunting in arenas is a good workaround since you get the rainbow spiribird instead of having to get all the small ones. I should start doing that too.
if you're on pc, you can download a mod to spawn a rainbow spiribird on you at the start of the hunt. i got that shit the second i hit high master rank, lifesaver imo
3:00 Full disagreement. Iceborne multiplied monster HP by 10, because the game expects you to deal more damage with the clutch claw. So yes, while *technically* ignoring it is an option, you are dragging out the time to hunt from a 15-20 minutes to 30+.
That's like saying "just ignore the bad scope that gives you epileptic shocks" to the bowgun players, even though using it is a 30% damage increase.
You can't ignore clutch claw but knowing it for each weapons well enough, they can fit with weapon moveset well enough that it rarely feel bothered, similar argument can be made with Wirebug.
That had absolutely nothing to do with the clutch claw and everything to do with people complaining hunts were too short. They purposefully made hunts take 15-20 min from 5-10.
the clutch claw is not forced, and even if it was its very quick to use
I didn't mind the clutch claw because when I was playing with my friends I would designate myself to use the claw whereas the rest of my party can just play the game the way they liked to.
Now Spiribirds, unlike Clutch Claw is a mechanic that is not tied to the fight at all, takes several minutes instead of pressing two or three buttons and everybody has to do it to get the benefits of it. Absolutely awful.
Clutch Claw has a benefit in multiplayer where everyone gets the benefit from tenderizing one monster.
Wirebug and Spiribirds don't
Spiribirds are merely optional.
Wirebugs need some get used to
I heavily disagree with the Clutchclaw not being a necessity. Iceborne was balanced around it so if you were not tenderizing and wallbanging you were at a severe time disadvantage, to the point where yes, some hunts did require it or you would time out full stop.
Also spirit birds are fine. They're the New Era MonHun equivalent of hunt prep. Just instead of spending 30 hours gathering honey you spend a couple minutes routing to the monster for the best stats.
wallbanging is fun and tenderizing is quick though, the game is still perfectly playable without them
@@Kodaiva "tenderizing is quick"
no. not always. it CAN be quick, for some of the weapons, but some of the weapon tenderizing animations are really slow and unwieldy and practically guarantee you get chipped off before you finish. and then guess what!? some of them dont even tenderize in one shot! YOU HAVE TO DO IT TWO TIMES!!!! oh, but just use rocksteady mantle or something so you wont get knocked off while you clamp on? well thats just great, now i'm forced to engage with BOTH of worlds' """optional""" mechanics i dislike just to play. great.
I thought this was gonna be clickbait but it wasn't. I rather take water combat than ever to see spiribirds back.
@@czarsquid855 thanks for watching the video but I have a genuine question, why did you think it was clickbait?
Am I alone in forgetting they exist and just go straight to the hunt?
The only reason i dont absolutly hate this birds is because the mega bird that help vs the elder dragons, and because they guided me to places i didnt even know in each map, for example that birds guided me to the fishing place in volcano area, and more than one camp area, but the fact that this birds DOUBLES your hp and food bar is just frustrating
the spirit bird mechanic lost its charm for me after the first 2-3 hunts i saw how it was going to go. i dislike it with a passion. so now i just mod a max spirit bird spawn at the start of a hunt and ignore it completly.
The Clutch Claw literally broke the game, though? Birds gave stat increases, but Clutch Claw fundamentally changes fight flow and makes some fights a joke.
TBH I understand where you're coming from. My main mindset is I don't need to get the spiritbirds unless I'm doing a high-level anomaly mission. I don't have a route in mind either and just wander till I get to max. I could also just slot in spiritbird caller and get to max by waiting a little while. I find clutch clawing to be miles more annoying then spiritbirds. I use chargeblade and get knocked off like 90% of the time, so I don't find it fun, but I need it for weakness exploit.
I agree with you so hard that I installed a mod to get a rainbow spirit bird at the start of each hunt and it made the game far more enjoyable for me
The reason i like spirit birbs is because of something i feel most modern MH games are sorely missing, gathering and preparation, nowdays you can just go into a hunt without any preparation and it sucks to me, spirit birbs bring a decent amount of route optimization and using it alongside endemic life for some prep agains monsters.
Also i completely disagree with your take on the clutch claw, the clutch claw grants you free wallbangs, more damaged hitzones(the game even nerfed the hitzones on all monsters unless you tenderise them) and it drastically reduces time on hunts, not using the CC is not optional unless you want your hunts to drag on forever.
Also i completely disagree about underwater combat, underwater combat is more or less the same combat on land but slower and more tedious, its absolutely not worth its inclusion just off that and the fact that it takes so much development time for them to animate all the weapons underwater, re-animate all hunter animations underwater, give monsters a underwater moveset and so on, it takes a absurd amount of dev time and only a few monsters battle you underwater anyways its why tri was such a content starved game that only got fixed with 3U, its a resourse sink that adds little to the game so i'm fine with it never coming back personally.
The worst part about the games lacking prep recently is that Rise is the worst offender if it.
Most of the game is really easy and you don't need any prep. Once you hit any hard quest though, you'll be prepping every single quest you go on, and that's far too much gathering!
I completely understand your opinions on all of those mechanics and I’m glad that you like spiribirds for instance but for me it’s just not a fun mechanic. You are right about the CC but for me it feels like having to use the CC to wound is just another gimmick. We already saw that in wilds we’ll wound monsters by focusing our attacks on certain body part and I think that that will be a better implemented wounding mechanic. Thanks for speaking your mind and adding to the discussion in a civilized way.
@@peco595 tbh i never felt the need to gather in world rise since the farm + cat gatheres and lottery allowed you to get everything you wanted for the most part, i never ran out of might seeds, armorskins and demondrugs after a while personally, restocking also means you never run out of stuff you do get in missions too which is a shame :(.
@@xJayst don't get me wrong, i don't think spiritbirds are "good" or even that well implemented, i just like the feeling of what they add to a hunt for me personally, i think they can still be signficantly better implemented in terms of how you aquire them thought a hunt, i hope they do come back in some form and well improved so they aren't as divisive for people.
Also the wounding mechanic looks better yeah, i'm not a big fan personally since i'm not a fan for needing to use certain attacks to make monster parts weaker as i feel like that centralises some aspects of hunts but the fact this is on the base game from the start means that'll be significantly better balanced, i imagine the CC was a mess partially because it was introduced in IB and they just didn't have enough time to carefully consider everything like how it affects some monsters more than others, how it affects some weapons more than others etc etc, focus attacks being there from day 1 means they'll have time to consider how it works against everything and every weapon since they'll be designed from the ground up with it in mind.
@@peco595 you literally have the submarines to do all the farming for you.
The monsters already crumble like paper. The birds are there to be a crutch for people who can't beat them in a single cart.
"Go and gather some birds, maybe a spider and a turtle, you scrub!"
Also, God, I hate the "it wastes time" argument whenever it comes up, just in general. It's a hunting game, not a boss rush.
I think Spiritbirds are notably less intrusive then tenderizing, but it also depends on your weapon cuz hammer just gets a silly new move buff and the tenderize flows super fluidly while like HBG awkwardly latches and spends 11 seconds in animation lock. Spirit birds are annoying but since they actually can be ignored for most of the games content it definitely feels less bad then refusing to tenderize and having a hunt take another 5-10 minutes which is absurd.
Thats why I said "F*ck it" and threw in a Mod that adds a Rainbow Spiribird at the start of each Quest during my second Playthrough of Rise.
Yes it makes the normal Quests a bit easier (which they aren't to begin with) but it makes Anomaly stuff less of a hassle.
A lot of people say "But Rise is balanced without the Spiribirds in mind! Just go fight the Monster!". Ah yes and thats why every single Quest that takes place inside a Special Arena has a Rainbow Bird for you, because the game isn't balanced around them. Yeah makes sense...
I might do that as well. I rarely play online anyway so I wouldn’t cheat in multiplayer. And yeah the “balanced around no spiribirds” is a weird argument not just because of the rainbow bird but also in MR you get two shot by almost everything if you don’t have any birds.
Well,, I hate running around a blurry map.
So I just go straight to the monster.... slap their ass cheek and DONE
1 thing I really dislike about MH R/S is : The IMPACT SOUND of every weapon hit is kinda like POTATO CRISP
Not the cheek 😭
I too hate the spiribird mechanic. That’s why I augmented all of my armor to have spiribird’s call, that way I wouldn’t have to collect them anymore!
you don't have to collect them if you did not like to collect them, it does not really affect the hunt..... 😅
I'm pretty indifferent about the birds around, I just collect the green and red ones (and maybe yellow ones if I'm using a weapon that I know I'll be blocking a lot with, Lance, GL) since the green and red types of birds give the most impact (More health and attack). The birds don't really help that much in the hunt, the orange bird defence boost is so small that it barely makes a meaningful difference compared to just collecting the greens ones. The increased health you gain from the green bird in the endgame quests like lv 250-300 anomaly investigations or the Special investigations will at most allow you to BARLEY survive an extra hit or two from a attack (if not taking Intrepid heart into account) which doesn't impact the hunt that much, but can make a difference between life or death at times. As for the red ones, the demon petalace only give 20+ attack, while the Absolute petalace only gives 15. Basically the equivalent of using a might seed, demon powder and a mega demondrug.
As for the process of actually collecting the birds, maps like Citadel has pretty direct routes to monster spawns (Most prominently area 5, 6 and 8 due to the great wirebugs) which also have some birds along the way as well.
Some other maps have similar paths, but some of them tend to be more like detours. (Sandy Plains and Shrine Ruins to be more specific) and all of them (If you are not the type of person to collect birds until all your buffs are at max) tend to take under a minute to a minute.
Conclusion: Birds exist.
I don't necessarily disagree with your opinion but there are some notes I'd like to bring up
1. Spiribirds were intended to be optional especially in base rise, they were simply a reward for exploring during a hunt or taking a detour to a monster, their original implementation was actually a way to help newer players or help people stuck on a certain monster, this was brought up in an interview with rise's director, ichinose.
2. To my knowledge petalaces don't technically cut off your health, you have the regular non canteen health, and then your health after the canteen, it's the same between world and other mh games, the petalaces however, are replacements (somewhat) for certain skills such as health boost and stamina cap which are absent in rise because of the spiribirds, you technically have your max hp, the petalaces simply just give you more than the max
Again I don't disagree or agree, but I wanted to share this as technically they're not required for every hunt, they're not the best mechanic but imo they're not the worst either
I think Spiritbirds work well in the early to late game of the base game. They’re a neat way of rewarding the player for exploring the map while on a hunt, instead of just Beelining toward the Monster. Also most monsters aren’t at the point to where they can 1 or 2 shot hunters with little to no Spirit bird buffs, unlike in the postgame/dlc where it feels and is almost a necessity.
For me it's mostly how mandatory it is. If it was an actual addition instead of just taking away from the eating boosts.
well in sunbreak you don't lose your bonus hp and stamina when carting and you can always skip the birds and go fight the monster. no one is forcing you to get the birds. plus getting the birds allows me to memorize the maps and memorize where the useful endemic life are located so another perk
uhhh the game DOES force you especially in sunbreak
i dont mind them in rise ngl
@@granthefato340 the game doesn't. but encourage
@@Yami-Kei i think half of your hp bar being linked to spirit birds does mean the game encourages it
@granthefato340 it isn't going to be half your bar unless you don't eat before a hunt and use one of the HP focused petalaces, otherwise it's only about 25-40% depending on how much you prioritize hp over atk or stamina.
I completely agree with you, I hope nothing like the spirit birds appear in anymore monster hunter games
I mean they're not ideal, but I find it's not too bad just grabbing ones on a convenient route to the monster, focusing on health (and stamina if I'm playing bow). Or I just use my arena anomaly quests
My least favorite mechanic is the stun status effect is so stupid that it takes you so long to snap out of a singular status effect after you get hit getting hit is a part of this game so every time that I get hit with a big attack I end up getting up dusting myself off and then grabbing my head shaking it around like I'm a f****** moron makes no sense I always end up just using the stun resist charm 3 wasting equipment slot just to get rid of this one mechanic that pisses me off.
Git good 😂
I hate spiribirds also but spiribird's call + dango bird caller makes it so you can ignore them and they still max out very early in the hunt, which makes it fine imo
Never made sense to me a game made to engage faster as possible against the monsters implement a system who delays the said battles
Tbh I never minded the birds they felt more like a slight difficulty slider more than anything. Not necessary in the slightest but there as an option for less skilled hunters/ for a more comfortable hunt. Plus every area has a route you can take where you’ll get a good number of bird buffs in only a few minutes and there’s the skill added in Sunbreak that’ll automatically give you the buffs gradually
i take spiritbirds over clutch claw any day, having to put on a mantle and wound 2-3 parts of every monster every fight is the most obnoxious and repetitive shit ever.
I've been doing anomaly stuff for a while now and i just ignore the spirit birds. They aren't necessary for me to put the hurt on things, unlike clutch claw which is just a direct gameplay interruption that's pretty much mandatory for not having your attacks just bounce off certain monsters.
Hope Wilds gets rid of both. The wound system seems like a great compromise on the clutch claw cuz you weaken parts just by attacking the same spot on a monster as normal. Seems to reward you for playing as you would normally as an experienced hunter and incentivizes newbies to target specific spots.
Spiritbirds can just stay gone honestly. Should have had an option to have the rainbow bird in all hunts
Totally agree with you about spirit birds. It's why I put down Rise and went back to Worlds. I also don't miss Wirebugs, but they didn't ruin the game in the same way.
I've started playing recently, I just ignore the birds or just get some on the way to the monster,
the game is already too easy at least the base game, we'll see about sunbreak.
I really really hated the clutch claw, with the birds I can just ignore them and not seek them out, but with the clutch claw you can always try to execute it mid fight, there was always the temptation
Spirit birds > clutch claw IMHO.
I can ignore Spiribirds and still do ok. Iirc eating still maxes out your health and stamina when compared to other games. Spiribirds just adds more.
Clutch claw added wounding, which sucks. I wouldn't hate it as much if I could ignore it, but the devs are forcing you to use it by altering skills like weak ex, making it only reach its full potential when wounding. It also changes the pace of a hunt by adding a staggered/paused state that basically screams, "HEY!! WALL BANG ME!!!"
So, to me, the cons of the clutch claw are unavoidable while the Spirit birds are, making Spirit bird the better mechanic.
Also, side note, saying you hate Spiribirds isn't very controversial as most players hate them, so you won't have to fear the hate mob.... now saying you like Spiribirds.... that'll get you weird looks. I should know, I get them all the time lololol
Correct. 100 base HP plus 150 with food buff for a total of 250 on both games. Health Boost gives 15/30/50 depending on level while Spiribirds can give 30 - 100 max depending on the Petalace.
I don't get why theres so much hate for Spiribirds when it doesn't take slots like Health Boost did in World. Even if you want to ignore the endemic life on the map, collecting them can also be done passively with the 1 slot deco
The difference between the "gimmick" mechanics in each game is how tied to the core gameplay they were.
Most of the games force you to do their gimmick, even World's Clutch claw feels necessary (though before IceBorne existed we did just fine without it).
Spiribirds (and wirebugs to some extent) are not even needed in the game) if you don't want to.
Even if you felt you needed to have spiribirds, getting them doesn't even require you to go out of your way for them, they come to you just by doing the hunt. I often find myself maxing out, or damn near maxing just by going straight to the monster and picking the birds up that I see along the way. I don't have to slow down, I don't have to run all over the map aside from chasing my target, and I don't have to go out of my way to do anything. They're usually everywhere on their own. You have to go out of your way to AVOID them lol.
You don't wanna run around the map? Then don't. I never went out of my way for a single bird, and ended up having the time of my life on all my hunts. They're handicap boosts more than anything.. Extras.. You don't need them. They're just there. If you get them then fine. If not, then who cares.
I totally agree. I had Rise and Sunbreak on Switch originally then I got it for the PS4/PS5 and when I found myself pretty much trying to speedrun to the Sunbreak content, I realized just how annoying it is to get the birds
spirit birds are the reason i stopped playing rise, cos i didnt feel like going around the map for a solid 20 min to max out my stats every single time, and thats saying alot since i love all the other mechanics in rise like collecting wildlife, riding monsters and red glowy spots from malzano in sunbreak which they added as wounds in wilds lol
I respect your opinion in fact, that's why i farmed every anomaly monster in the arena. Would love to run some hunts with you if you have Playstation.
Make the Pedalos like a totem on the map, you can choose what totem is there and the first time you are on the map OR as a special quest you can go collect the birds to activate the totems bonuses, once they are active they don't deactivate, this way you do explore the map like I think was the intention.
Spirit birds are the only reason i tell new comers to play world first they realy kill the flow of rises hunts and i started with rise
But if the game wasnt that easy in the beginning i wout have probaly hated monster hunter
The clutch claw is actually required. Not tenderisinf and wall banging doubles hunt times. I clocked out before I actually started using it on my first playthrough of icwborne
The spiribirds are indeed annoying.
I would much prefer to actually "hunt" and try to find the monster, rather than the birds, but ultimately I don't mind them that much.
Hovewer I would love to see a less busted version of the silkbind moves to be implemented in the newer games. I'm having a blast in Sunrise discovering new ways to play with my favorite weapons.
The switch skills are, in my opinion, a perfect mechanic.
Easy problem to fix. Do it like every other game. I like the food system in 3 and 4 the best. Things that bugged me in other games are the clutch claw. That derp pose the monster does makes the monster step back. That step back has put me out of range of true charged slash way too many times. At least twice a hunt. In older games I don’t like paint balls.
I dont particularly love or hate them, i always saw them as just one of those optional mechanics that i only interact with minimally by grabbing just the ones that happen to be visible on route to the monster, combined with the skill that just gives you a random bird at set intervals and i felt like i had enough to get through hunts.
If you are struggeling with the time to collect the birds, you can use a dango to increace the amount of buffs you get from the birds.
If you don't like to explore the map maybe hunts should be just arena quest instead of giving an open area
Yeah there was no reason for spirit birds, I'm happy for skills and eating food and max potions to increase your health but the mechanic was so tedious and annoying, I was happy with the way it was
I love the community you've been gathering here, some real good discussions we've got here!!!
It took me until June of this year to really get along with Rises mechanics and finish the game.
So to some extent, I’m with you. I don’t like the Spiribirds.
However I would like to bring up a differing opinion on two points:
Spiribirds are absolutely not mandatory. Food buffs still give you the same +50 increase on HP and stamina as they used to. Which back in the other games, not counting armor skills, was your maximum. Spiribirds allow you to go even beyond that by spending time gathering them. I mostly ignore them, only picking up those along the way.
It may be a personal feeling of necessity for some, which I can get behind. But you’re never really forced to use them. Never, not even in sunbreak endgame, did I fill all my petalace buffs, if there wasn’t a rainbow bird in the base camp.
Now let me make one thing clear, I prefer world over rise, however this is where my second, probably more controversial take comes in: clutch claw was worse.
The wallbanging was fine for me. Took some degree of skill to pull of, and you’d be rewarded by some nice damage and a topple.
The hide softening however was a terrible mechanic in my opinion. Forcing you to interrupt your attacks, clutch onto a monster and soften every 90 seconds or so, only to deal proper damage? On safi even having to do it to have weak spots in the first place?
I’m SO glad they’re not bringing it back for Wilds. The wounding system looks a lot more rewarding if you manage to make use of it.
One might argue that clutch claw was also optional, which is technically true, I got to endgame, mostly not using it. However especially the later quests felt like they were actively designed to require using it. And since the softening lasted for such a ridiculously short time, I felt like it completely broke the flow of combat for me.
0:27 AHEM Dauntless...(I actually used to play Dauntless when I was 10-11 years old but surprisingly what actually turned me into a diehard monster hunter fan was the spinoff game stories 2 which I enjoyed then the stories 2 experience convinced me to buy rise and I do not regret it. On my sunbreak playthrough rn)
I don't mind them so much. But I feel more rushed to collect them because I have been kicked from lobbies because they didn't like me running around the map instead of going straight to the monster. 😮💨
I havent reached Sunbreak yet so the spiritbirds are not that intrusive at the moment in base Rise.
If max boost are basically manditory in break then I can see the issue. Maybe if they was a way to get max birds in camps??
Im not sure Capcoms motivation with the birds. I think the goal was to boost lower rank/skilled players when playing with more advanced hunters....otherwise what is the point of scattering kinda-optional-but-not-really stat boost across the map?
Cazy part is everyone hates spirit birds despite being 100% optional. At no point in the game are you forced to or required to use them.
THIS
I know its cheap but I just downloaded an REFramework mod that spawns a prism bird at the start of every quest, because it absolutely ruins it for me
I think the spiribirds are fine, i like how with chameleos he takes them from you instead of stealing your items. Im not sure how to fix but i think giving you a set amount of health + the extra health from petalaces and food, and make it so thats the max health you can get. Or, you could just put a rainbow spiribird at the start, and boom problem solved.
I'm not going to lie, I love the clutch claw. It barely feels forced and the mechanics it adds outweighs any negatives imo. I really don't see why people dislike the clutch claw, especially if you mix in the idea of making it so that people can feel like its less helpful and therefore not required to win.
i think some of the main problems is from the hugely inflated health pools of monsters, meaning that if you don’t enjoy the mechanic, your hunts take twice as long (and tenderising has to be done multiple times cos it wears off so quickly (and godforbid you play a light weapon that has to clutch twice)).
then there’s the hitboxes, they were reaaaally janky for me. you’ll aim for the head and the monster moves slightly and now you’re clutching the arm and getting knocked off.
i would have been fine with the clutchclaw if it was just an optional tool but it feels horrible to not have monsters tenderised.
wallbangs are fun and couldve been a way of creating openings and getting a bit more monster parts, and tenderising could’ve been a mechanic that just allows your weapon to not bounce and maybe give you a slight damage boost (double was waaay too much imo, and was why they had to double monster health. at that point you might as well not have tenderising at all)
I'm gonna be real with y'all,i got 200 hours on Rise,currently on MH 70...And yes,I couldn't agree more with how much spiritbirds suck.
Anomaly investigations sometimes give you quests that are like: "Hunt a afflicted Magmadron and a Scorned Magnamalo,30 minutes"...Having to get spiritbirds while having little time is awful,it breaks the pace of a fast-paced MonHun game.
Sometimes you don't need to get all of them,maybe just health and stam,but I have A LOT of reasons as to why I hate them despite my love for the games,it's one of the main reasons why is stopped playing for a good while and I don't blame anyone that does the same.
(Sorry if my English wasn't the best,it isn't my first language ;w;)
Since I play on PC I’ve started to use the mod that gives you a prism bird right at the start and it made the game so much better. I can finally go on a hunt and finish it as quickly as I can without having to get any birds.
English isn’t my first Language either lol, your english is good don’t worry.
@@xJayst Yeah,i guess i got "the struggles of a console player",but it would definitely be the first thing I would do if I had a PC for Rise and thanks for complementing my english,you also are a pretty good speaker!
Interesting. I actually like the spirit birds. Rise's maps are pretty small and you're able to fast travel and have wire bugs, so it gave me a reason to go around the map.
The spiribirds are not a problem, you can hunt the monster without relying on the spiribirds, I do that most of the time, for example in low rank, I usually finish up the hunt within 15 minutes only, in high rank and master rank about 25 minutes which is a lot of extra time, they are not something to be pissed off because they somehow ruined the gameplay to be honest so just chill, the spiribirds are not a nuisance, you can just ignore those and get on grinding for high damaging weapons and improve your armor sets, stick to the old ways
I think wire bugs were a great gimmick, they are different with a nice shake up to the gameplay without destroying the core monster hunter play style but gathering the birds definitely suck for exactly the reasons you said. On a side note I really liked the palamute, they were a great addition that will probably get killed off like prowlers (RIP).
If they were at least randomized. It would make more sense, but it would just be even less fun to deal with.
i just use spirit bird mod.
"Japanese Soldier who kept fighting 29 years after World War II" ass video
I introduced my little brother into monster Hunter through Rise and GU and thought it was very fun to play together, but even he thought
"Hey, why are spiribirds like this, I don't like it at all"
Me personally i think that the mechanic has a few merits, despite being pretty flawed otherwise
Yea spiribirds could have been better. It’s just the way that they function now is tedious.
Eh I’ve never bothered going out of my way to get spirit birds. I honestly don’t feel like it help all that much.
WE ALL HATES SPIRIT BIRDs, you're not alone.
Spiritbird is purely optional, needing it at all is as a last resort when you can't beat the monster (only endgame sunbreak did this to me) or not understanding the weapon to use it properly.
I can say it because I been playing Rise and restart the playthrough for a couple of time now, each with different weapons, checking their progression and movesets.
Understanding weapon in Rise is more important because you can't just copy-paste the same moveset from World Iceborne.
As for hunting lengths they're mostly 5-10mins, rarely go above 12mins, let alone hitting 15mins or more, from LR to even mid MR.
It's a mechanic they intend for you to interact with though. If you are not interacting with it, then it's flawed. If you are interacting with it and not having fun, then it's just bad.
It's a bad mechanic and does basically ruin the game once you hit post game stuff or are just grinding a generally difficult monster. Given the post game is a huge part of these games, that's pretty bad.
@@peco595 it's a flaw when you interact with it and you're not having fun, sure.
But it's not a flaw when you can choose not to interact with it.
Collecting Spiribird not being fun is understandable as flaw, but being able to not picking them is not a part of that flaw.
spirit bird is fine if they dont remove vitality decoration tbh
Deadass spirit birds dropped sunbreak from a 8/10 for me to a 5/10. Especially with the solo grind to beat the harder fights (ie risens). Thank god for mods
Unless you're doing Special Investigation the game is still pretty balanced with you having 150 HP up to AR300 quests..
Auto Spiribird deco is only 1 slot and I doubt slotting that in will reduce your kill time in a noticeable way and it fills your HP reasonably fast.
Unless you're a speedrunner I don't even understand why will you not slot some comfort skills like Intrepid heart (2 level1 slot) and eat Dango Defender... This setup alone will avoid 1-2 shots. Heck I have 840 defense and unless it's a Nova nothing is 1-2 shotting me in this game aside from Special Investigation that is...
And for SI. Collecting 5-8 green spiribird will not even take you 1-2 minutes... In previous MH you still need to walk for that amount of time just to get to the monster and less that by half in World... But alot of people do SI in Arena anyway.
I managed to craft a path in every map that takes less than a minute to gather 5-8 spiribirds, for me mapping that one is part of the enjoyment itself... There' a reason the devs gave us so much mobility in this game..
Dislike the spiritbirds as well, I'm actually going back to GU cause i find the games are becoming to easy.
I think an interesting way to go around the spirit birds would be to find those rare fauna and taking their picture and get a "blessing" that each counts at X amount and if you find all you get max stats at the start of the hunt.
As an old school MH player I'm not knocking ya. I just remember having to play with contorted hands (claw) on my psp while doing naked Fatalis runs in the real or using a LAN spoof. 😂
All I'm saying is could be worse. Most of the changes by comparison are great. Good vid bro and enjoy your hunts 🍻
claw is the most comfortable way of holding a controller imo
@@Flaeron1 I used to agree then age hits and fingers aren't as flexible
I never gather them unless they are on the way never felt like i need them.
I just don't bother with spiribirds, the health I have is the health I have
Based
meanwhile berserk and strife users dont care about life and stamina, before switching to bow i just ate the bird caller lvl 4 and walked to the monster with 30 secs you can get max stamina an hp the game gives you the tools to care nothing about them
I'm meh on the spirit birds as I've never personally gone out of my way in my 500+ hours of playing RiseBreak. Even if it is intended you will literally not really suffer so much during hunts. Just gather as you go along your path of the monster.
i don’t like the birds either so i just don’t collect them
I always see Spiribirds as the preparation before the fight, no diffrent than bringing specific items or skills.
You can fight every monster in the game in a similar fashion to say not bringing Nullberries to a Gore Magala. Totally possible 100% but why not?
And besides, quests have a 50 minute timer, get some Endemic Life or even a Wyvern Ride during a bird route as more preparation. (And before anyone says some quests can go as low as 25 minutes or have multiple monsters, there HP is scaled for these so that is never an issue)
I totally see why people dont like them dont get me wrong, but just throwing my view on them out cuz why not?
Prepping for hunts is fine, part of why people like the series.
But we all know that hunting the monster is the meat and potatoes, that's the part of the game that keeps you around. The more you have to gather, the less fun the game is.
Spiribirds don't require you to gather them every quest, but are highly encouraged. Gathering and prepping heavily for every single quest blows hard and ruins Rise on it's own.
It's fun when you're going through the story(which is also pretty bad, even by MH standards), but once you hit the grind then the spiribirds grind the fun to a halt.
@@peco595 i will say Birdcaller Level 4 Dango, insanely overpowered and reduces bird runs by like 70% and i use it all the time
I know running a specific Dango dosent fix the issue but like im not running anything else in the Lvl 4 Dango Slot so why not comfort
This is it, it's just some prep before the fight and it doesn't take too much time or even mandatory to gather the birb, but you'll get them anyway while you're on your way to the monster.
Also it feels like the spiritbird gathering is somewhat a replacement for the track gathering system in MHW.
when a mod that purposefully ignores one of your games unique mechanics has 114k downloads you know you've done somethin wrong
Long story short 5:54
"These Damn Birds" 🥲🤣
I feel you. Honestly, I didn't know that Pendent didn't provide those stats either. Basically, unless now that I know cause I never really collect the birds. I just nab what in front of me as I head to the monster.
I'd say you're making a bigger deal out of this for no reason, but then again, there are people out there who find iceborne to be literally unplayable because of the clutch claw. I'm not the biggest fan of clutch claw or spiribirds, but I can tolerate them personally. Wounds and focus mode in wilds seem like a great time, thankfully!
As stated in the video title, this is the only real problem I have with rise and it makes me sad because everything else about the game is fantastic but this mechanic just annoys me personally.
The same thing applies to the clutch claw. You don’t need to use it but if you don’t the hunt becomes like a dark souls challenge run.😂 Rise without spirt birds is still one of the easiest monster hunter games. I don’t like the mechanic and just didn’t interact with it much. I think the max health and stamina should be hidden like in all monster hunter games. In all the other game you don’t start the hunt with your max health and stamina. You have to use a mega nutrients or well done meat to get to max. And if you faint the max health goes back down unless you have more mega nutrients. So the same problem is in all the game this one is just has a shit mechanic behind it. Loved the vid.
It just urks me every time i play rise because i have to stare at half of a healthbar thats unusable unless i go searching for fucking birds, i prefer the way world has meals give you much boosted stats, it wouldve been better if max potions and ancient potions still maxed it out, but they didnt give us that. On top of that as cool as using monsters to fight eachother, id much rather just go to world and use the clutch claw to make them ram into eachother so both monsters are on the ground while i can still mount regularly
Spiribirds are the second worst things ever implemented in this franchise. First being crit boost and it's devastaing impact on builds since then.
Am I the only one who likes the spiribirds?
I enjoy their presence but in the long run i installed the mod the spawn the fat bird at the start of each quest
Monster hunter rise 2 on next nintendo switch 2 would be amazing
Regardless of peoples opinions it undoubtedly turned people away. I have 1k hours in world and barely got through rises main quests, one of the main reasons being spiribirds. In a game like rise where its all about the fight and combat, spiribirds do the opposite and make me waste time gathering things that arent a form of valuable progression that will just reset. I just started skipping them and it was fine but the feeling of never being at full power unless I wasted time performing a boring, menial task really dampened the experience.
You know what, you are right. The typical issue I hear about Rise is hardcore l33t g4m3rz complaining about the hunts being too easy or some derivative drivel like that, but I do think the spiribirds are a legit problem, a constant chore and only pad the hunt times.
Glad you're with me on that! Thanks for watching the video.
Gimme back my health boost skill!
Capcom tends to always have at least one thing in each monster hunter game that is a new idea they want to try out... and it usually ends up annoying the living hell out of everyone lol. The vast majority of the community would literally be happy with just a series of arena quests for each monster where we just farm parts, no hunt, no tracking, no gathering crap, no bs. It's just the truth. Spirit birds for the most part were universally hated because people just want to get to the monster and don't want to wait. There's actually a number of buffs/decos/food that makes farming the birds really fast (As in you reach max hp in secs) but once again... who the hell wants to do that?! I don't think we're gonna see anything like that in Wilds as they seem to have gotten the memo that the west don't like the goof of MH much.
I think the biggest change everyone loved was 4Us vertical combat, as well as the introduction of CB and IG.
Or more than that, probably the evolution that came with world.
Yes, even those changes may have critics, but I feel like those are generally the most well-received
Water comeback should come back
Skill issue m8. On a real note, the game should've let the player to use max potion/ancient potion to max out the health/stamina old mh games were like that.
completely valid criticism
1:28 but you are factually correct about water combat.