Space Engineers Tutorial: How to build an automated mining ship using Rdav's AI Autominer

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  • เผยแพร่เมื่อ 4 ต.ค. 2024
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ความคิดเห็น • 349

  • @Splitsie
    @Splitsie  6 ปีที่แล้ว +98

    A HUGE thank you to Rdav for this script and for helping me put the video together, make sure you head over to his TH-cam channel th-cam.com/users/camdav32 and have a look at the other amazing AI/drone based things there :)

    • @DarkPhoenixDack125
      @DarkPhoenixDack125 6 ปีที่แล้ว +6

      Followed Rdav and subscribed to his scripts on the workshop, and supported on Patreon. Now it's time to fire up Space Engineers, with this video on my Xbox and get to making my own miner. I shall call him... Potato

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว +13

      Just make sure you add a sound block that says "I'm pooping" every time it drops the ore off through its connector ;)

    • @DarkPhoenixDack125
      @DarkPhoenixDack125 6 ปีที่แล้ว +1

      Consider it done!

    • @0623kaboom
      @0623kaboom 5 ปีที่แล้ว +1

      is there any spot in the script to define a grid block to mine .... if there is then it could used to set it up for planetary use by digging out the block set by it's bounding limits

    • @joaovittorqueiroz7772
      @joaovittorqueiroz7772 5 ปีที่แล้ว

      😢😢😢😢😢😢😢

  • @trinitytruth5681
    @trinitytruth5681 6 ปีที่แล้ว +24

    Fascinating. This game has so much potential thanks to modders and script writers. A huge leap forward.

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว +2

      Absolutely, people like Rdav, Meridius, Digi, Isy etc have added such an amazing amount of awesome things to the game - such a good decision by keen to have in game programming :)

  • @betacenturion237
    @betacenturion237 4 ปีที่แล้ว +2

    The coding experience in me is currently experiencing ****INTENSE BREATHING****. This scripting stuff is very powerful.
    I really do appreciate that you don't have to sit down and learn a programming language to learn to program. Games like these are perfect for teaching programming in a way that is fun!

  • @mrgummage
    @mrgummage 6 ปีที่แล้ว +222

    Pretty ore-some.

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว +17

      Well punned :)

    • @mattp1337
      @mattp1337 6 ปีที่แล้ว +32

      Extr-ore-dinary pun, sir. Very refined.

    • @Kilovotis
      @Kilovotis 5 ปีที่แล้ว

      I can't assemble any puns with it...
      Magnesium isn't it? (Magnificant)

    • @hex5096
      @hex5096 4 ปีที่แล้ว +2

      @@Kilovotis at least you tried but it was very poo-ore
      I know it's spelled wrong

    • @thefunnyguyfromtheburgerki3334
      @thefunnyguyfromtheburgerki3334 4 ปีที่แล้ว

      Stop.

  • @PetrusRossouw
    @PetrusRossouw 6 ปีที่แล้ว +23

    Now, if only Rdav could make a script only version for easy updates I would be happy.

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      Ideal, but with this I'm still stoked I can use it :)

  • @gamepad3153
    @gamepad3153 4 ปีที่แล้ว +3

    a good script to be used on planets is PAM,as it can be used in both space and on planets,and would go along well with Rdav's auto miner script.

  • @Comicsluvr
    @Comicsluvr 4 ปีที่แล้ว

    I have always loved the idea of a large ship filled with small mining drones to mine asteroids automatically. This script does it. Many thanks.

    • @Splitsie
      @Splitsie  4 ปีที่แล้ว

      You're very welcome :)

  • @Ackros
    @Ackros 6 ปีที่แล้ว +5

    saw this and realised another use for this.... mining a tunnel into a moutain to base a underground/mountain base :)
    just need to figure out how to modify for planetside, and then just have it goto a start point and then tunnel straight for X meters;
    then move up and repeat to a max height you want;
    then go back to start of first run and move to the right and repeat all that until a max width reached.
    so digs bottom left first and finshes top right

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว +1

      It would be really cool to have an autominer to drill out a prespecified hangar space or something like that :)

    • @VenTronixx
      @VenTronixx 5 ปีที่แล้ว +1

      use [PAM] Path Auto Miner for this purpose

  • @crackheadengineer3716
    @crackheadengineer3716 3 ปีที่แล้ว +13

    me when people decide to eject stone in survival: +Sad scavenger noises+

  • @prestongarvey9324
    @prestongarvey9324 6 ปีที่แล้ว +105

    Asteroid fields get added. Ship commits suicide

    • @lun4rfl4r3
      @lun4rfl4r3 5 ปีที่แล้ว +15

      is another settlement needing my help ?

    • @deltuhvee
      @deltuhvee 5 ปีที่แล้ว +17

      Only one person could have that username. Wear it with pride.

    • @daanm3869
      @daanm3869 5 ปีที่แล้ว +3

      Hey I was just wondering, is there a nearby settlement that needs my help?

  • @iwtd6
    @iwtd6 5 ปีที่แล้ว +21

    if they put automation in space engineers its going to be the new factorio

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว +5

      There does seem to be a fair bit of crossover between the people who play them, maybe one day it'll be possible :)

    • @asasnat342
      @asasnat342 5 ปีที่แล้ว +3

      new satisfactory*

    • @enderon1175
      @enderon1175 5 ปีที่แล้ว +1

      Wait till you lads find a game called starbase

    • @brandondallaire
      @brandondallaire 4 ปีที่แล้ว

      I mean, we have autocrafting, autopilot, autominer, autobuilder...
      What more automation do you want?

  • @suspektgaming7333
    @suspektgaming7333 5 ปีที่แล้ว

    Tutorial---> Master forever ... you so easy to understand .You forgot auto refill of Fuel .. you have make my game a lot better .. love you work ;)

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว

      Thanks, very happy to have helped :)

  • @mrfeicco
    @mrfeicco 6 ปีที่แล้ว +3

    Another awesome and easy going tutorial! Cheers man! I have been eyeing the Rdav scripts for awhile and the auto miner is gonna go well with my latest cruiser. As always, great content!

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว +1

      Thanks, if you're still building the cruiser this will certainly help with the multitasking :)

  • @staffsergeantoz3885
    @staffsergeantoz3885 6 ปีที่แล้ว +2

    Hey Splitsie good vid mate and good on you for supporting Rdav's work. I've been following his work for some time now and if you think this is great work remember to checkout his fleet command AND his future shipyard project.

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว +1

      I love all the stuff he did with fleet command, and would love to figure out a way to bring it into survival because that would truly be something special :)

  • @ImproveReload
    @ImproveReload 3 ปีที่แล้ว +1

    might be a nice idea to have some sort of Fleet (like 10 -20 Ships) that mines asteroids and bring it back to a MOVING Command Ship ( not too fast, like 2 or 5 m/s) would be nice to see when they take off

  • @maxrander0101
    @maxrander0101 4 ปีที่แล้ว

    hey splitse this helped us out on one of our discords servers the way we got around the docking pathfinding issue was to setup pads on an outer area only connected to the rest of the base from underneath so the area in about a 25X25m area was just empty space we had 6 running at once and we setup a another drone group to patrol the area between where we were mining and our base and also had 2 players on patrol aswell and now with the new patches and stone having a little use we were so stocked up on iron that they bugged out from not being able to transfer cargo to the base and stopped working until we noticed but in short without your Tutorials our fully auto-mining fleet would be just a dream as we could never get the script to work before watching this video

  • @DonnaPinciot
    @DonnaPinciot 6 ปีที่แล้ว +3

    I'm so glad that I've finally convinced them to use the actual script section rather than blueprint for simple installations like this from now on; a blueprint makes this far too hard to update, or even check for updates.
    I understand not changing it over now (Since you can't do that without deleting the item and uploading a new one), I only regret not asking about it sooner, they might have been willing to do it shortly after release.
    _It would still be really nice to have a script version of this uploaded as well, though..._

    • @mattp1337
      @mattp1337 6 ปีที่แล้ว +2

      Yeah, the blueprint method makes absolutely no sense to me. If it was a regular script workshop item, at worst you lose your GPS and other custom settings when you do a script update. Or maybe I'm overlooking something.

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว +2

      For this one I was surprised it wasn't that way, though from what I understand the fleet command ones seem to use some sort of trickery that makes the blueprint necessary - apparently this may not be the case in the future from some comments Rdav's made :)

    • @DonnaPinciot
      @DonnaPinciot 6 ปีที่แล้ว

      I think Rdav did it just because they were used to it, but yeah, at least that'll change in the future!

    • @周生生-f1f
      @周生生-f1f 6 ปีที่แล้ว +1

      It's a mistake for RDAV using the module thing on this script. The fleet command needs this because of their complexity, but come on this script doesn't come with the required modules......

  • @Ogre-zr5zk
    @Ogre-zr5zk 6 ปีที่แล้ว

    great vid. There was a blueprint on the workshop for an automated atmo-miner, called the Octopus , more involved setup though, had to show it the center of gravity, safe travel height, docking point, name cargo on base, GPS above ore, drilling depth from GPS, # of shafts, etc... Haven't used it in several months so don't know if it's broken or not.

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      Thanks! From what I read of it, it might be a lot less consistent since it relies more heavily on the vanilla autopilot - which seems worse in the last few major patches. That's what's so nice about this one, easy to set up and worked really well in my testing :)

  • @SteffDev
    @SteffDev 2 ปีที่แล้ว

    I can't wait for the new Grid AI update , imagine all kinds of cool automated stuff people will be able to make !

    • @Splitsie
      @Splitsie  2 ปีที่แล้ว

      Hopefully Keen do a good job on it as it would be great to have more autopilot options :)

  • @hottox8861
    @hottox8861 4 ปีที่แล้ว +1

    Id make the ejector on the base. The stone gets refined into iron, nickel, silicon and gravel, the gravel will get ejected into space. Large amounts of stone can give loads of stuff

    • @stratodriver4649
      @stratodriver4649 4 ปีที่แล้ว

      This video was made before that change was added to the game. Back then, stone was useless and a lot of blueprints have ejectors on them already.

  • @MrZuribachi
    @MrZuribachi 5 ปีที่แล้ว +1

    Great tutorial. Very comprehensive and informative! Keep up the good work man!

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว

      Thanks :)

  • @valengar7
    @valengar7 4 ปีที่แล้ว +3

    I've learned so much about this game from you. Thank you so much!

    • @Splitsie
      @Splitsie  4 ปีที่แล้ว +1

      You're very welcome :)

  • @cagstix
    @cagstix 3 ปีที่แล้ว

    2021 here, would love to see you do an update to this video. Just a big one actually on all auto mining solutions lol.

  • @rannma1
    @rannma1 6 ปีที่แล้ว

    I think that the only downvote on this video is because someone misclicked it and was to lazy to fix it. Thanks for the video and this is amazing help, I can't wait until I can use it to auto-mine all my minerals

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      Rdav's work here is incredible. If I didn't have such an obsession with enemy drones I would absolutely be using something like this in space :)

    • @rannma1
      @rannma1 6 ปีที่แล้ว

      I know what you mean, I found the Corrupted Drones mod and now its part of my modlist and when I start up a new world I need to rush to set up _some_ kind of defenses otherwise I'll be shot appart

  • @leagueoflags
    @leagueoflags 5 ปีที่แล้ว +2

    This is freaking great. Gonna build a mothership with a couple if these buggers mass mining the asteroid belt.

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว +1

      Just be aware that you can't dock to a mobile station since the GPS markers can't move :(

    • @rolfgrell4783
      @rolfgrell4783 5 ปีที่แล้ว +1

      @@Splitsie
      Does that mean they can't dock when the grid is moving but when it is stationary or they can't dock to a mobile grid at all?
      Because I would put loads of these buggers on a big ship.

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว +1

      You would have to set up each one anew every time you stopped and be 100% certain you don't move while they're working as otherwise the GPS positions would not align correctly for docking

    • @rolfgrell4783
      @rolfgrell4783 5 ปีที่แล้ว +1

      @@Splitsie
      So when you move they unbind to the connector the player assigned to them for docking?
      Or am I getting something wrong here?

  • @tiberiosity
    @tiberiosity 5 ปีที่แล้ว +2

    Good to see more of your stuff, Splitsie. Any thoughts on how to make this work from a mobile home base?

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว

      Sadly, due to the way that the autopilot needs GPS points, it's not possible :(
      A few scripters have been working on the issue for a while but I haven't seen any that have a working prototype

    • @tiberiosity
      @tiberiosity 5 ปีที่แล้ว

      @@Splitsie Aww, guess I'll have to make an actual base then. Been snatching up every cool-looking ship I encounter and merging it into my Space Hulk.

  • @matthiasdemeester9588
    @matthiasdemeester9588 2 ปีที่แล้ว

    nice i gonna try this @ home :)
    Thnxs Rdav

  • @Ashashin
    @Ashashin ปีที่แล้ว

    I wish there was a blueprint for this base, really. It looks awesome!

  • @spunts144
    @spunts144 4 ปีที่แล้ว

    Love'd the showcase. Just got this game and I'm super hooked

    • @Splitsie
      @Splitsie  4 ปีที่แล้ว

      Thanks :)

  • @Jaguiar7768
    @Jaguiar7768 ปีที่แล้ว

    Thank you for the assistance.

  • @周生生-f1f
    @周生生-f1f 6 ปีที่แล้ว +1

    Ah, RDAV miner. sadly it gave me more trouble than I could afford as I essentially crashed 3 miner ships into a wall, and finally end up thinking "you know what? screw this I'd better go manual" instead.
    The problem about using the vanilla RC autopilot is that they sometimes don't work or catastrophically crash onto things, plus 30 meters is a really short distance which is too short to be comfortable.
    If only the miner script can have ranges farther than 30 meters then this script will be golden.

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว +3

      Yeah the vanilla autopilot is terrible, Rdav has mentioned he's hoping to eventually script a complete replacement for it so I've got my fingers crossed for that :)

  • @henrymonroy9533
    @henrymonroy9533 5 ปีที่แล้ว

    I am very impressed with what this game allows a player to do.

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว

      It's pretty cool how open the sandbox is :)

  • @tassie7325
    @tassie7325 6 ปีที่แล้ว

    Short and sweet - really sweet

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว +1

      It's a really cool piece of scripting, certainly not the fastest way to get minerals with the ship I built, but because you can just leave it to run it doesn't need to be :)

  • @Dominus66
    @Dominus66 5 ปีที่แล้ว +4

    Can this be used with multiple ai ships to speed up the mining of an asteroid via a fleet of these drones?

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว +2

      It should work that way, I'd suggest having a separate connector for each though :)

    • @backcountrylife7063
      @backcountrylife7063 5 ปีที่แล้ว

      I dont know about you Splitsie but I had issues when I sent multiple miners to the same asteroid. I personally feel would recommend the Mexpex heavy mining drill to use with this, as the base drill dig so awfully slow through stone.

  • @backcountrylife7063
    @backcountrylife7063 5 ปีที่แล้ว +1

    @Splitsie I would like to recommend that perhaps you pin a comment about how there has been a update where the "Browse Workshop" area when editing the programable block is not there anymore. I have been able to figure out that you can just copy the code, when going to edit on the programmable block, and pasting this code in a smaller programmable block that you can get from downloading the small ship mega mod pack. I know its kinda like a given to have that mod installed but I don't think everyone watching your video was aware that this mod was used for this miner.
    A huge thank you for this video though, even though the user interface had changed since posting this video I still figured out how to get it work by pasting the blueprints code into a new programmable block, and have built some sick miners.

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว

      The button is still there, when you click on edit, you can then 'browse scripts' in the bottom right, that'll be where your script is saved :)

  • @P_RK_NY8
    @P_RK_NY8 6 ปีที่แล้ว +2

    This was helpful, thanks!

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      You're very welcome :)

  • @hobgoblinuk5100
    @hobgoblinuk5100 6 ปีที่แล้ว

    I am going to have to try this again. I had a weird issue despite having a connector that was away from any obstructions and a GPS marker that was in clear sight of my starting point the ship would just turn at a funny angle and do nothing. Just had the message undocking. Very frustrating as I have dreamed of having this in SE.
    I will make it work dammit! Lol
    Thanks for the tutorial mate. I will follow it when I get home at the weekend in case I missed something.

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      You're welcome, hopefully you can get it sorted, it's incredibly frustrating working with the autopilot at times. I didn't run into a problem like yours, but if I do and find a fix I'll make sure to say something about it somewhere (if I can't find this comment again) :P

    • @fatflyWOG
      @fatflyWOG 5 ปีที่แล้ว

      Same here! But my problem was "a bit of gravity" as the target asteroid was near the planet and thrusters were not strong enough to move my miner correctly. So I made a 6 Large Thrusters on a small grid with 2x gyro and undocking was successful. Now I have the problem with docking... similar situation: Miner returns with cargo, positions itself over the connector and just sits there in that weird angle... If I dock it manually it will unload and continue the work... so it is still useful, you just have to check your docking yard from time to time. Also I made sure my docking platforms are all clear of obstacles and far away from other docked ships but still nada :( And I made sure that ships carry enough gyros (3 or 4 at least) to move fairly even on full load and some g-force pull from local planets. On couple versions I even have passenger seats and I can sit there and use manual controls to ride your miner like you would from the cockpit... cabrio miner mate :)
      Anyway, awesome script! If I find where is the problem, I will post it here.

  • @xpainx5185
    @xpainx5185 6 ปีที่แล้ว

    Try the octopus in the planets. It is in the workshop. With a few changes it works pretty nice.

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      It seems to rely a bit more on the vanilla autopilot which is causing me no end of headaches lately, there was a time where I dreamed of making an autopilot tutorial on how to get a cargo ship from planet to space and back, but every time it just dances around the docking point :/

  • @PayrollTips
    @PayrollTips 6 ปีที่แล้ว

    Excellent! This will be a good evenings worth of fun :)

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      Watching a ship mining has never been so entertaining, following down it's tunnel into the asteroid was quite stunning too - don't get to see all those lighting effects that way very often :)

  • @moisturepenguin5527
    @moisturepenguin5527 5 ปีที่แล้ว +3

    Does the connector place has to be static or is it okay to have it on a ship

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว

      Has to be static, due to the autopilot being able to use only GPS markers (which are static in the world), that's a limitation of the base game not the script

  • @TerkanTyr
    @TerkanTyr 11 หลายเดือนก่อน

    This can also be viewed as a space debris launcher.
    Can this be weaponized? As a "Kessler weapon"? Imagine giving another player's space station Kessler syndrome.

  • @storbokki371
    @storbokki371 4 ปีที่แล้ว

    I'm seeing this for the first time, but I'm now curious how small a drone would be needed to begin to be autonomous, auto-resource gathering, manufacturing, projecting, welding, etc., and moving to the next resources. It would gather from asteroids mostly, but would eventually have the ability on it's own to avoid gravity wells (planets) until it was capable of entering, gathering, and exiting on its own until it eventually mapped the whole game world and gathered every resource. Just one humongous ship! haha.

    • @Splitsie
      @Splitsie  4 ปีที่แล้ว

      I think the challenge would not be the size of the ship, but the script to make such a thing possible within the character limit of the programmable block :P

    • @storbokki371
      @storbokki371 4 ปีที่แล้ว

      @@Splitsie I'm reminded of a scenario "Paperclip Maximizer" where an A.I. is told to build paper clips without limits, and eventually the entire universe is nothing but paper clips. It might be simpler than you think.

  • @Okta808
    @Okta808 6 ปีที่แล้ว

    Got it to work in creative with custom ship and a replica of the one you made on video - in survival both ships get stuck in "undocking" after giving gps coordinates. They leave the station connector and go 1-2 metres and hover indefinitely. (Connectors are on the bottom of both ships)

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      That's quite weird, if the designs are the same I can't think of any reason other than some change in the autopilot with the latest update. I recorded the footage in survival with creative mode tools enabled so everything I did should work the same in survival but I recorded it a little while ago now :/

    • @nraftojM
      @nraftojM 5 ปีที่แล้ว

      ​@@SplitsieSame thing here! If I restart it sometimes it goets on with it - but then he dont dock when he comes back.. =(

  • @killermartian_3923
    @killermartian_3923 6 ปีที่แล้ว

    I knew you were planning this. This script is too great to not do a video on.

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      Especially since I've had so many people ask if it's possible - my new answer: only because of Rdav :)

  • @snappedpixel.
    @snappedpixel. 6 ปีที่แล้ว +10

    i guess 5th place is about as good as i can get, oh well, it is a really cool script

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      Yes it is :)

  • @jamestrotter3880
    @jamestrotter3880 4 ปีที่แล้ว +1

    Hi guys,, could you change out the drills for grinders and use it on floating wrecks?

  • @edshalda4520
    @edshalda4520 4 ปีที่แล้ว

    Simply awesome

  • @thewildwolfgear4855
    @thewildwolfgear4855 3 ปีที่แล้ว +1

    its not working for me. I do what you say but then the miner just flies over to the asteroid and vibes. It doesn't start mining just vibes.

  • @fxraontouchedmyppimonly1483
    @fxraontouchedmyppimonly1483 5 ปีที่แล้ว +8

    Cool with that ship I would make it so if it’s fuel is low. It finds what ever it needs to fuel its thrusters it will go to find it.

  • @macgabhann1108
    @macgabhann1108 6 ปีที่แล้ว +1

    very interesting fully automating the one thing I only managed to partially automate guess you know what that means for my survival world if i get anymore automation then my creations are going to start designing themselves lol. definitely adding this to my list of scripts to use. skynet here we come lol
    also before I started following your channel I never used any scripts just did everything the old fashioned way from before the programmable block was a thing, and now ive got 5 scripts in my list of scripts to use.

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว +2

      I can see it now, you load into your world only to have a bunch of miners surrounding your spawn point, menacingly spinning their drills at you... then the screen goes red ;)

    • @macgabhann1108
      @macgabhann1108 6 ปีที่แล้ว

      yea my thoughts exactly, or I will be looking at a structure that I did not lay out or even design and suddenly get attacked by hundreds of drones, guess when that happens it will be time to delete that world and start over again.

    • @arzanpatel
      @arzanpatel 5 ปีที่แล้ว

      What other scripts do you guys use?

  • @Teedeedubbelu
    @Teedeedubbelu 3 ปีที่แล้ว +1

    now i want to make a swarm of IA miners and launch them from my fleet carrier XD

    • @Splitsie
      @Splitsie  3 ปีที่แล้ว

      Sadly none of these scripts will work from a mobile grid like a ship :(

    • @kesoferi2095
      @kesoferi2095 3 ปีที่แล้ว

      @@Splitsie Is the script working on ships that converted to stations?

  • @MrGraeGrae
    @MrGraeGrae 2 ปีที่แล้ว

    I got everything to work except for the fact that the ai just turns around (when launching) and just mines the asteroid I'm living on. The marker is above my base as well, so what's going on?

  • @grendelprime
    @grendelprime 6 ปีที่แล้ว

    This is brilliant, thank you Splitsie, and especially Rdav! Wondering if I can do a bit of tinkering and re-purpose this to scrap captured ships instead of a grinder pit.

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว +1

      If you manage to pull that off, make sure you talk to Rdav and release it, that would be pretty dang cool :)

  • @Nathouuuutheone
    @Nathouuuutheone 4 ปีที่แล้ว

    Seems cool but why is it ejecting all that stuff? I can kind of understand stone but I saw some iron floating around...

    • @Splitsie
      @Splitsie  4 ปีที่แล้ว +1

      That was how the drills looked back then, those rocks near the drills aren't being ejected they're just graphical particles that looked like whatever material was being drilled at the time. There was a something like 6 month period where things looked that way before they got rid of the effect and replaced it with what we've got now

  • @foxesace
    @foxesace 3 ปีที่แล้ว

    Would this work if you’re sending those miners off of a moving refiner flagship?

  • @IamCoalfoot
    @IamCoalfoot 4 ปีที่แล้ว

    This script looks like it would be absolutely _horrendous_ if used on a Hydrogen powered ship, much like the vanilla autopilot. Constantly mashing the thrusters at maximum power, it'd go through a full tank in a couple minutes, no doubt.

    • @Splitsie
      @Splitsie  4 ปีที่แล้ว

      That's one of a few reasons why you can't use hydrogen with the vanilla autopilot as this script is still taking advantage of the vanilla one

  • @angrytreegaming9761
    @angrytreegaming9761 6 ปีที่แล้ว +7

    Again i love the loss of orientation in this game especially in space

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว +1

      I've always enjoyed that it has 6 degrees of freedom, it really enhances the sensation that you're in space :)

    • @hmason4165
      @hmason4165 5 ปีที่แล้ว

      AngryTree Gaming
      same

  • @CommanderManMan
    @CommanderManMan 4 ปีที่แล้ว

    curious I know this video is old but have you seen the PAM auto mining script. It works well

    • @Splitsie
      @Splitsie  4 ปีที่แล้ว +1

      This video was made before PAM was released, I've still not had time to play with it yet even though I've wanted to for a long time

  • @Cahoonap
    @Cahoonap 4 ปีที่แล้ว

    The only 2 problems I see is that it only goes in 1 direction, if that direction is already mine, how it is going to mine the rest of the asteroid in the area, also what about power, it doesn’t stay connected long enough to refuel or recharge unless you have lots of uranium and reactors on board,

    • @brandondallaire
      @brandondallaire 4 ปีที่แล้ว

      It does not go in a single direction.
      It makes one tunnel, then oves aside, and do another one, until it has miend everything

  • @TheIceThorn
    @TheIceThorn 3 ปีที่แล้ว

    Now this whole thing should be updated since you can refine the rock into iron and stuff with survival kits.

  • @Nethan2000
    @Nethan2000 6 ปีที่แล้ว

    Why do you set up one sorter for every ejector? You know you could have just put one on every side. My usual approach is to just use them as filters and let the ejectors suck stone out of the cargo.

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      The sorters have a limited throughput and I've never checked how many ejectors they can serve at the max, or if there even is a maximum if you've got the ejectors set to pull so particularly in creative I've just always matched them 1:1

    • @macgabhann1108
      @macgabhann1108 6 ปีที่แล้ว

      I have tried it both with having 1 sorter per 3 ejectors as well as 1 for 1 and its been my experience that the 1 for 1 seems faster but not by much.

  • @librariantopokemon
    @librariantopokemon 5 ปีที่แล้ว +1

    yeah...ill jsut use my worm bore ship to eat a hole through a asteroid and get 7Mg of any material. a SINGLE iron run has made me several 400+ block ships.

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว +2

      My approach in SE is: when I know something works well and I'm playing PvE, then the next time I'm faced with a problem I have to come up with a different solution, especially if I think that different option might be terrible. Since the disasters are often a lot of fun :)

  • @abe881
    @abe881 3 ปีที่แล้ว

    Modifying this to attack player's bases would be great

  • @roktmansean
    @roktmansean 6 ปีที่แล้ว

    Great video huge help thank you

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      You're very welcome :)

  • @willwimbiscus7456
    @willwimbiscus7456 5 ปีที่แล้ว +1

    I can't get it to correctly dock. I built a big platform, put a connector on it, and then connected the ship, i had a reactor too, and now the control panel keeps saying "Cannot Find Docking Route"

    • @willwimbiscus7456
      @willwimbiscus7456 5 ปีที่แล้ว +1

      6:39

    • @backcountrylife7063
      @backcountrylife7063 5 ปีที่แล้ว

      Have you locked the ship to the connector, so that the light is green? Also are you using the pasted in blueprint for the miner or are you pasting its code into a new programmable block? I do so and haven't had issues.

  • @Kj-cp2el
    @Kj-cp2el 5 ปีที่แล้ว

    Would it be possible to set up a jump drive on the drones for travel to asteroids farther away to make the work a bit faster?

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว

      No, unfortunately drones can't use jump drives, only player controlled craft :(

  • @Forcemaster2000
    @Forcemaster2000 6 ปีที่แล้ว +1

    I've used this mod and found that it created a large amount of stutter to the game. Not exactly lag, not exactly sim-speed slow-down. Have you run into this or was this just an unusual case?

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว +1

      That's pretty common for all complex scripts sadly, it ran smoothly when I was toying around with it but I didn't have any other scripts running in the world I was using.

  • @nicholaibrchner2374
    @nicholaibrchner2374 3 ปีที่แล้ว

    Is it possible you could make an updated guide on this? Some of the interfaces has chnaged and it does not work the same way anymore.

    • @Splitsie
      @Splitsie  3 ปีที่แล้ว

      I'm not sure this script works any more, have a look on the workshop for Path Auto Miner as it's more recently updated :)

  • @LilyLikesTech
    @LilyLikesTech 6 ปีที่แล้ว

    Is it possible to make a large ship autominer, or would it be smarter to have a smaller ship miner.

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว +1

      It's possible, but large automated ships tend to get damaged at a much higher rate due to the amount of force a minor collision ends up with (the extra mass and momentum of the large ship) so I'm not sure that it'll end all that well :(

  • @Maubedo28
    @Maubedo28 5 ปีที่แล้ว +1

    Great video but I have a question is this still working after the last updates?

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว

      I'm not sure, it seems that the PAM script which does a similar job is a bit more regularly updated so you may want to check it out if this doesn't appear to be working :)

  • @Eric721.
    @Eric721. 3 ปีที่แล้ว

    Did you not put the ship on the work shop?

  • @PepeLePewPew
    @PepeLePewPew 4 ปีที่แล้ว +2

    every miner i build, he inverts all, always he sees the front as the back and vice versa

    • @PepeLePewPew
      @PepeLePewPew 4 ปีที่แล้ว

      found the problem, the way you place the remote block, did not knew that, now i cant setup more than 1 miner :(

    • @Splitsie
      @Splitsie  4 ปีที่แล้ว

      Have you tried the Path-Auto-Miner script? (I think you'll find it if you search PAM on the workshop) People tell me they've got multiple auto miners working with it so that might be worth a try now that you've got the orientation of the remote control sorted :)

    • @PepeLePewPew
      @PepeLePewPew 4 ปีที่แล้ว

      @@Splitsie Well it seems to be the problem with the connectors who function as ejector, for large grid that is. As instructed by the script, I have set the name of the connectors who are ejectors as ejectors. But still I keep having the problem. I will try to search for that script and try that also, it never hurts I guess. Thanks for the response!

  • @tedwillsey5114
    @tedwillsey5114 5 ปีที่แล้ว

    Any Idea as to why when the drone returns with the mined ore, it seems to want to dock to the connector backwards? Example: connector is on the rear of drone. When redocking instead orientating the connector on the rear to the docking connector, it keeps flying the front of the drone into the docking connector. When initialized, the rear connector is on the docking connector and there is a clear line of sight from the docking connector to the asteroid being mined.

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว

      Hmmm... I wonder if something changed that affected the script with today's update? I know there were a number of changes that affected any scripts that accessed inventories but there might have been more widespread changes than just that :/
      Sadly I never came across that particular issue so I'm not sure how to go about fixing it, since the script should be able to know front from back due to the orientation of the remote control block :(

  • @invadervim9037
    @invadervim9037 3 ปีที่แล้ว

    Does this script work right now or is it broken? I don't know if I should be spending my time with it. It undocks but then just wiggles around never actually able to get anywhere. This is a great tutorial and I know my issue isn't your fault, I am just at a complete loss.

    • @Splitsie
      @Splitsie  3 ปีที่แล้ว

      I think it might be broken, try searching on the workshop for Path Auto Miner or PAM as that's the script most people use for auto miners these days :)

    • @invadervim9037
      @invadervim9037 3 ปีที่แล้ว

      @@Splitsie hey man I really appreciate the reply. I wound up doing just that, and I am very happy with PAMs functionality.

  • @gamepad3153
    @gamepad3153 6 ปีที่แล้ว

    how about a fleet of auto miners mining asteroids and Cargo ships moving those already refined resources to shipyards , the ship yards building ships and so on .

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      With functional autominers you can have them delivering the ore to a central station, you could make that the station where it gets refined or use the vanilla autopilot to deliver things elsewhere - unless you're like me and the vanilla autopilot hates you the moment you leave a planet :/

    • @gamepad3153
      @gamepad3153 6 ปีที่แล้ว

      and that's where I have auto rovers , auto atmospheric cargo shuttles and miners also come into play (same with fighter jets) and even auto tanks . everything is going to be automated in my story when I go to play Space Engineers.

  • @1_and_only_Crjase
    @1_and_only_Crjase 3 ปีที่แล้ว

    Thank you

  • @PatriotAmerican75
    @PatriotAmerican75 2 ปีที่แล้ว

    Quick question, put this script on, and my ship fly's right past the GPS coordinate and keeps going.

    • @Splitsie
      @Splitsie  2 ปีที่แล้ว

      I don't think this has been updated in some time, take a look at Path Auto Miner instead as it's been updated more recently :)

  • @IronDuke1815
    @IronDuke1815 ปีที่แล้ว

    For some strange reason whenever I try and use thos script it simply refuses to Dock itself after mining, instead the ship just hovers above the connector. Anyone have any idea why?

  • @LynXeR2
    @LynXeR2 4 ปีที่แล้ว

    i have followed this and it is not working.. everything starts great but the miner gets to the asteroid and then head off in a different direction

  • @alphamoonman
    @alphamoonman 4 ปีที่แล้ว

    Automation should be an automatic idea. How come people don't try to do this more with everything? I had always imagined with SE that I could just use programming to make a ship AI that piloted itself and could identify problems, incoming issues, and whatnot and solve it and also learn from previous mistakes/problems to micromanage its next intents.

    • @Splitsie
      @Splitsie  4 ปีที่แล้ว

      Largely in the case of autopilot because in SE it's an incredibly complicated concept that edges close to the complexity of achieving similar things in the real world. Though people have gotten better and better results as the years have gone on with regard to making scripted autopilots to replace the vanilla one :)

    • @alphamoonman
      @alphamoonman 4 ปีที่แล้ว

      @@Splitsie And what about scripts for autopiloted ships and bases like the one above, where its receptive to errors, telling you what's wrong and what needs to be improved? What if you did that with some sort of asteroid colonizing or asteroid mining operation and took the steps for the machines' scripts to tell you what is missing until you have a fully automatic self-expanding self-defending self-repairing entity? Would that technically be possible?

  • @argovarargo2178
    @argovarargo2178 4 ปีที่แล้ว

    Hi. i have a problem. i make all so you show . when i put the coords its works fine. he go to position and drill some ore. than come back docking. but than he dont load out the ore. and when i make it manuell he flay again to position but in strange way with the side and pops vs the asteroid hiils. i need to fly manuell higher and than it works.

  • @remkoehrhardt5879
    @remkoehrhardt5879 3 ปีที่แล้ว

    amazing vid and script but
    2021, no browse workshops :-/

  • @MicaelN
    @MicaelN 3 ปีที่แล้ว

    is the connector suppose to auto lock aswell?

  • @FunkyBaconArts
    @FunkyBaconArts 6 ปีที่แล้ว +1

    I love this channel. c:

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      Thank you :)

  • @Teneombre
    @Teneombre 3 ปีที่แล้ว

    Hi. Is it up to date ? I was crawling the Rdav's workshop but the last update is a while and it seems there was a lot of change since. I know this video is old too but since you are still active on SE, I have some hope ^^

  • @Jack_Wolfe
    @Jack_Wolfe 6 ปีที่แล้ว

    So how do you set up a custom docking route? also can this be used on a large cargo hauler. (example moving base location)

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      I'm not sure how to or if you can highly customise the docking route, it might be possibly with the PAM script though.
      As to docking to a ship, that's not possible due to the autopilot needing GPS markers which can't move, though there are some people trying to work on a solution to that.

  • @The_Digital_Samurai
    @The_Digital_Samurai 5 ปีที่แล้ว +1

    Cool stuff. Does this work off of a ship?

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว +1

      No, it needs to be a fixed base as it still makes use of the vanilla autopilot which can only work with GPS locations so can't be attached to a moving grid :(
      I believe Rdav is still working on a system for that though :)

    • @captainwallard2788
      @captainwallard2788 5 ปีที่แล้ว

      You can, however, get the mothership into position and then convert to station for the duration of your auto mining operations. Easy to do and can easily convert back to ship when it's time to move operations elsewhere.

  • @DuneGames
    @DuneGames 6 ปีที่แล้ว

    This is cool, but what's the point of SE after you have 1M+ of ore/ingots? I lose interest and start again.

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      I've made 80+ videos in a single player game where I've used somewhere upward of 3 or 4M iron on a variety of constructions. With games like SE it's really just up to whatever challenges you want to make for yourself and any NPC mods you want to use (like the ones by Meridius IX/Lucas).
      As an example, just because I thought it would be fun to do I built a secret volcano lair somewhat suitable for a Bond villain :)

    • @DuneGames
      @DuneGames 6 ปีที่แล้ว

      @@Splitsie Thanks. I figured as much. I'll look into the NPC mods.

  • @Mugthraka
    @Mugthraka 4 ปีที่แล้ว +1

    Apparently there is something busted with the script since it doesn't work as intended anymore, wich is a shame

  • @papapossum4764
    @papapossum4764 2 ปีที่แล้ว

    Does this still work and what are some of the limitations of this script as far as ship design, like do I need to set the ship up exactly like that or is it quite accepting of pretty much any ship design?

    • @Splitsie
      @Splitsie  2 ปีที่แล้ว

      I'm not sure this one still does, I'd recommend having a look for Path Auto Miner or PAM on the workshop as it's a bit more recent :)

  • @Locomotor1979
    @Locomotor1979 5 ปีที่แล้ว

    wow cool auto parking on connector

  • @FragstarGames
    @FragstarGames 4 ปีที่แล้ว

    ive run into an issue, the entire thing works but when its returned and docked its not offloading any of the ores and i followed your tutorial to the letter and i dont understand why its not unloading anything can anyone help at all please

    • @Splitsie
      @Splitsie  4 ปีที่แล้ว

      I've not messed with this in a while but it might be worth looking at Path Auto Miner as an alternative script that functions in a similar way which I think has been updated a bit more recently

  • @FirstLast-gk6lg
    @FirstLast-gk6lg 5 ปีที่แล้ว

    is there AI that can control fighters during combat? I have never played SE thinking about downloading it. What I want to do is convert a planet into a factory producing endless AI fighters to destroy my enemies. Is this possible?

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว

      Sort of, but the fighters will be incredibly dumb and more like pawns that just throw themselves at a wall until the wall breaks. You would be able to get ships to be autopiloted to a specific coordinate but not able to chase an enemy from that place, there are some relatively clever enemy NPCs out there (the mods broke with the update but the creator expects he'll have them fixed in a day or two) but enemy NPCs have some access to data in the game that allied autopilot ships can't due to it being an easy exploit in PvP

  • @verven999
    @verven999 ปีที่แล้ว +1

    You saying the information it work only in space late in video :(

    • @Splitsie
      @Splitsie  ปีที่แล้ว +3

      You should take a look at PAM or path Auto miner, it's a more recent script that works much better 🙂

    • @wellzys5286
      @wellzys5286 ปีที่แล้ว +1

      Wow, not many creators respond to a comment on a 4+ year old video, tops to you splitsie, you're a legend 🙂

    • @verven999
      @verven999 ปีที่แล้ว +1

      @@Splitsie i will take a look at it when i am back home Thanks

    • @verven999
      @verven999 ปีที่แล้ว +1

      @@Splitsie thanks it works good but sometimes it will go to other direction of the dock so i sometimes find the miner crashed on the drills in other direction on the hill now i have full supply of ice for my spaceship

  • @jadesparkgaming9905
    @jadesparkgaming9905 ปีที่แล้ว

    does this work on an earthlike?

  • @DarkPhoenixDack125
    @DarkPhoenixDack125 6 ปีที่แล้ว +3

    First, FINALLY!

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว +1

      Nicely done Dack, I think you might also have been one of the first to read the words of Steve ;)

    • @DarkPhoenixDack125
      @DarkPhoenixDack125 6 ปีที่แล้ว

      I feel very accomplished today :)

    • @DarkPhoenixDack125
      @DarkPhoenixDack125 6 ปีที่แล้ว

      I know that you make Light Echos, but for all you know, I voice Steve!

  • @schalkansgaming2781
    @schalkansgaming2781 6 ปีที่แล้ว

    can i have a comand for it to go back to the docking if it is not full?

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      I'm not sure to be honest and I'm overseas at the moment with no computer so I can't check :(

  • @isaachenrikson3197
    @isaachenrikson3197 5 ปีที่แล้ว

    um help when i open the menu for the programmable block the "edit" tab doesn't show up...

    • @Splitsie
      @Splitsie  5 ปีที่แล้ว

      You need experimental mode on in your game options and in-game scripts enabled in the save game advanced options for that to be available. Neither of those were a thing back then :/

  • @plutaoopequenoplaneta1428
    @plutaoopequenoplaneta1428 6 ปีที่แล้ว

    My ship just mines the asteroid randomly instead of actually getting ore
    Is it just the script or did I do something wrong? :(

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      Did you have ejectors on the ship to remove the stone? I noticed that sometimes the ship would ignore a previously partially mined column of the asteroid so if you had your inventory full before reaching the ore you'll end up with a seemingly random drilling. The other thing to note is that this method is not quick at all, you can absolutely mine faster manually, but my thoughts on systems like this are to use them while you're also mining yourself as then you get a nice little bonus :)

  • @Savsgames
    @Savsgames 6 ปีที่แล้ว

    So will it work with obstacle avoidance?

    • @Splitsie
      @Splitsie  6 ปีที่แล้ว

      Yes, but struggles if the obstacle is very large much as the vanilla autopilot struggles :P