The Dungeon Design of Twilight Princess - ALL DUNGEONS Examined
ฝัง
- เผยแพร่เมื่อ 16 พ.ค. 2024
- RE-UPLOAD ALERT:
Hi friends! This is a compilation of the entire Dungeon Design in Zelda series for Twilight Princess. The first episode of which was uploaded in October of 2021. So, yeah you may have seen this stuff before.
There is definitely a little too much focus walking through the individual rooms in sequence in hindsight, but I still think these are some worthwhile videos to have tackled. Hopefully you find some enjoyment in revisiting these classic dungeons.
Enjoyyyy! I appreciate you.
Featured in this video:
@RMFHGaming (Arbiter's Grounds)
@HyruleGamer (Snowpeak Ruins)
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TIME STAMPS:
0:00 - Intro
6:43 - The Forest Temple
35:03 - The Goron Mines
1:05:31 - The Lakebed Temple
1:39:37 - The Arbiter's Grounds
2:10:01 - Snowpeak Ruins
2:43:03 - The Temple of Time
3:19:30 - The City in the Sky
4:02:29 - The Palace of Twilight
4:37:41 - Hyrule Castle - เกม
RE-UPLOAD ALERT:
Hi friends! This is a compilation of the entire Dungeon Design in Zelda series for Twilight Princess. The first episode of which was uploaded back in October of 2021. So, yeah you may have seen this stuff before.
There is definitely a little too much focus walking through the individual rooms in sequence in hindsight, but I still think these are some worthwhile videos to have tackled. Hopefully you find some enjoyment in revisiting these classic dungeons.
Enjoyyyy! I appreciate you.
Edit: hey all, I just want to state that I am aware of Zelda’s aim in the final battle actually being dictated by player input. This is a compilation video, which I made no major edits to when reuploading, but it was brought to my attention when I uploaded the original Hyrule Castle video.
So don’t worry, I know. My complaint still stands however, or rather it shifts to an adjacent complaint. The issue is no longer that her aim is bad, but rather that there isn’t anything in the game to ever indicate that you have to aim for her while also controlling the horse. So from that standpoint it is still an issue, just not exactly the same issue I highlight during the video.
Worth a mention, but during Wind Waker’s final battle Tetra aims independently for example, so it isn’t a stretch to assume Zelda would do the same here.
Regardless, thanks for watching still and thanks to everyone who left a comment about that. It’s right at the end of the video, so I appreciate greatly that you watched that far!
Cheers!
Hello! What is the song you use for the intro?
@raphicoco hello! It’s an original song I wrote for these videos!
Here’s the full song: th-cam.com/video/Bvm5CYmefNM/w-d-xo.htmlsi=0F0e4ecImuYCjmx7
@@CaptBurgerson you made it?! It’s great, I really like it. 😁
Dawg really had to hit that 10 minute mark
I almost choked on my drink reading that
Regarding the Ganon fight, the only other time we can stop an animal in its track and throw it to the side is... a goat, in Ordon village, before getting the Iron boots.
So, actually, they managed to use those damn goats to train you/foreshadow a phase of the final battle. You gotta admire the dedication!
Take a shot every time captain says “foyer” or “SOUTHern”
“Southern” is debatable because it’s fully my accent.
“Foyer” though. That is the correct pronunciation.
Also don’t do it, you won’t make it to the end of the video 😭😭
@@CaptBurgerson both foyer and foyay are correct, yes
but southern. SOUTHern. You're a monster.
@@ABurntMuffin I am a monster, yes
@@CaptBurgerson funny, because I (a non native English speaker) was once corrected by an American when pronouncing southern this way. I feel vindicated now.
Foyer is correct in Australia, but I'm still not sure where SOUTHern comes from :-P
Honestly Twilight Princess has always been and always will be my favorite Zelda game even with the beginning game chore stuff and the much disliked mandatory wolf segments (which I actually like for similar reasons stated in this video). One of my favorite things is the callbacks to previous games like The Temple of Time being a whole dungeon, all the musical remixes, and dungeon mechanics like The Arbiter's Grounds Spirits being an advancement of OOT's Forest Temple Spirits, stealing the main room's Puzzle Flames and requiring the now controllable Wolf Form Transformation to track them down more steadily and ripping them a new one with your Wolf Fangs (by the way against Poes and such I love how violently you RIP AND TEAR their Souls out, it's so cool)
In all honesty, I love how bizarre/'ugly' the character design got in Twilight Princess. It was really bold and served the theme well.
1:40:57 - "And Midna, on the cusp of death is only able to mutter to us"
*... Burger... H-Hurry...*
She’s hungry
Dude that’s crazy. This video is more than twice the length of the other two. Thank you for making these bruh, I love listening to them.
5 hour long essay on twilight princess? NOT WITHOUT MY WATCH
Infodumps like this are the best productive background noise for me.
pfp thief
Argorok and Morpheel both feel very inspired by Shadow of the Colossus so them sharing battle music makes a lot of sense. That particular score does a great job of capturing the scale of the boss battles, just like all the music in SotC.
44:49 My guess is that these rooms are Sumo rings, akin to the one we just fought in to enter the dungeon due to the circular platform and marks in the center, maybe during development you were supposed to fight the elders before they gave you the key, but it might've been cut down because it was too slow or repetitive. I don't know if anyone pointed it out in the original video or in this comment section already but more comments for the algorithm can't hurt.
I've often thought this. I get how it would have hurt pacing but its a shame because the sumo wreslting gameplay is good fun and I wish it was utalised more!
38:47 This “sword was stolen but you can use it since you recovered it” dialog can be triggered before even going into the forest temple if you made your way back to Ordon after Faron woods was freed of twilight. In fact, the same kind of dialog will also be shown for Talo and Malo’s dad, but this time for the shield.
You couldn’t have put this out a day sooner? I JUST binged every episode of this. You bastard man.
And for the record, YES, I WILL WATCH THIS…AGAIN. Because I’m an addict for this shit.
This was my plan all along
*laughs in evil*
Same bro. I was on the Palace of Twilight when he uploaded. Bro's a legend (of Zelda) lol.
I was literally watching the Lakebed Temple vid in the playlist when this dropped I am so happy
Personally, I think the Armagohma boss fight in the Temple of Time is a parallel of sort to Link using the Dominion Rod. The actual entity in control of that giant creature (that had a curious stone-like or statue appearance in the body) is the smaller eye-spider. That makes it the first mecha/gundam appearance in the Legend of Zelda series. As an edit for the horseback Zelda fight with Ganondorf, her aim is entirely dependent on the player, it's based off the analog stick's positioning. So, once you know that, you should never miss.
I wish the spinner was like the boomerang and had the spirit of rotation residing within it. Then it could allow you to rotate the day/night cycle. It would make the item so much better, while giving the player a very necessary ability at the perfect time in the game.
Oh hell yeah. Im gonna be sleeping good the next few nights. I love these deep dives to relax my brain. Thank you for making such relaxing content of one of my favorite series!
I'm glad you mentioned that the Hero's Bow is the same bow Link used in MM. I love how TP has constant callbacks to OoT and MM without them feeling intrusive and just trying to capitalize on nostalgia.
I love how various enemies have multiple ways to kill them, like Dodongos once you have the Bow you can shoot them in the throat when they're charging their Fire Breath and they'll choke to death on the Arrow
if you can sit through this entire 5 hour video in one sitting, you a real one.
I'm at 3 hours in. ;)
This is gonna be random. But the big metal flame spitting pipes in the goron mines could be their way of releasing a a steady stream of flammable gas that is built up somewhere in the mine. Like slowly and carefully letting pressurized air out of a balloon.
Hi! Hello! Here to talk about the horseback phase of the battle against Ganondorf!
The Light Arrows can be aimed. While the game never tells you as much, the direction you point the control stick does aim them!
The ghost soldiers can be killed in a single hit. Be sure to spin attack a lot!
Ah yes, I’ve been made aware from several comments now. Thank you still, you’ve certainly put in a lot of time watching to get that far into the video.
It would be nice if the game would teach as much about that aiming. There’s nothing to ever indicate as much in the game itself and so in that regard it’s sort of a failure of design since it’s critical for success. Alas
Thanks for watching!
@@CaptBurgerson Oh, I'm certainly not calling it "well designed", as it doesn't ever tell you that. I only learned about it recently, and I've put well over 1000 hours into the game in multiple playthroughs. You managed to teach me quite a bit, however! So thanks for the video!
The music in the forest temple gives me a little bit of a korok vibe, with the sort of hollow drum sound for some reason! Reminds me a little of the forbidden woods in WW
There was a part of me that was wondering if these dungeons wouldn't hold up. But no, watching this just reaffirmed that yes, this game has the best dungeons in the series. It has Arbiters Grounds, Snow Peak and the rest hold up too.
I always loved how long it took to get to the dungeons. It wasn't just "Oh, walk in and start the dungeon-ing." These are ancient, oft sealed temples that require you to find your way in over the course of a decent sized quest in the overworld. It does aid in the world building a lot, and it also helps to build up suspense for the player as they work their way into a dungeon. Some were a bit longer than they needed to be, but overall I'd say it was great.
5 hour Twilight Princess examination!? You got yourself a new subscriber partner! 😮 🤠
Twilight Princess is and will always be my favourite Zelda game! Love the dungeons and their designs. Also love the long slow intro to the game, makes me feel homey.
Really big shoutout to all the people who are still able to watch this kind of content without having a mental breakdown due to their attention span being exceeded by 318 minutes and 9 seconds...
All jokes aside, though, this video has shown me again why this is, and will probably always be, my favorite single-player game of all time.
A friend randomly recommended your channel while we were sitting in a Discord call, and I gotta say I'm soooo happy she did. I love this really long type of content that I can listen to while trying to sleep.
An absolute banger of a video, keep this up please...
Thank yooouu and thank you to your friend from me as well
@@CaptBurgerson Hiya, it's me, @IrukaFin's friend, just wanted to chime in and say that I am really enjoying this video and will absolutely make sure that me and my friend here will watch more of your stuff!
Thank you Capt, for taking this suggestion. I have enjoyed TP the more I have played it.
I love that you do these videos. Thank you for taking the time to do this! ❤
Already watched every TP dungeon video you've made but you already know I'm gonna be listening to this full thing
Was looking forward to this one! Amazing work, Captain 🫡🫡🫡
These dungeon design videos never fail to hit all the right points- informative, entertaining and keeping my attention, even when doing other things while it plays. Well done. (And these compilations are great for keeping me on track with long tasks.)
The chores in this game are something else, for sure. but this still whets my appetite for another play of the game. (Esp since i've recently finished SS).
Thank you so much for this video! I just watched this and I can feel all the passion you put into this. This game was my introduction to the series as a small kid, and it marked me. As someone who has always loved TP this feels wonderful to watch. I’m excited to see more of your come in the future!
I just started replaying this game and it’s been a few years. I have taken the time to observe the scenery of the game more thoughtfully, very well put together game. :) I didn’t think anybody else loved this game enough to make a video this long🎉 Love it! Gonna fall asleep to this tonight 😊 Thanks
Using your vids to sleep to atm and its amazing (still listen to your thoughts about the dungeons but your voice is super soothing and the format really good ❤)
I’m so hype for this! Ive a doctors appointment I’m absolutely terrified for today and this is the perfect distraction (TP is my all time favorite game) ❤
Glad I'm not the only one that calls the statues "buddies"
Bro you're content is so good this upload just made my day ❤
This is marvelously detailed and insightful. I havent seen a breakdown of this caliber on this underrated game, so thank you. Go arbiters grounds and snowpeak!
Two weeks late, but i must say; Your dungeons analysis videos are always a treat! I enjoy them so much, and the length of this one is spectacular~
Thank you, Burger, for being amazing!
I have been on a BINGE of your dungeon design videos, I love them so much. As a father of two, I rarely have time for games anymore, and these are so nostalgic and bitter sweet for me. Thank you, I hope to see skyward sword and minish cap dungeon "movies" sometime soon! Subscribed and liked.
i love this game sm thank yu for the vid goat, the atmosphere in tp is unlike any other game i've played frfr
This was a cozy video that was a pleasure to listen to before work, thanks :) These older Zelda games are a different type of special to me.
oh man midna awakened something in me when i played as a kid
It would have cost you nothing to keep that to yourself
It happens to all of us man.
So real.
You need to specify which form.
Imp Midna is unironically 40 pounds of pussy and ass. She's just floating drumsticks with a smug single fang grin. That's not even artists exaggerating it, her body mass is actually 80% in her cheeks, thighs, and pot belly. She's not a pear, she's a lightbulb.
They had to know exactly what the fuck they were doing. I refuse to believe otherwise. People being creepy fuckers and sexualizing the Inklings and the bird girl from Wind Waker and all that shit, sure, that's on the fans. But Midna being a forty pound pussy that grinds on top of Link's head and bosses him around is 100% on Nintendo.
Her imp form was actually MORE sexualized than her true form, which is astonishing since her true form is literally a completely naked woman in harem silks with black bodypaint covering over her bits.
Ooooo boy, here comes some easy listening for easter naps ;)
Thanks Capt
i love this video so much i literally use it to fall asleep at night :)
This video makes me want to replay the game again and finish it.
I love this stuff, I can't wait to see more!
About the final dungeon, Hyrule Castle, having so many torch lighting puzzles and combat, I always thought it was a nod to A Link to The Past, the first time you're in the castle all you have is a torch and sword to get around and finally escape in.
The amount of work and dedication you put in this video is insane, a 5 hours review on Zelda TP, amazing
I'm new to your channel but I have to say I have loved these Dungeon Design compilation videos. Your OoT one was recommended on my homepage, I watched it in one sitting and loved it and then went on to watch your MM and WW compilations too. And I've just finished you cover my favourite Zelda game with this compilation.
I love your presentation: critical when you need to be, but not too harshly critical. You always attain a sense of positivity when and where you can - which I think is the best way to criticise something. I also personally love your humour. Honestly, I just love listening to you talk and that's important in these lengthy videos. Overall, as I said, I love the way you present these videos and how your personality shines through - and what a likeable personality it is.
And I love the content of the videos, how you balance lore, music, story and the technical progression elements of the dungeon, everything feels weighted just right. A sole focus just on the dungeon progression could - I feel - be dry, but you avoid that by interweaving other aspects such as the music etc.
Final point(s): the dungeon music in TP was always a low point for me, even though it's my favourite Zelda game. I was always disappointed by the dungeon themes when compared to those of OoT. But I replayed TP a few years ago and something clicked for me. These dungeons have these intentionally ambient and atmospheric themes because (for me) they represent the fact that you are exploring places which you shouldn't be. That unnerving music in the background which subconsciously bores into your mind as you run around is a constant reminder that you are in a dangerous and unwelcoming place, like a threat always on your periphery. I think the music does such a good job of instilling that feeling in you and so I found a newfound love and respect for the dungeon music after realising that.
Also, you note a few times that Koji Kondo was responsible for this soundtrack but he wasn't. Koji Kondo acted as sound supervisor for this game, so he undoubtedly had some input, but the game's composers were Toru Minegishi and Asuka Ohta. I just felt like bringing that fact to light as I feel so many people tie Zelda's music solely to Koji Kondo (and understandly so given his prolific work) but other composers have worked on Zelda games past MM, such as Hajime Wakai and Kenta Nagata for Wind Waker, and I always feel they deserve their recognition too.
Anyway, sorry for rambling but I really wanted to leave a comment and praise you for your great work. I look forward to diving into more of your content.
Thank you so much for the kind words!
And hey, I had no idea about these other composers. Thank you for letting me know!
@@CaptBurgersonyou're welcome and you're welcome. Keep on being awesome 👍
Man I'm late to the party, but these are some of my favorite videos on the platform. The incredibly detailed but opinion-laden breakdown about my favorite parts of my favorite franchises are absolutely amazing and I WILL watch them over and over. There's something about the dungeons, and seeing them broken down, combining my love of D&D dungeon designing and Zelda dungeon crawling. Honestly glad to have found this.
Amazing job with this!! 👏🏼
Your videos are such a treat! 🤩
Thank you for the video my friend!
Super happy to have this compilation (even though I've already listened to all of the individual episodes lmao). Twilight Princess will always be my favorite Zelda game!
This was awesome. It's the only game i have ever 100 percented, on the wii back in about 2012 when i had a broken leg. anyway, you earned my sub with this greatness. thanks to you.
Even though I’ve watched each of these individually I’ve been watching/listening to the compilations 😂 I love to put your stuff on while I’m either gaming, working out, or doing work stuff. Your content has a very calming quality to it, and you help me appreciate the dungeons so much more.
This is such a huge task, but it would be iconic if you ranked or did a tier list of every single Zelda dungeon when you complete your series. Could even separate into 2D and 3D rankings since they’re so different. I’d click in an instant! Gooey from ZD has been doing a project like this and it’s been super fun to follow. An alternate iteration of this idea would be asking viewers to rank each dungeon from 1 to 10 and then do a video showing the ranking when all is averaged together and giving your opinions. Could generate a ton of discussion and interaction.
Your video is going to help me get through it a work day.
I love looking at videos like this and seeing how the viewers slowly drop as it goes, it’s cause these make great sleep videos.
It took me days but I watched the whole thing from start to finish!
Yes! Another one
I am slowly working my way through this video but I am amazed how many views and comments this majalambo viddy has, way to go capt!
I absolutely love this series and makes me want to go back and play twilight princess again. On the gamecube version, my sister was playing and managed to have link stand on a treasure chest that spawned in one of the rooms in the temple of time. It was hilarious but a bit tricky to recreate
why does this guy only have 13 k subs with this kind of quality... great vid ;:)
Fun Fact: Snowpeak Ruins doesn't drop any hearts. The only way to heal there, is to use the soup. At least until the Boss fight, which has my favorite soundtrack out of all Zelda bosses.
And for the Temple of Time, it is very probable that the rest of the Temple was built after the events of Ocarina of Time. OOccoo's people seem to have had a... hand? in making the automatons, which means they could have met the Hylians and assisted in creating a challenge instead of just letting anybody waltz through the front door, as happened in OoT. Just my theory.
The Rupees you find just before fighting Gannondorf were likely put there for the Magic armor. Which makes you basically invincible, but cost Rupees to wear and take damage.
Snowpeak is awesome. My favorite TP dungeon
Glad you decided to make this one before skyward sword. Wind waker and twilight princess are my favorites, enjoy your videos 🎉
Love these vids so much. I thought the exact same thing about the temple of time being the light temple. Considering there were so many rumors about the light temple back when Ocarina of time was released, it does not surprise me that they basically delivered on that in OOT’s spiritual successor :)
I love any video For twilight princess so I appreciate this it makes some good background While I'm shiny hunting
Twilight Princess has the best dungeons, bosses, and companion. Story is decent and the music is really good.
One point from the beginning is that Wind Waker DOES actually remake all the textures too, so realistically I think they both have almost the same level of improvements :)
Fantastic video as always!
This is the best video ever made
There was a video on TH-cam that explained the translations errors that gave us the dark interlopers in name. It turns out they were just a group of people who lived in hyrule who mastered a dark magic, which was the fused shadow. But that means that they could have been made up from a collection of different people who loved in hyrule, which explain the sheikah eye and the gerudo like markings. As both races were skilled in magic to an extent.
I think I found the source of my entertainment for the next two weeks (evilly rubbing my hands together)
Great video! Twilight Princess has always had this strangely dreamy ambience that I think is still unmatched in the series to this day. I could load it up right now and run over to the lakeside and just... Sit there, contented.
Midna was a psyop by Nintendo to get people addicted to shortstack porn.
I was with you until that last sentence
Your theories throughout the video are interesting-- I'd love to know if any of them changed now that we have TOTK and the Zonai! But your theories about the Twilight people are especially interesting. The twilight realm dungeon has lived in my head where a lot of the details of the other dungeons have not. That dungeon was such a cool choice. This game was so iconic.
Thanks! I think I’d have to replay the game really ponder on it now to see if any of my theories have changed since then
The part in the forest temple theme with the short melody without drums i believe symbolizes ook and the moneys. It has the same instrument as in the ook miniboss fight.
Mans added the supercut and I can't wait to put it on going to sleep
Fyrus was so scary when I was a kid. I couldn't get past that fight, not because I kept dying but because I kept getting scared and CLOSING OUT OF THE GAME because the music, the rumbles, and everything was just far too intense.
This tops the 8 hour megaman lore video. While the megaman video talks about the whole series in 8 hours, this talks about one game for 5, thats crazy.
about your theory on the temple of time from tp being the tower of the gods from ww, twilight princess and wind waker take place in different timelines, wind waker's being the timeline where there was no hero hence the hero of the winds. in the timeline where there would be no hero, they would be more likely worship the gods in general in hopes of the gods hearing them and giving them a new hero, which would also make sense for why the tower of the gods is a trial of sorts. a tribute to the gods as well as a way to prove and present to them a new hero capable of wielding the master sword for the first time since the hero of time. anyway in the twilight princess timeline, they hero remained and they were able to properly execute ganondorf via the sages when he returned (referenced in the arbiters grounds cutscene) so they would likely expand the temple of time in such a way that commemorates these sages and pays tribute to the legacy of the hero that they still feel the effects of to the time of their building the tp temple of time, unlike that of the wind waker timeline where they suffered due to what would be the absence of the heroes legency and maybe even the sages.
TLDR it makes a lot of sense that they would be the exact same building on the exact same location, (tower of the gods is right above hyrule castle in WW which was where the temple of time in OOT was and we know that the temple of time in TP is the same temple of time from OOT so therefore they would all be in the exact same location) except because they are in different timelines they would of course not be entirely similar, the main difference being the deliberate worship of the light sage vs in wind waker, the general worship of their gods. I think your theory would be right
51:10
That was perfect amount of "oh no" 😂😂😂
19:00
I spotted it right away. The song you’re referring to is a reference to the song Makar plays when he's chilling out between quests.
I think the forest temple is the base of the wind waker location in this alternate timeline. Wind waker is flooded, so the TWP would be the region under the water region. Perhaps it was a temple they left and moved up the tree as the wind waker timeline flooded the base floors and left the temple region forgotten. Also the Deku tree in TWP timeline likely either never grew or was in a different location since this Hyrule never flooded.
I remember beating this game when I was around 12-13 and that was almost 10 years ago! I really need to get the HD version and complete it 100%!
Of all the dungeon music in all the Legend of Zelda games, the music from Snowpeak Ruins is my favorite of them all.
incredible video
Playing devils advocate on the Goma boss battle: I think they might have scaled down the fight to account for the players that have arachnophobia. Goma looked extremely realistic and fits the overall dark themes of TP. It would have probably overloaded a lot of senses if players had to figure out the battle tactics whilst also not getting extremely creeped out by a huge spider spitting out eggs.
Welp, I know what I’m watching all day tomorrow. :P
5:11:40 Don't know if it has been said but you do aim with zelda for the horse back phase of Gannons fight, steer your joystic to aim. I don't think the game tells you this but hopefully this info helps
Thank you🙏🏼
I remember my brother being stuck on the Lakebed temple for a month as a kid
3:35:19 The symbol always made me think of Vaati's wind god form for some reason.
Where the monkeys stand before they make the chain at the end of the Forest temple, I always found it interesting the tree you go through to fight the boss is the same shade of the dead deku Tree from OoT. And no other tree in the level has that shade of dead tree as far as I know.
TP link has a beast of a stomach being able to drink unrefined Chu jelly for healz like that.
Life on the farm has given this man a certain kind of hardiness
I Hate to be the bearer or bad news but.. Zelda's accuracy with the light arrows is directional with the analog stick. So if youre pointing at ganondorf, you will hit him. :D
If only the game itself would ever tell you that lmao
I'm pretty sure the "Dark Hammer" miniboss is either named after hammer throwing "hammers".
I was also confused when I first saw the name for the "Gundam Hammer", it's also a giant spike ball on a chain.
38:39 ok, may be dumb, but that bit cracked me uuuup
Just a thought: Snowpeaks theme made me think of the Forest Temple theme and the idea of its layout mirroring the Forest Temple as a remote outpost of the Hylian Army from the Hylian Civil War.