RE-UPLOAD ALERT: Hi friends! This is a compilation of the entire Dungeon Design in Zelda series for OOT. So, yeah you may have seen this stuff before. The first episode of this series was uploaded 3 years ago on Jan 8th 2021! Time has sure flown by. It is fascinating seeing how far my video making skills have progressed since then. My voice work, writing, editing, all of it feels so much less refined here, unfocused by my standards today. Yet, I still feel like the meaning behind my scripts holds up well enough, even if I wasn't as good at articulating those thoughts. But hey, I'm not here to dunk on my own work! I often have people tell me that they like long form content and binge these videos, so I figured putting them all into one long video would be worthwhile. Enjoyyyy! I appreciate you.
@@CaptBurgerson in this current era of Devs remaking old classics, I'd love to see Nintendo re make OOT. Have a similar art style to the original. Incorporate some of the design changes made by the randomiser team like iron boots on the d pad or ocarina. Ultimately make the game they envisioned then but couldn't due to the limitations in the N64. They could do a double release and also do the same for Majora's mask. Also don't forget there was the cancelled Zelda Ura expansion for oot. It's not confirmed if master quest mode and ura are one in the same.
@@MiTxGam3ryea it would've been cool if it felt like you were repairing the world as you did dungeons but it still all feels so hopeless even after you beat most dungeons
I'd like to thank you for this. This video has been my "fall asleep" to video for a couple weeks now, but don't worry, I've actually listened to everything you've said! Also glad there's a whole MM video to keep me sleeping. And no, you aren't that boring. I just love OoT and MM and hearing people go on and on about them.
It's always comforting to find that I'm not the only 1 to partake in some niche behavior like this haha. I always watch the video in full and just pick up where I last remember watching before falling asleep, the night prior
I can never get used to the newer fire temple chants. The 1.0 cartridge I grew up with the classic chants really set the environment and made it so unique.
I came down here to reply something similar! His comment about how it sounded generic dungeon made me laugh and talk to the room “cuz it was! They had to patch over the Muslim chanting” hahaha
1:57:36 FUN FACT: The ICE ARROW have a unique effect on Bongo Bonbo; hinting that the Ice Arrows were originally going to be found within the Shadow Temple, and were later moved to Gerudo Training Ground. (Ice Arrows freeze his hands, I believe....)
I'm definitely an oddball when I say I actually loved the intro to Twilight Princess, it was a good way to get you to care about the characters and grounds itself a lot more with its lived-in setting, I felt the game was heavily more narrative driven and it takes more of a slow burn start then just plopping you in, and the impact makes a difference, it wouldn't have worked for TP in any other way. After getting Saria's song I completely forgot about her and the rest of the kokiri brats until the endng, but the Ordon villagers I actually remember and had a purpose to wanting to save the kids, they were my friends and neighbors in a way, I spent real time with them, and then it kicks off the rest of that adventure perfectly.
TP is a bit excessive, but I agree that a good intro and setting is important. Way too many people have a hate boner for games that don't throw you into the main quest within 30s of leaving the title screen.
I also think it's a good way to start the game for the first time cause it's very immerssive but if I were to replay it then it would naturally get pretty annoying since the intro is excessively long for an intro sequence
Eh, I agree, but I also think they could have cut a few sections of it or given ways to skip them, especially the second goat herding and the mini-dungeon when you first turn into a wolf...
I reject the idea that games *necessarily* have to be designed for ultimate replayability. I agree with OP in that the intro to TP sets up the narrative beautifully and organically. You get this slice of Link's life and the serenity of this little town, and the outrage of that being disrupted makes the call to adventure that much more potent. Link doesnt leave because he's "the chosen one", he has to leave because his friends have been captured by monsters. Much more immediately meaningful and relatable. PLUS without the intro, you wouldnt get the payoff of the best sequence in any video game ever: when timid little Colin saves his friend by throwing himself into danger, and Link comes in PISSED AS FUCK to save him. That shit had me INVESTED as a kid, and still does al these years later
So, the way the BotW is drained is actually because the wind from the storm spins the windmill that is used to pull water up from the well, so when the mill spins really fast it pulls all the water out.
The fact it's already dry shows that everything link did as a child has already happened, including when he time traveled back to the botw and gerudo desert. Interestingly, zelda's memory of seeing you when ganondorf chased them can be altered slightly depending on which shield you last wore (or didn't) as a child. Not what you had equipped in real time at the time. I don't know if this was due to limitation or for narrative/character reasons that her memory can be affected like that. So you can effectively have 3 variations of that same encounter with ganondorf. The dream (future), real time encounter (present), zelda's memory of it (past).
If I remember correctly, according to the manga, Volvagia is a dragon that young link rescued as a baby. Just a little emotional lore that you’ll only get if you read the manga or consider it canon
I think part of what makes Ocarina so memorable, in addition to the beautiful graphics (for the time), story, characters, etc. Is the *music* Ocarina was the first Zelda title not only in 3D, but it made music an integral part of the experience, a trend that continues to. this. day. Seriously, everything in this game has a soundtrack of its own, every new location, every boss fight, ambient background music, even opening chests, everything has its own musical touch, and that's before you even talk about the Ocarina tunes. Everyone has their favorite tunes, The menu music as the logo appears, Zelda's Lullaby, The unsettling mania of the Forest Temple, Saria's Song, even the legendary "Song of Time" itself. Music made this game memorable for so many, and Nintendo hasn't forgotten that.
I was 7 when this game came out and was one of the first "proper" games I played. I remember being so scared of Gohma my dad had to do the fight for me 😅 Now 26 years later I still love Ocarina of Time (and all the Zelda series) and credit it for instilling my love of games
I was so scared of Gohma too, my mom still reminds me of when I would end up running out of the room screaming when the fight started, ended up conquering that fear by having her turn the volume off, such good memories!
I remember having to fight Gohma for my stepmother. She triggered her arachnophobia despite the cartoony look. And no, I decided *not* to show her the version of Gohma in Twilight Princess.
@Kattbirb I also have arachnophobia, and the Twilight Princess version definitely triggered it, so it was a challenge despite how easy the boss is for most everyone else 😆
There are many retrospectives I've watched about this game. I love watching them because it's like hanging out with a friend reliving or talking about those first experiences playing through OoT. The way you've talked through the whole game is the best of them all. Really like vibing through the nostalgia together. It made me feel great, thanks man.
The sound design on them scared the absolute piss out of me as a kid. I would use Pierre the scarecrow's song to have him appear on the top so I could hook shot to the top of the maze and snipe moblins from above.
@@darkartsandcrafts7996 This reminded me how terrified I was when I heard that sound as well. I didn’t know what the hell was happening. It was piercingly loud!
BRO!!! I've been saying how much Farore's Wind and taking each floor one at a time help you out in the Water Temple for YEARS!!! Thank you for putting these tips out there! Only thing I might add is if you get the Golden Scale from the fishing minigame, it can help reduce how often you need to switch to the Iron Boots. Not entirely, but it makes a difference.
It was a very wise choice to finish up this series and then compile a long video. You know how much people love long videos about nostalgic/comforting things, me included! Thanks!
1:15:26 Wait, what? I had no idea bombs (or megaton hammer, for that matter) did anything to flare dancers. I've always used the hookshot (which pulls the center bit away from the flame "body"), and assumed that was the only way to fight these.
I was just about to comment this. I used to think you had to use bombs until my latest playthrough in which I actually tried the hookshot. That moment of realization when I found out I had been making it difficult for myself all these years...
I unironically love the Water Temple because unlike the other Temples, its challenge of trial and error made it memorable for me as a child. I remember because me and my buddy refused to look up gameFAQs or walkthroughs and tried to figure it out on our own and it honestly was rewarding. We also took each section one at a time and navigated it that way. Plus the music is heavenly.
I love Ocarina of Time so much. My dad and grandpa played it when it first came out and I remember them having me help them with the puzzles they already knew
This is an incredibly well produced video. The blend of personal stories without the typical overuse of "factual" regurgitated points made it an entertaining breeze to watch. Well done!
Ive never appreciated how atmospheric the bosses first encounters are, in a lot of them you as the player have to do something first to trigger them, like looking up to ghoma's eye, getting grabbed by the creepy hands in the bottom of the well or passig by the tree before shadow Link. I really accentuates the combat that is about to come, unlike totk or TP where you just enter a room and a cutscene plays automatically
I FULLY appreciate this compilation, it was actually recommended to me and I’ve not seen any of these videos before. It’s almost like a sort of guide too, and I’ve learned all sorts of new things in the compilation which is MIND boggling 20+ years later. Thank you for doing these videos and making this total compilation. Thank you for recognizing the different versions too, and I LOVED this video! Never skipped any part :) a great listen! Thank you!!!!
I tried doing the Spirit Temple first once and I'm convinced it's the wrong order. You need the lens of truth to get to the Spirit Temple, and your prompt to go get the lens of truth is the "dark spirit" from the shadow temple attacking Kakariko Village.
That and one of the silver rupees in the rolling boulder room. While it's technically possible to get without the hover boots, it seems like hovering is the intended solution. Everything else seems kind of glitchy.
Also, you can traverse the desert easier if you have the Hover Boots, because you won't sink into the sand if you wear them. Plus, it gives you a second option to cross the River of Sand.
@@jareddembrun783 I'm not 100% sure. You might be able to do a running jump to him, but I don't think you can get back to the desert proper if you do. However, I rarely ever pay him a visit, so I can't remember if I tried that once before. Regardless, the game expects you to use the Hover Boots, so just use those.
Yeah I noticed this as well when watching a new player play the game. You literally have to do Bottom of the Well first, which points you straight back to the Shadow Temple. Admittedly, though, you can do Bottom of the Well as soon as you beat the Forest Temple anyway, get the Lens of Truth, then do the Spirit Temple once you have the Longshot and Megaton Hammer. Hover Boots are very helpful in the Spirit Temple but aren't required. (It makes defeating Twinrova much easier and several areas in Spirit Temple have long gaps designed for using the Hover Boots on). I think it also makes more sense it was intended to be last because its split into child/adult sections. Bottom of the Well arguably counts for Shadow Temple, but in that case its a separate dungeon and you can do it long before entering the dungeon, whereas you cannot do the child Spirit Temple without first competing Gerudo Fortress and reaching the Temple as an adult.
The concept art for OoT slaps so hard. Thank you for reminding me of that in this video. Every time you flashed the concept art on screen, I was like, "YOOOO, I forgot how sick this art was!"
No matter how old this game is, I never get tired of watching videos covering it. I was six years old when I first played it. Today I own almost every version of it on N64, GameCube, 3DS and of course PC.
im surprised he didnt go over the Dead Hand trick for adult which is to use the lens of truth to see where he is hiding in the room. you can then use a bomb to get dead hand to come out of the ground without being grappled.
1:35:01 iirc there’s a scarecrow spot in this alcove here. I found it while playing the gamecube port ~15 years ago and it made navigating the water temple much easier. I felt really cool when I found that.
I enjoyed rewatching these all in a row! I always notice/learn something new; had never noticed about the basement map levels in the Shadow Temple, will have to notice next time
Love your deep dives into the Zelda classics. Thank you for making this compilation, both your oot and alttp series are my fav dungeons breakdown vids 💚
This game came out when i was about 7 months old and i use to play this all the time with my grandmother so this place is going to always hold a place deep in my heart
Ocarina of Time is one of if not my favorite game of all time and is the game that introduced me to the Zelda series. I love seeing analysis videos from Zelda and yours is really well done, thank you for this!
So a quarter century later it only just occurred to me that the three first dungeons of the game have you going into the mouth of something, almost like Link is getting swallowed up by the world he's meant to save.
OoT will forever be a timeless masterpiece and still to this day among the pinnacle of the series. The game nails it on every front, where as most Zelda games can be considered amazing in most places, but have one or two weak spots, OoT delivers on every possible accord. As far as dungeon design goes, Id say its definitely at the top, although i would say that the dungeons in Twilight Princess are perhaps a bit better. The problem TP had like you mentioned, was everything around those dungeons. Like i said, it excels in one spot (Dungeons) but is weak in others, dragging the experience down. OoT never drags in any moment. It is a masterpiece
Thanks for the fresh take on the Ice Caverns and Water Temple. By far and away my favorite part of the game, even back then. I love how methodical you have to be to clear it, and as a child playing it back in '98, it was just so full of mystery. Nowadays I play it with three goals: Never use the Water Tunic: Only use two cycles of water level changes, and ALWAYS have the keys needed for each locked door (although on my last playthrough I screwed up exactly where you cast Farore's Wind, so that got a chuckle out of me). I just love it. The ambiance is second to none, and the whole reason I am replaying the game was specifically for that temple.
Discovered this series while I was in the final stages of editing my own series about the design of Ocarina of Time. It's been really fascinating and affirming seeing someone work through a lot of the same thoughts I was having as I played and replayed OoT, and it's been enlightening seeing different perspectives when our thoughts diverged. And then all the places where you noticed things I didn't- I am kinda kicking myself for not noticing (or, at least, not saying anything in my script about) all the duality motifs in the Spirit Temple, for example. By far my favorite example of parallel thinking, though, is how you also seemed to be grappling with the way that a lot of OoT's dungeons don't... really? have a strong commitment to hub-and-spokes design that would be so important to most dungeons later in the series. I really like your dungeon design analysis, long story short. And if I may self promote, I think that anyone who likes these videos would also like mine ❤️
I think it's worth noting that the main two reasons that OOT's 'Intro' section doesn't feel like a 'Bunch of chores' like twilight princess is that it gives the player two seemingly simple tasks...and then lets them go. For both tasks you must acquire info to discover where a suitable item might be. For Task A, the deku shield, you then have to Explore the Kokiri Forest in search of money- With near total freedom. This mimics the exploration aspects of the game, letting the player explore and discover things on their own. For Task B, The kokiri sword, you have to navigate what is, essentially, a miniature dungeon- Having to navigate a small 'maze' of narrow corridors with a trap a chest and dead ends... This mimics the dungeon crawl portion of the game. The forest is laden with neat little things to discovery like the square hopping rupee, and characters and signs that teach you SO much without ever seeming like it's trying to teach you.. It sets you up expertly with all the skills you'll need to complete the game right at the start. Twilight Princess on the other hand is a bunch of literal chores that attempt to masquerade as teaching moments but fail miserably and go on for FAR too long while being entirely restricting.. No freedom to do what you want to do or solve the problem how you want to solve it.
Can't actually watch this one in particular because I'm getting ready to replay Ocarina for the first time in 25 years! The first and last time I played it I fell so completely in love with Ocarina that I swore never to play it again until I finally forgot it so that I could experience it like new again. After two and a half decades I still haven't forgotten all of it but I've forgotten enough--I remember almost none of the adult dungeons. I can remember a few iconic rooms visually but like none of the puzzles. I'm giving Nintendo this year to release some kind of Ocarina 3D HD remaster for Switch and if they don't I'm breaking out the 3DS emulator and the Brawler64 NSO controller mom got me for Christmas and revisiting my absolute favorite Zelda games (OoT/MM) for the first time since my teens! But I want to support you so I'm going to like, comment, and leave this video playing in another room for the algorithm. Thanks for uploading! Looking forward to the next one!
Holy shit dude, how could you stay away from the greatest game of all time (according to me and metacritic, so according to the whole world) for 25 friggin years? Mad respect, my dude! I can't stop myself from watching speedruns and challenge runs of OoT and even playing the game myself every other year or so. I really wish I could forget all of it and start into this adventure anew, but I'm afraid even 25 years of absence could not erase 25 years of intricate knowledge about the game, it's story, mechanics, glitches and puzzles. :/ But hey, I wish you the very best for your next run, have all the funs in the world! :)
I had to wait 4 months to be mentally ready for this. this video is the EXACT stuff that my mind loves thinking about waaaay to much, especially about these games
I wish all five “temples,” and maybe even the Temple of Time had similar atrium rooms… that room with the central staircase flanked by two somethings… Forest Temple has trees, Fire Temple has the totem pole things, and the Spirit Temple has the cobra statues… it just would’ve been neat if each temple shared a bit of design language to tie them together, and tie the mythology together as well. maybe the Water Temple has a staircase cleaning down into the water, rather than up, with two serpent statues with placards alluding to the water level mechanic? and something relating to the Lens of Truth for the Shadow Temple?
I've just clicked to leave a like and comment, but I'll be listening to this tonight when doing chores and laying in bed, can't wait to have this all in one go!
I'm with you. Ocarina of Time was Nintendo giving this franchise their best. If you know what the stakes were during this development, you know this. This wasn't "play with blocks" Zelda, or "Ride in a boat" Zelda, this was Zelda. Twilight Princess was the only other 3D title to allow this freedom, and Nintendo was facing a similar situation also competing with Sony. These games weren't wrapped (or rather hamstrung) around gimmicks like they are now, which is quite sad. I enjoyed the Switch games, but the "Zelda experience" always takes a back seat to the gimmick now. Until Nintendo understands that Zelda only needs a compelling narrative to stand on, and keep those ideas small like within dungeons, boss-fights and in treasures that get discovered and eventually change the player world, we aren't going to see the franchise at it's best again.
I recently learned that you could do the Adult Temples out of order. I spent my whole life thinking otherwise. It was such a mind blowing moment when I figured that out and tried it. It felt so different.
My dude, even after 25 years of playing OoT over and over again and even when not playing it then watching speedruns of it - this was a great and entertaining video to watch! And also I'm pretty sure (and shocked about that fact tbh) that I never in 1X playthroughs noticed that "water temply" platform you mentioned in the (I think) shadow temple. Need to rewatch this and to find that on my very own next run. :) However, you got a great way of narrating things and convey a great deal of personality with your narration. Some youtubers tend to get very monotone and even sometimes "robotty" (is that a word? I don't fell like that's an actual word), but I don't feel anything like that in your commentary. Keep up the great work! You got my sub.
After watching this video, I simply have to subscribe. I really like how you present, I like the formula breaking down each dungeon (I also like that mini-dungeons are included), I LOVE that you talk about the music as Zelda music is so important to me. This was honestly just a video essay I thoroughly enjoyed sitting and watching. I have your Majora's Mask one in my watch later playlist and I can't wait to watch you cover that game too, and indeed other Zelda games. Thank you for making this really great content, it's very much appreciated 😊.
Thank you so so much for this video!! I grew up with OoT 3D and I think the last time I played it properly was like in 2017, so going through the dungeons with a "grown up perspective" was very interesting and nostalgic at the same time. This might be one of the greatest games of all time and I love it wholeheartedly
Fun Dark Link tip: You can actually beat him consistently with only the Master Sword, using a specific combo. Quickspin to make him back off, then while he's approaching start a reverse horizontal combo (hold right and B). Time the finisher so it lands *just* as Dark Link gets into range and you should be able to get around his shield every time. The timing is a little tricky, but it's completely consistent in my experience. Awesome video, by the way! Love seeing dungeon breakdowns of Zelda, and appreciate you including the lore angle as well!
this was a masterpiece. I'm glad this video came across my suggestions and I look forward to seeing what else you've taken the time to put together. I would really enjoy seeing a similar video featuring Majoras mask if you take requests. Keep up the great work and im going to binge the rest of your content, comment and like so your channel can grow!
I never would have watched this if January 2024 hadn't turned out to be a month of intense catharsis via Ship of Harkinian Randomizer runs. I've now beaten 15 full item shuffle randos and it's forced me to think so far outside of the original scope of the game. Beating Fire Temple with a spare key because I already had hover boots, beating Phantom Ganon without a sword and only a bottle to reflect the projectiles, doing most of the Water Temple without a Zora Tunic, etc etc. Dang did it remind me how important this game was to me as a kid and this video compilation hits the mark SO EFFING HARD that I easily binged the whole thing while getting the final checks needed to complete Ganon's Castle in my latest, 15th, run. Super easy like, comment, and subscription. I can't wait to watch more of your content! ❤
Bro the way you just glazed over that key in the water temple that’s underneath the platform in the center room had me shook, that key truly made me quit the game for years until TH-cam existed where I could finally look it up. Awesome video though
Ocarina of Time is one of my favorite LOZ games, in fact, the first one I ever played! A lot of fun to play! My favorite dungeon in this game is the Forest Temple, love the music in there and it’s a great place to explore in my opinion. My least favorite is the Shadow Temple, only because of a blood stained floor of one particular room of that temple just scared me and scarred me as a kid, and still scares me to this day. Still, love your telling of the dungeons dude, RESPECT! 👊
The poe sister Meg adds so much personality to the poe sisters, by simply grieving her sisters before you engage her. I think it's such a nice touch. The Forest Temple is perfection, but I also love the Water Temple. Both have such special tones and feels that I hold dear.
I always thought that the sages died in order to become sages. Saria was killed by phantom Gannon, daruna was eaten by volvega, Ruto was killed by the water thing, impa was killed by bongo bongo and naboru was killed by twinrova. Zelda was a sage not sage because she had power from the royal bloodline. In the end credits we see the sages off alone watching the party, not participating because they are dead and the living and the dead cannot coincide.
It’s sort of ambiguous. Could be death, could be some sort of spiritual ascendancy sort of thing. The idea of them dying conflicts with a lot of other lore though, such as Sages dying in other games and that being *not* a good thing. It’s a bit ambiguous but that is also part of what is great about the game
@@CaptBurgerson while true in other games the sages were no death required and my knowledge of the games past TP is virtually nonexistent... However... I still think that they died. Just you know. Nintendo. My real question was if Link just returned the master sword to the pedestal instead of a time warp by Zelda, would the timeline have corrected itself? IE, no divergent?
This game came out when i was about 12 years old and it literally catapulted my life into hitherto unknown levels of joy. Experiencing the magic of this game during a time when these graphics were basically unheard of was pure ecstasy. A truly glorious time to be alive. This game is a masterpiece.
The future is weird and mostly terrifying and distressing, but the fact that OoT is still being talked about with so much love...makes all the dystopia worth it.
This is so well done and multiple levels, thanks and great work! My only idea to perfect this would add bits of LORE but, that's jsut my personal opinion.
I always really loved the courtyards in the forest temple. Courtyards in general are awesome, the idea of an open Sky area within Castle or other structure is awesome. Courtyards in Forest Temple were always so tranquil to me even when they were crawling with enemies.
My favorite one of them all. I even have the amiibo of the Hero of Time, and he's always been my favorite not just because he is cute as a child and handsome along with gorgeous as an adult. I loved everything about this Link. The title makes me think of how time flies and how I'm getting old. 😂
Really nice vid. i played this game for the first time last year (was also my first zelda game in general) and I absolutely loved it, and the dungeons were definitely my favourite part, so it's nice having this as a recap of what made them so great. I think the spirit temple is probably my fav, it's just so epic and well thought out, fun, i love the boss fight, and the music is goated. 10/10. Funny thing about the "correct" order of the adult dungeons: I actually did the fire temple before the forest temple. I dont remember exactly why, but I think it was because navi told me to see the fairy at death mountain right after becoming adult link because I havent done that as child link, so I thought this was the place to go. I didnt actually have any issues completing it before the forest temple. Im not sure however if you can do the water temple before any of those 2 dungeons first, would be interesting to try out for sure.
Awesome video. Been listening in bed and enjoying using my minds eye to picture the scenes ur describing as I know the game so well. Can't wait for the majora one. Love from UK 🇬🇧
Great video. For all your in-depth analysis into the (iconic) music, I'm surprised you didn't have much on the best song in the game (Gannondorf castle-top battle).
1:38:55 Fun Fact: if you get the ice arrows before this temple, you can freeze the spikes that move side to side in the room/hallway right before facing Morpha to make it up the hill easily
I feel you on the Forest Temple Theme! When I first got a PC with internet in like 2005, one of the first things I did was download Zelda songs for my mp3 player, and FT Theme was among them. Somehow it always stuck with me as something mystical, inexplicable, spooky in a way...
RE-UPLOAD ALERT:
Hi friends! This is a compilation of the entire Dungeon Design in Zelda series for OOT. So, yeah you may have seen this stuff before.
The first episode of this series was uploaded 3 years ago on Jan 8th 2021! Time has sure flown by.
It is fascinating seeing how far my video making skills have progressed since then. My voice work, writing, editing, all of it feels so much less refined here, unfocused by my standards today. Yet, I still feel like the meaning behind my scripts holds up well enough, even if I wasn't as good at articulating those thoughts.
But hey, I'm not here to dunk on my own work! I often have people tell me that they like long form content and binge these videos, so I figured putting them all into one long video would be worthwhile.
Enjoyyyy! I appreciate you.
It's a shame Zora's domain remained frozen after the water temple was completed.
It’s likely that the original plan was to have it thaw out but it got caught either due to time constraints or development troubles
@@CaptBurgerson in this current era of Devs remaking old classics, I'd love to see Nintendo re make OOT. Have a similar art style to the original. Incorporate some of the design changes made by the randomiser team like iron boots on the d pad or ocarina.
Ultimately make the game they envisioned then but couldn't due to the limitations in the N64.
They could do a double release and also do the same for Majora's mask.
Also don't forget there was the cancelled Zelda Ura expansion for oot.
It's not confirmed if master quest mode and ura are one in the same.
@@CaptBurgersonI’m in the Shadow Temple and Trying to beat Bongo Bongo
@@MiTxGam3ryea it would've been cool if it felt like you were repairing the world as you did dungeons but it still all feels so hopeless even after you beat most dungeons
I dunno where this 2.5 hour OoT video came from but I will gracefully accept and binge
Same here 🙌 what a nice surprise
Haha agreed.
46:30 If you ever feel like a dumbass, remember that ganondorf somehow didn't notice the temple of time has windows that lead to the sword room.
Maybe he already tried sending a spy to break in, and the windows are even more heavily warded then the sword or gate of time?
Ganondorf tried, but couldn't get past the invisible barrier.
But we've seen him many times in speedrun used the DoT skip (Door of Time skip)@@foxymetroid
2:34:39 oh wow, I never thought of that!!! 😋
It's in another instance. From the outside in, you see the sword. But from the inside, you see the sacred realm 🤔
I'd like to thank you for this. This video has been my "fall asleep" to video for a couple weeks now, but don't worry, I've actually listened to everything you've said! Also glad there's a whole MM video to keep me sleeping.
And no, you aren't that boring. I just love OoT and MM and hearing people go on and on about them.
It's always comforting to find that I'm not the only 1 to partake in some niche behavior like this haha. I always watch the video in full and just pick up where I last remember watching before falling asleep, the night prior
Fun fact, in Dodongos Cavern after the first lizalfos fight, you can jump behind the "lavafall" for a small room with a couple hearts
I can never get used to the newer fire temple chants. The 1.0 cartridge I grew up with the classic chants really set the environment and made it so unique.
It's funny because it's reverse for me. I grew up on the VC version, so the OG chants are strange to me.
Same for me... The 'new' music makes it sound so empty
Just means Allah is within you my friend 😂
I came down here to reply something similar! His comment about how it sounded generic dungeon made me laugh and talk to the room “cuz it was! They had to patch over the Muslim chanting” hahaha
racist comment
1:57:36
FUN FACT: The ICE ARROW have a unique effect on Bongo Bonbo; hinting that the Ice Arrows were originally going to be found within the Shadow Temple, and were later moved to Gerudo Training Ground. (Ice Arrows freeze his hands, I believe....)
You're right about that. I've seen footage of people freezing the boss's hands. Bongo Bongo tries to break the ice with his free hand.
That's what it was! I really need to beat Shadow Temple after Spirit, just so I can use the Ice Arrows on Bongo Bongo...@@StarExplorer1997
Yep. Freeze one hand and he punches it with the other.
I'm definitely an oddball when I say I actually loved the intro to Twilight Princess, it was a good way to get you to care about the characters and grounds itself a lot more with its lived-in setting, I felt the game was heavily more narrative driven and it takes more of a slow burn start then just plopping you in, and the impact makes a difference, it wouldn't have worked for TP in any other way. After getting Saria's song I completely forgot about her and the rest of the kokiri brats until the endng, but the Ordon villagers I actually remember and had a purpose to wanting to save the kids, they were my friends and neighbors in a way, I spent real time with them, and then it kicks off the rest of that adventure perfectly.
TP is a bit excessive, but I agree that a good intro and setting is important. Way too many people have a hate boner for games that don't throw you into the main quest within 30s of leaving the title screen.
I also think it's a good way to start the game for the first time cause it's very immerssive but if I were to replay it then it would naturally get pretty annoying since the intro is excessively long for an intro sequence
For a first and second playthrough, absolutely. After that, it definitely becomes more of a slog to get through
Eh, I agree, but I also think they could have cut a few sections of it or given ways to skip them, especially the second goat herding and the mini-dungeon when you first turn into a wolf...
I reject the idea that games *necessarily* have to be designed for ultimate replayability. I agree with OP in that the intro to TP sets up the narrative beautifully and organically. You get this slice of Link's life and the serenity of this little town, and the outrage of that being disrupted makes the call to adventure that much more potent.
Link doesnt leave because he's "the chosen one", he has to leave because his friends have been captured by monsters. Much more immediately meaningful and relatable.
PLUS without the intro, you wouldnt get the payoff of the best sequence in any video game ever: when timid little Colin saves his friend by throwing himself into danger, and Link comes in PISSED AS FUCK to save him. That shit had me INVESTED as a kid, and still does al these years later
So, the way the BotW is drained is actually because the wind from the storm spins the windmill that is used to pull water up from the well, so when the mill spins really fast it pulls all the water out.
I'm like "the way the breath of the wild is drained is..." Then remembered Bottom of the Well 😂
@@khrisbreezy3628 I was confused, too. lol
The fact it's already dry shows that everything link did as a child has already happened, including when he time traveled back to the botw and gerudo desert. Interestingly, zelda's memory of seeing you when ganondorf chased them can be altered slightly depending on which shield you last wore (or didn't) as a child. Not what you had equipped in real time at the time. I don't know if this was due to limitation or for narrative/character reasons that her memory can be affected like that. So you can effectively have 3 variations of that same encounter with ganondorf. The dream (future), real time encounter (present), zelda's memory of it (past).
The haunting sound of the Great Deku Tree theme really does make an incredible and distinctive impression
If I remember correctly, according to the manga, Volvagia is a dragon that young link rescued as a baby. Just a little emotional lore that you’ll only get if you read the manga or consider it canon
The manage is its own canon, and that backstory directly contradicts the backstory given in game
Finally somebody else that loves the Water Temple in this game. It was pretty much my favorite in the whole game.
I think part of what makes Ocarina so memorable, in addition to the beautiful graphics (for the time), story, characters, etc. Is the *music*
Ocarina was the first Zelda title not only in 3D, but it made music an integral part of the experience, a trend that continues to. this. day.
Seriously, everything in this game has a soundtrack of its own, every new location, every boss fight, ambient background music, even opening chests, everything has its own musical touch, and that's before you even talk about the Ocarina tunes. Everyone has their favorite tunes, The menu music as the logo appears, Zelda's Lullaby, The unsettling mania of the Forest Temple, Saria's Song, even the legendary "Song of Time" itself.
Music made this game memorable for so many, and Nintendo hasn't forgotten that.
If you like video game soundtracks you should check out Panzer Dragoon’s soundtrack from the Sega Saturn, came out in 1995.
So true, it's what I dearly missed in Botw... memorable music
I was 7 when this game came out and was one of the first "proper" games I played. I remember being so scared of Gohma my dad had to do the fight for me 😅
Now 26 years later I still love Ocarina of Time (and all the Zelda series) and credit it for instilling my love of games
I went through this same thing but with dodongos cavern and jabu-jabu’s belly too, now one of my favorite games ever
I was so scared of Gohma too, my mom still reminds me of when I would end up running out of the room screaming when the fight started, ended up conquering that fear by having her turn the volume off, such good memories!
I remember having to fight Gohma for my stepmother. She triggered her arachnophobia despite the cartoony look.
And no, I decided *not* to show her the version of Gohma in Twilight Princess.
@Kattbirb I also have arachnophobia, and the Twilight Princess version definitely triggered it, so it was a challenge despite how easy the boss is for most everyone else 😆
There are many retrospectives I've watched about this game. I love watching them because it's like hanging out with a friend reliving or talking about those first experiences playing through OoT. The way you've talked through the whole game is the best of them all. Really like vibing through the nostalgia together. It made me feel great, thanks man.
Thank you sincerely for a calming Zelda video to unintentionally fall asleep to. I have insomnia and these types of vids help a lot! ❤
this is such a well made video, i hope it gets the views it deserves. its so calming as well i might fall asleep to it :3 in a good way of course
Love the long format, thank you for sharing your passion with us. :)
This was a perfect companion to an afternoon wrapped in a blanket, hahaha.
"The Moblins here have the DUMBEST enemy AI in the entire series" LMAO This took me out!
The sound design on them scared the absolute piss out of me as a kid. I would use Pierre the scarecrow's song to have him appear on the top so I could hook shot to the top of the maze and snipe moblins from above.
@@darkartsandcrafts7996 This reminded me how terrified I was when I heard that sound as well. I didn’t know what the hell was happening. It was piercingly loud!
BRO!!! I've been saying how much Farore's Wind and taking each floor one at a time help you out in the Water Temple for YEARS!!! Thank you for putting these tips out there! Only thing I might add is if you get the Golden Scale from the fishing minigame, it can help reduce how often you need to switch to the Iron Boots. Not entirely, but it makes a difference.
It was a very wise choice to finish up this series and then compile a long video. You know how much people love long videos about nostalgic/comforting things, me included! Thanks!
I am so glad you mentioned the different fire temple chants. The original one was awesome
1:15:26 Wait, what? I had no idea bombs (or megaton hammer, for that matter) did anything to flare dancers. I've always used the hookshot (which pulls the center bit away from the flame "body"), and assumed that was the only way to fight these.
I was just about to comment this. I used to think you had to use bombs until my latest playthrough in which I actually tried the hookshot. That moment of realization when I found out I had been making it difficult for myself all these years...
Yeah me too, I will definitely tank bombs for extra cool factor next time!
I've never once used bombs on that dude. Hookshot drops that bitch in the perfect spot for a good ol' SMACK!
Same!
I unironically love the Water Temple because unlike the other Temples, its challenge of trial and error made it memorable for me as a child. I remember because me and my buddy refused to look up gameFAQs or walkthroughs and tried to figure it out on our own and it honestly was rewarding. We also took each section one at a time and navigated it that way. Plus the music is heavenly.
I love Ocarina of Time so much. My dad and grandpa played it when it first came out and I remember them having me help them with the puzzles they already knew
Happy 13th birthday my brother
Now i feel old
Also. This is truly one of the best Zelda series on TH-cam. I love how you briefly go over what you do in between the dungeons.
This is an incredibly well produced video.
The blend of personal stories without the typical overuse of "factual" regurgitated points made it an entertaining breeze to watch.
Well done!
Ive never appreciated how atmospheric the bosses first encounters are, in a lot of them you as the player have to do something first to trigger them, like looking up to ghoma's eye, getting grabbed by the creepy hands in the bottom of the well or passig by the tree before shadow Link. I really accentuates the combat that is about to come, unlike totk or TP where you just enter a room and a cutscene plays automatically
I FULLY appreciate this compilation, it was actually recommended to me and I’ve not seen any of these videos before. It’s almost like a sort of guide too, and I’ve learned all sorts of new things in the compilation which is MIND boggling 20+ years later. Thank you for doing these videos and making this total compilation. Thank you for recognizing the different versions too, and I LOVED this video! Never skipped any part :) a great listen! Thank you!!!!
I tried doing the Spirit Temple first once and I'm convinced it's the wrong order. You need the lens of truth to get to the Spirit Temple, and your prompt to go get the lens of truth is the "dark spirit" from the shadow temple attacking Kakariko Village.
That and one of the silver rupees in the rolling boulder room. While it's technically possible to get without the hover boots, it seems like hovering is the intended solution. Everything else seems kind of glitchy.
Also, you can traverse the desert easier if you have the Hover Boots, because you won't sink into the sand if you wear them. Plus, it gives you a second option to cross the River of Sand.
@@AO968 can you even get to the merchant on the flying carpet in the desert without hover boots?
@@jareddembrun783 I'm not 100% sure. You might be able to do a running jump to him, but I don't think you can get back to the desert proper if you do. However, I rarely ever pay him a visit, so I can't remember if I tried that once before.
Regardless, the game expects you to use the Hover Boots, so just use those.
Yeah I noticed this as well when watching a new player play the game. You literally have to do Bottom of the Well first, which points you straight back to the Shadow Temple. Admittedly, though, you can do Bottom of the Well as soon as you beat the Forest Temple anyway, get the Lens of Truth, then do the Spirit Temple once you have the Longshot and Megaton Hammer.
Hover Boots are very helpful in the Spirit Temple but aren't required. (It makes defeating Twinrova much easier and several areas in Spirit Temple have long gaps designed for using the Hover Boots on).
I think it also makes more sense it was intended to be last because its split into child/adult sections. Bottom of the Well arguably counts for Shadow Temple, but in that case its a separate dungeon and you can do it long before entering the dungeon, whereas you cannot do the child Spirit Temple without first competing Gerudo Fortress and reaching the Temple as an adult.
The concept art for OoT slaps so hard.
Thank you for reminding me of that in this video. Every time you flashed the concept art on screen, I was like, "YOOOO, I forgot how sick this art was!"
No matter how old this game is, I never get tired of watching videos covering it. I was six years old when I first played it. Today I own almost every version of it on N64, GameCube, 3DS and of course PC.
My favourite series on TH-cam of all time
“Like a medieval version of a John Hughes movie”
Great line and an observation with which I wholeheartedly agree.
im surprised he didnt go over the Dead Hand trick for adult which is to use the lens of truth to see where he is hiding in the room. you can then use a bomb to get dead hand to come out of the ground without being grappled.
1:35:01 iirc there’s a scarecrow spot in this alcove here. I found it while playing the gamecube port ~15 years ago and it made navigating the water temple much easier. I felt really cool when I found that.
Props to the dialogue of inside the Deku Tree for teaching me and my sisters what "bold" meant in regards to making the leap down to the basement!
1:23:19
3 bottles makes this easy enough. That's how many you get as a kid & they're much easier to get than the one you get as an adult.
I’ve fallen asleep to this compilation the past 2 nights! Please upload the rest! I love it!!!! It’s nice to have them all in one long video
More will be coming! Thanks so much
Really well put together video. This is definitely gonna help me sleep for a couple days. This channel deserves more recognition
I enjoyed rewatching these all in a row! I always notice/learn something new; had never noticed about the basement map levels in the Shadow Temple, will have to notice next time
Love your deep dives into the Zelda classics. Thank you for making this compilation, both your oot and alttp series are my fav dungeons breakdown vids 💚
I love your room!
This game came out when i was about 7 months old and i use to play this all the time with my grandmother so this place is going to always hold a place deep in my heart
The 2 wolfos in the Forest Temple don't block, defend, and dodge. They:
Dodge
Duck
Dip
Dive and...
Dodge
If you can dodge a wrench, you can dodge the master sword!
@@CaptBurgerson Nice
@@CaptBurgerson
Link: “If you can dodge a wrench, you can dodge a bow!”
Wolfos: “… What?”
Link: **shoots Wolfos**
Ocarina of Time is one of if not my favorite game of all time and is the game that introduced me to the Zelda series. I love seeing analysis videos from Zelda and yours is really well done, thank you for this!
So a quarter century later it only just occurred to me that the three first dungeons of the game have you going into the mouth of something, almost like Link is getting swallowed up by the world he's meant to save.
When I was little, we had the Game Boy Colour games as well, seeing Link get swallowed to solve a myriad a puzzles was always funny
Great video man, love the long in depth videos
OoT will forever be a timeless masterpiece and still to this day among the pinnacle of the series. The game nails it on every front, where as most Zelda games can be considered amazing in most places, but have one or two weak spots, OoT delivers on every possible accord. As far as dungeon design goes, Id say its definitely at the top, although i would say that the dungeons in Twilight Princess are perhaps a bit better. The problem TP had like you mentioned, was everything around those dungeons. Like i said, it excels in one spot (Dungeons) but is weak in others, dragging the experience down. OoT never drags in any moment. It is a masterpiece
Dungeons lore is so exotic and comfy
Thanks for the fresh take on the Ice Caverns and Water Temple. By far and away my favorite part of the game, even back then. I love how methodical you have to be to clear it, and as a child playing it back in '98, it was just so full of mystery. Nowadays I play it with three goals: Never use the Water Tunic: Only use two cycles of water level changes, and ALWAYS have the keys needed for each locked door (although on my last playthrough I screwed up exactly where you cast Farore's Wind, so that got a chuckle out of me). I just love it. The ambiance is second to none, and the whole reason I am replaying the game was specifically for that temple.
Discovered this series while I was in the final stages of editing my own series about the design of Ocarina of Time. It's been really fascinating and affirming seeing someone work through a lot of the same thoughts I was having as I played and replayed OoT, and it's been enlightening seeing different perspectives when our thoughts diverged. And then all the places where you noticed things I didn't- I am kinda kicking myself for not noticing (or, at least, not saying anything in my script about) all the duality motifs in the Spirit Temple, for example. By far my favorite example of parallel thinking, though, is how you also seemed to be grappling with the way that a lot of OoT's dungeons don't... really? have a strong commitment to hub-and-spokes design that would be so important to most dungeons later in the series.
I really like your dungeon design analysis, long story short. And if I may self promote, I think that anyone who likes these videos would also like mine ❤️
I think it's worth noting that the main two reasons that OOT's 'Intro' section doesn't feel like a 'Bunch of chores' like twilight princess is that it gives the player two seemingly simple tasks...and then lets them go.
For both tasks you must acquire info to discover where a suitable item might be.
For Task A, the deku shield, you then have to Explore the Kokiri Forest in search of money- With near total freedom. This mimics the exploration aspects of the game, letting the player explore and discover things on their own.
For Task B, The kokiri sword, you have to navigate what is, essentially, a miniature dungeon- Having to navigate a small 'maze' of narrow corridors with a trap a chest and dead ends... This mimics the dungeon crawl portion of the game.
The forest is laden with neat little things to discovery like the square hopping rupee, and characters and signs that teach you SO much without ever seeming like it's trying to teach you.. It sets you up expertly with all the skills you'll need to complete the game right at the start.
Twilight Princess on the other hand is a bunch of literal chores that attempt to masquerade as teaching moments but fail miserably and go on for FAR too long while being entirely restricting.. No freedom to do what you want to do or solve the problem how you want to solve it.
Wonderfully said
I bawled my eyes out learning the four Poe sisters in the Forest Temple were named after the four sisters in Little Women: Meg, Jo, Beth, and Amy.
Get a grip
Can't actually watch this one in particular because I'm getting ready to replay Ocarina for the first time in 25 years!
The first and last time I played it I fell so completely in love with Ocarina that I swore never to play it again until I finally forgot it so that I could experience it like new again. After two and a half decades I still haven't forgotten all of it but I've forgotten enough--I remember almost none of the adult dungeons. I can remember a few iconic rooms visually but like none of the puzzles. I'm giving Nintendo this year to release some kind of Ocarina 3D HD remaster for Switch and if they don't I'm breaking out the 3DS emulator and the Brawler64 NSO controller mom got me for Christmas and revisiting my absolute favorite Zelda games (OoT/MM) for the first time since my teens!
But I want to support you so I'm going to like, comment, and leave this video playing in another room for the algorithm. Thanks for uploading! Looking forward to the next one!
Thanks a ton, and I hope you enjoy revisiting the game after so many years
Holy shit dude, how could you stay away from the greatest game of all time (according to me and metacritic, so according to the whole world) for 25 friggin years? Mad respect, my dude! I can't stop myself from watching speedruns and challenge runs of OoT and even playing the game myself every other year or so. I really wish I could forget all of it and start into this adventure anew, but I'm afraid even 25 years of absence could not erase 25 years of intricate knowledge about the game, it's story, mechanics, glitches and puzzles. :/ But hey, I wish you the very best for your next run, have all the funs in the world! :)
@@CaptBurgersonI’m actually on the Shadow Temple boss right now Bongo Bongo trying to figure out how to beat it.
@@CaptBurgersonwhen I did the Water Temple I just went through it with a clear mind.
I had to wait 4 months to be mentally ready for this. this video is the EXACT stuff that my mind loves thinking about waaaay to much, especially about these games
i would love to see videos on all the other games as well truly informative and fun
now this is a video i've been looking for! an hour in and loving it!
I wish all five “temples,” and maybe even the Temple of Time had similar atrium rooms… that room with the central staircase flanked by two somethings… Forest Temple has trees, Fire Temple has the totem pole things, and the Spirit Temple has the cobra statues… it just would’ve been neat if each temple shared a bit of design language to tie them together, and tie the mythology together as well.
maybe the Water Temple has a staircase cleaning down into the water, rather than up, with two serpent statues with placards alluding to the water level mechanic? and something relating to the Lens of Truth for the Shadow Temple?
I was just rewatching your WW dungeon series. Relaxation and nostalgia all in one, a nice counter to life stress. Thanks for all you do!
Really been enjoying your videos since discovering your channel!
i love this. thank you for making it! i am a huge zelda fan and watching this healed my soul after a stressful day
Amazing content i took a bath, played some games and eat and yet i can Still listen to this amazing analysis❤
I've just clicked to leave a like and comment, but I'll be listening to this tonight when doing chores and laying in bed, can't wait to have this all in one go!
I'm with you. Ocarina of Time was Nintendo giving this franchise their best. If you know what the stakes were during this development, you know this. This wasn't "play with blocks" Zelda, or "Ride in a boat" Zelda, this was Zelda. Twilight Princess was the only other 3D title to allow this freedom, and Nintendo was facing a similar situation also competing with Sony. These games weren't wrapped (or rather hamstrung) around gimmicks like they are now, which is quite sad. I enjoyed the Switch games, but the "Zelda experience" always takes a back seat to the gimmick now. Until Nintendo understands that Zelda only needs a compelling narrative to stand on, and keep those ideas small like within dungeons, boss-fights and in treasures that get discovered and eventually change the player world, we aren't going to see the franchise at it's best again.
Couldn’t say it any better.
Love the video! Seriously love it- I’m sure someone else has said it, but you can get the flare dancers in the fire temple with your hook shot easy
I recently learned that you could do the Adult Temples out of order. I spent my whole life thinking otherwise. It was such a mind blowing moment when I figured that out and tried it. It felt so different.
Did that recently too! It just changes everything! 😭🤣
For a really different experience you should try a randomiser. They are so fun
The best thing I can say about Kaepora Gaebora is at least they gave him a banger theme song 😂
My dude, even after 25 years of playing OoT over and over again and even when not playing it then watching speedruns of it - this was a great and entertaining video to watch! And also I'm pretty sure (and shocked about that fact tbh) that I never in 1X playthroughs noticed that "water temply" platform you mentioned in the (I think) shadow temple. Need to rewatch this and to find that on my very own next run. :)
However, you got a great way of narrating things and convey a great deal of personality with your narration. Some youtubers tend to get very monotone and even sometimes "robotty" (is that a word? I don't fell like that's an actual word), but I don't feel anything like that in your commentary.
Keep up the great work! You got my sub.
After watching this video, I simply have to subscribe. I really like how you present, I like the formula breaking down each dungeon (I also like that mini-dungeons are included), I LOVE that you talk about the music as Zelda music is so important to me. This was honestly just a video essay I thoroughly enjoyed sitting and watching. I have your Majora's Mask one in my watch later playlist and I can't wait to watch you cover that game too, and indeed other Zelda games. Thank you for making this really great content, it's very much appreciated 😊.
Your video is awsome, I love your commentary on each dungeon, you step by step run-through, and just how you explain every detail. You Rock 👍😎
Thank you so so much for this video!! I grew up with OoT 3D and I think the last time I played it properly was like in 2017, so going through the dungeons with a "grown up perspective" was very interesting and nostalgic at the same time. This might be one of the greatest games of all time and I love it wholeheartedly
Awesome can’t wait to leave this on my tv
after so many years , this game continues to floor me every single time
Amazing video series, this is; Thank you, Captain 🫡
Fun Dark Link tip: You can actually beat him consistently with only the Master Sword, using a specific combo.
Quickspin to make him back off, then while he's approaching start a reverse horizontal combo (hold right and B). Time the finisher so it lands *just* as Dark Link gets into range and you should be able to get around his shield every time. The timing is a little tricky, but it's completely consistent in my experience.
Awesome video, by the way! Love seeing dungeon breakdowns of Zelda, and appreciate you including the lore angle as well!
this was a masterpiece. I'm glad this video came across my suggestions and I look forward to seeing what else you've taken the time to put together. I would really enjoy seeing a similar video featuring Majoras mask if you take requests. Keep up the great work and im going to binge the rest of your content, comment and like so your channel can grow!
Well done, your passion for the game really shines through.
Fantastic thought provoking video. I’m in awe that a game that is 25 years old can still throw up so many unexplored complexities and nuances.
I never would have watched this if January 2024 hadn't turned out to be a month of intense catharsis via Ship of Harkinian Randomizer runs. I've now beaten 15 full item shuffle randos and it's forced me to think so far outside of the original scope of the game. Beating Fire Temple with a spare key because I already had hover boots, beating Phantom Ganon without a sword and only a bottle to reflect the projectiles, doing most of the Water Temple without a Zora Tunic, etc etc.
Dang did it remind me how important this game was to me as a kid and this video compilation hits the mark SO EFFING HARD that I easily binged the whole thing while getting the final checks needed to complete Ganon's Castle in my latest, 15th, run. Super easy like, comment, and subscription. I can't wait to watch more of your content! ❤
I wish I could forget what happens in these games so I can play them for the first time again glad I had Nintendo growing up
Bro the way you just glazed over that key in the water temple that’s underneath the platform in the center room had me shook, that key truly made me quit the game for years until TH-cam existed where I could finally look it up. Awesome video though
Ocarina of Time is one of my favorite LOZ games, in fact, the first one I ever played! A lot of fun to play! My favorite dungeon in this game is the Forest Temple, love the music in there and it’s a great place to explore in my opinion. My least favorite is the Shadow Temple, only because of a blood stained floor of one particular room of that temple just scared me and scarred me as a kid, and still scares me to this day. Still, love your telling of the dungeons dude, RESPECT! 👊
the Deku Tree is honestly one of my favorite dungeons in the series 👌
The poe sister Meg adds so much personality to the poe sisters, by simply grieving her sisters before you engage her. I think it's such a nice touch. The Forest Temple is perfection, but I also love the Water Temple. Both have such special tones and feels that I hold dear.
I always thought that the sages died in order to become sages. Saria was killed by phantom Gannon, daruna was eaten by volvega, Ruto was killed by the water thing, impa was killed by bongo bongo and naboru was killed by twinrova. Zelda was a sage not sage because she had power from the royal bloodline. In the end credits we see the sages off alone watching the party, not participating because they are dead and the living and the dead cannot coincide.
It’s sort of ambiguous. Could be death, could be some sort of spiritual ascendancy sort of thing. The idea of them dying conflicts with a lot of other lore though, such as Sages dying in other games and that being *not* a good thing.
It’s a bit ambiguous but that is also part of what is great about the game
@@CaptBurgerson while true in other games the sages were no death required and my knowledge of the games past TP is virtually nonexistent... However... I still think that they died. Just you know. Nintendo. My real question was if Link just returned the master sword to the pedestal instead of a time warp by Zelda, would the timeline have corrected itself? IE, no divergent?
@@willlauzon3744 doesn't Twinrova teleport Nabooru away and explicitly state they plan to continue using her?
This game came out when i was about 12 years old and it literally catapulted my life into hitherto unknown levels of joy. Experiencing the magic of this game during a time when these graphics were basically unheard of was pure ecstasy. A truly glorious time to be alive. This game is a masterpiece.
This deserves a lot more views and you deserve a lot more subscriptions. Hope 2024 is your year!
The future is weird and mostly terrifying and distressing, but the fact that OoT is still being talked about with so much love...makes all the dystopia worth it.
Love to hear about your memories of this great game. I feel the same way. I was 12 when we got this for Christmas in 1998
This is so well done and multiple levels, thanks and great work! My only idea to perfect this would add bits of LORE but, that's jsut my personal opinion.
I always really loved the courtyards in the forest temple. Courtyards in general are awesome, the idea of an open Sky area within Castle or other structure is awesome. Courtyards in Forest Temple were always so tranquil to me even when they were crawling with enemies.
My favorite one of them all. I even have the amiibo of the Hero of Time, and he's always been my favorite not just because he is cute as a child and handsome along with gorgeous as an adult. I loved everything about this Link. The title makes me think of how time flies and how I'm getting old. 😂
Really nice vid. i played this game for the first time last year (was also my first zelda game in general) and I absolutely loved it, and the dungeons were definitely my favourite part, so it's nice having this as a recap of what made them so great. I think the spirit temple is probably my fav, it's just so epic and well thought out, fun, i love the boss fight, and the music is goated. 10/10.
Funny thing about the "correct" order of the adult dungeons: I actually did the fire temple before the forest temple. I dont remember exactly why, but I think it was because navi told me to see the fairy at death mountain right after becoming adult link because I havent done that as child link, so I thought this was the place to go. I didnt actually have any issues completing it before the forest temple. Im not sure however if you can do the water temple before any of those 2 dungeons first, would be interesting to try out for sure.
Oh god, I clicked on the video BEFORE I SAW IT WAS TWO HOURS LONG! Pleasant surprise though because a 2 hour long video is not an issue for me
Awesome video. Been listening in bed and enjoying using my minds eye to picture the scenes ur describing as I know the game so well. Can't wait for the majora one. Love from UK 🇬🇧
13:19
The music also did fit well, like it's something big and scary but not really hurtful
Great video. For all your in-depth analysis into the (iconic) music, I'm surprised you didn't have much on the best song in the game (Gannondorf castle-top battle).
1:38:55
Fun Fact: if you get the ice arrows before this temple, you can freeze the spikes that move side to side in the room/hallway right before facing Morpha to make it up the hill easily
I feel you on the Forest Temple Theme! When I first got a PC with internet in like 2005, one of the first things I did was download Zelda songs for my mp3 player, and FT Theme was among them. Somehow it always stuck with me as something mystical, inexplicable, spooky in a way...