Sonic Adventure Autodemo - Music Restores Testing
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- เผยแพร่เมื่อ 5 ต.ค. 2024
- I have a working method to restore music that should work in all stages of the Sonic Adventure Autodemo, but I have to implement it for each stage bin the game has... Its slow to do. About 18 more times to go.
The Autodemo would only allow for 36 (23 hex) adx files to be played in the regular BGM.AFS adx bank, so I had to patch to implement BG2.AFS for ids higher than that. This will allow me to add music to every stage this build has.
All the mods we have been working on at X-Hax can be found here: github.com/X-H...
I am just blown away. To think we will see a restored Autodemo. (As restored as it can get.)
Excellent work! So, in theory, could a 'fully' functional autodemo be playable, textured, and with music become a reality? Wish I had the technical know-how to help.
it becomes more of a reality each day, we've all made good progress so far.
for this mod, i ended up removing the code that forces the cutscenes in hub stages and have those all playing their music now. all that's left for music restores is twinkle park, bosses and minigames.
and i think the only stages left to be fixed up to not crash are the bosses and mystic ruins.
there's a game research thread on the x-hax discord server where those involved do the work and you can observe it if you want to.
@@woofmute will the Mystic Ruins and Egg Carrier Chao Gardens be restored?
Exant already did Egg Carrier garden (it's the proto windy valley segment one), and i think Mystic Ruins garden was either already done or not hard to do. Chao Race was done too.
Songit the hehdje but in FREE DEE??????? unbelievable...
its just a fad, i don't think it's ever going to catch on...
woaah this is awesome!!
so true bestie
I loved the favorite game, I'm going to download and test the sonic adventure debug, I love Sonic Adventure