For the Breaking Tree in the Past. It's actually not unused. There is but 1 in the Burning Past when you visit it as Sonic or Knuckles. It's directly to the right of your spawn location, next to the bridge.
oh my god dude you just brought to light something that bothered me for YEARS when i was younger i remember seeing some video of big putting those keys in the slots in the hotel, and I would always to the hotel and try and do the same thing but of course, nothing would happen i thought maybe it was some weird hack or something but now that I know what it is that's so cool
Always knew they were platforms for keys, never saw any footage though, I thought that maybe if you took the windy valley and ice cap key and put them in it then it would unlock the elevator on the right of the chao garden (the one for knuckle’s chaos fight)
Just gonna say, I’ve been discovering so many TH-camrs who are incredibly knowledgeable on a specific game or set of games and I’m loving it. Instant sub.
@@edfreak9001 I don't think I've ever seen Sonic use these in an arc. It always seemed to me like he makes a beeline for the next one. I'm all for the idea of "just sort of scooting" along them. That sounds like it would be pretty funny.
I have a theory for the unised casino signs, they were most likely removed due to them looking an awful lot like real life advertisements for actual gambling, thus making them unused.
forgot to talk about the forgotten Egg-licopter. for the curious: it is an unused object aboard the egg carrier's decks which patrols around and the adventure field clouded version also has lightning randomly striking. Edit: proved that there was indeed unused content aboard the egg carrier
That Red Mountain catapult was probably intended to be on that part of the stage where touching the steaming moving rocks propelled you forward in the air past a life capsule, always thought that bit was odd
I like how you used the unused loading jingles on your video. That's a nice touch. By the way, can I please know where did you get that Red Mountain first phase's song (the one that has a low-pitch guitar sound) or where did it come from? I don't remember hearing it on Dreamcast or SADX.
@@okeokedu3281 Really late reply, but it is also used in the SADX Preview for when a boss test is done, and then a screen with nothing but two blue elongated spheres (probably meant to say retry or quit) appear with this music.
something about the explanation of how these objects work, dont work or are just unused makes me think of Mr. Fantastic's explanation of what he knows about Helios 1. things just randomly work or dont work, or only kinda work but in unexpected ways 15:01 its no use!
Thank you so much for this video. Seems lika alot of research and work. Could not have been any better. I learned alot also about game development in general. And awesome to see so much hidden stuff. Great big annotations to easily and quickly read. Nice background music. 100 star video
I know the Chao Card/Chao Race symbol at 14:35 is supposed to represent a heart above two chao, but seeing the card from afar makes it like a silly googly cross-eyed face with a bushy moustache ^^'. Also, pretty cool & helpful seeing those cutscene only & unused NPCs at 13:50. For a few years now I've been using Gen8's Chibi Maker to make a bunch of Sonic characters , and I've been focusing on Sonic Adventure's NPCs & key objects recently while replaying the game. Somehow I've made at least 70 chibis from Sonic Adventure alone, and I haven't even touched the general Badnik enemies yet ^^'.
Can you carry other objects into the Chao Garden? If not, then the Chao Stadium card is probably unused just due to how it handles loading into the Chao gardens doesn't allow bringing items. Granted, they made it work for the Wind/Ice stones, so... It'd be really cool to see you cover an "Unused stuff" covering OOB or unused SET configurations, thanks for this video too though!
There is something I have always been curious about ever since I played Sonic Adventure for the very first time. At 12:50 there is a lake at the bottom area that has a small platform that will go back into the wall if you try to stand on it. Any idea why that is?
the dialogue written in French which appeared that sonic touched the tree said merry Christmas it's almost the year 2000 a with a cool or slight way of speaking maybe it's because sonic just said That. which is weird because the French translation is horrible or even criminal in this game
I'm a relatively new Sonic fan (meaning in the past 8 years lol) so a lot of facts about the earlier games I'm not as familiar with, but wtf, that Sky Chase dragon is awesome! I'm so disappointed they didn't implement it, or at least bring it back in a future game
8:56 when the camera turns to face the Tornado once Sonic and Tails best the level you can see the egg hydra in the background anyone here know how to code custom bosses cause I think that would be a good place to add a boss fight
It's kinda interesting the Dreamcast version had Sonic's 3D-Saturn model for the Tornado segments. Sonic Adventure apparently was intended at first for Saturn, but moved to Dreamcast when Sega decided to create Chaos as a way to demonstrate the Dreamcast's capabilities. However, Sega replaced that model in the GCN version.
Would it be possible to animate that dragon into a boss fight and add it into the game as a special mod? Taking advantage of the already finished animations and affects?
Regarding the correction you made in the description, it's funny you happened to use the Icecap music for that part. And not only that, but that specific section of Icecap with the 8-panel sequence.
I always knew that those platforms in the hotel were platforms for keys, never saw any footage though, I thought that maybe if you took the windy valley and ice cap key and put them in it then it would unlock the elevator on the right of the chao garden (the one for knuckle’s chaos fight) and you’d be able to fight him as sonic or catch egg man in there and there would be a bonus boss fight lol
Beta 64 - Sonic Adventure (Extended edition) -no seriously, i thought that there's gonna be a lot's of stuff that were in Beta 64 video but only one was actually in their video. my sub goes to you-
Has anyone made a list of the objects in the game that use a picture of the Dreamcast as a texture? E-102's hot shelter boss uses it and those flying spinner enemies also use it on their blades. I'm sure there are more but the texture might be warped or misshapen.
*Sees untextured Station Square* "Woah,looks like the Time Eater's been through this place!"
[Go For It] [Cancel] [???]
IF YOU WON'T FIND YOU QUIT TH-cam!!! XD
sonic generations 2: classic, mordern and dreamcast confrimed!
._.
Sonic Classic bro shut up like dude ur so annoying.
I can't tell you how glad I am that there are people out there cataloging all the unused content from these games
"New" content lying in wait for a remake!
It's 2017 and I still learn new stuff about this game. Marvelous.
Not anymore
@@nereivissaad7695 m.th-cam.com/video/8ybW48rKBME/w-d-xo.html
@@soda9573 wat
Man, its insane how much hidden and scraped stuff people still find in Sonic Adventure! Great job for the Sonic community again!
When you combine both versions of Item Stand, the top part looks like a regular switch!
Thanks *Hobbes*
For the Breaking Tree in the Past. It's actually not unused. There is but 1 in the Burning Past when you visit it as Sonic or Knuckles. It's directly to the right of your spawn location, next to the bridge.
I wish the dragon stayed as a bonus sky act mini boss or something
oh my god dude you just brought to light something that bothered me for YEARS
when i was younger i remember seeing some video of big putting those keys in the slots in the hotel, and I would always to the hotel and try and do the same thing but of course, nothing would happen
i thought maybe it was some weird hack or something but now that I know what it is that's so cool
Always knew they were platforms for keys, never saw any footage though, I thought that maybe if you took the windy valley and ice cap key and put them in it then it would unlock the elevator on the right of the chao garden (the one for knuckle’s chaos fight)
Just gonna say, I’ve been discovering so many TH-camrs who are incredibly knowledgeable on a specific game or set of games and I’m loving it. Instant sub.
i'm just curious but what would've happened if you used the jump panels while they were lined up like that
I think you have to set the jump arc too, otherwise Sonic would probably just sort of scoot along the buttons in order.
@@edfreak9001 I don't think I've ever seen Sonic use these in an arc. It always seemed to me like he makes a beeline for the next one.
I'm all for the idea of "just sort of scooting" along them. That sounds like it would be pretty funny.
Thought you were going to mention unused Jam Spring, other then that, great video!
I have a theory for the unised casino signs, they were most likely removed due to them looking an awful lot like real life advertisements for actual gambling, thus making them unused.
Makes sense actually
forgot to talk about the forgotten Egg-licopter. for the curious: it is an unused object aboard the egg carrier's decks which patrols around and the adventure field clouded version also has lightning randomly striking.
Edit: proved that there was indeed unused content aboard the egg carrier
Are there any screenshots of the Egglicopter?
@@glitchedblood there's even better, someone took the time to re-enable those in the game
It's really cool to learn about new things in a game from 19 years ago
LOVE your stuff! happy to find this channel, and your mods. thanks for all of em!
14:06 He looks like a Pokémon trainer ! ^^
That Red Mountain catapult was probably intended to be on that part of the stage where touching the steaming moving rocks propelled you forward in the air past a life capsule, always thought that bit was odd
Man, that dragon boss could've been AWESOME
Yeah! here's hoping if sega reveals a adventure remake, they include that dragon, most unlikely tho, but it would be cool
1:35 That music is so good. Reminds me of Lego Island
Thats Snowy Mountain for Icecap! One of my most favourite tracks in the game!
I like how you used the unused loading jingles on your video. That's a nice touch.
By the way, can I please know where did you get that Red Mountain first phase's song (the one that has a low-pitch guitar sound) or where did it come from? I don't remember hearing it on Dreamcast or SADX.
OkeOke Du I believe it's from The autodemo of Sonic Adventure.
You're right. It's infact from the Autodemo. Thanks.
@@okeokedu3281 Really late reply, but it is also used in the SADX Preview for when a boss test is done, and then a screen with nothing but two blue elongated spheres (probably meant to say retry or quit) appear with this music.
something about the explanation of how these objects work, dont work or are just unused makes me think of Mr. Fantastic's explanation of what he knows about Helios 1. things just randomly work or dont work, or only kinda work but in unexpected ways
15:01 its no use!
These are the things I stay up to three in the morning to watch.
Wow, that's so cool, thanks for making this video
6:38 tails.exe has stopped working
*koichipose.exe initiated*
9:12 sonic and tails looks from sonic r
Thank you so much for this video. Seems lika alot of research and work.
Could not have been any better. I learned alot also about game development in general. And awesome to see so much hidden stuff. Great big annotations to easily and quickly read. Nice background music. 100 star video
I know the Chao Card/Chao Race symbol at 14:35 is supposed to represent a heart above two chao, but seeing the card from afar makes it like a silly googly cross-eyed face with a bushy moustache ^^'.
Also, pretty cool & helpful seeing those cutscene only & unused NPCs at 13:50. For a few years now I've been using Gen8's Chibi Maker to make a bunch of Sonic characters , and I've been focusing on Sonic Adventure's NPCs & key objects recently while replaying the game. Somehow I've made at least 70 chibis from Sonic Adventure alone, and I haven't even touched the general Badnik enemies yet ^^'.
2:29 Nice.
Can you carry other objects into the Chao Garden? If not, then the Chao Stadium card is probably unused just due to how it handles loading into the Chao gardens doesn't allow bringing items. Granted, they made it work for the Wind/Ice stones, so...
It'd be really cool to see you cover an "Unused stuff" covering OOB or unused SET configurations, thanks for this video too though!
Of cause can one take items with them how else are you suppose to take the 3 spezial Chao Egg's into the garden.
Somehow I completely forgot those, you're right.
This just shows how none-at-all I cared about the SA1 chao system.
maybe the original purpose of those "item stands" was to hold the upgrades? before they were replaced with the green circle thing
Makes sense. The green Circles make a weird itemcapsule-sound when they are entered.
12:39 Perhaps the 2 Keys to Lost World were supposed to be in them?
There is something I have always been curious about ever since I played Sonic Adventure for the very first time.
At 12:50 there is a lake at the bottom area that has a small platform that will go back into the wall if you try to stand on it.
Any idea why that is?
.
Push that platform plus I think another one and you get rewarded with the black chao egg!
Silver Chao egg. black is egg carrier.
Yeah, pushing it shoots out the Chao egg from the wall
When I was a kid I genuinely thought that that Egg was the Ice Stone and wonder for a while why wasn't it working when I put it on the pedestal.
ive watched this video so much lately, this entertains me so much
How is no one else talking about this? This is amazing!
But in Ice cap and in Sky deck are number panels that go higher than 5
the dialogue written in French which appeared that sonic touched the tree said merry Christmas it's almost the year 2000 a with a cool or slight way of speaking maybe it's because sonic just said That. which is weird because the French translation is horrible or even criminal in this game
Your videos are underrated, this has a lot of good info
I love your videos so much! I bet that door animation would of been used in a cutscene like that cave cutscene you see when ice cap is unlocked
I'm a relatively new Sonic fan (meaning in the past 8 years lol) so a lot of facts about the earlier games I'm not as familiar with, but wtf, that Sky Chase dragon is awesome! I'm so disappointed they didn't implement it, or at least bring it back in a future game
Never noticed until watching this video that Sky Chase uses Sonic and Tails' Sonic Jam models on the Dreamcast version. Huh
I thought ice cap had a chain of 7 at the beginning.
And I thought Sky Deck used all 9.
Wait, it was also 7, my bad.
Dairiseki, maybe they're only in the DX version. That's how I was playing it.
A 9-set of jump panels is used in Ice Cap, I believe.
17:30- "In the night, dream delight. I found someone who really wants to see you standing there...." Such a classic...
i may be late but that chao card could be way of entering the race hall, something like the text says when you pick it up.
I'd just assume that chao pass card was initially required to access Chao World, much like the Twinkle Circuit pass cards.
Kinda like how in SA2,you have to get a key for a character in order for that character to get to be in the Chao Garden?
8:56 when the camera turns to face the Tornado once Sonic and Tails best the level you can see the egg hydra in the background anyone here know how to code custom bosses cause I think that would be a good place to add a boss fight
Does no one see sonic is in his jam model on 9:09
It's kinda interesting the Dreamcast version had Sonic's 3D-Saturn model for the Tornado segments. Sonic Adventure apparently was intended at first for Saturn, but moved to Dreamcast when Sega decided to create Chaos as a way to demonstrate the Dreamcast's capabilities.
However, Sega replaced that model in the GCN version.
Can someone tell me what the name of the song from 0:48 is? I wanna search for it on youtube.
Just stumbled upon your channel Love it keep it up lol Sonic R was my first game to play as well as classics on game cube XD
This was a very informative video. Good job bro!
the egg carrier has a low poly model of it used in one of the cutscenses when it is transformed
Got sub from me, always something interesting about my favourite game :) cheers!
Would it be possible to animate that dragon into a boss fight and add it into the game as a special mod? Taking advantage of the already finished animations and affects?
Wow, neato. Your videos are always so interesting.
jump panel 6 goes used in ice cap
Regarding the correction you made in the description, it's funny you happened to use the Icecap music for that part. And not only that, but that specific section of Icecap with the 8-panel sequence.
i would love to see that sky chase jam model in a mod
4:40
Tails: Ight imma head out
Anyway I could hear the NiGHTS_S song?
EDIT: Found it. It's called Dreams Dreams: Sweet Mix
fairly certain that the number panels go up to 7 in the back path of Sky Deck Act 2, could be wrong tho lmao
With how far altering this game has come, I wonder if the functional unused stage objects can be used to make anything fun?
Uh oh, people are gonna probably make "Every Copy of Sonic Adventure is Personalized" with you having these unused stuff and the autodemo footage.
I love your videos! So much interesting stuff! :D
I always knew that those platforms in the hotel were platforms for keys, never saw any footage though, I thought that maybe if you took the windy valley and ice cap key and put them in it then it would unlock the elevator on the right of the chao garden (the one for knuckle’s chaos fight) and you’d be able to fight him as sonic or catch egg man in there and there would be a bonus boss fight lol
How do you enter object placement mode in the Dreamcast original? Like what is the address for this and what byte needs to be changed to what?
13:52-It's almost like a "Asking people information about what's going on" montage. XP
Beta 64 - Sonic Adventure (Extended edition)
-no seriously, i thought that there's gonna be a lot's of stuff that were in Beta 64 video but only one was actually in their video. my sub goes to you-
I know, I'm late, but for Sky Chase Act 2 there is even a second Dragon-Boss with his own unique design!
I hope you get popular on TH-cam. I really enjoy your content. :) I subscribed for sure!
If we ever get a SA1 remaster I hope it includes the really cool cut content like the dragon.
DLC?
Is it Payday or something, but anyway freakin cool vid and we now now what 20 years later was hidden from us.
Well I could say have a nice day good job on your video.^_^!?Sonic retro
Holy shit the Twinkle Circuit theme is what the Sonic Mania theme song is based on omg
4:36 story of my life
It's almost like they encourage you to find these files
hang on pads 6 to 9 anre used in ice cap on the jump pad bit at the start of the level
If they do a remake they might add items that was a cut contend
17:21 speeps is french?
Interesting! Can you please try to make a mod for that Unused Switch for Lost World? It actually looks accurate to the stage
Even unused objects were downgraded in SADX
13:05 RIP TREE
🗿👌
Has that version of Dreams Dreams been used anywhere else?? This is mindblowing!!
I’m willing to bet the Item Stands in the Mystic Ruins was for the Windy Valley key
0:46 i hear that jingle in mystic ruins meanwhile loading the world
That's a Nice Tumbleweed.
Holy shit, I am _honoured_ to be part of this momentous occasion.
ibb.co/fxdxSvZ
This tumbleweed is fucking *blessed.*
What if you go as Amy and go to the mirror room. Would it be possible to go inside the mirror when zero chases you
Has anyone made a list of the objects in the game that use a picture of the Dreamcast as a texture? E-102's hot shelter boss uses it and those flying spinner enemies also use it on their blades. I'm sure there are more but the texture might be warped or misshapen.
1:54 there 8 panels in Ice Cap 1
Wait... isn't the smooth gear used in certain parts of Hot Shelter?
There's only two instances of the largest gear size and they're the ones near the start of the act - both bumpy ones.
if some developer from sega-sonic team would tell us the funtion of every unused objects, i would be happy!
object 69?
tumbleWEED?
coincidence? i think NOT
Dang that dragon would’ve been cool to at least have during Act 2 of Sky Chase.
Ummm...the panels DO go higher than 5 in the final game. In Ice Cap and in Sky Deck.
Amazing video! Have you ever done one about beta Windy Valley?
I'd love to but I have no idea how to get the broken AutoDemo stages to load.
Why are there 3 Station Squares? And does this mean up to two new adventure fields could be modded in to the game?!
Wonderful stuff!
nice! i never know about that objects (except for the dragon), you can make a SA2 version of this video!
No chaos 3 or 5? I thought they would have been unused
finally
a comment section that doesn't make a joke about the number 69 being shown in the video
4:40 tails suicide
Oh no