Great video again. Big cheese tip on transfers. Pick top 4 and schedule all visits week 1, they usually always have a deal breaker. 2nd week, right down name, remove from your board. Target again, offer scholly, visit and repeat until commits. Plenty of hours and you bank all the influence you already gained!
Also when adding several players of the same position on the board tab over to my school and then to playing time and you'll see in the top right corner that it gives a grade for each player. It almost acts like a cheat sheet for guys that you should scout versus not scouting. That's just from my experience so far. Good video 👍
It’s a great tool to use. Just keep in mind player archetype matters when looking at this. For instance you might have 3 Pass protector LT grade out as an A+ playing time and a power LT grade out as B. In my experience that doesn’t necessarily mean the 3 A+’s are higher rated. It could just be you have more Power LT on the current roster than pass protector.
It's weird being in my 30s and needing videos like this to learn more about the new recruting methods. I was like a master in the old games but no longer lmao, I love this new system. Thank you for the videos.
Lmao just turned 34 years old and same, it’s so much different than 14 it was easier to find gems by just going by how much they benched or their 40 times
@@bigbadslime1629 exactly lmao I was all cocky at first thinking I don't need videos for recruiting: I got this, I got this by the ass! But damn I was wrong lol these are by far the best recruiting videos I've seen.
I saw another YTouber who breaks down the Send House vs Hard Sell conundrum….. give each grade a point. So start at F =1 point, D- = 2 points, D = 3, etc. up to A+ = 13…. So if my school pitch is A+, B-, C that will equal 13 + 8 + 6 = 27. The magic # u r looking for is 19. If the # is above 19 then always hard sell. Any number below 19 send the house. 19 is a draw
Struggled with recruiting the first few years in my dynasty, watched this and then landed the top class in the country…appreciate the tips and insight🤝
@@FendlerYT any tips for recruiting more players with abilities? Finding im landing quality recruits in terms of 4 and 5* with good overall ratings as freshman but realized im not bringing in many players with abilities - especially WR, DE, LB and DB
Agreed with your stance on visits. If you have hard sell down to 2possible, go ahead and guess and change next week if wrong. If you have more than 2 options I've found that doing 2 soft sells is helpful to narrow things down.
There's a ton of CFB25 youtubers out there...but I like you the best. You speak clearly, quickly and get to the point fast. No bs. No fluff. Thank you and keep up the good work!
Week 1, i hunt for instant commits. I scout to find how many gems I can find with players who have me within their top 10 with. Then if I am the nunber one choice, I give them a scholarship. Week 2, I edit my list based on how other schools are attacking players, if i absolutely want a player I go all in on them until I am the top choice. From there, when I'm top, choice I offer scholarships, I get at least 1-2 instant commita and that opens hours for my other prospects. Past week 2: Compete like usual, schedule visits and get those hard sells as fast as possible. I usually wind up with about 10-15 5 ⭐ recruits. This is what works for me but I like your method as well.
I like it! I prefer to take advantage of the influence gained from having the scholarships on them early but 10-15 5 stars sounds like a great class to me
Is it possible to get insta-commits without that upgraded ability with the CEO coach? I’m 4 seasons in and have never had an insta commit, but to be fair a large majority of my recruits don’t have me as their clear favorite in week 1
Enjoying the videos, they have been very insightful. Regarding the visits, if you have the points to spread and have some specific big name targets you want to chase, I feel like the visits can put you over the edge. You have to be thoughtful in how you put them together. If you want a QB and can stack him with an OL or two (RT, RG, C) and a WR in one visit you can get a lot of influence even on a bye week. You also have a good shot at landing the other 3 positions that week too. I've had a lot of commits right after the visit even if I was trailing. Best if done in first couple visit slots and what I try to do is use one week for an offensive group and one week for a defensive group. To get the extra hours, I'll take a player I have a huge lead on and drop them to 10 or 25 from 50. The next week you can just max them back up and have never seen a big lead disappear. Just what I have seen when going after the best of the best even if they aren't in my pipeline at all.
@@taggert4398 I agree there’s definitely good applications if you’re at the helm of a huge program and have the hours to spend / some actual hope of landing those types of guys
True that man. I try to have week 3, 4 or 5 home games on my schedule. I get those visits in early, and as long as you have maxed out your hours on those guys every week they seem to commit right after their visit.
Look at your depth chart, if a recruit is an A+ he is about the same or higher overall than the player on your depth chart. Helps save on scouting and is what I’m currently working on.
You delivered the best guide I have seen yet. Also you corrected a lot of the mistakes I was making through 4 undefeated seasons, I have had zero high end recruiting class. Now I know how to fix it.
So far I've gotten as many high vaule recruits as I can. Then talk any low level players on my team to transfer before the season to get to 85. So far its been working out great for my team!
Your "engine size" analogy is the best explanation of pipeline tiers I've seen anywhere on TH-cam. Now I just need to know how to improve them. How do I turn my shriveled little bronze 1 into a big throbbing magenta 5 when I'm coaching Bowling Green?
@@BearIslandComics relationship builder under program builder I think it’s called. Boosts top and bottom 5 pipelines by a tier. Then shop your assistant coaches depending where you want to really dominate as well. I always lean south Florida if I have the option
@@FendlerYT thank you so much! You do such an awesome job with this channel and I love that you come on here and update your strategies even if it doesn't perfectly jive with what you said previously. Keep the videos coming!
Personally as a 1, 2, or 3 * school don't scout anything over a 3* guy... Any 4 or 5 you have a chance at (even a bust) is going to be better than you have, so cutting guys will be pretty straight forward. Once you have a lot of 4 or 5s interested at the start of the year you will usually have some hours to spend and scouting is worth it and/or necessary so you aren't cutting last year's recruits and you can get some guys who will end up ready to start when you need them.
This is a solid video for people who don't understand recruiting. Perfect to share with my league guys. It tells the the essentials, but doesn't give away the serious secrets that help me win the battles that go on.
eh, transfer portal visit glitch is gonna get patched and otherwise this is 100% best method. you're not gonna get out recruited if you do things exactly this way
I tend to focus any initial scouting from the bottom up (depending on program but...) Once I target a 4 or 5 star, I'm going to typically pursue them regardless of what the scouting says. So in a small school I'll scout the bottom of my board versus the top. Meaning I'm more worried about a 3 star bust, than a 4 or 5 star bust.
Glad someone else said it when coming to visits. There be times I get a player to commit post visits but there also be time where a visit does nothing but waste hours for me.
I fill week 0 board with top 3 in interest and top pipeline recruits. Your scholarship alone on a high pipeline will carry you through the first wave of recruiting in most cases to where you can still be competitive when hours free up
Loved the comment about the visits almost being a waste of time! Don't know how many times I've scheduled a visit and lost my lead because I didn't have those extra hours.
The one point that I wish you would have made, because I see so many people on Reddit NOT doing it, is what it means to “keep the pedal to the metal.” So many guys hear “send the house” in the open phase, so they put on the 50 hour action. However, if you have recruiting coaching skills that allow more than 50 hours, you should do it. For example, if you have a max per week limit of 65 hours, you should stack sending the house (50), with browse social media (5), with DM the player (10). This applies the full 65 hours of open phase influence. And you should do it each and every week until you close the recruit. Even after you early deduce the perfect pitch and apply the hard sell (40) in the close phase, you should also stack the friends and family (25) to keep the pedal to the metal and apply max hours (65).
as you know, that's what I meant specifically but I guess I didn't consider that folks might not know what I meant by that saying. Appreciate the clarification and I do agree of course
Soft sell is actually nice if you are a larger program and need to pull back hours off a guy you are ahead on, but don’t want to go all the way off. It can free up 20h in the right space and allow you to go all in on another guy. Soft sell seems to be significantly more effective than the friends and family or dm options.
I feel like I’m just going to be able to afford the hard sell in that instance but I’m hearing you out in the value in hours shuffle. It can definitely play a role in that way
Soft sell when you know 1 interest and not enough on others. Use multiple soft sells and it gives you a decent boost. Soft sell gives you info quicker. Once you get the 3 then hard sell remove Soft sells and go friends and family Yada Yada.
Great point about letting other teams drive the first phase if you know you have an advantage like pipeline. The goal in the first few weeks should be to just nurse as many players on your board to the second phase (top 8). The flurry in the first 2-3 weeks can lose you a lot of quality players if you’re not spreading your hours around wisely. Also, a low-key great way to prioritize which players will actually amount to something is to look at their Play Time grade, which you can see by hovering over the Add Action+ option in recruiting. It’s not absolute, but if I have to weigh who to lay hours on, I’ll go with the guy who grades out better for that.
I know this is one of the more know tactics but I usually soft sell immediately on the guys who go top 5 week 0 and either show a check mark other then the dealbreaker or no check mark. You can always find, with the exception of 2 pitches I believe, 2 different pitches with 2 of the same consistent grades within them. That can help you narrow down and soft sell off the batt to gain big influence and if you get the 1 check mark wrong then week one you switch it to the correct 3 and you are able to gain more influence then waiting on finding all the check marks and it gives you a soft sell before you go all out for the hard sell.
@@FendlerYT yessir my buddy and I have used this method to secure between 4-7 5 stars depending on how fast they recruit, by weeks 2 and 3. And 17 and 21 5 stars total respectively.
Sway works AMAZING for me to set up hard and soft sell. I even have 80 hours and done TWO softs sells AND one HARD SELL. landed almost everyone this way.
I mean you're not wrong. However in a dynasty with human users there's slight differences. Visits are crucial in a tight race. If you opp has it you gotta schedule it as well. Or Schedule it to break the tie. Visit is the hail Mary. Sway is clutch for separation in a close race. And it is a "now" point approach. I have found It holds your spot while potentially getting you a lead. You may have to keep it there for 2 advances but it is a closer in the final round.
Hearing you out on the visits in tight races but completely disagree on sway. It's a roll chance, gets zero influence for now, could fail and you'll still need to sell on whatever pitch you unlock if it works. Don't think it's ever worth it IMO but sounds like you got it working for you so big W
@FendlerYT Let's say you have 60hrs for a player. If you have already unlocked/deduced 3 arrows soft sell and sway and dm. Give it a week see where you are. If it opens another arrow (or 2) hard to best grades and soft sell. If not wait and repeat. If nothing on the last try just remove sway and add hard sell and keep soft sell or remove soft sell and add dm and social media depending on soft sell grades. You still keeping max hrs like a place holder but with a chance to increase perfect pitch.
Good stuff, man! One thing that I’ve done towards the back end of the season when I have extra hours is scout recommended players in a position that could use upgrading so my plus CNB minus positions I will start to scout and look for hidden gems in the recommended section for those positions. I picked up for three star hidden gems in week 11 and I’m in the process of trying to close them now in the conference championship.
Amazing , thorough video. Appreciate how thoughtful and clear you were explaining everything and the summary for those of us that need it. Wish you much continued success fam. You got a subscriber for life 👍🏾👍🏾. Keep it up!
I scout everyone and then put as many points as possible on each guy I am going after. At a small school you get like 6 players you can do this with. Put all my points toward 6 guys, maxing out their recruiting points. It usually takes 4-5 weeks for them to commit. As soon as a player commits or locks you out move on to the next best player. If you only need 17 players it takes 3-4 rounds of 4-5 weeks to fill the 17 players. I consistently get top 10 classes. The thing is the scoring system will tend to rank good classes with 35 recruits over and elite class with 17 recruits so where you fall in that ranking is not going to tell the whole story.
I only scout in the pre-week1 or the last few weeks of the season to Gem hunt and find a select last few people. I always have a teambuilder/shit school though so even 2 stars are upgrades the first few years unless you cheese the roster lol
I build my schedule to set up ideally week 3-5 with good home games and then I try and stack complimentary visits to quickly get some commits early but then mid season/late season I use it much less. Fyi there is a bug where you can schedule a visit, have them visit, then remove them from your board and schedule them again. So if you had like a 5 star gem you really liked but you’re like. 3-4 star school you could cheese them possibly.
Great comprehensive video. The only thing i would add is hard sell even with 3 yellow or 1 green and 2 oranges is still more effective than send the house. Still could be more affective if you reds but too many combinations to name.
Give every letter grade a number 1-13. F being 1 A+ being 13. If the 3 grades add up to 19 or over the sell is worth it. If it’s under it’s not. I can’t remember who the guy is but he ran the numbers on it and found that out in a TH-cam video. Those are the kind of studies I was hoping this video did but this guys just keeps repeating the same high level stuff in multiple videos tbh
The Hard Sell + 10hrs with bad grades vs Send The House test I did a week or so ago still sticks out in my mind. The results are nearly identical except for a small sliver. And I imagine that's simply because we guessed it correctly. Or maybe it's the fact it's technically 50hrs vs 50hrs another way, and the negligible boost is simply "guessing" it correctly. Hours just to be king any way we spin it.
Visits are something I only use when I’m in a battle and really want the prospect. Additionally, don’t be shy to schedule the prospect to visit for a lower school. If you blow the school out, there is a 50% boost for it.
Great video! Only thing I’d argue is that 25-30 recruits and transfers is ideal once you’re deeper in saves. Covers you for players leaving early and guys on your roster that have ended up as busts/aren’t developing to your required standard. Encouraging 10 transfers per offseason isn’t hard but past 10 it starts to hurt letting some guys go lol
I thought the same thing about visits. A 1⭐ school that loses a lot of games will harm you unless you force win are confident in your user. And we know they magnified the pro/cons of a win or loss. If you're only winning 3 games a year, brute force is your best bet.
@@FendlerYT You're not going to believe this but I'm close to landing 35 prospects (excessive, I know lol) with multiple four and five stars just because I originally started with 14 players on my board, didn't schedule any visits, and sent like 75 hours to the first handful and then trickled it down the hours as they became available. There are many ways to recruit but brute force is honestly head and shoulders better than the rest 😂
Even cheesier transfer strat: 1. Schedule visit week 1 2. Advance week 3. Remove player from board 4. Add player back to board 5. Offer scholly and schedule visit week 2 6. Repeat until prospect commits
When I did a dynasty with USC in 14 I signed so many 5 stars that it got to the point I was cutting 5 star players. When you made USC good in 14 it was probably the easiest school to recruit at that I can remember
Great job bro. I’ve been watching all your videos and I keep starting new dynasties after I learn something from you which is good and is keeping it fun for me 😂
Top 5 phase for me has been money. Even with only 1 green check mark you can deduce the option of pitched down to 2 usually. And then use sway to make the better pitch the ideal one. Id say it works 80% of the time
I prioritize scouting on wr cb hb etc where if they don’t have 90+ speed they aren’t going to see the field. And even spend some scouting in season on those positions.
Why even bother looking at HBs, when almost all deep threat WRs can be plussed up as much faster elusive/receiving backs than any HB you’ll recruit? I mostly skip TEs, too.
Ive noticed i use soft sell with a hard sell and be sure the hard sell is a perfect pitch and sof5 sell on 2 out of 3 and almost always get close to max influence in the soft sell.
I got a little lost on the Hard Sell/Soft Sell part but I've found that if you hard sell the perfect pitch and soft sell a 2/3 pitch, you generally get more influence than if you combine hard sell with any of the other point methods, especially if the thing that an X on your soft sell is a high grade (It's still better even if that X is an F I've found as well). I don't normally use soft sells by themselves though to figure out their preferences though, I just keep jamming the send the house and adding on any supplemental points I can.
If you can successfully sway a player and you have 80 hours to put towards a position group, you can hard sell both pitches and they’re pretty much a guaranteed lock if the grades are great on both pitches
What should I to in terms of when I should send the house, hard sell, soft sell, sway, whatever. Bc seeing videos like these idk what I’m doing. I need like a simple “schedule” I can follow
Visits are too much for lower level programs but can definitely put you over the top if your a 5 star program. Also I learned from another TH-camr which works is you can remove a prospect, add them again and do another visit. So if your a 5 star program and only recruit 15-20 recruits a time you’ll have plenty of hours. Also stacking hours helps a ton. 50 plus 10 plus 5 if you can do it goes a long way in getting to the hard sell faster. With a 5 star program I can get 10 5-star recruits coupled with winning the games also. So those top recruits if you max the recruiting hours early they will open visits as early as week 3.
@@jasonl7937 still think there’s no need if you’re in top 5 week 3, just go ahead and close them with more actions to get influence right now. The removing visits is so unnecessary lol
@@FendlerYT your right removing and adding again would only work on specific cases but visits is definitely worth it only if you have the hours available because they can close recruits or put you in the lead if your trailing. I literally just tested this out. But you have to keep the points on the recruit(hard sell, to the house, etc) and schedule the visit. I literally lost a recruit and went back to a previous save, added the visit, and sealed the deal with the visit. The only thing I changed was adding the visit. But I agree the biggest tip you just gave everyone is narrowing your class to 15-20.
Figure out what attributes you like on your team (QB with 90+ THP, HB/WR with 90+ SPD, and OL with 80+ strength etc), and scout just enough to see enough of those attributes without fully scouting recruits.
I really wish that losing during a visit didn't hurt as much as a win helps. I think a win should be worth more, but a loss shouldn't hurt as much. Or have the effect be based on that recruits deal breakers or important factors. Like if Championship Potential is important to them, winning means more to THAT prospect. But if Playing Style is more important, maybe you can lose the game but you rushed 20+ times for 150yds, so that running back is more positively influenced than if you had won without running the ball once. And a cool feature would be the ability to unlock an unlimited amount of hours you can spend on a position group. Maybe based on winning an award, having an All-American at that position a couple years in a row, or multiple 1st-2nd round picks at that position over a 3-5 year span. The way they call some coaches a "QB guru" or some schools are "WR U", "RB U", "DB U" after they produce a bunch of impact NFL players at that position. Instead of having to buy/unlock that skill with coins, it's unlocked by performance.
Notes: - To start, add ~ 10 "Reach" prospects (high star with top interest & strong pipeline) - Fill out the rest with the ~ 25 "Base" guys - Scout the best guys til you have 175 hours left (35x5), then offer scholarships. - You shouldn't scout over the course of the season - you only should in the preseason (ehh, idk). - Transfer cheese: reference dealbreaker and schedule visit ASAP if you meet or exceed the dealbreaker.
Just finished a season in my online Dynasty where I built out a full spreadsheet of every one of my guys. If you're looking for star/elite dev trait guys you absolutely have to scout. Sample size of 23 so far. I only didn't scout 2 4*s. All of my 3* gems were impact, and sometimes star or elite (1), but the non gems were all normal. All of my 4* non gems were impact, and my gems were star. Only 1 non gem 4* was elite. On average I got a hit percentage of star/elite at 64% on gems, and 17% on non gems. So if you're going solely for stats then don't worry about scouting, but if you're hunting for higher dev trait it is worth it to invest in recruiting tree to have hours to scout. I didn't go after 5*s since i was a 3.5 star program fighting against 8 IRL users with 3.5+ and four 4.5 star schools. Only 4 of the 5 stars were in my pipeline which I share with University of Texas lol.
22:25 If I find two possible pitches I put a Soft Sell on both. It will 100% uncover the 3rd green motivation the next week, where you can remove both and hit the Hard Sell. 'Send The House' gives diminishing returns as you progress, so when you're in the Top 5 I feel you get more influence with 2 Soft Sells (assuming one is the correct one) rather than sticking with STH.
STH does not ever give diminishing returns. Don't mind the soft sell play but objectively not true on the diminishing returns. you might be reading the stage update slightly wrong, I talk about that a lot in this one too
@@FendlerYT I use the playing time grade under My School to see if I do want to land the guy. That usually lets me know who to go after initially. I then will find gems to backfill. Again, guys that don't progress get cut. Even if you stay below 85 guys, not all those guys play in 4-5 years depending on your scheme.
Overall, this is a good take. However, if you land all of the guys that you want - I would reallocate the hours to my tier two wants then scout. I landed my 7 by week 8 so I scouted for gems and allocate the hours to them.
I think 17 would be the ideal number to recruit if you could see their overall rating, dev trait, and skill caps before giving them a scholarship. But you can't. So I think 28 is the ideal number. But you end up cutting 14 of the recruits the following year. Redshirt the 14 you want to keep, and make note of the 14 you plan to cut next season so you remember who they are. This allows you to double up at every position you need. If you need 2 WR, then recruit 4. Then redshirt the 2 that have the best rating/dev trait/skill caps, and cut the other 2 next season. I think this method will maximize the number of 99 rated SR(RS) players on your team.
I like this but from what I’ve seen, it is better to target exclusively high star or “reach” players early. The base or three stars hang around much longer without scholarships
I was doing ok with recruting but got bored as I grew up in Montana and not with any of the schools in game. So i downloaded Montana Grizz to rebuild them and make them a powerhouse in college football and wow i am struggling with recruting everything is in the red for my program. Idk if its a bug or doing downloaded team its just like that. But i love the Griz so i am committed to my team i grew up knowing and loving.
Dang, I really wish it was easier to upgrade pipelines. Only have tier one and two as Arkansas state and it'll never be that much better than that. Makes it hard to wanna do the one star rebuilds instead of a just crappy 3 star
I understand the 85/5 for 17 a year but I think 22 is the perfect number just for people graduating early and transfers. 22x4=88 just keeps the roster full
@@FendlerYT nahh I get that and playing with big programs takes the fun out of it. Realistically though if you bring in a few elite/star development player you getting 3 years maybe 4. Bc they are normally 90+ if you have the motivator tree with it by their third year in the program. So those players have a higher chance of leaving for the draft and then your graduating seniors. Then as your program grows you can get rid of some of the 3 stars you brought in year 1 or 2 and open up some spots.
Not sure if you've come across this yet, but I moved one of my rolb recruits to lolb after his first year, and for some reason it messed up his progression. I noticed he wasn't moving up at all and when I went to view his player card, he had 24 skill points that weren't being added. I had to edit him back to his normal position and then sim a week for them to then be used.
Question: have a 4 star gem QB that I’m in first with. Week 5 in season. Should I go hard sell with 2 As and one yellow C+? Or just stick to send the house. Second place isn’t to far behind
Im not gone lie wish I could send pics on comments but the last the video when u. Broke all the talent tree down by importance, bro I was getting 10-15 5💫 a year so the methods work 4 sho 🎉
You can actually go over the 85 and those players stay on the roster, one year I didn’t cut any cause u had to many good players and they just stayed so I don’t cut anyone unless they’re just not good
@@FendlerYT no they don’t. Maybe because the rule change starting next year teams now teams can have up to 105 scholarship players on a roster and no more walk ons
You have to be smart about scheduling visits and they'll work, especially for lower level teams... but you're right, gotta get the W. wiill say this though..... once you're a high mid/top tier team..... def don't need visits at all
Yall heres something that i want to figure out how to do for a SOLO Dynasty league. Three Custom Coaches (HC, OC & DC) but somehow getting them all on the same team. The only way i can see this working is with the following approach.... First, create a HC for the team you eventually want ALL 3 coaches to be on. So for instance, i want them to all go to Oregon. So Step 1 is create a custom HC for Oregon. Pick whatever Archetype because it wont matter since eventually, all 3 coaches will be a different archetype anyways. For now, ill choose Recruiter for the HC. Start the Dynasty. Step 2 is add a new user/member. This will be one of the coordinators. So choose offensive/defensive for this one. Make them a different archtype than your HC obviously (like Motivator). After creating them, step 3 will be to do the same exact method, creating a third coordinator and the final archetype of which you have not chosen yet. Step 4 will basically be simming a few seasons till all 3 coaches are eventually maxed level. I dont know what the best builds are for each archtype so i think this just comes down to personal preference but basically, i figure you now have all 3 coaches at 50 with the best talents for each archtype selected. This is the part where i think could get tricky. You obviously cant have multiple USERS on the same team. So i think what youd have to do is somehow find a way to "fire" the offensive and defensive coordinators from whatever teams you originally had them on. I think this only possible to do in Week 14. My theory is that if you "retire" each coordinator, create a new character and select HC of those respective teams, the game will be tricked into thinking the user changed to HC but the coordinators will still exist on the team. If this is the case, you should now be able to fire those custom coordinators and make it possible to hire them as your oregon HC. Keep in mind, i havent tried this yet but think about the possibilities of having three custom powerhouse coaches on the same team.
@FendlerYT Yeah I tried too. Damn that's a bummer. I tried to see if I could trick the game into retiring the coordinators, re-selecting the team as a new head coach, firing the coordinators I created and leveled up, and then hiring them onto Oregon but once you select Retire, it completely deletes them and generates a new Level 0 coordinator 😑
Great video. Thanks! Maybe I need to try sway some more. I’ve only given it a try a few times but didn’t work even when I was only trying to switch one of the 3 green check marks. Usually if I’m way ahead I don’t see the need to try sway, but when it’s really close and one of the green checks has a bad grade I’m hesitant to try sway cuz if it doesn’t work it kind of like wasting those hours in a close battle. Or does sway still give you some credit towards recruiting even if you fail to add the green check? When I did try sway I only did it for 1 week. Is it helpful to do it multiple weeks? Now that I’m a few years into my dynasty most of my grades are pretty solid so there seems to be less incentive to need to sway, but stacking hard and soft sell is interesting. I haven’t tried that. Could be a way to beat out the even bigger programs for the blue chips even if your letter grades are pretty good
you'd just want to sway until it worked, rather than leave it on for example. I think the best application is really just for the mega setup knockout punch you could do at a huge school. otherwise it's not super useful.
By far the best recruiting video out there. Kuddo’s to you. You can also deduce one of their interests by looking at what their “dealbreaker” is. Practically every time their dealbreaker will be 1/3 top interests. Sometimes you’ll only see 2 but the last one may be their dealbreaker. So you can hard sell quicker
Thanks for the video. Are you saying you just do hard sell, and not spend more than 40 hrs on a recruit? When in a battle, Hard Sell + Soft Sell for 60 hrs seems like the way to go. And better than Hard Sell + Friends&Family for 65 hrs. Wondering if this is what you typically do.
Great take on the visits! I’ve been thinking this for a while when I’m spread thin for hours, then 10 guys all are ready for a visit to be scheduled. Gonna play around with almost ignoring visits and prioritizing hours recruiting.
Great video again. Big cheese tip on transfers. Pick top 4 and schedule all visits week 1, they usually always have a deal breaker. 2nd week, right down name, remove from your board. Target again, offer scholly, visit and repeat until commits. Plenty of hours and you bank all the influence you already gained!
Yeah I heard about the visit thing but I honestly just don’t think it’s necessary once you get to that point. But can definitely cheese it!
Cap if your not in there finally 3 you can’t schedule no visits
why is this confusing lol
@@lamarlyles85 it’s top 5 not 3. But transfers can visit right away
@@suminternetsht290 bro wrong and dumb hate that for him
Also when adding several players of the same position on the board tab over to my school and then to playing time and you'll see in the top right corner that it gives a grade for each player. It almost acts like a cheat sheet for guys that you should scout versus not scouting. That's just from my experience so far. Good video 👍
@@twg77us77 appreciate it bro 🤝
I do the same thing it helps as a tie breaker as well
One of the first comments I’ve seen that actually helps, appreciate it
Bro that's the secret I was keeping to my self. It's not 100% but it's a guide
It’s a great tool to use. Just keep in mind player archetype matters when looking at this. For instance you might have 3 Pass protector LT grade out as an A+ playing time and a power LT grade out as B. In my experience that doesn’t necessarily mean the 3 A+’s are higher rated. It could just be you have more Power LT on the current roster than pass protector.
It's weird being in my 30s and needing videos like this to learn more about the new recruting methods. I was like a master in the old games but no longer lmao, I love this new system. Thank you for the videos.
my pleasure man, doing it for us 30+ guys lol
@@FendlerYT legend 😤
@@TitleTalkTCL 🤝🤝🤝
Lmao just turned 34 years old and same, it’s so much different than 14 it was easier to find gems by just going by how much they benched or their 40 times
@@bigbadslime1629 exactly lmao I was all cocky at first thinking I don't need videos for recruiting: I got this, I got this by the ass! But damn I was wrong lol these are by far the best recruiting videos I've seen.
I saw another YTouber who breaks down the Send House vs Hard Sell conundrum….. give each grade a point. So start at F =1 point, D- = 2 points, D = 3, etc. up to A+ = 13…. So if my school pitch is A+, B-, C that will equal 13 + 8 + 6 = 27. The magic # u r looking for is 19. If the # is above 19 then always hard sell. Any number below 19 send the house. 19 is a draw
Name is maxplayscfb. This channel and his are my top two.
@@stevenrogers2568 thank u Steven … I forgot the YT name but give credit where credit is do 👍🏽
saw that video, it was great. not sure how he came up with the values or if it was just kind of arbitrary numbers per grade scale.
yeah he's awesome @maxplayscfb
@@FendlerYTThere are 13 letter grades from F to A+ so A+ is 13 and F is 1. So A is 12, A- is 11 and so on.
Struggled with recruiting the first few years in my dynasty, watched this and then landed the top class in the country…appreciate the tips and insight🤝
@@tylercoutu9711 comeon maaaan! Love to hear that!!!
@@FendlerYT any tips for recruiting more players with abilities? Finding im landing quality recruits in terms of 4 and 5* with good overall ratings as freshman but realized im not bringing in many players with abilities - especially WR, DE, LB and DB
@@tylercoutu9711 gems will start with more / better abilities generally speaking
Agreed with your stance on visits. If you have hard sell down to 2possible, go ahead and guess and change next week if wrong. If you have more than 2 options I've found that doing 2 soft sells is helpful to narrow things down.
There's a ton of CFB25 youtubers out there...but I like you the best. You speak clearly, quickly and get to the point fast. No bs. No fluff. Thank you and keep up the good work!
@@JM-gj7de that is a very nice comment to read bro thanks so much for watching and I’m glad you’re enjoying the videos!
Week 1, i hunt for instant commits. I scout to find how many gems I can find with players who have me within their top 10 with. Then if I am the nunber one choice, I give them a scholarship.
Week 2, I edit my list based on how other schools are attacking players, if i absolutely want a player I go all in on them until I am the top choice. From there, when I'm top, choice I offer scholarships, I get at least 1-2 instant commita and that opens hours for my other prospects.
Past week 2: Compete like usual, schedule visits and get those hard sells as fast as possible. I usually wind up with about 10-15 5 ⭐ recruits. This is what works for me but I like your method as well.
I like it! I prefer to take advantage of the influence gained from having the scholarships on them early but 10-15 5 stars sounds like a great class to me
Do you take them off your board then give them a scholarship again to get an instant commit?
@@MM-li6js no, I've tested that and it doesn't work. You simply get the one chance to get the commit if it doesn't work out it doesn't work out
@@MM-li6js no that doesn’t work, once they don’t insta commit it never changes
Is it possible to get insta-commits without that upgraded ability with the CEO coach? I’m 4 seasons in and have never had an insta commit, but to be fair a large majority of my recruits don’t have me as their clear favorite in week 1
Enjoying the videos, they have been very insightful. Regarding the visits, if you have the points to spread and have some specific big name targets you want to chase, I feel like the visits can put you over the edge. You have to be thoughtful in how you put them together. If you want a QB and can stack him with an OL or two (RT, RG, C) and a WR in one visit you can get a lot of influence even on a bye week. You also have a good shot at landing the other 3 positions that week too. I've had a lot of commits right after the visit even if I was trailing. Best if done in first couple visit slots and what I try to do is use one week for an offensive group and one week for a defensive group.
To get the extra hours, I'll take a player I have a huge lead on and drop them to 10 or 25 from 50. The next week you can just max them back up and have never seen a big lead disappear.
Just what I have seen when going after the best of the best even if they aren't in my pipeline at all.
@@taggert4398 I agree there’s definitely good applications if you’re at the helm of a huge program and have the hours to spend / some actual hope of landing those types of guys
True that man. I try to have week 3, 4 or 5 home games on my schedule. I get those visits in early, and as long as you have maxed out your hours on those guys every week they seem to commit right after their visit.
Look at your depth chart, if a recruit is an A+ he is about the same or higher overall than the player on your depth chart. Helps save on scouting and is what I’m currently working on.
@@brandonmcbroom9209 yeah playing time grade is a nice little preview
You delivered the best guide I have seen yet. Also you corrected a lot of the mistakes I was making through 4 undefeated seasons, I have had zero high end recruiting class. Now I know how to fix it.
@@titan_husker that is what I’m talking about man thanks so much for the positive feedback and for watching, I’m glad it helped!
So far I've gotten as many high vaule recruits as I can. Then talk any low level players on my team to transfer before the season to get to 85. So far its been working out great for my team!
I like it!
Your "engine size" analogy is the best explanation of pipeline tiers I've seen anywhere on TH-cam. Now I just need to know how to improve them. How do I turn my shriveled little bronze 1 into a big throbbing magenta 5 when I'm coaching Bowling Green?
@@BearIslandComics relationship builder under program builder I think it’s called. Boosts top and bottom 5 pipelines by a tier. Then shop your assistant coaches depending where you want to really dominate as well. I always lean south Florida if I have the option
@@FendlerYT thank you so much! You do such an awesome job with this channel and I love that you come on here and update your strategies even if it doesn't perfectly jive with what you said previously. Keep the videos coming!
Personally as a 1, 2, or 3 * school don't scout anything over a 3* guy... Any 4 or 5 you have a chance at (even a bust) is going to be better than you have, so cutting guys will be pretty straight forward. Once you have a lot of 4 or 5s interested at the start of the year you will usually have some hours to spend and scouting is worth it and/or necessary so you aren't cutting last year's recruits and you can get some guys who will end up ready to start when you need them.
I don't mind scouting reach level guys because then you know to prioritize any gems among them but generally speaking I agree with you
This is a solid video for people who don't understand recruiting. Perfect to share with my league guys. It tells the the essentials, but doesn't give away the serious secrets that help me win the battles that go on.
eh, transfer portal visit glitch is gonna get patched and otherwise this is 100% best method. you're not gonna get out recruited if you do things exactly this way
You on ps5
@@Dperry97 yes
Out of all the recruiting videos out, this one is by far the most detailed and most complete. Thanks for putting in the work.
@@Leonardo-zh2tp my pleasure bro thanks for watching
This is the best NCAA recruiting video I've seen
Really appreciate that bro it took forever. Glad you enjoyed
I tend to focus any initial scouting from the bottom up (depending on program but...) Once I target a 4 or 5 star, I'm going to typically pursue them regardless of what the scouting says. So in a small school I'll scout the bottom of my board versus the top. Meaning I'm more worried about a 3 star bust, than a 4 or 5 star bust.
interesting
Glad someone else said it when coming to visits.
There be times I get a player to commit post visits but there also be time where a visit does nothing but waste hours for me.
@@skullcruncher7218 ball knower
@@skullcruncher7218 yeah it feels like having a hard sell/soft sell on the player is more important that visits.
I agree about visits not really all that important. Ive landed top 10 classes and in 1 case a top 5 class without scheduling a single visit.
I fill week 0 board with top 3 in interest and top pipeline recruits. Your scholarship alone on a high pipeline will carry you through the first wave of recruiting in most cases to where you can still be competitive when hours free up
@@CoolBreeze1232 agree, nice work bro
17:40 I've had 80 hours per player before, and I've used Sway to get two Hard Sells on players.
nasty work, love it
Loved the comment about the visits almost being a waste of time! Don't know how many times I've scheduled a visit and lost my lead because I didn't have those extra hours.
I had seen quite enough! and it is working out really well so far
The one point that I wish you would have made, because I see so many people on Reddit NOT doing it, is what it means to “keep the pedal to the metal.” So many guys hear “send the house” in the open phase, so they put on the 50 hour action. However, if you have recruiting coaching skills that allow more than 50 hours, you should do it. For example, if you have a max per week limit of 65 hours, you should stack sending the house (50), with browse social media (5), with DM the player (10). This applies the full 65 hours of open phase influence. And you should do it each and every week until you close the recruit. Even after you early deduce the perfect pitch and apply the hard sell (40) in the close phase, you should also stack the friends and family (25) to keep the pedal to the metal and apply max hours (65).
as you know, that's what I meant specifically but I guess I didn't consider that folks might not know what I meant by that saying. Appreciate the clarification and I do agree of course
Soft sell is actually nice if you are a larger program and need to pull back hours off a guy you are ahead on, but don’t want to go all the way off. It can free up 20h in the right space and allow you to go all in on another guy. Soft sell seems to be significantly more effective than the friends and family or dm options.
I feel like I’m just going to be able to afford the hard sell in that instance but I’m hearing you out in the value in hours shuffle. It can definitely play a role in that way
Soft sell when you know 1 interest and not enough on others. Use multiple soft sells and it gives you a decent boost. Soft sell gives you info quicker. Once you get the 3 then hard sell remove Soft sells and go friends and family Yada Yada.
Great point about letting other teams drive the first phase if you know you have an advantage like pipeline. The goal in the first few weeks should be to just nurse as many players on your board to the second phase (top 8). The flurry in the first 2-3 weeks can lose you a lot of quality players if you’re not spreading your hours around wisely.
Also, a low-key great way to prioritize which players will actually amount to something is to look at their Play Time grade, which you can see by hovering over the Add Action+ option in recruiting. It’s not absolute, but if I have to weigh who to lay hours on, I’ll go with the guy who grades out better for that.
great call on the playing time sneak peek
I know this is one of the more know tactics but I usually soft sell immediately on the guys who go top 5 week 0 and either show a check mark other then the dealbreaker or no check mark. You can always find, with the exception of 2 pitches I believe, 2 different pitches with 2 of the same consistent grades within them. That can help you narrow down and soft sell off the batt to gain big influence and if you get the 1 check mark wrong then week one you switch it to the correct 3 and you are able to gain more influence then waiting on finding all the check marks and it gives you a soft sell before you go all out for the hard sell.
i like it
@@FendlerYT yessir my buddy and I have used this method to secure between 4-7 5 stars depending on how fast they recruit, by weeks 2 and 3. And 17 and 21 5 stars total respectively.
Sway works AMAZING for me to set up hard and soft sell. I even have 80 hours and done TWO softs sells AND one HARD SELL. landed almost everyone this way.
yeah I mention that here! with overpowered schools it can go crazy
I mean you're not wrong. However in a dynasty with human users there's slight differences. Visits are crucial in a tight race. If you opp has it you gotta schedule it as well. Or Schedule it to break the tie. Visit is the hail Mary. Sway is clutch for separation in a close race. And it is a "now" point approach. I have found It holds your spot while potentially getting you a lead. You may have to keep it there for 2 advances but it is a closer in the final round.
Hearing you out on the visits in tight races but completely disagree on sway. It's a roll chance, gets zero influence for now, could fail and you'll still need to sell on whatever pitch you unlock if it works. Don't think it's ever worth it IMO but sounds like you got it working for you so big W
@FendlerYT Let's say you have 60hrs for a player. If you have already unlocked/deduced 3 arrows soft sell and sway and dm. Give it a week see where you are. If it opens another arrow (or 2) hard to best grades and soft sell. If not wait and repeat. If nothing on the last try just remove sway and add hard sell and keep soft sell or remove soft sell and add dm and social media depending on soft sell grades. You still keeping max hrs like a place holder but with a chance to increase perfect pitch.
Sway is like 98% useless.
@thesuperpimpplaya1 maybe in an offline lg. With real ppl it matters.
@@thesuperpimpplaya1 that’s the correct percentage lol 2% of times you *could* use it
Good stuff, man! One thing that I’ve done towards the back end of the season when I have extra hours is scout recommended players in a position that could use upgrading so my plus CNB minus positions I will start to scout and look for hidden gems in the recommended section for those positions. I picked up for three star hidden gems in week 11 and I’m in the process of trying to close them now in the conference championship.
Amazing , thorough video. Appreciate how thoughtful and clear you were explaining everything and the summary for those of us that need it. Wish you much continued success fam. You got a subscriber for life 👍🏾👍🏾. Keep it up!
man this is stuff I love to read! thanks for the positive feedback bro, very kind of you. Glad you are enjoying the content!
I scout everyone and then put as many points as possible on each guy I am going after. At a small school you get like 6 players you can do this with. Put all my points toward 6 guys, maxing out their recruiting points. It usually takes 4-5 weeks for them to commit. As soon as a player commits or locks you out move on to the next best player. If you only need 17 players it takes 3-4 rounds of 4-5 weeks to fill the 17 players. I consistently get top 10 classes. The thing is the scoring system will tend to rank good classes with 35 recruits over and elite class with 17 recruits so where you fall in that ranking is not going to tell the whole story.
hearing you out
I only scout in the pre-week1 or the last few weeks of the season to Gem hunt and find a select last few people. I always have a teambuilder/shit school though so even 2 stars are upgrades the first few years unless you cheese the roster lol
@@Cruzkilla88 I’m with you, I hardly ever find gems late but yeah when I have extra hours to cook later in the year why not spend them
I build my schedule to set up ideally week 3-5 with good home games and then I try and stack complimentary visits to quickly get some commits early but then mid season/late season I use it much less. Fyi there is a bug where you can schedule a visit, have them visit, then remove them from your board and schedule them again. So if you had like a 5 star gem you really liked but you’re like. 3-4 star school you could cheese them possibly.
@@WrongSpeedy eh, still don’t think the visit spend is worth it! But I like the stacking idea
Great comprehensive video. The only thing i would add is hard sell even with 3 yellow or 1 green and 2 oranges is still more effective than send the house. Still could be more affective if you reds but too many combinations to name.
@@jonquis07 I agree you can still get some value on yellow / B grades for certain. Thanks for watching bro
Give every letter grade a number 1-13. F being 1 A+ being 13. If the 3 grades add up to 19 or over the sell is worth it. If it’s under it’s not. I can’t remember who the guy is but he ran the numbers on it and found that out in a TH-cam video. Those are the kind of studies I was hoping this video did but this guys just keeps repeating the same high level stuff in multiple videos tbh
Maxplays! @@Carlos2Dangerous
The Hard Sell + 10hrs with bad grades vs Send The House test I did a week or so ago still sticks out in my mind. The results are nearly identical except for a small sliver. And I imagine that's simply because we guessed it correctly. Or maybe it's the fact it's technically 50hrs vs 50hrs another way, and the negligible boost is simply "guessing" it correctly. Hours just to be king any way we spin it.
hours>>>>>>>>>
Visits are something I only use when I’m in a battle and really want the prospect. Additionally, don’t be shy to schedule the prospect to visit for a lower school. If you blow the school out, there is a 50% boost for it.
yeah I think to this point they've mostly been overrated
@@FendlerYT completely agree. It’s really clutch for when I’m at a pipeline disadvantage in a battle, but that is it
@@emmettm7482 I’m with you bro 🤝
Great video! Only thing I’d argue is that 25-30 recruits and transfers is ideal once you’re deeper in saves. Covers you for players leaving early and guys on your roster that have ended up as busts/aren’t developing to your required standard. Encouraging 10 transfers per offseason isn’t hard but past 10 it starts to hurt letting some guys go lol
think less than 25 even endgame but I hear you bro!
I thought the same thing about visits. A 1⭐ school that loses a lot of games will harm you unless you force win are confident in your user. And we know they magnified the pro/cons of a win or loss. If you're only winning 3 games a year, brute force is your best bet.
bro we proved it today too, insane class closed BEFORE we played our week 6 game
@@FendlerYT You're not going to believe this but I'm close to landing 35 prospects (excessive, I know lol) with multiple four and five stars just because I originally started with 14 players on my board, didn't schedule any visits, and sent like 75 hours to the first handful and then trickled it down the hours as they became available.
There are many ways to recruit but brute force is honestly head and shoulders better than the rest 😂
Even cheesier transfer strat:
1. Schedule visit week 1
2. Advance week
3. Remove player from board
4. Add player back to board
5. Offer scholly and schedule visit week 2
6. Repeat until prospect commits
totally overkill lol
I got a good grasp on scouting but thank for this information. Very helpful!
glad to hear it man!
When I did a dynasty with USC in 14 I signed so many 5 stars that it got to the point I was cutting 5 star players. When you made USC good in 14 it was probably the easiest school to recruit at that I can remember
Give Florida a shot one day man they got the same kinda juggernaut potential
Great job bro. I’ve been watching all your videos and I keep starting new dynasties after I learn something from you which is good and is keeping it fun for me 😂
@@Jay-vi9pk I love to hear that man!!! Thanks for watching and glad you’re enjoying the videos
Awesome video. All your kids have been spot on. Thanks a lot
@@bluetiger5150 my pleasure man thanks for watching
Top 5 phase for me has been money. Even with only 1 green check mark you can deduce the option of pitched down to 2 usually. And then use sway to make the better pitch the ideal one. Id say it works 80% of the time
Don’t think it’s necessary with a real OP recruiter coach but I’m hearing you out
ive said it before and ill say it again......best NCAA vids on youtube
@@mikebjorem5845 my man, love to hear that
Poole better
@@2sluts ?
I prioritize scouting on wr cb hb etc where if they don’t have 90+ speed they aren’t going to see the field. And even spend some scouting in season on those positions.
Oh I hear you bro x.com/fendlertweets/status/1824836983149023424?s=46&t=VUQ-cljNbn1eyADBOHnuAw
Why even bother looking at HBs, when almost all deep threat WRs can be plussed up as much faster elusive/receiving backs than any HB you’ll recruit? I mostly skip TEs, too.
@@wscottwalters74 skipping TEs is insane
@@FendlerYT I just convert bigger receivers into smaller, insanely faster TEs. Speed kills.
@@wscottwalters74 them boys would never play for me lol. Blocking archetypes only
Also using each players “Playing Time” grade is a great way to get an insight into their overall without scouting
Ive noticed i use soft sell with a hard sell and be sure the hard sell is a perfect pitch and sof5 sell on 2 out of 3 and almost always get close to max influence in the soft sell.
yeah if you have the hours for that I love it, way OP
ive noticed that sway really only needs to be used during the Transfer portal week
I like that idea OG
I got a little lost on the Hard Sell/Soft Sell part but I've found that if you hard sell the perfect pitch and soft sell a 2/3 pitch, you generally get more influence than if you combine hard sell with any of the other point methods, especially if the thing that an X on your soft sell is a high grade (It's still better even if that X is an F I've found as well). I don't normally use soft sells by themselves though to figure out their preferences though, I just keep jamming the send the house and adding on any supplemental points I can.
Deal Breaker will also always be a Green Check for pitches, even if it hasn't shown up as green yet. Helps make the guessing easier.
@@Nebraska_Travis that’s covered verbatim in the video you’re commenting on my brother
If you can successfully sway a player and you have 80 hours to put towards a position group, you can hard sell both pitches and they’re pretty much a guaranteed lock if the grades are great on both pitches
yeah I said that here specifically lol
What should I to in terms of when I should send the house, hard sell, soft sell, sway, whatever. Bc seeing videos like these idk what I’m doing. I need like a simple “schedule” I can follow
Great video man great vocal skills and communication
@@bigplaystanly appreciate the positive feedback man thanks for your comment!
Visits are too much for lower level programs but can definitely put you over the top if your a 5 star program. Also I learned from another TH-camr which works is you can remove a prospect, add them again and do another visit. So if your a 5 star program and only recruit 15-20 recruits a time you’ll have plenty of hours. Also stacking hours helps a ton. 50 plus 10 plus 5 if you can do it goes a long way in getting to the hard sell faster. With a 5 star program I can get 10 5-star recruits coupled with winning the games also. So those top recruits if you max the recruiting hours early they will open visits as early as week 3.
@@jasonl7937 still think there’s no need if you’re in top 5 week 3, just go ahead and close them with more actions to get influence right now. The removing visits is so unnecessary lol
@@FendlerYT your right removing and adding again would only work on specific cases but visits is definitely worth it only if you have the hours available because they can close recruits or put you in the lead if your trailing. I literally just tested this out. But you have to keep the points on the recruit(hard sell, to the house, etc) and schedule the visit. I literally lost a recruit and went back to a previous save, added the visit, and sealed the deal with the visit. The only thing I changed was adding the visit. But I agree the biggest tip you just gave everyone is narrowing your class to 15-20.
Figure out what attributes you like on your team (QB with 90+ THP, HB/WR with 90+ SPD, and OL with 80+ strength etc), and scout just enough to see enough of those attributes without fully scouting recruits.
Still think you gotta treat it like a luxury but I hear you on the limited scout
I really wish that losing during a visit didn't hurt as much as a win helps. I think a win should be worth more, but a loss shouldn't hurt as much. Or have the effect be based on that recruits deal breakers or important factors. Like if Championship Potential is important to them, winning means more to THAT prospect. But if Playing Style is more important, maybe you can lose the game but you rushed 20+ times for 150yds, so that running back is more positively influenced than if you had won without running the ball once.
And a cool feature would be the ability to unlock an unlimited amount of hours you can spend on a position group. Maybe based on winning an award, having an All-American at that position a couple years in a row, or multiple 1st-2nd round picks at that position over a 3-5 year span. The way they call some coaches a "QB guru" or some schools are "WR U", "RB U", "DB U" after they produce a bunch of impact NFL players at that position. Instead of having to buy/unlock that skill with coins, it's unlocked by performance.
Notes:
- To start, add ~ 10 "Reach" prospects (high star with top interest & strong pipeline)
- Fill out the rest with the ~ 25 "Base" guys
- Scout the best guys til you have 175 hours left (35x5), then offer scholarships.
- You shouldn't scout over the course of the season - you only should in the preseason (ehh, idk).
- Transfer cheese: reference dealbreaker and schedule visit ASAP if you meet or exceed the dealbreaker.
Soft sell is very powerful for stacking with a hard sell. Soft sell plus hard sell beats hard sell plus 20/25 hours
yeah I mention that here! big schools with tons of hours have way more of those types of plays to make. love it.
This video is beast really changed my recruiting life forreal thanks
@@BigRed259 my pleasure bro glad to hear it’s helping out
Just finished a season in my online Dynasty where I built out a full spreadsheet of every one of my guys. If you're looking for star/elite dev trait guys you absolutely have to scout. Sample size of 23 so far. I only didn't scout 2 4*s. All of my 3* gems were impact, and sometimes star or elite (1), but the non gems were all normal. All of my 4* non gems were impact, and my gems were star. Only 1 non gem 4* was elite. On average I got a hit percentage of star/elite at 64% on gems, and 17% on non gems. So if you're going solely for stats then don't worry about scouting, but if you're hunting for higher dev trait it is worth it to invest in recruiting tree to have hours to scout.
I didn't go after 5*s since i was a 3.5 star program fighting against 8 IRL users with 3.5+ and four 4.5 star schools. Only 4 of the 5 stars were in my pipeline which I share with University of Texas lol.
22:25 If I find two possible pitches I put a Soft Sell on both. It will 100% uncover the 3rd green motivation the next week, where you can remove both and hit the Hard Sell. 'Send The House' gives diminishing returns as you progress, so when you're in the Top 5 I feel you get more influence with 2 Soft Sells (assuming one is the correct one) rather than sticking with STH.
yo, agreed
STH does not ever give diminishing returns. Don't mind the soft sell play but objectively not true on the diminishing returns. you might be reading the stage update slightly wrong, I talk about that a lot in this one too
I target 35 overall. If guys don't progress then they get cut. Sometimes 5* guys make bad decisions leveling up and they aren't good enough to play.
35 targets for sure but I don’t think you want to land all those guys
@@FendlerYT I use the playing time grade under My School to see if I do want to land the guy. That usually lets me know who to go after initially. I then will find gems to backfill. Again, guys that don't progress get cut. Even if you stay below 85 guys, not all those guys play in 4-5 years depending on your scheme.
Overall, this is a good take. However, if you land all of the guys that you want - I would reallocate the hours to my tier two wants then scout. I landed my 7 by week 8 so I scouted for gems and allocate the hours to them.
I think 17 would be the ideal number to recruit if you could see their overall rating, dev trait, and skill caps before giving them a scholarship. But you can't. So I think 28 is the ideal number. But you end up cutting 14 of the recruits the following year. Redshirt the 14 you want to keep, and make note of the 14 you plan to cut next season so you remember who they are. This allows you to double up at every position you need. If you need 2 WR, then recruit 4. Then redshirt the 2 that have the best rating/dev trait/skill caps, and cut the other 2 next season. I think this method will maximize the number of 99 rated SR(RS) players on your team.
You sir are a scholar and a gentleman i just subbed to ya ive watch all of uour other recruiting videos theyve been a huge help
@@Frequencyshoots man that’s what I love to hear thanks for the good energy bro. Glad you’ve enjoyed them. I think this is the best one yet!
@@FendlerYT agreed keep up the great content you go live on TH-cam or twitch more?
@@Frequencyshoots both 4/5 weekdays, usually Twitch exclusive on 1 day
@@FendlerYT bet I'll keep a look out
You can actually use sway to get 6 green checks. But i didn't get the recruit i unlocked it on so i don't know how useful it is
Yeah that’s crazy lol I wonder if there’s a cap on how many you could get. But agree, don’t know if it’s actually worth it
I like this but from what I’ve seen, it is better to target exclusively high star or “reach” players early. The base or three stars hang around much longer without scholarships
@@jmccrac21 yeah that’s why you go reach first on your board.
I was doing ok with recruting but got bored as I grew up in Montana and not with any of the schools in game. So i downloaded Montana Grizz to rebuild them and make them a powerhouse in college football and wow i am struggling with recruting everything is in the red for my program. Idk if its a bug or doing downloaded team its just like that. But i love the Griz so i am committed to my team i grew up knowing and loving.
Dang, I really wish it was easier to upgrade pipelines. Only have tier one and two as Arkansas state and it'll never be that much better than that. Makes it hard to wanna do the one star rebuilds instead of a just crappy 3 star
@@scrawny_ronnie7 don’t forget you can get some help under the program builder tree with pipelines
And yea I always leave room for transfers at least 6 or 7 💯🙏🏾
6 or 7 is a haul
@@FendlerYTa haul? I speak French, what those that mean, lil to much?
@@emmanueldufresne yeah, like a bunch or a lot. Perhaps a few too many.
@@FendlerYTyea true that was b4 I factored in how many cuts I had to make
only other time i use scouting is at the end of the class lookin for gems in lower stars
@@linearize valid
Appreciate the vids man. Been really helpful.
@@philipkeeney7996 my pleasure bro thanks for watching
I understand the 85/5 for 17 a year but I think 22 is the perfect number just for people graduating early and transfers. 22x4=88 just keeps the roster full
That’s why we did the math and mentioned that you should decide YOUR guidelines. Big programs will send more to draft early for example
@@FendlerYT nahh I get that and playing with big programs takes the fun out of it. Realistically though if you bring in a few elite/star development player you getting 3 years maybe 4. Bc they are normally 90+ if you have the motivator tree with it by their third year in the program. So those players have a higher chance of leaving for the draft and then your graduating seniors. Then as your program grows you can get rid of some of the 3 stars you brought in year 1 or 2 and open up some spots.
@@bird0792 I’m hearing you out
Not sure if you've come across this yet, but I moved one of my rolb recruits to lolb after his first year, and for some reason it messed up his progression. I noticed he wasn't moving up at all and when I went to view his player card, he had 24 skill points that weren't being added. I had to edit him back to his normal position and then sim a week for them to then be used.
Happened again with a mlb recruit. Now I check every player if they aren't progressing. Especially before encouraging transfers
some weird stuff going on with position changes right now just be careful
Question: have a 4 star gem QB that I’m in first with. Week 5 in season. Should I go hard sell with 2 As and one yellow C+? Or just stick to send the house. Second place isn’t to far behind
yeah I think that's worth it with 2 As
Great video but I gotta know how often do you get your hair cut bro I meannnn you stay fresh all the timmeeee not to glaze or anything 😅😅
@@codyharper6444 lmfaooooo my barber deserves a Nobel peace prize
perfection papi
@@r0bato 🤌
I don’t know exactly when to “fold em” on some recruits. Maybe need to rewatch
Im not gone lie wish I could send pics on comments but the last the video when u. Broke all the talent tree down by importance, bro I was getting 10-15 5💫 a year so the methods work 4 sho 🎉
That’s what I’m talking about bro go crazy then 🤝🤝🤝
@@FendlerYTyea sir appreciate you bro,
Was watching during the end of my shift 😂😂about to go try it and get back to you, but thanks for another banger
Hell yeah right bro hope you go crazy with it lol thanks for watching
@@FendlerYTa little late lmao work was kicking my ass, but another top recruiting class (271.55)
Thanks 🙏🏾 🔥
You can actually go over the 85 and those players stay on the roster, one year I didn’t cut any cause u had to many good players and they just stayed so I don’t cut anyone unless they’re just not good
@@deeperson7711 think cpu probably cut for you? First I’ve heard this but thanks for the tip I’ll have to check it out
@@FendlerYT no they don’t. Maybe because the rule change starting next year teams now teams can have up to 105 scholarship players on a roster and no more walk ons
You have to be smart about scheduling visits and they'll work, especially for lower level teams... but you're right, gotta get the W. wiill say this though..... once you're a high mid/top tier team..... def don't need visits at all
just not at all man it's crazy
Yall heres something that i want to figure out how to do for a SOLO Dynasty league.
Three Custom Coaches (HC, OC & DC) but somehow getting them all on the same team.
The only way i can see this working is with the following approach....
First, create a HC for the team you eventually want ALL 3 coaches to be on. So for instance, i want them to all go to Oregon. So Step 1 is create a custom HC for Oregon. Pick whatever Archetype because it wont matter since eventually, all 3 coaches will be a different archetype anyways. For now, ill choose Recruiter for the HC. Start the Dynasty.
Step 2 is add a new user/member. This will be one of the coordinators. So choose offensive/defensive for this one. Make them a different archtype than your HC obviously (like Motivator). After creating them, step 3 will be to do the same exact method, creating a third coordinator and the final archetype of which you have not chosen yet.
Step 4 will basically be simming a few seasons till all 3 coaches are eventually maxed level. I dont know what the best builds are for each archtype so i think this just comes down to personal preference but basically, i figure you now have all 3 coaches at 50 with the best talents for each archtype selected.
This is the part where i think could get tricky. You obviously cant have multiple USERS on the same team. So i think what youd have to do is somehow find a way to "fire" the offensive and defensive coordinators from whatever teams you originally had them on. I think this only possible to do in Week 14. My theory is that if you "retire" each coordinator, create a new character and select HC of those respective teams, the game will be tricked into thinking the user changed to HC but the coordinators will still exist on the team. If this is the case, you should now be able to fire those custom coordinators and make it possible to hire them as your oregon HC.
Keep in mind, i havent tried this yet but think about the possibilities of having three custom powerhouse coaches on the same team.
I tried, you can only have one user per team. but it's an excellent thought.
@FendlerYT Yeah I tried too. Damn that's a bummer. I tried to see if I could trick the game into retiring the coordinators, re-selecting the team as a new head coach, firing the coordinators I created and leveled up, and then hiring them onto Oregon but once you select Retire, it completely deletes them and generates a new Level 0 coordinator 😑
Great video. Thanks!
Maybe I need to try sway some more. I’ve only given it a try a few times but didn’t work even when I was only trying to switch one of the 3 green check marks. Usually if I’m way ahead I don’t see the need to try sway, but when it’s really close and one of the green checks has a bad grade I’m hesitant to try sway cuz if it doesn’t work it kind of like wasting those hours in a close battle. Or does sway still give you some credit towards recruiting even if you fail to add the green check?
When I did try sway I only did it for 1 week. Is it helpful to do it multiple weeks?
Now that I’m a few years into my dynasty most of my grades are pretty solid so there seems to be less incentive to need to sway, but stacking hard and soft sell is interesting. I haven’t tried that. Could be a way to beat out the even bigger programs for the blue chips even if your letter grades are pretty good
you'd just want to sway until it worked, rather than leave it on for example. I think the best application is really just for the mega setup knockout punch you could do at a huge school. otherwise it's not super useful.
😂😂what’s crazy is, I don’t typically play games for long than a month but all I’ve done has played this game since it came out
@@TheChunckymunkey same bro lol
Just had a 16 5 star/19 4 star year
@@ashtonbowling7232 oh you going crazy
By far the best recruiting video out there. Kuddo’s to you. You can also deduce one of their interests by looking at what their “dealbreaker” is. Practically every time their dealbreaker will be 1/3 top interests. Sometimes you’ll only see 2 but the last one may be their dealbreaker. So you can hard sell quicker
@@SSfan13 great call man, I mention that at the very end of that segment. Big brain stuff. Thanks for watching!
Thanks for the video.
Are you saying you just do hard sell, and not spend more than 40 hrs on a recruit?
When in a battle, Hard Sell + Soft Sell for 60 hrs seems like the way to go. And better than Hard Sell + Friends&Family for 65 hrs.
Wondering if this is what you typically do.
@@KevBo_22 you can still add stuff after the hard sell! But that hard sell is the most important
On considering visits if you stack multiple players on the same day the stack interest gain
but I'm still finishing my class by like week 5 or 6, just doesn't give me any advantage at all IMO
Very useful!! 😊
@@0-blitz 🤝
i only schedule visits if im close with other schools in influence
@@Wisconsonne yeah I’d say use sparingly for sure
Does a soft sell still gain influence if you have 2/3 green checks and one non interest?
yeah but less. I'd just wait for the hard sell honestly
I find recruiting pretty easy but all I know is if you put it on auto recruiting the computer will screw you hard
@@chrisrhodes2 yeah the cpu stinks at it lol
@@FendlerYTcpu is a x's and o's type of fella not about them Jim's and Joes
@@natman4793 cpu does throw some hot lasers though I can’t lie lmao
Why the fuck would you do auto. Why even play the game then just play madden.
@@Christopher-dd1ph damn bro take it easy lmao
great video. will you be doing another for the best coach build or is your original one still valid?
we're going to revisit that as well but I think it's a great start man. appreciate you watching
Sometimes you have 4 stars with horrible skill caps and they max out at like 80 ovrs. Cut them for more studs
Nice job on ths🎉
@@richbrowder9443 thank you man!
Great take on the visits! I’ve been thinking this for a while when I’m spread thin for hours, then 10 guys all are ready for a visit to be scheduled. Gonna play around with almost ignoring visits and prioritizing hours recruiting.
@@anatomicalalex4737 I think you’re going to notice the difference bro! Appreciate the comment
I hardly use visits. Only time I find myself doing them is late in the season after players have committed and I have free points for close battles
You’re missing out not doing visits. I am scheduling guys by week 4 by week 6 I have 10+4/5*
@@workingman7587 not in the least. You could land them by then anyway
@@nicholastaylor6487 same here