This is exactly what I was looking for!!! Working on two older characters and one middle-aged character, and I needed to add some white hairs/more variety. Thanks so much for making such a detailed video J!
Awesome tutorial as always. I know this is getting a bit off topic but it would be cool if you could show us how to simulate hair, or to stick it to a rig so that it could be animated
Hey J, can you please do a more dedicated Zmodeler tutorial showing your actual workflow of how you would tackle hard edged mech type stuff like the "Flex" girl's mech arm? I tried to follow along during that timelapse but there's a lot of jump cuts and lack of explanation for hard surface noobs like me. I've put off learning the hard edged/mech workflow until now, but with the introduction of the new Knife Brushes etc I'd love to know how industry pros like you now do it. (I know it's not your forte but I still prefer learning from you over many other artist who may be very technical but do not explain things very well)
Ah another great video by J Hill the hair specialist. Thank you for this HAIR SPECIALIZED channel. I love how the career you had as a hairdresser transferred perfectly to your 3D hair specialized art. :P
Really nice work as always. Would be interesting to see you compare Mayas Arnold vs Blenders Cycles and see how close they are. Keep up the great work! 😁
Your Maya/Arnold tutorials are very valuable, it's likely that other Maya users feel the same. The sheer amount of Blender tutorials available compared to Maya tutorials is absurd..! Guess it makes sense considering one is free... Either way, you are doing god's work, please keep releasing Maya classes! I feel stuck with it because it's what Uni taught us, you are helping me unlock its true power.
Hi J. Awesome series of videos. Learned a ton and cool tricks. I was trying the Noise and Variation technique. Correct me if I am wrong, but aiNoise piped to melanin as seen in your video (11:20) works with IGS only yes? I am using Xgen Core, and does not work for me if I change the coord space to UV. I suspect I would have to make a custom shader parameter for that to work correctly if I use the Xgen Core? Thanks.
This is awesome, I especially appreciate the node part. I did many tests with the render settings and found out that bumping up specular samples instead of camera AA gave me nicer results in less time, if you didn't already, give it a try. BTW, lately I'm having huuuuuge problems with xgen, arnold and batch render, where it renders just a bunch of frames (sometimes just one) and then the batch stops. Did you encounter this situation rendering your turntables? If so, did you find a solution? Again, thanks for the top tier content (as usual)
thanks, I'll remember the spec tip. I use render sequence in the render menu, not batch. I've never had problems. Make sure the right project is selected and the paths are all good. If a renderview render works, so does the sequence in my experience.
custom color painting is not working with me Whenever i color surface on which Hairs description is made it just texture that surface but don't apply them on hair system
hey man, have you tried Xgen for animations? Applying simple physics like wind and gravity? I'd like to dig into it but maybe you have some experience with it, mind sharing with us?
Hi. Thank you so much for the tutorial. I was looking for the render modes in arnold and can't seem to locate them. I never changed them before, can you tell me where they are located? Maybe silly question but i looked. Thank you again!!!
Hi, learned alot from your tutorials. My question is " How to turn off the primary visibility in different render layer?" for example i just want contact shadow of my hairs in one of my render layer. thank you
Hey. If you mean as hair cards, not really. You’d make it another way. But to render as hair in things like unreal and blender etc yea you can export the hair as curves and render it in other things besides Arnold
@@artofjhill Thanks for the answer Mr J Hill! I love the arnold's look, very realistic, and I would love to have that look in other things. Too bad that wasnt the case then :(
Hey J, thanks a lot for the tutorial🔥. Was really helpful for my current project. One quick question: I just came across one problem and I don't really know if its a bug or am I doing something wrong but after the groom if I scale the model and refresh the hairs, it shows in the viewport that the hairs have scaled down too but when I try rendering it, it shows the previous unscaled hairs. Thanks in advance for the help.😊
Lacunarity - sheesh my mans got some serious spanish skills yo!!! Love the video J! The hair looks sooooooo goood bro! Specially last render with back light, i mean come on!!!!!!!!!!!!!!!! Thanks for the video bro u the man!!! #3dkilla
You are a great person and tutorials are awesome. I need a help please help my X-gen hair in the viewport doesn't match my Arnold render, clump and all modifiers looks weird.
I'm was wondering what you think about the Ornatrix plugin for c4d? I use C4D and I really want to get into designing characters like you but I would rather not have to jump into maya to do only that. Do you think this has potential to create realistic hair liuke yours?
Hello, can you please tell me if Arnold can make realistic renders in the educational version of the Maya program? I am writing through a translator, I hope you understand.
I absolutely love your tutorials. Could I ask you to make a video about creating a mouth from scratch in ZBrush, and then creating a simple blend shape between opened and closed state in Maya or Blender? I always have trouble with this to make it look good.
Awesome tutorial! Thanks a lot J! Have a question here: When I apply the hair material with the color mask done by custom color painting, my hair disappears :/ Any solution here?
Hey J ! Thank you for your videos they are very informative, i really like your formula ! I have a question about the interactive groom because i have a pretty heavy scene with a llama with full fur and a character on top with hairs, does the interactive groom make it hairs lighter in terms of ram cpu and gpu usage ? In other words, is it a good idea for me to convert all my hairs into an interactive groom when everything is ready? I guess i wouldn't be able to work on my guides and modifiers anymore after that. Thanks again for you work !!
Good question, I don’t notice a big difference myself and you can always reduce the CV count to lighten it then raise it to render. You can’t use guides, no. You can groom with brushes and layers though if you still wanted ti tweak stuff.
@@artofjhill Ok thank you, i'm asking because i don't know the reason why but maya give me a "out of memory" error when i want to see the full groom, but i have a rtx 3090, a 10900k and 64Go DDR4, so there's obviously something i'm doing wrong. The groom on the girl hair is ok but the full llama fur is heavy. Putting the two together with all the stuffs i plan to add, maybe impossible and i need a render farm ^^
Hi, sorry to bother, I want to know how you setup the scene to render in UE because I'm struggling to make my hair look like yours and I don't know why i have an RTX 3+ but still the render does'nt look clean like yours
Great tutorial - but yet another example of Maya being like “why should we make it intuitive and fun to use, when we can add lots of extra difficult steps that you’ll never fully understand?l 😅
Thank you so much for your videos J! Your contents are gold and i'm learning how to make hair by watching your lectures! Thanks a lot, god bless you. Greetings form Montreal, Ca :)
Hi J thanks much for such good tutorials man can you tell me any other software expect for maya n blender for making hair that make groom for unreal n marmoset
@@artofjhill and you once said 1 of the very few reasons you still use Maya was because of XGen, so I wanna ask is Maya not that good or convenient to sculpt or model with?
@@artofjhill i was thinking that i could use custom shader parameters for dark hair and paint it and rest if i want variations like highlights then maybe i can connect airamp add colour gradient and then connect both of them to base colour.
I don't. I know GPU doesn't do the hair perfect yet but I haven't had mine black. be sure it's arnold material and arnold render with arnold lights. other than that, I'm not sure what it could be. gl
This is exactly what I was looking for!!! Working on two older characters and one middle-aged character, and I needed to add some white hairs/more variety. Thanks so much for making such a detailed video J!
Glad I could help! gl with your project
we really appreciate the hair help though. hair has always confused and your tutorials are great to learn from.
Glad to hear that
Internet : Noone's giving the CGhair sause.
JHill : hold my Xgen
Lol
I couldn't agree more on Arnold Renderer quality top top tier!
Hey J! I can't thank you enough for these videos! I really appreciate the effort. Thank you. 🤘🏼
Thank you. I hope it helps
this is the best hair tutorial on the internet, the best of the best
🙏
You just keep dropping pure gold. Video after video. Thank you 🙏
🙏
Hey J, I am loving these videos so much! Thank you! I also really would like to see a final render video for Unreal as well as Arnold!
Awesome tutorial as always. I know this is getting a bit off topic but it would be cool if you could show us how to simulate hair, or to stick it to a rig so that it could be animated
yea that would be cool. Might do that in UE
Hey J, can you please do a more dedicated Zmodeler tutorial showing your actual workflow of how you would tackle hard edged mech type stuff like the "Flex" girl's mech arm? I tried to follow along during that timelapse but there's a lot of jump cuts and lack of explanation for hard surface noobs like me. I've put off learning the hard edged/mech workflow until now, but with the introduction of the new Knife Brushes etc I'd love to know how industry pros like you now do it. (I know it's not your forte but I still prefer learning from you over many other artist who may be very technical but do not explain things very well)
Thanks. I may make a hard surface or ZModeler video sometime
Yo J! Can't wait to see your arnold character render tutorial! Thank you so much!
thank you, I'll try and not disappoint.
Ah another great video by J Hill the hair specialist. Thank you for this HAIR SPECIALIZED channel. I love how the career you had as a hairdresser transferred perfectly to your 3D hair specialized art. :P
💈
I love the Arnold videos. Would love to see your process on Unreal for a final character render after the Arnold one.
Really nice work as always. Would be interesting to see you compare Mayas Arnold vs Blenders Cycles and see how close they are. Keep up the great work! 😁
I've put it off because there isn't a good hair material and skin material is different. With general materials they both would look great
Just wanted to drop a quick line. Your content is great, your skills and insights are sweet. Also, you too love Bernini and his pervy sculptures.
Hey thanks. Bernini is the marble goat
Awesome like always, now we need game ready hair cards tutorial please :D
mmmmmmmmmmm probably not gonna do that
Awesome video J, thank you ! ❤
Thank you for another great video!
you are amazing! so selfless and my biggest inspiration :) keep it up J!
Appreciate it dude. You keep going and I’ll keep going
so cool ! i learn a lot each time ! Thanks Bro !
Your Maya/Arnold tutorials are very valuable, it's likely that other Maya users feel the same. The sheer amount of Blender tutorials available compared to Maya tutorials is absurd..! Guess it makes sense considering one is free... Either way, you are doing god's work, please keep releasing Maya classes! I feel stuck with it because it's what Uni taught us, you are helping me unlock its true power.
Glad you find them useful
What’s something else you’d like a video on?
@@artofjhill Have you seen Love Death + Robots - The Witness? Would love to see how you would approach that sort of style...
He has covered almost whole pipeline of hair rendering.keep doing.your channel has quite good video.😍 I am also excited to see upcoming
thanks. I'll keep it going
Man ur videos are great and informative as always Thank u so much 🙏
another huge totorial man! thanks a lot!
You got it! Hope it helps and good luck
J is top as always.
Hi J. Awesome series of videos. Learned a ton and cool tricks. I was trying the Noise and Variation technique. Correct me if I am wrong, but aiNoise piped to melanin as seen in your video (11:20) works with IGS only yes? I am using Xgen Core, and does not work for me if I change the coord space to UV. I suspect I would have to make a custom shader parameter for that to work correctly if I use the Xgen Core? Thanks.
Ok, so adding a NoiseC or similar under Samples library in the custom shader parameter does the trick.
Perfect. The noise does work with IGS and not core
@@K1LLSW1TCH3D Hello, can you tell me what is NoiseC node that you mentioned?
非常感谢JHill的无私教学,超级实用,超级棒!
GOAT
🙏
Tnx for this awsome tutorials
This is awsome, thank you for sharing this!
Np I hope it helps
thank u so much J!
Np I hope it helps
Thank you J
Np I hope it helps
Thank you so much.
You got it. I hope it helps
Do a UE importing and rendering tutorial
WOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
Thanks for sharing your knowledge, really appreciated.. Subscribed
Thank you. I hope it helps
This is awesome, I especially appreciate the node part. I did many tests with the render settings and found out that bumping up specular samples instead of camera AA gave me nicer results in less time, if you didn't already, give it a try. BTW, lately I'm having huuuuuge problems with xgen, arnold and batch render, where it renders just a bunch of frames (sometimes just one) and then the batch stops. Did you encounter this situation rendering your turntables? If so, did you find a solution? Again, thanks for the top tier content (as usual)
thanks, I'll remember the spec tip. I use render sequence in the render menu, not batch. I've never had problems. Make sure the right project is selected and the paths are all good. If a renderview render works, so does the sequence in my experience.
custom color painting is not working with me
Whenever i color surface on which Hairs description is made it just texture that surface but don't apply them on hair system
I would be interested in seeing Unreal Engine super doopa render!
hey man, have you tried Xgen for animations? Applying simple physics like wind and gravity?
I'd like to dig into it but maybe you have some experience with it, mind sharing with us?
I don't have experience with that yet but it's made to do it. Only thing is it would take long to render a sequence but it can do all that
Hi. Thank you so much for the tutorial. I was looking for the render modes in arnold and can't seem to locate them. I never changed them before, can you tell me where they are located? Maybe silly question but i looked. Thank you again!!!
Hi, learned alot from your tutorials. My question is " How to turn off the primary visibility in different render layer?"
for example i just want contact shadow of my hairs in one of my render layer.
thank you
Might be able to use an AOV for a shadow pass. If not maybe making the head mesh a shadow catcher for a render pass
Thanks!
You got it
that hair looks so realistic, is it possible to bake that hair textures to use outside of Arnold, mr @artofjhill ?
Hey. If you mean as hair cards, not really. You’d make it another way. But to render as hair in things like unreal and blender etc yea you can export the hair as curves and render it in other things besides Arnold
@@artofjhill Thanks for the answer Mr J Hill! I love the arnold's look, very realistic, and I would love to have that look in other things. Too bad that wasnt the case then :(
Hey J, thanks a lot for the tutorial🔥. Was really helpful for my current project. One quick question: I just came across one problem and I don't really know if its a bug or am I doing something wrong but after the groom if I scale the model and refresh the hairs, it shows in the viewport that the hairs have scaled down too but when I try rendering it, it shows the previous unscaled hairs. Thanks in advance for the help.😊
Not sure maybe you can’t scale but I’d try to refresh the groom and the render view
like your content always, thanks men
Lacunarity - sheesh my mans got some serious spanish skills yo!!! Love the video J! The hair looks sooooooo goood bro! Specially last render with back light, i mean come on!!!!!!!!!!!!!!!! Thanks for the video bro u the man!!! #3dkilla
haha thank you bro
Great hair channel 👍
NOOOOOOOOOO
Hey, how do we move a character's lips like we talk.
Thank You.
You awesome.
You are a great person and tutorials are awesome. I need a help please help my X-gen hair in the viewport doesn't match my Arnold render, clump and all modifiers looks weird.
I'm was wondering what you think about the Ornatrix plugin for c4d? I use C4D and I really want to get into designing characters like you but I would rather not have to jump into maya to do only that. Do you think this has potential to create realistic hair liuke yours?
Ornatrix can produce good results. I'm sure there are lots of differences in specifics but I've seen good results with it
Awsome!!!!!
Hello, can you please tell me if Arnold can make realistic renders in the educational version of the Maya program?
I am writing through a translator, I hope you understand.
Yes it can
For black hair what values we should change
Black hair has the most melanin and usually low redness
Please post videos about hair making and thanks ❤️
can it do in blender ?
Maybe there is Arnold for Blender
or maybe not yet
Hi, J Hill Can you please make a tutorials on Dreadlock hair in zbrush😊
I absolutely love your tutorials. Could I ask you to make a video about creating a mouth from scratch in ZBrush, and then creating a simple blend shape between opened and closed state in Maya or Blender? I always have trouble with this to make it look good.
I feel guilty watching this free.
can u talk about ur rig? or any suggestions when building ur rig for cg purposes
Honestly, you can’t really go wrong. Lots of memory, a fast drive, and a modern GPU and it’ll be good. I got mine through pudget systems
Awesome tutorial! Thanks a lot J! Have a question here: When I apply the hair material with the color mask done by custom color painting, my hair disappears :/ Any solution here?
Hey. I don’t understand the issue from what you’ve said here. Join the discord and ask there and tag me and we’ll work it out
@@artofjhill Ok thanks for answering!
my hairs is not showing in render?
Hey J ! Thank you for your videos they are very informative, i really like your formula !
I have a question about the interactive groom because i have a pretty heavy scene with a llama with full fur and a character on top with hairs, does the interactive groom make it hairs lighter in terms of ram cpu and gpu usage ? In other words, is it a good idea for me to convert all my hairs into an interactive groom when everything is ready? I guess i wouldn't be able to work on my guides and modifiers anymore after that.
Thanks again for you work !!
Good question, I don’t notice a big difference myself and you can always reduce the CV count to lighten it then raise it to render. You can’t use guides, no. You can groom with brushes and layers though if you still wanted ti tweak stuff.
@@artofjhill Ok thank you, i'm asking because i don't know the reason why but maya give me a "out of memory" error when i want to see the full groom, but i have a rtx 3090, a 10900k and 64Go DDR4, so there's obviously something i'm doing wrong. The groom on the girl hair is ok but the full llama fur is heavy. Putting the two together with all the stuffs i plan to add, maybe impossible and i need a render farm ^^
@@artofjhill I'm curious to know the specs of the PC you are working with.
Very good 👍🏾
I like intro 🔥🔥🔥🤩🤩… 2k22 OH YEAH 🔥🔥🤯
Hi Jill, what tablet do you use for zbrush ? Do you use a tablet or a PC? Thank you.
Cintiq and PC/Mac
where is the video you mentioned about interactive groom? I cant find it
Rendering hair in marmoset?
When I convert my xgen hairstyle to interactive groom then I get more angular hair with less CV. Is that how it should be?
Yea that’s normal. You can increase the CV amount for the interactive groom in the attributes
Hi, sorry to bother, I want to know how you setup the scene to render in UE because I'm struggling to make my hair look like yours and I don't know why i have an RTX 3+ but still the render does'nt look clean like yours
This video is rendering with Arnold. One of my other videos is about rendering hair in unreal
@@artofjhill oh I see can you point me to an hair video that you have render in unreal please, again sorry for the convenience
@@artofjhill don't worry I have find a video that's you had render in UE but not details as this one I hope you will do one anytime soon. thanks
Great tutorial - but yet another example of Maya being like “why should we make it intuitive and fun to use, when we can add lots of extra difficult steps that you’ll never fully understand?l 😅
Thanks, I feel that
I drop the color but i can render it how
Thank you so much for your videos J! Your contents are gold and i'm learning how to make hair by watching your lectures! Thanks a lot, god bless you. Greetings form Montreal, Ca :)
thank you for the tutorial J Hill . Any chance you can get your xgen hair for sale at artstation?
I might do that. Maybe a little pack of styles when I have a few more
@@artofjhill awesome J Hill, cant wait
I want to render some white hair,but reducing melanin takes too much render time,have any way to repair it ?
Nope. White hair takes longer, bounces more
Hi J thanks much for such good tutorials man can you tell me any other software expect for maya n blender for making hair that make groom for unreal n marmoset
I know ornatrix and yeti are hair plugins. Houdini might be able to also
@@artofjhill thanks so much
what do you think of redshift? I didnt find a good video of xgen+redshift
Redshift is good. The best fast renderer for characters imo
@@artofjhill yes, but for hair its abit complicate. not friendly as arnold
Why do I have a different hair color when using CPU and GPU?
Arnold still doesn’t have GPU at 100% unfortunately. CPU still best
please i would like to know how you model, do you sculpt or you model straight??
I usually start with the base mesh that I modeled and sculpt on it in ZBrush
@@artofjhill oh okay, Zbrush is a different app right? How do you port the projects to Maya?
@@artofjhill and you once said 1 of the very few reasons you still use Maya was because of XGen, so I wanna ask is Maya not that good or convenient to sculpt or model with?
How much will it be to do one of me for a game
The airampRGB is only on maya 2022?
I don’t think so. It’s an Arnold ramp. Any ramp should work though
Hello i tried painting scalp and then connected my iff file to the base colour but still cannot see any painted colour please help.
Got you in the DMs
@@artofjhill i was thinking that i could use custom shader parameters for dark hair and paint it and rest if i want variations like highlights then maybe i can connect airamp add colour gradient and then connect both of them to base colour.
Nice 😜
when i make my render my hair is black i render with my gpu do you have a soluce ?
I don't. I know GPU doesn't do the hair perfect yet but I haven't had mine black. be sure it's arnold material and arnold render with arnold lights. other than that, I'm not sure what it could be. gl
Does anyone know why decreasing melanin makes the whole render more grainy?
Probably more bounce light and needs more samples
@@artofjhill Thanks
What hardware where you rendering on?
2017 iMac Pro
Is the hair file i cluded somwhere?
I shared it with channel members