Hyper Realistic Character Rendering | Tutorial

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  • เผยแพร่เมื่อ 20 ส.ค. 2024

ความคิดเห็น • 339

  • @artofjhill
    @artofjhill  2 ปีที่แล้ว +26

    Thank you for watching. You can see the final renders on my Artstation www.artstation.com/artwork/6bBJ6W

    • @TJ-cy6rk
      @TJ-cy6rk 2 ปีที่แล้ว +1

      Please please please make a series making yourself!

  • @Wenedi
    @Wenedi 2 ปีที่แล้ว +143

    That point when you’re watching J’s tutorials during your uni lecture because its more useful than the lecturers :) money well spent

    • @GuestOfGregoryHouse
      @GuestOfGregoryHouse 2 ปีที่แล้ว +14

      I'm a student too. Honestly you're better off learning on your own. What you're paying for at uni is time.

    • @nilexh3476
      @nilexh3476 2 ปีที่แล้ว +9

      True, it's better to support J on Patreon than Uni lectures LoL, you'll learn more from his tutorials for sure

    • @marlom.5081
      @marlom.5081 2 ปีที่แล้ว +4

      Same. I was studying abroad outside of the states for about a year and a half at a uni and I wasn't happy. Literally something simple like learning the differences in file formats, there would be a long complex lecture about it for a full semester, not even joking, we even had tests and long essays for it, which I still didn't understand ANY OF IT until I left and decided to become self taught. Literally that same topic, with these amazing people like J and many others, I was able to understand the topic in just 5 minutes rather than a whole flippin semester. I learned more here with these online courses than at an expensive university....way faster too. seriously I think uni's these days are a full on scam. 🙃

    • @kaikayoru1316
      @kaikayoru1316 2 ปีที่แล้ว

      @@marlom.5081 I'm sorry you had a bad experience at uni, although they aren't all like that. The uni I go to is quite in depth and also well paced with their hands on experience. Majority of my class time is actual hands on and not lecture based. Sure they give lectures here and there but they let you go on your own and if you have questions about how to do stuff they come back and pick your brain on how to find out or they just show you how to do it. I guess I should be grateful that I have professors that I have. It makes me sad to hear that other universities are like this.

    • @shana_dmr
      @shana_dmr 2 ปีที่แล้ว +2

      @@marlom.5081 Universities basically everywhere are most helpful when trying to learn fundamentals, not techniques - it's a warning sign if an university advertises that you'll be able to use program X after finishing the course.

  • @Keji839
    @Keji839 2 ปีที่แล้ว +7

    install Maya trial. if your only learning to use the software and not creating commercial work, keep reinstalling the trial till you can AFFFORD to buy the software. Maya is the standard and if you can master what you see in this video you will be getting jobs in no time. this quality of tutorial is never free.
    good work jhill

  • @walleater
    @walleater 2 ปีที่แล้ว +24

    Instaliked. Dude may I tell you once again how much I appreciate everything you do. For the past 5 years you were the main source of my inspiration and you continue to be to this day. I wish you would never stop. This is top quality content for me. Thank you!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +4

      Thank you man. Really appreciate that and I’m glad you like my work and videos. Can’t stop won’t stop.

  • @omarcastillo122
    @omarcastillo122 2 ปีที่แล้ว +7

    This must be one of the greatest contributions to 3d community ever. Thx J, this Is gold!

  • @tlilmiztli
    @tlilmiztli 2 ปีที่แล้ว +9

    Love your videos man, exactly what I need! In the age that everybody and their mother is making videos for Blender your channel is a goldmine for cool stuff for Maya. Thank you so much! Greetings from Mexico!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +3

      Greetings! Haha thank you man I’m glad you like it

  • @bakani2218
    @bakani2218 4 หลายเดือนก่อน +1

    Such mind blowing work... Done with ease... 👏🏼👏🏼👏🏼👏🏼

  • @vedanttiwari6287
    @vedanttiwari6287 2 ปีที่แล้ว +6

    That nightclub light setup is so cool I watched it like 10 times, I usually struggle a lot to get a cool look like that, also I have faced an issue when using displacement maps with hair caps, that it distorts the base mesh but since the hair cap mesh has no displacement assigned it would just sunk the hair inwards, so it had to be assigned on both the mesh. I am gonna experiment with the light and makeup setup learned from this tutorial and will post it in the discord art gallery. Thanks J for such a nice video, always grateful.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +2

      Glad you liked it. Looking forward to seeing what you make! The hair cap issue makes sense, I think I would just bury the hairs a bit to cover the difference in case

  • @jorgesilvafortes
    @jorgesilvafortes 2 ปีที่แล้ว +10

    You're an absolute legend J, thank you for this!

  • @gyorgyviktorradnoti6068
    @gyorgyviktorradnoti6068 2 ปีที่แล้ว +5

    I’d be happy to see an introduction to Maya tutorial series or course from you

  • @maiwandhimmat1779
    @maiwandhimmat1779 ปีที่แล้ว +1

    When I was a beginner I used to not watch any video related to software that I don’t use but now I see the principle is the same you can get these lights in any 3d render like blender cycles thank you for your nice tutorial. 😊

  • @game.art.101
    @game.art.101 2 ปีที่แล้ว +6

    can you make a video showing how to render, light and setup skin shader for a realistic character/portrait in UE

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +2

      yea I think I'll make a video on that

    • @game.art.101
      @game.art.101 2 ปีที่แล้ว

      @@artofjhill that will be great, thanks

  • @vfxexpert1425
    @vfxexpert1425 2 ปีที่แล้ว +3

    If i'm correct, you can use ainormalmap and attach your normals to the input, sometimes you have to adjust the scale.

  • @marcusk9483
    @marcusk9483 2 ปีที่แล้ว +2

    More pure gold. Just finished your amaizing Xgen video and then I find this. Thank you J.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      glad you're liking it. Hope it helps with your stuff. enjoy!

  • @nykoedits
    @nykoedits 2 ปีที่แล้ว +3

    Love the videos man, you've taught me so much! I'm writing this comment at 26:00 so if you address this later in the video, then my apologies!
    For me the aiNormalmap node, I set my map colorspace to Raw, then plug rgb output from the map into the "input" on the aiNormalmap, and then take the rgb output from the aiNormalmap and plug that into the normalCamera on the aiStandard. For the "normal" input on the aiNormalmap, from my understanding, it is for if you want to layer normalmaps. You can plug the output of another aiNormalmap into it, or even the output of an aibump2d if you want to use height data without displacement. Hope that helps!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Thanks man, I'll try and remember that for next time I use a normal map in Arnold. Cheers dude

  • @seanakima50515e
    @seanakima50515e ปีที่แล้ว

    Thank you for this
    Its crazy how theres SEVERAL tutorials out there that tell you to use both base color and subsurface.
    Using juat subsurface and then masking the nose and inner ear while leaving everything else grey is pretty much perfect

  • @RafaMad3D
    @RafaMad3D 2 ปีที่แล้ว +1

    Ey this videos of yours are awesome, high quality Maya tutorials. Congrats!!

  • @PotassioD
    @PotassioD 2 ปีที่แล้ว +2

    Wow this is beyond amazing! I've learnt so much just watching a couple of your TH-cam videos! Thanks for sharing!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Happy to hear that

  • @fourtyfiftynine
    @fourtyfiftynine 2 ปีที่แล้ว

    this guy defo needs 100k

  • @alexpurkhalo711
    @alexpurkhalo711 ปีที่แล้ว

    the final render is just crazy, I love it so much!

  • @Kinkoyaburi
    @Kinkoyaburi 2 ปีที่แล้ว +1

    Amazing tutorial. The difficulty spiked up when the custom masks and the layer node were introduced, but overall it quite good information. To be honest, most of Arnold's nodes are a a riddle, wrapped in a mystery, inside an enigma to me, but people like J Hill help to unveil the fog.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +2

      all the good things are on the other side of the fog

  • @prof.rogerhss
    @prof.rogerhss 2 ปีที่แล้ว

    some people maybe has born to broke all paradigms... Classic lectures is worth?
    The truth everytime worth!
    Congrats, man... your serie is insane. #love #kissesfrombrazil

  • @jac8941
    @jac8941 2 ปีที่แล้ว +1

    Give this man a crown! Thank you so much for sharing!

  • @dandawes9617
    @dandawes9617 2 ปีที่แล้ว +3

    Fantastic video as always, J. Thank you for putting up such great content. I'm not a Maya user myself, but quality content like this demands to be watched.
    For the record, I'd love to see how you'd go about bringing this character over to Unreal Engine 5. Likewise, how you might go about making the hair game-ready.

  • @eberriera1
    @eberriera1 2 ปีที่แล้ว +2

    I wish teachers could watch and understand your content, man! And get a tip or two hahaha so well explained. Amazing stuff

  • @SanArtStudio11
    @SanArtStudio11 2 ปีที่แล้ว +2

    Really well made artwork with perfect details. Hope you have a safe and wonderful day.

  • @ilSignorLimone
    @ilSignorLimone 2 ปีที่แล้ว +1

    Wow! great video as usual J, dope content all around. Absolutely love the neon light setup at the end❤‍🔥

  • @tejaspatil5421
    @tejaspatil5421 2 ปีที่แล้ว +1

    Sir you have no idea how much you have taught me... you're a huge inspiration. Thank you so much

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      you're welcome. Keep learning and growing

  • @newnengates3764
    @newnengates3764 2 ปีที่แล้ว

    Final project is absolutely stunning.

  • @Nachoalonso_
    @Nachoalonso_ 2 ปีที่แล้ว +1

    i was waiting this for so long!

  • @ChaosWolfNinja
    @ChaosWolfNinja 2 ปีที่แล้ว +1

    Woah! This is such a kickass tutorial. Thanks J!!!

  • @Simili84
    @Simili84 2 ปีที่แล้ว

    I left every video of this serie telling myself '' I know Kung-fu'' ....good stuff!

  • @berkilter4556
    @berkilter4556 2 ปีที่แล้ว +1

    Dude you are just awesome!!! This is an amazing render and also thanks for making these videos. It makes me so happy to see your videos like this. Because in your all videos i am learning something and also you are doing with passion that is why keep going!!!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Thank you, glad you like it and keep going!

  • @cinematicfilm6559
    @cinematicfilm6559 2 ปีที่แล้ว

    this is like fastest and most effect tutorial so far I have ever seen in my fooookin life. I was struggling to get fastest way to get more effiecent details. This tutorial is on point. Thank you.

  • @aleksandarsavic395
    @aleksandarsavic395 ปีที่แล้ว

    All information and answers I looked for in terms of rendering a portrait with arnold i found here. Thank you so much for this video!!!

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      Glad it was helpful!

  • @CG_CAKE
    @CG_CAKE 2 ปีที่แล้ว

    Legend.

  • @xtam55
    @xtam55 2 ปีที่แล้ว +1

    Like your mood in this video, one hour was like a couple minutes. And final renders Ohhh! I watched it hundred times! Thx for video, now I go watch patreon full demo:) Peace

  • @enasahmed31
    @enasahmed31 6 หลายเดือนก่อน +1

    Hello J, Thank you for the amazing tutorials you always post. I learned a lot from you.
    As for connecting the normal map, it will work perfectly if you create aiNormalMap node. Connect the OutColor of your normal map to Input, then connect OutValue of that node to Normal Camera. As for the color space it will be like how you do it, set to Raw amd Alpha is Luminance. I hope it will help.

  • @ashleysparling
    @ashleysparling 2 ปีที่แล้ว +1

    Hey J, this is awesome thank you for doing this, I have always been rubish at rendering in Maya, but this is really well explained and donst look as complicated as the old mental ray way. Thanks again buddy.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Way easier and better than mental ray

  • @GoodsinStudios
    @GoodsinStudios 2 ปีที่แล้ว

    mind blown. been a fan of your IG for a while....had no idea your youtube was this epic. thanks for making the vids!

  • @roxtube123
    @roxtube123 2 ปีที่แล้ว

    Always excited to see a new video from you , thanks for sharing ! :D

  • @Lakus231
    @Lakus231 2 ปีที่แล้ว

    chef's kiss

  • @waymanharris1284
    @waymanharris1284 2 ปีที่แล้ว +2

    Oh, how I miss pouring hours into my artwork! Great job!!

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      Thank you so much 😀

  • @DRD4forlife
    @DRD4forlife 2 ปีที่แล้ว +1

    Sooo unreal 🤯

  • @inuyasha561
    @inuyasha561 ปีที่แล้ว

    super nerd for Life! love what you do Jhill very awesome work man!

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      Thank you man. Nerd power

  • @OmarElshamy
    @OmarElshamy 2 ปีที่แล้ว

    I watched 56:28 mins of this video .. every second has a new information! .. can't wait for the Unreal Engine version

  • @mrleung1
    @mrleung1 5 หลายเดือนก่อน +1

    thanks my G masterpiece🙃

  • @owl5523
    @owl5523 2 ปีที่แล้ว +1

    Yet another amazing tutorial

  • @wacom8199
    @wacom8199 2 ปีที่แล้ว

    every video is a knockout!! thank you!!!!

  • @ElijahMoore-Restfulnights
    @ElijahMoore-Restfulnights ปีที่แล้ว

    Looks so good

  • @matheussilveira1000
    @matheussilveira1000 2 ปีที่แล้ว

    Legendary video J as always!

  • @Solo_3d
    @Solo_3d 2 ปีที่แล้ว

    Daaaaaaaaaaaaaaaaamn that last render hits haaard J….. wow … iam kinda sad tbh, coz i just finished my Hardy project couple days ago following ur tutorials without this amazing video about render, but wow bro.. iam speechless.. flakes, alligator… bruhhhh. No lie ,I did lost u later with nodes and sht , but iam watching it again for sure! Final render is so dope just as a character J! U r beast my man! U art is killa and what u do with those videos is huge! Iam a big fan bro! Thank you so much for what u do! Ur channel is super underrated!!!! But i bet ull get what u deserve my man!!! Lets go J !!! Certified3dkilla

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      haha thank you man, I appreciate it

  • @olegcotuna
    @olegcotuna 2 ปีที่แล้ว

    Cool work! Love the results. Amazing!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Glad you like it

  • @pslong9907
    @pslong9907 2 ปีที่แล้ว +3

    Thanks
    useful and helpful
    like always

  • @justcommenting6127
    @justcommenting6127 2 ปีที่แล้ว +2

    Can you please make a video on hypershade and maps?
    Your videos are amazing, thank you for your hard work!

  • @ahsengilani658
    @ahsengilani658 2 ปีที่แล้ว +1

    next unreal! awesome man

  • @matthewjordaan5023
    @matthewjordaan5023 2 ปีที่แล้ว

    Wow, you're incredibly talented

  • @Konstantinos-Chtenelis
    @Konstantinos-Chtenelis 2 ปีที่แล้ว

    Great as always! Really inspired by your productivity!

  • @KIRILL_3D_MASTER
    @KIRILL_3D_MASTER ปีที่แล้ว

    Just super. You are a real master

  • @3dsculptingtutorials
    @3dsculptingtutorials 2 ปีที่แล้ว +1

    Amazing tutorial!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      I’m glad you like it

  • @SamirMir
    @SamirMir 2 ปีที่แล้ว

    Amazing tutorial!!! Thank you J !

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      You got it, I hope it helps

  • @psygameboy
    @psygameboy 2 ปีที่แล้ว

    Thank you. Awesome Tutorial and result!

  • @MrSheduur
    @MrSheduur 2 ปีที่แล้ว

    The crazy thing is that Marmoset have done such a good job on their skin shading that it still almost looks better than the arnold offline renderer even with way more basic setup. I truly wish that the epic guys would try to partner with marmoset to incorporate their method of skin shading into unreal engine.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      For sure marmoset is super good

  • @kaziaoualwanis3819
    @kaziaoualwanis3819 2 ปีที่แล้ว

    THE boss ! even i don't use maya , i found it so useful , thanks man :)

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Glad to hear that

  • @BrentLeBlancCG
    @BrentLeBlancCG 2 ปีที่แล้ว

    You're a wizard J!

  • @GoktugGurellier
    @GoktugGurellier 2 ปีที่แล้ว

    Thank you so much for sharing your techniques. 🙏🙏

  • @user-ll9ln1uu4b
    @user-ll9ln1uu4b 2 ปีที่แล้ว

    J Hill rendering Realistic Characters
    Me: deleting default cube

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Not the cube!!

  • @abpplays7061
    @abpplays7061 2 ปีที่แล้ว

    Thank you so much! your videos help me a lot to understand things very easily. you are a gem!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Glad to hear that, thank you

  • @manavgala2361
    @manavgala2361 2 ปีที่แล้ว

    The programs I use are entirely different from yours but the knowledge is still very relevant. Instant sub.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Great happy to hear that

  • @selvakumaran4648
    @selvakumaran4648 2 ปีที่แล้ว +1

    oh god''maaan:)u r a great teacher.thanks for the tutorial
    😊

  • @nilexh3476
    @nilexh3476 2 ปีที่แล้ว

    J is Genius no 🧢

  • @lopsi6946
    @lopsi6946 2 ปีที่แล้ว +1

    Awesome !

  • @joelsukkau7470
    @joelsukkau7470 2 ปีที่แล้ว +1

    hey hey, A hyper realistic character rendering video in unreal engine would be awesome aswell!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +2

      Working on it

    • @joelsukkau7470
      @joelsukkau7470 2 ปีที่แล้ว

      @@artofjhill awesome man, you've been consistently killing it for a while now

  • @BaseOptimal
    @BaseOptimal 2 ปีที่แล้ว

    I know you dont need confirmation, but I just wanna let you know your basemeshes rock! Confirmed✅

  • @holotaice2308
    @holotaice2308 2 ปีที่แล้ว

    Hi J! Just found your channel and have been really enjoying the whole series. Was wondering if you would make any tutorials on what your workflow is towards retopology if dynamesh is used. Would also really love to know how you set up the UV's to prepare the model for texturing and lighting. Then again, I appreciate the work you are doing!

  • @0x0abb
    @0x0abb 9 หลายเดือนก่อน

    Nice - very nice

  • @wilismatrix9847
    @wilismatrix9847 2 ปีที่แล้ว

    damn crazy skills

  • @jimmybarr1966
    @jimmybarr1966 2 ปีที่แล้ว

    Thats insane

  • @VHSlasher
    @VHSlasher 2 ปีที่แล้ว

    Thx for sharing man, very helpful

  • @TwistedFatalisMH
    @TwistedFatalisMH 2 ปีที่แล้ว +1

    Great content as usual. About the aiNormalMap, it kinda weirded me out too. But what I did and it works for me is that I set my normal map to raw, and connected the Out Color to the Input in aiNormalMap. I don't know about the details on this but I hope this helps.
    Thanks!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Cool. Which input on the aiNormalMap node does it go into?

    • @TwistedFatalisMH
      @TwistedFatalisMH 2 ปีที่แล้ว

      @@artofjhill All of it(rgb). I connected the "Out Color" directly to aiNormalMap's "Input". And then the "Out Value" to the Normal Camera.

  • @oldleaf3755
    @oldleaf3755 ปีที่แล้ว

    good vid. thanks for sharing. your content is a goldmine

  • @traianboitan943
    @traianboitan943 2 ปีที่แล้ว

    Thank you JH!

  • @_D3adB0y_
    @_D3adB0y_ 2 ปีที่แล้ว

    well hotdamn. Looks great man!

  • @SayHelloUmka
    @SayHelloUmka 2 ปีที่แล้ว

    I was waiting for her to open her eyes at the end

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      That would’ve been tight

  • @lamotta120
    @lamotta120 2 ปีที่แล้ว

    thank you so much sensei!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      you're welcome 🙏
      I hope it helps

  • @amirbabaei7048
    @amirbabaei7048 2 ปีที่แล้ว

    Thank you so much brother . So cool

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      You got it. Hope it helps

  • @makentoarts986
    @makentoarts986 2 ปีที่แล้ว

    god of 3d!

  • @vipulnarkar7694
    @vipulnarkar7694 2 หลายเดือนก่อน

    Amazing

  • @ssmallthing
    @ssmallthing 2 ปีที่แล้ว

    so good!

  • @puchingballz
    @puchingballz 2 ปีที่แล้ว

    just a question, at 21:55 using a component of "out color" (R,G or B), works in spcular and other b&w weight/inputs, since value in the map is a scalar and not a hue, in fact if you open a roughness or metalness map in photoshop you can see all 3 channels has the same values. So, here is the question, you are using out alpha from a png, wich can have transparency but not alpha channel per se, and then using Alpha is luminance you are "creating" that mask in Maya that works based on the luminance of each pixel, wouldn't be the same as to output any color channel?

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      I really don't know

  • @lucianovitorio836
    @lucianovitorio836 2 ปีที่แล้ว

    coollll!! thanks for the tips man!!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Np I hope it helps

  • @rameshdas901
    @rameshdas901 2 ปีที่แล้ว

    Unbelievable

  • @asismaharjan7431
    @asismaharjan7431 2 ปีที่แล้ว

    Goat🔥🔥🔥

  • @marcogdi
    @marcogdi 2 ปีที่แล้ว

    Thank you 1000 times

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      You’re welcome

  • @user-fs3yq9mq3u
    @user-fs3yq9mq3u ปีที่แล้ว

    watching this video for like the 3rd time. love it!!!
    I always circle back and re-watch your stuff. I always marvel at how much I forget between viewings!
    you mentioned several times during the video, that there was a video you made rendering this girl in marmoset.
    where I can I see that?
    thanks, as always!

    • @artofjhill
      @artofjhill  ปีที่แล้ว +1

      Hey thanks. I’m glad you find the videos helpful. Might have been mentioning the first scene I made which was shown in the texturing video

    • @user-fs3yq9mq3u
      @user-fs3yq9mq3u ปีที่แล้ว

      @@artofjhill right on and thanks!

  • @spandanghosh9503
    @spandanghosh9503 2 ปีที่แล้ว +1

    Hey J, awesome video.. jst a little doubt, I exported my skin details from zbrush at mid value 0 but in substance painter i added some moles and displacement on them but idk how to export from substance at a mid value of 0, so is there a way to export from substance at mid 0 or a way to combine two displacement maps with diff mid values...

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      there isn't a way to combine at different mid values. Idk how to change the Substance mid value so in your case, I'd probably just re export the map from Zbrush and make the mid value .5 then mix them

  • @Kanashkin_E
    @Kanashkin_E 2 ปีที่แล้ว +1

    I would buy a course on creating such a character from 0

  • @raj3dartist208
    @raj3dartist208 9 หลายเดือนก่อน

    Thank you sir

    • @artofjhill
      @artofjhill  9 หลายเดือนก่อน

      Np. I hope it helps

  • @michaelllrobson
    @michaelllrobson 2 ปีที่แล้ว

    Nice!!

  • @yobased2872
    @yobased2872 2 ปีที่แล้ว

    Hey at 16:40 do you export the Zbrush disps with Adaptive turned on? If I remember correctly you did the skin detailing with HD geometry right? Aren't you supposed to check adaptive on when exporting HD subds as displacements?

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Pretty sure I always have that on. Why not