Skin Shading in Arnold for Maya Tutorial - The Ultimate Guide

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  • เผยแพร่เมื่อ 12 ธ.ค. 2024

ความคิดเห็น • 33

  • @LeeGriggs
    @LeeGriggs ปีที่แล้ว +8

    Very nice tutorial, as always! I would add that there are IOR preset values for skin (1.4) and sss_color in the standard_surface attributes that are easy to miss (click on the three horizontal lines).

  • @richmo5d
    @richmo5d ปีที่แล้ว +7

    This is awesome that ya'll are doing more Maya stuff!

  • @samcraftYT
    @samcraftYT ปีที่แล้ว +7

    The RAW maps are usually link using the alpha. So need to make sure "alpha is luminance." is checked. Since in that video everything is manually set in hypershade they don't have the issue. Displacement like bump map are always with alpha luminance checked. But if let say you don't use hypershade and connect your map directly in the material from the attribut editor you won't see the connection it make. Like the specular roughness map is raw. Need to be manually set alpha is luminance if not you specular roughness map will be register as Black.

    • @FlippedNormals
      @FlippedNormals  ปีที่แล้ว +1

      Great comment! Thanks for adding to this.

  • @seanakima50515e
    @seanakima50515e ปีที่แล้ว

    I have been waiting for this for months, my skins were always missing something now im PUMPED!!!

  • @JonCapleton
    @JonCapleton ปีที่แล้ว

    Really nice tutorial Henning! love it.

  • @kosh.paints
    @kosh.paints ปีที่แล้ว +1

    Amazing! Thank you!

  • @bakani2218
    @bakani2218 7 หลายเดือนก่อน

    This is amazing work!! Thank you

  • @narendramistry8034
    @narendramistry8034 ปีที่แล้ว +1

    Great sir
    congratulations
    plz Maya course with basic level to professional level plz

    • @FlippedNormals
      @FlippedNormals  ปีที่แล้ว

      We actually have two courses you might like! :)
      flippednormals.com/product/introduction-to-modeling-in-maya-16644
      flippednormals.com/product/introduction-to-maya-2435

  • @caseyforster4613
    @caseyforster4613 ปีที่แล้ว

    Thanks for doing this video! After purchasing the masterclass, I was hopeful that one day you would show how to render in Maya instead of Blender.

    • @FlippedNormals
      @FlippedNormals  ปีที่แล้ว +2

      Youre welcome! We're thinking of doing a masterclass like that but in Maya and Mari instead. No promises but we're talking about it

  • @nikhilnair5246
    @nikhilnair5246 ปีที่แล้ว

    Can you make a video on how to import maps like opacity and sss to Arnold Maya , it would be of great help . Thankyou and you guys are awesome .

  • @tlilmiztli
    @tlilmiztli ปีที่แล้ว

    Great stuff! Thank you!

  • @Sculpted_stache
    @Sculpted_stache ปีที่แล้ว

    Holy shit just what I needed when I needed it

  • @JonCG
    @JonCG ปีที่แล้ว

    Great Tutorials as always.what was the size of model?

  • @mikerusby
    @mikerusby 4 หลายเดือนก่อน

    funny though making the subsurface map at 100 percent does not always work well. sometimes you have to balance the diffuse aspect with a lighter colour to make it look good
    i never copy other peoples settings as there are too many variables to make it look consistent

  • @conkerboy
    @conkerboy 11 หลายเดือนก่อน

    Is arnold in maya and in 3dsmax works the same
    ?

  • @PolyRoadChannel
    @PolyRoadChannel ปีที่แล้ว

    what is your aces configuration on this case? because I see that you put on srgb the color map, normally in other videos with aces they set on acescg but I dont know what should be the correct

  • @daitya1
    @daitya1 ปีที่แล้ว

    Hi there. I am facing a issue with one of my 3D model where the veins i have sculpted in the zbrush seem to get extruded inwards rather popping out WHEN I RENDER IT in arnold. I have tried inverting the green channel on normal map but nothing works. Is it something to do with the displacement map? Please help me as i need to prepare it for my portfolio!!!

  • @abdullaharshak.n7870
    @abdullaharshak.n7870 ปีที่แล้ว

    When ever I used subsurface scattering in maya. The normal map is not working on render. If I turn off subsurface. It works fine. Please tell me the solution to fix this issue

  • @ronydey2696
    @ronydey2696 ปีที่แล้ว

    Great

  • @ahsanulturzo7783
    @ahsanulturzo7783 ปีที่แล้ว

    Why did your skin shading in blemder look better than this?

    • @FlippedNormals
      @FlippedNormals  ปีที่แล้ว +1

      The blender material was much more a balanced and also contained textures for the hair, eyebrows etc and the Lighting was better

  • @raxlyy6416
    @raxlyy6416 ปีที่แล้ว

    how come you didnt use any normal map?

    • @JettzCG
      @JettzCG ปีที่แล้ว

      Don't need one with the autobump feature in this engine

  • @ГномГномыч-щ3г
    @ГномГномыч-щ3г 3 หลายเดือนก่อน

    this doesnt work, i add base color in sub color, and do weight to 1 and it just look super white no colors

  • @ronswanson8293
    @ronswanson8293 ปีที่แล้ว

    'promo sm' 😏