How I Render my Sculpts with Arnold | Tutorial (Maya + Arnold)

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  • เผยแพร่เมื่อ 11 ก.ย. 2024
  • How I light, render, and make presentation quality images of my sculpts using Maya and Arnold.
    🔷 My Work - artofjhill.com...
    🎓 My Game Character Course - charactercreati...
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    ~
    artofjhill.com
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    ‪@arnoldrenderer‬

ความคิดเห็น • 171

  • @cellacyben101
    @cellacyben101 3 ปีที่แล้ว +27

    I'm really glad you started this channel. So dope.

  • @kavki4tokyo
    @kavki4tokyo 3 ปีที่แล้ว +10

    Thank you so much for this tutorial! All your little explanations to WHY you click or do certain things are super helpful. It's exactly what I've been missing from other tutorials. The way you show how you do everything and your explanations are PERFECT. Thank you!

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว

      Glad you liked it!

  • @hal2882
    @hal2882 3 ปีที่แล้ว +16

    Love the way you always flood your videos with knowledge everyone wants at some point... love the superb content you have!

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว +1

      Appreciate it!

  • @morganjones6401
    @morganjones6401 3 ปีที่แล้ว +5

    This expains just about every question I've had for Arnold!!! Epic video!!

  • @mirosawgoofit7252
    @mirosawgoofit7252 3 ปีที่แล้ว +2

    Never too many tutorials about Arnold. I appreciate what you do! Thanks!

  • @Solo_3d
    @Solo_3d 3 ปีที่แล้ว +2

    Why i like J tutorials its coz all info comes so light! Looks like he knows exact words for explanation. Times fly with his tutorials! Great Job J!!! Cant wait for another one man!

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว

      Thank you man, appreciate the comment and glad you liked it

  • @unmeshpatil3271
    @unmeshpatil3271 2 ปีที่แล้ว +1

    This is an extremly good tutorial, not just for sculpt presentations, but presentation renders in general. So great (and distinct from other youtube tutorials) to see that you explain the thought behind every tweak and every creative choice you make. Live long man you are great.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Glad you liked it

  • @brcasp4320
    @brcasp4320 2 ปีที่แล้ว +2

    Wow, I spend my whole day doing this tutorial but it was completely worth, great results! Thank you very much, my guy

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Glad I could help

  • @Moonlit_Shards
    @Moonlit_Shards 3 ปีที่แล้ว

    It only took you two videos to be my hero ! It's like, you give all the untold advices nobody ever tells about ! hats off to you sir !

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว

      Glad you liked the vids! Hope they help

  • @programmerart5447
    @programmerart5447 3 ปีที่แล้ว +3

    Awesome to see some good examples of the settings tidbits/gotchas when setting up an Arnold shader from from Substance Source/Alchemist. Many thanks and would love to see more Arnold shader development!

  • @SuperToppkatt
    @SuperToppkatt 3 ปีที่แล้ว +2

    Great tutorial J really helpful. Loving the bubblegum pink look.

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว

      ty glad you like! I like the pink one too and it's easy to make

  • @nicoloevandri5185
    @nicoloevandri5185 3 ปีที่แล้ว +4

    If you use the ainormal map node you can plug the out color of the normal and go to render directly😁

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว +1

      💯

    • @morganjones6401
      @morganjones6401 3 ปีที่แล้ว

      !!!! I figured that out in Arnold for C4D, but only after watching this video and experimenting with different nodes. Truly opened my eyes!

  •  3 ปีที่แล้ว +1

    Thank you for this extended tutorial! Really appreciate it!

  • @pluto6225
    @pluto6225 3 ปีที่แล้ว +1

    This is a real lifesaver for beginners like me, keep up the awesome work!

  • @caioferreiraperesdearaujo7442
    @caioferreiraperesdearaujo7442 3 ปีที่แล้ว

    Hey J, I barely know anything about zbrush, sculpting and 3D in general (looking forward to start my studies), but it's always awesome hearing you, a pro, talking about it. Great content!

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว

      that's awesome, glad you are enjoying the content and happy sculpting!

  • @tlilmiztli
    @tlilmiztli 3 ปีที่แล้ว

    BRILLIANT! I am trying to move from Blender to Maya and this helps SOOO MUCH! What a timing man, thank you so much!

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว

      Perfect, glad it helped!

  • @thomazavelino290
    @thomazavelino290 3 ปีที่แล้ว +1

    this tutorial is lit. I'm starting 3D and watch how to make some render set ups it's helping me a lot bro. Thanksss!!

  • @Luv0oKat
    @Luv0oKat 2 ปีที่แล้ว

    Best 3D tutorial channel so far. Thank you so much!!

  • @IGarrettI
    @IGarrettI 3 ปีที่แล้ว +2

    Police? Yes, this man just changed Maya's layout, he's right here

  • @Failp0p
    @Failp0p 2 ปีที่แล้ว

    Just want to genuinely say thank you !

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      thank YOU I'm glad you like the video. I hope it helps

  • @stephenbrown7924
    @stephenbrown7924 3 ปีที่แล้ว

    Really love your stuff! Don't know why more people haven't seen.

  • @BathroomTile
    @BathroomTile 3 ปีที่แล้ว +1

    You can use an aiNormalMap node rather than Maya's default bump2d. That way you can connect the map's color output to the node rather than its alpha output, and you no longer need to invert the green channel.
    Also, just in case I forget to check the "alpha is luminance" box when connecting a roughness or displacement map, I just take the map's R output instead of the alpha output and connect that to the shader node. Since each color channel is a float, it works the same as using the alpha with "alpha is luminance" on.

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว +1

      great tips! Thank you

  • @Glowbox3D
    @Glowbox3D 3 ปีที่แล้ว

    Love it man. I use Blender, so I gotta look into the Ahhhhhnold. You're fun to watch. Great tips for popping a subject. Thanks!

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว

      yea man give it it a shot, glad you liked the vid!

  • @TOURAJ08
    @TOURAJ08 3 ปีที่แล้ว

    Both you and your vid are spicy !!!! I learned some new crispy stuff and look forward to seeing more in this channel ;)

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว

      Glad to hear it :)

  • @eberriera1
    @eberriera1 3 ปีที่แล้ว +1

    No one's said it, but I'm gonna and don't mind. J would be an awesome teacher. So inspiring, the way he explains everything. Oh, man. Makes my giggle like a 5 year-old whenever he gives his explanations like in min 23:33. Amazing stuff!

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว +1

      Thank you :) Super glad you liked it

  • @GareGix
    @GareGix 3 ปีที่แล้ว +1

    Thanks a lot about this tutorial, it is really complete

  • @Xirpzy
    @Xirpzy 3 ปีที่แล้ว +1

    Hey dont know if you know this, about normal maps. you are supposed to use the ainormalmap node. connect the color to input and out value to normal camera in the shader. Then you dont need alpha is luminance and channel flip headaches. Beware that the strength sometimes can be very extreme in either direction so it may look like nothings happening at first.
    Use the AOV called N to see just the normal map do its thing when you render and change values.

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว +1

      good feedback, thanks. The aiNormalMap node wasn't working well in this version of Arnold I was using (which was older) I think it works good now. Could've been my mistake but this is how I got it to work in this scene. cheers

  • @danielkun91
    @danielkun91 3 ปีที่แล้ว +1

    Thanks man! really useful video and a pleasure to watch :)

  • @iamthedeerman
    @iamthedeerman 3 ปีที่แล้ว

    This is an excellent video, lots of insight into using Arnold.

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว

      thank you glad you liked it

  • @yamax11
    @yamax11 3 ปีที่แล้ว +1

    I can’t thank you enough for your video..
    Thank you thank you thank you 🙏🙏🙏

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว

      You’re welcome. I hope it helps!

  • @jeffreybooysen9579
    @jeffreybooysen9579 3 ปีที่แล้ว +1

    This is AMAZING!!!, thank you soooo much. this is super helpful!

  • @ZephrusPrime
    @ZephrusPrime 3 ปีที่แล้ว

    Thanks Jay! I needed this in my life!

  • @vedanttiwari6287
    @vedanttiwari6287 3 ปีที่แล้ว

    Thank you for this, really needed this, don't know how many times I have to say thank you. :D

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว +1

      I'm glad it helped :)

  • @alexshabetayev5731
    @alexshabetayev5731 ปีที่แล้ว

    Great stuff!!

  • @GoktugGurellier
    @GoktugGurellier 3 ปีที่แล้ว +1

    Thanks a lot for sharing your techniques.

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว +1

      For sure, I hope it helps

    • @GoktugGurellier
      @GoktugGurellier 3 ปีที่แล้ว

      @@artofjhill It certainly helped a lot.🙏🙏

  • @ondudengrund
    @ondudengrund 3 ปีที่แล้ว +1

    Just use an aiNormal node insted of the old 2Dbump node. Then you can just connect the color output straight into the aiNormal. You can also do that with the old 2Dbump node but I prefer to use the aiNormal. No need for the alpha is luminance anymore : )

  • @gustavomaia
    @gustavomaia ปีที่แล้ว

    This video tutorial needs a "like a lot" button. Just got glued to tbe screen from start to finish.

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      Thank you! Glad you liked it

  • @treelemon3975
    @treelemon3975 3 ปีที่แล้ว

    This is definitely helpful.thank you guys.

  • @loryen3215
    @loryen3215 3 ปีที่แล้ว

    This is so much information! Thank you vey much for sharing!

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว

      for sure, I hope it helps

  • @linnhmaw
    @linnhmaw 3 ปีที่แล้ว

    Awesome man. Thank you.

  • @alexiushill7983
    @alexiushill7983 3 ปีที่แล้ว

    Dude thank you so much! I really liked this tutorial!

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว

      awesome, glad to hear it

  • @Dan-ky5es
    @Dan-ky5es ปีที่แล้ว +1

    I love your videos! I'm wondering if you could lend me some guidance please? I'm currently conducting a research into what is the best approach to creating realistic humans for a film reconstruction for next year for a 1927 silent film production. Any guide/tips on softwares or artists capable of this to a great effect please?

  • @QDWorld-SwiftUI
    @QDWorld-SwiftUI 3 ปีที่แล้ว

    Can you share the 3D model that you are using ...Please

  • @pedromiralles7697
    @pedromiralles7697 2 ปีที่แล้ว

    Awesome!!

  • @Martin00able
    @Martin00able 2 ปีที่แล้ว

    Super useful! Thank you, man!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      Glad it was useful

  • @renamecard4490
    @renamecard4490 3 ปีที่แล้ว

    great info and big help thank you!

  • @fredrikjensen3478
    @fredrikjensen3478 3 ปีที่แล้ว

    This is so good

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว +1

      Glad you like it

  • @rightwayiswrong
    @rightwayiswrong 3 ปีที่แล้ว

    AMAZEBALLZ!! XD
    As you promised
    Keep it up

  • @leoli5343
    @leoli5343 3 ปีที่แล้ว

    Thank you for sharing very much !

  • @BrianLife
    @BrianLife 3 ปีที่แล้ว

    Thansk brother! Awesome! Really appreciate all your info!

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว +1

      for sure! Hope it helps

  • @pilotgfx
    @pilotgfx 3 ปีที่แล้ว +1

    when i'm about to shoot i just ctrl shift c to copy cam as pers1, lock it, and then i put the old persp in one of the other viewports, to still be able to move around in perspective in the scene :) Are you still convinced its a good idea to use mesh light? I think its one of the least effective ways to luminate things, introduces much noise and very slow render? i only use it if an actual bulb or neon sign ie. need to be a visible light in the scene. think its better to just use the area lights, just my thoughts anyways, thanks for the video

  • @ee4Iain
    @ee4Iain 3 ปีที่แล้ว

    I love your vids man!

  • @mariodoni8346
    @mariodoni8346 11 หลายเดือนก่อน

    I've noticed that you don't uncheck the "normalize" options in the lights.
    I've been told by many that unchecking it makes the lighting results more physically accurate. Which one of the two is it?
    Thanks, and keep up the good work!

    • @artofjhill
      @artofjhill  11 หลายเดือนก่อน

      thank you and no idea. since I don't know anything about it, I'd default to those other people :)

  • @joelsukkau7470
    @joelsukkau7470 3 ปีที่แล้ว

    Hey man, love this channel !

  • @plexus
    @plexus 2 ปีที่แล้ว

    Thank you for making this. 👍

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Hope it helps 👍

  • @maheshdixit4311
    @maheshdixit4311 ปีที่แล้ว

    Where to find those HDRI studio images from marmoset or substance files from pc? I have both the software installed

  • @valtaoi1586
    @valtaoi1586 2 หลายเดือนก่อน

    How you record the turnaround for the character??? so easily? because HP mesh are requires monster GPUs💀. single frames takes too much time to render.

  • @MFMArt
    @MFMArt 3 ปีที่แล้ว +1

    Been waiting for this, just wish youtube would put this in my notifications not just my feed :/
    Btw, J, what do you think about Arnold GPU over CPU rendering? I've been getting more into 3d modelling and rendering, got myself an RTX 3090 ( for games and work of course) but my limited knowledge doesnt quite know the quirks about it, mostly all I know is GPU renders are hella fast and Arnold GPU can only use OPTIX denoise as an IPR beauty pass.
    If you have any insight on this let me know Im very curious!

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว

      Thanks for the support! I think the RTX rendering stuff lately is great. If my machine could take advantage, I would. My setup is slow at rendering in Arnold so I completely recommend using GPU

    • @MFMArt
      @MFMArt 3 ปีที่แล้ว +1

      @@artofjhill thanks for the response! guess il continue to explore capabilities with it then! can't wait for the next one!

  • @HaMinhsWOrLD
    @HaMinhsWOrLD 3 ปีที่แล้ว

    This hair really suits you :)

  •  2 ปีที่แล้ว

    It would be really great if Arnold triplanar node could be instanced so you can control its attributes at once? or even better, WHY the hell don't we get a triplanar SHADER node so we just take the shader and be able to apply it in a triplanar way?

  • @maksimbolotov5783
    @maksimbolotov5783 2 ปีที่แล้ว +1

    Is there any difference between IPR and Preview render?

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      not sure what you mean by Preview render. The IPR is a continuous render that's "live" and you can either use that to make your finished image or have it render straight to disc with "render sequence" from the render menu. they would look the same

  • @fabriziodulcis3190
    @fabriziodulcis3190 3 ปีที่แล้ว

    hello! I don't understand how you exported the model from zbrush .. did you do a decimation and a merge of all the subtools? or have you retopolized? is the model to scale?

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว +1

      I just exported the whole scene as an FBX. You can decimate it, I do that to other sculpts. This was just a low res dynamesh so I kept it like that. I scaled it to generally life size in Maya afterward. when you do that, freeze transforms to lock in the scale and have it render correct

  • @ArtPomelo
    @ArtPomelo 3 ปีที่แล้ว

    Thank you. I translate it to blender for me but the tips are lit. Just a quick question about your skin pack. Do the brushes have also a picture to use in blender or are they only for zbrush?

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว +1

      They are only for Zbrush. I've had the request to include the Alphas for more use cases and I may add those in an update but as of now just Zbrush

  • @Mrproto
    @Mrproto 3 ปีที่แล้ว

    thanks

  • @yaroslavb.2589
    @yaroslavb.2589 2 ปีที่แล้ว

    Hi. As always, a very good tutorial. I have one question for you. When you use NormalMap from Substance Painter on your model, did you meeting UV creases while rendering? if yes, how do you fix it?

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      I don't think I've had that issue. Need to double check the Y and X direciton and use the aiNormalmap node etc. I'm sure you can get it working clean

  • @tomyamkong2
    @tomyamkong2 2 ปีที่แล้ว

    Awsome tutorial as always!!
    By the way, I came across this issue that when I exported my image from Arnold RenderView, the image appeared to be a lot darker in Photoshop. I know it has something to deal with Save Image Option which you might have forgotten to mention on your tutorial. I wonder what kind of setting did you use for your render above. Would you mind to share?
    I tried to mess around with the setting. The alpha was bad when got the correct color in photoshop, whereas the alpha was perfect but the color was way too dark (raw) in photoshop.
    Thanks in advance!

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Interesting. I imagine it’s a color space issue. If it’s an exr then make it 16 bit in PS to see. Could be related to the color space update in the newer Maya. Not sure. It looks the same as the viewer for me

  • @raxlyy6416
    @raxlyy6416 ปีที่แล้ว

    Can we get this file please?

  • @empire4760
    @empire4760 9 หลายเดือนก่อน

    great work, where did you get that clay texture though?

    • @artofjhill
      @artofjhill  9 หลายเดือนก่อน

      Substance source

    • @empire4760
      @empire4760 9 หลายเดือนก่อน

      appreciate it
      @@artofjhill

  • @motionbug7059
    @motionbug7059 3 ปีที่แล้ว

    You are awesome Sir ❤️👌

  • @gelui13
    @gelui13 3 ปีที่แล้ว

    I tried many times to follow the tutorial when I realized than megascans textures in EXR come in red when opened in PS, Do I have to do any tweaks, or is it just the way PS opens these files from megascans?
    Great tutorial either way, I'm truly enjoying it!

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว

      not sure exactly what you mean. Be sure you're on latest PS it can open EXR. IDK why something would be read. Doesn't sound right. good luck!

  • @kevinkarahali7509
    @kevinkarahali7509 3 ปีที่แล้ว

    Hey Great video! Could you tell me which version of Maya and Arnold do you use? Thank you ! :D

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว

      this wasn't on latest. I think latest is even a bit better. I'm on Maya 2020 now and I updated arnold but don't know the number

  • @emiliocampana1
    @emiliocampana1 3 ปีที่แล้ว

    Hello bro. thanks for the info. What could be te parameters to activate to render a image 4k?

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว

      not sure what you mean. You'd just set the resolution to 4K

  • @hamatoshamatos7048
    @hamatoshamatos7048 3 ปีที่แล้ว

    can i use your same techniques and advices from sculpting to render from most of your videos in blender too ?

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว

      Maybe. The overall ideas would transfer but not the specifics. I know there is Arnold for Blender but you might as well use Cycles

    • @hamatoshamatos7048
      @hamatoshamatos7048 3 ปีที่แล้ว

      @@artofjhill ok

  • @aaronmedina4292
    @aaronmedina4292 ปีที่แล้ว

    Hi, i’ve seen many chinese artist using arnold for rendering, Arnold looks so good with anime style models. when you try marmoset with real style models looks good, but anime models no so good as arnold… do you know why? The skin in arnold for anime models looks so nice but I dont know why

    • @artofjhill
      @artofjhill  ปีที่แล้ว

      Hi. Many artists use Arnold because it comes with Maya. Arnold is the most physically accurate kind of renderer so it’s made to make photorealistic things. You can also make things like Pixar style etc but marmoset can also work for stylized things. Arnold is slow too so it wouldn’t be my first choice for a stylized thing

  • @Cybercuerda
    @Cybercuerda 3 ปีที่แล้ว

    Could you please show us how to export normal map and displacement from Zbrush 2020 ? Nice Channel

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว +1

      ty, that would be easy. Use the Multi Map exporter. I may make a video but using that would give you what you need

    • @Cybercuerda
      @Cybercuerda 3 ปีที่แล้ว

      @@artofjhill Please! Make a video, Beacuse I Dont Know why my normal map always is exported and the map is all blue :( I dont know how to set the normal map settings.

  • @dothefilmTV
    @dothefilmTV 3 ปีที่แล้ว

    where did you find the info about substance revert at 28min please ?

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว +1

      their documentation academy.substance3d.com/courses/Substance-guide-to-Rendering-in-Arnold

    • @dothefilmTV
      @dothefilmTV 3 ปีที่แล้ว

      @@artofjhill thanks, i guess i missed this

  • @cinematicfilm6559
    @cinematicfilm6559 3 ปีที่แล้ว

    Normal Map connection always confused me. Thank you Now i understand it. I have seen people using roughness control maps to control different rougness region of the face. do you know how to do that ?

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว +1

      could also use aiNormalMap which is more straight forward but didn't work well in my older version of Arnold. I used a roughness map in this tutorial. you can also put an aiRange node in between the map and shader which would give you more control over the roughness

    • @cinematicfilm6559
      @cinematicfilm6559 3 ปีที่แล้ว

      ​@@artofjhill thank you that kind of make sense even from name itself.

  • @mohammadshami2507
    @mohammadshami2507 3 ปีที่แล้ว

    What do you mean by arnold is physical render ??

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว +1

      it is unbiased as opposed to biased and is meant to be as close to physical accuracy as possible

  • @gaiusoctavius9931
    @gaiusoctavius9931 3 ปีที่แล้ว

    i am learning modeling with 3ds MAX . is there any reason beside XGEN people use Maya over MAX?? could these processes be done in 3ds MAX??

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว

      there is Arnold for Max if I'm not mistaken. Xgen is a big reason I use Maya and vs Max it also has better UV tools. Hard Surface modelers like Max because of how the modifier stack works. Animators seem to prefer Max too but it's all personal preferences outside of what tools are there. Everything in this video should work with any version of Arnold I would think

    • @gaiusoctavius9931
      @gaiusoctavius9931 3 ปีที่แล้ว

      @@artofjhill thanks very much for reply.

  • @n.s.9941
    @n.s.9941 3 ปีที่แล้ว +1

    👍

  • @user-ey1td4tv2b
    @user-ey1td4tv2b 3 ปีที่แล้ว

    "out alpha of the normal map goes to bump" - whyy!?? Щ_Щ that's why I failed up trying to understand Arnold by glance at ones! was totally confused, it's not intuitive at all(((

    • @user-ey1td4tv2b
      @user-ey1td4tv2b 3 ปีที่แล้ว

      by the way, THANK A LOT!

    • @user-ey1td4tv2b
      @user-ey1td4tv2b 3 ปีที่แล้ว

      and why is that alpha exits from red channel ??))))))) rhetorical

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว

      if you use the "aiNormalMap" node it should work like usual but my version wasn't working so I used this ghetto way. I have no idea why it works but it's in the documentation that way /shrug

  • @subhamsarkar7765
    @subhamsarkar7765 2 ปีที่แล้ว

    Can I bring 63 total million polygon model to maya

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว +1

      You could try lol. Would be slow though if it comes in

  • @nakix_x3422
    @nakix_x3422 3 ปีที่แล้ว

    ahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh MODEL?!!?!

    • @artofjhill
      @artofjhill  3 ปีที่แล้ว

      aHHHHH!! It's not available

    • @nakix_x3422
      @nakix_x3422 3 ปีที่แล้ว

      @@artofjhill HAHA I was copying you at 7:14 lol

  • @JoeSoloDigital
    @JoeSoloDigital 3 ปีที่แล้ว

    Render Oven 2.0

  • @edlondon3717
    @edlondon3717 11 หลายเดือนก่อน

    You must have deep pockets, Arnold is pricey! I will stick with Iray

    • @artofjhill
      @artofjhill  11 หลายเดือนก่อน

      Maya comes with Arnold, it's $250 a year. that's not THAT much. most people spend more on coffee. which I also do...

  • @IASKIN
    @IASKIN 3 ปีที่แล้ว

    Eminem?

  • @siddheshpatil3740
    @siddheshpatil3740 3 ปีที่แล้ว

    1st

  • @bhaskarmistry4005
    @bhaskarmistry4005 3 ปีที่แล้ว

    That was not a poopy sculpt!

  • @user-ey1td4tv2b
    @user-ey1td4tv2b 3 ปีที่แล้ว

    Is it Scarlett Johansson?

  • @zedbrush
    @zedbrush 2 ปีที่แล้ว

    Outstanding tutorial!! I'll be sharing this with everyone! Thanks and keep them coming.

    • @artofjhill
      @artofjhill  2 ปีที่แล้ว

      Thank you. Glad you liked it