My man! People like you really deserves Wiki pages. I bet you've inspired so many creative individuals that it truly deserves recognition at a higher level. Greetings from Ukraine! I would hug you if I could, to express how grateful I am to you ❤❤❤❤❤
HI BRO , THANK Y , But I blame you Because you have repeatedly ignored a request here as well as on your Facebook page inbox I asked you to create a terrifying scene like the house inspired by the famous movie Poltergeist (1982). No one has done this on TH-cam and you will have a head start Enough creating landscapes Because it's too many I hope that you will create for me the scene I request, day and night, even if it is only an exterior scene of the street and the house shown in the aforementioned film. Even if he has an Interior scene You will be the legend Thank you very much and I await your interest and response
All your videos are very good and very realistic. I like that I always learn something and keep making these videos, and I'm already waiting for the next tutorial. Congratulations on the video.
I really like your tutorials. The way you explain everything before you click on it and exactly what you’re doing is very helpful. Just some friendly advice for something to work on. Maybe explaining why you put something where you put it, or exactly what you’re trying to do with the art direction. Hopefully this doesn’t come across as rude genuinely enjoyed your video and im going to check out some more. 😊
Please, how did you manage it? I imported the megascans and the UE accepted it but when trying to place the mash onto the scene it shows the prohibitory sign and nothing happens.
In the next video, can you do post-production after rendering from UE5? I'm really surprised about it. Thanks for your videos, it's always great for me.🥰🥰
You are very talented, what makes you different compared to 999 other TH-camrs teaching the same thing is you don’t bullshit people, you stick to what’s important. You are on your way to 1m sub in 2 years for sure 👍🏻.
well done amith! ..but what is the use by only creating environment? plz make tutorial about how to add greenscreen actors to this or how to use it in virtual production
you are right but for green screen I have to have a propper greenscreen studio with proper lighting setup which I don't have but I'm working on metahuman animation so maybe soon I will put CGI character into my environment thanks man.
wow bro, this is insane, my lumen renders never look as clear as yours, i always get these light or shadow scattering , but i'm going to keep on trying and testing with the settings you showed 🔥
Thank you very much for these types of videos, you learn a lot. How do you do the walking effect while recording the sequence? that small tilt from side to side that imitates walking slowly. Thank you so much!
Hey, thanks for sharing this. Just completed your meta human tutorial and am back tracking to get the environment. Can I ask a quick question? Why did we use the UE4 auto landscape file instead of the UE5 one the website directs you as an "updated version"?
This drag and drop 'art' is art for those who can't paint. Here, the paint tool is a magic wand that paints for you. Download 'assets' for all the objects you need to 'paint' in.
An elitist with a brush, great. You think video games are made with brushes, friend? I suppose some are, but 3D games can't just be painted. I'm a 3D artist in Blender as well: I've created assets from the ground up. There's no shame in game artists not doing that; it would take uncountable amounts of time to finish a single area. Not months, but genuinely years, just to get one level done.
@@theoneslayer8560 You're wrong. Go click the landscape button and instantly have a panarama of sand and rocks and depth and shadows. I'll paint it. You can't.
@@batlighthouse5082 Wrong on what? Which argument am I wrong on? That it would take games multiple years to make a couple levels? I suppose we should replace all level artists with people like you! Please join a game company and personally paint an entire level for them.
The tutorial is really cool and comprehensive. Thank you! But I can't use any trees from the EG marketplace. I do the same steps with ticking the "show all projects" checkbox, then choosing the 5.3 version and it imports the content into my project but when trying to place a tree onto my scene it shows the prohibitory sign along with the cursor and nothing happens (my version is 5.4.2). I'm very new to the UE and in truth I can't understand why in the world there are so many perfect assets in the QuixelBridge but when about trees they give just the bottom parts without foliage? Why not put the free assets from EG directly into the bridge? And again I don't understand why all the free content in the EG marketplace don't support the newest UE version?! Usually you can't use the newer stuff with the older version of a soft. But you can use the older stuff with the newer version of the soft. This is how it usually works with almost any program. But here is something really new! They give you the last version of the engine but sorry, you can't use our stuff with it! Why?! What's the point?
For the fence model, i know it's low poly and it may be nit picking, but in blender, not only did i delete the post, but i extended the 2x4 supports 16mm past the last board on both side. So when you duplicate and line them up, you retain the spacing between the boards. :D
HI BRO , THANK Y , But I blame you Because you have repeatedly ignored a request here as well as on your Facebook page inbox I asked you to create a terrifying scene like the house inspired by the famous movie Poltergeist (1982). No one has done this on TH-cam and you will have a head start Enough creating landscapes Because it's too many I hope that you will create for me the scene I request, day and night, even if it is only an exterior scene of the street and the house shown in the aforementioned film. Even if he has an Interior scene You will be the legend Thank you very much and I await your interest and response
Great tutorial but I have one issue I cannot figure out. In the beginning you talks about tile near and tile far in the marterials but I do not have that option anywhere. I only see SizeB and SizeB far. I assume that is the same but only sizeB works, the far value changes nothing. Any ideas?
good evening, excellent tutorial, you got another subscriber, could you help me with a question please, I'm wanting to insert a model that I brought from sketchup, initially I brought it as FBX, but it gave some errors in the model, so I imported it by datasmith, then the object appeared below the landscape, I created a group but when I select there is no way to move the object, The arrows do not appear.
If you don't have a higher end machine PLEASE go to Settings -> Project Settings -> Target Hardware and then change the Target Hardware value from Maximum to Scalability. It allows you to keep moving halfway through the tutorial
please help me to find out what will be best specs for pc under budget for smoothly using unreal engine.. currently using Ryzen 5 3600X with Gigabyte GTX 1650 super, with 16gb 3200mhz ram, having nvme ssd 512gb and hdd 512gb...
do you have the auto landscape material ? if yes then go to the paint option in landscape tab you will find the material layers of you can msg me the screen shot so I can understand your problem properly thanks for support my channel
@@magnetvfx I have the same probelem, at the lanscape options there just arent any layers. (Put Examples/Materials/MI_Landscape_Moantain Material into the Landscape material, go to landscape mode, see that there just arent any layers)
The rocks and other stuff you place on the ground do not blend with the ground.They have sharp edges.How can you make them blend ? So that some ground is fading onto the rocks a little ?
I don’t know if it’s just me but I find the grass in UE5 mostly lacking Ambient occlusion on it, strangely on UE4 the same grass I use had more depth don’t know why on ur5 it’s washed out
Can I make similar content like you in unreal and blender using this PC specs because I am going to build a PC Rygen 5 5600 (6 cores/12 Thread) Rtx 3060 12GB 16 GB Ram DDR4 Is this best option and please suggest me and what's your pc specs😊
Bump the ram up to 32gb and it will work. It will just take longer to do some things and also when you are messing around in the editor you would want to bump the scalability down to high or medium. IF you keep the viewport for example on Epic or cinematic you will definitely get some lag / stuttering. It is what it is. If you want seamless without any hiccups and not have to worry about lowering settings, at the minimum I would recommend this. 5800X3D cpu that will drop right into your existing motherboard, but more important is the GPU as well. Something like an Rtx 3080 Ti level of performance or GREATER, then 32GB ram is recommended for small to medium projects / scenes. If you want to work on large or huge scenes bump it up to 64gb ram. Those are the recommended MINIMUM like I said for Seamless. I would honestly shoot for a gpu with 16gb of vram or more to future proof you longer. rtx 4070 ti super would be good because its got 16gb vram and cheaper than a 4080 / 4080 super. Believe it or not a used amd 6900xt works really well in UE5 ask me how I know. The blender part may run better on nvidia though.
Sir I have problem with rendering i have added water body actor in scene, while rendering the water body is invisible in render view, how to get rid of this sir
Thank you for sharing.
thank you so much for your kind support man
Best unreal engine environment artist on TH-cam! Proud of you!!!
My man! People like you really deserves Wiki pages. I bet you've inspired so many creative individuals that it truly deserves recognition at a higher level. Greetings from Ukraine! I would hug you if I could, to express how grateful I am to you ❤❤❤❤❤
Amazing! You are the Bob Ross of Unreal Engine digital art, making this look easy 🙂! Inspiring!
This is one of the best videos I’ve seen since I started my journey down the rabbit hole into unreal engine. Fantastic job.
YOU ARE A LEGEND MY BRO
thank you so much for your kind support man thanks
HI BRO , THANK Y , But I blame you
Because you have repeatedly ignored a request here as well as on your Facebook page inbox
I asked you to create a terrifying scene like the house inspired by the famous movie Poltergeist (1982).
No one has done this on TH-cam and you will have a head start
Enough creating landscapes
Because it's too many
I hope that you will create for me the scene I request, day and night, even if it is only an exterior scene of the street and the house shown in the aforementioned film.
Even if he has an Interior scene
You will be the legend
Thank you very much and I await your interest and response
I’m a starter of unreal engine just learning at home! You! my guy helping me lot, I’m so happy that you made this channel 🥲🙌🏽
You are a machine sir! delivering over and over. I take my hat off to you.
All your videos are very good and very realistic. I like that I always learn something and keep making these videos, and I'm already waiting for the next tutorial. Congratulations on the video.
Absolutely the best tutorials, just going through every step clearly and showing your workings. Huge respect and thanks from a UE5 student.
I really like your tutorials. The way you explain everything before you click on it and exactly what you’re doing is very helpful. Just some friendly advice for something to work on. Maybe explaining why you put something where you put it, or exactly what you’re trying to do with the art direction. Hopefully this doesn’t come across as rude genuinely enjoyed your video and im going to check out some more. 😊
Amazing Work Brother!
Thank you for the work!!
this totorial is amazing !
Big thank you 🌹🥇🏆; cinematic 3D master 👍👍.
Incrível como sempre !
Creative and brilliant as always
Thank you for the lessons, the best lessons on the whole Internet, please continue👍👍👍
Can you please tell me what is your pc specs
the steps you said to add megascans to projects from older versions to 5.4 at @22:14 - life savor!
Please, how did you manage it? I imported the megascans and the UE accepted it but when trying to place the mash onto the scene it shows the prohibitory sign and nothing happens.
@@vsevolodshpak1867 another way is to copy the folders you want from the content folder of one project to another
You blown our mind, Friend!. loved it
that is so awesome, please keep making these videos
Pls make a complete vdo just on your camera work and rendering to get the most realistic shots
sure bro I will try thanks man
Nice work .. keen eye ❤
In the next video, can you do post-production after rendering from UE5? I'm really surprised about it. Thanks for your videos, it's always great for me.🥰🥰
sure bro I'm also planing about that thanks man
@@magnetvfxcan you tell me, minimum system requirements to run videos smoothly in ue5?
Wonderful, thanks dude!!
you are very welcome bro thanks
Im making a short film using both the forest road and this thanks a lot for helping me learn unreal engine
I'm glad that my videos helps you thanks man
You are very talented, what makes you different compared to 999 other TH-camrs teaching the same thing is you don’t bullshit people, you stick to what’s important.
You are on your way to 1m sub in 2 years for sure 👍🏻.
You're right about the bullshit, I'm fairly new to UE, most of the tutors are average at best especially regarding animation
Amazing ! thank you !
Glad you liked it!
well done amith! ..but what is the use by only creating environment? plz make tutorial about how to add greenscreen actors to this or how to use it in virtual production
you are right but for green screen I have to have a propper greenscreen studio with proper lighting setup which I don't have but I'm working on metahuman animation so maybe soon I will put CGI character into my environment thanks man.
Thank you sir
wow bro, this is insane, my lumen renders never look as clear as yours, i always get these light or shadow scattering , but i'm going to keep on trying and testing with the settings you showed 🔥
how u make texture looks very real???
FANTASTIC LESSON
Thank you very much for these types of videos, you learn a lot.
How do you do the walking effect while recording the sequence? that small tilt from side to side that imitates walking slowly.
Thank you so much!
I love your videos. You make this so easy. Subscribed.,
This unreal place looks real with the help of unreal 🗿
If there was wind enabled in this scene on the grass this would be much more beautiful still beautiful
Is everything you do suitable for the game?
You are my HERO.
Amazing❤❤❤
thanks man
@@magnetvfx welcome
Beautiful and🎉 smooth
Bravissimo
i've a problem, i don't have layers when i put material "MI_Landscape_Montain", can you help me plz?
really nice ❤
love these videos
Love your work brother but need realistic characters also and other relistic effects
Great!!
Hey, thanks for sharing this. Just completed your meta human tutorial and am back tracking to get the environment. Can I ask a quick question? Why did we use the UE4 auto landscape file instead of the UE5 one the website directs you as an "updated version"?
Wow!
thank you sir for this useful information, ur amazing sir
Amazing Work ... I ♥ it.
gold thanks for posting
best unreal tutorial
is this ideal for a game, or would it be too heavy??
This drag and drop 'art' is art for those who can't paint. Here, the paint tool is a magic wand that paints for you. Download 'assets' for all the objects you need to 'paint' in.
An elitist with a brush, great. You think video games are made with brushes, friend? I suppose some are, but 3D games can't just be painted. I'm a 3D artist in Blender as well: I've created assets from the ground up. There's no shame in game artists not doing that; it would take uncountable amounts of time to finish a single area. Not months, but genuinely years, just to get one level done.
@@theoneslayer8560 You draw shapes and let the program fill in the blanks. I won national art awards. You guys couldn't paint a flowers in a vase.
@@batlighthouse5082 Won national art awards and still doesn't have the insight to know when he's wrong. Win the award for silence next.
@@theoneslayer8560 You're wrong. Go click the landscape button and instantly have a panarama of sand and rocks and depth and shadows. I'll paint it. You can't.
@@batlighthouse5082 Wrong on what? Which argument am I wrong on? That it would take games multiple years to make a couple levels?
I suppose we should replace all level artists with people like you! Please join a game company and personally paint an entire level for them.
The tutorial is really cool and comprehensive. Thank you! But I can't use any trees from the EG marketplace. I do the same steps with ticking the "show all projects" checkbox, then choosing the 5.3 version and it imports the content into my project but when trying to place a tree onto my scene it shows the prohibitory sign along with the cursor and nothing happens (my version is 5.4.2).
I'm very new to the UE and in truth I can't understand why in the world there are so many perfect assets in the QuixelBridge but when about trees they give just the bottom parts without foliage? Why not put the free assets from EG directly into the bridge? And again I don't understand why all the free content in the EG marketplace don't support the newest UE version?! Usually you can't use the newer stuff with the older version of a soft. But you can use the older stuff with the newer version of the soft. This is how it usually works with almost any program. But here is something really new! They give you the last version of the engine but sorry, you can't use our stuff with it! Why?! What's the point?
For the fence model, i know it's low poly and it may be nit picking, but in blender, not only did i delete the post, but i extended the 2x4 supports 16mm past the last board on both side. So when you duplicate and line them up, you retain the spacing between the boards. :D
Salute guru
thanks man
LOOKS AWESOME, LUMEN ?
amazing!
Bestial bro
thanks man
HI BRO , THANK Y , But I blame you
Because you have repeatedly ignored a request here as well as on your Facebook page inbox
I asked you to create a terrifying scene like the house inspired by the famous movie Poltergeist (1982).
No one has done this on TH-cam and you will have a head start
Enough creating landscapes
Because it's too many
I hope that you will create for me the scene I request, day and night, even if it is only an exterior scene of the street and the house shown in the aforementioned film.
Even if he has an Interior scene
You will be the legend
Thank you very much and I await your interest and response
amazing bro!
Great tutorial but I have one issue I cannot figure out. In the beginning you talks about tile near and tile far in the marterials but I do not have that option anywhere. I only see SizeB and SizeB far. I assume that is the same but only sizeB works, the far value changes nothing. Any ideas?
Awesome!!!
thank you so much for these awesome tutorials!!
What is your computer configured?
Dude amazing
I'm new in UE. How to navigate landscape editor? Respect and thanks.
Hi Amit , when are you uploading the animation series , : How to create motion videos with UE 5.4 "
Why not enable Ray Traycing? Is it every megascan is compitable in UE 5.4.4 Version?SIR
good evening, excellent tutorial, you got another subscriber, could you help me with a question please, I'm wanting to insert a model that I brought from sketchup, initially I brought it as FBX, but it gave some errors in the model, so I imported it by datasmith, then the object appeared below the landscape, I created a group but when I select there is no way to move the object, The arrows do not appear.
Alguma possibilidade de um vídeo com cenários estilizados ??
the courses you do are very useful, but I couldn't see how they merge to become this whole thing on the full-length films
Is Unreal engine free?
Free on epic games
Yes indeed
Yeah, so is Google
No
Nah bro, it's 139.76 dollars every month
If you don't have a higher end machine PLEASE go to Settings -> Project Settings -> Target Hardware and then change the Target Hardware value from Maximum to Scalability. It allows you to keep moving halfway through the tutorial
super
GREAT
My plants are hidden when zoomed far away from the camera angle. Can you show me how to fix it?
Let's go!
sure bro thanks
How does he get the 3D assets to blend with the environment...
Like the landscape material and the 3D assets to blend so well??
By using decals and other small props like rocks. You can also use gravel/dirt texture near it, making a good transition.
❤🔥🔥❤️🔥❤
Really appreciate your hardwork, but i dont know how to follow your course because its too long !!, guide me please
materials are not visible in auto landscape. it shows same material
please help me to find out what will be best specs for pc under budget for smoothly using unreal engine..
currently using Ryzen 5 3600X with Gigabyte GTX 1650 super, with 16gb 3200mhz ram, having nvme ssd 512gb and hdd 512gb...
HI Amit, I have dragged the Landscape material, after that , I dont see the layers , as you mentioned , could you help?
do you have the auto landscape material ? if yes then go to the paint option in landscape tab you will find the material layers of you can msg me the screen shot so I can understand your problem properly thanks for support my channel
@@magnetvfx I have the same probelem, at the lanscape options there just arent any layers. (Put Examples/Materials/MI_Landscape_Moantain Material into the Landscape material, go to landscape mode, see that there just arent any layers)
22:35 So this is how it turns out you can outsmart fate!😀
Amazing work sir...sir can you please make some realistic car animation... please ❤❤
This would be awesome. I'd love to make a car chase scene.
The rocks and other stuff you place on the ground do not blend with the ground.They have sharp edges.How can you make them blend ? So that some ground is fading onto the rocks a little ?
not seeing the tiling option for the landscape material
Thank you✊🏽
very good!!
First like 👍
yo thank you very much
Bro would you like to make an environment in unity. Please.
By the way, Thanks for such interesting videos
can i use the 3d assets (the ones not from megascans) for commercial use???
Where do you get characters?
I don’t know if it’s just me but I find the grass in UE5 mostly lacking Ambient occlusion on it, strangely on UE4 the same grass I use had more depth don’t know why on ur5 it’s washed out
The link to the UE 5 version of the landscape material is broken on your site.
Thank u a lot
Can I make similar content like you in unreal and blender using this PC specs because I am going to build a PC
Rygen 5 5600 (6 cores/12 Thread)
Rtx 3060 12GB
16 GB Ram DDR4
Is this best option and please suggest me and what's your pc specs😊
Bump the ram up to 32gb and it will work. It will just take longer to do some things and also when you are messing around in the editor you would want to bump the scalability down to high or medium. IF you keep the viewport for example on Epic or cinematic you will definitely get some lag / stuttering. It is what it is. If you want seamless without any hiccups and not have to worry about lowering settings, at the minimum I would recommend this. 5800X3D cpu that will drop right into your existing motherboard, but more important is the GPU as well. Something like an Rtx 3080 Ti level of performance or GREATER, then 32GB ram is recommended for small to medium projects / scenes. If you want to work on large or huge scenes bump it up to 64gb ram.
Those are the recommended MINIMUM like I said for Seamless.
I would honestly shoot for a gpu with 16gb of vram or more to future proof you longer.
rtx 4070 ti super would be good because its got 16gb vram and cheaper than a 4080 / 4080 super. Believe it or not a used amd 6900xt works really well in UE5 ask me how I know. The blender part may run better on nvidia though.
Sir I have problem with rendering i have added water body actor in scene, while rendering the water body is invisible in render view, how to get rid of this sir