My Blender To Unreal Engine Character Workflow | Tutorial

แชร์
ฝัง
  • เผยแพร่เมื่อ 20 ก.ย. 2024

ความคิดเห็น • 615

  • @jarrodalvarado9315
    @jarrodalvarado9315 4 ปีที่แล้ว +307

    If anyone is still having problems with the physics not working make sure before you export to “apply transformations” this is done by pressing “ctrl A” :)

    • @PlanetComputer
      @PlanetComputer 3 ปีที่แล้ว

      /

    • @benedekudvardi1602
      @benedekudvardi1602 3 ปีที่แล้ว

      tysm

    • @zaidabuzahra0
      @zaidabuzahra0 3 ปีที่แล้ว +4

      that doesnt fix everything no, can somebody help!

    • @csicee
      @csicee 2 ปีที่แล้ว +1

      @@zaidabuzahra0 Did u find fix

    • @ASTERisk44946
      @ASTERisk44946 2 ปีที่แล้ว

      THANKYOU IM LOOKING INTO NEW TECHNIQUES AND BEFORE I DOWNLOADED IT I NOTED THAT

  • @unchayndspersonalaccount7690
    @unchayndspersonalaccount7690 3 ปีที่แล้ว +213

    0:58 - Basics / Scale setup
    1:56 - Materials
    3:34 - Rig
    5:38 - Exporting
    10:35 - Animation
    16:02 - Retargeting Animations

  • @michaelrutter2343
    @michaelrutter2343 4 ปีที่แล้ว +266

    following someone who started from scratch is helpful when you give the tips that normal tutorials would skip over because its considered normal industry knowledge

    • @LuanaSouza-fw1iz
      @LuanaSouza-fw1iz 3 ปีที่แล้ว +1

      That is so true. I am kinda shocked that this video is so good! I mean.... U AMAZinG

    • @GAMEBR0VIP2462
      @GAMEBR0VIP2462 3 ปีที่แล้ว +1

      So true .

    • @TAREEBITHETERRIBLE
      @TAREEBITHETERRIBLE 2 ปีที่แล้ว +4

      yeah I hate it when they just skip over stuff! so annoying

  • @ShouriSeifuku
    @ShouriSeifuku ปีที่แล้ว +51

    Hi from the future! In the future we're now on Unreal Engine 5.1 - If you're wondering how the scale is still getting jacked up with your model, and the capsules aren't lining up or you're getting 2/3 capsules, than fear not! Under the physics asset window where you see the capsules, you will need to go under Tools on the right hand side and under the "Body Creation" drop down go to: "Min Bone Size". My model's bones were too small, so adjusting this down to 0.07 allowed the engine to properly detect my tiny bones and compensate appropriately. Now every bone has a capsule.

    • @dudechill6057
      @dudechill6057 ปีที่แล้ว +4

      you are a life saver

    • @mch43856
      @mch43856 ปีที่แล้ว +7

      Unreal Engine 5 supports GLTF import, you can get correct scale now with a simple export using that format without changing anything in blender! Just export as GLTF!

    • @Kcuds729
      @Kcuds729 ปีที่แล้ว +1

      Thank you so much

    • @mch43856
      @mch43856 ปีที่แล้ว +2

      Correction to this, GLTF ain't that good with importing face shading etc in Unreal

    • @alzearafat
      @alzearafat ปีที่แล้ว

      Thank you!

  • @Holtingthewalkers
    @Holtingthewalkers 4 ปีที่แล้ว +131

    Explaining nuances "like the blender m vs cm issue" in videos like this is SO helpful!! Great Vid!

  • @Ren_Taylor
    @Ren_Taylor 3 หลายเดือนก่อน +1

    I’ve referenced these videos so many times and only just learned you’re the one behind A Difficult Game About Climbing! Congratulations man!! 🥳
    Thank you for giving us all so much!

  • @shamzfk
    @shamzfk 4 ปีที่แล้ว +29

    Thank you! That is valuable! One piece of advice - in Blender you can just hover over an object and press "L" it will select the whole piece under the cursor, no need to select poly and ctrl-L, it speeds up things considerably

    • @Pontypants
      @Pontypants  4 ปีที่แล้ว +15

      Thank you sir! You get an honorable mention in the next video :D Such an awesome tip!! I use it all the time now!

  • @timsonss
    @timsonss 4 ปีที่แล้ว +2

    I dont know how I found this, I searched every single video for my problem. I couldnt export from Blender to Unreal... And I found this video! You are the God!!! I cant explain how happy I am right now. I spent hours trying to fix it and all I had to do is just to watch this video!

  • @Dilligff
    @Dilligff 4 ปีที่แล้ว +2

    I love that you showed the actual mistakes and how to fix them. Too often people assume that just rambling off all the "right" things to do in checklist format is the best way to instruct. But more often than not I'm scrubbing through content trying to find where I 'messed' up in the list with no clue what I missed or where I went wrong. Then getting frustrated and having to walk away til my head clears. I really wish more tutorials took into account common mistakes (or even uncommon) during the instruction.

  • @kitcoo1
    @kitcoo1 4 ปีที่แล้ว +1

    Claps Claps Claps..... You Literally took the last TEN years of my life learning blender and made a video to explain..... this is one of the best Blender to Unreal Videos ever made... Just one thing you don't actually need to re-import the Mesh when importing animations.... just hit that check mark that says Mesh..... Every blender user Needs to watch.

    • @Pontypants
      @Pontypants  4 ปีที่แล้ว +1

      Oh awesome tip!! Thanks :D And I am super happy you enjoyed the video ^.^

  • @discountgamervids
    @discountgamervids 2 ปีที่แล้ว +1

    This is helping me weed through the intel i've gotten from other devs. THANKS BRAH!

  • @garethanderson6980
    @garethanderson6980 2 ปีที่แล้ว +1

    THIS 8 MINUTES OF MY LIFE WAS THE BEST THING I HAVE SEEN ALL DAY ON HOW TO GET MY MESH TO UNREAL ENGINE!

  • @PinkPeachBell
    @PinkPeachBell ปีที่แล้ว +1

    Ponty, I don't usually comment on videos but I love you.
    I'm currently working on my first game and this was the first time I ever animated something myself. The whole day I've been sat here trying to figure out settings and nothing worked.
    Now, renaming the Armature to root solved everything.
    Thank you!!!!

  • @AdamJanz3D
    @AdamJanz3D 3 ปีที่แล้ว +18

    Thanks for the helpful video! Just to note, if you already have a bone named "Root" in your armature, then you SHOULD rename your character's armature to "Armature" before export from Blender, otherwise you will end up with 2 root bones. As of 4.16 (and newer) UE4 will automatically remove the root node named "Armature" (which conveniently allows you to have a proper Root bone to work with in Blender).

    • @foofofdeath
      @foofofdeath 6 หลายเดือนก่อน +1

      Is this also the case in UE5 or have things been further updated since then?

    • @AdamJanz3D
      @AdamJanz3D 6 หลายเดือนก่อน +1

      ​@@foofofdeath Yes, I just checked with Unreal 5.3.2 and Blender 3.6.8 and it's the same. You need to rename your skeleton to "Armature" (without quotes) before export. Also, make sure your Unit System is set to "Metric" and your Unit Scale is set to 0.01 in Blender, otherwise the imported bones will look like giant spheres. 😄

  • @wmka
    @wmka 2 ปีที่แล้ว

    Searched for "character blender to unreal workflow".
    This is first in the list.
    Thank you and have a good one.

  • @eduardoparente3756
    @eduardoparente3756 2 ปีที่แล้ว

    Man, i'm so greatful for this video! I've ben passed many and many hours trying to import from blender to unreal! The solve was only to change the name "armature" to "root"! Thats a really good Tip! God Bless you! Thank you!

  • @joshf6386
    @joshf6386 4 ปีที่แล้ว

    THANK YOU for not making me watch you model something in blender for the first 15 minutes of this video. Straight to the point, great.

  • @chanolongo
    @chanolongo 8 หลายเดือนก่อน

    Just….thanks! The tutorial is perfect and covers all the main issues regarding the workflow blender-UE

  • @EDBass
    @EDBass 4 ปีที่แล้ว +1

    BRILLIANT! Who doesn't love lessons that lessen "arrgh-time"? Thanks for going through the suffering so we don't have to!

  • @RattleSnake2028
    @RattleSnake2028 8 หลายเดือนก่อน

    Best tuto ever and still perfect for UE 5.3 !
    Thank you so much

  • @SneakyKittyGameDev
    @SneakyKittyGameDev 4 ปีที่แล้ว +12

    tip when exporting animations, export only the armature to prevent the mesh/materials being exported/imported alongside it.

  • @rhombus8283
    @rhombus8283 2 ปีที่แล้ว

    i loveeeee you man, i struggled so hard with this root thing and you just came out of no where and help me sooooo much, thank you man, for real, thank youuuuuuuu

  • @Im_Ninooo
    @Im_Ninooo 3 ปีที่แล้ว +1

    finally a good tutorial that doesn't use mixamo for the animations 😅

  • @JonathanWinbush
    @JonathanWinbush 4 ปีที่แล้ว +2

    I'm not a Blender user but as a C4D user I can still appreciate this video good stuff 👊🏾

  • @spring3281
    @spring3281 4 ปีที่แล้ว +6

    Dude the quality of your videos & thumbneils are way ahead of your channel I seriously thought you got a lot of subscribers or something, keep up the great content & you'll deflintly get there 👍😀

  • @Limanima
    @Limanima 2 ปีที่แล้ว +15

    My worflow is a bit different. Don't rename the armature. Create a root bone instead at the bottom of your character or else two problems will arise. First, the armature will have a scale of 100 in unreal. Second you will not be able to use root motion.
    And when you model in blender, do it 100 times bigger then you normally would. This is the only way I could find to have a skeleton of scale 1.0 in unreal and I tried all sorts of settings combinations.

  • @GalaxyDeveloper_
    @GalaxyDeveloper_ 3 ปีที่แล้ว +1

    Sir I'm From INDIA!!😎
    YOUR BIGGEST FAN!

  • @After_Pasta
    @After_Pasta 10 หลายเดือนก่อน

    3 Years later this tutorial was still the most helpful & direct

  • @Bilal112ify
    @Bilal112ify 3 ปีที่แล้ว +3

    Boy I’ve searched 6 month for guy, who can explain everything
    U’re the one mate
    And btw
    Thanks for advice bout bens tutorial
    Mate that’s the best shit in the internet bout bp
    Long live mate
    Peace

  • @herretixx1759
    @herretixx1759 4 ปีที่แล้ว +44

    Man, this tutorial was spot on, very well done. What version of blender are you using? I have been using blender and unreal for about a month but have mainly been focusing on blender due to not having a great setup for hardware. Point being, I really appreciate watching other people’s workflow and this was perfect. Thank you! Got yourself a sub here, keep it up. 🤙🏼

    • @Pontypants
      @Pontypants  4 ปีที่แล้ว +6

      Thanks! :D I am glad you enjoyed the video :) I am using Blender 2.82.7 -> I am a bit behind, I need to update to the latest

  • @GranokGab
    @GranokGab 4 ปีที่แล้ว +5

    Nice, is always so good to have these little advices. I will add a big one that solved a HUGE problem I was having with the Blender -> UE4 workflow: sometimes the animations will have minor jittering going from blender to ue4, this is particularly noticeable on the foot of the characters. To solve this, the SIMPLIFY option on Blender needs to be set up to 0.0, on the UE4 side you can also improve the quality of the animations by changing the compressions, but UE4 compression on animations are known to good, saving memory without changing the final result of the animation. These problems of jittering animations are caused by Blender exporting and compressing animations like a butcher.

  • @superkalio
    @superkalio 8 หลายเดือนก่อน

    Thank you bro!!! you helped me a lot in creating my own character's rig workflow! Stay blessed!🔥🔥🔥

  • @darkerthendeception7211
    @darkerthendeception7211 2 ปีที่แล้ว

    Honestly love you man. I was so hung up on so many things while trying to export to unreal that I nearly gave up. You are the gigachad of blender and unreal lol.

  • @gamedevwithabhi
    @gamedevwithabhi 3 ปีที่แล้ว

    Bro this the one thing that worked for me. Earlier whenever I imported my character , only one lod loaded which proved very hectic for texturing it. Now I have imported my character with the textures and lods itself thanks for this man

  • @GalaxyDeveloper_
    @GalaxyDeveloper_ 3 ปีที่แล้ว +1

    Sir You Are Really "AWESOME!" 😎😎😎

  • @Matteo10R
    @Matteo10R 2 ปีที่แล้ว

    Man wish I saw this video a few days ago, so many hours of headaches great vid!

  • @CosmicComputer
    @CosmicComputer 4 ปีที่แล้ว +4

    Your channel has kicked me into gear to get back to work on my game! Thanks man, love seeing your progress!

    • @Pontypants
      @Pontypants  4 ปีที่แล้ว +2

      That's awesome! So great that you are back in bizz!!

  • @SkSafowan
    @SkSafowan 3 ปีที่แล้ว

    Seriously, it's a million dollar Content !!!

  • @Nernage
    @Nernage 3 ปีที่แล้ว

    Coming back to this for help, and man this is still very helpful. Thank you very much Ponty.

  • @Manim8
    @Manim8 4 ปีที่แล้ว +27

    21:33 "and the good thing about this is, ummnn... Anyways..." lol That made me laugh!

    • @GBFallenDreamers
      @GBFallenDreamers 3 ปีที่แล้ว +5

      Same, and apparently wasn't even supposed to be that way, but I'm glad it made it in lol, had the perfect amount of comedic pause.

  • @conspirid
    @conspirid 3 ปีที่แล้ว

    Truly useful tutorial. I learned some of these problems the hard way by destroying an already animated character. Any animations that are made in incorrect scaled characters are just invalid and produce a stretched ball. They can't be scaled or fixed.
    Another problem with scaling is when you decide to work with skeleton sockets in UE4, they are bigger than the entire character and of course produce wrong calculations.
    And the most funny part about colliders, characters have tiny mass so they just bounce to infinity when you apply force to them.

  • @jessemalisa6804
    @jessemalisa6804 10 หลายเดือนก่อน

    Top tier tutorial! I usually watch tutorials on 1.5x speed and skip ahead but not on yours as it is jam packed with info! You're funny too! Rock on!

  • @jaywilliams9721
    @jaywilliams9721 4 ปีที่แล้ว +2

    You probably won't see this but once you finish your game, you should start doing some more tutorials. You really good at it!
    Edit: Oh cool you saw

  • @patrickory1
    @patrickory1 3 ปีที่แล้ว

    Holly smokes this is super useful and nutrient-dense! Thank you!

  • @toapyandfriends
    @toapyandfriends 2 ปีที่แล้ว +1

    Thank you so much just just works...😆'you just got a subscriber from this awesome video!

  • @I-VisiBomb-I
    @I-VisiBomb-I ปีที่แล้ว

    this video is gold. sure it misses some stuff, for example you need to have very specific conditions to be met with your characters rig in order to make the export work, but i tackled that problem with a different video, and after that, your tutorial went butter smooth. thank you!

  • @vrcenter3340
    @vrcenter3340 3 ปีที่แล้ว

    The only thing it does if you leave the armature name is remove it from the hierarchy in Unreal, which is super helpful and there to be an aid to developers to prevent a double root.
    LOVE the video!

  • @m4dsci3nt1st4
    @m4dsci3nt1st4 4 ปีที่แล้ว

    I'm not really a fan of boxing games but watching your devlogs makes me wanna play it so much.

  • @Askolin1
    @Askolin1 3 ปีที่แล้ว +10

    Listen to the man, watched the whole thing and no regrets

  • @midimusicforever
    @midimusicforever 3 ปีที่แล้ว +1

    This is great. Many, many, many hours of experience, that I now gained in 25 minutes.

  • @truthhc
    @truthhc 4 ปีที่แล้ว +4

    thank you so much man, i’ve been trying so many methods and plugins and this video solved everything

  • @pygmalion8952
    @pygmalion8952 2 ปีที่แล้ว

    THANK YOU VERY MUCH. THIS IS THE ONLY PROCESS THAT I HAD NO ISSUE WITH IMPLEMENTING. U LITERALLY COVERED EVERYTHING. SUBBED

  • @adrienhartman6811
    @adrienhartman6811 4 ปีที่แล้ว +1

    You literally saved my game. I was ready to give up. Thank you so much.

  • @tetragony
    @tetragony 4 ปีที่แล้ว +1

    Great tutorial. I'm a blender user for a long time and I'm learning unreal for some month. I started right now with characters and animations in unreal. Your tips will save me a lot of time. Thanks for sharing your workflow.

  • @tajaloe5920
    @tajaloe5920 4 ปีที่แล้ว +1

    This is genuinely the most useful and straightforward video I have ever watched you have saved my ass

  • @00JakeH
    @00JakeH 2 หลายเดือนก่อน

    Thanks very much for this - great clean mini breakdown - and yes I know this tut is old.

  • @ElGermanyHitsNukes39
    @ElGermanyHitsNukes39 2 ปีที่แล้ว

    Thanks bro! I needed a good tutorial to make a video game! You are a lot of help!

  • @RossTownsend
    @RossTownsend 4 ปีที่แล้ว +3

    I'm British... He was not "bonking" haha great tutorial! Going over where things mess up is so much better than assuming everything went okay. Thanks

  • @Feddark
    @Feddark ปีที่แล้ว

    Awesome tutor!
    On top of that I made my own research and found out that even if you generate collisions in UE that visually look good, they are working wrong since the model was created with wrong units and scale.

  • @madcio
    @madcio 3 ปีที่แล้ว

    This is one of the best tutorials on that topic I've seen. Pretty detailed and with demonstration what goes wrong with invalid setup.

  • @Rappe96
    @Rappe96 4 ปีที่แล้ว +4

    This channel just keeps poppin' off! Keep that quality content coming :)).

  • @ericmatthews9894
    @ericmatthews9894 3 ปีที่แล้ว

    Finally a tutorial that explains exactly whay I was looking for. Thank You

  • @ebrahim_mr
    @ebrahim_mr 3 ปีที่แล้ว

    If I could like this multiple times I certainly press that damn LIKE button 100 times. Thanx

  • @actuallydaneel
    @actuallydaneel 4 ปีที่แล้ว +1

    Saturation level is on point.

  • @basilegger8277
    @basilegger8277 4 ปีที่แล้ว +1

    OMG! Thanks I was really struggeling with my physics bodies just yesterday. This helps alot.

    • @Pontypants
      @Pontypants  4 ปีที่แล้ว +1

      I'm glad it was helpful :)

  • @Palexite
    @Palexite 3 ปีที่แล้ว

    I was so puzzled with character setup in unreal engine 4, this broke things down and made things so much more understandable, thank you for this tutorial. This is extremely helpful! 😊

  • @jash4946
    @jash4946 4 ปีที่แล้ว +1

    wow, this actually fixed an issue i had with my physics asset which had seriously demotivated me

  • @Dhieen
    @Dhieen ปีที่แล้ว

    Woooow best tutorial ever, super short and perfect for what i needed, explains really well
    I will fix alot of problems I had when importing and even for retargeting, its super fast! Before i was doing that all manually

  • @necrago
    @necrago 4 ปีที่แล้ว +164

    "And the good thing is that..."

    • @MattKander
      @MattKander 4 ปีที่แล้ว +19

      'ends video'

    • @Pontypants
      @Pontypants  4 ปีที่แล้ว +36

      What? Did I screw up the edit somehow, somewhere? :P

    • @necrago
      @necrago 4 ปีที่แล้ว +3

      @@Pontypants yep

    • @necrago
      @necrago 4 ปีที่แล้ว +2

      @@Pontypants I can't fond it again though

    • @Pontypants
      @Pontypants  4 ปีที่แล้ว +9

      Necrago lol how bad was it? :p

  • @cursedbishstudio
    @cursedbishstudio 2 ปีที่แล้ว

    wondering how i missed this video.. it is fantastic. wish you still made content like this. the PP quality videos.

  • @kevinlaras_album
    @kevinlaras_album 4 ปีที่แล้ว +1

    You deserve so much more audience. You are helping me so much on my projects, thank you a lot!

  • @bataraza2
    @bataraza2 2 หลายเดือนก่อน

    wow brother, thank you so much for this tuto.... it helped me a lot

  • @Dikkedimi
    @Dikkedimi 4 ปีที่แล้ว +2

    nice video, very well structured, very comfortable pace. Thanks for making this helpful video!

  • @monishdhayalan2552
    @monishdhayalan2552 4 ปีที่แล้ว +1

    this one's solo useful, I have been always frustrated why the mesh is not like it was in blender. Thanks

  • @keharacek
    @keharacek 4 ปีที่แล้ว +2

    Wow, I was having the exact same issues, and you adressed every single one of them in this video, great job!

    • @Pontypants
      @Pontypants  4 ปีที่แล้ว

      Glad it was helpful!! :D

  • @Arrakim1
    @Arrakim1 3 ปีที่แล้ว +2

    Regarding the bone scaling problem. I think you can leave the units in Blender as default.
    But when you import your skeleton mesh into UE4, in the FBX import options tab, scroll down to Miscellaneous, and check the Convert scene unit box.
    It worked for me. Perhaps it may work for you aswell.

  • @LittleBigLucas51
    @LittleBigLucas51 4 ปีที่แล้ว +4

    I have a little tip for anyone watching. When exporting animations, only tick the "Armature" to export. When importing into UE it will then only import the animations. :)

  • @rotcivsi
    @rotcivsi 4 ปีที่แล้ว +2

    Thank you!! Like a lot! by showing the little steps helps out so many people, and with good cuts as well. Again thank you! :D

  • @chimeron260
    @chimeron260 3 ปีที่แล้ว

    Thank you so much for this. Thought I was gonna have to buy a bunch of other stuff to use blender with UE4, gonna have to rewatch this step by step again but this is the best video I've seen so far!

  • @thetentaclemonsters
    @thetentaclemonsters 10 หลายเดือนก่อน

    This is the video I've been looking for a loooooong time. Neat and right to the point. Thanks!

  • @Vikom07
    @Vikom07 4 ปีที่แล้ว

    Actually, if you didn't promise a good result, I would skip this video. But as you said, I really don't regret watching it.
    Thank you for a great tutorial!

  • @eego_beego
    @eego_beego 4 ปีที่แล้ว +1

    This is soooo helpful, I’ve been looking for a video like this for months. Thank you!

  • @sharif47
    @sharif47 4 ปีที่แล้ว

    This is the main reason why I want one game engine to have it all so I don't have to go into the trouble of walking through this minefield every time I want to add an object to my game engine.

  • @457Deniz457
    @457Deniz457 4 ปีที่แล้ว +1

    Awesome Video :)
    Bcs of you I started even as Unity Fan Boy a new Unreal-Engine Playlist ☺️

  • @DeerDesigner-o2e
    @DeerDesigner-o2e ปีที่แล้ว

    OMG, THANKS SO MUCH FOR MAKING THIS TUTORIAL

  • @Osatarium
    @Osatarium 3 ปีที่แล้ว

    Great video ... Thx for giving those time saving tips because they are very hard to find solution to ...

  • @TheCreator1337
    @TheCreator1337 4 ปีที่แล้ว

    Words can't describe how helpful this is! I struggled with importing multiple animations correctly and your tips saved me a lot of time! Thank you good sir :D

  • @obione_ken3037
    @obione_ken3037 ปีที่แล้ว

    Sir thank you very much for this video. We are developing games in Turkey and it is very difficult for us to reach information because we are new to the game industry, and the information is not shared. We may not be in English, but this video will help us a lot, thank you.

  • @smalllixin
    @smalllixin 4 ปีที่แล้ว

    I have to say thank u. Very very useful. Save tons of time

  • @glennbrink1751
    @glennbrink1751 3 ปีที่แล้ว

    Wow just wow. Thank you for this video!

  • @AndreaLeganza
    @AndreaLeganza 2 ปีที่แล้ว

    My solution to recreate the proper materials / shaders is to export in GLTF over 80% of times the material is the same of the one created inside blender. To import you have to enable the proper plugin in unreal, ì'm using it from over a year to import hundred of assets without problems. The importer is quite minimal but to import materials is imho the quickest way avoiding to recreate the whole nodes for the material inside unreal.

  • @sqwert654
    @sqwert654 3 ปีที่แล้ว

    Brilliant. your explanations have fixed all the the problems I was having with my Control Rig in UE4 yesterday Love you long time

  • @KiemPlant
    @KiemPlant 3 ปีที่แล้ว +2

    For me setting the scale to 0.01 and meters or 1 and centimeters didn't change a single thing in UE5.
    What you have to do is go to the tools tab you see in the bottom right corner at 9:34 and simply set "Min Bone Size" to a lower treshold, then click on the green "Generate All Bodies" button and this way you can get the exact physicscomponent you want. In my opinion better than tweaking with all those settings.

    • @nastasiacr3676
      @nastasiacr3676 ปีที่แล้ว

      Oh my GOD THANK YOU! I kept trying and trying, I even renamed all the bones to convert any uppercase to lowercase, and I couldn't understand what was wrong. THANK YOU SO MUCH

    • @KiemPlant
      @KiemPlant ปีที่แล้ว

      @@nastasiacr3676 No problem! Glad my comment helped at least someone

  • @cupcake_lover_69
    @cupcake_lover_69 2 หลายเดือนก่อน

    Great video, very helpful, keep up the great work.

  • @LazyDev27
    @LazyDev27 ปีที่แล้ว

    Like your style bro, keep it up! Solid tutorial, I've been a blenderer for a while and want to try my hand at UE5, I figured knowing how to create your own assets is a huge thing with that.

  • @sirdhyne570
    @sirdhyne570 4 ปีที่แล้ว

    That music at the end made me think I was watching a Plumbella video lol. Threw me off for a sec.

  • @FlorianEagox
    @FlorianEagox 4 ปีที่แล้ว

    Thanks, I've seen many tutorials on how to do some of these things individually, but this is a very good, comprehensive overview.

  • @COSMICAMISSION
    @COSMICAMISSION 5 หลายเดือนก่อน

    Outstanding tutorial. Thankyou!!

  • @JordiPorrasArt
    @JordiPorrasArt 4 ปีที่แล้ว

    FANTASTIC video. Thanks to you I have achieved a correct workflow.

  • @marcelofreitas9879
    @marcelofreitas9879 8 หลายเดือนก่อน

    Thank you for this video, that is going to save me a lot of time.