Gen 1 Pokémon Moves are Terrible, So I Fixed Them!

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  • เผยแพร่เมื่อ 9 ม.ค. 2024
  • Fixing Gen 1 Pokémon Moves!
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    ➤ Twitter: / thesmithplays
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    Credits: Craig Livingstone (Production), Weebra (Editing)
    Business Inquiries: thesmithplays@ellify.com
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ความคิดเห็น • 1.2K

  • @PixelPenguin77
    @PixelPenguin77 4 หลายเดือนก่อน +529

    If Vulpix/Ninetales don't get any mid-game fire move, have them learn something like Confusion and Psybeam instead (Vulpix already gets Confuse Ray). Maybe Ponyta/Rapidash should learn some of the "kick" moves (Mega Kick, Double Kick, Low-Kick, Jump Kick...) and Growlithe/Arcanine could pbly get stuff like Super Fang, Sword Dance and Rest or something.

    • @yaziyo
      @yaziyo 4 หลายเดือนก่อน +74

      This is a great idea. Not every Pokemon of an element needs the same moveset.

    • @12triproberts
      @12triproberts 4 หลายเดือนก่อน +49

      Some folks were calling for a type change on Ninetails to fit its spooky Kitsune vibe, and I think giving it non-STAB Psychic and Night Shade would be a good bridge to Flamethrower as the default attacking move, as well.

    • @PixelPenguin77
      @PixelPenguin77 4 หลายเดือนก่อน +1

      @@12triproberts yup, that's definitely the idea (+pbly improve its special stat)

    • @uninstaller2860
      @uninstaller2860 4 หลายเดือนก่อน +8

      I like the first two suggestions! Super Fang on Growlithe could also work

    • @brentrobinson3275
      @brentrobinson3275 4 หลายเดือนก่อน +12

      Yes vulpix should learn the psychic moves in level up except psychic, growlithe should learn growl, hyper fang and ponyta should learn double kick and rapid ash horndrill. Gyarados should learn fly and ok I guess we can give the horse jump kick too

  • @ausiidnd
    @ausiidnd 4 หลายเดือนก่อน +407

    Here's an inspired idea. Remove Razor Wind from TM02 and give it to Dragonite as a signature Dragon move. Solve two problems with one fix, since Flying doesn't need Razor Wind alongside Sky Attack and Wing Attack

    • @1Sky1
      @1Sky1 4 หลายเดือนก่อน +31

      not a bad idea, especially since razor wind is a normal type move in gen 1

    • @jordanhamann9123
      @jordanhamann9123 4 หลายเดือนก่อน +1

      I second this idea!

    • @andyknb
      @andyknb 4 หลายเดือนก่อน +1

      I approve!

    • @merkyofaycemfx2944
      @merkyofaycemfx2944 4 หลายเดือนก่อน +25

      Then you can move Tri Attack to the Game corner, and make TM 02 Flamethrower, and you get it from the girl that gives you Ice Beam

    • @theinsanegamer1024
      @theinsanegamer1024 4 หลายเดือนก่อน +17

      Razor wind becoming a 1 turn dragon type attack? It'd basically be dragon claw, and I'm okay with that.

  • @luketettelbach1823
    @luketettelbach1823 4 หลายเดือนก่อน +435

    Vicegrip should be bug type imo. Buffs kingler and pincer, and can possibly be given as a stronger bug stab to scyther and parasect.

    • @MysticGohanVegeta
      @MysticGohanVegeta 4 หลายเดือนก่อน +19

      I second this

    • @Heavyarms525
      @Heavyarms525 4 หลายเดือนก่อน +13

      Third.

    • @Mr.Ant-credible
      @Mr.Ant-credible 4 หลายเดือนก่อน +13

      Fourth@@Heavyarms525

    • @wingbeltcreations5455
      @wingbeltcreations5455 4 หลายเดือนก่อน +28

      YES. 5TH
      It also gives Kingler coverage against Grass and Psychic! My boy!!!

    • @touriangar
      @touriangar 4 หลายเดือนก่อน +4

      Agreed 6th

  • @edmn
    @edmn 4 หลายเดือนก่อน +559

    Razor wind sounded like such a great move when I was a kid. I wish I knew better.

    • @DigiRangerScott
      @DigiRangerScott 4 หลายเดือนก่อน +14

      I loved using it on my Shiftry in Emerald

    • @PsychoBensTV
      @PsychoBensTV 4 หลายเดือนก่อน +14

      ​@@DigiRangerScott you sure you meant razor wind? Because it can only be given to shifty via breeding and why you would bother doing that I don't know

    • @Toast_94
      @Toast_94 4 หลายเดือนก่อน +67

      I mean, the gen 1 games (besides Stadium) didn't show what the move actually did, it didn't show accuracy, base power, effect.
      All you had was a name, description and a battle animation to go off of. With a name like razor wind and requiring a charge-up turn making it resemble the likes of solar beam and skull bash. I don't blame you for believing that it was a strong move back then.

    • @UnlimitedChill655
      @UnlimitedChill655 4 หลายเดือนก่อน +45

      ​​​@@PsychoBensTV Nuzleaf learns razor wind at 37.

    • @demi-femme4821
      @demi-femme4821 4 หลายเดือนก่อน +18

      It should have a high crit chance and perfect accuracy. Not as strong as Solar Beam, but still something.

  • @pikaman7715
    @pikaman7715 4 หลายเดือนก่อน +90

    How about this? Keep your change to Night Shade, and give Psywave the ability of the OG Night Shade. You give Gengar a great move and you make a useless move a purpose.

    • @EinDose
      @EinDose 4 หลายเดือนก่อน +5

      Worth remembering that Gengar ALREADY had a replacement for Night Shade: Seismic Toss. And competitively Gengar prefers Toss, because not hitting Ghost is way better than not hitting Normal.

    • @aydenthehedgefox9592
      @aydenthehedgefox9592 4 หลายเดือนก่อน +5

      ​@@EinDosei think seismic toss hits ghosts in gen 1 actually

    • @juanma7901
      @juanma7901 4 หลายเดือนก่อน +9

      @@EinDose in gen 1 both seismic toss and night shade ignore the immunity of ghosts and normal types, the only difference between night shade and seismic toss is that seismic toss has way more pp than night shade

    • @shimogane2474
      @shimogane2474 3 หลายเดือนก่อน

      @@EinDose I think they are even, because night shade has less pp, but isnt counterable in comparison to seismic toss. So Gengar actually uses Night shade, because it doesnt need the pp thx to explosion but doesnt want to get countered by snorlax or chansey.

    • @justanoreo2.0
      @justanoreo2.0 3 หลายเดือนก่อน

      ​@@shimogane2474 yeah, it's not normally sticking around, and night shade has the small bonus of not effecting counter

  • @fortello7219
    @fortello7219 4 หลายเดือนก่อน +103

    If we're talking about changing those I have to emphasize that many flying types cannot learn Drill Peck or Sky Attack.
    You *need* to change Razor Wind, a Normal-type move, into a Flying-type move. Remove the charge turn and make it full accuracy OR 100ish damage.
    Again I really cannot stress enough that Butterfree (& Beedrill/Venomoth), Scyther, OR Dragonite cannot be given Drill Peck as they have no beaks. And all but Dragonite normally can't get Fly. Access to any Flying stab is extremely useful, and I don't feel Wing Attack fits in the slightest on the Bug-types.
    (It would also be nice for Aerodactyl, which does get brave bird, but only fly otherwise. I am assuming it gets wing attack now though.)

    • @yaduvarma9854
      @yaduvarma9854 4 หลายเดือนก่อน +3

      Yes... +1

    • @mikeCD62
      @mikeCD62 4 หลายเดือนก่อน +22

      What's more, the current distribution of drill peck has an internal logic: all pokemon that get it have LONG beaks (dodrio, zapdos, fearow). I think this added flavor does something for the world building.
      At the same time, there should still be pros and cons to spearow vs pidgey vs doduo. If pidgeot gets the best flying type move, something should be done to ensure it doesn't become the "right" choice

    • @Castersvarog
      @Castersvarog 4 หลายเดือนก่อน +8

      I’d love to see that on sheer principle. Razor Wind is just plain terrible anyway so it’s not like anything that learns it would lose anything if it was changed

    • @uninstaller2860
      @uninstaller2860 4 หลายเดือนก่อน

      Very true!

    • @tk24life
      @tk24life 4 หลายเดือนก่อน +8

      @@mikeCD62Fearow and Dodrio are already faster and have higher attack. Plus we get Pigeot much later than Fearow. So I think it’s balanced.

  • @jamielilinrgaard19
    @jamielilinrgaard19 4 หลายเดือนก่อน +85

    I recently, 20+ years after getting the cartridge, completed the pokedex on my physical copy of red. On the team i went through the game with was a Jolteon with a moveset of Thunderbolt, pin missile, doubble kick and thunder wave. I think i can count on one hand the number of times a clicked a moved that wasnt thunderbolt. To me that says a lot.

  • @ivanbluecool
    @ivanbluecool 4 หลายเดือนก่อน +208

    Gen 1 was such a mess thinking back on it. Yellow legacy will need a hard hat next to it to show how much construction goes into it

    • @shadowdragonlord2295
      @shadowdragonlord2295 4 หลายเดือนก่อน +13

      Well between nearly losing the entire game entirely during it's development and making a lot of last minute changes to improve it I would say it's miracle we got what we did.

    • @TheKickboxingCommunity
      @TheKickboxingCommunity 4 หลายเดือนก่อน +1

      We didn't know any better, it was normal to not be able to beat a game in those days.

    • @pengwino828
      @pengwino828 4 หลายเดือนก่อน +4

      True, but looking at how little the battle system has changed it got a lot right. Keep in mind, it was made by only a few people

    • @bradlauk1419
      @bradlauk1419 4 หลายเดือนก่อน +6

      Gen 1 was equal parts forward facing and traditional.
      For example special being one stat, because traditional JRPG would have attack and defend stats split, but magic was one stat. Hence no special split.
      There are some things that are clearly just oversights too. there are 100 normal moves, even ones like karate chop and gust that make no sense as normal and should (and were) types otherwise. It makes more sense when you realize that "normal" was originally "beast" type but was changed at some point.
      Anyways gen 1 is equally as interesting as a game as the story of its development, and the glitches and flaws. It's a beautiful mess.

    • @pvbferreira
      @pvbferreira 4 หลายเดือนก่อน

      ​@@bradlauk1419i always tought Gust was normal because if it was flying it would wreck bulbasaur at route 1. That's so that in GSC pidgey only knew tackle until lvl 9.

  • @Che1ito
    @Che1ito 4 หลายเดือนก่อน +49

    I'm glad you're keeping the Hyper Beam not recharging after causing the opponent to faint. I really wish that was still how it worked.

    • @Skullhawk13
      @Skullhawk13 4 หลายเดือนก่อน +1

      Or at least make them work like Gigachad hammer

  • @michaelballack3051
    @michaelballack3051 4 หลายเดือนก่อน +174

    Even Gen 3 has terrible movepools. I think it was in Gen 4 when we first saw diverse movepools across different Pokemon

    • @BeyondTrash-xe1vs
      @BeyondTrash-xe1vs 4 หลายเดือนก่อน +57

      The special physical split helped a ton with move distribution!

    • @F14thunderhawk
      @F14thunderhawk 4 หลายเดือนก่อน +17

      gen 5 is when movepools started working rather then sucking

    • @sam3oq980
      @sam3oq980 4 หลายเดือนก่อน +21

      Real. I got an early Meditite in an Emerald ROM hack once and tried to use it but I got frustrated with still clicking only Confusion at level 20 on a Physical mon like that. Then I did the research and found out that it not only does not learn a fighting STAB until High Jump Kick at level 32 (which is already awful enough by itself), it literally doesn't learn ANY physical attack before then. Best I could do was give it Rock Smash through HM which had 20 base power. Just all around asinine game design.

    • @BigThunderMan
      @BigThunderMan 4 หลายเดือนก่อน +2

      I remember gen 4 being such a revelation

    • @yokaipinata1416
      @yokaipinata1416 4 หลายเดือนก่อน +13

      Even as late as Gen 6, some Pokémon still had mediocre learnsets. However, it is true that it was around Gen 4 that the devs started tackling the problem at its root by simply making sure each and every type had a comprehensive range of moves (early, mid and late game attacks, gimmick moves, utility moves, etc).
      And then when Fairy showed up in Gen 6, it arrived underdeveloped as well. On the special side, there was no middle ground between Fairy Wind/Draining Kiss and Dazzling Gleam/Moonblast, while on the physical side, there was literally only one move. I fell out of Pokémon after Gen 7 ended so idk if those gaps have been filled yet, please do tell. ❤

  • @user-ud8qe6kk7e
    @user-ud8qe6kk7e 4 หลายเดือนก่อน +70

    As for the Ghost type - as a kid I always felt like dreameater should have been the strongest ghost power move, while Agatha uses, instead of Arbok, simply a Hypno with that move. Would have been a nice foreshadowing for gen 3, when the Hypno in the forrest abducted that little girl 😮

    • @RipperJack77
      @RipperJack77 4 หลายเดือนก่อน +3

      I feel like he already mentioned doing this in an earlier video but it was missing here

    • @12triproberts
      @12triproberts 4 หลายเดือนก่อน

      The problem is that he doesn't want the most powerful Ghost move to be conditional, requiring sleep to work. I get that, since Hypnosis+Dream Eater is 2 move slots on a Pokemon mainly known for its coverage moves. For that reason, I think both Night Shade and Dream Eater should be 80, and, since we don't need an early Ghost move, since there are no Ghosts before the 4th gym, Lick should be 60 and spread around as a coverage move to nerf Gen I Psychics.@@RipperJack77

    • @Begeru
      @Begeru 4 หลายเดือนก่อน +3

      He’s going to make Dream Eater Ghost type but just forgot to mention it here.

    • @12triproberts
      @12triproberts 4 หลายเดือนก่อน

      I think it will end up Ghost, yeah, but it sounds like a lot of this is still in the air, so I like being vocal about it. I'm super stoked that Slam's getting the Dragon treatment. It was mentioned offhand before Christmas but seeing it go live in the last week was great, and I'm convinced Smith and the team are really listening to the community@@Begeru

    • @garg4531
      @garg4531 4 หลายเดือนก่อน +3

      Having Agatha use a Hypno with Dream Eater sounds interesting to me because I remember in the anime she defeated Ash’s Pikachu without move (it was a finisher, not an ohko, but still)
      Also having a hypno would allow for more diversity to her team so it’s not all poison-types, but still fits with the “theme” her team has

  • @chrisholcomb7066
    @chrisholcomb7066 4 หลายเดือนก่อน +137

    Please buff the fossils with how late they are revived they dont really do much except maybe aerodactyl and i think it would be cool if razor wind was turned into aerodactyls signture flying move

    • @MageLeaderInc
      @MageLeaderInc 4 หลายเดือนก่อน +18

      He's making it so you can get the fossils resurrected sooner at the museum

    • @adhamwashere5320
      @adhamwashere5320 4 หลายเดือนก่อน +28

      Let Aerodactyl learn Rock slide dammit

    • @MageLeaderInc
      @MageLeaderInc 4 หลายเดือนก่อน

      @@adhamwashere5320 he will

    • @ConchobarJ
      @ConchobarJ 4 หลายเดือนก่อน +13

      ⁠@@MageLeaderIncMaybe just have Omanyte and Kabuto early game resurrections then make it so Aerodactyl gets resurrected at Cinnabar to balance it. Also change it so Aerodactyl is resurrected at level 45 and not level 5, since resurrecting it so late in the game and requiring an insane amount of level grinding when it already has a slow level curve means that most people simply aren’t going to use it. Level 45 is pretty on par with the game’s level curve for gym 7 so I think that’s fair.

    • @MageLeaderInc
      @MageLeaderInc 4 หลายเดือนก่อน +2

      @@ConchobarJ that's what he was talking about in his stream

  • @grahamnu1529
    @grahamnu1529 4 หลายเดือนก่อน +32

    An easy way to balance sleep would be to reduce the duration by 1 turn, since it takes 1 turn more in gen 1.

    • @ONLY_RR7
      @ONLY_RR7 4 หลายเดือนก่อน +4

      It’s gonna take more than that because sleep would still have the potential to last for 6 turns

    • @zentazym1
      @zentazym1 4 หลายเดือนก่อน +10

      So sleep would still be able to last 6 turns, which is still op, but the real issue is faster Pokémon will still be able to resleep you the turn after you wake up, without you being able to do anything. This is why Jynx and Gengar are so good in Gen 1. However, it’s a quintessential Gen 1 mechanic, that would feel wield to not have. The best I think you could do while still maintaining that unique Gen 1ness is to incorporate the sleep clause and have the AI cognizant of it, which seems like a pain to code. Or reduce the PP of sleep moves so that they can’t be spammed as much

    • @12triproberts
      @12triproberts 4 หลายเดือนก่อน +2

      I wholeheartedly agree. Gen I sleep is an RNG fest, and that's core to the games' identity, but narrowing the range would be an improvement. It sucks to land a Sing after 5 tries, only to have the opponent wake up on the first turn. It also sucks to low roll seven turns in a row.

  • @TabsIGuess
    @TabsIGuess 4 หลายเดือนก่อน +19

    I like the Slam idea a lot. Always felt like a nothing move to me. For Razor Wind, you could make it an equivalent to Drill Peck for non-beaked flying types like Scyther, Butterfree, Dragonite, Charizard, Aerodactyl, Gyarados, etc. Or even a bit weaker with a flinch chance or higher crit rate?

    • @12triproberts
      @12triproberts 4 หลายเดือนก่อน

      I like the association with Razor Leaf, for sure. I'm thinking retaining the 75% accuracy, though. 110 power and 75% accuracy is very close to Flying Mega Kick, which is sold in Celadon Department Store, as well. More exclusive and 10 less power, but since it's not Normal and Sky Attack has been balanced at 120 and 85% accuracy on Victory Road, that seems fair.

  • @guts9964
    @guts9964 4 หลายเดือนก่อน +41

    I appreciate how much thought and planning you put into these romhacks. I consider Crystal Legacy THE definitive way to play Crystal, I'm anticipating Yellow Legacy will be just as good.

    • @RandumClownCat
      @RandumClownCat 4 หลายเดือนก่อน

      Emerald legacy has left the chat

    • @VoltXProductions
      @VoltXProductions 4 หลายเดือนก่อน +1

      ​@@RandumClownCatCome back. There are plenty of good quality of life rom hacks for emerald. Less so for gen 2 and 1. Emerald did a lot of things right

    • @RandumClownCat
      @RandumClownCat 4 หลายเดือนก่อน

      I'm taking about how Smith is going to make emerald legacy

  • @windcrest_
    @windcrest_ 4 หลายเดือนก่อน +39

    Overall, some great ideas here! Really looking forward to playing the final build! Love slam as a physical Dragon move. For Thumder, I think it's safe to move its accuracy to 85% to match fire blast and blizzard. Bite should stay normal imo

    • @uninstaller2860
      @uninstaller2860 4 หลายเดือนก่อน +3

      Yeah Slam as Dragon sounds awesome

    • @Nerex7
      @Nerex7 4 หลายเดือนก่อน

      I don't really understand why he makes his own fixes while we have official fixes. Many of the randomizers or mods already allow us to use modern movesets and even stuff like fairy type in older gens. Some of the changes he does were already done in the first "patch" the games ever got, which was gen 2 (like adding shadow ball for ghosts or sludge bomb as a higher damage option for poison type).
      I get why we use gen 1 instead of the remakes for the purpose of nostalgia but why not use the fixes that we got in these games?

    • @uninstaller2860
      @uninstaller2860 4 หลายเดือนก่อน +4

      @@Nerex7 Maybe this mod just isn't for you?

    • @Begeru
      @Begeru 4 หลายเดือนก่อน +5

      @@Nerex7his approach is the keep certain thing’s fundamental the same, like no new types, but also improve the experience of the game

    • @NitroNEXT
      @NitroNEXT 4 หลายเดือนก่อน +1

      @@Nerex7 The danger in copying gen 2 changes wholesale is that gen 1 loses its identity and results in both games feeling too uniform. It would be boring if they both played the same with only visual changes.

  • @supersaiyaneevee1573
    @supersaiyaneevee1573 4 หลายเดือนก่อน +27

    Couple of suggestions:
    Make Skull bash a rock type move, lower its power to like 80 and give it to Onix instead of Bide. It would make a lot of sense and be more respectable to receive from Brock than Bide. People can still take advantage of not moving on the charge turn, and its a useful early game tm. At 80bp, it becomes a early-mid stage rock move. Even worse than Rock throw really since it takes two turns. At level cap, Onix still shouldnt be able to 1 shot anything that it isnt super effective against. Even with Onix's attack bump (what was it now? like 70?). And then, if you are giving other charge moves a stat increase turn 1, Skull Bash can do +1 Defense. And would fit Brock's Defense motif.
    Please keep Slam as Dragon! I love that idea!
    I would like the idea of a Ghost type Bite on Raticate. Im team Ghost Bite lol.
    I know you dont want to add moves, but if Nightshade is staying as is, then maybe something like Haze or Mist (or some other useless move) can be repurposed as Shadowball. Last resort option. But it does kind of give a best of both worlds effect.
    For solarbeam, i think just making it grass type fireblast would be better. 1 turn, low accuracy. Grass has a lot of weeknesses, so one turn of doing nothing can be really bad for them. Otherwise, making it increase Special on turn 1 but with a 120power might be better because it'll give a little special defense buff.
    Razor wind can have a speed increase on charge turn. I think this would also increase crit rate with gen 1 mechanics. Makes it a good moves. Maybe even flying type.
    Please please please, make Acid have a chance to burn!
    Lastly, with the trapping moves, you can still switch in gen 1 so its not too horrible.
    And with sleep, you get access to the pokeflute which is infinite awakenings. Not useful in no item runs but otherwise is a way to balance sleep.

    • @BeyondTrash-xe1vs
      @BeyondTrash-xe1vs 4 หลายเดือนก่อน +5

      "For solarbeam, i think just making it grass type fireblast would be better. 1 turn, low accuracy. Grass has a lot of weaknesses, so one turn of doing nothing can be really bad for them."
      While balance wise you're absolutely right, I feel as though solar beam is one of the more iconic moves in the series, especially with its turn to charge. I think it'd be a shame to erase what's unique about it just bring grass in line with other types when it's always been different.
      "Otherwise, making it increase Special on turn 1 but with a 120power might be better because it'll give a little special defense buff."
      That's a cool idea. No clue how balanced it is, but it's cool!

    • @supersaiyaneevee1573
      @supersaiyaneevee1573 4 หลายเดือนก่อน +2

      @BeyondTrash-xe1vs yea, i agree. Thats why i gave a second option because i kinda feel the same way. But yea, grass types sitting there for a turn doing nothing makes solarbeam almost useless if they are just going to die while charging. They would need that defensive boost in some way.

    • @Anditeshordo
      @Anditeshordo 4 หลายเดือนก่อน +2

      ​@supersaiyaneevee1573 I like this idea, too. Maybe implement it into crystal legacy as well haha. Or solar beam becomes a grass hyper beam.

    • @theschnozzler
      @theschnozzler 4 หลายเดือนก่อน

      I'd argue the trappping moves in gen 1 are more horrible since they give the user of the move basically free chip damage and if it's faster and doesn't miss a free ko

    • @12triproberts
      @12triproberts 4 หลายเดือนก่อน +3

      Skull Bash as a recoil move makes a lot of sense to me. Head Smash stats would be a little crazy, but type-shifted Take Down would make sense.

  • @anevilghost670
    @anevilghost670 4 หลายเดือนก่อน +7

    One thing I hope to see are some TM changes, since a lot of them are either only for 1-2 Pokemon or are totally useless.
    TM16 - Pay Day is now Light Screen, TM30 - Teleport becomes Night Shade, TM37 - Egg Bomb into Flamethrower, TM41 - Soft Boiled to Thunderpunch, etc.

  • @briangalindo2
    @briangalindo2 4 หลายเดือนก่อน +15

    You could make Slam a weaker dragon move (80 bp isn't really "weak", especially in gen 1 terms, but I digress) and have Razor Wind be dragon-type Solar Beam? I also think Sand-Attack as Mud Slap is a great idea for early game grounds like Sandshrew. I also think Bite being ghost makes a lot of sense because Lick is already ghost. Anyway, this looks like it's gonna be a lot of fun! Count me in as excited!

    • @supersaiyaneevee1573
      @supersaiyaneevee1573 4 หลายเดือนก่อน +2

      Im definitely team Ghost type Bite lol.
      If licking is considered a ghostly thing, i dont see why biting cant be too.
      Also, i would love to use Ghost type Bite on a Raticate (assuming Smit updates its moveset with it.)

    • @yaduvarma9854
      @yaduvarma9854 4 หลายเดือนก่อน +5

      Bite being Ghost makes a lot of sense...
      But Razor-wind should be a 75 BP flying type move , Since not every flying type learns Drill-Peck , which is expected since most don't have a Beak..

    • @Nerex7
      @Nerex7 4 หลายเดือนก่อน

      9 don't have a beak. I think they should all just be allowed to learn Fly. (Still hilarious how Charizard couldnt learn fly in Red/Blue. It can learn it in Yellow)@@yaduvarma9854

  • @12triproberts
    @12triproberts 4 หลายเดือนก่อน +10

    A couple of people have mentioned Flash now, and the suggestion I like the most is making it an early-game Ghost move. No veteran player has ever used the move in battle, so none of us should feel that weird about it. The move's a blank slate, so cloning Astonish at 30 power with a 30% flinch chance or just doing a vanilla 40 power attack would both be great patches to the Ghost problem. I like Ghastly where it is, but early-game Psychics don't really have a counter. This way, Lick can be 60, which is the appropriate power for a mid-game pokemon, and it's available on Lickitung and Jynx. Night Shade and possibly Dream Eater can be 80, and that's a full suite of Ghost moves with minimal game changes.

    • @yokaipinata1416
      @yokaipinata1416 4 หลายเดือนก่อน +2

      I like this concept. At first, in my mind, to work as an attacking move, Flash had to be Electric, but now that you suggest it, it makes sense as a Ghost-type move too, since you know, you use it in the dark and all.
      No matter what, it needs to be made into a move that's worth something in combat, especially since, unlike the other field moves, you only need it in the overworld exactly once and then never again.

    • @12triproberts
      @12triproberts 4 หลายเดือนก่อน +1

      Yeah, I could just as easily see a flash of light as a poltergeist thing as an electrical thing. I think it has to be obsolete in the long game, though. 19/40 evolutionary lines learn Flash, so 40 x 2 power as a super effective coverage move is about the ceiling to maintain game balance, I think@@yokaipinata1416

    • @12triproberts
      @12triproberts 4 หลายเดือนก่อน

      The ability to overwrite HM's really changes the game in a way that low-power Flash works,@@yokaipinata1416 Say you don't want to run a Bug, but you do have a Drowsee. You've got Headbutt, Pound/Disable, Confusion, and Hypnosis, so you replace Pound with 40-power vanilla Ghost type Flash for Rock Tunnel. It hits the Slowpoke trainers in Rock Tunnel for 80 and lights the way, and you replace it with Dream Eater/Psychic as soon as you reach the other side.

    • @12triproberts
      @12triproberts 4 หลายเดือนก่อน

      Maybe Flash gets the Ghost Mudslap treatment? Other people like Kinesis as Mudslap, and finishing out the set with Poison Smokescreen seems sensible to me. Kinesis coming off Abra's 105 Special is fine, and would do more than it ever could as Kadabra's signature move. Magmar, Horsea line, and Koffing line are the only Smokescreen users in this gen. Magmar gets Smog in this gen, Seadra gets Poison moves in future generations, and Horsea might like a weak Grass coverage move for Misty's gym...

    • @GamePlague
      @GamePlague 3 หลายเดือนก่อน

      @@12triproberts Flash as a ghost type mud slap would be amazing

  • @gatorcadi
    @gatorcadi 4 หลายเดือนก่อน +11

    As someone who grew up with Gen 1 games I'm so excited for Yellow Legacy. Been hardcore nuzlocking Crystal Legacy and it quickly became my favorite Pokemon Rom. Love all the comms you and the team have put together!

  • @andreapareti324
    @andreapareti324 4 หลายเดือนก่อน +11

    Making Slam a Dragon Type move sounds like an excellent idea, if your goal is to give all Types more STAB options: it's reminiscent of Dragon Tail in concept (not in effect) and is the same BP as Dragon Claw, the modern "catch-all" Dragon STAB.
    Making Razor Wind the Flying version of Razor Leaf sounds like the most fitting option thematically, and, while Flying might not necessarily need this, if you keep its TM-exclusive status, it could be a neat option for those who don't get Drill Peck; alternatively, I guess you could make it akin to Skull Bash, only raising Speed instead of Defense, but that mechanic was not in Gen 1, so that also depends on if you can code it to work that way or not; thematically speaking, this would be the Kamaitachi raising winds on the first turn and then, speedier than before, flying towards the opponent to cut it.
    The change to Night Shade is also excellent: while my personal preference is for it to be a mid-game BP move (say, 65 BP), Ghost does not have options, this Gen, so it essentially being the ancestor to Shadow Ball without any secondary effect sounds like a good compromise; the "fixed damage" moves were always really wonky, anyway, and we don't need more than one, considering Seismic Toss would still be there.

    • @12triproberts
      @12triproberts 4 หลายเดือนก่อน +1

      Yes. I think that nomenclature should be used as a tool for these balancing adjustments. Slam as type-shifted Body Slam. Razor Wind as type-shifted Razor Leaf.

    • @12triproberts
      @12triproberts 4 หลายเดือนก่อน +1

      Thinking about this more, while I like how intuitive Flying Razor Leaf is, it would probably be better balanced as a TM that can be repeatably bought in Celadon by retaining the 75% accuracy. 110 power and 75% accuracy is very close to Flying Mega Kick, which is sold in Celadon Department Store, as well. More exclusive and 10 less power, but since it's not Normal and Sky Attack has been balanced at 120 and 85% accuracy on Victory Road, that seems fair.

  • @bugulooga5065
    @bugulooga5065 4 หลายเดือนก่อน +17

    The changes so far are awesome!
    But, changing sand attack, kinesis, etc. (non-damaging moves) to damaging moves feels too far for a legacy game IMO.
    I just finished Crystal Legacy and can't wait for this!!

    • @12triproberts
      @12triproberts 4 หลายเดือนก่อน +3

      I've seen Flash turned into a Mud Slap-style attack in a couple of other hacks, and someone threw out Ghost as a possible typing, to hit two birds with one stone. I really like the idea. Sand Attack I can see as Mud Slap. I'm wondering if Kinesis would be better used as a mediocre mid-game move to restrain Kadabra, though...

  • @Sunrose_TTV
    @Sunrose_TTV 4 หลายเดือนก่อน +8

    Love the changes so far, I still think Dream Eater should be final Ghost move and stay at 100 BP. Giving a stab that strong for Gengar I find is fair especially because sleep is needed for it to work. Also maybe give it Exeggutor for a covereage option. It can already learn it GEN 2 onwards so it makes sense to me. Can't wait for this game!

  • @TheMajinV
    @TheMajinV 4 หลายเดือนก่อน +9

    I remember discussion about maybe changing the TM list a little bit, and I hope that ends up being possible. There's a few too many that contain moves that like, only one or two pokemon can actually learn (looking at YOU, Softboiled), and sort of defeat the purpose of what TMs should be.

    • @Alienldr
      @Alienldr 4 หลายเดือนก่อน +2

      Softboiled was bad with that. I understand it's nice to teach it to Mew, but Mew wasn't supposed to be in the game. So it was effectively just locking a signature move behind a TM, so if you caught a 2nd Chansey, it simply wouldn't get the move.

  • @arafzaman760
    @arafzaman760 4 หลายเดือนก่อน +5

    I feel like Rage can be a solid 40 or 50 base power dragon move
    A lot of mons that learn rage are from the dragon egg group and kind of look like dragons

    • @BoboBreez
      @BoboBreez 4 หลายเดือนก่อน

      I actually like that idea

  • @GarthTheWereWolf
    @GarthTheWereWolf 4 หลายเดือนก่อน +6

    You should change wrap to dragon type. It would give dratini a low level stab move and the pokemon that tend to learn it are reptilian in appearance (ekans, likitung, etc)

  • @Ospyro3em
    @Ospyro3em 4 หลายเดือนก่อน +5

    It wasn't until I played gen 1 again recently that i realised just how inaccessible Flamethrower is- most fire types don't get it until a pretty high level, and if you evolve Growlithe and Vulpix too early, they won't learn it at all

    • @ottokarl5427
      @ottokarl5427 3 หลายเดือนก่อน

      It is such a fun and unique Gen 1 experience to fight Mewtwo (aka. the "last boss" of the game) and your trusty starter Charizard still only can use Ember if you haven't opted to teach it Fire Blast...

  • @RipperJack77
    @RipperJack77 4 หลายเดือนก่อน +8

    A lot of good changes. Turning Slam into Dragon Type sounds good to me. It is utterly useless between all the good Normal type moves otherwise. You might want to limit its distribution in this case.
    Razor Wind should be Flying type. How about making it raise Attack by 1 stage in the charge turn and deal damage in the second turn. Like Skull Bash does with Defense (also, make sure Skull Bash does actually do that :D

  • @jlyn608
    @jlyn608 4 หลายเดือนก่อน +5

    Reeeeeeeally big fan of making Slam into a dragon move! It's basically a signature move of the Dragonite line, as-is, and it's completely overshadowed by Strength and Body Slam as a normal move. Making Night Shade into pseudo Shadow Ball is also fantastic, actually, because ONLY the Gengar line can actually learn it in gen 1, and they don't often have much reason to use it when they have options like Psychic.
    All of the other changes are really slick, and the idea of buffing Bide a bit is also quite a cool idea, as it also makes the TM for Bide much less of a throwaway-- when compared against Misty's Bubblebeam, Surge's Thunderbolt, or even just Erika's Mega Drain, Bide was always kind of just the worst of the gym leader TMs by a mile, so it'd be great for more defensive mons to have more options (especially if sleep is being migrated to later levels, actually). Bide has good distribution, so making it feel like more of a prize is just really neat. Though, making Brock a bit harder to make up for not having access to Bind, if that's moved to later, would also be great.
    Solarbeam being effectively 90BP feels like a good, simple fix for its issues, also. Dealing double the damage of something like Flamethrower in a single turn does have some utility for wallbreaking and muscling past mons that'd otherwise heal, which helps to make up for the inherent disadvantages of taking two turns. The fact that it doesn't lose damage in the process feels like it'll be really nice for game balance.
    Aaand I'm also super happy to see some of my favorite changes from Crystal Legacy carrying over, as well as correcting moves like Gust, Wing Attack, Karate Chop, et cetera. And making recoil moves and multihit moves less terrible via an accuracy bump is also just fantastic for the usability of sooooooooo many mons who are forced to rely on such early on.
    Also, random, but Pikachu, Onix, Tangela, and Lickitung getting potential dragon-type coverage with Slam? Does AMAZING things for some elsewise very underwhelming mons. Onix then has a bit of extra utility in late game (resists hyper beam, can potentially outspeed, and can hit Dragonair super effectively? A nice mix to feel less overshadowed by Rhydon and Golem). Tangela then feels like it has SOMETHING other than basic normal and grass moves. Lickitung likewise gets some really nice coverage that can also hit rock types (and both then get a move that can hit ghosts). Plus, it means Pikachu can have some secondary coverage that'll fill a role similar to gen 2's Iron Tail, where it then has SOME way of hitting rock types, but then the move has utility later against Lance... or perhaps that'd be a bit much, given Pikachu then potentially counters his entire team?
    So, Pikachu miiiight need a dragon-type slam taken out of its moveset (perhaps replaced by Body Slam, or something?), if it'd cause problems for balance in the Lance fight, but the other pokemon that might need to have the move cut is Victreebel. It's already perhaps the best grass type outside of Exeggutor, and better poison STAB will already be quite the buff.

  • @mysteryninja354
    @mysteryninja354 4 หลายเดือนก่อน +3

    Repeating from a livestream comment section-
    Slam to Dragon makes sense to me.
    Dragon Rage could be given a Super Fang style effect, where it halves current HP - this allows it to always be useful in setting up 2-3 shots in tandem with another move at any point in the game, instead of being overpowered, then mid, then useless.
    Sand-attack being an accuracy-lowering stall move is iconic and changing it to mud-slap feels incorrect, but I agree that a ground type "bubble" for early game at 20-25 BP is sorely needed. Kinesis, on the other hand, is not so necessary as psychic has plenty of good moves.

  • @BoltTheEmolga
    @BoltTheEmolga 4 หลายเดือนก่อน +15

    I feel like the only way that gen 1 moves can work effectively is to just add more moves. Changing so many of the old moves all at once is such a massive change that there isn’t really a way to do it without it feeling no longer like gen 1, so leaving more moves untouched and adding a few gen 2 options could maybe help the “feel” of the old moves stay intact, instead of feeling like a romhack moves-wise.

    • @Nerex7
      @Nerex7 4 หลายเดือนก่อน +7

      Heavily agree here. There's so much changing around, just add the fixes the original games already implemented: more moves. It could be that easy. It also keeps moves like Nightshade from being butchered.

    • @calebrobinson6406
      @calebrobinson6406 4 หลายเดือนก่อน +5

      I don't think there is much room in the rom to be adding stuff. Although I can't imagine move data to take much space

    • @azjeffs
      @azjeffs 4 หลายเดือนก่อน +4

      That's not the type of game he's trying to make.

    • @BoltTheEmolga
      @BoltTheEmolga 4 หลายเดือนก่อน

      @@azjeffs And I get that. The problem is that his current solution feels even less like gen 1, which is his goal, to make it still have that gen 1 charm. If it feels like a fangame, it didn’t come out right.

    • @azjeffs
      @azjeffs 4 หลายเดือนก่อน +1

      @@BoltTheEmolga That's fair enough. I completely respect your opinion, but I disagree. I like the changes he's made :)

  • @Amphidsf
    @Amphidsf 4 หลายเดือนก่อน +12

    Was pondering this topic a few days ago. Strength is usually portrayed with picking up and tossing rocks. You could easily justify a type change from normal to rock I think and it might give some good flexibility to have a third rock move to fill in the middle ground there and give some type options to a lot of mons. And normal is fairly glutted around the Mid/High moves as is, losing out on another is probably fine.

    • @smithplayspokemon
      @smithplayspokemon  4 หลายเดือนก่อน +7

      This gets asked ALL the time! Fighting doesn't need another move, and giving 70% of pokemon families a strong fighting move destroys the game balance.

    • @SupermewX300
      @SupermewX300 4 หลายเดือนก่อน +6

      @@smithplayspokemon They said rock.

    • @DannieRay23
      @DannieRay23 4 หลายเดือนก่อน +4

      ​@@smithplayspokemonbut he didnt suggest Fighting, he suggested rock.

    • @Chronoflation
      @Chronoflation 4 หลายเดือนก่อน

      This might be a good option since normal types have Body Slam, which is stronger than Strength and has a decent chance to paralyze the enemy too, vs Strength having no secondary effect

    • @Chronoflation
      @Chronoflation 4 หลายเดือนก่อน

      It can also work as fighting type, but I think the adjustments made there are enough

  • @Pokeminator
    @Pokeminator 4 หลายเดือนก่อน +4

    I don't really like the idea of changing everything about a move into a different move but keeping its name. If you turn sludge into sludge bomb, night shade into shadow ball and sand attack into mud slap, just call them sludge bomb, shadow ball and mud slap.

    • @BeyondTrash-xe1vs
      @BeyondTrash-xe1vs 4 หลายเดือนก่อน +4

      The secondary effects of the moves all stay the same. They're not identical to the modern game moves.
      For example, Shadow Ball can lower Special Defense, but that secondary effect is not here so calling it Shadow Ball could confuse people.

  • @12triproberts
    @12triproberts 4 หลายเดือนก่อน +4

    Something worth noting about Dig and any other moves that are getting nerfed: Since coverage moves are pretty sparse in Gen 1, it's worth replacing those options. Gen 1 Arcanine relies heavily on Dig, especially against Rock types, for example. Most Pokemon that will miss Dig get Earthquake, but Arcanine, Primeape, Parasect, and Raticate don't, so maybe give them TM Earthquake.

    • @shovanrahman1111
      @shovanrahman1111 4 หลายเดือนก่อน +1

      I think out of the 4 you said, Arcanine should be the one to really get it, as it does get Bulldoze in later gens, which to me seems like a smaller earthquake. Also, I just really love Arcanine, but it does feel like it needs a bit of type coverage to make it more unique, eh?

    • @ottokarl5427
      @ottokarl5427 3 หลายเดือนก่อน

      Charizard didn't learn Earthquake either btw, it also relied on Dig.

  • @alexbraun1305
    @alexbraun1305 4 หลายเดือนก่อน +6

    I like Slam as Dragon @ 70 bp, if we can get dragon-type Thrash @95 Bp.
    Consider, you could let the dragonite line learn both, while allowing pokemon like Gyrados, Charizard, and Nidoking to have one or the other. It also works well with Dragon being physical.

    • @calebrobinson6406
      @calebrobinson6406 4 หลายเดือนก่อน +2

      Hmm thrash being dragon type does seem a little more fitting seeing as gyarados learns it. Could sorta be like outrage. Although removing that move from others (can only think of nidoking) puts me off a little

    • @alexbraun1305
      @alexbraun1305 4 หลายเดือนก่อน

      @calebrobinson6406 Nidoking can keep it. He's dragon-ish enough and it would make him even cooler. I say give Gyrados and Nidoking Thrash, and give Charizard and Seadra Slam.
      The only other Thrash users are Primape, Jynx, and Marowak, none of whom really need it imo.

    • @calebrobinson6406
      @calebrobinson6406 4 หลายเดือนก่อน

      @@alexbraun1305 I think Taurus also learns thrash normally iirc

  • @Brianraymond581
    @Brianraymond581 4 หลายเดือนก่อน +5

    I like the idea of slam being dragon.
    Razor wind could be gen 1 aerial ace. You could make it BP 50 to not make it too strong

    • @Chronoflation
      @Chronoflation 4 หลายเดือนก่อน

      I had a similar idea for razer wind, only make it a fully anti-setup move and give it the high crit rate with skipping accuracy checks, but still takes 2 turns to keep it from being totally broken

    • @sjacqVO21
      @sjacqVO21 4 หลายเดือนก่อน

      slam being dragon makes no sense

  • @grunkleg.3110
    @grunkleg.3110 4 หลายเดือนก่อน +8

    A few other ideas:
    - Roar and Whirlwind could get repurposed into being actual attacks that deal damage. Maybe Roar could be a Fire-type move with the idea being the Pokemon's fiery roar deals damage. The move is only learned by the Vulpix and Arcanine lines in this game, slap it onto Ponyta too and there you go. Then with Whirlwind, make it Bug so Butterfree and Venomoth are eating something, plus another teachable Bug move would be cool)
    - Make Psywave into a Night Shade clone, while moving OG Night Shade to Shadow Ball power. Base Psywave is just really bad and also breaks the game, may as well fix it
    - I think Sonic Boom could be reworked into that mid-power Electric move. Learned by Voltorb and Magnemite lines, normally a pretty useless move, move is described as a shock wave in RSE onward
    - Razor Wind, just make it another Aerial Ace. Shouldn't be an objectively worse move than Tackle

    • @BeyondTrash-xe1vs
      @BeyondTrash-xe1vs 4 หลายเดือนก่อน +1

      Making roar a fire move is a really good idea given, as you said, it's only learned by vulpix and arcanine who are both in need of a mid game fire move.

  • @wingbeltcreations5455
    @wingbeltcreations5455 4 หลายเดือนก่อน +2

    Here's some of my own suggestions, yes, I hate the overabundance of Normal moves in Gen 1:
    Strength could be reworked into a Rock type move so the type has more options, and more Pokemon get a Rock coverage move. Maybe 65 BP and 100% accuracy, but no flinch, so that Rock Slide does more damage and has flinches but is less accurate. The animations always show it throwing a rock, so it kinda fits.
    Razor Wind should a Drill Peck alternative, that's more spreadable to all Flying Pokemon, as they all have Wings. Maybe 70-75 BP, no charge turn. The move would have a reason to exist, and would give Aerodactyl and Pidgeot a good Flying STAB while leaving Drill Peck as a better alternative for the Pokemon that get it. All get good STAB, but some get a cool exclusive move.
    Skull Bash could be reworked to be Rock, and up Defense, but not special. The Pokemon is preparing for an attack, probably hunched in, so upping defense helps the move be not completely useless.
    Some of my favorite suggestions from the video and the comments:
    - EGG BOMB SHOULD BE GRASS. Exeggutor gains nothing from Egg Bomb as is. It would also be funny for Chansey to get it (like it needs the help anyway).
    Slam is such a nothing move that making it Dragon would actually give it a reason to exist. If Pikachu and Raichu REALLY need a random normal move, they could get Take Down. Raichu gets Submission, so it's not super weird.
    - Making Ghost Special and Dragon Physical is a great move, it makes more sense given the Pokemon in this gen.
    I really like @PixelPenguin77 suggestions for Ninetails, Arcanine, & Rapidash, maybe give them cool coverage as they wait for Flamethrower.
    - @luketettelbach1823 suggestion for Vicegrip is AWESOME, make it BUG TYPE, KINGLER COVERAGE, KINGLER SWEEP LESGOOOOOOOOOOOOOOOOOO

  • @Hapasan808
    @Hapasan808 3 หลายเดือนก่อน +3

    I made a romhack long ago for Red (called Hot Red, never released it, just made it for me and my brother to play), I made Ghost-type strong against Psychic-type, and Fire-type Resistant to Ice-type attacks, along with some other changes.
    I made Egg bomb into Shadow Ball, and Razor Wind into a one-hit X-scissor move bug move. It has a nice slashing animation.
    I also added Dragon Claw, but I think I removed Fury Swipes for that.
    Made Gust flying too. And I added Cross chop, but I can't remember which I changed. One of my favorites was giving Fly to be learned to Gyarados, Golbat, Scyther, and a few others.

    • @justanoreo2.0
      @justanoreo2.0 3 หลายเดือนก่อน

      Man, you could release it, sounds great

  • @DannieRay23
    @DannieRay23 4 หลายเดือนก่อน +10

    Razor Wind as a flying move that gives you a speedboost on turn 1 and hits for around 75-90 BP on turn 2 would be cool.

  • @AdamDallas
    @AdamDallas 4 หลายเดือนก่อน +18

    Really excited for Yellow Legacy after how great Crystal Legacy was. Are there any plans to add the already caught pokeball symbol for wild encounters? That would be a nice little QOL improvement!

    • @Pudcup
      @Pudcup 4 หลายเดือนก่อน +1

      Isn't that in the base game?

    • @yaziyo
      @yaziyo 4 หลายเดือนก่อน +2

      @@Pudcup not in gen 1 it's not

    • @AdamDallas
      @AdamDallas 4 หลายเดือนก่อน +2

      @@Pudcup Not in gen 1. That made it's first appearance in gen 2!

    • @12triproberts
      @12triproberts 4 หลายเดือนก่อน +1

      He seemed very into the idea when it came up in a past stream. I'm just not sure about the coding. The exp bar is probably just cloning the hp bar with a different input, but a new graphic is something else. Maybe point the team to a rom that's done the same?

    • @Pudcup
      @Pudcup 4 หลายเดือนก่อน +1

      @@AdamDallas damn I was tripping then.

  • @BlueEye096
    @BlueEye096 4 หลายเดือนก่อน +2

    Apparently how they distributed attacks in Gen 1 was inspired by classic JRPGs like Dragon Quest and you were meant to mostly use Normal type moves (that's why there's so many of them) while moves of other types are your special moves to be used sparingly and tactically. Problem with that of course was that they gave most moves more than enough PP to spam them plus STAB makes them stronger, soon as Charmander gets Ember there's literally no reason to use anything else, but then paradoxically some types just have no viable moves like Bug, Ghost, Dragon and some like Flying do with Drill Peck but distribution of said move is limited to 3 total Flying types.

  • @ObiClon
    @ObiClon 4 หลายเดือนก่อน +2

    The list of available moves has GREATLY changed from Gen. 1 into later games. And I am thankful for that!

  • @12triproberts
    @12triproberts 4 หลายเดือนก่อน +3

    I think we should make Rock Throw Brock's TM. Everyone hates Bide. Mostly, I just want to teach Rock Throw to Paras to make it early-game viable.

  • @chukles3430
    @chukles3430 4 หลายเดือนก่อน +8

    Lots of cool changes so far! Excited to see this progress. Question on making Slam dragon type, I assume you cannot just “add a new move” given pretty much exclusively to Dragonite line? Otherwise I’d suggest just making a Dragon Claw or similar move. If changing Slam to Dragon, that may get messy with its distribution to other mons? Perhaps if Razor Wind just has no good suggested changes, repurpose that one to a dragon move? Same issue with distribution though I guess. Just thinking out loud. I trust you’ll find something that makes sense by the end.

    • @smithplayspokemon
      @smithplayspokemon  4 หลายเดือนก่อน +17

      It's actually very easy. Just replace slam with headbutt on every other pokemon. They get a buff in a more accurate move. Boom.

    • @DannieRay23
      @DannieRay23 4 หลายเดือนก่อน +8

      ​@@smithplayspokemonkeeping a dragon type slam on some dragonlike Pokémon wouldve good to offset Dragonite's new power boost, Gyarados, Charizard and Aerodacytl having Dragon type Slam would be cool.

    • @oscarsoto8428
      @oscarsoto8428 4 หลายเดือนก่อน +2

      @@smithplayspokemon Sorry, just read this. Now I get why you choose Slam. Much easier to implement and avoid giving Pikachu a Dragon move at Level 20. 😅

    • @brentrobinson3275
      @brentrobinson3275 4 หลายเดือนก่อน

      Pikachu learns slam would he still learn it at 21 knowing it's a dragon move? I find he should just like learning surf too. Yea my Pikachu learnset gonna be surf, slam, thunderbolt and broken double team for badge boosting

    • @MattiosUK
      @MattiosUK 4 หลายเดือนก่อน +3

      ​​​@@smithplayspokemon Would Hyper Beam being Dragon be that game-breaking?
      Yes it's a powerful normal type move though there's a plethora of normal type moves you can change. That and Hyper Beam being Lance's signature move being a Dragon Elite 4 member makes a lot of sense, plus since you're moving Dragon to physical, it'd be the same as Normal Hyper Beam being physical anyway. Only real difference is that Ghost can be hit and Rock can't resist it.

  • @JonasStarklint
    @JonasStarklint 4 หลายเดือนก่อน +2

    Fire types has a smoother scaling than presented. It’s true that firepunch is a hands only Pokemon move, but the newly added firewheel exists as the bubblebeam og gen 2 (60bp fire move)

  • @liamcullen3035
    @liamcullen3035 4 หลายเดือนก่อน

    Really interesting! Thankyou for sharing this 🙂

  • @OmegaVideoGameGod
    @OmegaVideoGameGod 4 หลายเดือนก่อน +5

    The major issue was they did have a lot of good moves but they were cut from the final versions of the game due to cartridge limitations

    • @MrMisutei
      @MrMisutei 4 หลายเดือนก่อน

      There is any list of cut moves from gen 1?

    • @Nerex7
      @Nerex7 4 หลายเดือนก่อน

      Do you have a source on this? I'm really interested in seeing the list of moves as originally thought out. That would give a lot of insight. I bet a lot of moves were cut that wouldn't be used by a lot of pokemon. There is just 1 line of ghosts and 1 line of dragons, so it makes sense to cut those moves first.

    • @OmegaVideoGameGod
      @OmegaVideoGameGod 4 หลายเดือนก่อน

      According to the source code it was suppose to be around 237@@MrMisutei

    • @OmegaVideoGameGod
      @OmegaVideoGameGod 4 หลายเดือนก่อน

      According to the helix chamber we're still processing that.@@Nerex7

  • @Onigirli
    @Onigirli 4 หลายเดือนก่อน +5

    I know it's completely unlikely but I'd love it if you kept Bug and Poson type moves being super-effective against each other. Please help the Bug type out

    • @QuantumWaltz
      @QuantumWaltz 4 หลายเดือนก่อน +1

      I think he did say in the initial video on the subject that that was one of the oddball quirks of Gen I he wanted to keep, like the Badge Boost glitch or the Hyper Beam recharge glitch.

  • @fybso3057
    @fybso3057 4 หลายเดือนก่อน

    Great Video! Love the changes so far! I hope you can adjust the spawn areas in the game, I've been playin leaf green recently and it is super frustating that 65% of the interesting pokemon can only be obtained affer you have the pokeflute (which gets you past snorlax, which gives you the opportunity to fish for anything other than magicarp; gets you to fuchsia city and beyond). another 20% of the games roster are not evn "Kanto" pokemon (ingame trades like Jynx and pokemon in the safari zone), something I actually really love from a lore/ flavour perspective but don't appreciate from a teambuilding/gameplay angle.

  • @WeberTorinha
    @WeberTorinha 4 หลายเดือนก่อน +1

    These seem like some good changes, keep up the good work

  • @sofrik9715
    @sofrik9715 4 หลายเดือนก่อน +2

    honestly, i prefer having bite be ghost time and night shade be a fixed damage move; this effect is very much unique to it and seismic toss in this gen and it would personally throw me off way more than having bite be super effective against psychic.
    Also, idea for dragonite: make razor wind dragon type ! and have it kinda like a dragon type slam. There is precedent to having wind based moves be dragon type with twister, and having dragonite learn it upon evolution would be pretty cool. If anything, at least like make it flying type, this move is currently a travesty despite having a cool name and that's sad. Though a realise having an 80BP dragon type attack be a tm to be strange. You were talking about making rock throw a tm so maybe replace it with that ?
    cool ideas for moves though !!

  • @Nightmster
    @Nightmster 4 หลายเดือนก่อน +2

    Sand-Attack as Gen 1 mudslap is a really cool idea. Not sure how to feel about Slam as dragon move though (or bite as ghost, though your reasoning makes a lot of sense), but this is probably easier than making a new move I guess?

  • @dlake1224
    @dlake1224 4 หลายเดือนก่อน +2

    If the idea is staying true to Gen 1. Shouldn't we try to play to the idea that they initially wanted each type to have a distinct play style. So poison for example was weaker but had a higher chance of causing status effects. Maybe the status effects need boosting instead of base power?

  • @Arrowdodger
    @Arrowdodger 4 หลายเดือนก่อน +2

    I am down with Slam as a Dragon move, honestly, both for what it'd give Dragonite and for it giving some other Pokemon an interesting coverage move.

  • @mimithewienerdog6928
    @mimithewienerdog6928 4 หลายเดือนก่อน +6

    What if you made razor wind a multi-hit move, 1 (87%) or 2 hits (13%)?
    It'd be cool if you added a dragon move (dragon breath) instead trying to make slam into one. The chance to paralyze would be powerful in this gen.
    I like idea where bide gets buffed!

  • @Drewnasty98
    @Drewnasty98 4 หลายเดือนก่อน +2

    As someone who has only played Gen1/2 games, this has me really excited to go back and revisit it. I just picked up a GB Operator and will put the GB and GBC core on my Analogue pocket so it will be the definitive way to play, while also having a way to play on the go. Really pumped about all of it. Just need to get a copy of Crystal and check out Crystal Legacy, wish it wasn't $150.

  • @carternoble6469
    @carternoble6469 4 หลายเดือนก่อน +2

    My favorite fix to Razor Wind is to do similar to what Blue Kaizo did, make it a 90 BP move, to charge turn, and high crit. That being said, BK limits the mons that can learn it to basically only flying types, and even then not every flying type gets it.

    • @12triproberts
      @12triproberts 4 หลายเดือนก่อน

      I like this. It's tempting to just do Flying Razor Wind, which would be cracked, but this is essentially the same as 180 Solar Beam. My initial thought was retaining the 75% Accuracy and otherwise making it Razor Leaf, but I might be alone in my love for Mega Kick.

  • @budsmokinpandaz
    @budsmokinpandaz 3 หลายเดือนก่อน

    It's good to see you so passionate again, man. Keep it up, Pat 🤙

  • @Alienldr
    @Alienldr 4 หลายเดือนก่อน +7

    I think status moves should become Bird type. Otherwise trainers with smart AI will never choose a status move against a Rock or Ghost type pokemon, and that can also be exploited. And you'll never see the types of the moves in game so you wouldn't know it's a weird type anyway.

    • @willowparker-ct3pq
      @willowparker-ct3pq 4 หลายเดือนก่อน +1

      Clever thinking!

    • @Alienldr
      @Alienldr 4 หลายเดือนก่อน +1

      ​@@willowparker-ct3pqI can't take too much credit. Smithplays discussed that idea in a previous episode. But since he changed his mind and went with normal, I figured I might as well bring up a negative and see if that changes his decision or not.

    • @CrashJetTech
      @CrashJetTech 4 หลายเดือนก่อน +1

      I'm not sure how exactly that could be exploited. If the smart AI isn't picking a status move, doesn't that just mean they're attacking your pokemon?

    • @Alienldr
      @Alienldr 4 หลายเดือนก่อน +2

      ​@CrashJetTech Yes. But it also means that Lorelei's Slowbro won't use Amnesia or Withdraw against your Gengar to set up against your other pokemon. Her Dewgong will never use rest. Koga's Venomoth will never use Double Team.
      It's less useful than the old exploit, but still is beneficial sometimes, like if you want to heal your pokemon without the risk of set up.

    • @CrashJetTech
      @CrashJetTech 4 หลายเดือนก่อน

      ​@@Alienldr Slowbro wouldn't use a Bird type Amnesia against Gengar or Rock types anyway, since it has Psychic and Water moves which the AI would see as better. Dewgong using Rest doesn't actually help Lorelei set up at all, on top of the fact that Lorelei's Dewgong in Yellow has a unique method of move selection.
      Making status moves Bird type also risks the case where your pokemon resists all of their actual attacks. Like a Starmie against Slowbro would cause Slowbro to endlessly use a Bird move if it sees Water and Psychic aren't very effective. I think it's much more important to avoid exploits where the AI is literally incapable of making progress, even if the new version can still be predicted and played around.

  • @codyssmith73
    @codyssmith73 4 หลายเดือนก่อน +10

    Not bad. Still feel a few changes to some move types might be needed… ideas:
    1. Not sure why Constrict can’t be Rock type. Becomes basically Rock Tomb that way.
    2. Another Rock type move idea is Barrage. Right now it’s just on Exeggutor but it’d be a neat early Rock move.
    Razor Wind - How about making it Flying Type Swift/a precursor to Aerial Ace? It bypassing accuracy entirely to strike makes it quite nasty.
    Wrap - Make it Grass Type Clamp/Fire Spin?

    • @TheWonkster
      @TheWonkster 4 หลายเดือนก่อน +1

      Nothing about constrict makes it an appropriate rock move.

    • @Az22490
      @Az22490 3 หลายเดือนก่อน

      @@TheWonkstermaybe these body enveloping moves should be based on type of the Pokémon itself

  • @diegovillasenor9469
    @diegovillasenor9469 4 หลายเดือนก่อน +2

    Razor Wind is based the Kamaitachi, a youkai which is usually related to the cold wind (ice), stealth attacks (dark) and speed (flying), so u may give a buff on speed or evasion (or both).
    By the way this kind of moves like Solar Beam, Skull Bash, Razor Wind could improve if u give them 2 buff stages instead of 1 on its charging turn, it doesn't have to buff the same stat and that would make the move worth to use, so u dont have to give them a massive amount of power.

  • @Joker22593
    @Joker22593 4 หลายเดือนก่อน +1

    I really liked Blue Kaizo's movesets and move updates. Lots of good ideas in there.

  • @Triceratopping
    @Triceratopping 4 หลายเดือนก่อน +9

    Thoughts:
    * Razor Wind = Flying type Razor Leaf
    * Dragon Rage = give it the Nightshade treatment, remove the fixed damage and put it in the 60-90 BP range. Also, Hyper Beam is also kind of a signature move of Dragonite, maybe HB could be Dragon-type?
    * Stomp as a weaker Ground type move perhaps? It has good distribution and gives some mons much needed STAB and/or coverage.
    *Skull Bash and/or Take Down as Rock-type moves, perhaps?

    • @12triproberts
      @12triproberts 4 หลายเดือนก่อน +1

      I really like how intuitive type-shifted Razor Wind would be, but it would probably be better balanced as a TM that can be repeatably bought in Celadon by retaining the 75% accuracy. 110 power and 75% accuracy is very close to Flying Mega Kick, which is sold in Celadon Department Store, as well. More exclusive and 10 less power, but since it's not Normal and Sky Attack has been balanced at 120 and 85% accuracy on Victory Road, that seems fair.

  • @Bassynater2500
    @Bassynater2500 4 หลายเดือนก่อน +9

    Love the work you’re doing with Gen 1 man don’t give up and keep being creative and inspired by fun ideas! the first 3 Gens are my childhood so I’m so excited to see a romhack that still hits close to home but only improves upon the adventure. Crystal Legacy was great!

  • @jollyrogers408
    @jollyrogers408 4 หลายเดือนก่อน

    man, I remember back when I would use our Game Shark to make any pokemon appear in the wild and be caught, make any items happen, and also make every pokemon have learnset progression like a starter pokemon. This is like the beefed up version of what I used to do and it sounds so fun.

  • @thedarkflameknight7942
    @thedarkflameknight7942 4 หลายเดือนก่อน

    These are some great changes! I eemember in your stream there was consideration to change dream eater to ghost and remove the sleep requirement. that might be interesting to explore.
    Don't be afraid to change razorwind up. Someone suggested it becoming flying type and being given to the likes of scyther which is a good idea!

  • @heatran1919
    @heatran1919 4 หลายเดือนก่อน +2

    Razor Wind is such a cool name for a move, its gotta be stronger.
    How about a 2 turn, high crit rate Flying type attack? Sort of a high risk, high reward move for glass cannons like Scyther?

    • @12triproberts
      @12triproberts 4 หลายเดือนก่อน +1

      It should just be type-shifted Razor Leaf. Naming conventions are powerful intuitive tools.

  • @Snowmon89
    @Snowmon89 4 หลายเดือนก่อน +7

    Looking at the original moves. I think that the designers wanted each Type to also have their own "gimmicks" or "style" of fighting alongside their type advantages and disadvantages. This philosophy of their designs is what made them so bad as the two types of battle systems became incompatible with each other. The game's dialogue focused so much on the type chart that kids were trained to do the same. And then of course there were the glitches, like Ghost-type being weak to Psychic or forgetting certain type interactions such as the Gengar line also being Poison type (which is ALSO weak to Psychic).

  • @12triproberts
    @12triproberts 4 หลายเดือนก่อน +1

    We should give Rolling Kick to the Sandshrew line and Lv 20+ Jigglypuff as a coverage move. They both learn Rollout in later generations, the flavor is great and the move isn't being used on anything but Hitmonlee. It would make late-game Sandslash and Wigglytuff relevant for the oddballs that want to run them, I love giving some incentive to hold off on using the Moon Stone, and those roly-poly pokemon rolling into a kick is great to visualize.

    • @PieEyeToon
      @PieEyeToon 4 หลายเดือนก่อน +1

      I don't think it makes much sense for those Pokemon to learn it. Its English translated name is a bit misleading. It doesn't really have anything to do with rolling like a ball. The move's original name is Roundhouse Kick. It was probably changed because it was too long. 'Spinning Kick' would've been a bit more descriptive, I think.
      I could see them learning Submission, though. In Japanese the move is called 'Hell Wheel' which is a kind of rolling throw iirc.

  • @killaseason5628
    @killaseason5628 4 หลายเดือนก่อน +1

    Cant wait to play it !! good Job

  • @Nerex7
    @Nerex7 4 หลายเดือนก่อน +2

    Gen 1 was pretty messy when you think about pokemon competitively but if you think in themes, it got a lot of things right. There ghost moves are pretty much stereotypes on what ghosts do. Same goes for bug moves of which the only deadly aspect is poison, just like in real life. Any bug sting isn't too bad - it is the poison that makes some of them dangerous. Weaknesses were also mostly based on either logic or themes. Psychic being weak to the 3 biggest fears of humans of that time (bugs, ghosts and being added in gen 2: the dark) shows that too. Fighting being strong against rock type comes form karate masters chopping bricks. There was little balance or thought here, just gimmicky themes that fit a more role-play like scenario.
    I also get why Ghost type is underwhelming in its attacks in gen 1. There is only Gengar's evolutionary line. That line is meant to utilize its good special attack stat while ghost is a physical type. Even with a physical move, I doubt any Gengar would run it. The rest of them are kinda gimmicky moves. Lick and Confuse Ray do status effects, annoying things that ghosts do while Nightshade has a static amount of damage depending on the level and it's type actually doesn't matter much as it cannot be very effective or use the STAB.
    Recoil on most fighting moves makes sense when you think about it. Ever tried to punch or kick something? You take damage too.
    I could go on and on, my point really is that from a gameplay point of view, it's terrible. And we know that because we know a lot better after decades of gaming. If you look at it with some realism, some role-play and fantasy elements that were more common back in the day - it makes a lot of sense why gen 1 is what it is.

    • @Laezar1
      @Laezar1 4 หลายเดือนก่อน

      yeah but they could have leaned into that while making it balanced. Like if you want to give fighting moves recoil why not make them stronger than typical moves? That stregthen both the identity and the balance. Or the fact they clearly didn't think through charging move, thinking that solarbeam was a flashy move at 100BP not realizing it effectively has 50. The move could have been really amazing and set grass apart. Although they also didn't understand the implication of their crit mechanic so razor leaf ends up being rather strong instead so that works out =p
      point is yeah they mostly cared about themes but having poor balance also detracts from that and a lot of poor balance decision clearly stem from a lack of understanding of their own game system rather than a conscious decision to focus on realism.
      Also the person who designed razor wind in particular... tbh I have to believe they were fucking with us there nobody can design a move so poorly without realizing xD

  • @CerReel
    @CerReel 4 หลายเดือนก่อน +2

    Razor Wind can just be the flying type version of Razor Leaf, though I'm confused as to why it's OP for Cut to increase likely hood of crit than it is for either of these moves.

    • @ShiningJudgment666
      @ShiningJudgment666 4 หลายเดือนก่อน +2

      There's the fact Gen 1 crits work different to every other Gen. Cut's an HM meaning it can be used over and over and a lot of Pokemon get it. For game progression, there'd be no reasonable way to limit the distribution of it.

  • @marc0s158
    @marc0s158 4 หลายเดือนก่อน

    Im excited! looking forward to it! :)

  • @NobleAbsinthe
    @NobleAbsinthe 4 หลายเดือนก่อน +2

    Before I start watching the video let's still give kudos for the devs making this franchise in the first place. The amount of work to make all these moves must have been such a time consuming task. But with that said we can always do better. Let's see those improvements!

  • @teofrancocremonesi506
    @teofrancocremonesi506 4 หลายเดือนก่อน +4

    If you remove Razor wind from the game, i feel likeno one would even notice

  • @HenlipHTG
    @HenlipHTG 4 หลายเดือนก่อน +2

    soo, i know the limitations but:
    you will make a battle tower like for post game? there's nothing but mewtwo;
    it would be interesting if had a post game fight with jessie & james, where it would be shown that they would leave this life of crime and the region after the fall of team rocket and realize that it wasn't cool and so on, just like etto, it would explain why they don't appear in gen 2 even though the team returns

    • @12triproberts
      @12triproberts 4 หลายเดือนก่อน +1

      I'm so here for this. I think the SS Anne is kind of locked-in for the main post-game event, but I really like the idea of a repeatable Battle Tower, rather than a one-shot series of battles. The main deck, kitchen, and hallways could serve as the main floor for a post-game battletower, and we could link the 5 rooms on each floor via warp tile to make them battle-tower gauntlets.

  • @therealmorganofficial
    @therealmorganofficial 4 หลายเดือนก่อน +1

    Awesome
    Job!!

  • @Metalhammer1993
    @Metalhammer1993 4 หลายเดือนก่อน

    Ooooh I LOVE the ghost bite idea!

  • @uninstaller2860
    @uninstaller2860 4 หลายเดือนก่อน +2

    Eggbomb as grass feels odd to me, but maybe I could get used to it. I would definitely have to always double check that one from your information if it was the case. Maybe have a secondary effect like high crit or chance to lower defense or maybe even paralyze

    • @12triproberts
      @12triproberts 4 หลายเดือนก่อน

      I almost like Barrage as a 50-power 2-hit Grass move that would feel like this generation's Bullet Seed. It's also unique to Exeggutor, so 100 power Egg Bomb can just go, along with its pointless TM.

    • @MadMalMan
      @MadMalMan 4 หลายเดือนก่อน

      ​@@12triproberts- Does Chancy also learn it? If so going to special probably makes it stronger on Chansey despite losing Stab

    • @12triproberts
      @12triproberts 4 หลายเดือนก่อน

      Chansey learns it by TM. Chansey also learns Mega Kick by TM, which is strictly better. I don't think we're getting individual moves that do damage opposite of thier type, though. You would have to write new code that the game doesn't have space for, or make them all Bird type, at which point there would be no difference in effectiveness for, say, Egg Bomb vs Waterfall@@MadMalMan

    • @MadMalMan
      @MadMalMan 4 หลายเดือนก่อน

      @@12triproberts - I think with its impressive base 5 attack, any physical class move is essentially useless on Chansey, Egg Bomb being grass would be a more useful unique move to Exegutor essentially a grass fire blast, and it gives an extra option for Chansey who just gets nothing out of Normal moves.

  • @rjante2236
    @rjante2236 4 หลายเดือนก่อน +12

    I feel like Horn Attack could be a decent idea to make a Dragon move.

  • @perkocetts
    @perkocetts 4 หลายเดือนก่อน +1

    Not sure if this has been suggested for Razor Wind, but what about keeping it a 2-turn move and on the first turn you get a critical hit rise. Then there's more risk-reward to it's accuracy as you could have a 160bp move after crit or nothing 25% of the time. Though if you miss, you still have the crit boost for other moves.

  • @garg4531
    @garg4531 4 หลายเดือนก่อน +1

    For Bide, I think boosting defensive stats is a good idea
    Like the first turn (or, turns) you can’t attack your opponent but your defenses are buffed so you can take a hit more easily, then after you attack your stats revert to normal, kind of like Stockpile and Spit Up

  • @mrtrollnator123
    @mrtrollnator123 4 หลายเดือนก่อน +4

    Damn great job on improving the types that desperatly needed it

  • @ivanbluecool
    @ivanbluecool 4 หลายเดือนก่อน +4

    Tri attack should be a dragon move. Dragonite is seen on stormy nights aka rain thunder and fire. Would make them seem mythical as a whole
    Skull bash probably a rock type move with strength so you can show how hard rocks with more coverage
    Mud slap types worh kinesis and sand attack would be great. I'd add them early on for abra so we don't need to grind for it
    Splash/hop I'd make a water version of mud slap as a way to show how magicarp survived so long off of luck and not make it a grind fest.
    Oh and early exp share system so you can team grind

  • @Ardith50
    @Ardith50 4 หลายเดือนก่อน +1

    The way I treat razor wind in my edits is flying type slash, but due to Gen 1’s crit mechanic I can see that being an issue. I’ve also seen someone say to make it like swift.
    Maybe Sandslash can learn pin missile to give it coverage against grass.

  • @12triproberts
    @12triproberts 4 หลายเดือนก่อน +2

    After looking at Razor Wind, I was thinking about Slash. It's a crazy move in Gen 1, and the only fully-evolved Pokemon that can't use it well is Parasect. Slow is fine since Spore would be busted, but since high-crit move chances are Speed/64*100, bumping Parasect's Speed from 30 to 45 takes its Slash from under 50% to 70%. The mushroom-zombie flavor holds up, since it would still be outsped by Krabby at 50 Speed.

  • @kenw.1520
    @kenw.1520 4 หลายเดือนก่อน +7

    - I still think that making Bite a "Ghost" type move is good. Is it possible to change the text for where it says Bite is a "Ghost" type, maybe you could just change the text to a "???" type. I still think making Bite a Ghost type move is a good idea.
    - You mentioned about making some status moves Bird type, so they ignore the glitchiness of Good AI. Because as you are suggesting it, Gengar (who is really good) could still cheese the AI, because they won't use normal status moves against it anymore.
    - Razor Wind. Make it one turn. You did that for Sky Attack. If Razor Wind was one turn, it'd be viable. It's such a bad move that no one is going to MISS it taking two turns. Razor Wind has few fans and those that do it like it, like it for its potential. Not what it is. Also, Razor Wind could become a Dragon type move. Why? Twister is a Dragon type move and it really should be a Flying type. So if you want to give other PKMN a Dragon type move, one turn Razor Wind is there. Even if you don't make it Dragon typing because Gen 1 doesn't need it, it could still become another decent Normal or Flying type move.

    • @supersaiyaneevee1573
      @supersaiyaneevee1573 4 หลายเดือนก่อน +1

      Razor wind is just a cool sounding move. I WANT to be able to use it on someone on my team, but its just such an awful move.
      #teamGhostTypeBite

    • @Anditeshordo
      @Anditeshordo 4 หลายเดือนก่อน +1

      I like the idea being dragon type like twister. Gives some diversity. And a downy option than giving slan that treatment. Just change who can learn razor wind, vs spam that can be learned by pikachu onix and others.

    • @Chronoflation
      @Chronoflation 4 หลายเดือนก่อน +2

      Opponents not using status moves against Gengar wouldn't be the cheese. The cheesiness comes from opponents only using status moves infinitely because of type effectiveness. Agility against poison types is probably the most notorious infinite status move use in gen 1. Makes a lot of Pokemon totally free to battle against with a Pokemon with the right type.
      What do you think if they made razor wind the setup fail safe move. Ignores accuracy checks and always crits, but remains a 2 turn move so it won't be too broken. I think that'd be a neat alternative. Would be happy with it being Flying or Dragon type if he desired the change

    • @supersaiyaneevee1573
      @supersaiyaneevee1573 4 หลายเดือนก่อน

      @@Chronoflation i like your idea for razor wind. Definitely different.

    • @kenw.1520
      @kenw.1520 4 หลายเดือนก่อน

      @@Chronoflation I see what you're saying about Razor Wind. A 2 turn move that's guaranteed to hit and crit. That could work.
      The only reason why I'm not sure about the change is because most folks don't use 2 turn moves because they're hard to justify. Even now, in Yellow Legacy, to justify Solarbeam being a 2 turn move, they had to give it 180 base power.
      So in order to make Razor Wind compete with that... you have to make it like... 150 or 160 base power. You can't make it 180, because it will always crit and thus be better than Solarbeam, which would invalidate that move again.
      I like the idea of it always hitting, but Solar Beam has 100 percent accuracy, which is pretty close to always hitting. Not the same, for sure, but the bypassing accuracy only counts in case of Sand Attack, Smokescreen and Double Team. And we're in Gen 1. So I don't know if the accuracy bypass is such a good bonus for it. Only in Gen 1. In any Gen after Gen 1, your changes to Razor Wind would be totally solid.
      Also - and I don't know how this part works - but can Swift miss due to the Gen 1 miss glitch? Because depending on how that works, it might not even be possible to code in a move that can't miss. But then again, a stronger Swift that always crits? That could be useful in its own way.
      So it's a good suggestion for sure. Depends on the coding of Gen 1. But that would be a good choice for Gen 3 and forward, where always critting would be useful in a game where the crit formula isn't broken and in a game where evasion moves are more common and there are abilities that also help PKMN dodge moves.

  • @ivanbluecool
    @ivanbluecool 4 หลายเดือนก่อน +3

    I never understood how gust was a normal move. It would have been a great early stab move for flying types
    Probably change strength to fighting. Or even rock if you want to give a move that move rocks into a rock move. Would be a great stab move.
    Cut to bug always a good option. Let's move it to emerald legacy automatically as well.
    Bite as ghost would be cool overall. Give more variety to the move
    Leech life I'd change to a poison move. Hear me out. With Zubat being the poster child of this move. It would be a better stab move and the move sounds like it poisons you
    Edit. Pay day should be a good rock move as you are literally throwing money aka minerals at people. Or ground for coverage.

    • @BeyondTrash-xe1vs
      @BeyondTrash-xe1vs 4 หลายเดือนก่อน +2

      "Probably change strength to fighting. Or even rock if you want to give a move that move rocks into a rock move. Would be a great stab move. "
      Changing Strength typing is a massive change to the game since so many people learn it. It will completely change so many math ups and the move curve of whatever type it goes too.
      Plus with cut being bug, strength being normal is no longer redundant.

    • @ivanbluecool
      @ivanbluecool 4 หลายเดือนก่อน

      @@BeyondTrash-xe1vs i mean that's a good thing. Give more variety to the pokemon and allow for a lot more combinations. Imagine Machamp with strength it would be so good as we do get a trade one
      Plus it gives a bit more balance to move sets with how op the abra line is and moving rocks is literally what we use it for so it's not a far reach.

    • @BeyondTrash-xe1vs
      @BeyondTrash-xe1vs 4 หลายเดือนก่อน

      @@ivanbluecool Buffing bug and ghost types already does a lot to balance the Abra line tbf.

    • @ivanbluecool
      @ivanbluecool 4 หลายเดือนก่อน

      @@BeyondTrash-xe1vs yeah but it's harder to think of moves in gen 1 to change due to how limiting it is. Gen 3 I already have a lot of ideas of what moves to give those pokemon but yellow is first.
      Adding more to the less used types would make the overall game more fun.

    • @Chronoflation
      @Chronoflation 4 หลายเดือนก่อน

      Normal already has Body Slam which is slightly stronger and paralyzes and you get it way earlier than Strength. If the coverage is too much, he can always remove it from some Pokemon

  • @HighPriestFuneral
    @HighPriestFuneral 4 หลายเดือนก่อน

    Many of these are fantastic ideas! However, I would also look at the beta of Pokemon to get some other concepts or even the early TCG. Nothing stops you from adding to the move list and several Pokemon had signature moves that were removed (e.g. Starmie's Star Freeze attack, Raichu's Gigashock, etc.)

  • @1Sky1
    @1Sky1 4 หลายเดือนก่อน

    double slap can also be made into an early game fighting move. early game normal has 5 power 40 moves. aside from quick attack and payday, that leaves scratch, tackle and pound. scratch is like slash and tackle is like body slam, but pound could be ground since phrases like "ground and pound" are commonly used

  • @curiouscase0075
    @curiouscase0075 4 หลายเดือนก่อน +3

    Can you pleassseeee give Vaporeon, the BUBBLEJET Pokemon, Bubblebeam via level up?
    Also what if Razor Wind was the special, flying version of Leaf Blade?

    • @12triproberts
      @12triproberts 4 หลายเดือนก่อน +2

      Jesus Christ. I never read some of these Dex entries before. That's right up there with Tangela not learning Vine Whip, despite being the "Vine Pokemon." One of my favorite suggestions I've seen is type-shifting Razor Leaf to Flying. I like using wordplay to make mechanical changes feel natural.

    • @curiouscase0075
      @curiouscase0075 4 หลายเดือนก่อน +1

      @@12triproberts Tangela doesn’t learn Vine Whip?!
      I assume you mean Razor Wind? Because yes - I agree. Wasn’t Razor Wind Scyther’s signature move in the anime? I remember being so confused it wasn’t Flying type. Made sense with Scyther’s second type.

    • @12triproberts
      @12triproberts 4 หลายเดือนก่อน

      Yep. I was making a case for 55 Att Slam and 100 Special Vine Whip on mid-game Tangela, and what surprised me wasn't that it doesn't get Slam until Level 45. It's that it doesn't get Vine Whip at all.@@curiouscase0075

  • @spartaninvirginia
    @spartaninvirginia 4 หลายเดือนก่อน +3

    Quick question, is the Kanto Expansion for Crystal Legacy that you mentioned in the release trailer cancelled because of the Yellow Legacy game, or is work continuing on that simultaneously?

    • @pho3144
      @pho3144 4 หลายเดือนก่อน

      In a previous video he stated that it was on the back burner, so we probably wont see it for quite some time if he returns to it.

    • @smithplayspokemon
      @smithplayspokemon  4 หลายเดือนก่อน +3

      It probably won't be released until after Yellow and Emerald! So late 2024 at the earliest, probably 2025.

    • @spartaninvirginia
      @spartaninvirginia 4 หลายเดือนก่อน +2

      Kicked down the road but not cancelled works for me! Thanks!

  • @JustCallMeStent
    @JustCallMeStent หลายเดือนก่อน

    A small note about Sleep; you can cure a Sleeping Pokémon mid-battle using the Poké Flute, meaning after Lavender Town you essentially have Infinite Awakenings.

  • @bestbeekeeper8931
    @bestbeekeeper8931 3 หลายเดือนก่อน

    i love that these videos are soundtracked by During the Test from Persona 3

  • @Anditeshordo
    @Anditeshordo 4 หลายเดือนก่อน +3

    I like some thoughts for sure. I will say razor wind being flying makes since. However I'd hate suggesting a name change, but maybe making it Razorgem(or another stone like name) and giving it the rock type would be different.
    For Dragons, I'd say instead of slam, make Hyper Beam a Dragon move. Especially since Lance uses it a ton on his Dragons. Granted, allowing tons of pokemon to learn it would be tricky, though, being dragon instead of normal. I like the sand attack becoming a gen 1 mudslap would be cool. At least it has another damaging move. Also, giving firepunch to electabuzz would be cool as a later learn set move.

  • @MrDobiedoobie
    @MrDobiedoobie 4 หลายเดือนก่อน +6

    Can't wait for the game to come out, Thanks Smith!

  • @SynchroPlays
    @SynchroPlays 3 หลายเดือนก่อน +2

    Razor Wind should get fixed.
    Change the Accuracy to 100%
    First turn is a charge. When attacked by a physical attack during charge, the attacker takes damage equal to 1/8 of their maximum HP.
    In my opinion, this seems like a solid upgrade to the move.

  • @guitarfreak80ftw
    @guitarfreak80ftw 4 หลายเดือนก่อน +1

    I LOVE the night shade change