Gonna have to correct you. Golduck is pure water, not water/psychic. For some reason, the Psyduck line is associated with psychic powers but aren't psychic types. Which makes it even funnier that it learned confusion early on but had to wait until the 50s to learn it's only water move hydro pump.
This is me, I always got tripped up between Psy/Golduck and Staryu/mie in remembering which ones were the water/psychic and which were the pure waters.
The Psyduck line is associated with psychic types because Psyduck literally suffers constant headaches due to its psychic powers. The weird part is actually the fact that it's mono water and not part psychic type as a result.
Give Hitmonchan tri-attack at 25. It's basically an alternative to the elemental punches that uses its physical attack at the cost of coverage. But at least gives it the chance to burn, para, or freeze like if it had the elemental punches.
It would be nice if it had passable special attack so it could actually put those punches to use as well. Not cracked or anything but not the depressing state it is now. Lee gets all the kicks, and Chan gets the elemental punches, but just doesn't have the stats to use them. Very unfortunate
FYI, Hoppip learns Splash because in Japanese the same word can roughly mean both Splash (Flop?) AND Hop; it's actually a rather sad thing when translating as Nob Ogasawara insisted on going with Hop as the translation because it applies to more potential situations for the word, but I believe the supervisor/manager at NoA was very insistent that he should "go with Splash anyway, it adds more flavor and who knows if there's ever gonna be a sequel or continuation to this game". In the end, Nob was proven right literally only like a year and a half later when it came time to translate Gen 2.
@@bluebirdsigmaFlop, like Splash, doesn't give justice to Magikarp's ability to jump extremely high. The minigame in Pokémon Stadium is because Magikarp can jump very high. The Pokédex for some game has Magikarp being able to jump the height of a mountain.
You can see this happen in the mystery dungeon games, too. When Pokémon use splash, it has nothing to do with water, and literally shows other Pokémon jumping over yours
There technically is a move reminder! It's uh, very roundabout, but if you clear Stadium 2's Gym Leader Castle's Elite 4 with an imported team, you can reteach a move to one Pokemon.
Keep in mind most trainers are programmed to take the 4 newest moves their Pokémon can learn at the given level, so changing these learnsets changes the player's experience when facing them.
I think for water type pokemon, it might be a good idea to add bubblebeam on to a lot of their movesets in the midgame. This isn't for the player, really, since the player has surf, but for NPCs in the game who keep on using water gun on their water type pokemon all the way through the late game. Important NPCs you can probably just manually change to give them surf, but just the upgrade for random fishermen in the mid to late game is probably worth making the change. Surf always felt like a cheat code for water types, and also an excuse to never give any water types water type moves between water gun and hydro pump, so having some intermediate water move like bubble beam could fix that gap a bit.
Please let Gligar learn Mud Slap either through level up or TM. So many flying Pokémon learn Mud Slap, but the flying and GROUND typed Gligar cant learn it.
@@somechupacabrawithinternet8866 The logic makes perfect sense to me. Birds can flap their wings to stir up mud at the enemy, gligar can't because it's wings don't work like that. You don't just make movesets based on type and power, flavor also plays a part.
As a Chikorita fan I approve of the massive glow up to Chikorita's learnset and keeping it on the supporty side instead of just turning the line into a beatstick like modern Pokemon does with its grass starters.
personally i feel meganiums learnset isn't even the problem, although i do like the idea of just letting it learn some of these moves a bit earlier, i feel making it bulkier would make much more sense. it's got dual screens and reliable recovery, that's not bad at all, but it really does need a bit more staying power to capitalize on that move set and a more reliable source of damage, maybe something with fixed output like a grass type wrap or something.
@tablesalt2628 Yeah they're fine but we've had 3 beatsticks in a row for what's supposed to be the jank type. I want another powder move grass starter, a leech seeder, hell I'll take a Babydoll Eyes abuser at this point.
I remember it being brought up on stream but did you forget Misdreavus? It learns no Ghost type attacks by level up and Psywave is its only attacking move until Psybeam at 27, which is also its last attacking move
Hoppip gets “splash” because “splash” is mistranslated. はねる means “hop” and the only reason it was called “splash” is because it was originally exclusive to Magikarp so the original translator was told to change the name to splash despite his protests. Don’t take what should be hop away from hopip
@@TNTX23 Spikes is indeed in Gen. 2, but Skarmory doesn't have access to it until Gen. 3, so adding Spikes to Skarmory's level up moves in Gen. 2 would probably be a good idea.
Wow, the simple fact youre active in your comment section taking ideas, criticism, and compliments from your community seriously gives me serious hope for this project
Here’s an idea: maybe have Dragonite learn a lot of coverage naturally. As in, it needs a tutor for the big moves, but it could learn Bubblebeam, thundershock, ember, and icy wind. Like, the dragon has mastery over the elements. If this is too overpowered, limit it to Fire and Water, because of dragons and fire and Dratini’s aquatic nature.
no, that defeats the entire point. it’s meant to be a trade off to keep you from having really strong pokemon too early. either wait so they can learn better moves, or be impatient and evolve them early then wait for a good tm
Cool changes, but there are a few details that don't seem right. For example, Suicune now learning Ice Beam at 31 and Aurora Beam at 41, making it entirely irrelevant (who trains Aurora when you've got Ice Beam?). Same for Raikou with Tbolt (31) and Spark (41). Also Zapdos learning two powerhouse moves right after another (49 Drill Peck, 50 Tbolt) seems crowded and is an unnatural jump in power within 2 levels.
Title question: agree. Particularly egregious are the Hitmons because there’s no move reminder for their only good moves learned before evolution, and Heracross because fighting moves are so lacking. Typhlosion gets flamethrower at 60?! Slowpoke getting nothing good besides Headbutt until you give it Surf… but that’s just from memory. I’m sure there are more/better choices too. Edit: I’m glad you talked about the Hitmons in the video: they may as well not have moves after evolving; I’d say Hitmonlee: Doublekick 21, Rolling Kick 27, High Jump Kick 32, and the other moves can be anytime, so that he actually has some “kick” moves to use. Hitmonchan, fine as-is, except maybe make his punches physical? If that’s not possible, add Brick Break or Karate Chop to the move set to give him a decent hands-based fighting move to use before Mach Punch Hitmontop needs the same treatment as Hitmonlee if you want it to be usable; doublekick at 21, rolling kick 27, and reduce Triple Kick to 40 or something so (again) he can actually use his “kick” moves
@robertlupa8273 that's not the truth, ellen. While it was changed to an HM in gen 3, it was available in gen 2 as a tm only move and can be taught to all 3 hitmon
I do think at the very least if Roar is removed from the move pool for the roaming trio that it should by default have Roar before you catch it. It's a vital part of the experience of trying to track down and capture these legends as it is the one way they can escape if moves like mean look or spider web are used which prevent the opponent from fleeing by their natural escape chance. If it is removed entirely then I would expect to see an increased escape chance and it being able to have a chance to break through these two moves to escape anyways.
I have so much gen 2 nostalgia. Crystal Clear is one of my favorite (possibly favorite) pokemon rom-hacks. I really hope you eventually release your full gen 2 remake soon because i will absolutely play it.
If you love gen 2 you have to play Polished Crystal. It's really well done, completely faithful to the OG story but with tons of QoL improvements and some post game additions and easter eggs/events.
The reason Hoppip learns Splash is because the move Splash is called "Hop" in Japan. Also, the move "Cut" was originally "Iaigiri," which is a Japanese sword technique involving drawing and cutting, so while making it bug-type is a good gameplay change, it's _not_ a good change flavor-wise.
YMMV but giving Cut an actual use outside of being that one HM everybody hates and giving Bug a much needed extra move is worth fudging the lore a bit. Also, I think it's neat that the move that cuts down trees is now strong against Grass.
@@danielquinlan2457 Fair enough. Aerial Ace was also a sword technique originally--Tsubame Gaeshi, or "Swallow Counter"--and while its typing makes sense, it at least sets the precedent that sword moves don't have to be steel type.
Pushing Dragon Rage on Dratini all the way back to 26 is ridiculous. As you said, Dragon Rage Dratini was never a problem, and congratulations - You've made it so no one will ever bother teaching it the move at all. Wrap/Leer/Thunder Wave/Twister does not need Dragon Rage at 26 when Pokemon are moving out of getting 2-shot by it. Especially when Dratini also learns Headbutt and Surf. It also makes it so there is an 11 level gap on a Pokemon with slow exp gain where it doesn't learn any moves.
@@kimotokirby1601 In Gold/Silver you can get it in Goldenrod. And it's not that powerful at all... Dratini has weak stats, doesn't evolve until level 30, and lags behind all of your other Pokemon by 3-5 levels due to it's slow exp gain. Getting it in Blackthorn (which isn't even half way through the game. Anyone who has played Crystal knows that.) in Crystal and not having Dragon Rage to help it train for 4 whole levels is brutal. And even then it can only ever two-shot Pokemon it's level and above because everything has at least 40hp at level 22. That doesn't even take into account the massive 11-level gap that exists in it's moveset for no reason, though. I can't think of another Pokemon other than something like Magikarp that has to wait 11 levels from below level 60 to learn a new move.
@@lyrathekitkat It's impossible to be too confrontational. If you see something you don't like, and you don't confront it, you are a coward. It's that simple. You must mean something else.
Big question since now some Pokemon learn them by level up: Will you be able to delete HM moves without the move deleter? I'd hate to add a (albeit buffed) Cut or Rock Smash and just once again not be able to delete them.
Well, Rock Smash is a TM in this game. But yeah, it should be considered for Cut, an easy option is to make it purchasable in the Goldenrod Department Store and just make it a TM instead of a HM now that there is a reasonable chance someone might want to use it.
The reason for that is they didn’t want your character getting stranded if you deleted an HM move in the wrong spot. The solution is to just have a move deleter available in every city.
On a separate question: since you're giving many mons moves that are usually gym leader prize TMs (like Shadow Ball and Giga Drain), will those TMs be changed to reflect that?
Once again voicing my concern about Cut being turned into a Bug move. If anything, it's better suited to be a Dark move. The Japanese name for the move refers to a cutting technique seen with samurai, similar to the Japanese name for Night Slash, which pops up in a later gen. Not only would making it Dark still give Bug-types a strong move effective against Psychic-types and in turn against Ghost-types, but it also gives Sneasel something to make use of its Dark-type outside of having to wait until level 57 to get Beat Up. Also, Hopip learns Splash due to the Japanese name of the attack literally being "Hop." 😂
I'm not sure if would be a good idea, just something that popped into my head. I saw someone asking if there will be a reward for completing the Unown Pokedex. What if that reward allowed you to get Celebi? Probably a silly idea but I wanted to post it anyway. Keep up the great work!!!
Make the pokegear phone list limitless, i remember that you had to delete some phone numbers in order to get new ones, so you can have the complete list including the numbers of the gym leaders to call them asking for a rematch
Gen 3 also has these problems. Looking at the Seedot line's learnset makes my cry. The *only* grass move any of them learn is Synthesis, from Seedot at level 45. The only damaging dark move is Faint Attack from Nuzleaf at 31. The only Grass TM you get before the 6th gym, technically you can get it right after the 5th, is Bullet Seed. So in Ruby, Sapphire, or Emerald, if you want a Shiftry on your team, it won't know any decent grass type moves until you get the Giga Drain TM.
I am of the opinion that it should learn both absorb and mega drain at the very least. Have it learn razor leaf as it evolves to nuzleaf learn an have shiftry remember leaf blade from its past. As for dark moves how about beat up.
@@The_Big_Jay yeah you right about beat up I think I recall breeding for 1 with houndoom I think? An razor leaf could be it’s been a while since I touch the game.
@@JayClearman411 Razor Leaf is at exactly level 14 I think, meaning if your Seedot levels up twice in a single battle, you miss it lol. And Bullet Seed was removed in the remakes. I'm not sure what you have to breed with to get Beat Up, I just got lucky with Dex Nav and got a Seedot with Beat up on the first route he appears on.
@@The_Big_Jay nice.. that’s why I said as seedot evolved.. I didn’t say when. Also I remember you get it from sneasel. I believe but I had a aipom houndoom nidoking tyraniar an charizard with the move I was a bit of a overzealous breeding enthusiast.. once I saw or found a move that I like it was over..
Do you think giving Meganium Petal Dance at 32 would make sense? Also Noctowl getting Psybeam at 21 and then Confusion after at 34 as well as Muk learning Sludge after Sludge Bomb feels like an oversight or the level up movelist werent completely fixed?
Ideas for the Hitmons: - In general: Feint attack can be read as "feint" aka "decoy" attack. This would make for a typical fighting move, so it would make sense that the Hitmons (especially Chan) learn it. Now that it's a physical attack type, it would make for a decent coverage move against their Psychic weakness - Hitmontop: his signature move is Rolling kick, so he's a rolling pokémon. Rollout would make a nice addition to his moveset I think, since it's a really useful move, especially considering how good Rock is offensively in Gen 2. Aside from that, Hitmontop is known as the Breakdance pokémon. So it would only make sense to give him a dancing move in "Swords Dance", right? His viability would skyrocket right away. - Hitmonchan: easy fix for him is to just average his special stat. 70 SpA and 75 SpD would do the trick with his elemental punches - Hitmonlee: the most difficult one. Throw Low Kick in somewhere perhaps, make Mega Kick earlier.
When changing the level up moveset, you can also consider changing the TM moveset and TM availability. That Scyther can learn Cut makes sense, but it can remain a teachable HM move I think
I wish there was a more appropriate poison move in Gen 2 for Crobat. Sludge Bomb feels so off the flavor of the mon, but I realize not much fits better.
Honestly, can't wait to see this finished! Crystal has been a favourite of mine for years, but the move pools and lack of viability for so many mons pained me greatly.
For Celebi maybe you can just recreate the Virtual Console postgame event? Maybe it cam be done earlier like once you tesch Goldenrod you can go back to talk to Kurt
Would love to see Stun Spore on the Chikorita-line as well. Leech Seed, Stun Spore and Headbutt for Para-flinch set would make me love it! Teach it Protect as a TM and you've got yourself a Staller that I would actually use ingame!
Just gonna throw this out there cause idk anywhere else to put it: I’d love if you implemented a feature for HM usage I saw in another rom I played. Essentially, if you’ve got the HM and a Pokémon in the party that CAN learn it, all you need to do is approach the contextual place (so a tree or an ocean for cut/surf respectively) and then you can interact and use it. Doesn’t force you to make your Pokémon learn the HMs and keeps game progression smooth. A nice QoL change IMO
Hoppip learns splash because the move is called Hop in Japan. It was changed in Gen 1 Localisation because Magikarp was the only one who got it so they thought it'd make more sense. This is why it's a normal move and not a water type move, therefore I think Splash is a cute addition and should stay.
Giving golduck psychic moves/ the psychic type is a good change it widens your range in what mons to use by it being a physical and special attacker and not the occasional starmie sweep something that can compete to that level a little bit
11:50 Well hoppip knows splash bc in the original japanese Splash was known as "Hop", it got translated to splash, so hoppip knowing Splash (Hop) makes a ton of sense
@@KurusuPandano unless fir certain pokemon like crunch charmander things like zap canon squirtle doesn't make sense also i am not a charizard stan i like the other two more
Skarmory was such a must have, especially later gens since its only 2 weaknessess to fire and electric are weak to ground which Skarmory can learn ground moves.
No roar on the beasts seems quite controversial. It's one of the more memorable moments for Jhoto, to grind catching the beasts. Frustration reasons, but its still a 'Jhoto' moment.
I've been with this channel since the idea of fixing crystal was born, so I know very well the standards for suggestions to implement. I have a perfect one that both solves issues with Gengar and Alakazam, while giving the hitmon-family the options they deserve, and with luck, will shut up the casuals that keep wasting our time suggesting the physical special split. All you have to do, is make all 3 punches physical, but dont touch any other moves except switching dark and ghost. This balances Gengar and Alakazam without actually taking the moves away, and gives the hitmon-family exactly what they need to be contenders. It may even shut up all of the uninformed suggestions for the phys/spec split, since it's like a tiny snapshot of what future gens will be like after the split, while staying faithful to johto's identity. I personally think this would be a great method of balancing the punches without removing them outright, and still being true to crystal without introducing the entire phys/spec split where it doesn't belong. If you did make the punches physical, you could even troll the casuals when they ask for the full split. Just be like "yeah, there's totally some changes that are like the physical special split, why don't you try it to find out?" Lmaooo and then it's literally just the punches that were made physical and that's it lmao XD
On the legendary beasts, it feels super silly that they get the 95 base power moves at 31, then at level 41 they get the equivalent bad version of that move..I think they should be swapped, and possibly the 95 bp moves moves to like level 43-45.
Good idea e.g. for raikou give it thunderbolt at 43 and spark at 31. Replace thunder shock with rain dance and thunder is at 55 For entei move flamethrower to 43 and give it sunny day at 11 instead of ember and move fire blast to 55. You catch them at level 40 anyway, so levelling up a few levels for the stronger move isn't too bad.
Thanks for giving some of my favorite pokemon justice with these buffs. Really like how you gave Laturn Thunderbolt and Starmie Psychic , two of my favorite water Pokemon of all time.
If you're taking requests, would you consider adding level-up Fighting moves to either poliwhirl or poliwrath? Currently, Wrath gets submission as its only level-up fighting move and Whirl gets nothing. Maybe Low Kick or something? It's always seemed a shame to me that the Poli line gets a really cool final evolution and a new type but ALMOST no moves for it. P.S. It could be really cool to give it a fighting move as an egg-move...
Generation 2 Pokémon learn no good moves, because of diminishing returns. Nothing is ever as satisfying the second time as it is the first. The baseline is already established, and always something ends up turning out not meeting it. Fast forward two decades and look where this snowball effect has led us. Now the franchise is a mess. A perfect lesson to be learned from this is to never put your heart into anything in the entire world, or you will be left with nothing but emptiness and despair once things spiral into madness and you are informed of just how insignificant you truly are. You never were in control. Even the small amount of control you thought you had was but an illusion.
Steelix gets basically no steel type moves because there's only 3 of them in Gen 2 weirdly enough and Iron Tail is the only one that actually makes any sense. Also why not give Bayleef Mega Drain for the mid game and have Giga Drain be later?
I know this is for a future topic and will probably mess with balancing of the game but an issue I always had was trying to catch up new pokemon that I want to switch onto my team. Example: A level 20 I decided I wanted to give a try. I have to train it up to 40 because thats how far into the game I got. Problems with that: -wild pokemon don't give a reasonable amount of exp compared to trainers once you get on par with their levels -trainers at that point your pokemon cannot handle and will get bodied if you don’t switch train. -switch training halves the exp you get. Basically, it would be game changing for the pokegear system to be used for more than just plot stuff and "Here's the an item you wanted way before/didn't ask for at all" Idk how it would work but the best I got was: if you do face a trainer you beat before they keep the same level as when you fought them. I only say this to avoid abusing it and keeping it as close to crystal as possible, but just more convenient for training those pokemon you got on THAT route and picking up levels at your leisure. As well as some money in case you run out to buy items you need or want. That part idk how you'd wsnt to go about that. Just food for thought about that issue I have.
If Possible Buff Fly and Dig, if you want maintain non perfect accuracy but putting both at minimal at 80 power minimal(Is a 2 turn move, 60 to 70 is a bit insulting). It still makes me a bit sick about the 84% accuracy of pin missile so instead I think at leas 18 power 90% accuracy would be a little better
Any Pokemon that has a mouth can use the move crunch. Pokemon can get mad and crunch at any time. It's really silly to remove crunch from where you removed it. As for Spike Cannon, I agree that there should be a steel type spike cannon. Though there should be other elements to the spike cannon. Like grass or poison type spike cannons.
To fix the hitmon line, change the way tyrogue evolves. Give it a much different move pool than the 4 automatic moves it gets, but then if it levels up while knowing a punch move/kick move/rapid spin, it evolves accordingly. Maybe it learns those moves all at the same level.
I'm enjoying this series and actually can't wait to play this with all the changes present! I've always had a soft spot for gen2 and i'm looking forward to experiencing it through a new lens. The move learn gap for the Cyndaquil line between lvl24-lvl36 with your changes now seems a little bare, so i'd suggest (if you'd be taking suggestions) having it learn something like: Bite, Endure, Fire Spin, Focus Energy, Pursuit, Submission, Reversal at Lvl29-lvl32. (I'd recommend Bite or Reversal personally) That way the line would have a little more natural utility/coverage whilst also not being completely OP.
Noctowl didn’t learn psybeam in gen 2, that’s something that’s being added to this hack, and yes it does matter since SmithPlays wants to create the perfect Crystal rom hack. If he wants that then having weaker moves learned earlier than more powerful ones of the same type is a must.
Before I watch any more: the chickorita line is meant to be a tank similar to bulbasaur but unlike the bulbasaur line, it can learn the screen moves and synthesis. I like wat he did with chikorita all things considered.
I have a few Recommendations Meganium: *Learn Growth somewhere in the 20s *Allow Use of the HM Strength Tyranitar Line: Give Rock/Dragon Typing when Tyranitar *Learn Rock Throw at Level 16 *Learn Mega Punch at any Level in the 20s Pichu: Learn Discharge at Level 20 *Take Slight Recoil Damage when Using any Electric Move That has 40+ Power (Reference to its Inability to control electricity) *Learn Spark In Place of Thundershock *Nerf Spark to a Power 40 Move, like the Starters' Special Moves HootHoot: Learn Wing Attack at Any Level in the 20s Hitmontop: Give Access to Tri Attack (it makes sense, trust me) Pls look at this :F
Darn the discord link doesnt work. Any suggestions on getting into the Discord? Would love to be a part of this and help out with suggestions if possible.
Johto's other big problem is that the leveling and balance is dog water. I don't care that you can do a few badges in a different order if the consequences is terrible balance.
This might not be a popular thing to say but I think removing Roar from the beasts defeats of the purpose of them being roaming legendaries. I know it's annoying af when they run but if you just found one and it didn't run away then where's the fun in that? This made me curious now though, is there a way to make the beasts not restore their pp between battles? I know their health stays the same. But if they could run out of Roar pp then that might be a happy medium between them fleeing and you being able to stop that eventually. Especially if you lowered roar's pp also
they can run aways anyways, and with no ability the only option is to trap them with mean eye. Also, no one likes that mechanic, just give me the god damm legendary, they'r so f hard to capture anyways
You could make the following changes: Onix, Swinub and Rhyhorn geting Mud-slap at level 12 for an early ground move. Quagsire getting Bubble beam at level 29 for a better water move. Sneaser getting Pursuit at level 11 and bite at level 21 for early and mid-game STAB ground moves.
Just in case i'm not getting it, does Noctowl now learn Psybeam at level 20 and Confusion at 34? that seems a bit out of order, or does Hoothoot get Confusion earlier?
Swap level learnset Stantler attack's Dream Eater with Take Down. Some kids, like me, didn't know at that point that Stantler was going to learn Dream Eater so I made him forgot Hypnosis 😅 😅
Gonna have to correct you. Golduck is pure water, not water/psychic. For some reason, the Psyduck line is associated with psychic powers but aren't psychic types. Which makes it even funnier that it learned confusion early on but had to wait until the 50s to learn it's only water move hydro pump.
OMG THATS LITERALLY A MEME AND I FELL FOR IT AGAIN
This is me, I always got tripped up between Psy/Golduck and Staryu/mie in remembering which ones were the water/psychic and which were the pure waters.
The Psyduck line is associated with psychic types because Psyduck literally suffers constant headaches due to its psychic powers. The weird part is actually the fact that it's mono water and not part psychic type as a result.
@smithplayspokemon maybe give it the typing wouldn't hurt
@@williambrinkmeier1772also it would be the perfect counterpart to starmie because they both started as water then later evolved into psychic types
Give Hitmonchan tri-attack at 25. It's basically an alternative to the elemental punches that uses its physical attack at the cost of coverage. But at least gives it the chance to burn, para, or freeze like if it had the elemental punches.
Oh I love that idea!
It would be nice if it had passable special attack so it could actually put those punches to use as well. Not cracked or anything but not the depressing state it is now. Lee gets all the kicks, and Chan gets the elemental punches, but just doesn't have the stats to use them. Very unfortunate
And it could be excused as a triple elemental barrage of punches
@@RhiannaAtriedesI could see them buffing it by like 20 base power and it being really good
Just doesn't fit the bill for "Tri-Attack" at all, obviously. There's a reason they made the physical/special split 😅
FYI, Hoppip learns Splash because in Japanese the same word can roughly mean both Splash (Flop?) AND Hop; it's actually a rather sad thing when translating as Nob Ogasawara insisted on going with Hop as the translation because it applies to more potential situations for the word, but I believe the supervisor/manager at NoA was very insistent that he should "go with Splash anyway, it adds more flavor and who knows if there's ever gonna be a sequel or continuation to this game". In the end, Nob was proven right literally only like a year and a half later when it came time to translate Gen 2.
It's a Mr. Mime moment!
Should have gone with Flop.
@@bluebirdsigmaFlop, like Splash, doesn't give justice to Magikarp's ability to jump extremely high.
The minigame in Pokémon Stadium is because Magikarp can jump very high. The Pokédex for some game has Magikarp being able to jump the height of a mountain.
You can see this happen in the mystery dungeon games, too. When Pokémon use splash, it has nothing to do with water, and literally shows other Pokémon jumping over yours
Something that really bothers me about gen 2 is how they added a move deleter, but not a move reminder. Really would have been helpful.
I really hope his hack includes a move reminder.
there is....
There technically is a move reminder! It's uh, very roundabout, but if you clear Stadium 2's Gym Leader Castle's Elite 4 with an imported team, you can reteach a move to one Pokemon.
@@kimotokirby1601 where?
@@mr.humblecup8229 someone alredy replied
Keep in mind most trainers are programmed to take the 4 newest moves their Pokémon can learn at the given level, so changing these learnsets changes the player's experience when facing them.
I think for water type pokemon, it might be a good idea to add bubblebeam on to a lot of their movesets in the midgame. This isn't for the player, really, since the player has surf, but for NPCs in the game who keep on using water gun on their water type pokemon all the way through the late game. Important NPCs you can probably just manually change to give them surf, but just the upgrade for random fishermen in the mid to late game is probably worth making the change. Surf always felt like a cheat code for water types, and also an excuse to never give any water types water type moves between water gun and hydro pump, so having some intermediate water move like bubble beam could fix that gap a bit.
I second this. Same for sludge in poison. :)
Agreed. Helps the Rival out as well if you choose Cyndaquil.
Please let Gligar learn Mud Slap either through level up or TM. So many flying Pokémon learn Mud Slap, but the flying and GROUND typed Gligar cant learn it.
game freak: logic? what's that?
@@somechupacabrawithinternet8866 The logic makes perfect sense to me. Birds can flap their wings to stir up mud at the enemy, gligar can't because it's wings don't work like that. You don't just make movesets based on type and power, flavor also plays a part.
@@Tinil0 so then why can't weavile learn ice punch by level up?
@@somechupacabrawithinternet8866 weaville is a slasher not a puncher lol
@@sirki2885 tell that to game fresk, the made no ice slashing move
As a Chikorita fan I approve of the massive glow up to Chikorita's learnset and keeping it on the supporty side instead of just turning the line into a beatstick like modern Pokemon does with its grass starters.
as a fellow chikorita line fan i love using them as bulky tanks rather than attackers it just fits them better
@tablesalt2628 new starters in general are op
personally i feel meganiums learnset isn't even the problem, although i do like the idea of just letting it learn some of these moves a bit earlier, i feel making it bulkier would make much more sense.
it's got dual screens and reliable recovery, that's not bad at all, but it really does need a bit more staying power to capitalize on that move set and a more reliable source of damage, maybe something with fixed output like a grass type wrap or something.
@tablesalt2628 Yeah they're fine but we've had 3 beatsticks in a row for what's supposed to be the jank type. I want another powder move grass starter, a leech seeder, hell I'll take a Babydoll Eyes abuser at this point.
@tablesalt2628 I do not care how good they are in competitive. I. Want. Non. Attacking. Moves. On. My. Grass. Starter.
I remember it being brought up on stream but did you forget Misdreavus? It learns no Ghost type attacks by level up and Psywave is its only attacking move until Psybeam at 27, which is also its last attacking move
Hoppip gets “splash” because “splash” is mistranslated. はねる means “hop” and the only reason it was called “splash” is because it was originally exclusive to Magikarp so the original translator was told to change the name to splash despite his protests. Don’t take what should be hop away from hopip
In my opinion it'd be nice if Skarmory received spikes through level up since first and foremost it's a defensive Pokemon.
i dont think spikes are in gen 2
@@TNTX23
Spikes is indeed in Gen. 2, but Skarmory doesn't have access to it until Gen. 3, so adding Spikes to Skarmory's level up moves in Gen. 2 would probably be a good idea.
Spikes is Skarmory's BnB, it should definitely have it for Gen 2.
Wow, the simple fact youre active in your comment section taking ideas, criticism, and compliments from your community seriously gives me serious hope for this project
Totodile just happy to be here on the thumbnail
9:42 you forgot to make Gligar being able to learn dig and mud slap, come on !
Here’s an idea: maybe have Dragonite learn a lot of coverage naturally. As in, it needs a tutor for the big moves, but it could learn Bubblebeam, thundershock, ember, and icy wind. Like, the dragon has mastery over the elements. If this is too overpowered, limit it to Fire and Water, because of dragons and fire and Dratini’s aquatic nature.
Give ninetales and arcanine their previous stages movepools. They learn absolutely nothing, forcing you to use the weak forms way too long
Should do that for all of the stone evolution Pokémon tbh.
no, that defeats the entire point. it’s meant to be a trade off to keep you from having really strong pokemon too early. either wait so they can learn better moves, or be impatient and evolve them early then wait for a good tm
Would only be fair if they started learning moves again at like level 50+ imo
Doesn't arcenine get extreme speed as lvl up.
In gen 2, yes, but you miss out on level up learning Flamethrower as Growlithe.
Oh man Im totally gonna play through this version of crystal at least 7 times after release. So excited for this
Gyrados is my favorite pokemon. I'm very amused that he'll be flying now. Looking forward to place this :)
Mud slap probably needs a buff. They introduced mud shot in gen 3 to bridge the power gap.
Naw it’s secondary effect would make it too much imo.
Cool changes, but there are a few details that don't seem right. For example, Suicune now learning Ice Beam at 31 and Aurora Beam at 41, making it entirely irrelevant (who trains Aurora when you've got Ice Beam?). Same for Raikou with Tbolt (31) and Spark (41). Also Zapdos learning two powerhouse moves right after another (49 Drill Peck, 50 Tbolt) seems crowded and is an unnatural jump in power within 2 levels.
You can't get Zapdos at less than level 50 in any game without cheating anyway, so it's just a change to the starting kit.
Title question: agree. Particularly egregious are the Hitmons because there’s no move reminder for their only good moves learned before evolution, and Heracross because fighting moves are so lacking. Typhlosion gets flamethrower at 60?! Slowpoke getting nothing good besides Headbutt until you give it Surf… but that’s just from memory. I’m sure there are more/better choices too.
Edit: I’m glad you talked about the Hitmons in the video: they may as well not have moves after evolving; I’d say
Hitmonlee: Doublekick 21, Rolling Kick 27, High Jump Kick 32, and the other moves can be anytime, so that he actually has some “kick” moves to use.
Hitmonchan, fine as-is, except maybe make his punches physical? If that’s not possible, add Brick Break or Karate Chop to the move set to give him a decent hands-based fighting move to use before Mach Punch
Hitmontop needs the same treatment as Hitmonlee if you want it to be usable; doublekick at 21, rolling kick 27, and reduce Triple Kick to 40 or something so (again) he can actually use his “kick” moves
Brick Break was added in Gen 3, unfortunately.
@robertlupa8273 that's not the truth, ellen. While it was changed to an HM in gen 3, it was available in gen 2 as a tm only move and can be taught to all 3 hitmon
@@SirEwonJung You're confusing Brick Break with Rock Smash.
@@robertlupa8273 omfg I absolutely did! Sorry everyone, I'm gonna go die now
@@SirEwonJung np, everyone makes mistakes from time to time
I do think at the very least if Roar is removed from the move pool for the roaming trio that it should by default have Roar before you catch it. It's a vital part of the experience of trying to track down and capture these legends as it is the one way they can escape if moves like mean look or spider web are used which prevent the opponent from fleeing by their natural escape chance. If it is removed entirely then I would expect to see an increased escape chance and it being able to have a chance to break through these two moves to escape anyways.
I have so much gen 2 nostalgia. Crystal Clear is one of my favorite (possibly favorite) pokemon rom-hacks. I really hope you eventually release your full gen 2 remake soon because i will absolutely play it.
If you love gen 2 you have to play Polished Crystal. It's really well done, completely faithful to the OG story but with tons of QoL improvements and some post game additions and easter eggs/events.
The reason Hoppip learns Splash is because the move Splash is called "Hop" in Japan. Also, the move "Cut" was originally "Iaigiri," which is a Japanese sword technique involving drawing and cutting, so while making it bug-type is a good gameplay change, it's _not_ a good change flavor-wise.
YMMV but giving Cut an actual use outside of being that one HM everybody hates and giving Bug a much needed extra move is worth fudging the lore a bit. Also, I think it's neat that the move that cuts down trees is now strong against Grass.
it does however make sense when you keep in mind the minigame on stadium 2 where you use scyther and pinsir to 'cut' the logs that fall.
too bad
i would make cut steel type
@@danielquinlan2457 Fair enough. Aerial Ace was also a sword technique originally--Tsubame Gaeshi, or "Swallow Counter"--and while its typing makes sense, it at least sets the precedent that sword moves don't have to be steel type.
Lance's Aerodactyl carries on the proud tradition of illegal moves started by his Barrier Dragonite in Gen 1.
Pushing Dragon Rage on Dratini all the way back to 26 is ridiculous. As you said, Dragon Rage Dratini was never a problem, and congratulations - You've made it so no one will ever bother teaching it the move at all. Wrap/Leer/Thunder Wave/Twister does not need Dragon Rage at 26 when Pokemon are moving out of getting 2-shot by it. Especially when Dratini also learns Headbutt and Surf.
It also makes it so there is an 11 level gap on a Pokemon with slow exp gain where it doesn't learn any moves.
you get dratini at almost EOG lmao, it just makes leveling up easier
@@kimotokirby1601im the original games you could get it in the goldenrod game cornet. And it is as overpowered as it sound.
You're being way too confrontational for this
@@kimotokirby1601 In Gold/Silver you can get it in Goldenrod. And it's not that powerful at all... Dratini has weak stats, doesn't evolve until level 30, and lags behind all of your other Pokemon by 3-5 levels due to it's slow exp gain.
Getting it in Blackthorn (which isn't even half way through the game. Anyone who has played Crystal knows that.) in Crystal and not having Dragon Rage to help it train for 4 whole levels is brutal. And even then it can only ever two-shot Pokemon it's level and above because everything has at least 40hp at level 22.
That doesn't even take into account the massive 11-level gap that exists in it's moveset for no reason, though. I can't think of another Pokemon other than something like Magikarp that has to wait 11 levels from below level 60 to learn a new move.
@@lyrathekitkat It's impossible to be too confrontational. If you see something you don't like, and you don't confront it, you are a coward. It's that simple. You must mean something else.
"Speaking of psychic types not getting psychic moves, Golduck-"
AcTuAllY, gOlDuCk isN't a PsYcHiC tYpE
Big question since now some Pokemon learn them by level up:
Will you be able to delete HM moves without the move deleter? I'd hate to add a (albeit buffed) Cut or Rock Smash and just once again not be able to delete them.
Well, Rock Smash is a TM in this game. But yeah, it should be considered for Cut, an easy option is to make it purchasable in the Goldenrod Department Store and just make it a TM instead of a HM now that there is a reasonable chance someone might want to use it.
@@Ditidos You're right, I'm just so used to Rock Smash being an HM that I forgot it was still a TM early on
The reason for that is they didn’t want your character getting stranded if you deleted an HM move in the wrong spot. The solution is to just have a move deleter available in every city.
On a separate question: since you're giving many mons moves that are usually gym leader prize TMs (like Shadow Ball and Giga Drain), will those TMs be changed to reflect that?
Once again voicing my concern about Cut being turned into a Bug move. If anything, it's better suited to be a Dark move. The Japanese name for the move refers to a cutting technique seen with samurai, similar to the Japanese name for Night Slash, which pops up in a later gen. Not only would making it Dark still give Bug-types a strong move effective against Psychic-types and in turn against Ghost-types, but it also gives Sneasel something to make use of its Dark-type outside of having to wait until level 57 to get Beat Up.
Also, Hopip learns Splash due to the Japanese name of the attack literally being "Hop." 😂
I personally think it should be a steel move personally. But dark could Maybe work
I always thought Cut would fit better as a Steel-Type Move. It is used in-game the same way lawn mowers and chainsaws are irl, after all.
I'm not sure if would be a good idea, just something that popped into my head.
I saw someone asking if there will be a reward for completing the Unown Pokedex. What if that reward allowed you to get Celebi?
Probably a silly idea but I wanted to post it anyway.
Keep up the great work!!!
Actually a pretty good idea
Make the pokegear phone list limitless, i remember that you had to delete some phone numbers in order to get new ones, so you can have the complete list including the numbers of the gym leaders to call them asking for a rematch
Limited in gen 2 was due to hardware limitations
Gen 3 also has these problems. Looking at the Seedot line's learnset makes my cry. The *only* grass move any of them learn is Synthesis, from Seedot at level 45. The only damaging dark move is Faint Attack from Nuzleaf at 31. The only Grass TM you get before the 6th gym, technically you can get it right after the 5th, is Bullet Seed. So in Ruby, Sapphire, or Emerald, if you want a Shiftry on your team, it won't know any decent grass type moves until you get the Giga Drain TM.
I am of the opinion that it should learn both absorb and mega drain at the very least. Have it learn razor leaf as it evolves to nuzleaf learn an have shiftry remember leaf blade from its past. As for dark moves how about beat up.
@@JayClearman411 Beat up is one of it's egg moves, and it can learn razor leaf as Nuzleaf in ORAS if I remember rightly.
@@The_Big_Jay yeah you right about beat up I think I recall breeding for 1 with houndoom I think? An razor leaf could be it’s been a while since I touch the game.
@@JayClearman411 Razor Leaf is at exactly level 14 I think, meaning if your Seedot levels up twice in a single battle, you miss it lol. And Bullet Seed was removed in the remakes.
I'm not sure what you have to breed with to get Beat Up, I just got lucky with Dex Nav and got a Seedot with Beat up on the first route he appears on.
@@The_Big_Jay nice.. that’s why I said as seedot evolved..
I didn’t say when. Also I remember you get it from sneasel. I believe but I had a aipom houndoom nidoking tyraniar an charizard with the move I was a bit of a overzealous breeding enthusiast.. once I saw or found a move that I like it was over..
Do you think giving Meganium Petal Dance at 32 would make sense? Also Noctowl getting Psybeam at 21 and then Confusion after at 34 as well as Muk learning Sludge after Sludge Bomb feels like an oversight or the level up movelist werent completely fixed?
I agree. Confusion at like 13ish, psybeam at like 24, and psychic at 38 would be perfect for noctowl.
(Sees Gyarados Flying)
Me: He’s not flying, he’s falling with style.
Ideas for the Hitmons:
- In general: Feint attack can be read as "feint" aka "decoy" attack. This would make for a typical fighting move, so it would make sense that the Hitmons (especially Chan) learn it. Now that it's a physical attack type, it would make for a decent coverage move against their Psychic weakness
- Hitmontop: his signature move is Rolling kick, so he's a rolling pokémon. Rollout would make a nice addition to his moveset I think, since it's a really useful move, especially considering how good Rock is offensively in Gen 2.
Aside from that, Hitmontop is known as the Breakdance pokémon. So it would only make sense to give him a dancing move in "Swords Dance", right? His viability would skyrocket right away.
- Hitmonchan: easy fix for him is to just average his special stat. 70 SpA and 75 SpD would do the trick with his elemental punches
- Hitmonlee: the most difficult one. Throw Low Kick in somewhere perhaps, make Mega Kick earlier.
When changing the level up moveset, you can also consider changing the TM moveset and TM availability. That Scyther can learn Cut makes sense, but it can remain a teachable HM move I think
Im so stoked. I can't wait for this to come out
I wish there was a more appropriate poison move in Gen 2 for Crobat. Sludge Bomb feels so off the flavor of the mon, but I realize not much fits better.
Honestly, can't wait to see this finished! Crystal has been a favourite of mine for years, but the move pools and lack of viability for so many mons pained me greatly.
Gen 2 REALLY wanted you to use TMs to give your pokemon good attacks.
2:47 I'd advise giving it Vine Whip at 7 and moving Razor Leaf later to around 16. Vine Whip is more in-line with Ember's and Water Gun's power.
For Celebi maybe you can just recreate the Virtual Console postgame event? Maybe it cam be done earlier like once you tesch Goldenrod you can go back to talk to Kurt
I think you meant "reach" instead of "tesch", right?
Would love to see Stun Spore on the Chikorita-line as well. Leech Seed, Stun Spore and Headbutt for Para-flinch set would make me love it! Teach it Protect as a TM and you've got yourself a Staller that I would actually use ingame!
Astonishing that the game originally didnt have half these changes which seem very necessary now that we look at johto after all these years
It's really like they saw that Bulbasaur was pretty good in Kanto and "Stop that." in Johto.
Just gonna throw this out there cause idk anywhere else to put it:
I’d love if you implemented a feature for HM usage I saw in another rom I played. Essentially, if you’ve got the HM and a Pokémon in the party that CAN learn it, all you need to do is approach the contextual place (so a tree or an ocean for cut/surf respectively) and then you can interact and use it.
Doesn’t force you to make your Pokémon learn the HMs and keeps game progression smooth. A nice QoL change IMO
Steelix got criminally dogged with its moveset
Hoppip learns splash because the move is called Hop in Japan. It was changed in Gen 1 Localisation because Magikarp was the only one who got it so they thought it'd make more sense. This is why it's a normal move and not a water type move, therefore I think Splash is a cute addition and should stay.
"Speaking of psychic types learning no psychic moves, Golduck... "
you have no idea how much I would pay to see a video like this going over the generic bugcatchers and lass' instead of gym leaders
Gligar should totally get access to mud slap.
Giving golduck psychic moves/ the psychic type is a good change it widens your range in what mons to use by it being a physical and special attacker and not the occasional starmie sweep something that can compete to that level a little bit
Buff hitmonchans special attack to match its regular attack so the punches work on it, and removes any other special attacking move it might have.
Please reduce also the time that it takes to spawn and hatch an Egg. Breeding should not be this tedious.
So appearently the discord link is not valid. Any chance to update it ?
I'm glad I'm not the only one thinking that cut should have been a bug move
11:50 Well hoppip knows splash bc in the original japanese Splash was known as "Hop", it got translated to splash, so hoppip knowing Splash (Hop) makes a ton of sense
The most basic improvement would be to have them learn their egg moves naturally
And event moves!
@@KurusuPandano unless fir certain pokemon like crunch charmander things like zap canon squirtle doesn't make sense also i am not a charizard stan i like the other two more
@@TNTX23 Zap Cannon Blastoise tho
Skarmory was such a must have, especially later gens since its only 2 weaknessess to fire and electric are weak to ground which Skarmory can learn ground moves.
Is there gonna be a website where we can view these changes without having to revisit the videos? Basically covering stat changes, move changes, etc.
Still fighting for the name "Inspired Crystal". I like all of these changes! Keep up the good work Mr. Peace Out Nerds and co.
No roar on the beasts seems quite controversial. It's one of the more memorable moments for Jhoto, to grind catching the beasts. Frustration reasons, but its still a 'Jhoto' moment.
I've been with this channel since the idea of fixing crystal was born, so I know very well the standards for suggestions to implement. I have a perfect one that both solves issues with Gengar and Alakazam, while giving the hitmon-family the options they deserve, and with luck, will shut up the casuals that keep wasting our time suggesting the physical special split. All you have to do, is make all 3 punches physical, but dont touch any other moves except switching dark and ghost. This balances Gengar and Alakazam without actually taking the moves away, and gives the hitmon-family exactly what they need to be contenders. It may even shut up all of the uninformed suggestions for the phys/spec split, since it's like a tiny snapshot of what future gens will be like after the split, while staying faithful to johto's identity.
I personally think this would be a great method of balancing the punches without removing them outright, and still being true to crystal without introducing the entire phys/spec split where it doesn't belong.
If you did make the punches physical, you could even troll the casuals when they ask for the full split. Just be like "yeah, there's totally some changes that are like the physical special split, why don't you try it to find out?" Lmaooo and then it's literally just the punches that were made physical and that's it lmao XD
I think giving hitmonchan Mach punch as an early stab move would be a good way to make him better
was mach punch in gen 2?
On the legendary beasts, it feels super silly that they get the 95 base power moves at 31, then at level 41 they get the equivalent bad version of that move..I think they should be swapped, and possibly the 95 bp moves moves to like level 43-45.
Good idea
e.g. for raikou give it thunderbolt at 43 and spark at 31. Replace thunder shock with rain dance and thunder is at 55
For entei move flamethrower to 43 and give it sunny day at 11 instead of ember and move fire blast to 55.
You catch them at level 40 anyway, so levelling up a few levels for the stronger move isn't too bad.
8:12
RyHard and RideOn 😂
This effin guy 😂😂😂
Thanks for giving some of my favorite pokemon justice with these buffs. Really like how you gave Laturn Thunderbolt and Starmie Psychic , two of my favorite water Pokemon of all time.
GIVING EEVEE IS BATON PASS IS BRILLIANT!! YOURE GONNA BE SWITCHING IT OUT ANYWAY
I can smell a certain poketuber complaining why Gligar can’t learn Mud Slap but Falkner’s flying pokemon can
If you're taking requests, would you consider adding level-up Fighting moves to either poliwhirl or poliwrath? Currently, Wrath gets submission as its only level-up fighting move and Whirl gets nothing. Maybe Low Kick or something?
It's always seemed a shame to me that the Poli line gets a really cool final evolution and a new type but ALMOST no moves for it.
P.S. It could be really cool to give it a fighting move as an egg-move...
I think focus punch would be a good move for it to learn upon evolving
Generation 2 Pokémon learn no good moves, because of diminishing returns. Nothing is ever as satisfying the second time as it is the first. The baseline is already established, and always something ends up turning out not meeting it. Fast forward two decades and look where this snowball effect has led us. Now the franchise is a mess. A perfect lesson to be learned from this is to never put your heart into anything in the entire world, or you will be left with nothing but emptiness and despair once things spiral into madness and you are informed of just how insignificant you truly are. You never were in control. Even the small amount of control you thought you had was but an illusion.
(13:11) Did you remove Feint Attack from Sneasel's moveset? Or, does Sneasel still have it and it's just a mistake in the chart shown on the right?
Smith, you have no idea now excited i am for this hack. Also, I check everyday for new videos from you. I freakin love these videos!!!
Steelix gets basically no steel type moves because there's only 3 of them in Gen 2 weirdly enough and Iron Tail is the only one that actually makes any sense.
Also why not give Bayleef Mega Drain for the mid game and have Giga Drain be later?
10:00 - Physical/Special split patch is the only way to truly do the Hitmons justice
Just showing the new moves you added, it looks like Noctowl learns Psybeam before Confusion? Might want to switch those.
The implications is that the garados jumps out of the water.
Should have been body slam instead of fly.
I know this is for a future topic and will probably mess with balancing of the game but an issue I always had was trying to catch up new pokemon that I want to switch onto my team.
Example: A level 20 I decided I wanted to give a try. I have to train it up to 40 because thats how far into the game I got. Problems with that:
-wild pokemon don't give a reasonable amount of exp compared to trainers once you get on par with their levels
-trainers at that point your pokemon cannot handle and will get bodied if you don’t switch train.
-switch training halves the exp you get.
Basically, it would be game changing for the pokegear system to be used for more than just plot stuff and "Here's the an item you wanted way before/didn't ask for at all"
Idk how it would work but the best I got was: if you do face a trainer you beat before they keep the same level as when you fought them. I only say this to avoid abusing it and keeping it as close to crystal as possible, but just more convenient for training those pokemon you got on THAT route and picking up levels at your leisure.
As well as some money in case you run out to buy items you need or want. That part idk how you'd wsnt to go about that.
Just food for thought about that issue I have.
You should slightly buff hitmonchan’s special, just so it can actually deal damage with the elemental punches
If Possible Buff Fly and Dig, if you want maintain non perfect accuracy but putting both at minimal at 80 power minimal(Is a 2 turn move, 60 to 70 is a bit insulting).
It still makes me a bit sick about the 84% accuracy of pin missile so instead I think at leas 18 power 90% accuracy would be a little better
Any Pokemon that has a mouth can use the move crunch. Pokemon can get mad and crunch at any time. It's really silly to remove crunch from where you removed it. As for Spike Cannon, I agree that there should be a steel type spike cannon. Though there should be other elements to the spike cannon. Like grass or poison type spike cannons.
To fix the hitmon line, change the way tyrogue evolves. Give it a much different move pool than the 4 automatic moves it gets, but then if it levels up while knowing a punch move/kick move/rapid spin, it evolves accordingly. Maybe it learns those moves all at the same level.
so how exactly would we be able to get access to this romhack?
its a little silly but in Japanese, Splash is called "Hop", thats why hoppip gets it at level 1
I'm enjoying this series and actually can't wait to play this with all the changes present! I've always had a soft spot for gen2 and i'm looking forward to experiencing it through a new lens.
The move learn gap for the Cyndaquil line between lvl24-lvl36 with your changes now seems a little bare, so i'd suggest (if you'd be taking suggestions) having it learn something like: Bite, Endure, Fire Spin, Focus Energy, Pursuit, Submission, Reversal at Lvl29-lvl32. (I'd recommend Bite or Reversal personally)
That way the line would have a little more natural utility/coverage whilst also not being completely OP.
Why did you give Noctowl Psybeam at level 20 but then give it a weaker same type move in confusion at level 34? Those moves should be switched around.
that happens in the main line too, and confusion is too weak anyways, it really doesnt matter
Noctowl didn’t learn psybeam in gen 2, that’s something that’s being added to this hack, and yes it does matter since SmithPlays wants to create the perfect Crystal rom hack. If he wants that then having weaker moves learned earlier than more powerful ones of the same type is a must.
@@whodeygamer2114 Lmao it doesn't matter, there is an option to, You know, not learn a move. It's not that deep.bro
Before I watch any more: the chickorita line is meant to be a tank similar to bulbasaur but unlike the bulbasaur line, it can learn the screen moves and synthesis. I like wat he did with chikorita all things considered.
I have a few Recommendations
Meganium:
*Learn Growth somewhere in the 20s
*Allow Use of the HM Strength
Tyranitar Line: Give Rock/Dragon Typing when Tyranitar
*Learn Rock Throw at Level 16
*Learn Mega Punch at any Level in the 20s
Pichu: Learn Discharge at Level 20
*Take Slight Recoil Damage when Using any Electric Move That has 40+ Power (Reference to its Inability to control electricity)
*Learn Spark In Place of Thundershock
*Nerf Spark to a Power 40 Move, like the Starters' Special Moves
HootHoot:
Learn Wing Attack at Any Level in the 20s
Hitmontop:
Give Access to Tri Attack (it makes sense, trust me)
Pls look at this :F
Is there a program that does this? Cause I'm doing my own editing of roms of gen 2.
Darn the discord link doesnt work. Any suggestions on getting into the Discord? Would love to be a part of this and help out with suggestions if possible.
Johto's other big problem is that the leveling and balance is dog water. I don't care that you can do a few badges in a different order if the consequences is terrible balance.
So is there a Crystal rom we can download with all these changes?
In percentage, how far are you from releasing the rom hack?
Shoutout to Zen Mode for popularizing this type of video
This might not be a popular thing to say but I think removing Roar from the beasts defeats of the purpose of them being roaming legendaries. I know it's annoying af when they run but if you just found one and it didn't run away then where's the fun in that?
This made me curious now though, is there a way to make the beasts not restore their pp between battles? I know their health stays the same. But if they could run out of Roar pp then that might be a happy medium between them fleeing and you being able to stop that eventually. Especially if you lowered roar's pp also
they can run aways anyways, and with no ability the only option is to trap them with mean eye. Also, no one likes that mechanic, just give me the god damm legendary, they'r so f hard to capture anyways
I agree, catching roaming legendaries is a really unique, albeit frustrating, experience that I wouldn't want removed.
You could make the following changes:
Onix, Swinub and Rhyhorn geting Mud-slap at level 12 for an early ground move.
Quagsire getting Bubble beam at level 29 for a better water move.
Sneaser getting Pursuit at level 11 and bite at level 21 for early and mid-game STAB ground moves.
Just in case i'm not getting it, does Noctowl now learn Psybeam at level 20 and Confusion at 34? that seems a bit out of order, or does Hoothoot get Confusion earlier?
Swap level learnset Stantler attack's Dream Eater with Take Down. Some kids, like me, didn't know at that point that Stantler was going to learn Dream Eater so I made him forgot Hypnosis 😅 😅
Can you make Xatu learn Shadow Ball?
It can learn It on Gen 3 but not on Gen 2 for some reason :(