You know Link 1s are good when there are multiple spots on a "worst of" video that are actually pretty good cards and only got selected due to the process of elimination
Especially with the existence of SP, they can never be very bad. Honestly it is kinda criminal that some of them have really good effects when they would be very playable just to put monsters in the gy and make SP
It's a testament to how complicated Yugioh has become when a monster with no effect besides its summoning condition can receive praise for providing utility to decks.
Hehe more like biased, Normal monsters have many normal support and sometimes benefit from being part of an archetype with the ability to use Unexpected Dai or Rescue rabbit for free summon, yet they're called the "Worst cards" usually simply cause they "have no effect", but slap that dark blue background and some arrows and suddenly they're the best cards despite doing the exact same thing but with restrictions. Mostly cause LInk cards come from the extra deck so you can play them as long as you meet the restrictions, allowing for "endless comboes" with the right cards, but the power creep resulted in the game no longer being about strategy and more about building the deck a certain way and hoping your opponent doesn't have certain cards in their hand. No more playing around your opponent's strategies. Just pray they don't have Ash and then FTK. Not the same game most of us grew up with...and thank goodness for Duel links which tries to maintain a semblence of balance. (albeit the skills are pretty busted, but at least they make weaker decks viable and not everyone's just "playing Tears" like the TCG.
@@justinjakeashton Oops, *Knightmare Mermaid* and _Linkross_ ended up on Banlist pretty quickly! (Latter came out 3 months before the rule change though)
I really love the artwork of Clara and Rushka. I hope the Ventriloduo becomes an archetype in the future, perhaps one that focuses on utilizing the Main Phase 2, so you could get powerful effects at the cost of not being able to use them before your battle phase or something. Or maybe an archetype in which cards have different effects depending on whether it is MP1 or MP2. As it stands now Main Phase is usually only used to place some traps, maybe summon a Zeus or do some emergency plays if the battle phase went bad, but it is never the focus of any deck, as far as I am aware.
8:23 So “Gardna” is a name given to a bunch of generally defensive monsters that don’t really have enough support to become a proper archetype… Idea for a new “Gardna” Link monster that’s designed to correct this: _Great Wall Shield Gardna_ (EARTH) ⬅️↙️⬇️↘️➡️ Warrior/Link/Effect _5 monsters in Face-up Defense Position_ _Gains 1000 Original ATK for every card this card points to. Cards this card points to gain DEF equal to this card’s ATK. While this card is pointing to a “Gardna” monster(s) in Face-up Defense Position; This card, and Cards this card points to, cannot be destroyed (by Battle or Card Effects), or targeted by the effects of your opponents monsters, and also, any battle or effect damage from battles or effects that involve this card and any cards this card points to instead increases your LP by that much. Once per turn, During the End Phase of either player’s turn; You can Special Summon 1 “Gardna” monster from your hand, deck or GY in Face-up Defense Position._ ATK/? LINK-5
I'd imagine this would be used as the final nail in a link spam combo deck like snake eye, or some pendulum pile, since it's inability to be made off of link monsters actually kinda weakens its utility, and requiring 5 monsters is a lot, so only decks capable of putting infinite link fodder on the board would be able to make this. It's a good design though, since this is effectively a more fair version of spright elf, because it summoning during the end phase and being a link 5 makes it impossible to use this as a combo enabler
I feel like Duralame is an interestingly designed card because its effects are directly tied to the archetype's theming, where Duralame is the aggressive closer who's completely focused on attacking/destroying and Zebufera is the defensive one that protects and disrupts your opponent's turn. The Zebufera trap has two defensive effects (negate/targeting protection) while Duralame's are both removal (destroy ST/bounce monster). Angello also has that hidden effect in the Pendulum Zone where if an attack is declared you can Link Summon a Vaalmonica, which is supposed to be Angello/Selettrice counterattacking in response. Could definitely use some more support that makes using LP gain effects more viable for setting up a board so you can maybe weave in a Duralame to board break before setting up. It rarely ever comes up in the games I play outside of swinging for game after making it through my opponent's turn.
Duralume is great in my Time Thief deck. I use a Vaalmonica engine because it is a low investment engine that baits handtraps, gives draw power, a pendulum summon for 4s and puts a time thief card in the GY for certain combos. Because I play a rather reduced engine (I like playing a lot of them at the cost of handtraps, as it is my go-to have fun deck), it is most common for me to acquire 3 LP gain tokens than damage ones, so Duralume is the link with more frequent access. Because I always go for the draws. It's ability to close games really helps.
@filippetrovic845 thanks bro. I'm having quite the fun playing that deck. It is consistent and modular enough for me to have a good time. Thanks for worrying though!
Clara & Rushka could've been such an amazing card, that restriction truly completely kills the card, this card definitely need a errata or retrain without the restriction.
Dishonorable mention to Link Spider for only really working with lvl 4 or lower normal monsters. I mention it because it was one of the early Link 1s but it's mostly outdated except for maybe 3 decks (that I know of if you run multiples of the archetypes vanilla monster) and those are Skull Servants, Mekk-Knight and Sunavalon.
1:12 Idea to make stronger and easier to summon Aesir retrains to help the Nordics function better without Gull here: _Thor, Might of the Aesir_ (EARTH) Level 10 Beast-Warrior/Synchro/Effect 1 “Nordic” Tuner + 2+ Non-Tuner monsters. _This card’s synchro summon cannot be negated or responded to if you use a “Nordic Beast” card as any of its synchro materials. Face-up “Nordic” and “Aesir” Monsters you control cannot be destroyed or banished by the effects of your opponent’s monsters. If a Monster you control attacks and Destroys an opponent’s monster by battle, it can attack again in a row. Once per turn, you can tribute 3 other cards from your hand and/or field: Add to your hand, Normal Summon/Set OR Special Summon (Face-up or Facedown) 1 monster from your hand, deck or GY. During the End Phase, if this face-up card you controlled was banished or sent to your GY by your opponent's card this turn: You can banish 1 "Nordic Beast" card from your GY; Special Summon this card._ ATK/4000 DEF/4000 _Odin, Mind of the Aesir_ (LIGHT) Level 10 Fairy/Synchro/Effect 1 “Nordic” Tuner + 2+ Non-Tuner monsters. _This card’s synchro summon cannot be negated or responded to if you use a “Nordic Ascendant” card as any of its synchro materials. Face-up “Nordic” and “Aesir” Monsters you control cannot be destroyed or banished by the your opponent’s Spell cards or effects. If you activate and resolve the effect(s) of a Spell Card(s), You can shuffle 1 card from your GY or Banishment into your deck. Once per turn, you can tribute 3 other cards from your hand and/or field: Activate, add to your hand OR set 1 Spell from your hand, deck or GY. During the End Phase, if this face-up card you controlled was banished or sent to your GY by your opponent's card this turn: You can banish 1 "Nordic Ascendant" card from your GY; Special Summon this card._ ATK/4000 DEF/4000 _Loki, Mischief of the Aesir_ (DARK) Level 10 Spellcaster/Synchro/Effect 1 “Nordic” Tuner + 2+ Non-Tuner monsters. _This card’s synchro summon cannot be negated or responded to if you use a “Nordic Alfar” card as any of its synchro materials. Face-up “Nordic” and “Aesir” Monsters you control cannot be destroyed or banished by the your opponent’s Trap cards or effects. If you activate and resolve the effect(s) of a Trap Card(s), You can Draw 1 card. Once per turn, you can tribute 3 other cards from your hand and/or field: Activate, add to your hand OR set 1 Trap from your hand, deck or GY. During the End Phase, if this face-up card you controlled was banished or sent to your GY by your opponent's card this turn: You can banish 1 "Nordic Alfar" card from your GY; Special Summon this card._ ATK/4000 DEF/4000
I did once win due to Trickstar Bloom's draw effect in a casual tournament once. Sure as heck not gonna happen again though, mostly had it in there as material to staff the graveyard for extra Trickstar Bella Madonna effect damage, so yea it CAN rarely do something, but 95% of the time it won't.
4:08 Idea for a Fusion monster of the 3 Vaalmonican Link monsters: _Selettrice, Harmonized Vaalmonican_ (WATER) Level 5 Pendulum Scales: 8⬅️➡️8 _Each time you gain or lose LP while you control a Fairy or Fiend Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Monsters your opponent controls lose 100 ATK/DEF, and monsters you control gain 100 ATK/DEF, for each Resonance Counter on your field. Once per turn, If an opponent's monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 "Vaalmonica" Link Monster, OR Special Summon 1 "Vaalmonica" monster from your hand or Pendulum Zones._ Spellcaster/Fusion/Pendulum/Effect _”Zebufera, Vaalmonican Hallow Heathen” + “Varar, Vaalmonican Concord” + “Duralume, Vaalmonican Heathen Hallow”_ _Must be either Fusion Summoned, Special Summoned by it’s own Pendulum Effect, or Special Summoned (from your Extra Deck, GY, or Banishment) by sending the above monsters you control to the GY. (This is treated as a Fusion Summon.) This cards Original Types and Attributes, even while not in the field, are always respectively Fairy, Fiend, DARK and LIGHT. You gain LP equal to any Battle or Effect damage you inflict on your opponent. If a monster you control inflicts Battle Damage to your opponent; Inflict effect damage to your opponent equal to half that monster’s total ATK/DEF. You can remove 3 Resonance Counters from your Pendulum Zone, then declare the name of 1 of the above cards (Quick Effect); For the rest of the turn, this card's name becomes that card’s original name, also replace this effect with that monster's original effects (if any). If this card would leave the field while you control a Fairy and Fiend monster card in each of your Pendulum Zones: You can Tribute them; Place this card in your Pendulum Zones instead._ ATK/3000 DEF/3000
It’s interesting listening the choices of these “supposedly” bad link 1. It shows how high of a power ceiling link 1 monsters have to be considered very good nowadays. Though, I’d say that up to number 5, even those options are justifiable to still run, even nowadays. Even Ghostrick Festival is somewhat very unique to still see play. I see myself playing Duralume a lot playing Vaalmonica and I can definitely see Labrynth still play Clara and Rushka in certain formats for Spellcaster Village floodgates.
If you're feeling creative and whimsical You could do this for a video idea Discuss all types of monsters and then see if any new monster types you could think that game needs or would be fun for the game As they've not come, new type monsters since Link monsters I have one idea Could do flip monster link That has one atk face up and effect when face up, but if you flip it down or summon it face down has only defence and new effect as well Yeh couldn't put the monsters in a sleeve as you have to take them out and turn them around Kuromi doesn't have anything really on the back side of a card Probably be difficult to print but not impossible That's my idea. It's probably not good enough for a video
Literally the only thing I use Bloom/Nightshade for is for a one card Link-2 in Condemned Darklord. It's a means to an end until Darklords get better or a less costly ways of getting to her.
Lmao I understand why Klara and rushka are there, but as a literal generic link 1, with a minor drawback, it’s literally not that bad, definitely not as bad as some of these unplayable cards lol
2 link 1s and a link 2 for Nordics with arrows that work with Gullveig, and at least 1 of those links be a tuner that is treated as 2 tuners for Aesir Monsters. I am surprised Nordics haven't gotten any support with the recent popularity of Norse mythology lately.
I feel like I learn something new about this game the longer it goes on, number 7 sound useless, but after those strategies mentioned, I was surprised.
Man, I almost got triggered by some of the choices on this list. But the fact remains that most Link-1 cards are all broken, to the point where even the 'top 10 worst cards' among them are still pretty strong.
If only they get the Nordic archtype be actually functional, there's such cool ideas here but the execution was really off especially compared to the anime that had better synergy in the archtype.
Nordics pop off consistently especially paired with evil eye, strange as it sounds. Ive found great success with the combo but still prefer the nords pure.
Top 10 Worst classic cards 7: Ancient Sanctuary, or Top 10 Worst Warrior type monsters. Or Worst monsters that cannot be normal summoned or set For the non top 10 list: The Unknown side of Yu-Gi-Oh: Beasts of the Colliseum featuring Gladiator Beasts
Don't fall for the title. He does states multiple times that link 1 pool is so busted that this list is composed of just less optimal picks and that secure gardna's viability is just due to the possibility of dumping a link monster without needing an extra body
You know Link 1s are good when there are multiple spots on a "worst of" video that are actually pretty good cards and only got selected due to the process of elimination
Ntm the "best of" list got behemoths like Link Spider and Linkuriboh at only the 9 and 10 spots respectively
Especially with the existence of SP, they can never be very bad. Honestly it is kinda criminal that some of them have really good effects when they would be very playable just to put monsters in the gy and make SP
@@FatMCStevespeaking of a behemoth when mentioning a kuriboh sounds cute but menacing
And that was from a year ago, and tbh the only immediate change I can think of MIIIGHT be the Fiendsmith link 1 sneaking in somehow
Hell, every card on this worst of list is good. There are no truly bad link 1s.
It's a testament to how complicated Yugioh has become when a monster with no effect besides its summoning condition can receive praise for providing utility to decks.
Hehe more like biased, Normal monsters have many normal support and sometimes benefit from being part of an archetype with the ability to use Unexpected Dai or Rescue rabbit for free summon, yet they're called the "Worst cards" usually simply cause they "have no effect", but slap that dark blue background and some arrows and suddenly they're the best cards despite doing the exact same thing but with restrictions. Mostly cause LInk cards come from the extra deck so you can play them as long as you meet the restrictions, allowing for "endless comboes" with the right cards, but the power creep resulted in the game no longer being about strategy and more about building the deck a certain way and hoping your opponent doesn't have certain cards in their hand. No more playing around your opponent's strategies. Just pray they don't have Ash and then FTK. Not the same game most of us grew up with...and thank goodness for Duel links which tries to maintain a semblence of balance. (albeit the skills are pretty busted, but at least they make weaker decks viable and not everyone's just "playing Tears" like the TCG.
@@MarioMastarWhat’s with the beff?
Are you strong because you search the field spell or do you search the field spell because you are strong
It's funny that the top worst Link 1 Monsters aren't even from the stupid dark age of *pre-2020 Master Rule Format.*
Because even then they weren't dumb enough to print inherently broken Link 1s.
@@justinjakeashton Oops, *Knightmare Mermaid* and _Linkross_ ended up on Banlist pretty quickly! (Latter came out 3 months before the rule change though)
I really love the artwork of Clara and Rushka.
I hope the Ventriloduo becomes an archetype in the future, perhaps one that focuses on utilizing the Main Phase 2, so you could get powerful effects at the cost of not being able to use them before your battle phase or something.
Or maybe an archetype in which cards have different effects depending on whether it is MP1 or MP2.
As it stands now Main Phase is usually only used to place some traps, maybe summon a Zeus or do some emergency plays if the battle phase went bad, but it is never the focus of any deck, as far as I am aware.
This video should be called "top 10 worst link 1 monster if played outside their archetypes"
or "Top 10 reasons Links broke the meta and obsoleted 90% of archetypes and deck building strategies"
8:23 So “Gardna” is a name given to a bunch of generally defensive monsters that don’t really have enough support to become a proper archetype… Idea for a new “Gardna” Link monster that’s designed to correct this:
_Great Wall Shield Gardna_ (EARTH)
⬅️↙️⬇️↘️➡️
Warrior/Link/Effect
_5 monsters in Face-up Defense Position_
_Gains 1000 Original ATK for every card this card points to. Cards this card points to gain DEF equal to this card’s ATK. While this card is pointing to a “Gardna” monster(s) in Face-up Defense Position; This card, and Cards this card points to, cannot be destroyed (by Battle or Card Effects), or targeted by the effects of your opponents monsters, and also, any battle or effect damage from battles or effects that involve this card and any cards this card points to instead increases your LP by that much. Once per turn, During the End Phase of either player’s turn; You can Special Summon 1 “Gardna” monster from your hand, deck or GY in Face-up Defense Position._
ATK/? LINK-5
I'd imagine this would be used as the final nail in a link spam combo deck like snake eye, or some pendulum pile, since it's inability to be made off of link monsters actually kinda weakens its utility, and requiring 5 monsters is a lot, so only decks capable of putting infinite link fodder on the board would be able to make this. It's a good design though, since this is effectively a more fair version of spright elf, because it summoning during the end phase and being a link 5 makes it impossible to use this as a combo enabler
I like how duralume's artwork is completely upside down
Vaalmonica bad ending be like 😢
I feel like Duralame is an interestingly designed card because its effects are directly tied to the archetype's theming, where Duralame is the aggressive closer who's completely focused on attacking/destroying and Zebufera is the defensive one that protects and disrupts your opponent's turn. The Zebufera trap has two defensive effects (negate/targeting protection) while Duralame's are both removal (destroy ST/bounce monster). Angello also has that hidden effect in the Pendulum Zone where if an attack is declared you can Link Summon a Vaalmonica, which is supposed to be Angello/Selettrice counterattacking in response.
Could definitely use some more support that makes using LP gain effects more viable for setting up a board so you can maybe weave in a Duralame to board break before setting up. It rarely ever comes up in the games I play outside of swinging for game after making it through my opponent's turn.
top 10 archetypes that have every (or at least 3) Extra deck summoning method, ie Fusion, syncro xyz and so on
Duralume is great in my Time Thief deck.
I use a Vaalmonica engine because it is a low investment engine that baits handtraps, gives draw power, a pendulum summon for 4s and puts a time thief card in the GY for certain combos.
Because I play a rather reduced engine (I like playing a lot of them at the cost of handtraps, as it is my go-to have fun deck), it is most common for me to acquire 3 LP gain tokens than damage ones, so Duralume is the link with more frequent access. Because I always go for the draws.
It's ability to close games really helps.
Good story bro. You are wasting your life going for draws with your pathetic deck.
@filippetrovic845 thanks bro. I'm having quite the fun playing that deck. It is consistent and modular enough for me to have a good time. Thanks for worrying though!
I love the Nordics so much. Who cares if they're unplayable, they look pretty.
Same just wish they get more support like smaller level synchros to make the big ones easier or something
Top 10 Archetypes with the most support.
Hero taking first second and third place at the same time lol
What about bad archetypes with lots of support
@@ravinercf *_TOO MANY HEROES_*
Hero and perfomapal taking the top spots
@@ravinercf What about Numbers?
Clara & Rushka could've been such an amazing card, that restriction truly completely kills the card, this card definitely need a errata or retrain without the restriction.
Please do top 10 Structure decks where you bought 3 and made a deck which one performed best in competetive history
Dishonorable mention to Link Spider for only really working with lvl 4 or lower normal monsters. I mention it because it was one of the early Link 1s but it's mostly outdated except for maybe 3 decks (that I know of if you run multiples of the archetypes vanilla monster) and those are Skull Servants, Mekk-Knight and Sunavalon.
1:12 Idea to make stronger and easier to summon Aesir retrains to help the Nordics function better without Gull here:
_Thor, Might of the Aesir_ (EARTH)
Level 10
Beast-Warrior/Synchro/Effect
1 “Nordic” Tuner + 2+ Non-Tuner monsters.
_This card’s synchro summon cannot be negated or responded to if you use a “Nordic Beast” card as any of its synchro materials. Face-up “Nordic” and “Aesir” Monsters you control cannot be destroyed or banished by the effects of your opponent’s monsters. If a Monster you control attacks and Destroys an opponent’s monster by battle, it can attack again in a row. Once per turn, you can tribute 3 other cards from your hand and/or field: Add to your hand, Normal Summon/Set OR Special Summon (Face-up or Facedown) 1 monster from your hand, deck or GY. During the End Phase, if this face-up card you controlled was banished or sent to your GY by your opponent's card this turn: You can banish 1 "Nordic Beast" card from your GY; Special Summon this card._
ATK/4000 DEF/4000
_Odin, Mind of the Aesir_ (LIGHT)
Level 10
Fairy/Synchro/Effect
1 “Nordic” Tuner + 2+ Non-Tuner monsters.
_This card’s synchro summon cannot be negated or responded to if you use a “Nordic Ascendant” card as any of its synchro materials. Face-up “Nordic” and “Aesir” Monsters you control cannot be destroyed or banished by the your opponent’s Spell cards or effects. If you activate and resolve the effect(s) of a Spell Card(s), You can shuffle 1 card from your GY or Banishment into your deck. Once per turn, you can tribute 3 other cards from your hand and/or field: Activate, add to your hand OR set 1 Spell from your hand, deck or GY. During the End Phase, if this face-up card you controlled was banished or sent to your GY by your opponent's card this turn: You can banish 1 "Nordic Ascendant" card from your GY; Special Summon this card._
ATK/4000 DEF/4000
_Loki, Mischief of the Aesir_ (DARK)
Level 10
Spellcaster/Synchro/Effect
1 “Nordic” Tuner + 2+ Non-Tuner monsters.
_This card’s synchro summon cannot be negated or responded to if you use a “Nordic Alfar” card as any of its synchro materials. Face-up “Nordic” and “Aesir” Monsters you control cannot be destroyed or banished by the your opponent’s Trap cards or effects. If you activate and resolve the effect(s) of a Trap Card(s), You can Draw 1 card. Once per turn, you can tribute 3 other cards from your hand and/or field: Activate, add to your hand OR set 1 Trap from your hand, deck or GY. During the End Phase, if this face-up card you controlled was banished or sent to your GY by your opponent's card this turn: You can banish 1 "Nordic Alfar" card from your GY; Special Summon this card._
ATK/4000 DEF/4000
I did once win due to Trickstar Bloom's draw effect in a casual tournament once.
Sure as heck not gonna happen again though, mostly had it in there as material to staff the graveyard for extra Trickstar Bella Madonna effect damage, so yea it CAN rarely do something, but 95% of the time it won't.
I guess it just shows my ignorance that I never saw any kind of point to Clara & Rushka.
"Yo, Konami, where is
4:08 Idea for a Fusion monster of the 3 Vaalmonican Link monsters:
_Selettrice, Harmonized Vaalmonican_ (WATER)
Level 5
Pendulum Scales: 8⬅️➡️8
_Each time you gain or lose LP while you control a Fairy or Fiend Monster Card in your other Pendulum Zone, place 1 Resonance Counter on this card. Monsters your opponent controls lose 100 ATK/DEF, and monsters you control gain 100 ATK/DEF, for each Resonance Counter on your field. Once per turn, If an opponent's monster declares an attack, you can: Immediately after this effect resolves, Link Summon 1 "Vaalmonica" Link Monster, OR Special Summon 1 "Vaalmonica" monster from your hand or Pendulum Zones._
Spellcaster/Fusion/Pendulum/Effect
_”Zebufera, Vaalmonican Hallow Heathen” + “Varar, Vaalmonican Concord” + “Duralume, Vaalmonican Heathen Hallow”_
_Must be either Fusion Summoned, Special Summoned by it’s own Pendulum Effect, or Special Summoned (from your Extra Deck, GY, or Banishment) by sending the above monsters you control to the GY. (This is treated as a Fusion Summon.) This cards Original Types and Attributes, even while not in the field, are always respectively Fairy, Fiend, DARK and LIGHT. You gain LP equal to any Battle or Effect damage you inflict on your opponent. If a monster you control inflicts Battle Damage to your opponent; Inflict effect damage to your opponent equal to half that monster’s total ATK/DEF. You can remove 3 Resonance Counters from your Pendulum Zone, then declare the name of 1 of the above cards (Quick Effect); For the rest of the turn, this card's name becomes that card’s original name, also replace this effect with that monster's original effects (if any). If this card would leave the field while you control a Fairy and Fiend monster card in each of your Pendulum Zones: You can Tribute them; Place this card in your Pendulum Zones instead._
ATK/3000 DEF/3000
These are just the link 1s that don't search the field spell that searches a monster.
It’s interesting listening the choices of these “supposedly” bad link 1. It shows how high of a power ceiling link 1 monsters have to be considered very good nowadays.
Though, I’d say that up to number 5, even those options are justifiable to still run, even nowadays. Even Ghostrick Festival is somewhat very unique to still see play.
I see myself playing Duralume a lot playing Vaalmonica and I can definitely see Labrynth still play Clara and Rushka in certain formats for Spellcaster Village floodgates.
If you're feeling creative and whimsical
You could do this for a video idea
Discuss all types of monsters and then see if any new monster types you could think that game needs or would be fun for the game
As they've not come, new type monsters since Link monsters
I have one idea
Could do flip monster link
That has one atk face up and effect when face up, but if you flip it down or summon it face down has only defence and new effect as well
Yeh couldn't put the monsters in a sleeve as you have to take them out and turn them around
Kuromi doesn't have anything really on the back side of a card
Probably be difficult to print but not impossible
That's my idea. It's probably not good enough for a video
Literally the only thing I use Bloom/Nightshade for is for a one card Link-2 in Condemned Darklord. It's a means to an end until Darklords get better or a less costly ways of getting to her.
The problem with Gullveig: she's a Nordic card.
I was SWEATING as a Trickstar player watching this list because I know over half my Links are dookey 😭😭
Lmao I understand why Klara and rushka are there, but as a literal generic link 1, with a minor drawback, it’s literally not that bad, definitely not as bad as some of these unplayable cards lol
It says a lot about how broken Link 1s are if the last/10th place managed to make its deck at least playable, if boring
2 link 1s and a link 2 for Nordics with arrows that work with Gullveig, and at least 1 of those links be a tuner that is treated as 2 tuners for Aesir Monsters.
I am surprised Nordics haven't gotten any support with the recent popularity of Norse mythology lately.
It would be nice for a top 10 dinosaur cards or important cards of Tyranno Hassleberry video.
I feel like I learn something new about this game the longer it goes on, number 7 sound useless, but after those strategies mentioned, I was surprised.
Man, I almost got triggered by some of the choices on this list. But the fact remains that most Link-1 cards are all broken, to the point where even the 'top 10 worst cards' among them are still pretty strong.
I'd love to see a top with the best Bonus/Added/Inherited (or whatever you wanna call em) effects
This list should've been called the bottom 10 link 1 monsters lol
If only they get the Nordic archtype be actually functional, there's such cool ideas here but the execution was really off especially compared to the anime that had better synergy in the archtype.
Dryer Drake is a "win more" card.
It'd be cool if there were an Xyz monster like Gigantic Spright that let you use Secure Gardna as material
Nordics pop off consistently especially paired with evil eye, strange as it sounds. Ive found great success with the combo but still prefer the nords pure.
If it refers to italian like language vaalmomica scelta is prounced like SHHH (shelta). Or i could be just wrong. Big good video thx.
Doralume in here is insane
Love the video, but as an italian, the vaalmonica name pronunciations are killing me 💔😭
Top 10 cards better in real life than in the anime/manga
Oh this is gonna be good!
So Gullveig let's me summon Karl Urban?
Top 10 Worst classic cards 7: Ancient Sanctuary, or Top 10 Worst Warrior type monsters. Or Worst monsters that cannot be normal summoned or set
For the non top 10 list: The Unknown side of Yu-Gi-Oh: Beasts of the Colliseum featuring Gladiator Beasts
An idea, link 2s or deck that can use an arcatype link monster
Does anyone else miss the shorter videos?
i think clara and ruska become a staple for stun deck because for s:p banish eff.
Still waiting on an Amazoness video uwu
Nice
Where is Rock of the Vanquisher the worst Link-1?
But i mean there are only like 50. And secure gardna is amazing! You are wrong. It helps a lot for dogmatika f.e.
Should also mention that it was a viable Voiceless Voice Blessing trigger. Secure Gardna had many unexpected uses.
Don't fall for the title. He does states multiple times that link 1 pool is so busted that this list is composed of just less optimal picks and that secure gardna's viability is just due to the possibility of dumping a link monster without needing an extra body
I miss intros. Anyone else agree?
Ok so like rude you CAN'T tell me nightchaser Is WORSE than Clara and rushka
lets be fair
gulveig and others is good card, BUT the deck is shit
that effect is fine, but the archetype is so bad
❤
Sadly quality on your videos has declined consistenly as for late... Hope it gets better soon
I miss the jokes intros honestly
No it hasn't?
Every waifu card on this list equivalent to spider death in our house.
Last time I was this early Swordsoul was meta. Good video (haven't watched it yet)
What? Link 1s can’t be bad. I think there’s arguably a single bad link 1