Thanks for pointing out the importance of having a static pose in the turnaround - dynamic posing is very important for character design, but as a 2D rigger I see a lot of turnarounds that don't use static poses. It often just creates more work for the rigger since we need to have a base rig that isn't already posed
@@nicola-xk5cpin character design the turnaround should be in static poses, since it is used to convey info (like body proportions, how their design changes in other angles) to the animators/riggers. The dynamic poses ARE important to character design, but they are their own thing. Not incorporated to turnarounds.
@@nicola-xk5cpIt's not exactly that it's fake information but that it is very inconvenient if you wanted to actually rig or model that character. For art and design purposes, it looks cool but it is a lot of extra work you can't actually use when it comes to animation unless you really have the time and budget for that sort of extra work.
i may be mistaken but the character is not round in cross-section. the waist in profile should not be the same as the waist in front. this also applies to the legs, at different angles they can have different widths because they have an oval cross-section
These videos so helpful and educational! I’m always impressed at how just a few adjustments can really upgrade a character. I would love to see more of these videos in the future, you’re awesome!
These videos are incredibly helpful and informative. Definitely using these tips as a I create my turnarounds and line ups. I wish you had more views and likes but you’re amazing. Keeping doing what you’re doing!
2:26 I agree with a lot of the things you point out, but not with this one. Like you showed on the feet, foreshortening exists. So the arm would naturally be thicker than viewed from the front. The hips, too, are less thick from the side view than from the front view (not because of foreshortening though, but because of basic body structure). And I'm really sorry, english is not my mothertongue.
Hey Jackie! I was wondering when to include turn arounds with dynamic poses when showcasing a portfolio, since Ive heard it’s more appealing. Thanks for the tips!
What you said about the turnaround is really interesting! And I like what you did about the round character and about the lanky one, however, I think the third one lost a bit of his rectangular shape. Instructive video, love it
the algorithm just got me interested in your channel yesterday, i love your content so far as im an aspiring character designer, videos like yours help me grow alot!
I'm not character designer, just looking for advice to draw characters. Amazing breakdown every detail needs to be improvement. My niche about countryballs and Chibi countryhuman, which I found this video, not regretting. I apply some tips for my chibi character maybe future next post.
Love these videos! Question: how do you draw dresses to make them differentiate anatomy? I see a lot of your drawings with shorts or pants, so I was curious if you had ideas for dresses as well. :)
Here’s a video I found that might be helpful, I love drawing dresses! I’m just not very good. Ruffles, any kind of waves in fabric, lace, anything that doesn’t look like flat skin will help.❤ good luck th-cam.com/video/brwis_EUvDk/w-d-xo.html
Yea but in this style u can cheat it because of the simple nature of the design. U wouldn't want to add intricate volume changes on a character in this style. At least that's why I think she made that decision.
My question is how do we know when we’re crossing that line of crushing their artistic perspective / taste and style? Isn’t art supposed to be more subjective where the artist has achieved their own take on a scene😅
There is no « pro « character designers « .... just characters designers lol , you draw in your style , 1 amongst thousands others , mastering 1 doesn’t make you a pro .... nobody say « I’m a pro teacher , pro architect, pro doctor « 😅 but it’s Always funny time see how people enjoy giving to themselves a high value with fake titles
Indeed pro means professional :)I just don’t see the importance to make this distinction ^^maybe it’s just me but i just saw tons of artists or Mangaka just calling themselves « designer « or « mangaka « ... maybe cause In Europe or In some countries in Asia , being an artist is not considered as a profession cause there is basically no diploma of comic drawer or artist 🤗it’s more like a title than an official tittle
What i mean is not saying you’re not talented ☺️🙏is only saying there is no official title or diploma for contemporary artists , as far as I know for where I live haha we surely can make these creative activities our professions but it’s not recognized as an official profession in a diploma
I also mean there are no specific qualifications to work as an artist As long as some people would publish our work , an artist with low skills can work as an artist and be called a professional and a more talented Artist could struggle to survive but it doesn’t meant this artist is less professional than the first one , i mean it’s a difficult topic haha , I guess as long as the person work and live by being an artist we could call this person a professional but for me it’s more than that :)
@@aimesalamin5409 I hope that this is just a communication barrier because it's quite rude of you to imply this artist isn't professional or hasn't undergone any qualifications when one quick google will tell you that she has a bachelor's degree in animation and (wow!) has worked for Disney, Dreamworks, Netflix, Nickelodeon and Warner Brothers. I didn't know any of that before watching this video and I could tell she was professional purely from the quality and content of the feedback she gave. In that sense, the distinction isn't important, but using "pro" gives extra validation to her advice, which she's more than earned.
Thanks for pointing out the importance of having a static pose in the turnaround - dynamic posing is very important for character design, but as a 2D rigger I see a lot of turnarounds that don't use static poses. It often just creates more work for the rigger since we need to have a base rig that isn't already posed
So in character design the turnarounds should be done in dynamic pose too?
@@nicola-xk5cpin character design the turnaround should be in static poses, since it is used to convey info (like body proportions, how their design changes in other angles) to the animators/riggers.
The dynamic poses ARE important to character design, but they are their own thing. Not incorporated to turnarounds.
@@LivPC ok, watch out for fake info
@@nicola-xk5cpIt's not exactly that it's fake information but that it is very inconvenient if you wanted to actually rig or model that character.
For art and design purposes, it looks cool but it is a lot of extra work you can't actually use when it comes to animation unless you really have the time and budget for that sort of extra work.
@@lylicasoelluna6810 you can't do animation without rigging the character to the armature😂😂
i may be mistaken but the character is not round in cross-section. the waist in profile should not be the same as the waist in front. this also applies to the legs, at different angles they can have different widths because they have an oval cross-section
yeah that confused me
These videos so helpful and educational! I’m always impressed at how just a few adjustments can really upgrade a character. I would love to see more of these videos in the future, you’re awesome!
These videos are incredibly helpful and informative. Definitely using these tips as a I create my turnarounds and line ups. I wish you had more views and likes but you’re amazing. Keeping doing what you’re doing!
2:26 I agree with a lot of the things you point out, but not with this one. Like you showed on the feet, foreshortening exists. So the arm would naturally be thicker than viewed from the front. The hips, too, are less thick from the side view than from the front view (not because of foreshortening though, but because of basic body structure).
And I'm really sorry, english is not my mothertongue.
You’re doing gr8 with English! Very clear
Hey Jackie! I was wondering when to include turn arounds with dynamic poses when showcasing a portfolio, since Ive heard it’s more appealing. Thanks for the tips!
What you said about the turnaround is really interesting! And I like what you did about the round character and about the lanky one, however, I think the third one lost a bit of his rectangular shape. Instructive video, love it
the algorithm just got me interested in your channel yesterday, i love your content so far as im an aspiring character designer, videos like yours help me grow alot!
i love your critiques!! the amount story telling by using simple shapes gets me every time :)
The first character reminds me so much of Polly pocket, she’s really cute
Very cool and informative video! This is actually really helpful and I plan on using some of these tips in the future :)
more of these please!
I'm not character designer, just looking for advice to draw characters. Amazing breakdown every detail needs to be improvement.
My niche about countryballs and Chibi countryhuman, which I found this video, not regretting. I apply some tips for my chibi character maybe future next post.
Wow, I learned so much with this video, thank you
this video makes me want to attempt something more than busts today
Cool video. Good tips for beginners
Thks for making these videos
I like these tips thank you very much
i think a thigh is thicker from the side, so there it can't be the same size as the front facing one 3:53
Love these videos! Question: how do you draw dresses to make them differentiate anatomy? I see a lot of your drawings with shorts or pants, so I was curious if you had ideas for dresses as well. :)
Here’s a video I found that might be helpful, I love drawing dresses! I’m just not very good. Ruffles, any kind of waves in fabric, lace, anything that doesn’t look like flat skin will help.❤
good luck
th-cam.com/video/brwis_EUvDk/w-d-xo.html
loved this!!
Pleaseeeeeeeeeeeeeee do more
I love this
👏👏👏
Limbs and other body parts has different volume in differend angle....
Yea but in this style u can cheat it because of the simple nature of the design. U wouldn't want to add intricate volume changes on a character in this style. At least that's why I think she made that decision.
My question is how do we know when we’re crossing that line of crushing their artistic perspective / taste and style? Isn’t art supposed to be more subjective where the artist has achieved their own take on a scene😅
I think she does a good job at only subtlety pushing/changing the styles. Way more nuanced than most artist critiques I’ve seen.
There is no « pro « character designers « .... just characters designers lol , you draw in your style , 1 amongst thousands others , mastering 1 doesn’t make you a pro .... nobody say « I’m a pro teacher , pro architect, pro doctor « 😅 but it’s Always funny time see how people enjoy giving to themselves a high value with fake titles
pro means professional and it is indeed my profession. :) good luck in school
Indeed pro means professional :)I just don’t see the importance to make this distinction ^^maybe it’s just me but i just saw tons of artists or Mangaka just calling themselves « designer « or « mangaka « ... maybe cause In Europe or In some countries in Asia , being an artist is not considered as a profession cause there is basically no diploma of comic drawer or artist 🤗it’s more like a title than an official tittle
What i mean is not saying you’re not talented ☺️🙏is only saying there is no official title or diploma for contemporary artists , as far as I know for where I live haha we surely can make these creative activities our professions but it’s not recognized as an official profession in a diploma
I also mean there are no specific qualifications to work as an artist As long as some people would publish our work , an artist with low skills can work as an artist and be called a professional and a more talented Artist could struggle to survive but it doesn’t meant this artist is less professional than the first one , i mean it’s a difficult topic haha , I guess as long as the person work and live by being an artist we could call this person a professional but for me it’s more than that :)
@@aimesalamin5409 I hope that this is just a communication barrier because it's quite rude of you to imply this artist isn't professional or hasn't undergone any qualifications when one quick google will tell you that she has a bachelor's degree in animation and (wow!) has worked for Disney, Dreamworks, Netflix, Nickelodeon and Warner Brothers. I didn't know any of that before watching this video and I could tell she was professional purely from the quality and content of the feedback she gave. In that sense, the distinction isn't important, but using "pro" gives extra validation to her advice, which she's more than earned.
Check your email i will like to work with you a paid promotion work