Houdini Pyro Tutorial: Implosions and Smoke Suction

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  • เผยแพร่เมื่อ 23 ก.ค. 2024
  • Quick walk-through of how smoke suction and implosion effects are achieved in Houdini using the pyro solver.
    I would encourage to experiment with this in your own smoke simulations and try to adjust the size, location, or the strength of the divergence and sink volumes. You can also achieve some cool effects by animating the divergence source scale between positive and negative values. Another idea would be to have several divergence sources scattered around.
    Hope you enjoy this technique and find it useful.
    0:00 Intro
    0:03 Density Source Overview
    1:18 Smoke Suction
    3:24 Animating Suction Scale
    4:12 Smoke Sink

ความคิดเห็น • 20

  • @minafishi
    @minafishi ปีที่แล้ว

    Another quality post, thanks for uploading!

  • @pure_vlados
    @pure_vlados ปีที่แล้ว

    Realy helpful tut, thanks!

  • @anastasiiadots3848
    @anastasiiadots3848 ปีที่แล้ว

    Thank you for the tutorial! Gonna try it

  • @antoniopepe
    @antoniopepe ปีที่แล้ว

    Gold. Thanks 🙏

  • @3rdDim3nsn3D
    @3rdDim3nsn3D 8 หลายเดือนก่อน

    Awesome! Thanks a ton! I just started learning Houdini (the 5th and final time😂)
    and pyro stuff is the next point on my list.
    Very valuable video😊

  • @chadbonanno5724
    @chadbonanno5724 8 หลายเดือนก่อน

    DAMN! THANKS!
    you are an amazing person,. have a GREAT day

  • @a3onsvp
    @a3onsvp ปีที่แล้ว

    Thanks, gonna try to use it for a portal effect

    • @mnymanVFX
      @mnymanVFX  ปีที่แล้ว

      Awesome! This technique is perfect for that. There is a node called Gas Axis Force that works in a similar way that could be cool to experiment with as well.

  • @jackcg10
    @jackcg10 ปีที่แล้ว

    i didn’t know i can actually use negative divergence values 😂 thanks a lot!!

  • @sleeper6000
    @sleeper6000 ปีที่แล้ว

    If you combine a scatter with copy to points and some geometry this could also produce some interesting flattening fall off at the end of the simulation. This was really neat to learn and play around with. Thank you!

    • @mnymanVFX
      @mnymanVFX  ปีที่แล้ว

      Thats a great idea. Would love to see what you make

  • @dtmgfxhome
    @dtmgfxhome ปีที่แล้ว +1

    Oh my god, i have this exact problem for a project im working on, was completely lost and was almost going the way of reversed sim, thankss alot for this, will try it out.

    • @mnymanVFX
      @mnymanVFX  ปีที่แล้ว +2

      Hopefully it proves itself helpful. You can also mess around with the Gas Axis Force-node. It works in a very similar way.

    • @pure_vlados
      @pure_vlados ปีที่แล้ว

      Same shit

  • @starwarz8479
    @starwarz8479 9 หลายเดือนก่อน

    Really cool, I'm curious if you will run a performance comparison with the same effects between Houdini pyro vs Axiom solver

  • @DuyNguyen-si3bq
    @DuyNguyen-si3bq ปีที่แล้ว

    First comment for you bro :3 Keep it up 💪

    • @mnymanVFX
      @mnymanVFX  ปีที่แล้ว

      Thank you for the kind support Duy! It means alot.

  • @Darkovius
    @Darkovius 6 หลายเดือนก่อน

    Hey, I like all your tutorials. I'm wondering, is there some guide to get the theme you have on Houdini ?

  • @starwarz8479
    @starwarz8479 9 หลายเดือนก่อน

    Would love to see more tutorials with Axiom

    • @mnymanVFX
      @mnymanVFX  9 หลายเดือนก่อน +1

      I remember you can use the pressure field in the axiom source shape node at a negative value to achieve a similar effect with Axiom. Maybe I will talk about Axiom in the future, but it still feels like a very niche topic.