My one criticism is the command deck at the bow of the ship: even in navy vessels you often see the command deck is midship: one, so it isn't the first room to be breached in the direction it's traveling and two, for quicker commander access to all sections of the ship. Other than that, this is a brilliant approach to complex structural design
you could easily have asymetric ships IRL too. all youd have to do is ensure that your thrust center is in the same line horizontally and vertically as the ships center of mass.
@@raffia16thblaze10 That ship, as an example, also implies space and atmospheric flight. Vtol don't have a purpose other than landing. Asymmetry simply makes that way more complex. There's a reason all hard sci-fi authors use the "flying brick" concept, and fantasy sci-fi go with a less strict set of concepts.
Having VTOL on anything that hasn't a rocket shape and heavy is just fiction. Nobody will burn 1/4 of the world fuel stock to say hello with a spaceship 😆You want a spaceship to stay forever in Space, we first have to build a space station with factories in it, there is no other solution. I'm a star wars fan, but physics hits harder than a lightsaber. @@corwyncorey3703
It's Beatiful. Thanks, you taught me the basics of Blender 2 years ago. Modeling is one of my favorite pass times. And now we have 3d Printers to be able to hold in our hands what we create.
I don't know about performance in real time rendering, but as someone not having both the patience and the talent for texturing, I find your colored polygons style really awesome.
Form from function , always the best way to design anything really, figure out what you need to do, then do it, the shape comes naturally. so many games these days have levels designed as video game levels, and lack functional form and we notice!
Absolutely amazing, God I'm glad I know your channel, I love and will use this workflow. A suggestion! When you get to the in game animation, mess with the camera FOV and sensor size. The issue with space is making big things feel big, as you're putting them in a void. Your asset is perfect, but I think some real wide angle lenses could accentuate how big it is. Just a thought, I adore this!
4:43 There's a nice free addon called powersave that automates naming and saving files (so you don't end up with 32 untitled.blend), also 4.0 should have a "save incremental" option now
How did you put the text on the cargo containers? In my project I first tried a two materials, to UV maps approach (since the first was your 8x8 colour palette), but Bevy seems unable to render a second material. So I folded and put palette and text into one texture. But this doesn't seem to be the case here?
Very petty, but I am still confused how this fits into the Ultra Nova level design. Since I could not see any internals for the Ultranova character to navigate through. How will you add colliders and navigation routes into this model for the character and enemies to play through ?
I mean, look at 7:22 and tell me I'm hallucinating. I'm sure he put in a lot of work, respect to that and again, it's a nice model, but he is either having a little fun or was tunnelvisioning... ;)
@@Maxie962 Why is this 'a problem'? The world is full of phallic symbols, that's why you can see it everywhere and in everything. And sometimes, subconsciously, we create a piece of art, take a step back, look at it and think: 'Oh my God what have I done!' Happens to the best of us:)
There's a tonne of overdraw too since there are lots of separated objects stacked on top of one another rather than being a cohesive mesh. This style of modelling is not good for in-game assets, though it works fine for cinematics.
@@user-og6hl6lv7p Moreover... 393K is most likely a number without anti-aliasing of low-poly objects and it can be safely multiplied by 64 for a 3-fold iteration and by 256 for a 4-fold iteration.
Great tutorial friend! I really wonder what do you think about all the ai stuff that came to our world, like text to 3d that will be better and better, maybe you can make a TH-cam about your opinion, anyway it will be great to know your opinion as a professional 3d artist
*I have a problem: When I used color palate for first time it worked but when I changed the palate and used one with more colors the colors that I am selecting in UV editors are not the same which are getting applied to the faces. For example I set blue color to a face in UV editor but red get applied instead. I don't know what I am doing wrong.*
Could be multiple reasons. If you are in solid view it picks the colors from active selected texture in shader editor - if that is another palette it would show the color from there. What if you press Z and switch to material preview?
Why do spaceships in sci-fi never have bathrooms? I mean, do they just hold it in until they find a space rest stop? No wonder the Millennium Falcon can make the Kessel Run in less than twelve parsecs - it's on a bathroom break schedule!
Hello and immediately want to apologize for distracting you! Please let me contact you and talk about one interesting and profitable topic, if you don’t mind!
When you say that you created an armature for the guns, I'm like 'What a whatty what?' I haven't wandered in to animating and stuff like that in blender as I don't trust that my computer can handle complex things like that, so I don't know what you mean by animating the guns with an armature. Where should I look for that information, preferably visual information, which would suit the purposes of animating small things like you have instead of finding general animation videos with lots of unnecessary information and my brain leaking out of my ears?
Great work! I just wondered why you have change from unity til unreal @imphenzia ?! - By the way, definitely one of your best pieces yet and the game looks promising I have put it on my wish-list on steam 👍
Thanks, I have been wanting to learn UE for quite some time to release and support my assets in both engines and then I really like the lighting and nanite performance in UE so I can pour in tons of polygons. I will still use Unity too, my programming skills are in C# and it is such a great engine even if they have some funny strategic stuff going on
Not sure what's more impressive, your modelling skill or your knowledge of what is needed on a rocket.
Yes
That is a space ship, not a rocket.
lmao
@@brianmiller4614 True Brian, True.
Elon Musk HIRE this guy! You'll need him on your secret space travel project!
This ship looks like the Ferrari of space travel. Love it, and love to see your modeling branch out from low poly.
it looks exactly like a penis, don't understand how you guys can't see it xD
My one criticism is the command deck at the bow of the ship: even in navy vessels you often see the command deck is midship: one, so it isn't the first room to be breached in the direction it's traveling and two, for quicker commander access to all sections of the ship.
Other than that, this is a brilliant approach to complex structural design
I like your approach. Starting from a reasonable, purpose-built concept instead of just random bits and bobs
You know what else is a "fan of symmetry"? The actual physics of ballistics: ie. Space Ships that could actually exist.
LOL.
Nice build. 100%.
you could easily have asymetric ships IRL too. all youd have to do is ensure that your thrust center is in the same line horizontally and vertically as the ships center of mass.
@@raffia16thblaze10 That ship, as an example, also implies space and atmospheric flight. Vtol don't have a purpose other than landing.
Asymmetry simply makes that way more complex. There's a reason all hard sci-fi authors use the "flying brick" concept, and fantasy sci-fi go with a less strict set of concepts.
"Space"ship =/= Ballistic
@@arnaudkaho7137 Is when they have VTOL. Entering the atmosphere makes em ballistic. By definition.
Having VTOL on anything that hasn't a rocket shape and heavy is just fiction. Nobody will burn 1/4 of the world fuel stock to say hello with a spaceship 😆You want a spaceship to stay forever in Space, we first have to build a space station with factories in it, there is no other solution. I'm a star wars fan, but physics hits harder than a lightsaber. @@corwyncorey3703
Game looks GREAT! Getting some major Metroid VIBES!
It's Beatiful. Thanks, you taught me the basics of Blender 2 years ago. Modeling is one of my favorite pass times. And now we have 3d Printers to be able to hold in our hands what we create.
Awesome, I think your way of creating that Spaceship is very impressive. Looks like much thought was put into it.
The ship looks amazing and I really love how you went about designing the layout, from the initial 2D box drawing to the final finished design.
I don't know about performance in real time rendering, but as someone not having both the patience and the talent for texturing, I find your colored polygons style really awesome.
the modelling part of the spaceship was already impressive, but all that knowledge about it? That was sick as hell
man I seriously thank you for these types of videos and I hope you continue uploading content like this, your are great
iconic looking ship. fantastic
Strong Jet Force Gemini vibes from the ship. I dig it.
34k views! That's shows what people want to see! congratulations
Gorgeous!
Ultranova!!! I love the ship!!! Awesome informative video!
THAT IS SOOOO COOOOOOLLLL!!!!!!!
I think this is your best 3d model as of yet
Form from function , always the best way to design anything really, figure out what you need to do, then do it, the shape comes naturally. so many games these days have levels designed as video game levels, and lack functional form and we notice!
Absolutely amazing, God I'm glad I know your channel, I love and will use this workflow.
A suggestion! When you get to the in game animation, mess with the camera FOV and sensor size. The issue with space is making big things feel big, as you're putting them in a void. Your asset is perfect, but I think some real wide angle lenses could accentuate how big it is.
Just a thought, I adore this!
That ship is amazing dude great work!!!
Wow! That looks great!
this is a really clever approach. bravo
Nice engine effects even if hollow inside
Loving the look of the Ship very cool and nice approach to design going to use that little tip with the boxes.
Definitely enjoyed the more detailed modeling
man, your channel where it was, You are amazing.
Such a surprise seeing your low polys and then this. Looks awesome, thanks for the workflow
The way you do textures is pretty interesting
Great job on the spaceship!
That model looks sick! Nice work
Damn the poly count is actually really reasonable for something so detailed 🔥🔥🔥🔥🔥
Nice work... Learning frm ur videos.. And skinning my skills in blender and unity...
Has a “Chinook” heliclopter look about it.
Amazing work
that's an awesome design!
Absolutely amazing! Great job!
So cool - thx
really nice model.
Cool idea!
+1 for a new serie! "The Weekly 30 min. - High Poly model challenge!"
Perhaps I need to practice modelling more lool... cos wow! great work!!
Randomly pressing E to extrude and s to scale. hahahaha. You are so humble my friend.
Great vid
Really nice work!
omg its very cool!
Air Intakes on a space ship can also serve as a Hydrogen Gas collector in Space so its not completely unimaginable on see that on a space ship
4:43 There's a nice free addon called powersave that automates naming and saving files (so you don't end up with 32 untitled.blend), also 4.0 should have a "save incremental" option now
Yes just started to use save incremental :) thnx
Awesome ! ! !
wishlisted it
thanks brother
You should be in Star Citizen develpment team. You really are great
Feels like Firefall
It is very beatiful, and amazing, I had same dearm to create and design this kind of spaceship in child hood 👍🤟🤜
Making submarine for Barotrauma be like:
Awesome!
When designing spacecraft, its surprisingly hard to avoid the Freudian ship.
really impressive ! thanks for sharing your knowledge btw you're awesome. :D
Great. It would be cool if their were some small objects to tell the player how big the ship is.
Looks awesome) and interesting - crispoly tools what addon is this?
Cool ship remembers me of a banished ship from halo infinites opening.
What about bathrooms and a crew quarters? And a canteen
Your ship design looks more interesting than the platform shooter!
It comes with a story too so room for spinoffs :)
@@Imphenzia well keep up the good work, it looks amazing!
Your high-poly videos might be as cool as the low-poly ones :-)
How did you put the text on the cargo containers? In my project I first tried a two materials, to UV maps approach (since the first was your 8x8 colour palette), but Bevy seems unable to render a second material. So I folded and put palette and text into one texture. But this doesn't seem to be the case here?
the first minute blew my mind @_@
Looks like your color palette has had a lot of evolution since the last video I saw on it. Did you post an update about it? It looks super efficient.
I'm super interested in that as well!
Please do a full tutorial for from learning blender while making this. Would be awesome course
Very petty, but I am still confused how this fits into the Ultra Nova level design. Since I could not see any internals for the Ultranova character to navigate through. How will you add colliders and navigation routes into this model for the character and enemies to play through ?
air purifiers.Gotta have those. ... What particular planet are you from and are there any other crazy mad skills they taught you?
so....officially goodbye unity? Oh almighty Imphenzia WHYYYYYYYYYYYYYYYYYYYY? Cheers from Africa
It's a great ship but is it a little too phallic?
Bro🧐
I mean, look at 7:22 and tell me I'm hallucinating. I'm sure he put in a lot of work, respect to that and again, it's a nice model, but he is either having a little fun or was tunnelvisioning... ;)
Maybe it's you who has a problem, if you see penises in everything...
Very, very vaguely perhaps. I didn't even think about it until you made the comment. I think it's fine @@thomasrobach3552
@@Maxie962 Why is this 'a problem'? The world is full of phallic symbols, that's why you can see it everywhere and in everything. And sometimes, subconsciously, we create a piece of art, take a step back, look at it and think: 'Oh my God what have I done!' Happens to the best of us:)
393k triangles Somehow there are too many polygons, or am I wrong? How many polygons are there usually on the scene in modern games?
There's a tonne of overdraw too since there are lots of separated objects stacked on top of one another rather than being a cohesive mesh. This style of modelling is not good for in-game assets, though it works fine for cinematics.
@@user-og6hl6lv7p Moreover... 393K is most likely a number without anti-aliasing of low-poly objects and it can be safely multiplied by 64 for a 3-fold iteration and by 256 for a 4-fold iteration.
welcome once again ..+1
Great tutorial friend! I really wonder what do you think about all the ai stuff that came to our world, like text to 3d that will be better and better, maybe you can make a TH-cam about your opinion, anyway it will be great to know your opinion as a professional 3d artist
have you considered selling a modular ship (with modular interiors) pack like this ship you modelled? I would pay for that easy
Yes, it crossed my mind when making this ship for sure!
*I have a problem: When I used color palate for first time it worked but when I changed the palate and used one with more colors the colors that I am selecting in UV editors are not the same which are getting applied to the faces. For example I set blue color to a face in UV editor but red get applied instead. I don't know what I am doing wrong.*
Could be multiple reasons. If you are in solid view it picks the colors from active selected texture in shader editor - if that is another palette it would show the color from there. What if you press Z and switch to material preview?
Could you make a tutorial in details teaching How to create such an amazing ship like this One?
That's literally what this video was....
@@Nysvarth No, I mean in details. Just like the ones he used to post
Wow
I think the Xylem from Armored Core 6 is relatable to this video.
369 Great job!
Why do spaceships in sci-fi never have bathrooms? I mean, do they just hold it in until they find a space rest stop? No wonder the Millennium Falcon can make the Kessel Run in less than twelve parsecs - it's on a bathroom break schedule!
Hello and immediately want to apologize for distracting you! Please let me contact you and talk about one interesting and profitable topic, if you don’t mind!
I want this Ship in Star Citizen
it's not air intake it is Bussard ramjet, problem solved
Not gonna lie, I thought it was a sci-fi motorcycle from the thumbnail
When you say that you created an armature for the guns, I'm like 'What a whatty what?' I haven't wandered in to animating and stuff like that in blender as I don't trust that my computer can handle complex things like that, so I don't know what you mean by animating the guns with an armature. Where should I look for that information, preferably visual information, which would suit the purposes of animating small things like you have instead of finding general animation videos with lots of unnecessary information and my brain leaking out of my ears?
Why aren’t you moddeling for Star Citizens? 😮
Or you can play Space Engineers or Empyrion Galactic survival to make as many spaceships as you want and even test them [;oD
Wtf.. Man.. U just showed the hell of work as simple as creating a pillow out of plane.... 😢
I'm late but TEACH ME HOW TO DO THIISSS
Make tutorial on rocket engine thruster flame in blender.
Mr E.S 😂
Great work! I just wondered why you have change from unity til unreal @imphenzia ?! - By the way, definitely one of your best pieces yet and the game looks promising I have put it on my wish-list on steam 👍
Thanks, I have been wanting to learn UE for quite some time to release and support my assets in both engines and then I really like the lighting and nanite performance in UE so I can pour in tons of polygons. I will still use Unity too, my programming skills are in C# and it is such a great engine even if they have some funny strategic stuff going on