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Turn BOXES into SPACESHIPS - Making Ultranova #3

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  • เผยแพร่เมื่อ 10 ธ.ค. 2023
  • Wishlist Ultranova: store.steampowered.com/app/23...
    I am making ULTRANOVA - a new Action-Adventure Platformer, and you can follow along in the development process here =) This is episode 3, where I show how I modeled a spaceship to be featured in the game and in cinematics.
    ★ ABOUT ME ★
    I'm Imphenzia, and I do TH-cam videos mostly about game development, 3D modeling, and game assets. I am Swedish, but I currently live in Brisbane / Australia, where I run an independent game development company, Imphenzia Pty Ltd.
    ★ LINKS ★
    My website:
    www.imphenzia.com
    My LEARN LOW POLY Character Modeling - Blender 3.5 Full Course: • LEARN LOW POLY Charact...
    Support me on Patreon:
    / imphenzia
    Engine FX on Blender Market:
    blendermarket.com/products/en...
    My Universal Sound FX asset with 7000+: game sounds:
    www.imphenzia.com/universal-s...
    Imphenzia Discord server invite:
    / discord
    Imphenzia on X:
    x.com/imphenzia
    Imphenzia Instagram:
    / imphenzia
    Imphenzia itch.Io page with all my Ludum Dare games:
    imphenzia.itch.io/
    Imphenzia Merch:
    teespring.com/stores/imphenzia
    In-depth learn how Low Poly Modeling in Blender:
    • Learn Low Poly Modelin...
    Thanks for watching!!

ความคิดเห็น • 135

  • @salvadormarley
    @salvadormarley 7 หลายเดือนก่อน +117

    Not sure what's more impressive, your modelling skill or your knowledge of what is needed on a rocket.

    • @haihai2999
      @haihai2999 7 หลายเดือนก่อน +1

      Yes

    • @brianmiller4614
      @brianmiller4614 7 หลายเดือนก่อน +3

      That is a space ship, not a rocket.

    • @12TROLL14
      @12TROLL14 7 หลายเดือนก่อน

      lmao

    • @salvadormarley
      @salvadormarley 7 หลายเดือนก่อน +2

      @@brianmiller4614 True Brian, True.

    • @Nevetsieg
      @Nevetsieg 7 หลายเดือนก่อน

      Elon Musk HIRE this guy! You'll need him on your secret space travel project!

  • @ekoed
    @ekoed 7 หลายเดือนก่อน +36

    This ship looks like the Ferrari of space travel. Love it, and love to see your modeling branch out from low poly.

    • @YngGreen
      @YngGreen 7 หลายเดือนก่อน

      it looks exactly like a penis, don't understand how you guys can't see it xD

  • @Jeyricho
    @Jeyricho 7 หลายเดือนก่อน +4

    My one criticism is the command deck at the bow of the ship: even in navy vessels you often see the command deck is midship: one, so it isn't the first room to be breached in the direction it's traveling and two, for quicker commander access to all sections of the ship.
    Other than that, this is a brilliant approach to complex structural design

  • @DrOptix
    @DrOptix 7 หลายเดือนก่อน +5

    I don't know about performance in real time rendering, but as someone not having both the patience and the talent for texturing, I find your colored polygons style really awesome.

  • @jishanahamed8592
    @jishanahamed8592 7 หลายเดือนก่อน +1

    THAT IS SOOOO COOOOOOLLLL!!!!!!!

  • @briancarter5930
    @briancarter5930 7 หลายเดือนก่อน +3

    It's Beatiful. Thanks, you taught me the basics of Blender 2 years ago. Modeling is one of my favorite pass times. And now we have 3d Printers to be able to hold in our hands what we create.

  • @steprockmedia
    @steprockmedia 7 หลายเดือนก่อน +1

    I like your approach. Starting from a reasonable, purpose-built concept instead of just random bits and bobs

  • @AnthonyHortin
    @AnthonyHortin 7 หลายเดือนก่อน +1

    The ship looks amazing and I really love how you went about designing the layout, from the initial 2D box drawing to the final finished design.

  • @corwyncorey3703
    @corwyncorey3703 7 หลายเดือนก่อน +9

    You know what else is a "fan of symmetry"? The actual physics of ballistics: ie. Space Ships that could actually exist.
    LOL.
    Nice build. 100%.

    • @raffia16thblaze10
      @raffia16thblaze10 7 หลายเดือนก่อน

      you could easily have asymetric ships IRL too. all youd have to do is ensure that your thrust center is in the same line horizontally and vertically as the ships center of mass.

    • @corwyncorey3703
      @corwyncorey3703 7 หลายเดือนก่อน

      @@raffia16thblaze10 That ship, as an example, also implies space and atmospheric flight. Vtol don't have a purpose other than landing.
      Asymmetry simply makes that way more complex. There's a reason all hard sci-fi authors use the "flying brick" concept, and fantasy sci-fi go with a less strict set of concepts.

    • @arnaudkaho7137
      @arnaudkaho7137 7 หลายเดือนก่อน

      "Space"ship =/= Ballistic

    • @corwyncorey3703
      @corwyncorey3703 7 หลายเดือนก่อน

      @@arnaudkaho7137 Is when they have VTOL. Entering the atmosphere makes em ballistic. By definition.

    • @arnaudkaho7137
      @arnaudkaho7137 7 หลายเดือนก่อน

      Having VTOL on anything that hasn't a rocket shape and heavy is just fiction. Nobody will burn 1/4 of the world fuel stock to say hello with a spaceship 😆You want a spaceship to stay forever in Space, we first have to build a space station with factories in it, there is no other solution. I'm a star wars fan, but physics hits harder than a lightsaber. @@corwyncorey3703

  • @fredericvangeeteruyen5635
    @fredericvangeeteruyen5635 7 หลายเดือนก่อน +1

    34k views! That's shows what people want to see! congratulations

  • @reidaslaranjas6961
    @reidaslaranjas6961 7 หลายเดือนก่อน +1

    the modelling part of the spaceship was already impressive, but all that knowledge about it? That was sick as hell

  • @Stephen-T-Clark
    @Stephen-T-Clark 7 หลายเดือนก่อน +1

    Strong Jet Force Gemini vibes from the ship. I dig it.

  • @svengro5019
    @svengro5019 7 หลายเดือนก่อน +3

    Awesome, I think your way of creating that Spaceship is very impressive. Looks like much thought was put into it.

  • @OnzeMilano
    @OnzeMilano 4 หลายเดือนก่อน +1

    Gorgeous!

  • @twistedliverstudio
    @twistedliverstudio 7 หลายเดือนก่อน

    Loving the look of the Ship very cool and nice approach to design going to use that little tip with the boxes.

  • @itsfela
    @itsfela 7 หลายเดือนก่อน

    Such a surprise seeing your low polys and then this. Looks awesome, thanks for the workflow

  • @invictus9721
    @invictus9721 7 หลายเดือนก่อน +2

    man I seriously thank you for these types of videos and I hope you continue uploading content like this, your are great

  • @justingurth7732
    @justingurth7732 7 หลายเดือนก่อน +2

    Ultranova!!! I love the ship!!! Awesome informative video!

  • @Neogentronyx
    @Neogentronyx 7 หลายเดือนก่อน +1

    Game looks GREAT! Getting some major Metroid VIBES!

  • @disruptive_innovator
    @disruptive_innovator 7 หลายเดือนก่อน +1

    iconic looking ship. fantastic

  • @CJordanNicholson
    @CJordanNicholson 7 หลายเดือนก่อน

    Wow! That looks great!

  • @troglodyteluke
    @troglodyteluke 7 หลายเดือนก่อน

    Absolutely amazing! Great job!

  • @pastpianist
    @pastpianist 7 หลายเดือนก่อน

    Definitely enjoyed the more detailed modeling

  • @StarContract
    @StarContract 7 หลายเดือนก่อน

    I think this is your best 3d model as of yet

  • @SuperSertyuio
    @SuperSertyuio 7 หลายเดือนก่อน

    Great job on the spaceship!

  • @drottningu
    @drottningu 7 หลายเดือนก่อน

    That model looks sick! Nice work

  • @evilotis01
    @evilotis01 7 หลายเดือนก่อน

    this is a really clever approach. bravo

  • @jrrrohm
    @jrrrohm 7 หลายเดือนก่อน

    That ship is amazing dude great work!!!

  • @kucklowmusic9184
    @kucklowmusic9184 7 หลายเดือนก่อน +2

    Damn the poly count is actually really reasonable for something so detailed 🔥🔥🔥🔥🔥

  • @robinbutler7530
    @robinbutler7530 7 หลายเดือนก่อน

    that's an awesome design!

  • @LeilaNumanor
    @LeilaNumanor 7 หลายเดือนก่อน

    Really nice work!

  • @bharatram9089
    @bharatram9089 7 หลายเดือนก่อน

    Nice work... Learning frm ur videos.. And skinning my skills in blender and unity...

  • @dandanthesuitman6013
    @dandanthesuitman6013 7 หลายเดือนก่อน +1

    Absolutely amazing, God I'm glad I know your channel, I love and will use this workflow.
    A suggestion! When you get to the in game animation, mess with the camera FOV and sensor size. The issue with space is making big things feel big, as you're putting them in a void. Your asset is perfect, but I think some real wide angle lenses could accentuate how big it is.
    Just a thought, I adore this!

  • @user-or4ut2qi3q
    @user-or4ut2qi3q 7 หลายเดือนก่อน

    Cool idea!

  • @eg6490
    @eg6490 7 หลายเดือนก่อน

    The way you do textures is pretty interesting

  • @Panboy2k
    @Panboy2k 7 หลายเดือนก่อน

    Form from function , always the best way to design anything really, figure out what you need to do, then do it, the shape comes naturally. so many games these days have levels designed as video game levels, and lack functional form and we notice!

  • @tamassallay32
    @tamassallay32 7 หลายเดือนก่อน

    Amazing work

  • @fredericvangeeteruyen5635
    @fredericvangeeteruyen5635 7 หลายเดือนก่อน

    +1 for a new serie! "The Weekly 30 min. - High Poly model challenge!"

  • @blaze9433
    @blaze9433 7 หลายเดือนก่อน

    Perhaps I need to practice modelling more lool... cos wow! great work!!

  • @starburstdragon
    @starburstdragon 7 หลายเดือนก่อน

    So cool - thx

  • @rynovait
    @rynovait 7 หลายเดือนก่อน

    Awesome!

  • @phir9255
    @phir9255 7 หลายเดือนก่อน +1

    Nice engine effects even if hollow inside

  • @bugeyejones
    @bugeyejones 7 หลายเดือนก่อน

    really nice model.

  • @traumwelt1975
    @traumwelt1975 7 หลายเดือนก่อน

    really impressive ! thanks for sharing your knowledge btw you're awesome. :D

  • @Igeltod
    @Igeltod 7 หลายเดือนก่อน

    Air Intakes on a space ship can also serve as a Hydrogen Gas collector in Space so its not completely unimaginable on see that on a space ship

  • @Wulfrein
    @Wulfrein 7 หลายเดือนก่อน

    omg its very cool!

  • @Quickartflicks
    @Quickartflicks 7 หลายเดือนก่อน

    man, your channel where it was, You are amazing.

  • @jvsonyt
    @jvsonyt 7 หลายเดือนก่อน

    Great vid

  • @christophersavignon4191
    @christophersavignon4191 6 หลายเดือนก่อน

    When designing spacecraft, its surprisingly hard to avoid the Freudian ship.

  • @sirrathersplendid4825
    @sirrathersplendid4825 7 หลายเดือนก่อน +1

    Has a “Chinook” heliclopter look about it.

  • @vimukthiaravinda6288
    @vimukthiaravinda6288 7 หลายเดือนก่อน

    It is very beatiful, and amazing, I had same dearm to create and design this kind of spaceship in child hood 👍🤟🤜

  • @rafante2
    @rafante2 7 หลายเดือนก่อน

    You should be in Star Citizen develpment team. You really are great

  • @keremyokuva5185
    @keremyokuva5185 7 หลายเดือนก่อน

    Randomly pressing E to extrude and s to scale. hahahaha. You are so humble my friend.

  • @maxzorazon
    @maxzorazon 7 หลายเดือนก่อน

    Your high-poly videos might be as cool as the low-poly ones :-)

  • @bestemy1
    @bestemy1 7 หลายเดือนก่อน

    Feels like Firefall

  • @iamgamer884
    @iamgamer884 7 หลายเดือนก่อน

    thanks brother

  • @ralph7503
    @ralph7503 7 หลายเดือนก่อน

    the first minute blew my mind @_@

  • @lukedesperaux4961
    @lukedesperaux4961 7 หลายเดือนก่อน

    Cool ship remembers me of a banished ship from halo infinites opening.

  • @user-wy8bk9ks7u
    @user-wy8bk9ks7u 7 หลายเดือนก่อน

    Great. It would be cool if their were some small objects to tell the player how big the ship is.

  • @Izawwlgood
    @Izawwlgood 7 หลายเดือนก่อน

    Your ship design looks more interesting than the platform shooter!

    • @Imphenzia
      @Imphenzia  7 หลายเดือนก่อน +1

      It comes with a story too so room for spinoffs :)

    • @Izawwlgood
      @Izawwlgood 7 หลายเดือนก่อน

      @@Imphenzia well keep up the good work, it looks amazing!

  • @shadowgaminghd1115
    @shadowgaminghd1115 7 หลายเดือนก่อน

    Please do a full tutorial for from learning blender while making this. Would be awesome course

  • @NICK....
    @NICK.... 7 หลายเดือนก่อน +1

    4:43 There's a nice free addon called powersave that automates naming and saving files (so you don't end up with 32 untitled.blend), also 4.0 should have a "save incremental" option now

    • @Imphenzia
      @Imphenzia  7 หลายเดือนก่อน +1

      Yes just started to use save incremental :) thnx

  • @Serge_MK
    @Serge_MK 7 หลายเดือนก่อน

    Looks awesome) and interesting - crispoly tools what addon is this?

  • @keelanbowker-obrien2222
    @keelanbowker-obrien2222 7 หลายเดือนก่อน +3

    Looks like your color palette has had a lot of evolution since the last video I saw on it. Did you post an update about it? It looks super efficient.

    • @yanni2311
      @yanni2311 7 หลายเดือนก่อน

      I'm super interested in that as well!

  • @simplyfuns
    @simplyfuns 7 หลายเดือนก่อน

    Great tutorial friend! I really wonder what do you think about all the ai stuff that came to our world, like text to 3d that will be better and better, maybe you can make a TH-cam about your opinion, anyway it will be great to know your opinion as a professional 3d artist

  • @naeembabakheil
    @naeembabakheil 7 หลายเดือนก่อน

    welcome once again ..+1

  • @user-fb4vl9mh5j
    @user-fb4vl9mh5j 7 หลายเดือนก่อน

    I think the Xylem from Armored Core 6 is relatable to this video.

  • @westcoastbrent
    @westcoastbrent 7 หลายเดือนก่อน

    air purifiers.Gotta have those. ... What particular planet are you from and are there any other crazy mad skills they taught you?

  • @rubenpires647
    @rubenpires647 7 หลายเดือนก่อน

    so....officially goodbye unity? Oh almighty Imphenzia WHYYYYYYYYYYYYYYYYYYYY? Cheers from Africa

  • @justinkirk924
    @justinkirk924 7 หลายเดือนก่อน

    Wow

  • @juleswombat5309
    @juleswombat5309 7 หลายเดือนก่อน

    Very petty, but I am still confused how this fits into the Ultra Nova level design. Since I could not see any internals for the Ultranova character to navigate through. How will you add colliders and navigation routes into this model for the character and enemies to play through ?

  • @Karackal
    @Karackal 6 หลายเดือนก่อน

    How did you put the text on the cargo containers? In my project I first tried a two materials, to UV maps approach (since the first was your 8x8 colour palette), but Bevy seems unable to render a second material. So I folded and put palette and text into one texture. But this doesn't seem to be the case here?

  • @wrathfulcoma4357
    @wrathfulcoma4357 6 หลายเดือนก่อน

    What about bathrooms and a crew quarters? And a canteen

  • @user-um2tz8oe9p
    @user-um2tz8oe9p 7 หลายเดือนก่อน +1

    Making submarine for Barotrauma be like:

  • @mohbellahsene8952
    @mohbellahsene8952 7 หลายเดือนก่อน

    369 Great job!

  • @H1tARun
    @H1tARun 7 หลายเดือนก่อน +2

    393k triangles Somehow there are too many polygons, or am I wrong? How many polygons are there usually on the scene in modern games?

    • @user-og6hl6lv7p
      @user-og6hl6lv7p 7 หลายเดือนก่อน +1

      There's a tonne of overdraw too since there are lots of separated objects stacked on top of one another rather than being a cohesive mesh. This style of modelling is not good for in-game assets, though it works fine for cinematics.

    • @ArtSpirit9
      @ArtSpirit9 7 หลายเดือนก่อน

      @@user-og6hl6lv7p Moreover... 393K is most likely a number without anti-aliasing of low-poly objects and it can be safely multiplied by 64 for a 3-fold iteration and by 256 for a 4-fold iteration.

  • @Hartsock252
    @Hartsock252 6 หลายเดือนก่อน

    I want this Ship in Star Citizen

  • @rafante2
    @rafante2 7 หลายเดือนก่อน

    Could you make a tutorial in details teaching How to create such an amazing ship like this One?

    • @Nysvarth
      @Nysvarth 7 หลายเดือนก่อน

      That's literally what this video was....

    • @rafante2
      @rafante2 7 หลายเดือนก่อน

      @@Nysvarth No, I mean in details. Just like the ones he used to post

  • @NoThing-ec9km
    @NoThing-ec9km 7 หลายเดือนก่อน

    *I have a problem: When I used color palate for first time it worked but when I changed the palate and used one with more colors the colors that I am selecting in UV editors are not the same which are getting applied to the faces. For example I set blue color to a face in UV editor but red get applied instead. I don't know what I am doing wrong.*

    • @Imphenzia
      @Imphenzia  7 หลายเดือนก่อน

      Could be multiple reasons. If you are in solid view it picks the colors from active selected texture in shader editor - if that is another palette it would show the color from there. What if you press Z and switch to material preview?

  • @NielsKristiansen
    @NielsKristiansen 7 หลายเดือนก่อน

    Why do spaceships in sci-fi never have bathrooms? I mean, do they just hold it in until they find a space rest stop? No wonder the Millennium Falcon can make the Kessel Run in less than twelve parsecs - it's on a bathroom break schedule!

  • @rafante2
    @rafante2 7 หลายเดือนก่อน

    have you considered selling a modular ship (with modular interiors) pack like this ship you modelled? I would pay for that easy

    • @Imphenzia
      @Imphenzia  7 หลายเดือนก่อน +1

      Yes, it crossed my mind when making this ship for sure!

  • @alexandrepv
    @alexandrepv 7 หลายเดือนก่อน

    Not gonna lie, I thought it was a sci-fi motorcycle from the thumbnail

  • @ericseidel4940
    @ericseidel4940 7 หลายเดือนก่อน

    Or you can play Space Engineers or Empyrion Galactic survival to make as many spaceships as you want and even test them [;oD

  • @ilijastjepanovic2975
    @ilijastjepanovic2975 7 หลายเดือนก่อน

    Why aren’t you moddeling for Star Citizens? 😮

  • @gamebreakers6437
    @gamebreakers6437 7 หลายเดือนก่อน

    Make tutorial on rocket engine thruster flame in blender.

  • @B0rD3rL4nDz
    @B0rD3rL4nDz 2 หลายเดือนก่อน

    I'm late but TEACH ME HOW TO DO THIISSS

  • @Spacecookie-
    @Spacecookie- 4 หลายเดือนก่อน

    When you say that you created an armature for the guns, I'm like 'What a whatty what?' I haven't wandered in to animating and stuff like that in blender as I don't trust that my computer can handle complex things like that, so I don't know what you mean by animating the guns with an armature. Where should I look for that information, preferably visual information, which would suit the purposes of animating small things like you have instead of finding general animation videos with lots of unnecessary information and my brain leaking out of my ears?

  • @bharatram9089
    @bharatram9089 7 หลายเดือนก่อน

    Wtf.. Man.. U just showed the hell of work as simple as creating a pillow out of plane.... 😢

  • @Smight78
    @Smight78 7 หลายเดือนก่อน +1

    it's not air intake it is Bussard ramjet, problem solved

  • @SteelObelisk
    @SteelObelisk 7 หลายเดือนก่อน +25

    It's a great ship but is it a little too phallic?

    • @kelvttech9913
      @kelvttech9913 7 หลายเดือนก่อน +3

      Bro🧐

    • @thomasrobach3552
      @thomasrobach3552 7 หลายเดือนก่อน

      I mean, look at 7:22 and tell me I'm hallucinating. I'm sure he put in a lot of work, respect to that and again, it's a nice model, but he is either having a little fun or was tunnelvisioning... ;)

    • @Maxie962
      @Maxie962 7 หลายเดือนก่อน

      Maybe it's you who has a problem, if you see penises in everything...

    • @theslicefactor4590
      @theslicefactor4590 7 หลายเดือนก่อน +1

      Very, very vaguely perhaps. I didn't even think about it until you made the comment. I think it's fine @@thomasrobach3552

    • @thomasrobach3552
      @thomasrobach3552 7 หลายเดือนก่อน +2

      @@Maxie962 Why is this 'a problem'? The world is full of phallic symbols, that's why you can see it everywhere and in everything. And sometimes, subconsciously, we create a piece of art, take a step back, look at it and think: 'Oh my God what have I done!' Happens to the best of us:)

  • @platongorshkov1412
    @platongorshkov1412 7 หลายเดือนก่อน +1

    Hello and immediately want to apologize for distracting you! Please let me contact you and talk about one interesting and profitable topic, if you don’t mind!

  • @AndersHPhotography
    @AndersHPhotography 7 หลายเดือนก่อน

    Great work! I just wondered why you have change from unity til unreal @imphenzia ?! - By the way, definitely one of your best pieces yet and the game looks promising I have put it on my wish-list on steam 👍

    • @Imphenzia
      @Imphenzia  7 หลายเดือนก่อน +1

      Thanks, I have been wanting to learn UE for quite some time to release and support my assets in both engines and then I really like the lighting and nanite performance in UE so I can pour in tons of polygons. I will still use Unity too, my programming skills are in C# and it is such a great engine even if they have some funny strategic stuff going on

  • @CSMHD
    @CSMHD 7 หลายเดือนก่อน

    Awesome ! ! !

    • @CSMHD
      @CSMHD 7 หลายเดือนก่อน

      wishlisted it