Sadly it's only 1 gibberish dialogue each. But I guess this would do. Edit: I just noticed this. I'm glad they're speaking more instances of gibberish instead of just one dialogue.
I love how when Mario does his hammer attack, Luigi does the hammer uppercut to send Mario into the air, and when Luigi uses his hammer attack, he uses the hammer chop instead, that’s a lovely callback from his experience in Dream Team that I really love and appreciate.
No u can definitely tell a difference if u didn’t know the va changed. It’s immediately noticeable especially to people who have been playing these games for 10+ years
I love that they are following in Paper Mario TTYD Remake's footsteps with having voice beeps that actually fit the characters but they stylized it in a way that still sound distinct to Mario and Luigi.
@@eitangellis Actually, Bowser's Minions mostly had the same voice beeps, if I recall correctly. You are definitely right about specific characters such as Origami Peach, Olivia, Olly, and the Legion of Stationery, though.
I love the fact that some of the old enemies from previous games are making a return either by having the exact same enemies from dream team or remixed variants from bowser's inside story
Even basic moves such as Jump and Hammer are now feel like mini Bros Move which is really good to see. My only nitpick is the loading time before battle, it loads a wee bit longer than I anticipated.
12:51 luigi being an absolute bro is just heartwarming honestly the bros.' whole dynamic in what i've seen so far of this game is heartwarming mario seems so disheartened at the start when he can't find luigi, he genuinely cares about his brother and that's just so sweet! this is how they should be portrayed imo
gotta say, i actually love almost all of the music we have heard so far. but.... idk man the boss theme just sounds like an average normal boss theme and not the bombastic goofy mario and luigi boss battle themes we have had before.
They should just remix never let up(or a classic mixup where certain bosses and enemies and bosses have tracks of different M&L games dending on their aesthetic or personality )
feels so good to have a mario and luigi game and a ttyd sequel in the same year..... feels like its leading up to a paper mario ttyd sequel building off the first two games and if that happens ill just be so happy
I love how most of the enemies we see so far that are from past games are from dream team (capnaps, thorbs, and magmads) DT rep is always a good thing to me
This game looks so polished and lively! They were able to recreate the Mario and Luigi Box art into the in-game designs very well. I'm so excited we are getting more Mario and Luigi RPG games again. Mario and Luigi Superstar Saga is my favorite Mario game.
@@lunaticwyrm4675 there seem to be a lot of returning ennemies based on this. Doesn't even make any sens like why are there haunted trees from the mushroom kingdom and those pineapple ennemies from dream team
@uuytk I've been wondering why enemies exclusive to the dream world would show up here. Maybe Luigi's seen them before? Like in a commercial for Concordia or something? Other than that I can't think of why they'd be in the real world.
It kinda sounds like a theme for Extension Corps related enemies... even though they aren't actually there and just seemed to have siced Gobblick on the Bros.
@dampflokfreund That's an understandable opinion but I find the festive and jazzy instrumentation to be absolutely pleasant to listen to. I actually hold it above most of the others (Bowser's Inside Story included.) thus far.
@@dampflokfreund Damn look at this dude, just the absolute light of the party. Ever heard of opinions? Think what you want, but don’t tell others how to feel.
Oof, there’s a thing they missed with the 1Up mushroom animation In the old games, when reviving a bro, they do a little charming animation of “Yeah! The bros are back!” Giving each other a thumbs up or like a fist pump together, like they’re back at max possible strength
I love how basic attacks are basically old bro moves, so now no one feels left out. I didn't like that bro moves became item moves but now that basic attacks are bro moves I love having both.
@@hiccupasterisk Yeah even the battles seem to drag on for a bit. What made BiS on the DS so great was how quick and seamless the battles were. Dream Team sadly decided to make the battles drag on and on to the point where you had boss attacks that took like 5 minutes to complete.
God this game looks absolutely incredible, I cannot wait to dive in. My 4 year old has been on my ass asking when this game is coming out. One complaint if I may is the loading screen after each battle, sure it’s only a couple of seconds, I’ll get use to it lololol
something about it looks a little off, like it's missing that Mario polish.. but I think it's just the art direction. Some depth of field and a more dynamic camera would go a long way.
Load screens going into/out of combat seem incredibly long especially if you're someone like me if who grinds and fights every possible fight. Otherwise looking great!!
Oh shit, this actually looks mad chill. Only gripe is that they seem to run a little slow. Might actually work out fine when you actually control them yourself, tho?
the game looks pretty janky ngl, felt like this is their first time doing full 3d game for switch, but it still looks very cool and expressive which i'm glad that is atleast been preserved there are other things i want to talk about; 1. Luigi Logic is so much better mechanic than the one on Dream Team. goodlord i hate how slow that gimmick is especially for battle 2. the pacing of the battle is bit slower for my taste (their bros attack has longer starting animation), but it's definitely on par with older titles which is what i like 3. basic attack has been expanded to use more than 1 button which i did not expect but very welcome change. it makes you prone more to mistake lol 4. when either fainted, other will pick him up, which i forgot which one did not have that mechanic, but im glad they kept that, and it's ofcourse not as annoying as Superstar Saga 5. i feel like the game is punishing you for not be able to hit their head on right time (they had guard if you did not hit the weakness), which is great too. it only makes the battle bit longer 6. it has seemingly one time Luigi Logic attack that stun bosses for awhile, and the QTE prompt is simple enough not to be disruptive and informative. again, much preferable thing than Dream Team 7. Luigi is in much better position now that he is helping Mario more than any of other M&L entries even Dream Team. i think he has been portrayed to be smarter but still clumsy at times, which i'm not sure is good idea or not but i'm all for it. Luigi Logic mechanic definitely a highlight of his character change. it's not even powered by some kind of magic, it's just him in his beeg brain mode
@@davidthecommenter Game already has gone gold. The game already has been printed. Any updates to the game will be small bugfixes. No seconds-altering improvements. This is the old hardware's fault. Hopefully we will see a major improvement with the switch 2 with backwards compatibility. So no. It won't. (I wish it would be, would be great, but no.)
Overall this is a great Mario and Luigi game and nice ideas etc. but the music so far isn’t as good as the previous entries but I’d prefer a better game over the music cause we can always fix the music with modding etc.
@@fernandolemus5965 I mean Superstar Saga did not show anything about the secret multiplayer mode you can do on there so It's possible its also a hidden feature here too
While the new normal attacks seem kinda cool I do prefer how they were in partners in time I also miss the old basic attack! Still love this game and will buy it and if you see this comment! Is it just me or does this game remind me and some others of starlite worlds?
Despite no Yoko Shimomura, music is still IMO quite good. And obviously the animation is incredible. Little disappointed by the art direction though, the plug people and backgrounds are a little too plain...
I’ve seen some footage somewhere of Mario doing a hammer attack by himself, so it’s either an option or you only do single attacks if one bro has a status effect
In the video at 12:28 you can see Luigi doing a jump attack by himself, so as the other reply said if one bro is knocked out or can't attack the other will do single versions of their attack
The only thing I dislike (which isnt a game breaker) is Luigi seems more like a tool than a character. Havent once seen Luigi and Mario swap places while running around on the over world
Luigi being so bold in this game means his character development from Dream Team carried over. We’re not just back, we’re forging ahead.
I was really worried the gibberish wouldn't make it in, glad to see it's still here. It's the little things for me.
It's more artificial than I would like, but at least it's there
The gibberish is still in this game
@@RetroLiminal99444 reading comprehension. Look into it
Sadly it's only 1 gibberish dialogue each. But I guess this would do.
Edit: I just noticed this. I'm glad they're speaking more instances of gibberish instead of just one dialogue.
@@heikoy there is more instances of them using it. It’s not like they speak gibberish only once and never again
I love how when Mario does his hammer attack, Luigi does the hammer uppercut to send Mario into the air, and when Luigi uses his hammer attack, he uses the hammer chop instead, that’s a lovely callback from his experience in Dream Team that I really love and appreciate.
mario spins vertically, luigi spins horizontally
very interesting stuff to see
Maybe it’s more like superstar saga, but I get what you mean
I love how the bosses have health bars on display now.
Same here and that is why I’m getting this game on day one lol 😂
@@William_Gamer766 same 🤣
As well as the enemies
@@maxkid6446 yeah
I kinda don't tbh, I liked being jumpscared by the boss randomly exploding lol
If you didn’t know Charles wasn’t doing his voice anymore you wouldn’t even tell the difference, these M&L voices are so alive and expressive
Charles The III? 😅
No u can definitely tell a difference if u didn’t know the va changed. It’s immediately noticeable especially to people who have been playing these games for 10+ years
I disagree, I can tell pretty quickly with Mario's voice. Luigi sounds closer to Charles' voice.
They're a little dissimilar, but not bad imo; Afghani's doing a good job, but undeniably has very big shoes to fill
I miss Charles, but I definitely think that Kevin will carry on his legacy.
I love that they are following in Paper Mario TTYD Remake's footsteps with having voice beeps that actually fit the characters but they stylized it in a way that still sound distinct to Mario and Luigi.
Mario & Luigi series has been having this since the first game.
@@ztarburst
I should clarify that I mean that they made the beeps more "authentic" rather than being a bit more generalized and abstract.
@@ztarburst Yeah but not for every character
@@almondjoy4938 you should ALSO clarify that this was in Origami King prior to TTYD remake, by the way
@@eitangellis
Actually, Bowser's Minions mostly had the same voice beeps, if I recall correctly. You are definitely right about specific characters such as Origami Peach, Olivia, Olly, and the Legion of Stationery, though.
why is nobody talking about "luigi logic", that is such a cute idea and such a cute animation at 11:16 to go with it!
Bro Luigi's logic is just like the QTE from Yakuza but, different in a way it's in this game since there is button mashing.
The two boss themes here are far more energetic than "Big Bang" but they don't pack the same punch that "Never Let Up" had.
I feel like Never Let Up is a very tough one to beat. XD
Neat if we get unique boss themes.
@@panbat2367 I think we might.
@@panbat2367 Either that, or one is a midboss theme and the other a full boss theme.
@@bluekirby_64 We'll see, but one thing's or sure, Bowser'll have his own theme.
Nah dude. They both suck even compared to Paper Jam. They suck hard.
I love the fact that some of the old enemies from previous games are making a return either by having the exact same enemies from dream team or remixed variants from bowser's inside story
Even basic moves such as Jump and Hammer are now feel like mini Bros Move which is really good to see. My only nitpick is the loading time before battle, it loads a wee bit longer than I anticipated.
You're gonna love the Bowser Inside Story DX transitions
@@maricthehedgehog those were slightly faster than these, lol
I just got finished with that game, so it's still pretty fresh in my mind
11:12 I especially love both luigi's smug expression and mario smiling when he sees luigi comes up with his idea.
This game does so MUCH justice to Luigi It's amazing
12:51 luigi being an absolute bro is just heartwarming
honestly the bros.' whole dynamic in what i've seen so far of this game is heartwarming
mario seems so disheartened at the start when he can't find luigi, he genuinely cares about his brother and that's just so sweet! this is how they should be portrayed imo
Thanks for pointing this scene out. That was cute to see.
The boss theme starting around 8:35 sounds like something Motoi Sakuraba would have composed for Golden Sun or Mario Tennis.
wouldn't be surprised if he was credited somewhere in the credits for composing, some of the themes here has his style.
the way they started the boss battle was great actually!
It seems the bosses have different music which is a neat change
Yes I too, the musci it's changing and I think and I want, the music bee especial for each boss, that Will awesomee 😆
One amazing boss theme >>> multiple medicore ones
@@dampflokfreundand Big Bang was amazing? Bruh
gotta say, i actually love almost all of the music we have heard so far. but.... idk man the boss theme just sounds like an average normal boss theme and not the bombastic goofy mario and luigi boss battle themes we have had before.
there seems to be several different boss themes though, so maybe some are better than others
@@ctpp64yes but i dont think for every single boss fight for example has the Expansion corp maybe all the same battle theme
They should just remix never let up(or a classic mixup where certain bosses and enemies and bosses have tracks of different M&L games dending on their aesthetic or personality )
Sounds very GBA Camelot inspired as another commenter stated
13:55 this part of the shipshape island theme is just absolutely DELIGHTFUL
Those boss battles look so creative and fun
feels so good to have a mario and luigi game and a ttyd sequel in the same year..... feels like its leading up to a paper mario ttyd sequel building off the first two games and if that happens ill just be so happy
8:20 THAT BOSS THEME IS AMAZING
IMO, it doesn't old a candle against the old boss themes. It sounds pretty lame tbh.
@@dampflokfreund i agree
12:28 first time seeing a solo jump in this rpg!
Looks like it’s only when one of the bros are out of commission
@@AntforceYT such as mario in the beginning
9:33 oh thats some good tunes there. This game really seems great so far
I love how most of the enemies we see so far that are from past games are from dream team (capnaps, thorbs, and magmads) DT rep is always a good thing to me
The game is honestly looking great
3:18 The dejected look on Luigi is peak comedic failure
*Sigh* Bro, you had ONE JOB!
@@DoctorTex😆🤣
Me, who is looking forward to this game and owns Nintendo shares: _Stonks_
I'm 43 and im goona play it :) Still looking for that Banjo-Kazooie experience...
This game looks so polished and lively! They were able to recreate the Mario and Luigi Box art into the in-game designs very well. I'm so excited we are getting more Mario and Luigi RPG games again. Mario and Luigi Superstar Saga is my favorite Mario game.
10:39 DAAAMN THEY GOING CRAZY ON THAT STEELPAN 🔥🔥
I absolutely love Kevin's voice for Mario and Luigi. I wish I can see him for more different roles in the future.
8:30 I was not expecting the Gobblick to spit out Catnaps and Thorbs from Dream Team
each boss has its own theme!!!!
I love that be honest. My main concern was that the boss music was going to suck. But different music for each boss is really neat.
@@chefmememaker8277 Both tracks combined don't hold a candle to the previous boss themes though.
Mario and Luigi throughout the gameplay: stop, Hammertime
Well, not all of the time
I absolutely love the visuals so far. Everything looks sharp and colorful. Will be brilliant on the OLED.
I can’t wait! Seriously, this game looks even better and better! Also…DO BOSSES HAVE THEIR OWN THEME NOW!?
Since there are 2 boss themes, I speculate that there are 2 types of bosses (probably major and mini) like Super Mario RPG
kevin is just getting better and better
I love when mario and luigi talk before the battle ❤❤
So far this game is looking like a mario and luigi fans dream come true🤯
Gosh does this game look so beautiful, and the combat looks really fun, honestly I can’t wait to play this!
the music in this game sounds absolutely phenomenal so far dude oh my god
The Capnaps still have the exactly same attacks as in Dream Team lol
Love the throwback honestly, and the fact that this feels more like a direct sequel to Dream Team rather than Paper Jam
@@lunaticwyrm4675true but personally I’d prefer new attacks haha
@rayyt5566 true that, but I don't see the harm in bringing back an old enemy if they don't overdo it
@@lunaticwyrm4675 there seem to be a lot of returning ennemies based on this. Doesn't even make any sens like why are there haunted trees from the mushroom kingdom and those pineapple ennemies from dream team
@uuytk I've been wondering why enemies exclusive to the dream world would show up here. Maybe Luigi's seen them before? Like in a commercial for Concordia or something? Other than that I can't think of why they'd be in the real world.
Gobblick's boss theme is excellent. I wonder if it's unique to him or is the "Big Boss Theme?"
It kinda sounds like a theme for Extension Corps related enemies... even though they aren't actually there and just seemed to have siced Gobblick on the Bros.
Excellent? It sounds mediocre at best. Doesn't hold a candle against the old boss themes.
@dampflokfreund
That's an understandable opinion but I find the festive and jazzy instrumentation to be absolutely pleasant to listen to. I actually hold it above most of the others (Bowser's Inside Story included.) thus far.
@@dampflokfreund Damn look at this dude, just the absolute light of the party. Ever heard of opinions? Think what you want, but don’t tell others how to feel.
When i get this game, one thing im gonna miss is singular attacks
ong i love snoutlet!!! he is so cute and funny i knew his nostrils were his eyes lol great design choice! he is already a fav
I really addicted to play M&L as a kid, excited to jump into it all over again
I like how the 2 bosses look like their inspiration from other Nintendo games and characters.
Gobblick there looks like a Concordian form Victreebel...
4:30 You know ur a lame person /side character when even Luigi falls a sleep on ur performance lol
The fact that there's no 2-player co-op in this game is BAFFLING.
maybe ppl can mod it in someday for 2 player controls and you can parsec it
@8:45 Gobblick?! I'm pretty sure that is a Victreebel Concordian form...
Wait a minute, If Luigi has Luiginary Logic in battle, then what does Mario have?
Nothing special.
Mario is Mario he throws fireballs and jumps on you
They basically made Mario stagnant again for this entry, which I’m not a fan of.
@@medecko4394 Does Paper Jam count? Idk, either way I wish they would give him more unique traits too…
@@cosmicspacething3474 I mean, it’s assuming he himself doesn’t have much thats unique to him.
So it won't be just one song for all the bosses but each one will have their own theme?
Well, it's a nice addition.
Oof, there’s a thing they missed with the 1Up mushroom animation
In the old games, when reviving a bro, they do a little charming animation of
“Yeah! The bros are back!”
Giving each other a thumbs up or like a fist pump together, like they’re back at max possible strength
11:18 No way he actually says "Leave it to me!" 😭
I love how basic attacks are basically old bro moves, so now no one feels left out. I didn't like that bro moves became item moves but now that basic attacks are bro moves I love having both.
Mario and Luigi's voice actor is getting better at this.
Not liking how it takes a solid 5 seconds to transition to the enemy battles.
It's been like that since the 3ds games sadly. I restarted BiS remake and the battles take so long to load 😢
@@hiccupasterisk Yeah even the battles seem to drag on for a bit. What made BiS on the DS so great was how quick and seamless the battles were. Dream Team sadly decided to make the battles drag on and on to the point where you had boss attacks that took like 5 minutes to complete.
Yeah, unfortunately Unreal Engine games take forever to load stuff on Switch (yeah, this game is on Unreal Engine)
@@Skipper93653 Really? I thought it was made in a specialized engine or something.
@@tmi6039 it's one of the few first party games on Switch to use Unreal Engine rather than a proprietary engine.
2 bosses has different music theme, interesting
Yeah I want yo the boss theme will be only for a one boss
If you were to combine them, and then again for 4 times it still wouldn't come close to the previous boss tracks.
The Mario and Luigi games are a great series. I’m sure this will be more of the same, which is a good thing in my book.
0:57 bro they're dancingg??? Ok where do i preorder what thats the cutest thing ever
God this game looks absolutely incredible, I cannot wait to dive in. My 4 year old has been on my ass asking when this game is coming out. One complaint if I may is the loading screen after each battle, sure it’s only a couple of seconds, I’ll get use to it lololol
0:39 The mechanics of this game are similar to Paper Mario.
Well yeah... it's kinda the standard for mario RPGs
Yea mostly. However this is a long running series that's been around about 20 years. It's way more similar to it's own origin games in Super Star Saga
Welcome to Mario RPG games
The mario rpg games tend to have hammers lol
I see potential for the best Mario and Luigi game in the series. This looks fantastic! I just hope it's not too too easy
something about it looks a little off, like it's missing that Mario polish.. but I think it's just the art direction.
Some depth of field and a more dynamic camera would go a long way.
12:16 Weren’t those enemies originally from Dream Team?
Yep
Luigi's logic is kinda awesome
> Recharging
So these are not consumable. That's really good.
Load screens going into/out of combat seem incredibly long especially if you're someone like me if who grinds and fights every possible fight. Otherwise looking great!!
cant belieave mario and luigi can flutter for a short moment such as paper mario *crying emoji*
this game is going to be peak
Oh shit, this actually looks mad chill. Only gripe is that they seem to run a little slow. Might actually work out fine when you actually control them yourself, tho?
7:42 - 7:48 first strike!!
This looks like the Mario & Luigi Superstar Saga
11:22 So long gobblick
Sm64 reference
*So long gay gobblick
@@salvatore2711 whatever
I know peach is in the game and is now part of a rescue squad that needs to be rescued. But how is she going to help us out once we save her?
We will have to see...
Alright yeah, Yoko Shimamura's absence is definitely felt, but the game looks amazing otherwise
the game looks pretty janky ngl, felt like this is their first time doing full 3d game for switch, but it still looks very cool and expressive which i'm glad that is atleast been preserved
there are other things i want to talk about;
1. Luigi Logic is so much better mechanic than the one on Dream Team. goodlord i hate how slow that gimmick is especially for battle
2. the pacing of the battle is bit slower for my taste (their bros attack has longer starting animation), but it's definitely on par with older titles which is what i like
3. basic attack has been expanded to use more than 1 button which i did not expect but very welcome change. it makes you prone more to mistake lol
4. when either fainted, other will pick him up, which i forgot which one did not have that mechanic, but im glad they kept that, and it's ofcourse not as annoying as Superstar Saga
5. i feel like the game is punishing you for not be able to hit their head on right time (they had guard if you did not hit the weakness), which is great too. it only makes the battle bit longer
6. it has seemingly one time Luigi Logic attack that stun bosses for awhile, and the QTE prompt is simple enough not to be disruptive and informative. again, much preferable thing than Dream Team
7. Luigi is in much better position now that he is helping Mario more than any of other M&L entries even Dream Team. i think he has been portrayed to be smarter but still clumsy at times, which i'm not sure is good idea or not but i'm all for it. Luigi Logic mechanic definitely a highlight of his character change. it's not even powered by some kind of magic, it's just him in his beeg brain mode
The loading screens before fights are quite long.
Capnaps are back?!
Wow so its like an old fashioned Final Fantasy game 😄
I'll add it to my list ❤💚
Battle theme is very reminiscent of Gym battle theme in Pokemon Scarlet&Violet
I personally think that there is a bit much squash and stretch on the animations, especially when you jump
Man, the loading times are so bad... I really hope they make that better man.....
game isn't out yet, they're probably gonna lessen that out a little bit before then
@@davidthecommenter Game already has gone gold. The game already has been printed. Any updates to the game will be small bugfixes. No seconds-altering improvements. This is the old hardware's fault. Hopefully we will see a major improvement with the switch 2 with backwards compatibility. So no. It won't. (I wish it would be, would be great, but no.)
@@Lightmanone Plenty of games get loading times improved in patches.
13:57 "view linked islands" 🤔
Overall this is a great Mario and Luigi game and nice ideas etc. but the music so far isn’t as good as the previous entries but I’d prefer a better game over the music cause we can always fix the music with modding etc.
Woohoo can't wait to play this!
I just started playing and its great so far
i feel like nothing comes close to the superstar saga battle theme music. it felt more like mario 🥲
Here was I was thinking about the game what if this game has two players you could be Mario and Luigi as to players
Wouldve been cool if they introduced Co-op in this game, but doesnt seem like it
@@fernandolemus5965 I mean Superstar Saga did not show anything about the secret multiplayer mode you can do on there so It's possible its also a hidden feature here too
Split Joy cons with custom button mapping
While the new normal attacks seem kinda cool I do prefer how they were in partners in time I also miss the old basic attack! Still love this game and will buy it and if you see this comment! Is it just me or does this game remind me and some others of starlite worlds?
I preordered today
I wish Luigi kept his goofy socks still
Despite no Yoko Shimomura, music is still IMO quite good. And obviously the animation is incredible. Little disappointed by the art direction though, the plug people and backgrounds are a little too plain...
So... every attack is more than one button now?
I’ve seen some footage somewhere of Mario doing a hammer attack by himself, so it’s either an option or you only do single attacks if one bro has a status effect
In the video at 12:28 you can see Luigi doing a jump attack by himself, so as the other reply said if one bro is knocked out or can't attack the other will do single versions of their attack
THERE IS MORE GIBBERISH
Do you think we'll get a Luigi Logic and Reasoning Spectacular like in Great Ace Attorney with Sholmes?
8:09 is prettt good 😮
It looks great!
The only thing I dislike (which isnt a game breaker) is Luigi seems more like a tool than a character. Havent once seen Luigi and Mario swap places while running around on the over world
I noticed that to, hopefully we can control him
That hasn't been a feature sense super star saga, and he hasn't ever felt like a tool. It's the same here
That's been a "problem" for 2 decades lol