Saame, this video gave me some confidence back in fighting games. Thought everyone could go through these combos easily while I was grinding for hours.
Well I mean, 1 frame links are not for everyone. I for one was glad SF4 was like that because I felt serious pride and satisfaction when I completed my character's trials.
@@FlyingShadow11 Tutorial combos and combo challenges are never really meant to be used in combat. But rather to be used as a stepping stone on the path to discovering your own playstyle.
@@Sandwichplss I'd argue only a very small minority of people playing can actually churn these combos out. Even absolute top players messed up 1 frame links sometimes, especially from lights.
Omfg, you don't know the level of joy I felt seeing this video. I absolutely miss seeing SF4 videos cause the combos are just so hype for me. Also, this was also the game that got me into competitions, though I wasn't the greatest lol. I played Ken and Ibuki.
Kakuro HamaMaru I wish this game was still popular. Street fighter 4 was what got me into fighting games and I have the most time played on any fighter on it, Evil Ryu was my guy. I played SF5 for about a month after it came out and haven’t touched it since 🤷🏽♂️
@@IceMannSzn So like, I kinda like SFV?? But I honestly stopped playing it to play other games. I actually played so many other fighting games and have yet to even look at my copy of SFV or videos of it cause I just don't like it much. Also, I feel they ruined my girl Ibuki with the limited option gimmick they were going for. But yeah, I wish SF4 was still a thing. I'd play that at tournaments in a heartbeat.
Kuromaru Burningclaws08 completely agree, I would not be where I am now if it wasn’t for this game, I’m on tekken 7 now, sfv was ok but it’s just so lame compared to this, I Mained Juri at first then Decapre, hell of a game
I remember when this came out and I went straight to Ken's trials and stopped as soon as it told me to HP DP + FADC + HP DP + FADC + HP DP....I was like, NOPE!
TBC1 same, I hadn't played streetfighter since my older brothers champion edition on the genesis I was like 5 or 6 so I remembered Ryu/Ken special moves, but that was it. I had to actually learn it when this came out.
16:05 When it comes to any fighting game, I see those useless combos as less a combo to learn, and more a test of execution. But, like he said, they can also teach you about the games mechanics or your character to open your mind up to new ideas. It's not as dumb as some people think it is.
This game was my shhiiiiitttt on the Xbox 360. Never had Xbox live gold(at least not most of the time), but I still played the hell out of this game. :)
man seriously wanna be good at those but it just takes so much grind it was stressful! looking back, it was kinda a waste of time when I casually play against peeps and I still beat them at times without those
@@griskykunnn1005 yeah, same here :/ and still the only ones that I could consistently do in real matches were the Akuma ones, he ended up being my main 😂
I'll never forget being a casual player when this game released and being so annoyed at what these trials expected me to do lol. so funny watching it now
iAronn I spent so long practicing Dudley trials and playing his arcade to try and get good enough for online. I ended up spamming machine gun and his counter everytime anyways
Lol these trials are hard even for pro players. They're not really meant for anyone specifically except as a demonstration of what the character can do, they're very impractical in the actual game.
This was the game that got me into fighting games. It was the daigo/JWong moment that got me into this game though. I still play it on occasion. Community is still pretty strong too.
I don't play a lot of fighting games, but I remember going through these combos and that first FADC Ultra combo you come across as Ryu took me days to complete. I felt like a total failure. SF4 link combos were so insanely difficult for me I thought I would never improve at fighting games ever.
This is why I just never play SF. I love mvc3, MK, Tekken, and Smash; I can’t just input moves how the game wants me to because this game is weird! I can literally do frame perfect inputs in Smash/ Perfect parry, but SF4 is pushing my limits 🥲
Proud Sakura main here as well! Getting three light tatsu loops consistently online was the best feeling ever. Four if you start from a meaty tatsu, and all the mix-ups you could get from ex tatsu. Almost got back into SFV when she was announced only to realize she was shit :'(
The execution in this game was no joke. Some of the character masters like nemo or misse routinely did some insanely hard to execute stuff. hayati cancels, the nemo combo. Very hard to do.
Glad someone loves it, cuz it’s 😬 for me 😢😂 The links are making me want to pull my hair out, this game makes me feel like a human trash disposal due to links. I’d rather play sweaty melee or tag 2
On Ryu's last trial the reason the crouch MK won't reach when you were first trying it is that combo only works after jump in. Deep jump ins allow you to get inside (insert jokes here) your opponents collision box and start your combo before it starts pushing you back out. This effectively negates the pushback of your first crouch jab in that combo.
Damn dude. These Ryu trials really brought me back. Stayed a Ryu main throughout that game’s lifespan, eventually dual mained Poison as well. It’s fun to watch somebody that knows what they’re doing revisit this.
This video recently appeared in my yt notification for some reason and my god... Thank you yt algorythm! For me, the guy who spent 140 hrs in ultra sf4 (I still suck) and always considered trials as a pro-gamers ultimate test, watching you destroying them is a blast. Your commentary is on point and Im glad I found your channel.
A lot of people say that SF4 got them into fighting games, it was kinda the opposite for me. I tried to play it a couple times, and I remember getting super pissed off because in my attempts to understand the game's mechanics, I kept hearing "you gotta FADC," but as a beginner I had no idea what that meant, or how to do it. Everything I looked at on youtube or whatever just assumed you already knew, while the game was useless at teaching you anything. I ended up dropping the game and never coming back. 2 of my friends also had a similar experience, and it made all of us reluctant to get into fighting games. Fortunately, I eventually did get into fighting games, and now I can't stop playing them.
THIS! Fight night champion & SF4 before USF4 became what it was, were impossible for me to win at for some reason. 10 years later I can beat just about anybody I meet online. My theory is brain development. We have better reaction time, decision making & now are able to process screen frames from the brain having developed into adulthood. (This is why adults only can really drive on the road, brain development). Just imo tho 🫡
*playing devils advocate* "Okay what about the ones who are genius & god like at fighting games at their youth?" My answer would be that certain parts of their brain in the screen frames processing area & small decision making skills area developed faster than most giving them a skillful edge from the start. As to where it comes to us later. Just a counter thought. Yin/Yang! 🧠
Man despite how brutal these trials are, I still love Ultra Street Fighter IV, it was the game that made me a Street Fighter fan, and I became invested in the world and its characters I found Ryu to be more interesting than I expected I love Ken’s overconfident yet cool demeanor, I have more respect for Chun-Li and characters like Dudley, Ibuki, Makoto and Elena made me want to play Third Strike, and Alpha characters, Dan and Sakura encouraged me to play the Alpha games, Sakura especially being one of my favorite Street Fighter characters, I love her to pieces. Akuma is one of the biggest badasses I’ve seen in a long time and the relationship between him and Ryu I found intriguing and Bison? One of fighting game’s greatest villains ever. So yeah if it wasn’t for USFIV I wouldn’t be the Street Fighter fan I am today.
On USFIV I was in a pretty weard spot because my execution sucked but my main was Dudley so I had a surprisingly good boxer that couldn't hit most of the stuff that you would expect from a Dudley. God I miss this game...
Sf4 had one of the most difficult combo system in fighting game history. They're were pro players that would fk up bnb combos for basic characters like ryu.
@@RisingBeast00 i mean compare it to pretty much any other fighting game at the time it was. MvC3, blazblue, Kof, tekken, etc...all those fighting games were so easy to do combos in comparison to sf4
@@Broshadian SFIV is really hard to combo in, just in general. Links are often 1 or 2 frames, the pushback is high and often characters don't have the range to counter that.
Brilliant video, but watching this reminds me why I love SFV so much, even over usf4. I just don't have the time anymore to seriously commit to a game, to spend time in training perfecting such precise execution. I can play SFV to a decent level and it's based around outplaying my opponent and reacting to their playstyle. Having said that, I only think it's been a good game since Season 3.
I understand that completely but also, at what cost? Many games are taking the easier route nowadays and this is one of the reasons why SFV failed so horribly in the beginning in addition to the lack of content, etc. I understand the lack of time thing but SF really was one of my series where I felt series pride in execution. I just don't feel it in SFV. It bored me. But at least you love it :D
Imo it's improved in the latest season, but it still has a ton of problems. I dont consider 5 better than sf4... though i must say one frame links, fadc and ultras were bad things that gladly sfv hasnt brought back in any similar form. Still i don't love v-triggers. So i'd say there are mechanics that i dislike in both games.
@@carlosaugusto9821 Why are one frame links bad? They've been in every SF before that as well and it was what SF was known for. One frame links don't make a game bad and it sure as hell didn't make the previous iterations of SF bad.
So I decided to revisit the trials myself after completing all of them some time ago. What surprised me the most is being able to do stuff like Viper’s FFF and HJC shenanigans, and Fuerte’s RSF on the first try.
These damn trials (along with getting everyone to C rank) are the only thing keeping me from getting the SSF4 platinum. I have tried countless times on doing these moves, and I never knew anything about the term "plinking" or "piano" since I never had friends who were big into the franchise, let alone the FGC. What's even worse is that I start to lose my patience and get stressed out super quick to the point where I start developing headaches. This is why I always avoid playing these types of fighting games The only exceptions are games like Tekken, Mortal Kombat, Naruto, and Dragon Ball FighterZ, and that's because they don't have none of this "1-frame links" bullshit.
I really liked watching SF4 gameplay, but I hated playing the game. Stuff like plinking and having to deal with 1 frame combos on a regular basis was awkward for me. This got a like from me
@@carlosaugusto9821 But it killed spectator entertainment. Now theres only one optimal combo that everyone can do, and you are never blown away by execution or new ways of comboing in certain situations.
@@TheSteinbitt People's lame top-tier focus has killed spectator entertainment. Everybody picks the same characters and does all the same crap because they don't want to be singled-out on social media. If you don't copy everyone else, you're obviously "not pro"...
Yous0147 Capcom really fucked up with SF V. They tried to attract casual players by making the game a lot easier, but then launched the game without a story mode, no arcade mode, and lackluster roster (no Guile, Balrog, Sagat, Akuma, Sakura, Evil Ryu...), which are the three biggest draws for casual fighting game fans.
I love watching high-level tournament play or highly technical SFIV matches. I just hate playing it. This is exactly why. EDIT: To be clear, I hate playing the game because of all those tough-ass links. When I started getting into fighting games, SFIV was well in its prime, so going online was quite traumatizing. I always knew I'd never get good at the game, but I had no other choice but to play it. I had barely learned how to basic combos (button into DP), and to play the game properly I had to go 7 steps further. To this day I struggle with pulling off consistent FADCs in training mode, and I can't imagine myself ever doing them in an actual match. You know, the basic technique of this game. And all the people praising the hard execution only made things worse. Made me feel like I should just give up right there and then because I'm playing the game wrong. Still, the game is really cool to look at, and I am always at awe of what you can do in it. I will never deny it being deep as heck. That being said, I'd take SFV over it any day of the week.
This is exactly how I feel as well. It has a very big mental barrier, in terms of muscle memory and understanding how to apply focus canceling as well as linking properly during gameplay, before you can start enjoying the strategic and footsies aspect of the game properly.
And that is very fair. I wish I could enjoy it in that way too, believe me. Maybe if I had some FG experience prior to it, or if I had a local scene. But none of those things happened, and all I was left with was frustration. Wrong time, wrong game, I guess.
For clarification, double tapping was actually not a technique used for one frame links. Double-tapping is a technique that takes 3 frames at it's fastest. Regardless of how fast you tap the same button twice in a row, pressing the button initially happens on frame 1, the button comes back up to neutral on frame 2, the second finger hits it a second time on frame 3. Plinking makes it so that the game registers two of the same inputs in 2 consecutive frames so that if you are early by one frame, the first input will be a dead input, and the second input will register on the very next frame (the correct frame) for your combo. If you are spot on, the first input will register for the combo and the second hit on the next frame will just be a dead input. If you are late by one frame, you missed it. Plinking only covers for you if you are one frame early. If you're two frames early, you get two dead inputs that don't come out. The only way double-tapping would work on a one frame link is if you happened to hit the first input 2 frames early, the second frame is the button being let back up to a neutral position, then the third frame is the button being pressed on the frame needed for the combo. It's a little too inconsistent for this use case
Man I miss this game, I picked it up again recently because I missed it. Completing all the trials was definately a gauntlet of a task but it is definately one of my proudest accomplishments in gaming
The lore on plinking it actually used to be called p-linking named by a Hawaiian player that discovered it when the console version came out. It ALSO gave the opportunity for kara-ex moves giving Ken a discusting corner escape with Kara ex Tatsu in the older versions of SF4. Also should be stated that piano-ing gives you 6 opportunities not 3 BECAUSE of negative edge :3
One of the bad/good parts of the game was that some characters had insane barriers of entry due to links and or execution difficulty like C.Viper and Vega. Even some simple must do stuff like Abel step kick links and Deejay machinegun upper link into maraca ultra.
I actually have mastered this on 6 different accounts, all across the board. It's awesome feeling when you know you're a beast at something that FGC considers trails to be one of the hardest. In fact I finished that again last year, I think. C.Viper/El Feurte is still the hardest one for me tbh. Glad to know it's the same game that pulled you into competitive gaming because it was the same for me. *trick in some trails, you can add in some more combos of your own to make the trails easier. Such as CR.MP twice into CR.HK, just fadc after first CR.MP. :P.
I still can confirm this after coming back to USF4, I have done the trails again. Still fun man. Made a video in case nobody believes me, I’m more active on TH-cam now, I love how I find old videos and wanna re comment lol,
One of the things that i love about this game is the amount of fun you can have learning every single character's combos, much like marvel 3 it's a game that you can spend so much time into learning it's system. And I guess why that's why people don't like things like 1 framers, (even though plinking is a thing) because they feel like they it's too much of waste time when you can learn other things. But to me it's like learning to play an instrument or any type of sport, where you gotta practice in order to be good. But once muscle memory starts kicking in things like run stop fierce will become second nature and then you can go like hmm how many in a row can i do, how can make my combos even more swaggy etc, etc.
HOLY HELL, I SO MISS THIS GAME DUDE ❤️ Also, I knew u could do 4 or 5 times into his "Quesadilla Bomb" move (the chest tackle). Pongko used to do this with his el fuerte.
Fun fact: if your having a hard time getting your links down, look at the opponents health during your combo. The next button has to be pressed when the flashes reach the beggining of the life bar. I miss this game lol
This game had a lot of issues like long blockstrings, loads of OS, terrible matchups, hard knock down into set play, but man hitting combos with evil Ryu was hella fun 😈
@@EdgePitSwing Delayed wakeup (which was added in Ultra) nullifies a lot of vortexes, or at least makes it so the majority of the cast can only get a meaty low off their standard setup which isnt nearly as scary as an ambigious crossup/unblockable. Thus the person vortexing has to adjust their setup for delayed wakeup. However, if the person on offense guessed delayed wakeup and you DONT do it, you can also usu hit them out of their setup or get out somehow. It's not a fullproof answer but it does force the person doing setplay/vortex to think more by putting the person on offense into an RPS situation. Plus, lets say you block the setup or w/e, this game has a lot of defensive options after you block. You can invincible backdash out of loose blockstrings, FADC to beat OS, crouchtech, buffer DP etc. There's also generally a decent amount of pushback on normals on block. It's funny that people complained that there were TOO many defensive options in this game when it was big, now everyone misses them.
I got SF IV Ultra but I could never get good. I still enjoyed mucking around in practice mode more than anything anyway. I don't have a fight stick, but thanks for the advice. I might go back and try this game again.
Agreed on Focus Attack being sick and I'm really glad that it is in Tekken 7 and Smash Ultimate for recent examples besides some moves in SF5 behaving similarly like Zangief's V Skill 2 (which should have been Green Hand but... okay). On the note of similarities, I prefer the V system on paper (comeback factor should be minimised if possible) but don't appreciate that some classic moves have been locked as a V Reversal like Boxer's headbutt and I miss the spectacle of the more hype Ultras (and Supers) in 4.
It's mid 2019, and I still play this game on my XBOX1!! These young cats don't know about the legends: Alex Valle, PepeDay, Smug, Sanford Kelly, Bonchan, Daigo, Sonic Fox, Infiltration, Velociraptor..I know I'm missing a lot, but these were the golden days, watching these Masters play this game!!
the number of hours i spent on trials man they're so fun. There are probably only 3-4 characters that have 1 or 2 trials that take my a while to redo nowadays. If im bored ill boot up usf4 just to redo them all again
Ahh, I wish they would bring 1 frame links again, they arent that hard if your a consistent sf player, especially coming from 3s. It gave you a sense of accomplishment when you successfully landed that type of combo in a match. Now, combos in games are abc123 unless its gg/kof. sf4 was so good, love this type of content.
Now my stance is that those kind of combos are "unnatural" in the world of SF. I think that execution demand doesnt belong to a franchise that has always been among the "simpler" fg's. So i can understand the argument that sf5 was simplified in comparison to 4, but i'd rather look at the whole picture (SF history) instead of a small piece (this comparison between the most recent games) and then say that sf5 simply is getting closer to the sf quintessence in that aspect. It's not sf5 being too dumbed down, it's that sf4 raised those standards too high... in a way it became uncharacteristic for sf imo. Like, im aware fg's all evolve, but that leap was definitely too high for sf.
It's hard because the version switches to the base game which makes things a lot different on some characters. And the you go over to KoF 13 and really suffer with the trial combos xD
Bro I thought I was alone with KoF 13's hard ass trials. I love the KoF series but that game is probably the hardest in the series execution wise imo. I remember Benimaru had this one dumbass link with his medium kick that I've only gotten like twice
this was my introduction into competitive fighting games. Loved ChunLin and Bison in this game. had so many hours invested into the vanilla sf4 with ChunLi. Dont know if vanilla or super but I was top 3 ChunLi in EU ranked back than. good times :) never played arcade edition though. changed to bbcs2 at that point
I go back and do this all the time. I remember going for the trophy on ps3 for the super trials and it legit took me a year. i was new to learning fighting games as well and i took it as means to learn the tricks on how combos can work in this game. a year of going at these trials for an hour or 4 nearly every day and it felt so good when i got that trophy. i can't repeat these combos any easier then when i first did them but at least i know, i can do that hard ass shit. Mokoto's trials still haunt me sometimes. i should go do those again.
The main thing that makes the trials tough is that there's no video preview combined with them leaving out some of the instructions. Like they never tell you when you need to FADC vs just a normal FA and you'll never pass those trials until you figure out that they left out the DC part. Theirs weird timings on some trials that you'd probably never just guess on your own but if you watch a TH-cam video, in like 4 seconds you see what you were doing wrong.
SF4 was an AMAZING Street Fighter in terms of fun. Both to play, and to watch. The vortex loop that was based around hard knockdowns into 50/50 mixups, just translated well into a spectator experience.
I really could not tell how these combos connect. I fail and just repeat until i connect but i could not recognize the difference on the tempo on how ive done it
Thank god i'm not the only one that considers these trials hard. I always thought i was trash at this game. (I mean, i AM, but still)
Saame, this video gave me some confidence back in fighting games. Thought everyone could go through these combos easily while I was grinding for hours.
Well I mean, 1 frame links are not for everyone. I for one was glad SF4 was like that because I felt serious pride and satisfaction when I completed my character's trials.
@@FlyingShadow11 Tutorial combos and combo challenges are never really meant to be used in combat. But rather to be used as a stepping stone on the path to discovering your own playstyle.
Lord, when I did these trials at a friend's house, I didn't know that these were fucking 1 frame links. These combos look harder than 3rd Strike.
@@Sandwichplss I'd argue only a very small minority of people playing can actually churn these combos out. Even absolute top players messed up 1 frame links sometimes, especially from lights.
“Guys we nailed chun!”
Don’t we all wish we could make that claim
"Feels good."
Yess
Every one of us want it.
😶
Calm down son, its just a drawing
This game was not noob friendly. But thats what made it so fun and hype to watch
Bruh. The awkwardness of seeing someone that's with the same name as me in youtube feels weird
@@xenvj small world my fried
I love this type of game for me tekken was the best
Yes and no.
Jabs vs parries
Ultras
Vortexes
Etc
@@sohampatel3525 Tekken doesn't have vortexes or Ults
Rage can be very op though.
Omfg, you don't know the level of joy I felt seeing this video. I absolutely miss seeing SF4 videos cause the combos are just so hype for me. Also, this was also the game that got me into competitions, though I wasn't the greatest lol. I played Ken and Ibuki.
Kakuro HamaMaru I wish this game was still popular. Street fighter 4 was what got me into fighting games and I have the most time played on any fighter on it, Evil Ryu was my guy. I played SF5 for about a month after it came out and haven’t touched it since 🤷🏽♂️
@@IceMannSzn So like, I kinda like SFV?? But I honestly stopped playing it to play other games. I actually played so many other fighting games and have yet to even look at my copy of SFV or videos of it cause I just don't like it much. Also, I feel they ruined my girl Ibuki with the limited option gimmick they were going for. But yeah, I wish SF4 was still a thing. I'd play that at tournaments in a heartbeat.
916Clout The game is still hot on xbox sort of. I still play it casually.
Kuromaru Burningclaws08 completely agree, I would not be where I am now if it wasn’t for this game, I’m on tekken 7 now, sfv was ok but it’s just so lame compared to this, I Mained Juri at first then Decapre, hell of a game
I love ibuki!
I remember when this came out and I went straight to Ken's trials and stopped as soon as it told me to HP DP + FADC + HP DP + FADC + HP DP....I was like, NOPE!
At first I struggled figuring out what my inputs were lol.
TBC1 same, I hadn't played streetfighter since my older brothers champion edition on the genesis I was like 5 or 6 so I remembered Ryu/Ken special moves, but that was it. I had to actually learn it when this came out.
I dont even know what all that means lol
@@Gingenamon Fierce shoryuken into FADC 3 times. The FADC is that dash cancel thing.
I still don't know, im not the greatest at fighting games. I really don't know that much about SF honestly.
I tried these when I was younger, they were really hard
Now, after getting some experience in FGs, they are still hard as hell
16:05 When it comes to any fighting game, I see those useless combos as less a combo to learn, and more a test of execution. But, like he said, they can also teach you about the games mechanics or your character to open your mind up to new ideas. It's not as dumb as some people think it is.
This game was my shhiiiiitttt on the Xbox 360. Never had Xbox live gold(at least not most of the time), but I still played the hell out of this game. :)
Why? Isn’t the 360 version they would in tournaments?
Same lmao
@@gabrieldavis8748Probably because he didn't go to tournaments as an offline scrub, it's not rocket science.
I loved this, man. USFIV's trials have some of the most insane links I've seen 😭
yeah, decapres last trial is ridiculous, i think you have to plink otherwise its impossible.
man seriously wanna be good at those but it just takes so much grind it was stressful! looking back, it was kinda a waste of time when I casually play against peeps and I still beat them at times without those
@@griskykunnn1005 yeah, same here :/ and still the only ones that I could consistently do in real matches were the Akuma ones, he ended up being my main 😂
As he said in the video, combo trials were mostly to teach you combo theory and challenge your execution
Most if not all of those combos are trash
I'll never forget being a casual player when this game released and being so annoyed at what these trials expected me to do lol. so funny watching it now
iAronn I spent so long practicing Dudley trials and playing his arcade to try and get good enough for online. I ended up spamming machine gun and his counter everytime anyways
chris you sound just like me, I practiced the exact same way and ended using the exact same moves when I actually went online anyway lol
I think I'll always be a casual in this game.
Lol these trials are hard even for pro players. They're not really meant for anyone specifically except as a demonstration of what the character can do, they're very impractical in the actual game.
This was the game that got me into fighting games. It was the daigo/JWong moment that got me into this game though.
I still play it on occasion. Community is still pretty strong too.
I gave up on the platinum trophy because of the these trials
They are the only thing that stop me from getting all achievements.
It’s not that hard
I got a platinum
loser xD
Frustrating but doable
I don't play a lot of fighting games, but I remember going through these combos and that first FADC Ultra combo you come across as Ryu took me days to complete. I felt like a total failure. SF4 link combos were so insanely difficult for me I thought I would never improve at fighting games ever.
This is why I just never play SF. I love mvc3, MK, Tekken, and Smash; I can’t just input moves how the game wants me to because this game is weird!
I can literally do frame perfect inputs in Smash/ Perfect parry, but SF4 is pushing my limits 🥲
@@keloing923 if you’re talking about smash ult, the buffer system makes frame tight execution easier
SF4 doesn’t have that, so that may be why.
@@austinschmidt8228 oh trust me, I know lol. I don’t know why they did that for sf4. Sf5 and mvc3 both have buffer systems and they play great 😩😩
The ultra trigger sound effect is soooooo satisfying
Man, 4 was so much better. I was so sad to see it go away.
Metsu Shoryuken was actually in Alpha 3 but it had the same animation as Shin Shoryuken so it was basically the same move.
IF IT HIT AT THE EXACT PIXEL PERFECT RANGE
The music & announer always hype me up to come back to this game. RIP SFV.
(Me doing lame ass 3 hit combos)
“I NEVER SEEN A COMBO THAT INTENSE!”
(also me doing a DP rufus combo into ultra 1 after online Ryu does nervous wakeup dragon punch)
"THERE WAS NO WAY OUTTA THAT ONE"
I only and very nearly mastered all of Sakuras links. Still the link combos in sf4 was difficult for me to apply consistently.
Think of it as a rhythm game like Bust a Move or Parappa the Rapper. Makes everything easier. That's how I was able to do most of the later combos.
Man if you hit your links sakura hits like a truck
Proud Sakura main here as well!
Getting three light tatsu loops consistently online was the best feeling ever. Four if you start from a meaty tatsu, and all the mix-ups you could get from ex tatsu. Almost got back into SFV when she was announced only to realize she was shit :'(
The execution in this game was no joke. Some of the character masters like nemo or misse routinely did some insanely hard to execute stuff. hayati cancels, the nemo combo. Very hard to do.
I just did the Juri's trials, cause I've loved her gameplay since when she was released
Probably the easiest trials of the whole game not counting Guy or T. Hawk
we all love her sadistic
You’re a super patient streaming/teacher. I appreciate your work!
I love this game, everything feels so snappy and responsive. Comparatively, SFV feels like your character is moving through mud all the time.
Razorfist was more... COLORFUL when saying it but many agreed in the comments!
Glad someone loves it, cuz it’s 😬 for me 😢😂
The links are making me want to pull my hair out, this game makes me feel like a human trash disposal due to links. I’d rather play sweaty melee or tag 2
On Ryu's last trial the reason the crouch MK won't reach when you were first trying it is that combo only works after jump in. Deep jump ins allow you to get inside (insert jokes here) your opponents collision box and start your combo before it starts pushing you back out. This effectively negates the pushback of your first crouch jab in that combo.
Really want to see more this kind of videos to explain how to do these combos. It's my plan to finish all trials in SF4/SSF4. Thanks!
This is my favorite video you’ve made! I would love to see more combo trials in any game really. Keep up the good work!
Damn dude. These Ryu trials really brought me back. Stayed a Ryu main throughout that game’s lifespan, eventually dual mained Poison as well. It’s fun to watch somebody that knows what they’re doing revisit this.
"We nailed Chun." Going straight into the out of context pile.
I was only able to complete Guy's trial. It's a shame that the trial combos in SF4 had more depth than the entire combo potential of street fighter 5
Yup sf5 feels like a do it till you get crush counter rinse repeat
Sf4 also was the better game
You young cats can look up PepeDay if you want to see ridiculous El Fuerte play.
That guy was not only awesome at this character, he was a joy to watch.
Witness Sako's evil ryu and ibuiki... godlike
I hate his fuerte makes me remember why this game made my cousin break his controller, 4 times
well i took your advice and boy ive been hooked! How have i never heard of him before?? SO fun to watch LOL
Thanks for letting me know
I was in middle school when I got big into fighting games. PepeDay was one of my favorites to watch
This video recently appeared in my yt notification for some reason and my god...
Thank you yt algorythm! For me, the guy who spent 140 hrs in ultra sf4 (I still suck) and always considered trials as a pro-gamers ultimate test, watching you destroying them is a blast. Your commentary is on point and Im glad I found your channel.
the best fighting game I have ever played. I loved this game so much so maybe I'm biased. SF4 you will always be in my heart
A lot of people say that SF4 got them into fighting games, it was kinda the opposite for me. I tried to play it a couple times, and I remember getting super pissed off because in my attempts to understand the game's mechanics, I kept hearing "you gotta FADC," but as a beginner I had no idea what that meant, or how to do it. Everything I looked at on youtube or whatever just assumed you already knew, while the game was useless at teaching you anything. I ended up dropping the game and never coming back. 2 of my friends also had a similar experience, and it made all of us reluctant to get into fighting games.
Fortunately, I eventually did get into fighting games, and now I can't stop playing them.
THIS! Fight night champion & SF4 before USF4 became what it was, were impossible for me to win at for some reason. 10 years later I can beat just about anybody I meet online. My theory is brain development. We have better reaction time, decision making & now are able to process screen frames from the brain having developed into adulthood. (This is why adults only can really drive on the road, brain development). Just imo tho 🫡
*playing devils advocate* "Okay what about the ones who are genius & god like at fighting games at their youth?" My answer would be that certain parts of their brain in the screen frames processing area & small decision making skills area developed faster than most giving them a skillful edge from the start. As to where it comes to us later. Just a counter thought. Yin/Yang! 🧠
Man despite how brutal these trials are, I still love Ultra Street Fighter IV, it was the game that made me a Street Fighter fan, and I became invested in the world and its characters I found Ryu to be more interesting than I expected I love Ken’s overconfident yet cool demeanor, I have more respect for Chun-Li and characters like Dudley, Ibuki, Makoto and Elena made me want to play Third Strike, and Alpha characters, Dan and Sakura encouraged me to play the Alpha games, Sakura especially being one of my favorite Street Fighter characters, I love her to pieces. Akuma is one of the biggest badasses I’ve seen in a long time and the relationship between him and Ryu I found intriguing and Bison? One of fighting game’s greatest villains ever. So yeah if it wasn’t for USFIV I wouldn’t be the Street Fighter fan I am today.
Our stories are very similar and it's nice to know that I wasn't the only one who had so much trouble with sf4 trials.
Really impressive that you nailed the Fuerte trial so quickly
More USFIV content PLEASE!
On USFIV I was in a pretty weard spot because my execution sucked but my main was Dudley so I had a surprisingly good boxer that couldn't hit most of the stuff that you would expect from a Dudley. God I miss this game...
Meanwhile 3s Dudley juggles like a Tekken player.
Wow, i don't feel so bad about not being able to do many of these now. The foreknowledge required since there is no demo is a bit ridiculous.
Sf4 had one of the most difficult combo system in fighting game history. They're were pro players that would fk up bnb combos for basic characters like ryu.
I forgot this game had 1 frame links, unlike sfv's 3 frame links
You're kidding right? Seriously it wasnt THAT hard.
@@RisingBeast00 i mean compare it to pretty much any other fighting game at the time it was. MvC3, blazblue, Kof, tekken, etc...all those fighting games were so easy to do combos in comparison to sf4
@@Chris-yp6zm yeah you either never played any of those games or just not competitively. Literally all those games combos are harder than SF4's combos
@@Broshadian
SFIV is really hard to combo in, just in general.
Links are often 1 or 2 frames, the pushback is high and often characters don't have the range to counter that.
Brilliant video, but watching this reminds me why I love SFV so much, even over usf4. I just don't have the time anymore to seriously commit to a game, to spend time in training perfecting such precise execution. I can play SFV to a decent level and it's based around outplaying my opponent and reacting to their playstyle. Having said that, I only think it's been a good game since Season 3.
I understand that completely but also, at what cost? Many games are taking the easier route nowadays and this is one of the reasons why SFV failed so horribly in the beginning in addition to the lack of content, etc. I understand the lack of time thing but SF really was one of my series where I felt series pride in execution. I just don't feel it in SFV. It bored me. But at least you love it :D
Imo it's improved in the latest season, but it still has a ton of problems. I dont consider 5 better than sf4... though i must say one frame links, fadc and ultras were bad things that gladly sfv hasnt brought back in any similar form. Still i don't love v-triggers. So i'd say there are mechanics that i dislike in both games.
@@carlosaugusto9821 Why are one frame links bad? They've been in every SF before that as well and it was what SF was known for. One frame links don't make a game bad and it sure as hell didn't make the previous iterations of SF bad.
So I decided to revisit the trials myself after completing all of them some time ago. What surprised me the most is being able to do stuff like Viper’s FFF and HJC shenanigans, and Fuerte’s RSF on the first try.
Can we get some street fighter 5 vids going ?
Finally!!! OMG Jmcrofts, you don't know how much I'd miss seeing Street Fighter on your channel!! 😭😂
Dude i was so happy when you took fuerte at the end (he was my main)
One of the most difficult platinum trophies I’ve ever worked towards.
These damn trials (along with getting everyone to C rank) are the only thing keeping me from getting the SSF4 platinum. I have tried countless times on doing these moves, and I never knew anything about the term "plinking" or "piano" since I never had friends who were big into the franchise, let alone the FGC. What's even worse is that I start to lose my patience and get stressed out super quick to the point where I start developing headaches. This is why I always avoid playing these types of fighting games
The only exceptions are games like Tekken, Mortal Kombat, Naruto, and Dragon Ball FighterZ, and that's because they don't have none of this "1-frame links" bullshit.
But tekken has 1frame inputs, they're called just frames..
Electric Wind God Fist
Jet Taunt Upper
Hworang's Sky Rocket
I really liked watching SF4 gameplay, but I hated playing the game. Stuff like plinking and having to deal with 1 frame combos on a regular basis was awkward for me. This got a like from me
I think the elimination of those links and the elimination of ultras were the only two things where sf5 did it clearly and definitely better than sf4.
@@carlosaugusto9821 But it killed spectator entertainment. Now theres only one optimal combo that everyone can do, and you are never blown away by execution or new ways of comboing in certain situations.
@@TheSteinbitt People's lame top-tier focus has killed spectator entertainment. Everybody picks the same characters and does all the same crap because they don't want to be singled-out on social media. If you don't copy everyone else, you're obviously "not pro"...
BAD CP Nah, just no depth in the game and so everyone is forced through the same path.
Yous0147 Capcom really fucked up with SF V. They tried to attract casual players by making the game a lot easier, but then launched the game without a story mode, no arcade mode, and lackluster roster (no Guile, Balrog, Sagat, Akuma, Sakura, Evil Ryu...), which are the three biggest draws for casual fighting game fans.
I love watching high-level tournament play or highly technical SFIV matches. I just hate playing it. This is exactly why.
EDIT: To be clear, I hate playing the game because of all those tough-ass links. When I started getting into fighting games, SFIV was well in its prime, so going online was quite traumatizing. I always knew I'd never get good at the game, but I had no other choice but to play it. I had barely learned how to basic combos (button into DP), and to play the game properly I had to go 7 steps further. To this day I struggle with pulling off consistent FADCs in training mode, and I can't imagine myself ever doing them in an actual match. You know, the basic technique of this game. And all the people praising the hard execution only made things worse. Made me feel like I should just give up right there and then because I'm playing the game wrong.
Still, the game is really cool to look at, and I am always at awe of what you can do in it. I will never deny it being deep as heck. That being said, I'd take SFV over it any day of the week.
This is exactly how I feel as well. It has a very big mental barrier, in terms of muscle memory and understanding how to apply focus canceling as well as linking properly during gameplay, before you can start enjoying the strategic and footsies aspect of the game properly.
I love playing the game specifically for the difficulty tbh
And that is very fair. I wish I could enjoy it in that way too, believe me. Maybe if I had some FG experience prior to it, or if I had a local scene. But none of those things happened, and all I was left with was frustration. Wrong time, wrong game, I guess.
@@_Adie hey, it really isnt your fault, this game needed a better tutorial/training system for newcomers
Nah bruh. Just give it time. I've been playing since day one. And literally didn't get hella good till like sf5 came out.
Cool commentary (voice over). Nice training, cool video upload.
For clarification, double tapping was actually not a technique used for one frame links. Double-tapping is a technique that takes 3 frames at it's fastest.
Regardless of how fast you tap the same button twice in a row, pressing the button initially happens on frame 1, the button comes back up to neutral on frame 2, the second finger hits it a second time on frame 3.
Plinking makes it so that the game registers two of the same inputs in 2 consecutive frames so that if you are early by one frame, the first input will be a dead input, and the second input will register on the very next frame (the correct frame) for your combo.
If you are spot on, the first input will register for the combo and the second hit on the next frame will just be a dead input.
If you are late by one frame, you missed it. Plinking only covers for you if you are one frame early. If you're two frames early, you get two dead inputs that don't come out.
The only way double-tapping would work on a one frame link is if you happened to hit the first input 2 frames early, the second frame is the button being let back up to a neutral position, then the third frame is the button being pressed on the frame needed for the combo.
It's a little too inconsistent for this use case
Man I miss this game, I picked it up again recently because I missed it. Completing all the trials was definately a gauntlet of a task but it is definately one of my proudest accomplishments in gaming
I managed to do every trial in this game, except two of Viper's one of which was FFF that I couldn't do if my life depended on it 😭
Wow... it's been 10 freaking years.. anyone know where the time went?
11 from original sfiv
Original Sf4 is ten years old but not Ultra Sf4
@@yung_man9970 original sfiv came out in 2008
@@pr12rhodesgraveyard26 I know
Mr. SlapMuhNuts Ultra Street Fighter 4 came out in 2014. it has been 5 years since then
Seeing someone else struggle with ryu’s level 7 trial makes me feel less bad about it
man, this brought back memories. good stuff :D
I just finished every ultra challenge like 2 months ago. The most difficult challenge for me was the C.Viper one. Greetings from Chile.
Yeaa C Viper, El Fuerte and E Honda I was stuck on for ages
The lore on plinking it actually used to be called p-linking named by a Hawaiian player that discovered it when the console version came out. It ALSO gave the opportunity for kara-ex moves giving Ken a discusting corner escape with Kara ex Tatsu in the older versions of SF4.
Also should be stated that piano-ing gives you 6 opportunities not 3 BECAUSE of negative edge :3
Old version of sf4 allowed you to cross up easier in the corner, they fixed that in ultra.
There was no better satisfaction for me than hitting yangs st. Lp into ultra. 100% complete savage.
These trials help me go to sleep, very chill
One of the bad/good parts of the game was that some characters had insane barriers of entry due to links and or execution difficulty like C.Viper and Vega. Even some simple must do stuff like Abel step kick links and Deejay machinegun upper link into maraca ultra.
10:00 This sentence sums up exactly why I find SF5 boring to watch and play. God I miss the good old SF4 days
I actually have mastered this on 6 different accounts, all across the board. It's awesome feeling when you know you're a beast at something that FGC considers trails to be one of the hardest. In fact I finished that again last year, I think. C.Viper/El Feurte is still the hardest one for me tbh.
Glad to know it's the same game that pulled you into competitive gaming because it was the same for me.
*trick in some trails, you can add in some more combos of your own to make the trails easier. Such as CR.MP twice into CR.HK, just fadc after first CR.MP. :P.
Your comment sounded like the navy seal copypasta...
Idk who you talking bout, mate
I still can confirm this after coming back to USF4, I have done the trails again.
Still fun man. Made a video in case nobody believes me, I’m more active on TH-cam now, I love how I find old videos and wanna re comment lol,
this was my first proper fighting game but never played it much since I'm trash at it the only fighting game im semi good at is fighterz lol
Play meh
I just can't help but feel this game was better than SF5 in every way.
It's not your "feeling". It's the truth.
@@carlosaugusto9821 bro I tried to get back into sfv the last month or so. I have not been enjoying it...
I just wish sf4 was more accessible
One of the things that i love about this game is the amount of fun you can have learning every single character's combos, much like marvel 3 it's a game that you can spend so much time into learning it's system. And I guess why that's why people don't like things like 1 framers, (even though plinking is a thing) because they feel like they it's too much of waste time when you can learn other things. But to me it's like learning to play an instrument or any type of sport, where you gotta practice in order to be good. But once muscle memory starts kicking in things like run stop fierce will become second nature and then you can go like hmm how many in a row can i do, how can make my combos even more swaggy etc, etc.
Jmcrofts- Teaching plinking and pianoing
Ryu- HAAOOHHH!! OUUEYAAA!!!! OUUEYAAA!!!
GAAAGGHH!!!!! OUUEYAAA!!! HAAOOHHH!!!!!
EYAAAHHH!!!! GAAAGGHH!!! SHINKU HADOKEN!!!!! GAH GAH, SHINKU HADOKEN!!!!
HOLY HELL, I SO MISS THIS GAME DUDE ❤️
Also, I knew u could do 4 or 5 times into his "Quesadilla Bomb" move (the chest tackle). Pongko used to do this with his el fuerte.
You could do around 7 on hakan into something into fadc into 5 or 6 again into sweep ,its dumb
Fun fact: if your having a hard time getting your links down, look at the opponents health during your combo. The next button has to be pressed when the flashes reach the beggining of the life bar. I miss this game lol
This is a myth and has been disconfirmed. Thumbs down please delete to stop misleading people
I have never heard of this.
@@badcp455 Because it's not true. It's been disconfirmed by the community a long time ago.
I'm new to fighting games, and I was so happy to get past level 9 with Ryu. I think I'm stuck on like 14 now lol
This game had a lot of issues like long blockstrings, loads of OS, terrible matchups, hard knock down into set play, but man hitting combos with evil Ryu was hella fun 😈
The thing I hated most about the game was the pervasive vortexes.
@@EdgePitSwing Delayed wakeup (which was added in Ultra) nullifies a lot of vortexes, or at least makes it so the majority of the cast can only get a meaty low off their standard setup which isnt nearly as scary as an ambigious crossup/unblockable. Thus the person vortexing has to adjust their setup for delayed wakeup. However, if the person on offense guessed delayed wakeup and you DONT do it, you can also usu hit them out of their setup or get out somehow. It's not a fullproof answer but it does force the person doing setplay/vortex to think more by putting the person on offense into an RPS situation.
Plus, lets say you block the setup or w/e, this game has a lot of defensive options after you block. You can invincible backdash out of loose blockstrings, FADC to beat OS, crouchtech, buffer DP etc. There's also generally a decent amount of pushback on normals on block. It's funny that people complained that there were TOO many defensive options in this game when it was big, now everyone misses them.
Fighting yun as a shoto was the worst thing about this game 😂
@@itz-123charli_snowcloud09 Yun kinda shits on everyone tbh. Definitely top 3 in the game.
True but it’s like they designed him to kill shotos ex shoulder through fire ball dive kick to beat dp etc
I finally had decided to do all trails like a couple months ago and ended up doing it. Trails were pretty hard lol
"Trails"
Reading this is a bit annoying for me
I'll bet it is LOL.
I got SF IV Ultra but I could never get good.
I still enjoyed mucking around in practice mode more than anything anyway.
I don't have a fight stick, but thanks for the advice. I might go back and try this game again.
I only completed about half those trials. AHH! I could never get that last Abel trial, sooo friggin hard!!!
Gotta try this out for myself asap
I much prefer the variable system in V to the ultras in IV. However, I still love IV for its focus attack system - such a simple and fun mechanic!
Agreed on Focus Attack being sick and I'm really glad that it is in Tekken 7 and Smash Ultimate for recent examples besides some moves in SF5 behaving similarly like Zangief's V Skill 2 (which should have been Green Hand but... okay).
On the note of similarities, I prefer the V system on paper (comeback factor should be minimised if possible) but don't appreciate that some classic moves have been locked as a V Reversal like Boxer's headbutt and I miss the spectacle of the more hype Ultras (and Supers) in 4.
yeah, revisited this game tonight. Goddamn what I miss a lot of combos and easy links...
It's mid 2019, and I still play this game on my XBOX1!!
These young cats don't know about the legends: Alex Valle, PepeDay, Smug, Sanford Kelly, Bonchan, Daigo, Sonic Fox, Infiltration, Velociraptor..I know I'm missing a lot, but these were the golden days, watching these Masters play this game!!
God I love this game. You should make a series out of this
Felt good clearing all of the trials with my mains. I miss this game. I still watch random matches to this day.
the number of hours i spent on trials man they're so fun. There are probably only 3-4 characters that have 1 or 2 trials that take my a while to redo nowadays. If im bored ill boot up usf4 just to redo them all again
Ahh, I wish they would bring 1 frame links again, they arent that hard if your a consistent sf player, especially coming from 3s. It gave you a sense of accomplishment when you successfully landed that type of combo in a match. Now, combos in games are abc123 unless its gg/kof. sf4 was so good, love this type of content.
That is how i feel
Wait, which is harder? Practical 3s combos or practical siv combos?
@@hyliandoctor they are about the same, but iv is probably more difficult
Now my stance is that those kind of combos are "unnatural" in the world of SF. I think that execution demand doesnt belong to a franchise that has always been among the "simpler" fg's. So i can understand the argument that sf5 was simplified in comparison to 4, but i'd rather look at the whole picture (SF history) instead of a small piece (this comparison between the most recent games) and then say that sf5 simply is getting closer to the sf quintessence in that aspect. It's not sf5 being too dumbed down, it's that sf4 raised those standards too high... in a way it became uncharacteristic for sf imo. Like, im aware fg's all evolve, but that leap was definitely too high for sf.
It's hard because the version switches to the base game which makes things a lot different on some characters. And the you go over to KoF 13 and really suffer with the trial combos xD
Bro I thought I was alone with KoF 13's hard ass trials. I love the KoF series but that game is probably the hardest in the series execution wise imo. I remember Benimaru had this one dumbass link with his medium kick that I've only gotten like twice
this was my introduction into competitive fighting games. Loved ChunLin and Bison in this game. had so many hours invested into the vanilla sf4 with ChunLi. Dont know if vanilla or super but I was top 3 ChunLi in EU ranked back than. good times :) never played arcade edition though. changed to bbcs2 at that point
21 was my favorite to STYLE with just to show I gets bizzy
I go back and do this all the time. I remember going for the trophy on ps3 for the super trials and it legit took me a year. i was new to learning fighting games as well and i took it as means to learn the tricks on how combos can work in this game. a year of going at these trials for an hour or 4 nearly every day and it felt so good when i got that trophy. i can't repeat these combos any easier then when i first did them but at least i know, i can do that hard ass shit. Mokoto's trials still haunt me sometimes. i should go do those again.
These are the kind of trials that make you lose your cool good job man.
I still can’t do Vega’s crouch LP x 4 into EX Barcelona attack into Izuna Drop, lol
Yeah, screw that combo.
Turning off the game volume and using a metronome I was able to get the timing.
Anticonformty11 No kidding? Interesting idea! Glad to hear it worked, awesome 👍
Ari Jappendi Yea that does sound pretty hard to pull off, props to anyone who has managed to do it!
My main was makoto, I remember the hardest things for me were hayate(dash punch) cancel combos. Man SF4 was fun
Trying over and over to try to do these over and over fills my body with the most unpleasant sensation
So glad to know I wasn’t as trash as I thought I was this game just had difficult execution
The main thing that makes the trials tough is that there's no video preview combined with them leaving out some of the instructions. Like they never tell you when you need to FADC vs just a normal FA and you'll never pass those trials until you figure out that they left out the DC part. Theirs weird timings on some trials that you'd probably never just guess on your own but if you watch a TH-cam video, in like 4 seconds you see what you were doing wrong.
Damn I miss this game so much
Now I can finally safely brag about beating all of Ryu's combo trials at my cousins house
good stuff. good way to get motivated to play today
When I finished the Fuerte run, fierce, run, fierce I thought I was so bad ass. Can’t do it now to save my life.
Do C-Viper's trials and say goodbye to your stick and sanity
Jesus Christ man! Yeah.
SF4 was an AMAZING Street Fighter in terms of fun. Both to play, and to watch. The vortex loop that was based around hard knockdowns into 50/50 mixups, just translated well into a spectator experience.
Yk when the guy said the physics this feels weird I now feel it
I really could not tell how these combos connect. I fail and just repeat until i connect but i could not recognize the difference on the tempo on how ive done it