Speedrun: Final Fantasy Tactics No Math, Glitchless

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  • เผยแพร่เมื่อ 14 พ.ค. 2021
  • Complete run of Final Fantasy Tactics without using the calculator class, and without the use of any glitches such as the item duplication glitch or the JP scroll glitch.
    Run on an SCPH90001 PS2
    Completed in 5:28:00.0
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ความคิดเห็น • 14

  • @jairomorales2547
    @jairomorales2547 2 ปีที่แล้ว +7

    Finally I find a speedrun to watch without cheats, GGWP man!

  • @FelipeAlmeidaVieira
    @FelipeAlmeidaVieira 2 ปีที่แล้ว +2

    Nice job ❤️😘

  • @5r3t5n0m
    @5r3t5n0m 2 ปีที่แล้ว

    I must say the efficiency is impressive

  • @gabohollow2
    @gabohollow2 2 ปีที่แล้ว +1

    pretty good run, just one question, ¿why wiegraf didnt use any sword skill, but instead, wave fist on ramza on the battle inside of Riovannes castle? its just random? or you manipulated him somehow?

    • @wulftk
      @wulftk 2 ปีที่แล้ว +1

      I haven't gotten there yet, but if you're wearing the Chameleon Robe or other gear that absorbs Holy element, he won't use sword skill since it would heal you.

    • @hippoguy7684
      @hippoguy7684  2 ปีที่แล้ว +1

      @@wulftk Correct, we put the Chameleon Robe on at 3:38:47

  • @YahamM
    @YahamM ปีที่แล้ว +1

    Any specific reason to catch the first Chocobo and then dismiss him? Or the battle is just faster this way?

    • @hippoguy7684
      @hippoguy7684  ปีที่แล้ว +2

      If you don't choose to save him, you take a brave penalty. It just adds extra space and inputs for the menus so he gets dismissed immediately. Not nearly as heartbreaking as dismissing Agrias!

  • @stewartmedcraf7755
    @stewartmedcraf7755 2 ปีที่แล้ว +6

    Finally I find a speedrun to watch without lame cheats

    • @5r3t5n0m
      @5r3t5n0m 2 ปีที่แล้ว +2

      Its still grundy when you stick around in battles to farm JP/XP, but strategy is a different since there's a limit to how much JP you can get if you want to stay within particular speed levels

  • @REALTachikomaia
    @REALTachikomaia ปีที่แล้ว +3

    Please try this:
    1- Don't use/do cheats/glitches.
    2- Move on the map the least possible.
    3- Don't do things that're just to gain JP or Exp.
    4- Don't use Steal Gil if it's obviously not dangerous for you to use it.
    5- For each character, choose if you want their Brave/Faith low/high; dont be like crazy increasing and decreasing the same stat of them.
    The 3rd and 4th points're easy to fullfill or, at least, you just have to be sincere with yourself so that if you perceive that you did something just to gain JP or Exp, or used Steal Gil when was obviously not dangerous for you to use it, then you must reload a save game.
    If you want a better explanation, I'll try, but it's very difficult to me, and I can't see all beforehand, and english isn't my lenguage.
    You can spend all the time you want to get hidden items, cristals, steal items, poaching, gain special abilities (I don't know much about it, but I've heard about Ultima and some summon) and invite characters.
    I'll call this "searching".
    You can't do "negative" things to an ally (to damage/sleep/etc him) except:
    - He's confused, charmed, sleeping... things like that. You can damage him to heal him, you can even use sleep/paralisis/etc to avoid problems of confusion/charm if you don't want to damage your ally or if you can't do it.
    - He's controlled by IA, or berserk/charging/casting, and'll get in the way while you're searching. For example if he'll faint a enemy that you don't want to faint yet, or if he'll get a cristal you want to get with other character. In these cases, you can damage/sleep/etc him.
    - He'll be confused/charmed/berserk; you can damage/sleep/etc him to avoid problems. I don't know if this's posible, I mean, someone charging/casting something that would cause conf/charm/berserk, maybe all these only're instantly caused, I don't know.
    - He'll faint due poison/condemm; you can petrify/slow him to avoid having to revive him or something.
    - Some item of him'll be breaked/stolen; you can faint/petrify him to avoid it (if that does it, I don't know).
    - You want to move him (with Dash for example).
    - You want to cure another (maybe you're using the Blood Sword and the only enemy you could strike with him is a undead, but you want to cure the ally who has the sword as soon as posible, so you could damage an ally with him in this case, except that he too has a BS or something like that and you make them to damage themselves to get JP/Exp).
    - You want the enemy to attack someone and not another (maybe you have Hamedo and that's more quickly to the run; you could for example to faint your ally to make the enemy to attack the one with Hamedo).
    - You're doing a negative thing to a enemy. For example you could use Thunder aganist an ally to damage 2 enemies.
    You can't do "positive" things to an enemy (to cure/haste/etc him) except:
    - He's confused/charmed and you want he acts before other enemy hits him; you can haste him.
    - He's confused/charmed, will be striked by an enemy and you want that he survive the strike; you can cure/protect/etc him (I don't know if a enemy would faint other to avoid it strike another, but if it's posible here's the rule about it). This if you want he become the last enemy or if you're searching something related to him and don't want to revive him.
    - He's confused/charmed, will do something that get in the way of your searching, and the only way tou have to avoid it is by using Esuna obn him or something like that. For example, if he'll faint a enemy from which you want something (an item, himself (invite), poaching, an ability, etc) and you don't want to revive him you may use Esuna to heal the problematic one if you can't strike him.
    - He's sleeping/berserk or something and if you heal him he would do something good for you. I don't know if this's posible, maybe if he uses a multitarget attack that cure one of your allies or strike one of your enemies.
    - He'll faint due something (a jump, an attack from a IA ally in a near turn, etc) and you want to get something from him before that, or you want that he become the last enemy; you may cure/protect/etc him.
    - He'll cure another. You can cure a Chocobo for example, to avoid, maybe, that he cure another enemy.
    - You're doing a positive thing to a ally. For example you could use Cure aganist an enemy to cure 2 allies.
    - You want somethng from him (a item, coaching, etc) and it's fainted; you may revive him.
    While you're searching, you must try to avoid to be hitted. You can't try to be hitted on propouse, as it would be an excuse to cure/heal yourself to gain JP/Exp).
    In regards to Steal Gil, it's just that using it with the excuse of getting Gil it's like breaking the rule 3. The same happens if you increase/decrease you Brave/Faith in a non sense way. Also, I consider it a cheat to spend lot of time using Steal Gil it as if the enemy would have inflinite Gil.
    You can set the allies controlled by IA as you want (squires, chemist, etc, without abilities, with 1, 2, etc, without armours, with 1, etc, etc). I want that they're well equipped, but since they reduce the JP/Exp other characters can get, I think it's okay to even faint them. Also, they get cristals and try to finish the battles too quickly; they get in the way.
    IN SUMMARY, I WANT A FAIR AND REALISTIC RUN:
    1- Don't use/do cheats/glitches.
    It's not fair if the best attack your enemies can do it's Thunder while you can use Thunder2 because you used cheats/glitches (I'm not saying that it's your case, I know your run it's glitchless, I'm just explaing why I don't like cheats/glitches in this game, it would be like playing Chess having 3 queens while the IA only has 1, I want to see good strategies not overpowered characters). If by strategy and effort you became stronger than the enemy, then that's ok.
    2- Move on the map the least possible.
    This's specially when Alma get kidnapped. Yes, when I played the game I searched treasures, etc, but a realistc Ramza would rush to save her. Also, I want to see a run in which Gil, Exp, etc, is limited, the game isn't cool if you can level up all you want, it becomes too much easy...
    3- Don't do things that're just to gain JP or Exp.
    Similar to 2. A realistic group of "heroes" don't start to attacking themselves in the middle of a battle, nor help the enemies who they want to defeat. And it's not realistic to spend so much time to win a battle, you try to finish it quickly or with minimal damage to your group, you don't think "wait, let's train, don't defeat the enemy yet".
    I explained the rest already, I think/hope.
    Thanks!

    • @DonVecta
      @DonVecta ปีที่แล้ว

      Okay, now why don't you do it exactly just like that?

    • @REALTachikomaia
      @REALTachikomaia ปีที่แล้ว +1

      ​@@DonVecta I was stupid or a bit stupid. I didnt know which actions were better, so I decided to experiment with different things, especially the basic ones, like using only Squires, hoping to someday find the most effective combination of jobs and abilities, and to know the best way to use them. Ive beaten the game only 1 time, using only Squires with Item (my characters were Chemist while they were learning it), Counter Tackle, Defend and Move+1, but of course Ive used much time, Phoenix Downs, etc, and I moved on the map a lot. I probably used uber squires too (Ramza of course). Time after that... most of the time I tried the same, but moving on the map the least possible, and in some runs without using the Item ability. Ive lost SO many times that always got tired and didnt reach more than, like battle 23 Back Gate of Lesalia Castle, but cant remember well, most of the battles were very difficult, like 8 Lenalia Plateau (I can kill one black wizzard before he hits me, but then I have a character very vulnerable or all of them if they go with him), 9 Windmill Shed (its difficult to ko the chocobo while getting beated by the unevadible and powerful attacks of Wiegraf), etc, etc. And I choose to save Mustadio at 14 Zaland Fort City, without items if I remember well, it depends more on luck than our abilities, right?
      Well, Ive tried many things, but as I said, most of the time I played like that. Most of the time I though that if I was losing it was because I was playing bad not because of using only squires or whatever, so I keeped trying, but got tired, as I said.
      Now Im playing Der Langrisser of SNES, I want to play FFT too, but I cant play two games at the same time, right?
      But I wouldnt know how to do it. I think, in a try, I managed to become a Calculator, but its statics are so bad that I couldnt do much, and then my plan went down, I got tired because (again) I didnt know what to do, and I left the game for a time.
      In other run I remember trying to invite a lot of characters, for their items (since I move on the map the least possible, I need all the cash that I can), etc, but the success rate seems lower than it says to be, and I got... guess what, yes, tired.
      Even playing with only red goblins I had problems in knowing what to do. Attack or Eye Gouge? For the most time, Attack, I supposed.
      I want to do videos of my plays but my computer wasnt so good, I didnt even tried it. With Der Langrissed Im using SO much save states that it couldnt have much sense, but I will try when I play other games. DL is very difficult to me because I dont know the results of an attack, theres always a counter, you dont know in which cases the enemy will attack, you want to get experience so you must get in the way of your allies because you cant kill them like in FFT, and they give things if you help them, and you cant grind so you must help them if you want the things, but I cant predict what will they do so I dont know how to block them and survive, and bad things ocurr if you take too much time.